Added a feral footpad to the test scenario,

...for testing the new [defense] ability tag.
This commit is contained in:
Lari Nieminen 2010-08-29 16:52:41 +00:00
parent 12df7c16f1
commit 97cd74aff9

View file

@ -87,6 +87,32 @@ Xu , Xu , Qxu , Qxu , Ql , Ql
x,y=14,6
type=Footpad
generate_name=yes
[modifications]
[trait]
id=feral
availability="musthave"
male_name="feral"
female_name="female^feral"
description="Receive only 40% defense in villages"
[effect]
apply_to=new_ability
[abilities]
[defense]
id=feral
name=""
description=""
value=40
cumulative=no
[filter_self]
[filter_location]
terrain=*^V*
[/filter_location]
[/filter_self]
[/defense]
[/abilities]
[/effect]
[/trait]
[/modifications]
[/unit]
[unit]
x,y=12,8
@ -827,7 +853,7 @@ Also, 0..9 = $below_ten, one,two,three = $ascii and the bonus answer is $mixed."
message=Is this greeting really okay?
[option]
message="Yes"
[/option]
[/option]
[option]
message="No"
[command]
@ -956,7 +982,7 @@ Also, 0..9 = $below_ten, one,two,three = $ascii and the bonus answer is $mixed."
message="I have deposited our assets into our savings account. We will have access to them on future playthroughs of this scenario."
[/message]
[/event]
[event]
name=capture
first_time_only=no