New stand animations (NE and SE) for the revenant.
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@ -77,6 +77,7 @@ Version 1.13.0-dev:
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when wesnoth is running in debug mode (--debug command line flag).
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* Added new function wesnoth.get_all_vars().
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* Graphics:
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* New stand animations (NE and SE) for the Revenant
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* Smooth unit movement over terrain with elevation (e.g. keeps/bridges)
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* Fixed bug #22045: Only blit neutral surfaces.
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* [item] images are now subject to local ToD lighting effects instead of
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BIN
data/core/images/units/undead-skeletal/revenant/revenant-ne-bob1.png
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data/core/images/units/undead-skeletal/revenant/revenant-ne-bob2.png
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data/core/images/units/undead-skeletal/revenant/revenant-ne-bob3.png
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data/core/images/units/undead-skeletal/revenant/revenant-ne-bob4.png
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data/core/images/units/undead-skeletal/revenant/revenant-ne-bob5.png
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data/core/images/units/undead-skeletal/revenant/revenant-ne-bob6.png
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data/core/images/units/undead-skeletal/revenant/revenant-ne-bob7.png
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data/core/images/units/undead-skeletal/revenant/revenant-ne-bob8.png
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data/core/images/units/undead-skeletal/revenant/revenant-se-bob1.png
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data/core/images/units/undead-skeletal/revenant/revenant-se-bob2.png
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data/core/images/units/undead-skeletal/revenant/revenant-se-bob3.png
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data/core/images/units/undead-skeletal/revenant/revenant-se-bob4.png
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data/core/images/units/undead-skeletal/revenant/revenant-se-bob5.png
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data/core/images/units/undead-skeletal/revenant/revenant-se-bob6.png
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data/core/images/units/undead-skeletal/revenant/revenant-se-bob7.png
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data/core/images/units/undead-skeletal/revenant/revenant-se-bob8.png
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@ -4,7 +4,7 @@
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name= _ "Revenant"
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# wmllint: general spelling revenants
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race=undead
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image="units/undead-skeletal/revenant.png"
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image="units/undead-skeletal/revenant/revenant.png"
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profile="portraits/undead/revenant.png"
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{MAGENTA_IS_THE_TEAM_COLOR}
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hitpoints=47
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@ -18,6 +18,7 @@
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usage=fighter
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description= _ "Given false life to do battle once more, the creatures known as Revenants were clearly great warriors in their time, though the memory of that time is almost wholly lost to their undead selves. Even the sorcerers who raised them can only speculate on their past. Such questions aside, a Revenant is a powerful tool in combat: a fearless warrior that feels no pain and will fight to the bitter end."+{SPECIAL_NOTES}+{SPECIAL_NOTES_SUBMERGE}
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die_sound=skeleton-big-die.ogg
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{STANDING_ANIM_DIRECTIONAL_8_FRAME "units/undead-skeletal/revenant/revenant"}
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[portrait]
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size=400
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side="left"
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@ -50,20 +51,20 @@
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[recruit_anim]
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start_time=-200
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[frame]
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image="units/undead-skeletal/revenant-dying-7.png:300"
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image="units/undead-skeletal/revenant/revenant-dying-7.png:300"
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alpha="0~1:300"
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[/frame]
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[frame]
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image="units/undead-skeletal/revenant-dying-[6~1].png:100"
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image="units/undead-skeletal/revenant/revenant-dying-[6~1].png:100"
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[/frame]
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[/recruit_anim]
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[death]
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start_time=0
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[frame]
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image="units/undead-skeletal/revenant-dying-[1~7].png:100"
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image="units/undead-skeletal/revenant/revenant-dying-[1~7].png:100"
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[/frame]
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[/death]
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{DEFENSE_ANIM "units/undead-skeletal/revenant-defend-2.png" "units/undead-skeletal/revenant-defend-1.png" {SOUND_LIST:SKELETON_BIG_HIT} }
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{DEFENSE_ANIM "units/undead-skeletal/revenant/revenant-defend-2.png" "units/undead-skeletal/revenant/revenant-defend-1.png" {SOUND_LIST:SKELETON_BIG_HIT} }
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[attack_anim]
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[filter_attack]
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name=axe
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@ -71,7 +72,7 @@
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offset=0.0~0.35,0.35~0.55,0.55~0.35,0.35~0.0
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start_time=-300
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[frame]
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image="units/undead-skeletal/revenant-attack-[1~10].png:[50*5,75*4,50]"
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image="units/undead-skeletal/revenant/revenant-attack-[1~10].png:[50*5,75*4,50]"
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[/frame]
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{SOUND:HIT_AND_MISS axe.ogg {SOUND_LIST:MISS} -100}
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[/attack_anim]
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