Appended a newline to an error message so the stderr doesn't get "messy".
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@ -1085,7 +1085,7 @@ void game_display::send_notification(const std::string& /*owner*/, const std::st
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args.append(5000);
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QDBusMessage result = notify.callWithArgumentList(QDBus::Block, "Notify", args);
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if(result.type() == QDBusMessage::ErrorMessage) {
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ERR_DP << "Failed to send a KDE notification with DBus: " << result.errorMessage().toLocal8Bit().data();
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ERR_DP << "Failed to send a KDE notification with DBus: " << result.errorMessage().toLocal8Bit().data() << '\n';
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}
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#endif
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