Update changelog

* Merge the two entries about map_file for scenario editor .cfg files.
* Add my changes for 1.15.4.
* Fix some typos.
This commit is contained in:
Steve Cotton 2020-08-19 16:05:56 +02:00
parent ba690adc41
commit 94bc07c0c1

View file

@ -22,6 +22,7 @@
* Updated translations: British English, Chinese (Simplified), Chinese (Traditional),
Czech, Esperanto, French, Hungarian, Italian, Japanese, Polish, Portuguese (Brazil),
Russian, Spanish, Swedish, Turkish.
* Removed the l10n-track file, which was a mechanism for marking translated images as out-of-date.
### Lua API
* New wesnoth.get_max_liminal_bonus function.
* New wesnoth.colors table to get information about colors.
@ -50,13 +51,12 @@
* Improve appearance of the Logging Options dialog and add a search box.
### WML engine
* [advancefrom] is now deprecated, use [modify_unit_type] instead.
* scenarios generated via the map editor can now be used via map_file
in [scenario].
* The .cfg files generated by the scenario editor can now be loaded with
`[scenario]map_file=`, previously they had to be loaded via preprocessor include.
* The student, attacker and defender variables can now be used in
formulas in abilities.
* Units no longer get healed when recalled (they still get healed
at the end of the scenario).
* map_file= now supports .cfg fiels generated by teh scenario editor.
* The engine now ignores global tags set by add-ons that are not used in
the current game.
### Miscellaneous and bug fixes
@ -65,13 +65,17 @@
* Fix floating label duration being measured in 'frames', it is now
measured in milliseconds.
* Added unit type variation selection to the debug mode Create Unit dialog (PR #4986).
* Removed the Python2 versions of tools.
* Removed the Python2 versions of tools with Python3 versions.
* Removed the rmtrans plugin for Gimp, as it was Python2 and seems to be unused.
* {HEAL_UNIT} does no longer set the variable heal_amount. If needed, [heal_unit] can be used instead.
* Added new modify_unit tags to schema validation.
* Fix rare oos errors caused by move_unit_fake
* Fix crash on invalid music files.
* Fix crash when readong .mo files with nonacii
characters on windows.
* Fix crash when reading .mo files with non-ascii characters on windows.
* Fix crash in the MP Create Game dialog when a map has an unknown tile.
* Improve the in-game help's topic about dealing with losses.
* Add a comment at the start of any .cfg file created by the scenario editor,
warning against manually editing such files.
## Version 1.15.3
### AI