More ON_DIFFICULTY magicks.
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1 changed files with 5 additions and 53 deletions
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@ -1425,23 +1425,7 @@
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[effect]
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apply_to=hitpoints
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#ifdef EASY
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increase=-25%
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#endif
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[/effect]
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[effect]
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apply_to=hitpoints
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#ifdef NORMAL
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increase=-30%
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#endif
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[/effect]
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[effect]
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apply_to=hitpoints
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#ifdef HARD
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increase=-35%
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#endif
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increase={ON_DIFFICULTY (-25%) (-30%) (-35%)}
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[/effect]
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[/object]
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@ -4012,15 +3996,7 @@
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[/unit]
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[unit]
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#ifdef EASY
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type=Cavalryman
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#endif
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#ifdef NORMAL
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type=Cavalier
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#endif
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#ifdef HARD
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type=Dragoon
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#endif
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type={ON_DIFFICULTY (Cavalryman) (Cavalier) (Dragoon)}
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name= _ "Human Escort"
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upkeep=free
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x=$loc_x
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@ -4029,15 +4005,7 @@
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[/unit]
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[unit]
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#ifdef EASY
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type=Cavalryman
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#endif
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#ifdef NORMAL
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type=Cavalier
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#endif
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#ifdef HARD
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type=Dragoon
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#endif
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type={ON_DIFFICULTY (Cavalryman) (Cavalier) (Dragoon)}
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name= _ "Human Escort"
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upkeep=free
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x=$loc_x
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@ -4046,15 +4014,7 @@
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[/unit]
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[unit]
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#ifdef EASY
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type=Spearman
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#endif
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#ifdef NORMAL
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type=Javelineer
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#endif
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#ifdef HARD
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type=Swordsman
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#endif
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type={ON_DIFFICULTY (Spearman) (Javelineer) (Swordsman)}
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name= _ "Human Escort"
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upkeep=free
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x=$loc_x
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@ -4063,15 +4023,7 @@
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[/unit]
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[unit]
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#ifdef EASY
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type=Spearman
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#endif
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#ifdef NORMAL
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type=Longbowman
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#endif
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#ifdef HARD
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type=Master Bowman
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#endif
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type={ON_DIFFICULTY (Spearman) (Longbowman) (Master Bowman)}
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name= _ "Human Escort"
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upkeep=free
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x=$loc_x
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