Deprecate MESSAGE

This was deprecated once before because of wmllint issues, then reverted. I don't know whether
said wmllint issues still exist, but this time it's being deprecated because we no longer
wish to support this kind of macro.
This commit is contained in:
Charles Dang 2015-03-29 08:08:36 +11:00
parent d595c97fc0
commit 95d7bcdce6
2 changed files with 14 additions and 14 deletions

View file

@ -41,3 +41,17 @@ _"No gold carried over to the next scenario."#enddef
# Deprecated; use MISSILE_FRAME_FIREBALL_XY X_OFFSET Y_OFFSET instead
{MISSILE_FRAME_FIREBALL_XY 0 0}
#enddef
#define MESSAGE SPEAKER_ID IMAGE CAPTION_TEXT MESSAGE_TEXT
# Displays a text message spoken by SPEAKER_ID.
# Speaker can be any of: narrator, unit and second_unit
# For example, let's have the narrator, which looks like a faery
# express some feelings on the undead:
#! {MESSAGE narrator "units/elves-wood/shyde.png" _ "Faery" _ "Aarr! Them be undeadies! Loooks at them.."}
[message]
speaker={SPEAKER_ID}
message={MESSAGE_TEXT}
image={IMAGE}
caption={CAPTION_TEXT}
[/message]
#enddef

View file

@ -4,20 +4,6 @@
# These don't depend on any other macros. Please don't change this.
# ! in comments is used to generate HTML documentation; ignore it otherwise.
#define MESSAGE SPEAKER_ID IMAGE CAPTION_TEXT MESSAGE_TEXT
# Displays a text message spoken by SPEAKER_ID.
# Speaker can be any of: narrator, unit and second_unit
# For example, let's have the narrator, which looks like a faery
# express some feelings on the undead:
#! {MESSAGE narrator "units/elves-wood/shyde.png" _ "Faery" _ "Aarr! Them be undeadies! Loooks at them.."}
[message]
speaker={SPEAKER_ID}
message={MESSAGE_TEXT}
image={IMAGE}
caption={CAPTION_TEXT}
[/message]
#enddef
#define HIGHLIGHT_IMAGE X Y IMAGE BACKGROUND_VALUE
# Scrolls to the given location, blinks the given image in and out a few
# times, and then leaves the image in place. Use this to pinpoint an