Uncommented and applied some old pofix conversions.
This commit is contained in:
parent
f4fd1eeaca
commit
94a7a641c9
108 changed files with 548 additions and 549 deletions
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@ -2550,7 +2550,7 @@
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[/about]
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[about]
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title = _"RACV's Translation" # wmllint: no spellcheck
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title = _"RACV’s Translation" # wmllint: no spellcheck
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[entry]
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name = "Mario Rodríguez (Mavorte)"
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[/entry]
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@ -211,7 +211,7 @@ Units not only cost gold to Recruit or Recall, they also require money to suppor
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[topic]
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id=movement
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title= _ "Movement"
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text="<img>src=help/moving1.png align=left float=yes</img>" + "<img>src=help/moving2.png align=left float=yes</img>" + _ "Movement in <italic>text='Battle for Wesnoth'</italic> is simple. Click on the unit you wish to move to select it, then click on the hex you wish to move it to. When a unit is selected, everywhere it can move this turn will be highlighted, and all other hexes on the map are made dull. Mousing over a highlighted hex shows the defense rating the unit would have if you moved it to that hex. Mousing over a dull hex will also show the number of turns required to reach it, and clicking will cause the unit to move towards it by the fastest route over this and subsequent turns. If you don't use up all of a unit’s movement when you first move a unit, you may move it again. This is useful when having two units switch places. Attacking with a unit will use up its movement. Ending a move in a village you don't already own will also use up a unit’s movement, but will still allow it to attack." + _"
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text="<img>src=help/moving1.png align=left float=yes</img>" + "<img>src=help/moving2.png align=left float=yes</img>" + _ "Movement in <italic>text='Battle for Wesnoth'</italic> is simple. Click on the unit you wish to move to select it, then click on the hex you wish to move it to. When a unit is selected, everywhere it can move this turn will be highlighted, and all other hexes on the map are made dull. Mousing over a highlighted hex shows the defense rating the unit would have if you moved it to that hex. Mousing over a dull hex will also show the number of turns required to reach it, and clicking will cause the unit to move towards it by the fastest route over this and subsequent turns. If you don’t use up all of a unit’s movement when you first move a unit, you may move it again. This is useful when having two units switch places. Attacking with a unit will use up its movement. Ending a move in a village you don’t already own will also use up a unit’s movement, but will still allow it to attack." + _"
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Each unit has a certain number of movement points which are used up when moving into a new hex, depending on the Terrain of that particular hex. For instance, grassland nearly always costs 1 movement point to enter. Exactly how many movement points are spent entering a hex depends on the unit type — in forest, elvish units only spend 1 movement point, most human and orc units spend 2, while horsemen spend 3. You can learn how many movement points a unit requires to enter a certain terrain type by right-clicking on it, selecting Unit Description, and then looking at <italic>text='Terrain Modifiers'</italic>." + _"
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@ -378,7 +378,7 @@ Intelligent units are very useful at the beginning of a campaign as they can adv
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title= _"Quick"
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text= _"Quick units have 1 extra movement point, but 5% less HP than usual." + _"
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Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the Quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, Quick units aren't quite as tough as units without this trait and are subsequently less good at holding contested positions."
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Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the Quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, Quick units aren’t quite as tough as units without this trait and are subsequently less good at holding contested positions."
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[/topic]
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[topic]
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@ -406,7 +406,7 @@ While useful for any close-combat unit, Strong is most effective for units who h
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[topic]
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id=traits_loyal
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title= _"Loyal"
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text= _"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." + _"
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text= _"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." + _"
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During campaigns, certain units may opt to join the player’s forces of their own volition. These units are marked with the Loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
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[/topic]
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@ -414,7 +414,7 @@ During campaigns, certain units may opt to join the player’s forces of their o
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[topic]
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id=traits_undead
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title= _"trait^Undead" # wmllint: no spellcheck
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text= _"Undead units are immune to poison, also drain and plague doesn't work on them." + _"
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text= _"Undead units are immune to poison, also drain and plague doesn’t work on them." + _"
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Undead units generally have 'Undead' as their only trait. Since Undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
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[/topic]
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@ -422,9 +422,9 @@ Undead units generally have 'Undead' as their only trait. Since Undead units are
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[topic]
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id=traits_mechanical
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title= _"trait^Mechanical" # wmllint: no spellcheck
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text= _"Mechanical units are immune to poison, also drain and plague doesn't work on them." + _"
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text= _"Mechanical units are immune to poison, also drain and plague doesn’t work on them." + _"
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Mechanical units generally have 'Mechanical' as their only trait. Since mechanical units don't really have life, drain, poison and plague has no effect upon them."
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Mechanical units generally have 'Mechanical' as their only trait. Since mechanical units don’t really have life, drain, poison and plague has no effect upon them."
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[/topic]
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[topic]
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@ -2289,7 +2289,7 @@ msgstr ""
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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@ -2284,7 +2284,7 @@ msgstr ""
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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@ -2295,7 +2295,7 @@ msgstr ""
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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@ -2262,7 +2262,7 @@ msgstr ""
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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@ -2272,7 +2272,7 @@ msgstr ""
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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@ -2238,7 +2238,7 @@ msgstr "Pozorovatelé zakázáni"
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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"Zahájena soukromá konverzace s $name|. Pokud si nepřejete přijímat od tohoto "
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@ -2294,7 +2294,7 @@ msgstr ""
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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@ -2229,7 +2229,7 @@ msgstr "Beobachter nicht zugelassen"
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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"Private Nachrichtensitzung mit $name gestartet. Wenn Ihr von diesem Benutzer "
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@ -2283,7 +2283,7 @@ msgstr ""
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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@ -2204,7 +2204,7 @@ msgstr "𐑩𐑚𐑟𐑻𐑝𐑼𐑟 𐑯𐑪𐑑 𐑩𐑤𐑬𐑛"
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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"𐑢𐑦𐑕𐑐𐑻 𐑕𐑧𐑖𐑩𐑯 𐑢𐑦𐑞 $name 𐑕𐑑𐑸𐑑𐑩𐑛. 𐑦𐑓 𐑿 𐑛𐑴𐑯𐑑 𐑢𐑪𐑯𐑑 𐑑 𐑮𐑦𐑕𐑰𐑝 𐑥𐑧𐑕𐑦𐑡𐑩𐑟 𐑓𐑮𐑪𐑥 𐑞𐑦𐑕 𐑿𐑟𐑼, "
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@ -2206,10 +2206,10 @@ msgstr "Observers not allowed"
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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#: src/gui/dialogs/lobby_main.cpp:1118
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@ -2290,7 +2290,7 @@ msgstr ""
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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@ -2244,7 +2244,7 @@ msgstr "No se permiten observadores"
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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"Ha empezado una sesión de susurros con $name. Si no quiere recibir mensajes "
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@ -2211,7 +2211,7 @@ msgstr "Vaatlejad keelatud"
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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"Alustasid sosistamist kasutajaga $name. Kui soovid selle kasutaja sõnumeid "
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@ -2290,7 +2290,7 @@ msgstr ""
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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@ -2209,7 +2209,7 @@ msgstr "Tarkkailijat estetty"
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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"Yksityistila henkilön $name kanssa aloitettu. Jos et halua vastaanottaa "
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@ -2223,7 +2223,7 @@ msgstr "Observateurs interdits"
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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"Une conversation privée avec $name a débuté. Si vous ne voulez pas recevoir "
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@ -2186,7 +2186,7 @@ msgstr ""
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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@ -2250,7 +2250,7 @@ msgstr "Non se permiten os observadores"
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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"Iniciouse unha conversa privada con $name. Se non queres recibir mensaxes "
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@ -2208,7 +2208,7 @@ msgstr "צופים לא אופשרו"
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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"סדרת לחישות עם $name התחילה. עם אתה לא רוצה לקבל הודעות מהמשתמש הזה, הקש /"
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@ -2188,7 +2188,7 @@ msgstr ""
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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@ -2236,7 +2236,7 @@ msgstr "Megfigyelés letiltva"
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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"Sugdolózás kezdődött ezzel a felhasználóval: $name. Ha mégsem szeretnél "
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@ -2214,7 +2214,7 @@ msgstr "Para Pengamat tidak diijinkan"
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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"Sesi bisikan dengan $name dimulai.jika anda tidak menginginkan menerima "
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@ -2256,7 +2256,7 @@ msgstr ""
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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@ -2225,7 +2225,7 @@ msgstr "Osservatori non ammessi"
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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"Iniziata una sessione bisbigliata con $name. Se non vuoi ricevere messaggi "
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@ -2216,7 +2216,7 @@ msgstr "観戦不許可"
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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"$name とのささやきセッションが開始されました。もしこのユーザーからのメッセー"
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@ -2281,7 +2281,7 @@ msgstr ""
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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@ -2281,7 +2281,7 @@ msgstr "Spectatores inconcessi"
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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@ -2206,7 +2206,7 @@ msgstr "Stebėtojai neleidžiami"
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#: src/gui/dialogs/lobby_main.cpp:1112
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msgid ""
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"Whisper session with $name started. If you don't want to receive messages "
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"Whisper session with $name started. If you don’t want to receive messages "
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"from this user, type /ignore $name\n"
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msgstr ""
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@ -2212,7 +2212,7 @@ msgstr "Vērotāji nav atļauti"
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#: src/gui/dialogs/lobby_main.cpp:1112
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||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
"Čukstēšanas sesija ar $name sākta. Ja nevēlaties saņemt ziņas no šī "
|
||||
|
|
|
@ -2186,7 +2186,7 @@ msgstr ""
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2186,7 +2186,7 @@ msgstr ""
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2253,7 +2253,7 @@ msgstr ""
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2244,7 +2244,7 @@ msgstr "Observators niet toegestaan"
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2225,7 +2225,7 @@ msgstr "Obserwatorzy niedopuszczani"
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
"Nawiązano sesję wiadomości szeptanych z użytkownikiem $name. Jeśli nie "
|
||||
|
|
|
@ -2286,7 +2286,7 @@ msgstr ""
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2291,7 +2291,7 @@ msgstr ""
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2289,7 +2289,7 @@ msgstr ""
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2204,7 +2204,7 @@ msgstr ""
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2225,7 +2225,7 @@ msgstr "Наблюдение запрещено"
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
"Открылся приватный чат с $name. Если Вы не хотите получать сообщения от "
|
||||
|
|
|
@ -2208,7 +2208,7 @@ msgstr "Diváci nie sú povolení"
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
"Šepkanie s hráčom $name spustené. Ak nechceš ďalej dostávať správy od tohto "
|
||||
|
|
|
@ -2304,7 +2304,7 @@ msgstr ""
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2220,7 +2220,7 @@ msgstr "Посматрачи нису дозвољени"
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
"Започета сесија шаптања за $name|. Ако не желите да примате поруке овог "
|
||||
|
|
|
@ -2220,7 +2220,7 @@ msgstr "Посматрачи нису дозвољени"
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
"Започета сесија шаптања за $name|. Ако не желите да примате поруке овог "
|
||||
|
|
|
@ -2222,7 +2222,7 @@ msgstr "Posmatrači nisu dozvoljeni"
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
"Započeta sesija šaptanja za $name|. Ako ne želite da primate poruke ovog "
|
||||
|
|
|
@ -2221,7 +2221,7 @@ msgstr "Posmatrači nisu dozvoljeni"
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
"Započeta sesija šaptanja za $name|. Ako ne želite da primate poruke ovog "
|
||||
|
|
|
@ -2264,7 +2264,7 @@ msgstr ""
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2274,7 +2274,7 @@ msgstr ""
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2262,7 +2262,7 @@ msgstr ""
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -2207,7 +2207,7 @@ msgstr "Không cho phép người quan sát"
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
"Phiên thì thầm với $name đã khởi chạy. Nếu bạn không muốn nhận tin nhắn từ "
|
||||
|
|
|
@ -2204,7 +2204,7 @@ msgstr "不允许观察"
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
"和$name的私人聊天开始。如果你不希望接收来自该用户的消息,请输入 /ignore "
|
||||
|
|
|
@ -2250,7 +2250,7 @@ msgstr ""
|
|||
|
||||
#: src/gui/dialogs/lobby_main.cpp:1112
|
||||
msgid ""
|
||||
"Whisper session with $name started. If you don't want to receive messages "
|
||||
"Whisper session with $name started. If you don’t want to receive messages "
|
||||
"from this user, type /ignore $name\n"
|
||||
msgstr ""
|
||||
|
||||
|
|
|
@ -747,7 +747,7 @@ msgstr "+Sjinese Vertaling"
|
|||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
#, fuzzy
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "+Sjinese Vertaling"
|
||||
|
||||
#. [about]
|
||||
|
@ -1199,10 +1199,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Skuiwe in Stryd om Westoth is eenvoudig. Kliek op die eenheid wat jy wil "
|
||||
|
@ -2035,7 +2035,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2128,7 +2128,7 @@ msgstr "Lojaal"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2168,7 +2168,7 @@ msgstr "Wandelende dooies"
|
|||
#: data/core/help.cfg:417
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr "Wandelende dooie eenhede is immuun teen gif."
|
||||
|
||||
|
@ -2199,7 +2199,7 @@ msgstr ""
|
|||
#: data/core/help.cfg:425
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr "Wandelende dooie eenhede is immuun teen gif."
|
||||
|
||||
|
@ -2209,7 +2209,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -9136,7 +9136,7 @@ msgid "Color"
|
|||
msgstr "Kleur"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Ek is Gereed"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -619,7 +619,7 @@ msgstr ""
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr ""
|
||||
|
||||
#. [about]
|
||||
|
@ -968,10 +968,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1532,7 +1532,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -1600,7 +1600,7 @@ msgstr ""
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -1626,7 +1626,7 @@ msgstr ""
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1649,7 +1649,7 @@ msgstr ""
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1659,7 +1659,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -7857,7 +7857,7 @@ msgid "Color"
|
|||
msgstr ""
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr ""
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -705,7 +705,7 @@ msgstr "Превод на китайски"
|
|||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
#, fuzzy
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Превод на китайски"
|
||||
|
||||
#. [about]
|
||||
|
@ -1159,10 +1159,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Движението в Битката за Уеснот е просто: Изберете единицата която искате да "
|
||||
|
@ -2022,7 +2022,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2118,7 +2118,7 @@ msgstr "Лоялен"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2156,7 +2156,7 @@ msgstr "Немъртъв"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Немъртвите единици имат имунитет срещу отровата, не могат да бъдат поразени "
|
||||
|
@ -2187,7 +2187,7 @@ msgstr "Механични"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Механичните единици имат имунитет срещу отровата, не могат да бъдат поразени "
|
||||
|
@ -2199,7 +2199,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9266,7 +9266,7 @@ msgid "Color"
|
|||
msgstr "Цвят"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Готов съм"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -689,7 +689,7 @@ msgstr "Traducció al xinès"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Traducció a l'idioma de la RACV"
|
||||
|
||||
#. [about]
|
||||
|
@ -1142,10 +1142,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"El moviment a Batalla per Wesnoth és simple. Cliqueu sobre la unitat que "
|
||||
|
@ -1974,7 +1974,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2067,7 +2067,7 @@ msgstr "Lleialtat"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2106,7 +2106,7 @@ msgstr "No mort"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Les unitats no mortes són immunes al verí, i tampoc els afecten les "
|
||||
|
@ -2137,7 +2137,7 @@ msgstr "Mecànic"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Les unitats mecàniques són immunes al verí, i tampoc els afecten les "
|
||||
|
@ -2149,7 +2149,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -9388,7 +9388,7 @@ msgid "Color"
|
|||
msgstr "Color"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Estic preparat"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -687,7 +687,7 @@ msgstr "Traducció al xinès"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Traducció a l'idioma de la RACV"
|
||||
|
||||
#. [about]
|
||||
|
@ -1140,10 +1140,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"El moviment a Batalla per Wesnoth és simple. Cliqueu sobre la unitat que "
|
||||
|
@ -1970,7 +1970,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2062,7 +2062,7 @@ msgstr "Lleialtat"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2100,7 +2100,7 @@ msgstr "No mort"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Les unitats no mortes són immunes al verí, i tampoc els afecten les "
|
||||
|
@ -2131,7 +2131,7 @@ msgstr "Mecànic"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Les unitats mecàniques són immunes al verí, i tampoc els afecten les "
|
||||
|
@ -2143,7 +2143,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -9365,7 +9365,7 @@ msgid "Color"
|
|||
msgstr "Color"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Estic preparat"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -689,7 +689,7 @@ msgstr "Vietnamský překlad"
|
|||
# Každopádně RACV představuje zkratku instituce, proto tato forma.
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Překlad RACV"
|
||||
|
||||
#. [about]
|
||||
|
@ -1142,10 +1142,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Pohyb je v Bitvě o Wesnoth velmi jednoduchý. Pro vybrání jednotky na ni "
|
||||
|
@ -1971,7 +1971,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2064,7 +2064,7 @@ msgstr "Věrný"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2101,7 +2101,7 @@ msgstr "Nemrtví"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Nemrtvé jednotky jsou imunní vůči jedům; také na ně nemá vliv vysátí a "
|
||||
|
@ -2132,7 +2132,7 @@ msgstr "Stroje"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr "Stroje jsou imunní vůči jedům; také na ně nemá vliv vysátí a nákaza."
|
||||
|
||||
|
@ -2142,7 +2142,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9754,7 +9754,7 @@ msgid "Color"
|
|||
msgstr "Barva"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Můžeme začít"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -684,8 +684,8 @@ msgstr "Kinesisk oversættelse"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgstr "RACV's oversættelse"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "RACV’s oversættelse"
|
||||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2560
|
||||
|
@ -1146,10 +1146,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Bevægelse af enheder i Kampen om Wesnoth er simpel. Klik på en enhed for at "
|
||||
|
@ -1976,7 +1976,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2069,7 +2069,7 @@ msgstr "Loyal"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2107,7 +2107,7 @@ msgstr "Udød"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Udøde enheder er immune overfor gift, bloddræning og pest virker heller ikke "
|
||||
|
@ -2138,7 +2138,7 @@ msgstr "Mekaniske"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Mekaniske enheder er immune overfor gift, bloddræning og pest virker heller "
|
||||
|
@ -2150,7 +2150,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9819,7 +9819,7 @@ msgid "Color"
|
|||
msgstr "Farve"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Jeg er klar"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -687,7 +687,7 @@ msgstr "Vietnamesische Übersetzung"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Valenzianische (nach der RACV) Übersetzung"
|
||||
|
||||
#. [about]
|
||||
|
@ -1162,10 +1162,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Das Bewegen von Einheiten in Battle for Wesnoth ist einfach: Klickt zuerst "
|
||||
|
@ -2025,7 +2025,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2117,7 +2117,7 @@ msgstr "Loyal"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2155,7 +2155,7 @@ msgstr "Untot"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Untote Einheiten sind immun gegen Gift. Lebensentzug und untote Plage haben "
|
||||
|
@ -2186,7 +2186,7 @@ msgstr "Mechanisch"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Kriegsgeräte werden durch Gift, Lebensentzug und Untote Plage nicht "
|
||||
|
@ -2198,7 +2198,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -10016,7 +10016,7 @@ msgid "Color"
|
|||
msgstr "Farbe"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Ich bin bereit"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -813,7 +813,7 @@ msgstr "Κινέζικη Μετάφραση"
|
|||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
#, fuzzy
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Κινέζικη Μετάφραση"
|
||||
|
||||
#. [about]
|
||||
|
@ -1236,10 +1236,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1928,7 +1928,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2020,7 +2020,7 @@ msgstr "Νομοταγής"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2060,7 +2060,7 @@ msgstr ""
|
|||
#: data/core/help.cfg:417
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr "Οι Ζωντανές-Νεκρές μονάδες δέν μπορούν να δηλητηριαστούν. "
|
||||
|
||||
|
@ -2091,7 +2091,7 @@ msgstr ""
|
|||
#: data/core/help.cfg:425
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr "Οι Ζωντανές-Νεκρές μονάδες δέν μπορούν να δηλητηριαστούν. "
|
||||
|
||||
|
@ -2101,7 +2101,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -8762,7 +8762,7 @@ msgid "Color"
|
|||
msgstr "Χρώμα"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Είμαι έτοιμος"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -677,8 +677,8 @@ msgstr "𐑝𐑰𐑧𐑑𐑯𐑭𐑥𐑰𐑕 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgstr "RACV's 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "RACV’s 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯"
|
||||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2560
|
||||
|
@ -1123,10 +1123,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"𐑥𐑵𐑝𐑥𐑩𐑯𐑑 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤 𐑓𐑹 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑦𐑟 𐑕𐑦𐑥𐑐𐑩𐑤. 𐑒𐑤𐑦𐑒 𐑪𐑯 𐑞 𐑿𐑯𐑦𐑑 𐑿 𐑢𐑦𐑖 𐑑 𐑥𐑵𐑝 𐑑 𐑕𐑩𐑤𐑧𐑒𐑑 "
|
||||
|
@ -1915,7 +1915,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2005,7 +2005,7 @@ msgstr "𐑤𐑶𐑩𐑤"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2040,7 +2040,7 @@ msgstr "𐑳𐑯𐑛𐑧𐑛"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr "𐑳𐑯𐑛𐑧𐑛 𐑿𐑯𐑦𐑑𐑕 𐑸 𐑦𐑥𐑿𐑯 𐑑 𐑐𐑶𐑟𐑩𐑯, 𐑷𐑤𐑕𐑴 𐑛𐑮𐑱𐑯 𐑯 𐑐𐑤𐑱𐑜 𐑛𐑳𐑟𐑯𐑑 𐑢𐑻𐑒 𐑪𐑯 𐑞𐑧𐑥."
|
||||
|
||||
|
@ -2068,7 +2068,7 @@ msgstr "𐑥𐑩𐑒𐑨𐑯𐑦𐑒𐑩𐑤"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr "𐑥𐑩𐑒𐑨𐑯𐑦𐑒𐑩𐑤 𐑿𐑯𐑦𐑑𐑕 𐑸 𐑦𐑥𐑿𐑯 𐑑 𐑐𐑶𐑟𐑩𐑯, 𐑷𐑤𐑕𐑴 𐑛𐑮𐑱𐑯 𐑯 𐑐𐑤𐑱𐑜 𐑛𐑳𐑟𐑯𐑑 𐑢𐑻𐑒 𐑪𐑯 𐑞𐑧𐑥."
|
||||
|
||||
|
@ -2078,7 +2078,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9538,7 +9538,7 @@ msgid "Color"
|
|||
msgstr "𐑒𐑳𐑤𐑼"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "𐑲'𐑧𐑥 𐑮𐑧𐑛𐑦"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -676,8 +676,8 @@ msgstr "Vietnamese Translation"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgstr "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "RACV’s Translation"
|
||||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2560
|
||||
|
@ -1132,10 +1132,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Movement in Battle for Wesnoth is simple. Click on the unit you wish to move "
|
||||
|
@ -1145,10 +1145,10 @@ msgstr ""
|
|||
"the defence rating the unit would have if you moved it to that hex. Mousing "
|
||||
"over a dull hex will also show the number of turns required to reach it, and "
|
||||
"clicking will cause the unit to move towards it by the fastest route over "
|
||||
"this and subsequent turns. If you don't use up all of a unit’s movement when "
|
||||
"this and subsequent turns. If you don’t use up all of a unit’s movement when "
|
||||
"you first move a unit, you may move it again. This is useful when having two "
|
||||
"units switch places. Attacking with a unit will use up its movement. Ending "
|
||||
"a move in a village you don't already own will also use up a unit’s "
|
||||
"a move in a village you don’t already own will also use up a unit’s "
|
||||
"movement, but will still allow it to attack."
|
||||
|
||||
#. [topic]: id=movement
|
||||
|
@ -1951,7 +1951,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -1960,7 +1960,7 @@ msgstr ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
|
||||
|
@ -2042,11 +2042,11 @@ msgstr "Loyal"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
|
||||
|
@ -2079,10 +2079,10 @@ msgstr "Undead"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
|
||||
#. [topic]: id=traits_undead
|
||||
|
@ -2110,10 +2110,10 @@ msgstr "Mechanical"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
|
||||
#. [topic]: id=traits_mechanical
|
||||
|
@ -2122,13 +2122,13 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
|
||||
#. [topic]: id=traits_dextrous
|
||||
|
@ -9714,8 +9714,8 @@ msgid "Color"
|
|||
msgstr "Colour"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgstr "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "I’m Ready"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
#, fuzzy
|
||||
|
|
|
@ -699,7 +699,7 @@ msgstr "Ĉina traduko"
|
|||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
#, fuzzy
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Ĉina traduko"
|
||||
|
||||
#. [about]
|
||||
|
@ -1144,10 +1144,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Moviĝo en la ludo Batalo por Vesnot estas simpla: Klaku sur la milit-unuo, "
|
||||
|
@ -2055,7 +2055,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2154,7 +2154,7 @@ msgstr "Fidela"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2194,7 +2194,7 @@ msgstr "Nemortinta"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr "Nemortintaj unuoj rezistas venenon, elsuĉon kaj plagon."
|
||||
|
||||
|
@ -2222,7 +2222,7 @@ msgstr "Mekanika"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -2232,7 +2232,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -9323,7 +9323,7 @@ msgid "Color"
|
|||
msgstr "Koloro"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Mi pretas"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -693,7 +693,7 @@ msgstr "Traducción al vietnamita"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Traducción RACV"
|
||||
|
||||
#. [about]
|
||||
|
@ -1164,10 +1164,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"El movimiento en La Batalla por Wesnoth es simple. Seleccione con el ratón "
|
||||
|
@ -2019,7 +2019,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2114,7 +2114,7 @@ msgstr "Leal"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2152,7 +2152,7 @@ msgstr "No muerto"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Las unidades no muertas son inmunes al veneno, además tampoco funcionan en "
|
||||
|
@ -2184,7 +2184,7 @@ msgstr "Mecánicos"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Las unidades mecánicas son inmunes al veneno, además tampoco funcionan en "
|
||||
|
@ -2196,7 +2196,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9948,7 +9948,7 @@ msgid "Color"
|
|||
msgstr "Color"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Estoy listo"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -676,7 +676,7 @@ msgstr "Vietnamikeelne tõlge"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "RACV tõlge"
|
||||
|
||||
#. [about]
|
||||
|
@ -1126,10 +1126,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Liikumine on Wesnothi Lahingus lihtne. Klõpsa liigutatavale üksusele, "
|
||||
|
@ -1930,7 +1930,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2022,7 +2022,7 @@ msgstr "Ustav"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2057,7 +2057,7 @@ msgstr "Kooljas"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Kooljad on immuunsed mürgi suhtes, neid ei mõjuta ka kurnamine ega "
|
||||
|
@ -2087,7 +2087,7 @@ msgstr "Masin"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Masinad on immuunsed mürgi suhtes, neid ei mõjuta ka kurnamine ega "
|
||||
|
@ -2099,7 +2099,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9581,7 +9581,7 @@ msgid "Color"
|
|||
msgstr "Värv"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Olen valmis"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -705,7 +705,7 @@ msgstr "+Txinera Itzulpena"
|
|||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
#, fuzzy
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "+Txinera Itzulpena"
|
||||
|
||||
#. [about]
|
||||
|
@ -1063,10 +1063,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1678,7 +1678,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -1746,7 +1746,7 @@ msgstr "Leiala"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -1773,7 +1773,7 @@ msgstr "Ez Hilak"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1796,7 +1796,7 @@ msgstr ""
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1806,7 +1806,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -8360,7 +8360,7 @@ msgid "Color"
|
|||
msgstr "Kolorea"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Prest Nago"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -675,7 +675,7 @@ msgstr "Vietnaminkielinen käännös"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "RACV:n käännös"
|
||||
|
||||
#. [about]
|
||||
|
@ -1139,10 +1139,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Liikkuminen pelissä on helppoa: yksinkertaisesti klikkaa yksikköä, jonka "
|
||||
|
@ -1970,7 +1970,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2064,7 +2064,7 @@ msgstr "uskollinen"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2100,7 +2100,7 @@ msgstr "epäkuollut"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Epäkuolleet yksiköt ovat immuuneja myrkylle. Myös elämänimu ja rutto ovat "
|
||||
|
@ -2131,7 +2131,7 @@ msgstr "mekaaninen"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Mekaaniset yksiköt ovat immuuneja myrkylle. Myös elämänimu ja rutto ovat "
|
||||
|
@ -2143,7 +2143,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9805,7 +9805,7 @@ msgid "Color"
|
|||
msgstr "Väri"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Aloita peli"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -680,7 +680,7 @@ msgstr "Traduction vietnamienne"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Traduction RACV"
|
||||
|
||||
#. [about]
|
||||
|
@ -1140,10 +1140,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Le déplacement dans « Bataille pour Wesnoth » est simple : cliquez sur "
|
||||
|
@ -1977,7 +1977,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2069,7 +2069,7 @@ msgstr "Fidèle"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2106,7 +2106,7 @@ msgstr "Mort-vivant"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Les unités mortes-vivantes sont insensibles au poison, à la peste et au "
|
||||
|
@ -2137,7 +2137,7 @@ msgstr "Mécanique"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Les unités mécaniques sont insensibles au poison, à la peste et au drain de "
|
||||
|
@ -2149,7 +2149,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9867,7 +9867,7 @@ msgid "Color"
|
|||
msgstr "Couleur"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Je suis prêt"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -619,7 +619,7 @@ msgstr ""
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr ""
|
||||
|
||||
#. [about]
|
||||
|
@ -968,10 +968,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1532,7 +1532,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -1600,7 +1600,7 @@ msgstr ""
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -1626,7 +1626,7 @@ msgstr ""
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1649,7 +1649,7 @@ msgstr ""
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1659,7 +1659,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -7845,7 +7845,7 @@ msgid "Color"
|
|||
msgstr ""
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr ""
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -684,7 +684,7 @@ msgstr "Tradución ao vietnamita"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Tradución ao valenciano (RACV)"
|
||||
|
||||
#. [about]
|
||||
|
@ -1145,10 +1145,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"O movemento no Battle for Wesnoth é sinxelo. Preme na unidade que queiras "
|
||||
|
@ -1991,7 +1991,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2086,7 +2086,7 @@ msgstr "Lealdade"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2123,7 +2123,7 @@ msgstr "Non morte"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"As unidades non mortas son inmunes ao veleno, e tampouco funcionan con elas "
|
||||
|
@ -2154,7 +2154,7 @@ msgstr "Mecánica"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"As unidades mecánicas son inmunes ao veleno, e tampouco funcionan con elas a "
|
||||
|
@ -2166,7 +2166,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9991,7 +9991,7 @@ msgid "Color"
|
|||
msgstr "Cor"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Estou listo"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -677,7 +677,7 @@ msgstr "תרגום לסינית"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "התרגום של RACV"
|
||||
|
||||
#. [about]
|
||||
|
@ -1122,10 +1122,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"הזזת יחידות בקרב על ווסנות' היא פעולה פשוטה. לחץ על היחידה שברצונך להזיז "
|
||||
|
@ -1920,7 +1920,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2008,7 +2008,7 @@ msgstr "נאמנה"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2044,7 +2044,7 @@ msgstr "אל-מתה"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"יחידות אל-מתות הינם חסינות לרעל, ויכולות יניקה ומגיפה אינם משפיעות עליהם. "
|
||||
|
@ -2074,7 +2074,7 @@ msgstr "מכני"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"יחידות מכניות הינם חסינות לרעל, ויכולות יניקה ומגיפה אינם משפיעות עליהם. "
|
||||
|
@ -2085,7 +2085,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -8898,7 +8898,7 @@ msgid "Color"
|
|||
msgstr "צבע"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "אני מוכן"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -640,7 +640,7 @@ msgstr "Kineski prijevod"
|
|||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
#, fuzzy
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Kineski prijevod"
|
||||
|
||||
#. [about]
|
||||
|
@ -1039,10 +1039,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1634,7 +1634,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -1702,7 +1702,7 @@ msgstr "Lojalan"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -1728,7 +1728,7 @@ msgstr ""
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1751,7 +1751,7 @@ msgstr ""
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1761,7 +1761,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -8018,7 +8018,7 @@ msgid "Color"
|
|||
msgstr "Boja"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Spreman sam"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -684,7 +684,7 @@ msgstr "Vietnami fordítás"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Az RACV fordítása"
|
||||
|
||||
#. [about]
|
||||
|
@ -1150,10 +1150,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"A lépés egyszerű a Wesnothban: Csak kattints az egységre, amellyel mozogni "
|
||||
|
@ -2005,7 +2005,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2100,7 +2100,7 @@ msgstr "Hűséges"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2138,7 +2138,7 @@ msgstr "Élőholt"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Az élőholt egységek immúnisak a méreggel szemben, valamint a megcsapolás és "
|
||||
|
@ -2169,7 +2169,7 @@ msgstr "Mechanikus"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"A mechanikus egységek immúnisak a méreggel szemben, valamint a megcsapolás "
|
||||
|
@ -2181,7 +2181,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9869,7 +9869,7 @@ msgid "Color"
|
|||
msgstr "Szín"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Indulhat!"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -675,7 +675,7 @@ msgstr "Bahasa Vietnam"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Terjemahan RACV"
|
||||
|
||||
#. [about]
|
||||
|
@ -1143,10 +1143,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Gerakan di Peperangan Wesnoth mudah. Klik unit yang anda mau pindahkan untuk "
|
||||
|
@ -1978,7 +1978,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2073,7 +2073,7 @@ msgstr "Setia"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2111,7 +2111,7 @@ msgstr "Mayat"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Unit mayat kebal dari racun, dan juga menghisap dan mewabah tidak "
|
||||
|
@ -2143,7 +2143,7 @@ msgstr "Otomatis"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Unit otomatis kebal dari racun, dan juga menghisap dan merawa tidak mengefek "
|
||||
|
@ -2155,7 +2155,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9836,7 +9836,7 @@ msgid "Color"
|
|||
msgstr "Warna"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Saya Siap"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -676,7 +676,7 @@ msgstr "Kínverk þýðing"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "RACV þýðing"
|
||||
|
||||
#. [about]
|
||||
|
@ -1101,10 +1101,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Hreyfingar í Bardaginn um Wesnoth eru einfaldar. Smelltu á eininguna sem þú "
|
||||
|
@ -1822,7 +1822,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -1915,7 +1915,7 @@ msgstr "Dyggð"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -1953,7 +1953,7 @@ msgstr "Ódauði"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr "Ódauðar einingar eru ónæmar eitri, tæmingu og plágun."
|
||||
|
||||
|
@ -1982,7 +1982,7 @@ msgstr "Vélgengi"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Vélrænar einingar eru ónæmar gagnvart eitri, tæming og plága virka heldur "
|
||||
|
@ -1994,7 +1994,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9249,7 +9249,7 @@ msgid "Color"
|
|||
msgstr "Litur"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Tilbúin"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -688,7 +688,7 @@ msgstr "Traduzione in vietnamita"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Traduzione di RACV"
|
||||
|
||||
#. [about]
|
||||
|
@ -1157,10 +1157,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"I movimenti in Battle for Wesnoth sono semplici: fai clic sull'unità che "
|
||||
|
@ -2009,7 +2009,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2102,7 +2102,7 @@ msgstr "Leale"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2139,7 +2139,7 @@ msgstr "Non-morto"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"I non-morti sono immuni al veleno, ed inoltre gli attacchi di assorbimento e "
|
||||
|
@ -2170,7 +2170,7 @@ msgstr "Meccanica"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Le unità meccaniche sono immuni al veleno; inoltre gli attacchi di "
|
||||
|
@ -2182,7 +2182,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9878,7 +9878,7 @@ msgid "Color"
|
|||
msgstr "Colore"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Sono pronto"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -676,7 +676,7 @@ msgstr "ベトナム語翻訳"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "RACV 翻訳"
|
||||
|
||||
#. [about]
|
||||
|
@ -1127,10 +1127,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Battle for Wesnoth での移動は単純です。単に動かしたいユニットをクリックして、"
|
||||
|
@ -1934,7 +1934,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2024,7 +2024,7 @@ msgstr "忠義"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2061,7 +2061,7 @@ msgstr "アンデッド"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"アンデッドユニットは毒に免疫があります。同様に、生命吸収や疫病は彼らには効き"
|
||||
|
@ -2092,7 +2092,7 @@ msgstr "機械"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"機械ユニットは毒に免疫があります。同様に、生命吸収や疫病は彼らには効きませ"
|
||||
|
@ -2104,7 +2104,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9621,7 +9621,7 @@ msgid "Color"
|
|||
msgstr "色"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "準備完了"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -639,7 +639,7 @@ msgstr ""
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr ""
|
||||
|
||||
#. [about]
|
||||
|
@ -989,10 +989,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1556,7 +1556,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -1628,7 +1628,7 @@ msgstr "충성"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -1657,7 +1657,7 @@ msgstr "언데드"
|
|||
#: data/core/help.cfg:417
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr "언데드 유닛은 독에 면역을 가집니다."
|
||||
|
||||
|
@ -1681,7 +1681,7 @@ msgstr ""
|
|||
#: data/core/help.cfg:425
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr "언데드 유닛은 독에 면역을 가집니다."
|
||||
|
||||
|
@ -1691,7 +1691,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -8131,7 +8131,7 @@ msgid "Color"
|
|||
msgstr "색"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "게임 시작"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -694,7 +694,7 @@ msgstr "Versio Lingua Vietnamica"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Versio Lingua RACV"
|
||||
|
||||
#. [about]
|
||||
|
@ -1157,10 +1157,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Motus in Proelio pro Vesnote facilis est. Clicca super unitatem quae moveri "
|
||||
|
@ -2010,7 +2010,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2106,7 +2106,7 @@ msgstr "Fidelis"
|
|||
#: data/core/help.cfg:409
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2145,7 +2145,7 @@ msgstr "Inmortus"
|
|||
#: data/core/help.cfg:417
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr "Unitates Inmortuae immunes sunt contra venenum."
|
||||
|
||||
|
@ -2176,7 +2176,7 @@ msgstr ""
|
|||
#: data/core/help.cfg:425
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr "Unitates Inmortuae immunes sunt contra venenum."
|
||||
|
||||
|
@ -2186,7 +2186,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -9645,7 +9645,7 @@ msgid "Color"
|
|||
msgstr "Color"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Paratus Sum"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -666,7 +666,7 @@ msgstr "Vietnamiečių vertimas"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "RACV vertimas"
|
||||
|
||||
#. [about]
|
||||
|
@ -1074,10 +1074,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1692,7 +1692,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -1760,7 +1760,7 @@ msgstr "Ištikimas"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -1789,7 +1789,7 @@ msgstr "Nemirėlis"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Nemirėlių daliniai yra atsparūs nuodams, be to jų neveikia išsiurbimas ir "
|
||||
|
@ -1814,7 +1814,7 @@ msgstr "Mechaninis"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Mechaniniai daliniai yra atsparūs nuodams, be to išsiurbimas ir maras "
|
||||
|
@ -1826,7 +1826,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -8661,7 +8661,7 @@ msgid "Color"
|
|||
msgstr "Spalva"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Aš pasiruošęs"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -674,7 +674,7 @@ msgstr "Tulkojums vjetnamiešu valodā"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "RACVa tulkojums"
|
||||
|
||||
#. [about]
|
||||
|
@ -1126,10 +1126,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Pārvietošanās \"Kaujā par Vesnotu\" ir vienkārša. Lai izvēlētos vienību, "
|
||||
|
@ -1961,7 +1961,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2054,7 +2054,7 @@ msgstr "Lojalitāte"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2091,7 +2091,7 @@ msgstr "Nedzīvība"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Nedzīvas vienības ir imūnas pret indi, tā pat izsūkšana un sērga uz tām "
|
||||
|
@ -2122,7 +2122,7 @@ msgstr "Mehānika"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Mehāniskās vienības ir imūnas pret indi, tā pat izsūkšana un sērga uz tām "
|
||||
|
@ -2134,7 +2134,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9755,7 +9755,7 @@ msgid "Color"
|
|||
msgstr "Krāsa"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Esmu gatavs"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -619,7 +619,7 @@ msgstr ""
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr ""
|
||||
|
||||
#. [about]
|
||||
|
@ -968,10 +968,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1532,7 +1532,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -1600,7 +1600,7 @@ msgstr ""
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -1626,7 +1626,7 @@ msgstr ""
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1649,7 +1649,7 @@ msgstr ""
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1659,7 +1659,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -7845,7 +7845,7 @@ msgid "Color"
|
|||
msgstr ""
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr ""
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -631,7 +631,7 @@ msgstr "चिनी भाषांतर"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr ""
|
||||
|
||||
#. [about]
|
||||
|
@ -1002,10 +1002,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1569,7 +1569,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -1637,7 +1637,7 @@ msgstr "ईमानी"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -1663,7 +1663,7 @@ msgstr ""
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1686,7 +1686,7 @@ msgstr "यांत्रिक"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1696,7 +1696,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -7930,7 +7930,7 @@ msgid "Color"
|
|||
msgstr "रंग"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "मी तयार आहे"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -676,7 +676,7 @@ msgstr "Kinesisk oversettelse"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "RACV oversettelse"
|
||||
|
||||
#. [about]
|
||||
|
@ -1124,10 +1124,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Flytting av enheter i 'Kampen om Wesnoth' er enkelt: Klikk på enheten du vil "
|
||||
|
@ -1955,7 +1955,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2043,7 +2043,7 @@ msgstr "Lojal"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2081,7 +2081,7 @@ msgstr "Vandød"
|
|||
#: data/core/help.cfg:417
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr "Vandøde enheter er immune mot gift, blodsuging og pest."
|
||||
|
||||
|
@ -2112,7 +2112,7 @@ msgstr "Mekanisk"
|
|||
#: data/core/help.cfg:425
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr "Vandøde enheter er immune mot gift, blodsuging og pest."
|
||||
|
||||
|
@ -2122,7 +2122,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -9434,7 +9434,7 @@ msgid "Color"
|
|||
msgstr "Farge"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Klar til kamp!"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -680,7 +680,7 @@ msgstr "Vietnamese Vertaling"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "RACVse Vertaling"
|
||||
|
||||
#. [about]
|
||||
|
@ -1142,10 +1142,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Het verplaatsen van troepen in Strijd om Wesnoth is eenvoudig. Klik op de "
|
||||
|
@ -1982,7 +1982,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2072,7 +2072,7 @@ msgstr "Loyaal"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2110,7 +2110,7 @@ msgstr "Ondood"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Ondode eenheden zijn immuun voor vergif, ook drooglegging en pest heeft geen "
|
||||
|
@ -2141,7 +2141,7 @@ msgstr "Mechanisch"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Mechanisch eenheden zijn immuun voor vergif, ook drooglegging en pest heeft "
|
||||
|
@ -2153,7 +2153,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9852,7 +9852,7 @@ msgid "Color"
|
|||
msgstr "Kleur"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Klaar!"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -674,7 +674,7 @@ msgstr "Tłumaczenie wietnamskie"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Tłumaczenie RACV"
|
||||
|
||||
#. [about]
|
||||
|
@ -1142,10 +1142,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Przemieszczanie jednostek w Bitwie o Wesnoth jest proste. Kliknij na "
|
||||
|
@ -1977,7 +1977,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2073,7 +2073,7 @@ msgstr "Lojalna"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2111,7 +2111,7 @@ msgstr "Nieumarła"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Jednostki nieumarłe są odporne na truciznę oraz ataki z wyssaniem życia i "
|
||||
|
@ -2142,7 +2142,7 @@ msgstr "Mechaniczne"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Jednostki mechaniczne są odporne na truciznę oraz ataki z wyssaniem życia i "
|
||||
|
@ -2154,7 +2154,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9848,7 +9848,7 @@ msgid "Color"
|
|||
msgstr "Kolor"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Jestem gotowy"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -619,7 +619,7 @@ msgstr ""
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr ""
|
||||
|
||||
#. [about]
|
||||
|
@ -968,10 +968,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1532,7 +1532,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -1600,7 +1600,7 @@ msgstr ""
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -1626,7 +1626,7 @@ msgstr ""
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1649,7 +1649,7 @@ msgstr ""
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1659,7 +1659,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -7845,7 +7845,7 @@ msgid "Color"
|
|||
msgstr ""
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr ""
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -685,7 +685,7 @@ msgstr "Tradução para o Vietnamita"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Tradução para o RACV"
|
||||
|
||||
#. [about]
|
||||
|
@ -1154,10 +1154,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"O movimento em Battle for Wesnoth é simples. Clique na unidade que você "
|
||||
|
@ -2000,7 +2000,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2094,7 +2094,7 @@ msgstr "Leal"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2131,7 +2131,7 @@ msgstr "Mortos-Vivos"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Unidades Mortas-Vivas são imunes a veneno. Dreno e Praga também não "
|
||||
|
@ -2161,7 +2161,7 @@ msgstr "Mecânico"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Unidades mecânicas são imunes a veneno. Além disso, Dreno e Praga também não "
|
||||
|
@ -2173,7 +2173,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9570,7 +9570,7 @@ msgid "Color"
|
|||
msgstr "Cor"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Estou pronto"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -688,7 +688,7 @@ msgstr "Traducció al chinenc"
|
|||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
#, fuzzy
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Traducció al chinenc"
|
||||
|
||||
#. [about]
|
||||
|
@ -1156,10 +1156,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"El moviment en Batalla per Wesnoth és simple. Pulsa sobre l'unitat que "
|
||||
|
@ -2004,7 +2004,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2098,7 +2098,7 @@ msgstr "Lleal"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2136,7 +2136,7 @@ msgstr "No mort"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Les unitats no mortes son immunes al verí, ademés tampoc funcionen en ells "
|
||||
|
@ -2167,7 +2167,7 @@ msgstr "Mecànic"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Les unitats mecàniques son immunes al verí, ademés tampoc funcionen en ells "
|
||||
|
@ -2179,7 +2179,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9954,7 +9954,7 @@ msgid "Color"
|
|||
msgstr "Color"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Estic preparat"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -654,7 +654,7 @@ msgstr "Translatie in limba chineza"
|
|||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
#, fuzzy
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Translatie in limba chineza"
|
||||
|
||||
#. [about]
|
||||
|
@ -1020,10 +1020,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1584,7 +1584,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -1652,7 +1652,7 @@ msgstr ""
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -1678,7 +1678,7 @@ msgstr ""
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1701,7 +1701,7 @@ msgstr ""
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -1711,7 +1711,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -8064,7 +8064,7 @@ msgid "Color"
|
|||
msgstr ""
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr ""
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -674,7 +674,7 @@ msgstr "Вьетнамский перевод"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Перевод RACV"
|
||||
|
||||
#. [about]
|
||||
|
@ -1131,10 +1131,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Делать ходы в Весноте просто — нужно выбрать бойца, которого собираетесь "
|
||||
|
@ -1951,7 +1951,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2042,7 +2042,7 @@ msgstr "Верный"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2080,7 +2080,7 @@ msgstr "Мертвец"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Мертвецы невосприимчивы к яду, высасывание и чума на них также не действует."
|
||||
|
@ -2110,7 +2110,7 @@ msgstr "Механизм"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Механизмы невосприимчивы к яду, высасывание и чума на них также не действует."
|
||||
|
@ -2121,7 +2121,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9729,7 +9729,7 @@ msgid "Color"
|
|||
msgstr "Цвет"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Я готов"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -672,7 +672,7 @@ msgstr "Vietnamský preklad"
|
|||
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "RACV preklad"
|
||||
|
||||
#. [about]
|
||||
|
@ -1128,10 +1128,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Pohyb v hre Bitka o Wesnoth je jednoduchý: Ťuknutím označ jednotku, ktorú "
|
||||
|
@ -1941,7 +1941,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2032,7 +2032,7 @@ msgstr "Verný"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2069,7 +2069,7 @@ msgstr "Nemŕtvy"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr "Nemŕtve jednotky sú imúnne voči jedu, vysatiu a chorobám."
|
||||
|
||||
|
@ -2097,7 +2097,7 @@ msgstr "Mechanické"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr "Mechanické jednotky sú imúnne voči jedu, vysatiu a chorobe."
|
||||
|
||||
|
@ -2107,7 +2107,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9693,7 +9693,7 @@ msgid "Color"
|
|||
msgstr "Farba"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Som pripravený"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -699,7 +699,7 @@ msgstr "Kitajski prevod"
|
|||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
#, fuzzy
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Kitajski prevod"
|
||||
|
||||
#. [about]
|
||||
|
@ -1138,10 +1138,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Premikanje v Battle for Wesnoth je preprosto: kliknite na enoto, ki jo "
|
||||
|
@ -1955,7 +1955,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2045,7 +2045,7 @@ msgstr "Zvest"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2080,7 +2080,7 @@ msgstr "Nemrtev"
|
|||
#: data/core/help.cfg:417
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr "Nemrtve enote so imune na strup."
|
||||
|
||||
|
@ -2109,7 +2109,7 @@ msgstr ""
|
|||
#: data/core/help.cfg:425
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr "Nemrtve enote so imune na strup."
|
||||
|
||||
|
@ -2119,7 +2119,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
|
||||
|
@ -9092,7 +9092,7 @@ msgid "Color"
|
|||
msgstr "Barva"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "Pripravljen sem"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -686,7 +686,7 @@ msgstr "Вијетнамски превод"
|
|||
# well-spelled: РАЦВ
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Валенсијски (РАЦВ) превод"
|
||||
|
||||
#. [about]
|
||||
|
@ -1139,10 +1139,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Кретање у „Боју за Веснот“ је једноставно. Кликните на јединицу коју желите "
|
||||
|
@ -1952,7 +1952,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2043,7 +2043,7 @@ msgstr "оданост"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2079,7 +2079,7 @@ msgstr "немртвост"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Немртве јединице су имуне на отров, а ни црпљење ни куга немају утицаја на "
|
||||
|
@ -2110,7 +2110,7 @@ msgstr "механичност"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Механичке јединице су имуне на отров, а ни црпљење ни куга немају утицаја на "
|
||||
|
@ -2122,7 +2122,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9725,7 +9725,7 @@ msgid "Color"
|
|||
msgstr "боја"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "У бој!"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -686,7 +686,7 @@ msgstr "Вијетнамски превод"
|
|||
# well-spelled: РАЦВ
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Валенсијски (РАЦВ) превод"
|
||||
|
||||
#. [about]
|
||||
|
@ -1139,10 +1139,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Кретање у „Боју за Веснот“ је једноставно. Кликните на јединицу коју желите "
|
||||
|
@ -1953,7 +1953,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2044,7 +2044,7 @@ msgstr "оданост"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2081,7 +2081,7 @@ msgstr "немртвост"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Немртве јединице су имуне на отров, а ни црпљење ни куга немају утицаја на "
|
||||
|
@ -2112,7 +2112,7 @@ msgstr "механичност"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Механичке јединице су имуне на отров, а ни црпљење ни куга немају утицаја на "
|
||||
|
@ -2124,7 +2124,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9735,7 +9735,7 @@ msgid "Color"
|
|||
msgstr "боја"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "У бој!"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -686,7 +686,7 @@ msgstr "Vijetnamski prevod"
|
|||
# well-spelled: РАЦВ
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Valensijski (RACV) prevod"
|
||||
|
||||
#. [about]
|
||||
|
@ -1139,10 +1139,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Kretanje u „Boju za Vesnot“ je jednostavno. Kliknite na jedinicu koju želite "
|
||||
|
@ -1956,7 +1956,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2047,7 +2047,7 @@ msgstr "odanost"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2084,7 +2084,7 @@ msgstr "nemrtvost"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Nemrtve jedinice su imune na otrov, a ni crpljenje ni kuga nemaju uticaja na "
|
||||
|
@ -2115,7 +2115,7 @@ msgstr "mehaničnost"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Mehaničke jedinice su imune na otrov, a ni crpljenje ni kuga nemaju uticaja "
|
||||
|
@ -2127,7 +2127,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9751,7 +9751,7 @@ msgid "Color"
|
|||
msgstr "boja"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "U boj!"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
|
@ -686,7 +686,7 @@ msgstr "Vijetnamski prevod"
|
|||
# well-spelled: РАЦВ
|
||||
#. [about]
|
||||
#: data/core/about.cfg:2553
|
||||
msgid "RACV's Translation"
|
||||
msgid "RACV’s Translation"
|
||||
msgstr "Valensijski (RACV) prevod"
|
||||
|
||||
#. [about]
|
||||
|
@ -1139,10 +1139,10 @@ msgid ""
|
|||
"highlighted hex shows the defense rating the unit would have if you moved it "
|
||||
"to that hex. Mousing over a dull hex will also show the number of turns "
|
||||
"required to reach it, and clicking will cause the unit to move towards it by "
|
||||
"the fastest route over this and subsequent turns. If you don't use up all of "
|
||||
"the fastest route over this and subsequent turns. If you don’t use up all of "
|
||||
"a unit’s movement when you first move a unit, you may move it again. This is "
|
||||
"useful when having two units switch places. Attacking with a unit will use "
|
||||
"up its movement. Ending a move in a village you don't already own will also "
|
||||
"up its movement. Ending a move in a village you don’t already own will also "
|
||||
"use up a unit’s movement, but will still allow it to attack."
|
||||
msgstr ""
|
||||
"Kretanje u „Boju za Vesnot“ je jednostavno. Kliknite na jedinicu koju želite "
|
||||
|
@ -1956,7 +1956,7 @@ msgid ""
|
|||
"Quick is the most noticeable trait, particularly in slower moving units such "
|
||||
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
|
||||
"increased mobility in rough terrain, which can be important to consider when "
|
||||
"deploying your forces. Also, Quick units aren't quite as tough as units "
|
||||
"deploying your forces. Also, Quick units aren’t quite as tough as units "
|
||||
"without this trait and are subsequently less good at holding contested "
|
||||
"positions."
|
||||
msgstr ""
|
||||
|
@ -2047,7 +2047,7 @@ msgstr "odanost"
|
|||
#. [topic]: id=traits_loyal
|
||||
#: data/core/help.cfg:409
|
||||
msgid ""
|
||||
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"Loyal units don’t incur upkeep. Most units incur an upkeep cost at the end "
|
||||
"of every turn, which is equal to their level. Loyal units do not incur this "
|
||||
"cost."
|
||||
msgstr ""
|
||||
|
@ -2084,7 +2084,7 @@ msgstr "nemrtvost"
|
|||
#. [topic]: id=traits_undead
|
||||
#: data/core/help.cfg:417
|
||||
msgid ""
|
||||
"Undead units are immune to poison, also drain and plague doesn't work on "
|
||||
"Undead units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Nemrtve jedinice su imune na otrov, a ni crpljenje ni kuga nemaju uticaja na "
|
||||
|
@ -2115,7 +2115,7 @@ msgstr "mehaničnost"
|
|||
#. [topic]: id=traits_mechanical
|
||||
#: data/core/help.cfg:425
|
||||
msgid ""
|
||||
"Mechanical units are immune to poison, also drain and plague doesn't work on "
|
||||
"Mechanical units are immune to poison, also drain and plague doesn’t work on "
|
||||
"them."
|
||||
msgstr ""
|
||||
"Mehaničke jedinice su imune na otrov, a ni crpljenje ni kuga nemaju uticaja "
|
||||
|
@ -2127,7 +2127,7 @@ msgid ""
|
|||
"\n"
|
||||
"\n"
|
||||
"Mechanical units generally have 'Mechanical' as their only trait. Since "
|
||||
"mechanical units don't really have life, drain, poison and plague has no "
|
||||
"mechanical units don’t really have life, drain, poison and plague has no "
|
||||
"effect upon them."
|
||||
msgstr ""
|
||||
"\n"
|
||||
|
@ -9740,7 +9740,7 @@ msgid "Color"
|
|||
msgstr "boja"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1013
|
||||
msgid "I'm Ready"
|
||||
msgid "I’m Ready"
|
||||
msgstr "U boj!"
|
||||
|
||||
#: src/multiplayer_connect.cpp:1015
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Reference in a new issue