LoW save the persistent multiplayer data for chapter 2 (fixes #2637)
In multiplayer mode, the LoW campaign has multiple start points, and some persistent storage that stores the characters at the end of a chapter, so that a new game starting from the next chapter starts with those stats. The data for chapter 2 wasn't saved, because the campaign tried to create it in a cutscene scenario that doesn't have the expected sides.
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2 changed files with 18 additions and 11 deletions
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@ -663,6 +663,21 @@
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[/message]
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[/event]
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# There is a story-only scenario remaining in this chapter,
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# but that doesn't have any fighting, and it doesn't have all
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# of the mp sides active in it.
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[event]
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name=scenario_end
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[filter_condition]
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[proceed_to_next_scenario]
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[/proceed_to_next_scenario]
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[/filter_condition]
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[persistent_carryover_store]
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scenario_id = LoW_Chapter_Two
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[/persistent_carryover_store]
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[/event]
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{DEFAULT_VICTORY 0.4}
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{campaigns/Legend_of_Wesmere/utils/deaths.cfg}
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###/DEATH EVENTS###
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@ -133,15 +133,7 @@
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[/endlevel]
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[/event]
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[event]
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name=scenario_end
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[filter_condition]
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[proceed_to_next_scenario]
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[/proceed_to_next_scenario]
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[/filter_condition]
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[persistent_carryover_store]
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scenario_id = LoW_Chapter_Two
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[/persistent_carryover_store]
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[/event]
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# The [persistent_carryover_store] for LoW_Chapter_Two is done
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# at the end of 07_Elves_Last_Stand. There's no fighting in
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# this scenario, and it doesn't have all of the mp sides.
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[/scenario]
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