updated changelog

This commit is contained in:
Pauli Manninen 2004-03-28 14:16:09 +00:00
parent 32f82b57fc
commit 958fb7d116

View file

@ -1,5 +1,11 @@
CVS HEAD:
* polished and added new unit images and attack icons
* merman village
* swamp village
* ice terrain
* dirt and swamp transitions
* new fog of war images
* fading effect between daytime changes
* made the 'Sword of Fire' shoot fireballs instead of lightning bolt
* resting stacks with heal and cure
* shortcut keys are displayed next to menu items
@ -10,16 +16,24 @@ CVS HEAD:
* added deleting units from recall list
* added cave-based terrain generator
* added fight calculations
* added some statistics
* added in-game statistics
* random map generator enhanced
* new units
* Cockatrice
* Yeti
* General melee attack number of strikes increased by one
* new scenarios for 'Heir to the Throne' campaign:
* Return to Wesnoth
* Valley of Statues
* scenario balancing for 'Heir to the Throne' campaign:
* Blackwater Port
* Hasty Alliance
* translations can specify font to use
* added Bepa-Roman.ttf which has cyrillic characters
* updated translations:
* hungarian
* added [store_gold] tag to WML
* defenders will choose their weapons more intelligently
* de-elvished Gryphon Rider description and set race to human
* fixed minor glitch in tutorial id messages
* fixed random map generator creating invalid small maps
@ -27,8 +41,8 @@ CVS HEAD:
* fixed units not getting resting if they ended turn with space
* fixed enemies getting healed after loading, resting serialized in unit
* fixed Merman Lord -> Triton in some scenarios
* improved network protocol (breaks backward compatibility)
* slacknoth now ignores an insignificant makefile error
* added [store_gold] tag to WML
Version 0.7:
* added new sounds, unit images and attack icons