updated changelog
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18
changelog
18
changelog
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@ -1,5 +1,11 @@
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CVS HEAD:
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* polished and added new unit images and attack icons
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* merman village
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* swamp village
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* ice terrain
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* dirt and swamp transitions
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* new fog of war images
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* fading effect between daytime changes
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* made the 'Sword of Fire' shoot fireballs instead of lightning bolt
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* resting stacks with heal and cure
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* shortcut keys are displayed next to menu items
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@ -10,16 +16,24 @@ CVS HEAD:
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* added deleting units from recall list
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* added cave-based terrain generator
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* added fight calculations
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* added some statistics
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* added in-game statistics
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* random map generator enhanced
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* new units
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* Cockatrice
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* Yeti
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* General melee attack number of strikes increased by one
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* new scenarios for 'Heir to the Throne' campaign:
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* Return to Wesnoth
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* Valley of Statues
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* scenario balancing for 'Heir to the Throne' campaign:
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* Blackwater Port
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* Hasty Alliance
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* translations can specify font to use
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* added Bepa-Roman.ttf which has cyrillic characters
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* updated translations:
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* hungarian
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* added [store_gold] tag to WML
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* defenders will choose their weapons more intelligently
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* de-elvished Gryphon Rider description and set race to human
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* fixed minor glitch in tutorial id messages
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* fixed random map generator creating invalid small maps
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@ -27,8 +41,8 @@ CVS HEAD:
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* fixed units not getting resting if they ended turn with space
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* fixed enemies getting healed after loading, resting serialized in unit
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* fixed Merman Lord -> Triton in some scenarios
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* improved network protocol (breaks backward compatibility)
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* slacknoth now ignores an insignificant makefile error
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* added [store_gold] tag to WML
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Version 0.7:
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* added new sounds, unit images and attack icons
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