fixup! Properly port [modify_side] to Lua
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@ -831,7 +831,7 @@ int game_lua_kernel::intf_shroud_op(lua_State *L, bool place_shroud)
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int side_num = luaL_checkinteger(L, 1);
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if(!lua_isstring(L, 2)) {
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std::string data = lua_tostring(L, 2);
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std::string data = lua_tostring(L, 2);
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// Special case - using a shroud_data string, or "all"
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team& side = teams()[side_num - 1];
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if(place_shroud) {
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