Fix and simplify Lua AI test scenario
This commit is contained in:
parent
ae8df114f6
commit
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3 changed files with 66 additions and 378 deletions
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@ -2,15 +2,20 @@
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example_ca = {}
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function example_ca:eval(ai)
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wesnoth.message("External eval says hi!")
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return 10000
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function example_ca:evaluation(ai)
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wesnoth.message("External CA evaluation says hi.")
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return 10000
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end
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function example_ca:exec(ai)
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wesnoth.message("External CA exec attacks!")
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ai.attack(2, 12, 3, 12, 1, 1) -- showcasing the presence of the AI table
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function example_ca:execution(ai)
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wesnoth.message("External CA execution attacks.")
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-- Note that there is no check whether these attacks are possible.
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-- The CA will therefore be blacklisted the second time it gets called.
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ai.attack(2, 12, 3, 12, 1, 1)
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ai.attack(3, 13, 3, 12, 2, 1)
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ai.attack(3, 11, 3, 12)
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end
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return example_ca
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@ -3,6 +3,10 @@
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[test]
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name= _ "Test scenario for Lua AI"
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id=lua_ai
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turns=90
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{DEFAULT_SCHEDULE}
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map_data="
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Hh , Hh , Gg , Wwf , Wwf , Gs^Fp , Mm , Hh , Gg , Gs^Fp , Gg , Hh , Gg , Mm , Hh , Mm , Wwf , Wwf , Hh , Gs^Fp , Hh , Mm , Mm
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Hh , Hh , Gg^Ve , Wwf , Wwf , Gs^Fp , Mm , Hh , Gg , Gs^Fp , Gg , Hh , Gg , Mm , Hh , Mm , Wwf , Wwf , Hh , Gs^Fp , Hh , Mm , Mm
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@ -32,84 +36,14 @@ Gs^Fp , Gs^Fp , Wwf , Wwf , Mm , Rd
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Gs^Fp , Gs^Fp , Wwf , Wwf , Mm , Rd , Gs^Fp , Wwf , Wwf , Gg , Gg , Gg , Gg , Gg , Hh , Gg , Wwf , Wwf , Gg , Gg , Wwf , Mm , Mm
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"
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turns=90
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id=lua_ai
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{DEFAULT_SCHEDULE}
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[label]
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x,y=16,5
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text= _ "Patrol waypoint 1" # wmllint: no spellcheck
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[/label]
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[label]
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x,y=16,15
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text= _ "Patrol waypoint 2" # wmllint: no spellcheck
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[/label]
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[label]
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x,y=3,14
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text= _ "Formula priorities test"
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[/label]
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[label]
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x,y=2,12
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text= _ "first"
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[/label]
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[label]
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x,y=3,11
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text= _ "second"
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[/label]
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[label]
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x,y=3,13
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text= _ "third"
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[/label]
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[label]
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x,y=8,5
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text= _ "Location guarded (range = 3)" # wmllint: no spellcheck
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[/label]
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[event]
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name=side 2 turn 1
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first_time_only=yes
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{MODIFY_AI_DELETE_CANDIDATE_ACTION 2 ca_loop firstca}
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[/event]
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[event]
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name=side 2 turn 1
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[modify_side]
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side=2
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[ai]
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[avoid]
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x,y=1,11
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[/avoid]
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[leader_goal]
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x,y=2,12
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[/leader_goal]
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[/ai]
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[/modify_side]
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#{MODIFY_UNIT side=1 moves 0}
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[/event]
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[side]
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type=Dwarvish Steelclad
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id=side_1_leader
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side=1
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controller=human
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id=side_1_leader
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type=Dwarvish Steelclad
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canrecruit=yes
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recruit=Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Thunderer,Thief,Poacher,Footpad
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gold=100
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controller=human
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[unit]
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x,y=10,8
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type="Elvish Archer"
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hitpoints=1
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generate_name=yes
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[/unit]
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[unit]
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x,y=3,12
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@ -136,14 +70,14 @@ Gs^Fp , Gs^Fp , Wwf , Wwf , Mm , Rd
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[/side]
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[side]
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#controller=human
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side=2
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controller=ai
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id=LuaAI
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name=LuaAI
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type=Dark Sorcerer
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side=2
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canrecruit=yes
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recruit=Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul
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gold=100
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shroud=yes
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[unit]
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placement=recall
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@ -152,23 +86,6 @@ Gs^Fp , Gs^Fp , Wwf , Wwf , Mm , Rd
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name= _ "Kiressh"
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[/unit]
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[unit]
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x,y=8,5
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type="Orcish Archer"
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name= _ "Bilbo"
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[/unit]
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[unit]
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x,y=3,8
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type="Walking Corpse"
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name= _ "Sirené"
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[/unit]
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[unit]
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x,y=16,5
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type="Wolf Rider"
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name= _ "Rark"
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[/unit]
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[unit]
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x,y=3,11
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type="Goblin Spearman"
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@ -187,169 +104,80 @@ Gs^Fp , Gs^Fp , Wwf , Wwf , Mm , Rd
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generate_name=yes
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[/unit]
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[unit]
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x,y=7,20
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type="Silver Mage"
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generate_name=yes
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[/unit]
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[unit]
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x,y=6,20
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type="Ghost"
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generate_name=yes
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[/unit]
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[unit]
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x,y=15,22
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type="Ghost"
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generate_name=yes
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[/unit]
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[unit]
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x,y=12,19
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type="Ghost"
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generate_name=yes
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[/unit]
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[unit]
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x,y=10,6
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type="Lich"
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experience=149
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generate_name=yes
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[/unit]
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[ai]
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[goal]
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name=protect_location
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value=5
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protect_radius=16
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[criteria] #NOTE: this is a SLF, because we're protecting a location
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x,y=42,20
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[/criteria]
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[/goal]
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[goal]
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name=lua_goal
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value=6
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engine=lua
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code = <<
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local t = {}
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t[1] = {["value"]=2.3, ["type"]=3, ["loc"]={["x"]=5, ["y"]=6}}
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t[2] = {["value"]=2.4, ["type"]=4, ["loc"]={["x"]=4, ["y"]=16}}
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return t
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>>
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[/goal]
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[aspect]
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id=aggression
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engine=lua
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code = << return 0.23 >>
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[/aspect]
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[engine]
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name="lua"
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code= <<
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code=<<
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--! ==============================================================
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local ai = ...
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local debug_utils = wesnoth.require "~add-ons/Wesnoth_Lua_Pack/debug_utils.lua"
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local my_ai = { }
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-- data = { ["pers"] = 5, ["stringg"] = "stringg" }
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local ai_stdlib = wesnoth.require('ai/lua/stdlib.lua');
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ai_stdlib.init(ai, true)
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function my_ai:stage_hello()
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--local att = ai.get_attacks()
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--debug_utils.dbms(att,false,"variable",false)
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--ai.debug.get_enemy_dst_src()
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--debug_utils.dbms(ai,false,"variable",false)
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local s = wesnoth.debug_ai(2)
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--wesnoth.message("Hi", s)
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--wesnoth.message(tostring(s["components"]["stage"]["ai_default_rca::candidate_action_evaluation_loop"]["candidate_action"]["second"]:exec(true)))
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--debug_utils.dbms(s,false,"variable",false)
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wesnoth.message("LuaAI agg", tostring(s.get_ai().get_aggression()))
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wesnoth.message('Lua AI stage says hello.')
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std_print('Lua AI stage says hello.')
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end
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function my_ai:candidate_action_evaluation_hello()
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wesnoth.message('hello from candidate action evaluation!')
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wesnoth.message('Hello from candidate action evaluation!')
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std_print('Hello from candidate action evaluation!')
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return 42, {test=123}
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return 42
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end
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function my_ai:candidate_action_execution_hello(cfg)
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wesnoth.message('hello from candidate action execution!')
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--wesnoth.message('test value is ') -- .. cfg.test) -- ERROR: cfg.test is nil here
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self:do_moves()
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wesnoth.message('Hello from candidate action execution!')
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std_print('Hello from candidate action execution!')
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end
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function my_ai:candidate_action_evaluation_hello2()
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wesnoth.message('hello from second candidate action evaluation!')
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return 99
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wesnoth.message('Hello from second candidate action evaluation!')
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std_print('Hello from second candidate action evaluation!')
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return 99
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end
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function my_ai:candidate_action_execution_hello2()
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wesnoth.message('hello from second candidate action execution!')
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wesnoth.message('Hello from second candidate action execution!')
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std_print('Hello from second candidate action execution!')
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self:do_moves()
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end
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--wesnoth.modify_ai({side=2, action="delete", path="stage[ca_loop].candidate_action[firstca]"})
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function my_ai:do_moves()
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wesnoth.message("ldbg", tostring(wesnoth.game_config.debug_lua))
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my_leader = wesnoth.get_units({side = 1, can_recruit=yes})[1].name
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-- Note that there is no check whether these actions are possible.
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-- The CA will therefore be blacklisted the second time it gets called.
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ai.attack(2, 12, 3, 12, 1, 1)
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ai.attack(3, 13, 3, 12, 2, 1)
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ai.attack(3, 11, 3, 12)
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--! full move. note that the my_leader still can be used altrough x and y are now different.
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--ai.check_move(my_leader, 11, 23)
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--! attack with auto weapon/aggression
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ai.attack(2, 12, 3, 12, 4, 10)
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--! attack with weapon selected
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ai.check_attack(3, 11, 3, 12, 1)
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--! attack with different aggression
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ai.attack(3, 13, 3, 12, -1, 0.9)
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if wesnoth.current.turn==1 then
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--! recruit on specific location
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ai.recruit("Vampire Bat", 10, 22)
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--! recruit on any suitable location
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ai.check_recruit("Skeleton")
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--! recall on any suitable location.
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ai.check_recall("Kiressh")
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end
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if wesnoth.current.turn==1 then
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ai.recruit("Vampire Bat", 10, 22)
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ai.recall("Kiressh", 11, 21)
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end
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end
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-- compulsory for the external CA's
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function my_ai:get_ai()
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return ai
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end
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return my_ai
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--! ==============================================================
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>>
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>>
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[/engine]
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[stage]
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name=ai_default_rca::candidate_action_evaluation_loop
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id=ca_loop
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[candidate_action]
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engine=lua
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name=first
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id=firstca
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name=first_CA
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id=first_CA
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evaluation="return (...):candidate_action_evaluation_hello()"
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execution="local ai, cfg = ...; ai:candidate_action_execution_hello(cfg)"
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execution="(...):candidate_action_execution_hello()"
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[/candidate_action]
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[candidate_action]
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engine=lua
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name=second
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id=second_CA
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name=second_CA
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evaluation="return (...):candidate_action_evaluation_hello2()"
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execution="(...):candidate_action_execution_hello2()"
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[/candidate_action]
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[candidate_action]
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engine=lua
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name=external
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location="ai/lua/extCAexample.lua"
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[/candidate_action]
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[/stage]
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[stage]
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name="another_stage"
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@ -359,5 +187,3 @@ return my_ai
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[/ai]
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[/side]
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[/test]
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# vim: tabstop=4: shiftwidth=4: expandtab: softtabstop=4: autoindent:
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@ -1,8 +1,11 @@
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#textdomain wesnoth-ai
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# @file data/scenario-luaai.cfg
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[test]
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name= _ "Test scenario for Lua AI with no Lua engine defined"
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id=lua_ai_no_engine
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turns=90
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{DEFAULT_SCHEDULE}
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map_data="
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Hh , Hh , Gg , Wwf , Wwf , Gs^Fp , Mm , Hh , Gg , Gs^Fp , Gg , Hh , Gg , Mm , Hh , Mm , Wwf , Wwf , Hh , Gs^Fp , Hh , Mm , Mm
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Hh , Hh , Gg^Ve , Wwf , Wwf , Gs^Fp , Mm , Hh , Gg , Gs^Fp , Gg , Hh , Gg , Mm , Hh , Mm , Wwf , Wwf , Hh , Gs^Fp , Hh , Mm , Mm
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@ -32,84 +35,14 @@ Gs^Fp , Gs^Fp , Wwf , Wwf , Mm , Rd
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Gs^Fp , Gs^Fp , Wwf , Wwf , Mm , Rd , Gs^Fp , Wwf , Wwf , Gg , Gg , Gg , Gg , Gg , Hh , Gg , Wwf , Wwf , Gg , Gg , Wwf , Mm , Mm
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"
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turns=90
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id=lua_ai_no_engine
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{DEFAULT_SCHEDULE}
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[label]
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x,y=16,5
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text= _ "Patrol waypoint 1" # wmllint: no spellcheck
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[/label]
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[label]
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x,y=16,15
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text= _ "Patrol waypoint 2" # wmllint: no spellcheck
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[/label]
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[label]
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x,y=3,14
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text= _ "Formula priorities test"
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[/label]
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[label]
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x,y=2,12
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text= _ "first"
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[/label]
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[label]
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x,y=3,11
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text= _ "second"
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[/label]
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[label]
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x,y=3,13
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text= _ "third"
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[/label]
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[label]
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x,y=8,5
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text= _ "Location guarded (range = 3)" # wmllint: no spellcheck
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[/label]
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[event]
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name=side 2 turn 1
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first_time_only=yes
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{MODIFY_AI_DELETE_CANDIDATE_ACTION 2 ca_loop firstca}
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[/event]
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[event]
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name=side 2 turn 1
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[modify_side]
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side=2
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[ai]
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[avoid]
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x,y=1,11
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[/avoid]
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[leader_goal]
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x,y=2,12
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[/leader_goal]
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[/ai]
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[/modify_side]
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#{MODIFY_UNIT side=1 moves 0}
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[/event]
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[side]
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type=Dwarvish Steelclad
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id=side_1_leader
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side=1
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controller=human
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id=side_1_leader
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type=Dwarvish Steelclad
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canrecruit=yes
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recruit=Dwarvish Guardsman,Dwarvish Fighter,Dwarvish Thunderer,Thief,Poacher,Footpad
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gold=100
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controller=human
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[unit]
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x,y=10,8
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type="Elvish Archer"
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hitpoints=1
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generate_name=yes
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[/unit]
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[unit]
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x,y=3,12
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@ -136,38 +69,14 @@ Gs^Fp , Gs^Fp , Wwf , Wwf , Mm , Rd
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[/side]
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[side]
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#controller=human
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side=2
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controller=ai
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id=LuaAI
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name=LuaAI
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type=Dark Sorcerer
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side=2
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canrecruit=yes
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recruit=Skeleton,Skeleton Archer,Walking Corpse,Ghost,Vampire Bat,Dark Adept,Ghoul
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gold=100
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shroud=yes
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[unit]
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placement=recall
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type="Skeletal Dragon"
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id="Kiressh"
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name= _ "Kiressh"
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[/unit]
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[unit]
|
||||
x,y=8,5
|
||||
type="Orcish Archer"
|
||||
name= _ "Bilbo"
|
||||
[/unit]
|
||||
[unit]
|
||||
x,y=3,8
|
||||
type="Walking Corpse"
|
||||
name= _ "Sirené"
|
||||
[/unit]
|
||||
|
||||
[unit]
|
||||
x,y=16,5
|
||||
type="Wolf Rider"
|
||||
name= _ "Rark"
|
||||
[/unit]
|
||||
|
||||
[unit]
|
||||
x,y=3,11
|
||||
|
@ -187,71 +96,19 @@ Gs^Fp , Gs^Fp , Wwf , Wwf , Mm , Rd
|
|||
generate_name=yes
|
||||
[/unit]
|
||||
|
||||
[unit]
|
||||
x,y=7,20
|
||||
type="Silver Mage"
|
||||
generate_name=yes
|
||||
[/unit]
|
||||
|
||||
[unit]
|
||||
x,y=6,20
|
||||
type="Ghost"
|
||||
generate_name=yes
|
||||
[/unit]
|
||||
[unit]
|
||||
x,y=15,22
|
||||
type="Ghost"
|
||||
generate_name=yes
|
||||
[/unit]
|
||||
[unit]
|
||||
x,y=12,19
|
||||
type="Ghost"
|
||||
generate_name=yes
|
||||
[/unit]
|
||||
[unit]
|
||||
x,y=10,6
|
||||
type="Lich"
|
||||
experience=149
|
||||
generate_name=yes
|
||||
[/unit]
|
||||
|
||||
[ai]
|
||||
[goal]
|
||||
name=protect_location
|
||||
value=5
|
||||
protect_radius=16
|
||||
[criteria] #NOTE: this is a SLF, because we're protecting a location
|
||||
x,y=42,20
|
||||
[/criteria]
|
||||
[/goal]
|
||||
|
||||
[goal]
|
||||
name=lua_goal
|
||||
value=6
|
||||
engine=lua
|
||||
code = <<
|
||||
local t = {}
|
||||
t[1] = {["value"]=2.3, ["type"]=3, ["loc"]={["x"]=5, ["y"]=6}}
|
||||
t[2] = {["value"]=2.4, ["type"]=4, ["loc"]={["x"]=4, ["y"]=16}}
|
||||
return t
|
||||
>>
|
||||
[/goal]
|
||||
[aspect]
|
||||
id=aggression
|
||||
engine=lua
|
||||
code = << return 0.23 >>
|
||||
[/aspect]
|
||||
[stage]
|
||||
name=ai_default_rca::candidate_action_evaluation_loop
|
||||
id=ca_loop
|
||||
[candidate_action]
|
||||
engine=lua
|
||||
name=external
|
||||
name=external_CA
|
||||
id=external_CA
|
||||
location="ai/lua/extCAexample.lua"
|
||||
eval_parms=""
|
||||
exec_parms=""
|
||||
[/candidate_action]
|
||||
[/stage]
|
||||
[/ai]
|
||||
[/side]
|
||||
[/test]
|
||||
|
||||
# vim: tabstop=4: shiftwidth=4: expandtab: softtabstop=4: autoindent:
|
||||
|
|
Loading…
Add table
Reference in a new issue