New stand animations (NE and SE) for the revenant.

This commit is contained in:
Richard Kettering 2014-09-16 01:01:59 -05:00
parent 256fbc7d1a
commit 971fb0726d
38 changed files with 8 additions and 6 deletions

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@ -77,6 +77,7 @@ Version 1.13.0-dev:
when wesnoth is running in debug mode (--debug command line flag).
* Added new function wesnoth.get_all_vars().
* Graphics:
* New stand animations (NE and SE) for the Revenant
* Smooth unit movement over terrain with elevation (e.g. keeps/bridges)
* Fixed bug #22045: Only blit neutral surfaces.
* [item] images are now subject to local ToD lighting effects instead of

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@ -4,7 +4,7 @@
name= _ "Revenant"
# wmllint: general spelling revenants
race=undead
image="units/undead-skeletal/revenant.png"
image="units/undead-skeletal/revenant/revenant.png"
profile="portraits/undead/revenant.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=47
@ -18,6 +18,7 @@
usage=fighter
description= _ "Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is almost wholly lost to their undead selves. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain and will fight to the bitter end."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
die_sound=skeleton-big-die.ogg
{STANDING_ANIM_DIRECTIONAL_8_FRAME "units/undead-skeletal/revenant/revenant"}
[portrait]
size=400
side="left"
@ -50,20 +51,20 @@
[recruit_anim]
start_time=-200
[frame]
image="units/undead-skeletal/revenant-dying-7.png:300"
image="units/undead-skeletal/revenant/revenant-dying-7.png:300"
alpha="0~1:300"
[/frame]
[frame]
image="units/undead-skeletal/revenant-dying-[6~1].png:100"
image="units/undead-skeletal/revenant/revenant-dying-[6~1].png:100"
[/frame]
[/recruit_anim]
[death]
start_time=0
[frame]
image="units/undead-skeletal/revenant-dying-[1~7].png:100"
image="units/undead-skeletal/revenant/revenant-dying-[1~7].png:100"
[/frame]
[/death]
{DEFENSE_ANIM "units/undead-skeletal/revenant-defend-2.png" "units/undead-skeletal/revenant-defend-1.png" {SOUND_LIST:SKELETON_BIG_HIT} }
{DEFENSE_ANIM "units/undead-skeletal/revenant/revenant-defend-2.png" "units/undead-skeletal/revenant/revenant-defend-1.png" {SOUND_LIST:SKELETON_BIG_HIT} }
[attack_anim]
[filter_attack]
name=axe
@ -71,7 +72,7 @@
offset=0.0~0.35,0.35~0.55,0.55~0.35,0.35~0.0
start_time=-300
[frame]
image="units/undead-skeletal/revenant-attack-[1~10].png:[50*5,75*4,50]"
image="units/undead-skeletal/revenant/revenant-attack-[1~10].png:[50*5,75*4,50]"
[/frame]
{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -100}
[/attack_anim]