Silence several wmllint warnings

This commit is contained in:
Elvish_Hunter 2024-08-31 23:11:47 +02:00
parent 2f06922052
commit 98d0af2ca2
4 changed files with 30 additions and 28 deletions

View file

@ -1066,7 +1066,7 @@ sort=yes
name = "Benny Lin" name = "Benny Lin"
[/entry] [/entry]
[entry] [entry]
name = "Irsyad Musthafa" name = "Irsyad Musthafa" # wmllint: noconvert
comment = "translation maintainer" comment = "translation maintainer"
email = "sevennightmare_AT_tutanota.de" email = "sevennightmare_AT_tutanota.de"
[/entry] [/entry]

View file

@ -166,6 +166,7 @@ This turns any base terrain into a village, providing income and healing." + "
Fake Shroud looks like an unexplored area, even in scenarios that have shroud disabled and even when the players units can see the hex." Fake Shroud looks like an unexplored area, even in scenarios that have shroud disabled and even when the players units can see the hex."
[/topic] [/topic]
# wmllint: markcheck off
[topic] [topic]
id=editor_terrain_elevation id=editor_terrain_elevation
title= _ "Terrain Elevation Graphics" title= _ "Terrain Elevation Graphics"
@ -202,6 +203,7 @@ The graphics used to represent the ledge borders are determined by the base terr
" + " +
_ "editor^<format>text='Note for UMC authors: The flood-filled tiles do not have their terrain codes changed, or any other properties affected, so filtering a location by elevation is not simple.' italic='yes' font_size=10 </format>" _ "editor^<format>text='Note for UMC authors: The flood-filled tiles do not have their terrain codes changed, or any other properties affected, so filtering a location by elevation is not simple.' italic='yes' font_size=10 </format>"
[/topic] [/topic]
# wmllint: markcheck on
[topic] [topic]
id=editor_deprecated_overlay id=editor_deprecated_overlay

View file

@ -28,11 +28,11 @@
{EDITOR_DEPRECATED *^Uf*} {EDITOR_DEPRECATED *^Uf*}
{EDITOR_DEPRECATED Xol} {EDITOR_DEPRECATED Xol}
{EDITOR_DEPRECATED Xuce} {EDITOR_DEPRECATED Xuce}
{EDITOR_DEPRECATED Irs} {EDITOR_DEPRECATED Irs} # wmllint: noconvert
{EDITOR_DEPRECATED Ias} {EDITOR_DEPRECATED Ias} # wmllint: noconvert
{EDITOR_DEPRECATED Icr} {EDITOR_DEPRECATED Icr} # wmllint: noconvert
{EDITOR_DEPRECATED Ior} {EDITOR_DEPRECATED Ior} # wmllint: noconvert
{EDITOR_DEPRECATED Icn} {EDITOR_DEPRECATED Icn} # wmllint: noconvert
############################################################# #############################################################
# Macros for where normal terrain code filtering doesn't work # Macros for where normal terrain code filtering doesn't work
@ -44,11 +44,11 @@ Rb,Re,Rd,Rp,Rr,Rrc,Rra#enddef
# deprecated codes, as of 1.17.9 # deprecated codes, as of 1.17.9
#define TG_BUILT_STONE #define TG_BUILT_STONE
Irs,Icr#enddef Irs,Icr#enddef # wmllint: noconvert
# deprecated codes, as of 1.17.9 # deprecated codes, as of 1.17.9
#define TG_BUILT_WOOD #define TG_BUILT_WOOD
Iwr,Ior,Icn#enddef Iwr,Ior,Icn#enddef # wmllint: noconvert
############################################################# #############################################################
@ -638,11 +638,11 @@ C*,K*,X*,Q*,W*,Ai,M*,*^Qh*,*^V*,*^B*,_off^_usr#enddef
{NEW:BASE (Isr,Isc) interior/stone-regular LAYER=-284 FLAG=raised_base} {NEW:BASE (Isr,Isc) interior/stone-regular LAYER=-284 FLAG=raised_base}
# deprecated codes, for compatibility # deprecated codes, for compatibility
{NEW:BASE Ias interior/stone-ancient} {NEW:BASE Ias interior/stone-ancient} # wmllint: noconvert
# raised base to get it over the chasm images (LAYER=-284) # raised base to get it over the chasm images (LAYER=-284)
{NEW:BASE Iwr,Icn interior/wood-regular LAYER=-284 FLAG=raised_base} {NEW:BASE Iwr,Icn interior/wood-regular LAYER=-284 FLAG=raised_base} # wmllint: noconvert
{NEW:BASE Ior interior/wood-ruined LAYER=-284 FLAG=raised_base} {NEW:BASE Ior interior/wood-ruined LAYER=-284 FLAG=raised_base} # wmllint: noconvert
{NEW:BASE Irs,Icr interior/stone-regular LAYER=-284 FLAG=raised_base} {NEW:BASE Irs,Icr interior/stone-regular LAYER=-284 FLAG=raised_base} # wmllint: noconvert
# #
# Water base terrains # Water base terrains
@ -894,8 +894,8 @@ C*,K*,X*,Q*,W*,Ai,M*,*^Qh*,*^V*,*^B*,_off^_usr#enddef
{NEW:TRANSITION_INVERTED Iwc !,Iwc -223 interior/regular-rug/rug FLAG=regular_rug} {NEW:TRANSITION_INVERTED Iwc !,Iwc -223 interior/regular-rug/rug FLAG=regular_rug}
# deprecated terrain codes, for compatibility # deprecated terrain codes, for compatibility
{NEW:TRANSITION_INVERTED Icr !,Icr -221 interior/royal-rug/rug FLAG=royal_rug} {NEW:TRANSITION_INVERTED Icr !,Icr -221 interior/royal-rug/rug FLAG=royal_rug} # wmllint: noconvert
{NEW:TRANSITION_INVERTED Icn !,Icn -223 interior/regular-rug/rug FLAG=regular_rug} {NEW:TRANSITION_INVERTED Icn !,Icn -223 interior/regular-rug/rug FLAG=regular_rug} # wmllint: noconvert
# #
# this one uses the Ur underlayer # this one uses the Ur underlayer
{NEW:DISABLE_TRANSITION (Urc) (Uu*) } {NEW:DISABLE_TRANSITION (Urc) (Uu*) }
@ -917,16 +917,16 @@ C*,K*,X*,Q*,W*,Ai,M*,*^Qh*,*^V*,*^B*,_off^_usr#enddef
{NEW:TRANSITION Iw* Ql* -283 interior/wood-chasm/wood-burnt} {NEW:TRANSITION Iw* Ql* -283 interior/wood-chasm/wood-burnt}
# compatibility code for deprecated terrain codes # compatibility code for deprecated terrain codes
{NEW:THREE_TERRAIN_TRANSITION Irs,Icr Q* G*,R*,D*,A*,Uu,Ur,Urc -222 interior/stone-chasm/stone-regular} {NEW:THREE_TERRAIN_TRANSITION Irs,Icr Q* G*,R*,D*,A*,Uu,Ur,Urc -222 interior/stone-chasm/stone-regular} # wmllint: noconvert
{NEW:THREE_TERRAIN_TRANSITION Irs,Icr Q* W* -222 interior/stone-chasm/stone-dock-regular} {NEW:THREE_TERRAIN_TRANSITION Irs,Icr Q* W* -222 interior/stone-chasm/stone-dock-regular} # wmllint: noconvert
{NEW:TRANSITION_CROWDED !,*^Qh*,!,Irs,Icr Q* -222 interior/stone-chasm/stone-regular} {NEW:TRANSITION_CROWDED !,*^Qh*,!,Irs,Icr Q* -222 interior/stone-chasm/stone-regular} # wmllint: noconvert
{NEW:TRANSITION_CROWDED !,*^Qh*,!,Irs,Icr W*,S*,G*,R*,D*,A*,Uu,Ur,Urc -222 interior/stone-regular} {NEW:TRANSITION_CROWDED !,*^Qh*,!,Irs,Icr W*,S*,G*,R*,D*,A*,Uu,Ur,Urc -222 interior/stone-regular} # wmllint: noconvert
{NEW:TRANSITION {TG_BUILT_STONE} Q* -282 interior/stone-chasm/stone-regular} {NEW:TRANSITION {TG_BUILT_STONE} Q* -282 interior/stone-chasm/stone-regular}
{NEW:TRANSITION !,*^Qh*,!,{TG_BUILT_STONE} W*,S* -222 interior/stone-dock-regular LAYER2=-221 ADJACENT2=!,Irs,Icr,W*,S*} {NEW:TRANSITION !,*^Qh*,!,{TG_BUILT_STONE} W*,S* -222 interior/stone-dock-regular LAYER2=-221 ADJACENT2=!,Irs,Icr,W*,S*} # wmllint: noconvert
{NEW:TRANSITION {TG_BUILT_STONE} !,Irs,Icr,!,I*r,Q*,W*,G*,R*,D*,A*,Uu,Ur,Urc,S* -222 interior/stone-regular} {NEW:TRANSITION {TG_BUILT_STONE} !,Irs,Icr,!,I*r,Q*,W*,G*,R*,D*,A*,Uu,Ur,Urc,S* -222 interior/stone-regular} # wmllint: noconvert
{NEW:TRANSITION {TG_BUILT_WOOD} G*,R*,D*,A*,Ur,Urc,Ias -283 interior/wood-regular} {NEW:TRANSITION {TG_BUILT_WOOD} G*,R*,D*,A*,Ur,Urc,Ias -283 interior/wood-regular} # wmllint: noconvert
{NEW:TRANSITION {TG_BUILT_WOOD} W*,S*,Qx* -283 interior/wood-chasm/wood-clean} {NEW:TRANSITION {TG_BUILT_WOOD} W*,S*,Qx* -283 interior/wood-chasm/wood-clean}
{NEW:TRANSITION Ior W*,S*,Qx* -283 interior/wood-chasm/wood-regular} {NEW:TRANSITION Ior W*,S*,Qx* -283 interior/wood-chasm/wood-regular} # wmllint: noconvert
{NEW:TRANSITION {TG_BUILT_WOOD} Ql* -283 interior/wood-chasm/wood-burnt} {NEW:TRANSITION {TG_BUILT_WOOD} Ql* -283 interior/wood-chasm/wood-burnt}
# end compatibility code # end compatibility code
@ -1043,7 +1043,7 @@ C*,K*,X*,Q*,W*,Ai,M*,*^Qh*,*^V*,*^B*,_off^_usr#enddef
{NEW:WALL_TRANSITION2 Ql Qx*,Xv,_off^_usr (!,Ql,Qx*) unwalkable/lava-chasm LAYER=-290 FLAG=ground} {NEW:WALL_TRANSITION2 Ql Qx*,Xv,_off^_usr (!,Ql,Qx*) unwalkable/lava-chasm LAYER=-290 FLAG=ground}
{NEW:WALL_TRANSITION2 Qlf Qx*,Xv,_off^_usr (!,Ql*,Qx*) unwalkable/lava-chasm LAYER=-290 FLAG=ground} {NEW:WALL_TRANSITION2 Qlf Qx*,Xv,_off^_usr (!,Ql*,Qx*) unwalkable/lava-chasm LAYER=-290 FLAG=ground}
# no compatibility code for ^Qh* overlays on Irs,Ias,Icr,Ior,Icn - no stable legacy maps would have such combinations # no compatibility code for ^Qh* overlays on Irs,Ias,Icr,Ior,Icn - no stable legacy maps would have such combinations # wmllint: noconvert
{NEW:WALL_TRANSITION2 (!,I*,!,*^Qhu*) (!,Ql,Qx*,Xv,_off^_usr,*^Qh*,Is*) (!,*^Qh*,!,Isa) elevation/ancient-stone/corner-stone LAYER=-90 FLAG=ground} {NEW:WALL_TRANSITION2 (!,I*,!,*^Qhu*) (!,Ql,Qx*,Xv,_off^_usr,*^Qh*,Is*) (!,*^Qh*,!,Isa) elevation/ancient-stone/corner-stone LAYER=-90 FLAG=ground}
{NEW:WALL_TRANSITION2 (!,I*,!,*^Qhu*) (!,Ql,Qx*,Xv,_off^_usr,*^Qh*,Is*) (!,*^Qh*,!,Is*) elevation/stone/corner-stone LAYER=-90 FLAG=ground} {NEW:WALL_TRANSITION2 (!,I*,!,*^Qhu*) (!,Ql,Qx*,Xv,_off^_usr,*^Qh*,Is*) (!,*^Qh*,!,Is*) elevation/stone/corner-stone LAYER=-90 FLAG=ground}
{NEW:WALL_TRANSITION2 (!,I*,!,*^Qhu*) (!,Ql,Qx*,Xv,_off^_usr,*^Qh*,Iw*) (!,*^Qh*,!,Iw*) elevation/wood/corner-wood LAYER=-90 FLAG=ground} {NEW:WALL_TRANSITION2 (!,I*,!,*^Qhu*) (!,Ql,Qx*,Xv,_off^_usr,*^Qh*,Iw*) (!,*^Qh*,!,Iw*) elevation/wood/corner-wood LAYER=-90 FLAG=ground}

View file

@ -3474,7 +3474,7 @@ Most units have 50 to 60% defense in villages, whereas cavalry receive only 40%.
id=regular_stone_floor_deprecated id=regular_stone_floor_deprecated
symbol_image=interior/stone-regular symbol_image=interior/stone-regular
editor_name= _ "Deprecated" editor_name= _ "Deprecated"
string=Irs string=Irs # wmllint: noconvert
aliasof=Gt aliasof=Gt
hidden=yes hidden=yes
hide_help=yes hide_help=yes
@ -3485,7 +3485,7 @@ Most units have 50 to 60% defense in villages, whereas cavalry receive only 40%.
id=ancient_stone_floor_deprecated id=ancient_stone_floor_deprecated
symbol_image=interior/stone-ancient symbol_image=interior/stone-ancient
editor_name= _ "Deprecated" editor_name= _ "Deprecated"
string=Ias string=Ias # wmllint: noconvert
aliasof=Gt aliasof=Gt
hidden=yes hidden=yes
hide_help=yes hide_help=yes
@ -3496,7 +3496,7 @@ Most units have 50 to 60% defense in villages, whereas cavalry receive only 40%.
id=rug_floor_deprecated id=rug_floor_deprecated
symbol_image=interior/royal-rug/rug-tile symbol_image=interior/royal-rug/rug-tile
editor_name= _ "Deprecated" editor_name= _ "Deprecated"
string=Icr string=Icr # wmllint: noconvert
aliasof=Gt aliasof=Gt
hidden=yes hidden=yes
hide_help=yes hide_help=yes
@ -3507,7 +3507,7 @@ Most units have 50 to 60% defense in villages, whereas cavalry receive only 40%.
id=rug2_floor_deprecated id=rug2_floor_deprecated
symbol_image=interior/regular-rug/rug-tile symbol_image=interior/regular-rug/rug-tile
editor_name= _ "Deprecated" editor_name= _ "Deprecated"
string=Icn string=Icn # wmllint: noconvert
aliasof=Gt aliasof=Gt
hidden=yes hidden=yes
hide_help=yes hide_help=yes
@ -3518,7 +3518,7 @@ Most units have 50 to 60% defense in villages, whereas cavalry receive only 40%.
id=old_wood_floor_deprecated id=old_wood_floor_deprecated
symbol_image=interior/wood-ruined symbol_image=interior/wood-ruined
editor_name= _ "Deprecated" editor_name= _ "Deprecated"
string=Ior string=Ior # wmllint: noconvert
aliasof=Gt aliasof=Gt
hidden=yes hidden=yes
hide_help=yes hide_help=yes