added the new hardcoded terrains for the new border transitions
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2 changed files with 29 additions and 1 deletions
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@ -127,7 +127,17 @@ namespace t_translation {
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static std::map<t_letter, t_letter> lookup_table_131;
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#endif
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const t_letter OFF_MAP = string_to_number_("_off");
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const t_letter OFF_MAP = string_to_number_("_off^_off");
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const t_letter OFF_MAP_USER = string_to_number_("_off^_usr");
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const t_letter OFF_MAP_BORDER_LEFT = string_to_number_("_off^bl");
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const t_letter OFF_MAP_BORDER_RIGHT = string_to_number_("_off^br");
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const t_letter OFF_MAP_BORDER_TOP = string_to_number_("_off^bt");
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const t_letter OFF_MAP_BORDER_TOP_LEFT = string_to_number_("_off^btl");
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const t_letter OFF_MAP_BORDER_TOP_RIGHT = string_to_number_("_off^btr");
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const t_letter OFF_MAP_BORDER_BOTTOM = string_to_number_("_off^bb");
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const t_letter OFF_MAP_BORDER_BOTTOM_LEFT = string_to_number_("_off^bbl");
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const t_letter OFF_MAP_BORDER_BOTTOM_RIGHT = string_to_number_("_off^bbr");
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const t_letter VOID_TERRAIN = string_to_number_("_s");
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const t_letter FOGGED = string_to_number_("_f");
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@ -105,6 +105,24 @@ namespace t_translation {
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extern const t_letter VOID_TERRAIN;
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extern const t_letter FOGGED;
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// these terrains are defined but not used yet.
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// Needed for the new border transitions
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// off the map and outside the border
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extern const t_letter OFF_MAP;
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// on the map the user can use this type to make odd shaped maps good
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extern const t_letter OFF_MAP_USER;
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// border tiles differnt type to make it easier for WML to detect the
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// position on the border
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extern const t_letter OFF_MAP_BORDER_LEFT;
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extern const t_letter OFF_MAP_BORDER_RIGHT;
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extern const t_letter OFF_MAP_BORDER_TOP;
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extern const t_letter OFF_MAP_BORDER_TOP_LEFT;
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extern const t_letter OFF_MAP_BORDER_TOP_RIGHT;
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extern const t_letter OFF_MAP_BORDER_BOTTOM;
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extern const t_letter OFF_MAP_BORDER_BOTTOM_LEFT;
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extern const t_letter OFF_MAP_BORDER_BOTTOM_RIGHT;
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extern const t_letter HUMAN_CASTLE;
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extern const t_letter HUMAN_KEEP;
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extern const t_letter SHALLOW_WATER;
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