prevent premature exit from filtering before [or] blocks
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parent
415033d3a8
commit
9603a1b182
2 changed files with 56 additions and 47 deletions
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@ -154,14 +154,19 @@ game_state* get_state_of_game()
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return state_of_game;
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}
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bool conditional_passed(const unit_map* units,
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const vconfig cond)
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bool internal_conditional_passed(const unit_map* units,
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const vconfig cond, bool& backwards_compat)
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{
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const vconfig::child_list& have_unit = cond.get_children("have_unit");
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const vconfig::child_list& have_location = cond.get_children("have_location");
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const vconfig::child_list& variables = cond.get_children("variable");
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backwards_compat = backwards_compat
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&& have_unit.size() == 0
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&& have_location.size() == 0
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&& variables.size() == 0;
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//if the if statement requires we have a certain unit, then
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//check for that.
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const vconfig::child_list& have_unit = cond.get_children("have_unit");
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int tag_count = have_unit.size();
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for(vconfig::child_list::const_iterator u = have_unit.begin(); u != have_unit.end(); ++u) {
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if(units == NULL)
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@ -181,8 +186,6 @@ bool conditional_passed(const unit_map* units,
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//if the if statement requires we have a certain location, then
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//check for that.
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const vconfig::child_list& have_location = cond.get_children("have_location");
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tag_count += have_location.size();
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for(vconfig::child_list::const_iterator v = have_location.begin(); v != have_location.end(); ++v) {
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std::set<gamemap::location> res;
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wassert(game_map != NULL && units != NULL && status_ptr != NULL);
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@ -194,8 +197,6 @@ bool conditional_passed(const unit_map* units,
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//check against each variable statement to see if the variable
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//matches the conditions or not
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const vconfig::child_list& variables = cond.get_children("variable");
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tag_count += variables.size();
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for(vconfig::child_list::const_iterator var = variables.begin(); var != variables.end(); ++var) {
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const vconfig& values = *var;
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@ -250,10 +251,17 @@ bool conditional_passed(const unit_map* units,
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return false;
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}
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}
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bool matches = true; //so far, so good
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int or_count = 0;
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return true;
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}
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bool conditional_passed(const unit_map* units,
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const vconfig cond)
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{
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bool backwards_compat = utils::string_bool(cond["backwards_compat"],true);
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bool matches = internal_conditional_passed(units, cond, backwards_compat);
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//handle [and], [or], and [not] with in-order precedence
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int or_count = 0;
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config::all_children_iterator cond_i = cond.get_config().ordered_begin();
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config::all_children_iterator cond_end = cond.get_config().ordered_end();
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while(cond_i != cond_end)
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@ -265,25 +273,24 @@ bool conditional_passed(const unit_map* units,
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if(cond_name == "and")
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{
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matches = matches && conditional_passed(units, cond_filter);
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++tag_count;
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backwards_compat = false;
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}
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//handle [or]
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else if(cond_name == "or")
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{
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matches = matches || conditional_passed(units, cond_filter);
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++or_count;
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++tag_count;
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}
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//handle [not]
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else if(cond_name == "not")
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{
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matches = matches && !conditional_passed(units, cond_filter);
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++tag_count;
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backwards_compat = false;
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}
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++cond_i;
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}
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//check for deprecated [or] syntax
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if(matches && or_count > 1 && tag_count == or_count && cond.get_config().values.size() == 0)
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if(matches && or_count > 1 && backwards_compat)
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{
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lg::wml_error << "possible deprecated [or] syntax: now forcing re-interpretation\n";
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//for now we will re-interpret it according to the old rules
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@ -2312,14 +2319,13 @@ bool matches_special_filter(const config* cfg, const vconfig filter)
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if(!cfg) {
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return false;
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}
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bool matches = true;
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if(filter["weapon"] != "") {
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if(filter["weapon"] != (*cfg)["weapon"]) {
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return false;
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matches = false;
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}
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}
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bool matches = true; //so far, so good
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//handle [and], [or], and [not] with in-order precedence
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config::all_children_iterator cond_i = filter.get_config().ordered_begin();
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config::all_children_iterator cond_end = filter.get_config().ordered_end();
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63
src/unit.cpp
63
src/unit.cpp
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@ -714,13 +714,42 @@ bool unit::has_ability_by_id(const std::string& ability) const
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bool unit::matches_filter(const vconfig& cfg, const gamemap::location& loc, bool use_flat_tod) const
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{
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bool matches = true;
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if(loc.valid()) {
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wassert(units_ != NULL);
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scoped_xy_unit auto_store("this_unit", loc.x, loc.y, *units_);
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return internal_matches_filter(cfg, loc, use_flat_tod);
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matches = internal_matches_filter(cfg, loc, use_flat_tod);
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} else {
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//if loc is invalid, then this is a recall list unit (already been scoped)
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matches = internal_matches_filter(cfg, loc, use_flat_tod);
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}
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//if loc is invalid, then this is a recall list unit which should have already been scoped
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return internal_matches_filter(cfg, loc, use_flat_tod);
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//handle [and], [or], and [not] with in-order precedence
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config::all_children_iterator cond = cfg.get_config().ordered_begin();
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config::all_children_iterator cond_end = cfg.get_config().ordered_end();
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while(cond != cond_end)
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{
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const std::string& cond_name = *((*cond).first);
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const vconfig cond_filter(&(*((*cond).second)));
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//handle [and]
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if(cond_name == "and") {
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matches = matches && matches_filter(cond_filter,loc,use_flat_tod);
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}
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//handle [or]
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else if(cond_name == "or") {
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matches = matches || matches_filter(cond_filter,loc,use_flat_tod);
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}
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//handle [not]
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else if(cond_name == "not") {
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matches = matches && !matches_filter(cond_filter,loc,use_flat_tod);
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}
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++cond;
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}
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return matches;
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}
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bool unit::internal_matches_filter(const vconfig& cfg, const gamemap::location& loc, bool use_flat_tod) const
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@ -886,33 +915,7 @@ bool unit::internal_matches_filter(const vconfig& cfg, const gamemap::location&
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}
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}
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}
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bool matches = true; //so far, so good
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//handle [and], [or], and [not] with in-order precedence
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config::all_children_iterator cond = cfg.get_config().ordered_begin();
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config::all_children_iterator cond_end = cfg.get_config().ordered_end();
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while(cond != cond_end)
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{
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const std::string& cond_name = *((*cond).first);
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const vconfig cond_filter(&(*((*cond).second)));
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//handle [and]
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if(cond_name == "and") {
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matches = matches && internal_matches_filter(cond_filter,loc,use_flat_tod);
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}
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//handle [or]
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else if(cond_name == "or") {
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matches = matches || internal_matches_filter(cond_filter,loc,use_flat_tod);
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}
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//handle [not]
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else if(cond_name == "not") {
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matches = matches && !internal_matches_filter(cond_filter,loc,use_flat_tod);
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}
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++cond;
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}
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return matches;
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return true;
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}
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