Converted Liberty to the new gold carryover system,

...upped the starting gold in the second half of the campaign and made
a couple of other minor WML tweaks.
This commit is contained in:
Lari Nieminen 2008-12-11 19:45:23 +00:00
parent b5d093c588
commit 9690afb451
7 changed files with 51 additions and 20 deletions

View file

@ -64,7 +64,7 @@
controller=human
unrenamable=yes
experience=25
gold=100
gold=0
[/side]
{STARTING_VILLAGES 1 4}
@ -118,6 +118,8 @@
description= _ "Turns run out"
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[/objectives]
#sign to mark the village location
@ -130,7 +132,7 @@
[unit]
type={TYPE}
id={ID_STRING}
name={NAME_STRING} # wmllint: ignore
name={NAME_STRING} # wmllint: ignore
x,y={X},{Y}
side=1
random_traits=yes
@ -142,7 +144,7 @@
side=2
type={TYPE}
x,y={X},{Y}
name={NAME_STRING} # wmllint: ignore
name={NAME_STRING} # wmllint: ignore
random_traits=yes
facing=sw
[/unit]
@ -285,6 +287,7 @@
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/else]
[/if]
@ -299,18 +302,22 @@
[filter_location]
x,y=9,2
radius=10
radius=12
[/filter_location]
[/filter]
[message]
speaker=Harper
message= _ "They're getting closer to our village! What about the town guards, can they help us?"
[/message]
[message]
speaker=Baldras
message= _ "They'll come out when they see those riders, or us, approaching, but there aren't many of them... I wouldn't count on them being able to protect the village alone for long."
[/message]
{IF_VAR town_guards_awakened not_equals yes (
[then]
[message]
speaker=Harper
message= _ "They're getting closer to our village! What about the town guards, can they help us?"
[/message]
[message]
speaker=Baldras
message= _ "They'll come out when they see those riders, or us, approaching, but there aren't many of them... I wouldn't count on them being able to protect the village alone for long."
[/message]
[/then]
)}
[/event]
[event]
@ -318,7 +325,7 @@
[filter]
[filter_location]
x,y=9,2
radius=6
radius=9
[/filter_location]
[/filter]
@ -354,6 +361,8 @@
[/message]
[/else]
)}
{VARIABLE town_guards_awakened yes}
[/event]
#

View file

@ -90,6 +90,8 @@
description= _ "Turns run out"
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[/objectives]
{PLACE_IMAGE items/scarecrow.png 33 13}
@ -313,6 +315,7 @@
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]

View file

@ -27,7 +27,7 @@
canrecruit=yes
controller=human
recruit=Thug,Footpad,Poacher
{GOLD 220 160 100}
{GOLD 200 150 100}
team_name=good_guys
user_team_name=_"Rebels"
[/side]
@ -140,6 +140,8 @@
description= _ "Turns run out"
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[/objectives]
[/event]
@ -245,6 +247,7 @@
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]

View file

@ -38,7 +38,7 @@
canrecruit=yes
controller=human
recruit=Thug,Footpad,Poacher
gold=100
{GOLD 200 150 100}
team_name=good_guys
user_team_name=_"Rebels"
[/side]
@ -115,6 +115,8 @@
description= _ "Turns run out"
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[/objectives]
[store_unit]
@ -579,6 +581,7 @@
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]

View file

@ -33,7 +33,7 @@
canrecruit=yes
controller=human
recruit=Thug,Footpad,Poacher
gold=100
gold=0
income=-2
village_gold=0
team_name=good_guys
@ -768,6 +768,7 @@
[endlevel]
result=victory
bonus=no
{NEW_GOLD_CARRYOVER 100}
[/endlevel]
[/event]

View file

@ -31,8 +31,7 @@
canrecruit=yes
controller=human
recruit=Thug,Footpad,Poacher
hitpoints=50
{GOLD 300 200 150}
{GOLD 200 150 100}
#ifdef EASY
shroud=no
fog=yes
@ -164,6 +163,8 @@
description= _ "Turns run out"
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[/objectives]
#Initialize switch
@ -297,7 +298,7 @@
[/event]
[event]
name=victory
name=enemies defeated
[if]
[variable]
@ -418,6 +419,12 @@
[/if]
{CLEAR_VARIABLE Helicrom_dead}
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/event]
#

View file

@ -44,7 +44,9 @@
id=Baldras
canrecruit=yes
controller=human
gold=100
recruit=Thug,Footpad,Poacher,Outlaw
{GOLD 200 150 100}
team_name=good_guys
user_team_name=_"Rebels"
[/side]
@ -103,6 +105,8 @@
description= _ "Turns run out"
condition=lose
[/objective]
note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
[/objectives]
#Hide both leaders initially
@ -332,6 +336,7 @@
[endlevel]
result=victory
bonus=yes
{NEW_GOLD_CARRYOVER 40}
[/endlevel]
[/else]
[/if]