DW: rebalancing pass

This commit is contained in:
nemaara 2021-01-14 04:58:34 -05:00
parent 5b84e142e3
commit 9917854fa3
10 changed files with 51 additions and 59 deletions

View file

@ -69,12 +69,12 @@
{DW_TRACK {JOURNEY_01_NEW} }
{DEFAULT_SCHEDULE}
{TURNS4 30 28 26 26}
{TURNS4 32 30 28 26}
[side]
# wmllint: who SIDE_1 is Kai Krellis
{SIDE_1}
{GOLD4 110 110 130 130}
{GOLD4 110 120 120 130}
[/side]
[side]
@ -118,7 +118,7 @@
[/ai]
#endif
{GOLD4 120 160 210 250}
{GOLD4 120 150 180 210}
{INCOME4 0 2 4 6}
# It's not fair if the enemy leader goes into the mountains

View file

@ -55,7 +55,7 @@
[side]
{SIDE_1}
{GOLD4 120 120 120 120}
{GOLD4 150 140 130 120}
[/side]
{STARTING_VILLAGES 1 6}
@ -135,8 +135,8 @@ _f, _f, _f, _f, _f, _f, _f
[/ai]
{FLAG_VARIANT undead}
{GOLD4 210 240 340 450}
{INCOME4 4 8 10 14}
{GOLD4 150 210 270 330}
{INCOME4 4 6 8 10}
[/side]
[side]
@ -154,8 +154,8 @@ _f, _f, _f, _f, _f, _f, _f
[/ai]
{FLAG_VARIANT undead}
{GOLD4 120 160 190 240}
{INCOME4 6 8 10 14}
{GOLD4 80 120 160 200}
{INCOME4 4 6 8 10}
[/side]
[side]
@ -172,8 +172,8 @@ _f, _f, _f, _f, _f, _f, _f
[/ai]
{FLAG_VARIANT undead}
{GOLD4 220 240 350 450}
{INCOME4 4 8 10 14}
{GOLD4 150 220 290 360}
{INCOME4 6 8 10 12}
[/side]
{RING_OF_STRENGTH_EVENTS}
@ -238,7 +238,6 @@ _f, _f, _f, _f, _f, _f, _f
[/set_recruit]
{LIMIT_CONTEMPORANEOUS_RECRUITS 3 (Blood Bat) 5}
{LIMIT_CONTEMPORANEOUS_RECRUITS 3 (Soulless) 4}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 Spectre 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 Wraith 3}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 Shadow 2}
{LIMIT_CONTEMPORANEOUS_RECRUITS 4 Chocobone 2}
@ -248,7 +247,7 @@ _f, _f, _f, _f, _f, _f, _f
#ifdef NIGHTMARE
[set_recruit]
side=2
recruit="Vampire Bat, Ghost, Ghoul, Wraith, Shadow, Spectre"
recruit="Vampire Bat, Ghost, Ghoul, Wraith, Shadow"
[/set_recruit]
[set_recruit]
side=3
@ -264,7 +263,6 @@ _f, _f, _f, _f, _f, _f, _f
{LIMIT_CONTEMPORANEOUS_RECRUITS 4 (Bone Shooter) 3}
{LIMIT_CONTEMPORANEOUS_RECRUITS 4 Deathblade 2}
{LIMIT_CONTEMPORANEOUS_RECRUITS 4 Banebow 2}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 Spectre 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 Wraith 4}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 Shadow 3}
#endif

View file

@ -30,7 +30,7 @@
{DW_TRACK {JOURNEY_03_NEW} }
{DEFAULT_SCHEDULE}
{TURNS4 18 17 16 16}
{TURNS4 20 19 18 17}
[item]
x=20
@ -40,7 +40,7 @@
[side]
{SIDE_1}
{GOLD4 100 100 90 80}
{GOLD4 120 110 100 90}
[/side]
{STARTING_VILLAGES 1 6}
@ -131,8 +131,8 @@
passive_leader=yes
[/ai]
{GOLD4 170 220 270 320}
{INCOME4 2 6 10 14}
{GOLD4 150 200 250 300}
{INCOME4 4 6 8 10}
{FLAG_VARIANT6 ragged}
[/side]

View file

@ -51,7 +51,7 @@
[side]
{SIDE_1}
{GOLD4 200 180 160 150}
{GOLD4 210 190 170 150}
[/side]
{STARTING_VILLAGES 1 6}
@ -142,8 +142,8 @@
[/avoid]
[/ai]
{GOLD4 150 250 300 350}
{INCOME4 6 8 10 12}
{GOLD4 130 180 230 280}
{INCOME4 4 6 8 10}
[unit]
type=Saurian Skirmisher
ai_special=guardian
@ -197,8 +197,8 @@
[/avoid]
[/ai]
{GOLD4 100 170 220 280}
{INCOME4 2 6 8 10}
{GOLD4 100 140 180 220}
{INCOME4 4 6 8 10}
[unit]
type=Saurian Skirmisher
ai_special=guardian
@ -246,8 +246,8 @@
[/avoid]
[/ai]
{GOLD4 200 300 350 400}
{INCOME4 6 10 12 14}
{GOLD4 160 200 240 280}
{INCOME4 4 6 8 10}
[unit]
type=Saurian Skirmisher

View file

@ -36,13 +36,13 @@
{DW_TRACK {JOURNEY_05_NEW} }
{DEFAULT_SCHEDULE_DUSK}
{TURNS4 18 17 16 16}
{TURNS4 19 18 17 16}
victory_when_enemies_defeated=no
[side]
{SIDE_1}
{INCOME4 8 7 6 6}
{GOLD4 120 120 100 100}
{GOLD4 150 140 130 120}
{INCOME4 9 8 7 6}
[/side]
[event]

View file

@ -43,7 +43,7 @@
[side]
{SIDE_1}
{GOLD4 250 200 180 160}
{GOLD4 220 200 180 160}
[/side]
{STARTING_VILLAGES 1 6}
@ -67,8 +67,8 @@
x=1
y=2
[/village]
{GOLD4 250 340 380 460}
{INCOME4 20 22 24 26}
{GOLD4 250 300 350 400}
{INCOME4 15 18 21 24}
[/side]
# I want mostly cuttle fish and water serpents, so I'll limit

View file

@ -37,11 +37,11 @@
{DW_TRACK {JOURNEY_07_NEW} }
{DEFAULT_SCHEDULE_DAWN}
{TURNS4 24 22 20 20}
{TURNS4 26 24 22 20}
[side]
{SIDE_1}
{GOLD4 160 150 140 140}
{GOLD4 200 180 160 140}
[/side]
[side]
@ -66,8 +66,8 @@
[/ai]
# The drakes need a lot of money. Merfolk are pretty effective
# against them in the water.
{GOLD4 260 310 360 410}
{INCOME4 20 25 30 35}
{GOLD4 250 290 330 380}
[/side]
#ifdef EASY

View file

@ -32,13 +32,13 @@
# Don't change this order without modifying the turns on which the
# bats appear and disappear.
{DEFAULT_SCHEDULE_DUSK}
{TURNS4 16 17 18 19}
{TURNS4 20 20 19 18}
victory_when_enemies_defeated=no
# wmllint: validate-off
[side]
{SIDE_1}
{GOLD4 120 110 100 90}
{GOLD4 180 160 140 120}
shroud=yes
[/side]
# wmllint: validate-on
@ -104,7 +104,7 @@
[/unit]
#endif
[random_placement]
{QUANTITY4 num_items 10 13 16 19}
{QUANTITY4 num_items 8 10 12 14}
variable=scorp
[filter_location]
include_borders=no

View file

@ -27,7 +27,7 @@
{DW_TRACK {JOURNEY_10_NEW} }
{DEFAULT_SCHEDULE}
{TURNS4 34 32 30 28}
{TURNS4 34 31 28 25}
victory_when_enemies_defeated=no
# wmllint: validate-off
@ -35,7 +35,7 @@
{SIDE_1}
fog=yes
{INCOME4 4 3 2 1}
{GOLD4 150 140 130 120}
{GOLD4 200 180 160 140}
[/side]
# wmllint: validate-on
@ -56,7 +56,7 @@
# strong units on the next turns--units to use to
# attack. There is an event that gives him all the rest of his
# recruits on a later turn. If I don't do this, he uses all
# his money for a few Spectres and has no income left. There
# his money and has no income left. There
# aren't enough units to beat the player, even though they are
# strong ones.
recruit="Blood Bat, Ghost"
@ -68,7 +68,7 @@
{FLAG_VARIANT undead}
{INCOME4 25 30 35 40}
{GOLD4 400 500 600 700}
{GOLD4 360 440 520 600}
[/side]
{STARTING_VILLAGES 2 5}
@ -107,19 +107,19 @@
[allow_recruit]
side=2
#ifdef EASY
type="Blood Bat, Ghost, Wraith, Spectre, Shadow, Bone Shooter, Deathblade, Revenant, Ghoul, Necrophage"
type="Blood Bat, Ghost, Wraith, Shadow, Bone Shooter, Deathblade, Revenant, Ghoul, Necrophage"
#endif
#ifdef NORMAL
type="Blood Bat, Dread Bat, Ghost, Wraith, Spectre, Shadow, Bone Shooter, Deathblade, Ghoul, Necrophage, Chocobone"
type="Blood Bat, Dread Bat, Ghost, Wraith, Shadow, Bone Shooter, Deathblade, Ghoul, Necrophage, Chocobone"
#endif
#ifdef HARD
type="Blood Bat, Dread Bat, Ghost, Wraith, Spectre, Shadow, Bone Shooter, Banebow, Deathblade, Ghoul, Necrophage, Chocobone"
type="Blood Bat, Dread Bat, Ghost, Wraith, Shadow, Bone Shooter, Banebow, Deathblade, Ghoul, Necrophage, Chocobone"
#endif
#ifdef NIGHTMARE
type="Blood Bat, Dread Bat, Ghost, Wraith, Spectre, Shadow, Bone Shooter, Banebow, Deathblade, Ghoul, Necrophage, Chocobone"
type="Blood Bat, Dread Bat, Ghost, Wraith, Shadow, Bone Shooter, Banebow, Deathblade, Ghoul, Necrophage, Chocobone"
#endif
[/allow_recruit]
@ -142,7 +142,6 @@
#ifdef EASY
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Wraith) 4}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Shadow) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Spectre) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Deathblade) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Bone Shooter) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Revenant) 1}
@ -151,14 +150,12 @@
#ifdef NORMAL
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Dread Bat) 2}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Wraith) 4}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Spectre) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Shadow) 4}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Bone Shooter) 3}
#endif
#ifdef HARD
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Dread Bat) 3}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Wraith) 4}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Spectre) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Shadow) 4}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Bone Shooter) 3}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Banebow) 1}
@ -166,7 +163,6 @@
#ifdef NIGHTMARE
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Dread Bat) 3}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Wraith) 5}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Spectre) 1}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Shadow) 4}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Bone Shooter) 3}
{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Banebow) 2}

View file

@ -25,7 +25,7 @@
[side]
{SIDE_1}
{GOLD4 300 300 300 300} # I doubt this is enough to win, but there was a lot of gold on The Flaming Sword, so the player should have around 200 plus this (on normal).
{GOLD4 440 400 360 320} # I doubt this is enough to win, but there was a lot of gold on The Flaming Sword, so the player should have around 200 plus this (on normal).
[/side]
[side]
@ -40,8 +40,8 @@
canrecruit=yes
{FLAG_VARIANT undead}
{GOLD4 330 420 540 660}
{INCOME4 12 16 20 24}
{GOLD4 300 400 500 600}
{INCOME4 12 15 18 21}
[/side]
[side]
@ -56,8 +56,8 @@
canrecruit=yes
{FLAG_VARIANT undead}
{GOLD4 250 320 400 500}
{INCOME4 10 12 15 19}
{GOLD4 240 320 400 480}
{INCOME4 9 12 15 18}
[unit]
type=Draug
x,y=15,4
@ -95,8 +95,8 @@
canrecruit=yes
{FLAG_VARIANT undead}
{GOLD4 250 330 450 600}
{INCOME4 12 16 20 24}
{GOLD4 240 320 400 480}
{INCOME4 12 15 18 21}
[/side]
[side]
@ -118,13 +118,11 @@
# the leaders have to buy more level twos:
#ifdef EASY
{LIMIT_RECRUITS 2 Necrophage 2}
{LIMIT_RECRUITS 2 Spectre 3}
{LIMIT_RECRUITS 4 Chocobone 2}
{LIMIT_RECRUITS 4 Draug 1}
#endif
#ifdef NORMAL
{LIMIT_RECRUITS 2 Necrophage 2}
{LIMIT_RECRUITS 2 Spectre 3}
{LIMIT_RECRUITS 2 Nightgaunt 2}
{LIMIT_RECRUITS 4 Banebow 3}
{LIMIT_RECRUITS 4 Draug 1}
@ -166,7 +164,7 @@
#ifdef EASY
[set_recruit]
side=2
recruit="Ghost, Wraith, Spectre, Shadow, Ghoul, Necrophage"
recruit="Ghost, Wraith, Shadow, Ghoul, Necrophage"
[/set_recruit]
[set_recruit]
side=3
@ -180,7 +178,7 @@
#ifdef NORMAL
[set_recruit]
side=2
recruit="Ghost, Wraith, Spectre, Shadow, Nightgaunt, Necrophage"
recruit="Ghost, Wraith, Shadow, Nightgaunt, Necrophage"
[/set_recruit]
[set_recruit]
side=3