Fix wesnoth.set_terrain without a mode

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Celtic Minstrel 2021-03-19 21:02:56 -04:00 committed by GitHub
parent d3de899186
commit 96fba6b833
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@ -214,7 +214,7 @@ if wesnoth.kernel_type() == "Game Lua Kernel" then
new_ter = wesnoth.map.replace_if_failed(new_ter, mode, true)
elseif mode == 'both' or mode == 'base' or mode == 'overlay' then
new_ter = wesnoth.map['replace_' .. mode](new_ter)
else
elseif mode ~= nil then
error('set_terrain: invalid mode')
end
wesnoth.current.map[loc] = new_ter