Converted Liberty to the new gold carryover system,
...upped the starting gold in the second half of the campaign and made a couple of other minor WML tweaks.
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b5d093c588
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9690afb451
7 changed files with 51 additions and 20 deletions
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@ -64,7 +64,7 @@
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controller=human
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unrenamable=yes
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experience=25
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gold=100
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gold=0
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[/side]
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{STARTING_VILLAGES 1 4}
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@ -118,6 +118,8 @@
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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#sign to mark the village location
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@ -130,7 +132,7 @@
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[unit]
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type={TYPE}
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id={ID_STRING}
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name={NAME_STRING} # wmllint: ignore
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name={NAME_STRING} # wmllint: ignore
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x,y={X},{Y}
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side=1
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random_traits=yes
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@ -142,7 +144,7 @@
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side=2
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type={TYPE}
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x,y={X},{Y}
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name={NAME_STRING} # wmllint: ignore
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name={NAME_STRING} # wmllint: ignore
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random_traits=yes
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facing=sw
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[/unit]
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@ -285,6 +287,7 @@
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/else]
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[/if]
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@ -299,18 +302,22 @@
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[filter_location]
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x,y=9,2
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radius=10
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radius=12
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[/filter_location]
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[/filter]
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[message]
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speaker=Harper
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message= _ "They're getting closer to our village! What about the town guards, can they help us?"
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[/message]
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[message]
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speaker=Baldras
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message= _ "They'll come out when they see those riders, or us, approaching, but there aren't many of them... I wouldn't count on them being able to protect the village alone for long."
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[/message]
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{IF_VAR town_guards_awakened not_equals yes (
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[then]
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[message]
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speaker=Harper
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message= _ "They're getting closer to our village! What about the town guards, can they help us?"
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[/message]
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[message]
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speaker=Baldras
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message= _ "They'll come out when they see those riders, or us, approaching, but there aren't many of them... I wouldn't count on them being able to protect the village alone for long."
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[/message]
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[/then]
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)}
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[/event]
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[event]
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@ -318,7 +325,7 @@
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[filter]
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[filter_location]
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x,y=9,2
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radius=6
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radius=9
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[/filter_location]
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[/filter]
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@ -354,6 +361,8 @@
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[/message]
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[/else]
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)}
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{VARIABLE town_guards_awakened yes}
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[/event]
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#
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@ -90,6 +90,8 @@
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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{PLACE_IMAGE items/scarecrow.png 33 13}
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@ -313,6 +315,7 @@
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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@ -27,7 +27,7 @@
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canrecruit=yes
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controller=human
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recruit=Thug,Footpad,Poacher
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{GOLD 220 160 100}
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{GOLD 200 150 100}
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team_name=good_guys
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user_team_name=_"Rebels"
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[/side]
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@ -140,6 +140,8 @@
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[/event]
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@ -245,6 +247,7 @@
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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@ -38,7 +38,7 @@
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canrecruit=yes
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controller=human
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recruit=Thug,Footpad,Poacher
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gold=100
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{GOLD 200 150 100}
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team_name=good_guys
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user_team_name=_"Rebels"
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[/side]
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@ -115,6 +115,8 @@
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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[store_unit]
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@ -579,6 +581,7 @@
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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@ -33,7 +33,7 @@
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canrecruit=yes
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controller=human
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recruit=Thug,Footpad,Poacher
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gold=100
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gold=0
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income=-2
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village_gold=0
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team_name=good_guys
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@ -768,6 +768,7 @@
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[endlevel]
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result=victory
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bonus=no
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{NEW_GOLD_CARRYOVER 100}
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[/endlevel]
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[/event]
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@ -31,8 +31,7 @@
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canrecruit=yes
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controller=human
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recruit=Thug,Footpad,Poacher
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hitpoints=50
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{GOLD 300 200 150}
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{GOLD 200 150 100}
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#ifdef EASY
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shroud=no
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fog=yes
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@ -164,6 +163,8 @@
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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#Initialize switch
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[/event]
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[event]
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name=victory
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name=enemies defeated
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[if]
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[variable]
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[/if]
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{CLEAR_VARIABLE Helicrom_dead}
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/event]
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#
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@ -44,7 +44,9 @@
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id=Baldras
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canrecruit=yes
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controller=human
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gold=100
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recruit=Thug,Footpad,Poacher,Outlaw
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{GOLD 200 150 100}
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team_name=good_guys
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user_team_name=_"Rebels"
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[/side]
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description= _ "Turns run out"
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condition=lose
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[/objective]
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note={EARLY_FINISH_BONUS_NOTE}+{NEW_GOLD_CARRYOVER_NOTE_40}
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[/objectives]
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#Hide both leaders initially
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[endlevel]
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result=victory
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bonus=yes
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{NEW_GOLD_CARRYOVER 40}
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[/endlevel]
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[/else]
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[/if]
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