bump version to 1.9.9

fixed the style of the changelogs
This commit is contained in:
Nils Kneuper 2011-09-04 14:01:23 +00:00
parent e63263f27c
commit 981f1bcee8
3 changed files with 83 additions and 70 deletions

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@ -1,4 +1,4 @@
Version 1.9.8+svn:
Version 1.9.9:
* AI:
* Fixed bug #16117: added a way to supress E_NOT_REACHED_DESTINATION to lua
* Fixed bug #16247: modify SoF 8 to let the dragon attack aggressively
@ -14,8 +14,11 @@ Version 1.9.8+svn:
* Fixed Naga Sentinel gaining an AMLA after 32 XP instead of the usual 150
* Gave to Desert Shydes and Desert Stars 30% defense on void terrain
* Engine:
* Fixed bug #16173: Using n or cl while a fake unit is moving causes the game to segfault by creating game_display::fake_unit as an exception safe interace to the fake_units
* Improved unit_map lookup from std::map to boost::unordered_map to decrease lookup times
* Fixed bug #16173: Using n or cl while a fake unit is moving causes the game
to segfault by creating game_display::fake_unit as an exception safe
interace to the fake_units
* Improved unit_map lookup from std::map to boost::unordered_map to decrease
lookup times
* Fixed bug #16151: Discover new units on recruit
* Fixed bug #17780: Allow objects to 'increase' damage to 0
* Fixed bug #18098: now recruits and recalls capture village if recruited or
@ -23,7 +26,8 @@ Version 1.9.8+svn:
* Graphics:
* Fixed bug #18524: [replace_map] doesn't force window repainting
* Fixed bugs #18504 #18493 and #18017: Time of Day and fading interact poorly
* Fixed bugs #18475 and #17292: Mage of Light and Sorceress Halo/animation glitches.
* Fixed bugs #18475 and #17292: Mage of Light and Sorceress Halo/animation
glitches.
* Terrains:
* Added Gray Coastal Reef, Tropical Coastal Reef terrain
* Swamp no longer prevents embellishments from being drawn
@ -31,11 +35,12 @@ Version 1.9.8+svn:
tree
* Language and i18n:
* Updated translations: British English, Estonian, French, Galician, Greek,
Hewbrew, Indonesian, Irish, Latin, Macedonian, Old English, Russian, Vietnamese
Hewbrew, Indonesian, Irish, Latin, Macedonian, Old English, Russian,
Vietnamese
* Lua API:
* Added: function wesnoth.set_dialog_active (patch #2767)
* Expanded wesnoth.races entries to return the wml object a race was constructed
from via the __cfg field.
* Expanded wesnoth.races entries to return the wml object a race was
constructed from via the __cfg field.
* New function wesnoth.get_traits returning a table holding the global traits
known to the engine.
* Multiplayer:
@ -133,8 +138,8 @@ Version 1.9.8+svn:
is no longer supported, but instead all locations on the map chosen if
no SLF keys are supplied. No wmllint rule in official release but patch
in bug #18522.
[event][item]: If x = and y= aren't explicitely given no longer throw an error
but choose locations according to SLF behavior.
[event][item]: If x = and y= aren't explicitely given no longer throw an
error but choose locations according to SLF behavior.
* Allowed [modify_turns]current= to change to an earlier current turn
* Added [primary_attack] support to [harm_unit]
* Added wml tag [store_items]

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@ -2,91 +2,99 @@ This is meant to be a concise list of player-visible changes (very minor
changes may be omitted). For a complete list of changes, see the main
changelog: http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/changelog
Version 1.9.8+svn:
Version 1.9.9:
* Campaigns:
* Under the Burning Suns:
* Fixed Naga Sentinel gaining an AMLA after 32 XP instead of the usual 150.
* Gave to Desert Shydes and Desert Stars 30% defense on void terrain.
* Graphics:
* Terrains:
* Added Gray Coastal Reef and Tropical Coastal Reef
* Added Gray Coastal Reef and Tropical Coastal Reef.
* Language and i18n:
* Updated translations: British English, Estonian, French, Galician, Greek,
Indonesian, Irish, Latin, Macedonian, Old English, Russian, Vietnamese.
Hewbrew, Indonesian, Irish, Latin, Macedonian, Old English, Russian,
Vietnamese.
* Multiplayer:
* A New Land:
* Fixed 'agriculture' not getting translated sometimes and research
for agriculture not getting counted if the research order wasn't changed
(bug #16477)
for agriculture not getting counted if the research order wasn't
changed. (bug #16477)
* Options to share knowledge with those who have learned everything about
whatever are no longer shown (bug #14822).
whatever are no longer shown. (bug #14822)
* Music and sound effects:
* New track "Battle Epic" by Doug Kaufman
* New track "Battle Epic" by Doug Kaufman.
* Unit changes and balancing:
* Decreased cost of Giant Rat from 13 to 6.
* Various changes to the defense, movement and resistances of the Giant Rat.
* Increased the XP requirements of the Arif from 40 to 47
* Increased the cost of the Falcon from 10 to 12
* Decreased the beak and claw attack of the Falcon by one each to 2-3 and 5-1
* Decreased the HP of the Falcon from 19 to 18
* Increased the XP requirements of the Falcon from 20 to 24
* Increased the XP requirements of the Hakim from 33 to 39
* Decreased the HP of the Jundi from 36 to 32
* Increased the XP requirements of the Jundi from 35 to 44
* Increased the cost of the Khaiyal from 20 to 21
* Decreased the blade resistance of the Khaiyal from 30% to 20%
* Decreased the pierce resistance of the Khaiyal from 0% to -10%
* Decreased the impact resistance of the Khaiyal from 10% to 0%
* Increased the melee attack of the Mighwar from 7-5 to 8-5
* Decreased the HP of the Mighwar from 57 to 53
* Increased the melee attack of the Monawish from 6-4 to 7-4
* Decreased the HP of the Monawish from 45 to 41
* Decreased the HP of the Naffat from 32 to 28
* Increased the XP requirements of the Naffat from 38 to 44
* Increased the cost of the Naffat from 17 to 19
* Decreased the melee attack of the Qatif-al-nar to 10-2
* Decreased the ranged attack of the Qatif-al-nar to 8-3
* Increased the XP requirements of the Rasikh from 40 to 150
* Decreased the melee attack of the Tineen to 10-3
* Decreased the impact resistance of the Falcon line from 0% to -10%
* The Falcon line now gets 2 traits, one normal trait and the feral trait
* The Naffat line is no longer able to get the strong trait
* Increased the XP requirements of the Arif from 40 to 47.
* Increased the cost of the Falcon from 10 to 12.
* Decreased the beak and claw attack of the Falcon by one each to 2-3 and
5-1.
* Decreased the HP of the Falcon from 19 to 18.
* Increased the XP requirements of the Falcon from 20 to 24.
* Increased the XP requirements of the Hakim from 33 to 39.
* Decreased the HP of the Jundi from 36 to 32.
* Increased the XP requirements of the Jundi from 35 to 44.
* Increased the cost of the Khaiyal from 20 to 21.
* Decreased the blade resistance of the Khaiyal from 30% to 20%.
* Decreased the pierce resistance of the Khaiyal from 0% to -10%.
* Decreased the impact resistance of the Khaiyal from 10% to 0%.
* Increased the melee attack of the Mighwar from 7-5 to 8-5.
* Decreased the HP of the Mighwar from 57 to 53.
* Increased the melee attack of the Monawish from 6-4 to 7-4.
* Decreased the HP of the Monawish from 45 to 41.
* Decreased the HP of the Naffat from 32 to 28.
* Increased the XP requirements of the Naffat from 38 to 44.
* Increased the cost of the Naffat from 17 to 19.
* Decreased the melee attack of the Qatif-al-nar to 10-2.
* Decreased the ranged attack of the Qatif-al-nar to 8-3.
* Increased the XP requirements of the Rasikh from 40 to 150.
* Decreased the melee attack of the Tineen to 10-3.
* Decreased the impact resistance of the Falcon line from 0% to -10%.
* The Falcon line now gets 2 traits, one normal trait and the feral trait.
* The Naffat line is no longer able to get the strong trait.
* Converted units with khalifatelightfoot to khalifatefoot movetype:
* Increased the fire resistance from -10% to 0% (Hakim only)
* Increased the impact resistance from -20% to -10%
* Increased the village defense from 50% to 60%
* Removed the khalifatelightfoot movetype
* Increased the fire resistance from -10% to 0% (Hakim only).
* Increased the impact resistance from -20% to -10%.
* Increased the village defense from 50% to 60%.
* Removed the khalifatelightfoot movetype.
* Changes to khalifatefoot movetype:
* Increased the frozen defense from 20% to 30%
* Increased the frozen defense from 20% to 30%.
* Changes to khalifatearmoredfoot movetype:
* Increased the shallow water and swamp mp from 2 to 3
* Decreased the mushroom grove defense from 50% to 40%
* Increased the shallow water and swamp mp from 2 to 3.
* Decreased the mushroom grove defense from 50% to 40%.
* Changes to the khalifatehorse movetype:
* Increased the shallow water, swamp, cave, and mushroom grove mp cost to
4 in all cases
* Increased the forest mp cost from 2 to 3
* Decreased the frozen mp cost from 4 to 2
* Decreased the swamp defense from 30% to 20%
* Decreased the cave defense from 40% to 20%
* Decreased the mushroom grove defense from 40% to 20%
* Increased the frozen defense from 10% to 30%
* Increased the impact resistance from -10% to 0%
4 in all cases.
* Increased the forest mp cost from 2 to 3.
* Decreased the frozen mp cost from 4 to 2.
* Decreased the swamp defense from 30% to 20%.
* Decreased the cave defense from 40% to 20%.
* Decreased the mushroom grove defense from 40% to 20%.
* Increased the frozen defense from 10% to 30%.
* Increased the impact resistance from -10% to 0%.
* Changes to the khalifatearmoredhorse movetype:
* Increased the shallow water, swamp, cave, and mushroom grove mp cost to
4 in all cases
* Increased the reef mp cost from 2 to 3
* Decreased the frozen mp cost from 4 to 2
* Decreased the cave defense from 40% to 20%
* Decreased the mushroom grove defense from 40% to 20%
* Increased the frozen defense from 10% to 30%
* Increased the swamp defense from 10% to 20%
* Decreased the hill defense from 60% to 50%
4 in all cases.
* Increased the reef mp cost from 2 to 3.
* Decreased the frozen mp cost from 4 to 2.
* Decreased the cave defense from 40% to 20%.
* Decreased the mushroom grove defense from 40% to 20%.
* Increased the frozen defense from 10% to 30%.
* Increased the swamp defense from 10% to 20%.
* Decreased the hill defense from 60% to 50%.
* User interface:
* Whiteboard planning system:
* Added support for planning multi-turn moves
* Added the option to hide allies' plans during a network game
* Made action numbers colored according to team color
* Made plan execution halt upon discovering hidden units
* Added support for planning multi-turn moves.
* Added the option to hide allies' plans during a network game.
* Made action numbers colored according to team color.
* Made plan execution halt upon discovering hidden units.
Version 1.9.8:

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@ -23,7 +23,7 @@
#ifdef VERSION
#undef VERSION
#endif
#define VERSION "1.9.8+svn"
#define VERSION "1.9.9"
#ifndef PACKAGE
#define PACKAGE "wesnoth"
#endif