Added cave path terrain from musketaquid. string=Ur, currently aliased to flat.
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@ -14,6 +14,7 @@ Version 1.5.0+svn:
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* terrains:
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* Reorganisation of the terrain macros including more consistent image
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naming. The old macros are kept for now for compatibility.
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* New terrain: cave path
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* units:
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* balancing changes:
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* decreased the ranged attack of the Mage of Light from 15-3 to 12-3
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BIN
data/core/images/terrain/cave/path.png
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After Width: | Height: | Size: 11 KiB |
BIN
data/core/images/terrain/cave/path1.png
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After Width: | Height: | Size: 11 KiB |
BIN
data/core/images/terrain/cave/path2.png
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After Width: | Height: | Size: 11 KiB |
BIN
data/core/images/terrain/cave/path3.png
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After Width: | Height: | Size: 11 KiB |
BIN
data/core/images/terrain/cave/path4.png
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After Width: | Height: | Size: 11 KiB |
BIN
data/core/images/terrain/cave/path5.png
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After Width: | Height: | Size: 11 KiB |
BIN
data/core/images/terrain/cave/path6.png
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After Width: | Height: | Size: 11 KiB |
BIN
data/core/images/terrain/cave/path7.png
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After Width: | Height: | Size: 11 KiB |
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data/core/images/terrain/cave/path8.png
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After Width: | Height: | Size: 11 KiB |
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data/core/images/terrain/cave/path9.png
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After Width: | Height: | Size: 11 KiB |
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@ -186,6 +186,7 @@
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# Cave base terrains
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{TERRAIN_BASE_RANDOM Uu cave/floor}
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{TERRAIN_BASE_RANDOM Ur cave/path}
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{TERRAIN_BASE_RANDOM Uh cave/hills-variation}
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{TERRAIN_BASE_RANDOM Xu cave/wall-rough}
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@ -401,7 +402,9 @@
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{TRANSITION_BASE Uh (!,Uh) cave/hills}
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{TRANSITION_BASE Qlf (!,Ql,Qlf,Qxu,X*) lava}
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{TRANSITION_BASE U* (!,U*) cave/floor}
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{TRANSITION_BASE (Uu,Uh) (!,Uu,Uh) cave/floor}
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{TRANSITION_BASE Ur (!,Ur) cave/floor}
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{TRANSITION_BASE_F (!,Ur) Ur transition2 cave/floor}
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{TRANSITION_BASE_L Aa (W*,Ss) -480 snow-to-water}
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{TRANSITION_BASE_L Aa (!,Aa,Qxu) -490 snow}
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@ -726,6 +726,15 @@
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editor_group=cave
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[/terrain]
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[terrain]
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symbol_image=cave/path
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id=cave_path
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name= _ "Cave path"
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string=Ur
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aliasof=Gt
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editor_group=cave
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[/terrain]
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[terrain]
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symbol_image=forest/mushrooms-tile
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id=fungus
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