Update changelog
* Merge the two entries about map_file for scenario editor .cfg files. * Add my changes for 1.15.4. * Fix some typos.
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changelog.md
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changelog.md
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* Updated translations: British English, Chinese (Simplified), Chinese (Traditional),
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Czech, Esperanto, French, Hungarian, Italian, Japanese, Polish, Portuguese (Brazil),
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Russian, Spanish, Swedish, Turkish.
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* Removed the l10n-track file, which was a mechanism for marking translated images as out-of-date.
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### Lua API
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* New wesnoth.get_max_liminal_bonus function.
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* New wesnoth.colors table to get information about colors.
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* Improve appearance of the Logging Options dialog and add a search box.
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### WML engine
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* [advancefrom] is now deprecated, use [modify_unit_type] instead.
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* scenarios generated via the map editor can now be used via map_file
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in [scenario].
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* The .cfg files generated by the scenario editor can now be loaded with
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`[scenario]map_file=`, previously they had to be loaded via preprocessor include.
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* The student, attacker and defender variables can now be used in
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formulas in abilities.
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* Units no longer get healed when recalled (they still get healed
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at the end of the scenario).
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* map_file= now supports .cfg fiels generated by teh scenario editor.
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* The engine now ignores global tags set by add-ons that are not used in
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the current game.
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### Miscellaneous and bug fixes
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* Fix floating label duration being measured in 'frames', it is now
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measured in milliseconds.
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* Added unit type variation selection to the debug mode Create Unit dialog (PR #4986).
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* Removed the Python2 versions of tools.
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* Removed the Python2 versions of tools with Python3 versions.
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* Removed the rmtrans plugin for Gimp, as it was Python2 and seems to be unused.
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* {HEAL_UNIT} does no longer set the variable heal_amount. If needed, [heal_unit] can be used instead.
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* Added new modify_unit tags to schema validation.
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* Fix rare oos errors caused by move_unit_fake
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* Fix crash on invalid music files.
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* Fix crash when readong .mo files with nonacii
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characters on windows.
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* Fix crash when reading .mo files with non-ascii characters on windows.
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* Fix crash in the MP Create Game dialog when a map has an unknown tile.
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* Improve the in-game help's topic about dealing with losses.
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* Add a comment at the start of any .cfg file created by the scenario editor,
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warning against manually editing such files.
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## Version 1.15.3
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### AI
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