bump version to 1.9.9
fixed the style of the changelogs
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3 changed files with 83 additions and 70 deletions
23
changelog
23
changelog
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@ -1,4 +1,4 @@
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Version 1.9.8+svn:
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Version 1.9.9:
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* AI:
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* Fixed bug #16117: added a way to supress E_NOT_REACHED_DESTINATION to lua
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* Fixed bug #16247: modify SoF 8 to let the dragon attack aggressively
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@ -14,8 +14,11 @@ Version 1.9.8+svn:
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* Fixed Naga Sentinel gaining an AMLA after 32 XP instead of the usual 150
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* Gave to Desert Shydes and Desert Stars 30% defense on void terrain
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* Engine:
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* Fixed bug #16173: Using n or cl while a fake unit is moving causes the game to segfault by creating game_display::fake_unit as an exception safe interace to the fake_units
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* Improved unit_map lookup from std::map to boost::unordered_map to decrease lookup times
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* Fixed bug #16173: Using n or cl while a fake unit is moving causes the game
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to segfault by creating game_display::fake_unit as an exception safe
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interace to the fake_units
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* Improved unit_map lookup from std::map to boost::unordered_map to decrease
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lookup times
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* Fixed bug #16151: Discover new units on recruit
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* Fixed bug #17780: Allow objects to 'increase' damage to 0
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* Fixed bug #18098: now recruits and recalls capture village if recruited or
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@ -23,7 +26,8 @@ Version 1.9.8+svn:
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* Graphics:
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* Fixed bug #18524: [replace_map] doesn't force window repainting
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* Fixed bugs #18504 #18493 and #18017: Time of Day and fading interact poorly
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* Fixed bugs #18475 and #17292: Mage of Light and Sorceress Halo/animation glitches.
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* Fixed bugs #18475 and #17292: Mage of Light and Sorceress Halo/animation
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glitches.
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* Terrains:
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* Added Gray Coastal Reef, Tropical Coastal Reef terrain
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* Swamp no longer prevents embellishments from being drawn
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@ -31,11 +35,12 @@ Version 1.9.8+svn:
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tree
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* Language and i18n:
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* Updated translations: British English, Estonian, French, Galician, Greek,
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Hewbrew, Indonesian, Irish, Latin, Macedonian, Old English, Russian, Vietnamese
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Hewbrew, Indonesian, Irish, Latin, Macedonian, Old English, Russian,
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Vietnamese
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* Lua API:
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* Added: function wesnoth.set_dialog_active (patch #2767)
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* Expanded wesnoth.races entries to return the wml object a race was constructed
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from via the __cfg field.
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* Expanded wesnoth.races entries to return the wml object a race was
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constructed from via the __cfg field.
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* New function wesnoth.get_traits returning a table holding the global traits
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known to the engine.
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* Multiplayer:
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@ -133,8 +138,8 @@ Version 1.9.8+svn:
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is no longer supported, but instead all locations on the map chosen if
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no SLF keys are supplied. No wmllint rule in official release but patch
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in bug #18522.
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[event][item]: If x = and y= aren't explicitely given no longer throw an error
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but choose locations according to SLF behavior.
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[event][item]: If x = and y= aren't explicitely given no longer throw an
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error but choose locations according to SLF behavior.
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* Allowed [modify_turns]current= to change to an earlier current turn
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* Added [primary_attack] support to [harm_unit]
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* Added wml tag [store_items]
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@ -2,91 +2,99 @@ This is meant to be a concise list of player-visible changes (very minor
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changes may be omitted). For a complete list of changes, see the main
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changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
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Version 1.9.8+svn:
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Version 1.9.9:
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* Campaigns:
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* Under the Burning Suns:
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* Fixed Naga Sentinel gaining an AMLA after 32 XP instead of the usual 150.
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* Gave to Desert Shydes and Desert Stars 30% defense on void terrain.
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* Graphics:
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* Terrains:
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* Added Gray Coastal Reef and Tropical Coastal Reef
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* Added Gray Coastal Reef and Tropical Coastal Reef.
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* Language and i18n:
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* Updated translations: British English, Estonian, French, Galician, Greek,
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Indonesian, Irish, Latin, Macedonian, Old English, Russian, Vietnamese.
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Hewbrew, Indonesian, Irish, Latin, Macedonian, Old English, Russian,
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Vietnamese.
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* Multiplayer:
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* A New Land:
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* Fixed 'agriculture' not getting translated sometimes and research
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for agriculture not getting counted if the research order wasn't changed
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(bug #16477)
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for agriculture not getting counted if the research order wasn't
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changed. (bug #16477)
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* Options to share knowledge with those who have learned everything about
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whatever are no longer shown (bug #14822).
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whatever are no longer shown. (bug #14822)
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* Music and sound effects:
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* New track "Battle Epic" by Doug Kaufman
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* New track "Battle Epic" by Doug Kaufman.
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* Unit changes and balancing:
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* Decreased cost of Giant Rat from 13 to 6.
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* Various changes to the defense, movement and resistances of the Giant Rat.
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* Increased the XP requirements of the Arif from 40 to 47
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* Increased the cost of the Falcon from 10 to 12
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* Decreased the beak and claw attack of the Falcon by one each to 2-3 and 5-1
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* Decreased the HP of the Falcon from 19 to 18
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* Increased the XP requirements of the Falcon from 20 to 24
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* Increased the XP requirements of the Hakim from 33 to 39
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* Decreased the HP of the Jundi from 36 to 32
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* Increased the XP requirements of the Jundi from 35 to 44
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* Increased the cost of the Khaiyal from 20 to 21
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* Decreased the blade resistance of the Khaiyal from 30% to 20%
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* Decreased the pierce resistance of the Khaiyal from 0% to -10%
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* Decreased the impact resistance of the Khaiyal from 10% to 0%
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* Increased the melee attack of the Mighwar from 7-5 to 8-5
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* Decreased the HP of the Mighwar from 57 to 53
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* Increased the melee attack of the Monawish from 6-4 to 7-4
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* Decreased the HP of the Monawish from 45 to 41
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* Decreased the HP of the Naffat from 32 to 28
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* Increased the XP requirements of the Naffat from 38 to 44
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* Increased the cost of the Naffat from 17 to 19
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* Decreased the melee attack of the Qatif-al-nar to 10-2
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* Decreased the ranged attack of the Qatif-al-nar to 8-3
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* Increased the XP requirements of the Rasikh from 40 to 150
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* Decreased the melee attack of the Tineen to 10-3
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* Decreased the impact resistance of the Falcon line from 0% to -10%
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* The Falcon line now gets 2 traits, one normal trait and the feral trait
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* The Naffat line is no longer able to get the strong trait
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* Increased the XP requirements of the Arif from 40 to 47.
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* Increased the cost of the Falcon from 10 to 12.
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* Decreased the beak and claw attack of the Falcon by one each to 2-3 and
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5-1.
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* Decreased the HP of the Falcon from 19 to 18.
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* Increased the XP requirements of the Falcon from 20 to 24.
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* Increased the XP requirements of the Hakim from 33 to 39.
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* Decreased the HP of the Jundi from 36 to 32.
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* Increased the XP requirements of the Jundi from 35 to 44.
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* Increased the cost of the Khaiyal from 20 to 21.
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* Decreased the blade resistance of the Khaiyal from 30% to 20%.
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* Decreased the pierce resistance of the Khaiyal from 0% to -10%.
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* Decreased the impact resistance of the Khaiyal from 10% to 0%.
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* Increased the melee attack of the Mighwar from 7-5 to 8-5.
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* Decreased the HP of the Mighwar from 57 to 53.
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* Increased the melee attack of the Monawish from 6-4 to 7-4.
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* Decreased the HP of the Monawish from 45 to 41.
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* Decreased the HP of the Naffat from 32 to 28.
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* Increased the XP requirements of the Naffat from 38 to 44.
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* Increased the cost of the Naffat from 17 to 19.
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* Decreased the melee attack of the Qatif-al-nar to 10-2.
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* Decreased the ranged attack of the Qatif-al-nar to 8-3.
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* Increased the XP requirements of the Rasikh from 40 to 150.
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* Decreased the melee attack of the Tineen to 10-3.
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* Decreased the impact resistance of the Falcon line from 0% to -10%.
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* The Falcon line now gets 2 traits, one normal trait and the feral trait.
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* The Naffat line is no longer able to get the strong trait.
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* Converted units with khalifatelightfoot to khalifatefoot movetype:
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* Increased the fire resistance from -10% to 0% (Hakim only)
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* Increased the impact resistance from -20% to -10%
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* Increased the village defense from 50% to 60%
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* Removed the khalifatelightfoot movetype
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* Increased the fire resistance from -10% to 0% (Hakim only).
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* Increased the impact resistance from -20% to -10%.
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* Increased the village defense from 50% to 60%.
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* Removed the khalifatelightfoot movetype.
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* Changes to khalifatefoot movetype:
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* Increased the frozen defense from 20% to 30%
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* Increased the frozen defense from 20% to 30%.
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* Changes to khalifatearmoredfoot movetype:
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* Increased the shallow water and swamp mp from 2 to 3
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* Decreased the mushroom grove defense from 50% to 40%
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* Increased the shallow water and swamp mp from 2 to 3.
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* Decreased the mushroom grove defense from 50% to 40%.
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* Changes to the khalifatehorse movetype:
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* Increased the shallow water, swamp, cave, and mushroom grove mp cost to
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4 in all cases
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* Increased the forest mp cost from 2 to 3
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* Decreased the frozen mp cost from 4 to 2
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* Decreased the swamp defense from 30% to 20%
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* Decreased the cave defense from 40% to 20%
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* Decreased the mushroom grove defense from 40% to 20%
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* Increased the frozen defense from 10% to 30%
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* Increased the impact resistance from -10% to 0%
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4 in all cases.
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* Increased the forest mp cost from 2 to 3.
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* Decreased the frozen mp cost from 4 to 2.
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* Decreased the swamp defense from 30% to 20%.
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* Decreased the cave defense from 40% to 20%.
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* Decreased the mushroom grove defense from 40% to 20%.
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* Increased the frozen defense from 10% to 30%.
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* Increased the impact resistance from -10% to 0%.
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* Changes to the khalifatearmoredhorse movetype:
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* Increased the shallow water, swamp, cave, and mushroom grove mp cost to
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4 in all cases
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* Increased the reef mp cost from 2 to 3
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* Decreased the frozen mp cost from 4 to 2
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* Decreased the cave defense from 40% to 20%
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* Decreased the mushroom grove defense from 40% to 20%
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* Increased the frozen defense from 10% to 30%
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* Increased the swamp defense from 10% to 20%
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* Decreased the hill defense from 60% to 50%
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4 in all cases.
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* Increased the reef mp cost from 2 to 3.
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* Decreased the frozen mp cost from 4 to 2.
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* Decreased the cave defense from 40% to 20%.
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* Decreased the mushroom grove defense from 40% to 20%.
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* Increased the frozen defense from 10% to 30%.
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* Increased the swamp defense from 10% to 20%.
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* Decreased the hill defense from 60% to 50%.
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* User interface:
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* Whiteboard planning system:
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* Added support for planning multi-turn moves
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* Added the option to hide allies' plans during a network game
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* Made action numbers colored according to team color
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* Made plan execution halt upon discovering hidden units
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* Added support for planning multi-turn moves.
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* Added the option to hide allies' plans during a network game.
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* Made action numbers colored according to team color.
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* Made plan execution halt upon discovering hidden units.
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Version 1.9.8:
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@ -23,7 +23,7 @@
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#ifdef VERSION
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#undef VERSION
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#endif
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#define VERSION "1.9.8+svn"
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#define VERSION "1.9.9"
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#ifndef PACKAGE
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#define PACKAGE "wesnoth"
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#endif
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