fixed changelog formatting to 80 chars per line
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2 changed files with 21 additions and 18 deletions
29
changelog
29
changelog
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@ -47,7 +47,8 @@ Version 1.13.0-dev:
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* Eras, mods, and options are now available for sp campaigns.
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* Fix sighted events firing too early in several scenarios. Fixes bug #22466
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* Use the new bigmaps for A Tale of Two Brothers, Delfadors Memoirs, The
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Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of Wesmere.
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Hammer of Thursagan, Northern Rebirth and the epilogue of Legend of
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Wesmere.
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* Descent into Darkness:
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* Fixed various issues with player and enemy gold and income in
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'Descent into Darkness'.
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@ -135,8 +136,10 @@ Version 1.13.0-dev:
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* When using the terrain description feature with a mixed terrain type, the
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game will autogenerate a formatted explanation of its best / worst movement
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/ defense properties.
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* Added automatic help entries for all eras, fulfilling Feature Request #22107
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* Fixed in-game help descriptions of default factions, using content from wiki
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* Added automatic help entries for all eras, fulfilling Feature Request
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#22107
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* Fixed in-game help descriptions of default factions, using content from
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wiki
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* Added automatically generated lists of races and alignments to the
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descriptions of factions
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* Autogenerated Time of Day Schedule section
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@ -479,18 +482,18 @@ Version 1.13.0-dev:
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* Fix Grand Knight image being distorted in the sidebar
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* Fix bug #22251: Map labels not appearing in mp
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* Fix bug: lobby sounds not all playing. This was fixed by adding a second
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dedicated channel for UI sounds, and moving the "Ready to start" sound to the
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turn bell channel.
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dedicated channel for UI sounds, and moving the "Ready to start" sound to
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the turn bell channel.
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* Bug fix: another instance of "overlapping messages", this time with the
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planning mode activiation hotkey
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* Fix bug #21400: Use unit 'image' with higher priority than 'image_icon' for
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animation frames with no specified image.
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* Fix bug #21400: Use unit 'image' with higher priority than 'image_icon'
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for animation frames with no specified image.
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* New filesystem implementation based on boost filesystem
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* Added "--noaddons" command-line argument, prevents any add-ons from being
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loaded.
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* Added "--render-image" command-line argument, similar to --screenshot, but
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instead of a map, it takes a wesnoth imagepath and generates at bitmap with the
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filters applied.
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instead of a map, it takes a wesnoth imagepath and generates at bitmap
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with the filters applied.
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* New gettext implementation based on boost locale. This raises min boost
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requirement to 1.48, and adds a new dep (locale, filesystem was also added
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above)
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@ -498,13 +501,13 @@ Version 1.13.0-dev:
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sourceforge)
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* Now may save screenshots and other images as pngs, using SDL_SavePNG lib
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(from github)
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* Image path function ~XBRZ added, taking one argument, the scaling factor. A
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number 1-5.
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* Image path function ~XBRZ added, taking one argument, the scaling factor.
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A number 1-5.
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* Image path function ~SCALE_SHARP added, analogous to ~SCALE but using
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nearest neighbor algo.
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* Image path function ~PlOT_ALPHA added. Takes no arguments, plots the alpha
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channel in greyscale. Mainly useful for diagnostics of other ipf combinations,
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or debugging the engine itself.
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channel in greyscale. Mainly useful for diagnostics of other ipf
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combinations, or debugging the engine itself.
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* Image path function ~WIPE_ALPHA added. Again mainly useful for diagnostics.
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* New RNG implementation using boost::mt19937, and boost::random_device for
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seeds. The boost random library is now a build requirement.
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@ -135,12 +135,12 @@ Version 1.13.0-dev:
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* Default to classic minimap terrain representation (satellite view).
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* Added trait list with links to the help page for units
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* In the help page for a units, if a unit has "terrain defense caps" (like
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cavalry on forests), a "Defense Capped" column is added to the terrain modifiers
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table, showing which terrains have a cap in place. A link to an explanation of
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this behavior elsewhere in the help is given.
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cavalry on forests), a "Defense Capped" column is added to the terrain
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modifiers table, showing which terrains have a cap in place. A link to an
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explanation of this behavior elsewhere in the help is given.
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* When using the terrain description feature with a mixed terrain type, the
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game will autogenerate a formatted explanation of its best / worst movement /
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defense properties.
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game will autogenerate a formatted explanation of its best/worst
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movement/defense properties.
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* Autogenerate help pages for all eras and factions.
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* Help pages for a faction autogenerates a list of races and alignments that
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appear in that faction.
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