SotBE S12: make second enemy leader passive as well

So that he doesn't rush out and gets killed by the AI ally too easily.
This commit is contained in:
mattsc 2013-11-13 12:56:37 -08:00
parent 6f4087ebc4
commit 95084c9864

View file

@ -107,6 +107,10 @@
team_name=villains
user_team_name=_"Villains"
{GOLD 200 250 300}
[ai]
passive_leader=yes
[/ai]
{FLAG_VARIANT loyalist}
[/side]