DW: rebalancing pass
This commit is contained in:
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5b84e142e3
commit
9917854fa3
10 changed files with 51 additions and 59 deletions
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@ -69,12 +69,12 @@
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{DW_TRACK {JOURNEY_01_NEW} }
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{DEFAULT_SCHEDULE}
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{TURNS4 30 28 26 26}
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{TURNS4 32 30 28 26}
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[side]
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# wmllint: who SIDE_1 is Kai Krellis
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{SIDE_1}
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{GOLD4 110 110 130 130}
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{GOLD4 110 120 120 130}
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[/side]
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[side]
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@ -118,7 +118,7 @@
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[/ai]
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#endif
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{GOLD4 120 160 210 250}
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{GOLD4 120 150 180 210}
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{INCOME4 0 2 4 6}
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# It's not fair if the enemy leader goes into the mountains
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@ -55,7 +55,7 @@
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[side]
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{SIDE_1}
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{GOLD4 120 120 120 120}
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{GOLD4 150 140 130 120}
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[/side]
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{STARTING_VILLAGES 1 6}
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@ -135,8 +135,8 @@ _f, _f, _f, _f, _f, _f, _f
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[/ai]
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{FLAG_VARIANT undead}
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{GOLD4 210 240 340 450}
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{INCOME4 4 8 10 14}
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{GOLD4 150 210 270 330}
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{INCOME4 4 6 8 10}
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[/side]
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[side]
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@ -154,8 +154,8 @@ _f, _f, _f, _f, _f, _f, _f
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[/ai]
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{FLAG_VARIANT undead}
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{GOLD4 120 160 190 240}
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{INCOME4 6 8 10 14}
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{GOLD4 80 120 160 200}
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{INCOME4 4 6 8 10}
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[/side]
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[side]
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@ -172,8 +172,8 @@ _f, _f, _f, _f, _f, _f, _f
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[/ai]
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{FLAG_VARIANT undead}
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{GOLD4 220 240 350 450}
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{INCOME4 4 8 10 14}
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{GOLD4 150 220 290 360}
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{INCOME4 6 8 10 12}
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[/side]
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{RING_OF_STRENGTH_EVENTS}
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@ -238,7 +238,6 @@ _f, _f, _f, _f, _f, _f, _f
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[/set_recruit]
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{LIMIT_CONTEMPORANEOUS_RECRUITS 3 (Blood Bat) 5}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 3 (Soulless) 4}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 Spectre 1}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 Wraith 3}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 Shadow 2}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 4 Chocobone 2}
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@ -248,7 +247,7 @@ _f, _f, _f, _f, _f, _f, _f
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#ifdef NIGHTMARE
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[set_recruit]
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side=2
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recruit="Vampire Bat, Ghost, Ghoul, Wraith, Shadow, Spectre"
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recruit="Vampire Bat, Ghost, Ghoul, Wraith, Shadow"
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[/set_recruit]
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[set_recruit]
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side=3
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@ -264,7 +263,6 @@ _f, _f, _f, _f, _f, _f, _f
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{LIMIT_CONTEMPORANEOUS_RECRUITS 4 (Bone Shooter) 3}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 4 Deathblade 2}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 4 Banebow 2}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 Spectre 1}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 Wraith 4}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 Shadow 3}
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#endif
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@ -30,7 +30,7 @@
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{DW_TRACK {JOURNEY_03_NEW} }
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{DEFAULT_SCHEDULE}
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{TURNS4 18 17 16 16}
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{TURNS4 20 19 18 17}
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[item]
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x=20
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@ -40,7 +40,7 @@
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[side]
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{SIDE_1}
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{GOLD4 100 100 90 80}
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{GOLD4 120 110 100 90}
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[/side]
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{STARTING_VILLAGES 1 6}
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@ -131,8 +131,8 @@
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passive_leader=yes
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[/ai]
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{GOLD4 170 220 270 320}
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{INCOME4 2 6 10 14}
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{GOLD4 150 200 250 300}
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{INCOME4 4 6 8 10}
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{FLAG_VARIANT6 ragged}
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[/side]
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@ -51,7 +51,7 @@
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[side]
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{SIDE_1}
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{GOLD4 200 180 160 150}
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{GOLD4 210 190 170 150}
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[/side]
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{STARTING_VILLAGES 1 6}
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@ -142,8 +142,8 @@
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[/avoid]
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[/ai]
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{GOLD4 150 250 300 350}
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{INCOME4 6 8 10 12}
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{GOLD4 130 180 230 280}
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{INCOME4 4 6 8 10}
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[unit]
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type=Saurian Skirmisher
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ai_special=guardian
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@ -197,8 +197,8 @@
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[/avoid]
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[/ai]
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{GOLD4 100 170 220 280}
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{INCOME4 2 6 8 10}
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{GOLD4 100 140 180 220}
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{INCOME4 4 6 8 10}
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[unit]
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type=Saurian Skirmisher
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ai_special=guardian
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@ -246,8 +246,8 @@
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[/avoid]
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[/ai]
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{GOLD4 200 300 350 400}
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{INCOME4 6 10 12 14}
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{GOLD4 160 200 240 280}
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{INCOME4 4 6 8 10}
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[unit]
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type=Saurian Skirmisher
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@ -36,13 +36,13 @@
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{DW_TRACK {JOURNEY_05_NEW} }
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{DEFAULT_SCHEDULE_DUSK}
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{TURNS4 18 17 16 16}
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{TURNS4 19 18 17 16}
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victory_when_enemies_defeated=no
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[side]
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{SIDE_1}
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{INCOME4 8 7 6 6}
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{GOLD4 120 120 100 100}
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{GOLD4 150 140 130 120}
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{INCOME4 9 8 7 6}
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[/side]
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[event]
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@ -43,7 +43,7 @@
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[side]
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{SIDE_1}
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{GOLD4 250 200 180 160}
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{GOLD4 220 200 180 160}
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[/side]
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{STARTING_VILLAGES 1 6}
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x=1
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y=2
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[/village]
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{GOLD4 250 340 380 460}
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{INCOME4 20 22 24 26}
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{GOLD4 250 300 350 400}
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{INCOME4 15 18 21 24}
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[/side]
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# I want mostly cuttle fish and water serpents, so I'll limit
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@ -37,11 +37,11 @@
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{DW_TRACK {JOURNEY_07_NEW} }
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{DEFAULT_SCHEDULE_DAWN}
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{TURNS4 24 22 20 20}
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{TURNS4 26 24 22 20}
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[side]
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{SIDE_1}
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{GOLD4 160 150 140 140}
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{GOLD4 200 180 160 140}
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[/side]
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[side]
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[/ai]
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# The drakes need a lot of money. Merfolk are pretty effective
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# against them in the water.
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{GOLD4 260 310 360 410}
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{INCOME4 20 25 30 35}
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{GOLD4 250 290 330 380}
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[/side]
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#ifdef EASY
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@ -32,13 +32,13 @@
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# Don't change this order without modifying the turns on which the
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# bats appear and disappear.
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{DEFAULT_SCHEDULE_DUSK}
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{TURNS4 16 17 18 19}
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{TURNS4 20 20 19 18}
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victory_when_enemies_defeated=no
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# wmllint: validate-off
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[side]
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{SIDE_1}
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{GOLD4 120 110 100 90}
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{GOLD4 180 160 140 120}
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shroud=yes
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[/side]
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# wmllint: validate-on
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[/unit]
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#endif
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[random_placement]
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{QUANTITY4 num_items 10 13 16 19}
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{QUANTITY4 num_items 8 10 12 14}
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variable=scorp
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[filter_location]
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include_borders=no
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{DW_TRACK {JOURNEY_10_NEW} }
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{DEFAULT_SCHEDULE}
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{TURNS4 34 32 30 28}
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{TURNS4 34 31 28 25}
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victory_when_enemies_defeated=no
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# wmllint: validate-off
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{SIDE_1}
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fog=yes
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{INCOME4 4 3 2 1}
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{GOLD4 150 140 130 120}
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{GOLD4 200 180 160 140}
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[/side]
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# wmllint: validate-on
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# strong units on the next turns--units to use to
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# attack. There is an event that gives him all the rest of his
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# recruits on a later turn. If I don't do this, he uses all
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# his money for a few Spectres and has no income left. There
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# his money and has no income left. There
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# aren't enough units to beat the player, even though they are
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# strong ones.
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recruit="Blood Bat, Ghost"
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{FLAG_VARIANT undead}
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{INCOME4 25 30 35 40}
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{GOLD4 400 500 600 700}
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{GOLD4 360 440 520 600}
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[/side]
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{STARTING_VILLAGES 2 5}
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[allow_recruit]
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side=2
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#ifdef EASY
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type="Blood Bat, Ghost, Wraith, Spectre, Shadow, Bone Shooter, Deathblade, Revenant, Ghoul, Necrophage"
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type="Blood Bat, Ghost, Wraith, Shadow, Bone Shooter, Deathblade, Revenant, Ghoul, Necrophage"
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#endif
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#ifdef NORMAL
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type="Blood Bat, Dread Bat, Ghost, Wraith, Spectre, Shadow, Bone Shooter, Deathblade, Ghoul, Necrophage, Chocobone"
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type="Blood Bat, Dread Bat, Ghost, Wraith, Shadow, Bone Shooter, Deathblade, Ghoul, Necrophage, Chocobone"
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#endif
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#ifdef HARD
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type="Blood Bat, Dread Bat, Ghost, Wraith, Spectre, Shadow, Bone Shooter, Banebow, Deathblade, Ghoul, Necrophage, Chocobone"
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type="Blood Bat, Dread Bat, Ghost, Wraith, Shadow, Bone Shooter, Banebow, Deathblade, Ghoul, Necrophage, Chocobone"
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#endif
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#ifdef NIGHTMARE
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type="Blood Bat, Dread Bat, Ghost, Wraith, Spectre, Shadow, Bone Shooter, Banebow, Deathblade, Ghoul, Necrophage, Chocobone"
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type="Blood Bat, Dread Bat, Ghost, Wraith, Shadow, Bone Shooter, Banebow, Deathblade, Ghoul, Necrophage, Chocobone"
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#endif
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[/allow_recruit]
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#ifdef EASY
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Wraith) 4}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Shadow) 1}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Spectre) 1}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Deathblade) 1}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Bone Shooter) 1}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Revenant) 1}
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#ifdef NORMAL
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Dread Bat) 2}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Wraith) 4}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Spectre) 1}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Shadow) 4}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Bone Shooter) 3}
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#endif
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#ifdef HARD
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Dread Bat) 3}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Wraith) 4}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Spectre) 1}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Shadow) 4}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Bone Shooter) 3}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Banebow) 1}
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#ifdef NIGHTMARE
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Dread Bat) 3}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Wraith) 5}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Spectre) 1}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Shadow) 4}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Bone Shooter) 3}
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{LIMIT_CONTEMPORANEOUS_RECRUITS 2 (Banebow) 2}
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@ -25,7 +25,7 @@
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[side]
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{SIDE_1}
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{GOLD4 300 300 300 300} # I doubt this is enough to win, but there was a lot of gold on The Flaming Sword, so the player should have around 200 plus this (on normal).
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{GOLD4 440 400 360 320} # I doubt this is enough to win, but there was a lot of gold on The Flaming Sword, so the player should have around 200 plus this (on normal).
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[/side]
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[side]
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canrecruit=yes
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{FLAG_VARIANT undead}
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{GOLD4 330 420 540 660}
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{INCOME4 12 16 20 24}
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{GOLD4 300 400 500 600}
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{INCOME4 12 15 18 21}
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[/side]
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[side]
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canrecruit=yes
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{FLAG_VARIANT undead}
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{GOLD4 250 320 400 500}
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{INCOME4 10 12 15 19}
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{GOLD4 240 320 400 480}
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{INCOME4 9 12 15 18}
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[unit]
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type=Draug
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x,y=15,4
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canrecruit=yes
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{FLAG_VARIANT undead}
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{GOLD4 250 330 450 600}
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{INCOME4 12 16 20 24}
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{GOLD4 240 320 400 480}
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{INCOME4 12 15 18 21}
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[/side]
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[side]
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# the leaders have to buy more level twos:
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#ifdef EASY
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{LIMIT_RECRUITS 2 Necrophage 2}
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{LIMIT_RECRUITS 2 Spectre 3}
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{LIMIT_RECRUITS 4 Chocobone 2}
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{LIMIT_RECRUITS 4 Draug 1}
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#endif
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#ifdef NORMAL
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{LIMIT_RECRUITS 2 Necrophage 2}
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{LIMIT_RECRUITS 2 Spectre 3}
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{LIMIT_RECRUITS 2 Nightgaunt 2}
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{LIMIT_RECRUITS 4 Banebow 3}
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{LIMIT_RECRUITS 4 Draug 1}
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#ifdef EASY
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[set_recruit]
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side=2
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recruit="Ghost, Wraith, Spectre, Shadow, Ghoul, Necrophage"
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recruit="Ghost, Wraith, Shadow, Ghoul, Necrophage"
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[/set_recruit]
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[set_recruit]
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side=3
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#ifdef NORMAL
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[set_recruit]
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side=2
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recruit="Ghost, Wraith, Spectre, Shadow, Nightgaunt, Necrophage"
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recruit="Ghost, Wraith, Shadow, Nightgaunt, Necrophage"
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[/set_recruit]
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[set_recruit]
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side=3
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