Rewriting of dialogue...

...in Lake Vrug, Evacuation, The Drowned Plains, some others. Updates
to almost all of the maps. Music might have been accidentally
reverted; will fix that in next commit.
This commit is contained in:
Joseph Simmons 2006-02-10 21:30:26 +00:00
parent 60f16e3e88
commit 98fa7afa30
32 changed files with 819 additions and 535 deletions

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ciiHHmHmmHmSmHmHmmmmmHmmmmmHHHSSHHHmmmmmmmHHmHiiiiccs
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iHmmmmmHSSoKooSSSHHAmmmmmmmmmmHSHmmmmmmHHHmmmmmmHiccs
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View file

@ -19,14 +19,14 @@ ggfggghggrrgggggghhgvgffgffghmmm
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View file

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View file

@ -1,31 +1,31 @@
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View file

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View file

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View file

@ -1,20 +1,20 @@
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View file

@ -1,28 +1,28 @@
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View file

@ -1,25 +1,25 @@
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gggfgggfgvggffffffffffffffgggggrggghmmmm
ggggggfffffffffffffffffffffgggggEggghmmm
ggfgggggffggfffffffffffffffffgggErghhmmm

View file

@ -4,21 +4,21 @@ cccccccccccccssssssscddcsssssscccddccccccssssss
ssssssscccsssssssssccdccssssssscccccsssssssssss
sssssssscccsscccccccddcccsssscccdddccssssssssss
ssssssccccccccddddddddddccscccddccccsssssssssss
sssscccddccccddvgggCggvddcccddcccssssssssssssss
sssscddccddcddggggC2Cgggddcccccssssssssssssssss
sssscccscccccdvggvCCCgggvdcssssssssssssssssssss
sssssssssssscdddddgggvddddcssssssssssssssssssss
sssssssssssscccccddddddccdcssssssssssssssssssss
sssssssssssscddccccccccccddcsssssssssssssssssss
sssssssssssccdccssssssssscdcsssssssssssssssssss
sssssssssccdcsssssssssssscccsssssssssssssssssss
cccccwccccddccccccccssssccdcssssssssssccccccccc
dddwwwdddgdddddwdddccccccddccccccccccccwdddwddd
dddwwddggwwwdwwwggdddwwddwdddwwddddddddwwwwwdgg
gggwwwgwwwwwdwwwwggggwwwwwwwwwwwdgddwwwwwddddvg
gggwwwgwwwwgdwggwwggwdwwddgvgwwwdgddwwwddgggggg
wwgwwgwwwwwgdwggwwgwwgdvwwddgwwwdvggdddgggggggg
wwwdddggggggdwwwgwwgggggddwggwdddggggggCCCggggg
wwwddgddgdddddwdwdwwgwgggddwwgggggggvggC1Cggggg
wwwdggdddddwdwdgwdddddwwvwwddvggggggggggCgggggg
wdddggddwwwwwwdgggggggdgdwwdggggggggggggggggggg
sssscccddccccddvGGGCggvddcccddcccssssssssssssss
sssscddccddcddgGggC2CggGddcccccssssssssssssssss
sssscccscccccdvgGvCCCGgGvdcssssssssssssssssssss
sssssssssssscdddddGgGvddddcsssssssssssssssssssc
sssssssssssscccccddddddccdcssssssssssssssccsscc
sssssssssssscddccccccccccddcssssssssssscscsccdd
sssssssssssccdccssssssssscdcsssssssssscccccccdg
sssssssssccdcsssssssssssscccsssssssscccdddddddd
cccccwccccddccccccccssssccdcssssssscccdwwwwdGdG
dddwwwdddgdddddwdddccccccddccccccccddddwdddwGgG
dddwwddGGwwwdwwwggdddwwddwdddwwddddGGddwwwwwdgG
ggGwwwGGwwwwdwwwwgGGGwwwwwwwwwwwdEGddwwwwddddvg
ggGwwwgwwwwgdwgGwwGGwdwwddGYGwwwdEddwwwddGGgggg
wwgwwgwwwwwGdwgGwwgwwGdYwwddGwwwdvEEdddggGGggGg
wwwdddgGGGGGdwwwgwwGGGggddwgGwdddggEgggnnngggGG
wwwddgddGdddddwdwdwwGwgGGddwwGGGgggEvggn1nggggg
wwwdGGdddddwdwdGwdddddwwYwwddvgggghhEgggngggggg
wdddggddwwwwwwdGGGGGGgdgdwwdGGgggghhhhEEgEghhgg

View file

@ -134,37 +134,37 @@
[unit]
side=5
type=Swordsman
x,y=18,31
x,y=16,31
ai_special=guardian
[/unit]
[unit]
side=5
type=Swordsman
x,y=17,28
x,y=15,28
ai_special=guardian
[/unit]
[unit]
side=5
type=Swordsman
x,y=18,24
x,y=16,24
ai_special=guardian
[/unit]
[unit]
side=5
type=Swordsman
x,y=23,22
x,y=21,22
ai_special=guardian
[/unit]
[unit]
side=5
type=Swordsman
x,y=27,23
x,y=25,23
ai_special=guardian
[/unit]
[unit]
side=5
type=Swordsman
x,y=30,26
x,y=28,26
ai_special=guardian
[/unit]
[/event]
@ -178,6 +178,9 @@
description=Owaec
[/recall]
[recall]
description=Grug
[/recall]
[recall]
description=Engineer
[/recall]
[message]
@ -193,7 +196,7 @@
[event]
name=moveto
[filter]
x=22-26
x=20-24
y=26-29
description=Gweddry
[/filter]

View file

@ -17,9 +17,13 @@ music="wesnoth-5.ogg"
victory_when_enemies_defeated=no
[story]
[part]
background=maps/eastern_invasion.png
story= _ "After reaching what they believed was safety, Gweddry and his men had been captured by northern orcs."
[/part]
[part]
background=maps/eastern_invasion.png
story= _ "After crossing over the dangerous Lake Vrug, Gweddry and his men had been captured by northern orcs. They were being taken to the orcish king, Dra-Nak, but, of course, they wished to escape before that happened..."
story= _ "They were being taken to the orcish king, Dra-Nak, but, of course, they wished to escape before that happened..."
show_title=yes
[/part]
[/story]
@ -94,9 +98,6 @@ victory_when_enemies_defeated=no
no_leader=yes
[ai]
aggression=100.0
[avoid]
type=Gate
[/avoid]
[/ai]
team_name=bad
[/side]
@ -197,13 +198,13 @@ x,y={X},{Y}
#starting units (like guards)#
##############################
#the first guards
#you cannot go out this way!
{GUARD 34 17 (Troll Warrior)}
{GUARD 34 19 (Troll Warrior)}
#ifdef HARD
{GUARD 31 19 (Troll Warrior)}
#endif
{GUARD 26 17 (Troll Warrior)}
{GUARD 31 18 (Troll Warrior)}
{GUARD 31 20 (Troll Warrior)}
{GUARD 27 17 (Troll Warrior)}
{GUARD 27 19 (Troll Warrior)}
#kings chamber guards
{GUARD 9 16 (Orcish Warrior)}
@ -259,6 +260,7 @@ x,y={X},{Y}
description=Gweddry
message= _ "I think Dacyn and Owaec have escaped already. Now I have to, also... these guards are not being very alert, I may be able to get past them..."
[/message]
#move-unit-fake 1
[teleport]
[filter]
description=Gweddry
@ -283,6 +285,7 @@ x,y={X},{Y}
description=Gweddry
message= _ "Aha! There is a small crack in the cave wall here."
[/message]
#move-unit-fake 2
[teleport]
[filter]
description=Gweddry
@ -300,6 +303,7 @@ x,y={X},{Y}
[unhide_unit]
x,y=29,12
[/unhide_unit]
#dialogue
[message]
description=Dacyn
message= _ "So, Gweddry, you escaped too? Good. I think they have the rest of our troops captive, along with the peasants following us. We should be able to rescue them."
@ -409,8 +413,8 @@ x,y={X},{Y}
#eternal holy water!
[item]
x=12
y=2
x=22
y=38
image=items/ankh-necklace.png
[/item]
@ -418,8 +422,8 @@ x,y={X},{Y}
name=moveto
[filter]
side=1
x=12
y=2
x=22
y=38
[/filter]
[object]
id=holyamulet
@ -430,8 +434,8 @@ x,y={X},{Y}
cannot_use_message= _ "I am not suited to using this item! Let another take it."
[then]
[removeitem]
x=12
y=2
x=22
y=38
[/removeitem]
[/then]
[effect]
@ -456,6 +460,28 @@ x,y={X},{Y}
[/recruit]
[/event]
#if you try to leave the way you came, it yells at you
[event]
name=moveto
[filter]
description=Gweddry
x=23-31
y=15-21
[/filter]
[message]
description=Gweddry
message= _ "I see the exit to the tunnel! Onward!"
[/message]
[message]
description=Dacyn
message= _ "Wait! We cannot go out that way. There are too many orcs. We must exit through the south-west gates."
[/message]
[message]
description=Gweddry
message= _ "Very well. We must go the other way."
[/message]
[/event]
#victory
#when you exit the caves, you win
[event]

View file

@ -108,7 +108,7 @@
[/recall]
[message]
description=Gweddry
message= _ "We have come to a great river. What should we do? Should we attempt to cross it?"
message= _ "We have come to the Great River. What should we do? Should we attempt to cross it?"
[/message]
[message]
description=Dacyn
@ -124,17 +124,13 @@
[/message]
[message]
description=Draka-Kura
message= _ "And in Wesnothish that means?..."
message= _ "Was that comprehensible to anyone? Silence, foolish ogre. I will deal with you later. Right now there are men trying to cross this river."
[/message]
[message]
description=Grug
message= _ "Orc foolish! Die you now!"
[/message]
[message]
description=Gweddry
message= _ "I think the ogres are trying to kill the orcs. That may prove useful."
[/message]
[message]
description=Dacyn
message= _ "If we show ourselves as enemies of the orcs, they may aid us. But I think we should cross the river before trying to convince these ogres to help."
[/message]
@ -229,10 +225,58 @@ letter=C
description=Dacyn
message= _ "Good! We have crossed. Now let's see if we can get the Ogres to join us. They have been convinced to work for the Crown in the past; maybe it can be done again."
[/message]
[message]
description=Grug
message= _ "Grug say join you maybe he."
[/message]
[if]
[have_unit]
description=Grug
[/have_unit]
[then]
[message]
description=Grug
message= _ "Grug say join you will he."
[/message]
[store_unit]
[filter]
description=Grug
[/filter]
variable=grug
kill=yes
[/store_unit]
[set_variable]
name=grug.side
value=1
[/set_variable]
[unstore_unit]
variable=grug
[/unstore_unit]
[clear_variable]
name=grug
[/clear_variable]
[unit]
user_description= _ "Gork"
side=1
type=Ogre
x,y=1,1
[/unit]
[unit]
user_description= _ "Drog"
side=1
type=Ogre
x,y=1,1
[/unit]
[allow_recruit]
type=Young Ogre
[/allow_recruit]
[message]
speaker=narrator
message= _ "You may now recruit ogres!"
[/message]
[endlevel]
result=victory
next_scenario=Xenophobia
bonus=yes
[/endlevel]
[/then]
[/if]
[endlevel]
result=victory
bonus=yes
@ -241,7 +285,7 @@ letter=C
[else]
[message]
speaker=unit
message= _ "Hurry up. We need to get across before these undead slaughter us!"
message= _ "Hurry up. We must get across before these undead slaughter us!"
[/message]
[set_variable]
name=across

View file

@ -104,13 +104,31 @@
[/message]
[message]
description=Gweddry
message= _ "Hello. I am wondering if you can help us fight these undead beasts that are following us. We wish to go north, to the outpost of ours there."
message= _ "Would it be possible for us to rest in your lands for a while? We have been pursued by fell undead, although they did not dare to enter the forest... yet."
[/message]
[message]
description=Volas
message= _ "Certainly. Although we will not leave our forests, we will help you reach this northern outpost."
message= _ "Certainly."
[/message]
[message]
description=Dacyn
message= _ "Good. Now, you should be warned. This undead warlord is very powerful. If you choose to battle with him then even if you are victorious few will survive. I advise that you join us, and head north. We may be able to leave the area he wishes to conquer."
[/message]
[message]
description=Volas
message= _ "I thank you for your offer. But I will not leave my homeland. These undead cannot be as powerful as you say. I will fight them."
[/message]
[message]
description=Dacyn
message= _ "This is not a wise choice, but it is yours to make. If you will not join us, will you at least help us reach the northern outpost? We wish to warn our comrades there."
[/message]
[message]
description=Volas
message= _ "I will aid you. Although I too think that yours is the foolish choice. You should stay, and fight."
[/message]
[message]
description=Dacyn
message= _ "After we rest for a short while, we will leave. We have little time to spare."
#Gruga-Har arrives
[move_unit_fake]
type=Orcish Warrior
@ -124,12 +142,12 @@
message= _ "Intruders!"
[/message]
[message]
description=Volas
message= _ "What? Those pesky orcs! They are the intruders, not us!"
description=Dacyn
message= _ "What? Orcs! Where did they come from?"
[/message]
[message]
description=Dacyn
message= _ "They are right in the Northern Path. We will have to fight them to move on."
description=Volas
message= _ "I know not. But they are right in the Northern Path. You will have to fight them to move on."
[/message]
[message]
description=Gruga-Har
@ -203,4 +221,34 @@
message= _ "My assassin is dead! the elves must pay, not for his death, but for stopping him in his mission!"
[/message]
[/event]
[event]
name=die
[filter]
description=Volas
[/filter]
[message]
description=Volas
message= _ "You have failed me, man of Wesnoth..."
[/message]
[endleve]
result=defeat
[/endlevel]
[/event]
[event]
name=victory
[message]
description=Volas
message= _ "We have defeated the orcs! Now you can rest, and then leave."
[/message]
[message]
description=Dacyn
message= _ "We have not the time. This battle has wasted too much of it already. We must leave now."
[/message]
[message]
description=Volas
message= _ "Very well. I will send guides to lead you to your allies."
[/message]
[/event]
[/scenario]

View file

@ -170,6 +170,32 @@ music="underground.ogg"
speaker=unit
message= _ "Yes, we will help you, for we have no love for the trolls. Anyone attacked by them deserves some help, I think."
[/message]
[if]
[variable]
name=undead
equals=yes
[/variable]
[then]
[message]
description=Dacyn
message= _ "Thank you. Now, I advise you join us. Undead have followed us into these caves, and they will kill you if you stay behind."
[/message]
[/then]
[else]
[message]
description=Dacyn
message= _ "Thank you. Now, I advise you join us. Undead are in these lands, and they will find these caves."
[/message]
[/else]
[/if]
[message]
speaker=unit
message= _ "My clan has lived in these caves for centuries. We will not leave now because of some roving undead."
[/message]
[message]
description=Dacyn
message= _ "Very well. The best of luck in your battle."
[/message]
[/event]
#eternal holy water!
@ -242,10 +268,14 @@ music="underground.ogg"
#Mal-Bakral arrives
[event]
name=turn 6
[set_variable]
name=undead
value=yes
[/set_variable]
[terrain]
x=2,3,4,2
y=4,4,4,5
letter=r
letter='
[/terrain]
[unit]
type=Revenant
@ -301,11 +331,11 @@ music="underground.ogg"
[/teleport]
[message]
description=Mal-Bakral
message= _ "We have found you, human! Prepare to die!"
message= _ "We have found you, live one! Prepare to die!"
[/message]
[message]
description=Dacyn
message= _ "So Mal-Ravanal does not follow us himself. That at least is good. But still, we must get out of this tunnel!"
message= _ "They follow us... we must get out of this tunnel. It looks like it is leading east. That is unfortunate, for it will bring us further from Weldyn. But it is our only option."
[/message]
[/event]
@ -318,8 +348,11 @@ music="underground.ogg"
[/filter]
[message]
description=Gweddry
message= _ "We have reached the end of the escape tunnel. I see daylight above us!"
message= _ "We have reached the end of the tunnel. I see daylight above us!"
[/message]
[clear_variable]
name=undead
[/clear_variable]
[endlevel]
result=victory
bonus=yes

View file

@ -19,10 +19,14 @@
[story]
[part]
background=maps/eastern_invasion.png
show_title=yes
{DOT 280 160}
{CROSS 260 130}
background=maps/eastern_invasion.png
story= _ "Gweddry had escaped from the orcish prisons. He found himself in the Northlands, farther south than before. Orcs were at his back. He and his men went south, until they reached the Great River."
[/part]
[part]
background=maps/eastern_invasion.png
show_title=yes
{DOT 280 160}
{CROSS 260 130}
[/part]
[/story]
@ -81,6 +85,9 @@
[recall]
description=Owaec
[/recall]
[recall]
description=Grug
[/recall]
#recall the two people you got in captured
[recall]
description=Ranged
@ -95,11 +102,7 @@
[objectives]
side=1
[objective]
description= _ "Get everyone possible across the river"
condition=win
[/objective]
[objective]
description= _ "Destroy the bridge (everyone left on the north side of the river will die, including those left on your recall list)"
description= _ "Destroy the bridge OR defeat all enemies"
condition=win
[/objective]
[objective]
@ -119,7 +122,7 @@
condition=lose
[/objective]
[objective]
description= _ "Leaving any of the three heroes on the north side of the river"
description= _ "Leave any of the three heroes on the north side of the river"
condition=lose
[/objective]
[/objectives]
@ -186,15 +189,15 @@
[/message]
[message]
description=Engineer
message= _ "Well, I see those orcs are chasin' you, and if I blow up the bridge, they can't get across. It'll help you escape."
message= _ "Well, I see those orcs are chasin' you, and if I blow up the bridge, they can't get across. It'll help you to escape."
[/message]
[message]
description=Dacyn
message= _ "Gweddry, he's actually right... we have to hire him. How much?"
message= _ "I see... I think it is a good idea to hire him. How much?"
[/message]
[message]
description=Engineer
message= _ "I aint charging gold - I wants protecshun from these undead! They's d'stroy'd m' home, and there's nowhere safe f'r me to go!"
message= _ "I aint charging gold - I wants protecshun! Everywhere I go, I see orcs, undead. 'T'aint safe 'round 'ere!"
[/message]
[message]
description=Gweddry
@ -270,14 +273,13 @@
fire_event=yes
animate=yes
[/kill]
[message]
description=Gweddry
message= _ "Good, we have escaped from these orcs. Now we have to go south. I think the undead probably aren't as numerous this far west, so we won't get immediately killed, anyway."
message= _ "Good, we have escaped from these orcs. But where will we go? There are undead in Wesnoth."
[/message]
[message]
description=Engineer
message= _ "I'll be followin' yah from now on. Hope yah can get to Weld'n an' all so I c'n stop runnin'..."
description=Dacyn
message= _ "It is not safe here, but we cannot go back north. The orcs are a more immediate threat."
[/message]
[endlevel]
result=victory
@ -307,13 +309,49 @@
[event]
name=enemies defeated
[message]
description=Gweddry
message= _ "Well, we didn't have to blow up the bridge after all, but we still have to leave the northlands. More orcs will come. But where will we go? There are undead in Wesnoth."
[/message]
[/event]
[event]
name=victory
[message]
description=Owaec
message= _ "So what do you propose?"
[/message]
[message]
description=Dacyn
message= _ "Well, we didn't have to blow up the bridge after all, but we still have to go south. Hopefully the Undead are not as numerous this far west."
message= _ "We cannot go north, for that is where orcs are... we cannot go east, for that is where the undead come from... we cannot go west, for the ocean lies in that direction, and we have no ships. We would survive for a time, but we would still be in Wesnoth, and the undead would still find us."
[/message]
[message]
description=Gweddry
message= _ "We could go south, and return to Wesnoth... but I do not know what that would accomplish."
[/message]
[message]
description=Owaec
message= _ "It would accomplish nothing! The undead will kill us all!"
[/message]
[message]
description=Gweddry
message= _ "Have you not heard what Dacyn said? Either the orcs or undead will kill us no matter what we do. Our only hope was to isolate ourselves on the Isle of Vrug. We are too far away now to return that way, and we have aroused the orcfolk. We cannot try that again. So, if we have no hope..."
[/message]
[message]
description=Dacyn
message= _ "There is still some hope left. If we return to Wesnoth, we may be able to aid the king in defeating these invaders. We saw them attack us. And, I have... advice. To give the king. I may know the undead's weakness."
[/message]
[message]
description=Gweddry
message= _ "Very well. If returning to Wesnoth has an chance of success, it is our best option. We will go south."
[/message]
[message]
description=Owaec
message= _ "I do not like this. But is appears we will die no matter our course of action."
[/message]
[message]
description=Engineer
message= _ "Verah' well. I'm still gonna foll'w you, thou'. Still need to su'vive!"
message= _ "I'll be followin' yah from now on. Hope yah can get to Weld'n an' all so I c'n stop runnin'..."
[/message]
[/event]
[/scenario]

View file

@ -3,7 +3,7 @@
#textdomain wesnoth-ei
name= _ "Lake Vrug"
map_data="{campaigns/Eastern_Invasion/maps/Lake_Vrug}"
turns=18
turns=30
{MORNING}
{AFTERNOON}
@ -76,7 +76,7 @@
[objectives]
side=1
[objective]
description= _ "Move Gweddry to the end of the path"
description= _ "Defeat the trolls and gryphons"
condition=win
[/objective]
[objective]
@ -103,57 +103,115 @@
[recall]
description=Owaec
[/recall]
[recall]
description=Grug
[/recall]
[message]
description=Dacyn
message= _ "The trail stops soon. Look at this - mountains block our path. But, if I remember correctly, there is a lake around here, with a bridge across it."
message= _ "The trail stops soon. We have almost reached our destination, if we can call it that. There is a large lake in front of us, with a small island off the coast. If we burn down the bridge to it, no one will ever be able to reach us."
[/message]
[message]
description=Owaec
message= _ "So?! If the path leads nowhere, what is the point of crossing the bridge?"
message= _ "But what if there are already people living on it? We will have to fight them! And besides, the undead can build boats."
[/message]
[message]
description=Dacyn
message= _ "The path does lead somewhere! There is a valley near here, past the northern mountains, where we may be able to live. It is far enough away from the Undead that they will never find us."
message= _ "There are other people. A tribe of trolls, and some gryphons. But it is safer than fighting the undead, and once we kill them, the island will be ours."
[/message]
[message]
description=Gweddry
message= _ "Very well, we will go on, and find this valley. We don't really have any other choice. Onward!"
message= _ "Very well, we will go on, take this island. It appears we have no choice. Onward!"
[/message]
[/event]
#define TROLL
[unit]
type=Troll
side=3
x=$x1
y=$y1
[/unit]
#enddef
[event]
name=moveto
[filter]
x=1-2
y=16-18
x,y=12,4
side=1
[/filter]
[message]
description=Gweddry
message= _ "There is an abandoned castle here. It looks repairable - we should settle here."
[/message]
[message]
description=Dacyn
message= _ "Very well. Let us rally there, and then move to destroy these trolls and gryphons."
[/message]
[/event]
[event]
name=moveto
[filter]
x,y=12,4
description=Gweddry
[/filter]
[message]
description=Gweddry
message= _ "Good! We have made it to the end of the road. We can now get out of these mountains."
message= _ "We will base our attack from here. Now go, destroy the enemy!"
[/message]
[gold]
side=1
amount=100
[/gold]
[message]
description=narrator
message= _ "You find 100 gold in the fortress!"
[/message]
[/event]
[event]
name=victory
[store_unit]
[filter]
description=Gweddry
[/filter]
variable=temp
[/store_unit]
[message]
description=Dacyn
message= _ "The valley should be just ahead of here. We will find it soon enough!"
message= _ "We have done it! The island is ours. Our journey is complete."
[/message]
{TROLL}
{TROLL}
{TROLL}
{TROLL}
{TROLL}
{TROLL}
[unit]
type=Troll Warrior
side=3
x=$temp.x
y=$temp.y
[/unit]
[unit]
type=Troll Warrior
description=Groog
side=3
x=$temp.x
y=$temp.y
[/unit]
[unit]
type=Troll Warrior
side=3
x=$temp.x
y=$temp.y
[/unit]
[unit]
type=Troll Warrior
side=3
x=$temp.x
y=$temp.y
[/unit]
[unit]
type=Troll Warrior
side=3
x=$temp.x
y=$temp.y
[/unit]
[unit]
type=Troll Warrior
side=3
x=$temp.x
y=$temp.y
[/unit]
[message]
description=Gweddry
message= _ "This doesn't look good..."
description=Groog
message= _ "Be not going too fast. You gonna come wid us."
[/message]
[delay]
time=100
@ -163,4 +221,5 @@ y=$y1
bonus=yes
[/endlevel]
[/event]
[/scenario]

View file

@ -1,9 +1,12 @@
[scenario]
id=Northern_Outpost
#textdomain wesnoth-ei
name= _ "Northern Outpost"
map_data="{campaigns/Eastern_Invasion/maps/Northern_Outpost}"
turns=20
id=Northern_Outpost
#textdomain wesnoth-ei
name= _ "Northern Outpost"
map_data="{campaigns/Eastern_Invasion/maps/Northern_Outpost}"
turns=20
next_scenario=Two_Paths
victory_when_enemies_defeated=no
music="wesnoth-3.ogg"
{DAWN}
{MORNING}
@ -12,11 +15,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=Two_Paths
victory_when_enemies_defeated=no
music="wesnoth-3.ogg"
{campaigns/Eastern_Invasion/utils/deaths.cfg}
[story]
@ -130,15 +128,19 @@ y=$y1
[/message]
[message]
description=Gweddry
message= _ "Hello. We have been forced from our positions by the undead. They follow us even now. I think we must head north, and try to escape. Will you come with us?"
[/message]
[message]
description=Owaec
message= _ "I am not sure. There are bandits in this country, and I have been told that it is my duty to defeat them, and protect the local villages. Whenever I send out troops to defeat them, they end up being slaughtered before they get aid, and the bandits retreat into the villages. I cannot find a way to defeat them."
message= _ "Greetings, Owaec! We have been forced from our positions by undead invaders. They follow us even now."
[/message]
[message]
description=Dacyn
message= _ "Hoping to protect these villages is foolish; all who stay here will die. However, if we can drive these bandits out, we will be able to have all the villagers follow us into the northlands, and perhaps establish a new country. Wesnoth is no longer safe."
message= _ "Indeed, they do. And do not think you will be able to defeat them. They are too powerful. We are heading for the Northlands, were we may be able to outrun them. Will you join us?"
[/message]
[message]
description=Owaec
message= _ "I am not sure. There are bandits in this country, and I have been told that it is my duty to defeat them, and protect the local villages. However, I cannot find a way to defeat them. The outlaws hide in the villages when we are close, and come out when we are far away."
[/message]
[message]
description=Dacyn
message= _ "Hoping to protect these villages is foolish; all who stay here will die. However, if we can drive these bandits out, we will be able to have all the villagers follow us into the northlands. There they may survive. But Wesnoth is no longer safe."
[/message]
[message]
description=Owaec

View file

@ -154,7 +154,7 @@
description=Owaec
[/recall]
[recall]
description=Sudoc
description=Grug
[/recall]
[message]
description=Mal-Drakanal

View file

@ -252,27 +252,22 @@ name=random
description=Owaec
[/recall]
[recall]
description=Grug
[/recall]
[recall]
description=Engineer
[/recall]
[message]
description=Gweddry
message= _ "Dacyn, so, what are we doing back in Wesnoth? I thought you said we had to escape from the Undead!"
[/message]
[message]
description=Dacyn
message= _ "Well, yes... but the orcs were stronger than I thought. We can't go north, to the east is where the undead came from, and to the west is the sea, but we have no boats. We don't have any escape routes. So, we might as well try to save Wesnoth, since we have no other choice."
description=Owaec
message= _ "Now, we have reached the fair homeland of my people. They may be able to help us in - "
[/message]
[message]
description=Owaec
message= _ "That makes sense. It's what I wanted to do all along, save the homeland. Now, my people's plains should be in our path soon."
[/message]
[message]
description=Owaec
message= _ "What the... swamps? Those Undead have destroyed the grasslands of my House, and they shall pay for it!"
message= _ "What?! Swamps?! Those Undead have destroyed the grasslands of my House, and they shall pay for it!"
[/message]
[message]
description=Dacyn
message= _ "The lich-lord Mal-Ravanal must have flooded the valley. The undead like the swamp. It is death, decay, everything that they are themselves."
message= _ "The lich-lord must have flooded the valley. The undead like the swamp. It is death, decay, everything that they are themselves."
[/message]
[message]
description=Engineer
@ -280,7 +275,7 @@ name=random
[/message]
[message]
description=Khrakrahs
message= _ "Findshhhh... dyhhhh... slayhhhh..."
message= _ "Findshhhh... slayhhhh... killhhhh..."
[/message]
[message]
description=Gweddry
@ -288,7 +283,7 @@ name=random
[/message]
[message]
description=Dacyn
message= _ "I do not know, but it sounded like the dragon Khrakrahs. When it was alive, it was the most powerful creature ever, living in the Northern Mountains. It must have gone East at one point, and been resurrected by the undead."
message= _ "I do not know, but my guess is the dragon Khrakrahs. He was a powerful beast indeed, in the time of Haldric, living in the Northern Mountains. But he does not sound alive. I know not what happened, but we must destroy him."
[/message]
[/event]
@ -369,4 +364,15 @@ name=type
name=random
[/clear_variable]
[/event]
[event]
name=sighted
[filter]
description=Khrakrahs
[/filter]
[message]
description=Dacyn
message= _ "Aha! I see what they have done. They have raised him as a dragon. But he does not appear to be weak to my holy flame... this is strange magic indeed."
[/message]
[/event]
[/scenario]

View file

@ -102,8 +102,8 @@ aggression=0.6
[side]
race=undead3
type=Lich
description=Mal-Ravanal
user_description= _ "Mal-Ravanal"
description=Mal-Uldhar
user_description= _ "Mal-Uldhar"
#ifdef EASY
recruit=Vampire Bat,Revenant
#else
@ -150,30 +150,58 @@ aggression=0.6
[event]
name=start
[message]
description=Gweddry
message= _ "What? What is going on?"
[/message]
[message]
description=Dacyn
message= _ "Look. To the east. Undead approach! But wait... I sense something... They cannot see me..."
[/message]
[kill]
description=Dacyn
animate=yes
[/kill]
[move_unit_fake]
type=Ancient Lich
x=39,34
y=16,14
[/move_unit_fake]
[unit]
type=Ancient Lich
description=Mal-Ravanal
profile=portraits/mal-ravanal.png
message= _ "Come, brothers, let us destroy these foolish men that stop us from entering Wesnoth! Then, we shall raise their bodies, and they will join us in our quest for revenge."
user_description= _ "Mal-Ravanal"
x,y=34,14
[/unit]
[message]
description=Mal-Ravanal
profile=portraits/mal-ravanal.png
message= _ "Hm. I do not sense anything out of the ordinary here. My scouts must have decieved me. Very well; destroy them."
[/message]
[message]
description=Mal-Sakkat
message= _ "Very well, Dark Archon. We shall destroy these enemies, and then on to the rest of their kind."
[/message]
[message]
description=Gweddry
message= _ "No! We must hold this outpost!"
message= _ "Very well, Dark Archon. They will die. And then?"
[/message]
[message]
description=Mal-Ravanal
profile=portraits/mal-ravanal.png
message= _ "I always give my victims the honor of knowing the magnificent leader of the enormous hordes that are about to kill them. I am the grand lich Mal-Ravanal, head of an evil brotherhood of necromancers! Ha ha ha ha!"
[/message]
[message]
description=Dacyn
message= _ "What? Mal-Ravanal? I see... Gweddry, this Lich is too powerful for us to resist. We must try to escape. I think there is a tunnel somewhere in the castle cellar."
message= _ "On with the search. I trust you can defeat these men yourself? I have no time to waste here."
[/message]
[kill]
description=Dacyn
description=Mal-Ravanal
[/kill]
[move_unit_fake]
type=Ancient Lich
x=34,39
y=14,16
[/move_unit_fake]
[message]
description=Gweddry
message= _ "What?! Men, to arms! And where did Dacyn go?!"
[/message]
[message]
description=Gweddry
message= _ "There are too many undead, I cannot defeat them... but my orders are to hold this outpost. It appears we will die this day."
[/message]
[/event]
#Dacyn pops out on keep and gives message about trapdoor.
@ -193,11 +221,23 @@ aggression=0.6
[/unit]
[message]
description=Dacyn
message= _ "Aha! We can escape from here now! I have found a trapdoor next to the castle!"
message= _ "Gweddry? Good! You are still alive. Quickly, we must leave this place!"
[/message]
[message]
description=Gweddry
message= _ "Good! We can't resist these undead much longer."
message= _ "Where did you go?! And where did you come from?"
[/message]
[message]
description=Dacyn
message= _ "There is no time to explain. If you wish to survive, you will escape through this trapdoor."
[/message]
[message]
description=Gweddry
message= _ "But what about the outpost?"
[/message]
[message]
description=Dacyn
message= _ "It is pointless to try to defend it. Now come on, we do not have much time to spare!"
[/message]
[objectives]
side=1
@ -218,7 +258,7 @@ aggression=0.6
condition=lose
[/objective]
[/objectives]
#you win when you move to the trapdoor
#you win when you move to the trapdoor
[item]
x=9
y=16
@ -250,38 +290,4 @@ aggression=0.6
message= _ "Hurry! Before long enemy reinforcements will arrive, and we will all die! Go to the trapdoor!"
[/message]
[/event]
#define RAVANALKEEP X Y
[event]
name=moveto
first_time_only=no
[filter]
x={X}
y={Y}
side=1
[/filter]
[message]
description=Mal-Ravanal
profile=portraits/mal-ravanal.png
message= _ "You dare to attack ME?!? Go back to your master!"
[/message]
[teleport]
[filter]
x={X}
y={Y}
side=1
[/filter]
x=12
y=16
[/teleport]
[/event]
#enddef
{RAVANALKEEP 32 24}
{RAVANALKEEP 31 25}
{RAVANALKEEP 33 25}
{RAVANALKEEP 31 26}
{RAVANALKEEP 32 26}
{RAVANALKEEP 33 26}
[/scenario]

View file

@ -102,11 +102,14 @@
[event]
name=start
[recall]
description=Dacyn
[/recall]
[recall]
description=Owaec
[/recall]
[recall]
description=Dacyn
description=Grug
[/recall]
[message]
description=Dacyn

View file

@ -125,11 +125,11 @@ next_scenario=Crossing
[/message]
[message]
description=Mal-Arnai
message= _ "Well, orc, we can either continue this fight, or we can crush those pesky humans and battle later. Your call."
message= _ "Well, orc, we can either continue this fight, or we can crush these intruders and battle later. Your call."
[/message]
[message]
description=Wak-Rano
message= _ "Hmm... I know. We will make a pact to destroy these humans, and continue our fight later. (Hopefully you will die, for then I will win our battle by default.)"
message= _ "Hmm... I know. We will make a pact to destroy these men, and continue our fight later. (Hopefully you will die, for then I will win our battle withou fighting.)"
[/message]
[message]
description=Mal-Arnai

View file

@ -1,10 +1,11 @@
[scenario]
id=Undead_Crossing
#textdomain wesnoth-ei
name= _ "Undead Crossing"
map_data="{campaigns/Eastern_Invasion/maps/Undead_Crossing}"
turns=18
next_scenario=Ogre
id=Undead_Crossing
#textdomain wesnoth-ei
name= _ "Undead Crossing"
map_data="{campaigns/Eastern_Invasion/maps/Undead_Crossing}"
turns=18
next_scenario=Ogre
music="wesnoth-2.ogg"
{DAWN}
{MORNING}
@ -13,8 +14,6 @@
{FIRST_WATCH}
{SECOND_WATCH}
music="wesnoth-2.ogg"
{campaigns/Eastern_Invasion/utils/deaths.cfg}
[story]

View file

@ -126,7 +126,7 @@
[/message]
[message]
description=Dacyn
message= _ "This is bad. We are in the middle of enemy territory, with enemies to the east and west and mountains to the north and south."
message= _ "We are in the middle of the eastern mountains, in a mountain pass leading east and west. We need to head north, to meet Owaec, but we cannot go through the mountains... we must go east, or west, and hope we can get around them."
[/message]
[message]
description=Mal-Kallat
@ -142,15 +142,15 @@
[/message]
[message]
description=Mal-Kallat
message= _ "So? We don't care- you're only a Dark Adept."
message= _ "That would be your problem, then."
[/message]
[message]
description=Gweddry
message= _ "It seems Mal-Tar is weak, but his brothers are still surrounding us. I propose we kill him and use his castle as a base for our attack!"
message= _ "These undead are toying with us! This here adept is weak - we may be able to take his castle."
[/message]
[message]
description=Dacyn
message= _ "I wanted to head immediately north, but it appears the mountains there block our path. We have to get out of this range, either to the east or west, then head north."
message= _ "A good idea. Then, we must kill either of the necromancers. I would prefer to attack the western one, so we can get closer to Wesnoth."
[/message]
[/event]

View file

@ -185,6 +185,12 @@ y=6,6,5,6,5,6,5,4,8-11,11-16,17-18,18,25,26-28,28-29,30-31,31-33,34,27-29,30,31,
[recall]
description=Owaec
[/recall]
[recall]
description=Grug
[/recall]
[recall]
description=Engineer
[/recall]
[unit]
description=Konrad
user_description= _ "Konrad II"

View file

@ -40,7 +40,18 @@
result=defeat
[/endlevel]
[/event]
[event]
name=die
[filter]
description=Grug
[/filter]
[message]
description=Grug
message= _ "Grarrgg...."
[/message]
[/event]
[event]
name=die
[filter]