Uncommented and applied some old pofix conversions.

This commit is contained in:
Steven Panek 2010-09-02 19:39:55 +00:00
parent f4fd1eeaca
commit 94a7a641c9
108 changed files with 548 additions and 549 deletions

View file

@ -2550,7 +2550,7 @@
[/about]
[about]
title = _"RACV's Translation" # wmllint: no spellcheck
title = _"RACVs Translation" # wmllint: no spellcheck
[entry]
name = "Mario Rodríguez (Mavorte)"
[/entry]

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@ -211,7 +211,7 @@ Units not only cost gold to Recruit or Recall, they also require money to suppor
[topic]
id=movement
title= _ "Movement"
text="<img>src=help/moving1.png align=left float=yes</img>" + "<img>src=help/moving2.png align=left float=yes</img>" + _ "Movement in <italic>text='Battle for Wesnoth'</italic> is simple. Click on the unit you wish to move to select it, then click on the hex you wish to move it to. When a unit is selected, everywhere it can move this turn will be highlighted, and all other hexes on the map are made dull. Mousing over a highlighted hex shows the defense rating the unit would have if you moved it to that hex. Mousing over a dull hex will also show the number of turns required to reach it, and clicking will cause the unit to move towards it by the fastest route over this and subsequent turns. If you don't use up all of a units movement when you first move a unit, you may move it again. This is useful when having two units switch places. Attacking with a unit will use up its movement. Ending a move in a village you don't already own will also use up a units movement, but will still allow it to attack." + _"
text="<img>src=help/moving1.png align=left float=yes</img>" + "<img>src=help/moving2.png align=left float=yes</img>" + _ "Movement in <italic>text='Battle for Wesnoth'</italic> is simple. Click on the unit you wish to move to select it, then click on the hex you wish to move it to. When a unit is selected, everywhere it can move this turn will be highlighted, and all other hexes on the map are made dull. Mousing over a highlighted hex shows the defense rating the unit would have if you moved it to that hex. Mousing over a dull hex will also show the number of turns required to reach it, and clicking will cause the unit to move towards it by the fastest route over this and subsequent turns. If you dont use up all of a units movement when you first move a unit, you may move it again. This is useful when having two units switch places. Attacking with a unit will use up its movement. Ending a move in a village you dont already own will also use up a units movement, but will still allow it to attack." + _"
Each unit has a certain number of movement points which are used up when moving into a new hex, depending on the Terrain of that particular hex. For instance, grassland nearly always costs 1 movement point to enter. Exactly how many movement points are spent entering a hex depends on the unit type — in forest, elvish units only spend 1 movement point, most human and orc units spend 2, while horsemen spend 3. You can learn how many movement points a unit requires to enter a certain terrain type by right-clicking on it, selecting Unit Description, and then looking at <italic>text='Terrain Modifiers'</italic>." + _"
@ -378,7 +378,7 @@ Intelligent units are very useful at the beginning of a campaign as they can adv
title= _"Quick"
text= _"Quick units have 1 extra movement point, but 5% less HP than usual." + _"
Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the Quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, Quick units aren't quite as tough as units without this trait and are subsequently less good at holding contested positions."
Quick is the most noticeable trait, particularly in slower moving units such as trolls or heavy infantry. Units with the Quick trait often have greatly increased mobility in rough terrain, which can be important to consider when deploying your forces. Also, Quick units arent quite as tough as units without this trait and are subsequently less good at holding contested positions."
[/topic]
[topic]
@ -406,7 +406,7 @@ While useful for any close-combat unit, Strong is most effective for units who h
[topic]
id=traits_loyal
title= _"Loyal"
text= _"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." + _"
text= _"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end of every turn, which is equal to their level. Loyal units do not incur this cost." + _"
During campaigns, certain units may opt to join the players forces of their own volition. These units are marked with the Loyal trait. Although they may require payment to be recalled, they never incur any upkeep costs. This can make them invaluable during a long campaign, when gold is in short supply. This trait is never given to recruited units, so it may be unwise to dismiss such units or to send them to a foolish death."
[/topic]
@ -414,7 +414,7 @@ During campaigns, certain units may opt to join the players forces of their o
[topic]
id=traits_undead
title= _"trait^Undead" # wmllint: no spellcheck
text= _"Undead units are immune to poison, also drain and plague doesn't work on them." + _"
text= _"Undead units are immune to poison, also drain and plague doesnt work on them." + _"
Undead units generally have 'Undead' as their only trait. Since Undead units are the bodies of the dead, risen to fight again, poison has no effect upon them. This can make them invaluable in dealing with foes who use poison in conjunction with their attacks."
[/topic]
@ -422,9 +422,9 @@ Undead units generally have 'Undead' as their only trait. Since Undead units are
[topic]
id=traits_mechanical
title= _"trait^Mechanical" # wmllint: no spellcheck
text= _"Mechanical units are immune to poison, also drain and plague doesn't work on them." + _"
text= _"Mechanical units are immune to poison, also drain and plague doesnt work on them." + _"
Mechanical units generally have 'Mechanical' as their only trait. Since mechanical units don't really have life, drain, poison and plague has no effect upon them."
Mechanical units generally have 'Mechanical' as their only trait. Since mechanical units dont really have life, drain, poison and plague has no effect upon them."
[/topic]
[topic]

View file

@ -2289,7 +2289,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

View file

@ -2284,7 +2284,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

View file

@ -2295,7 +2295,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2262,7 +2262,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

View file

@ -2272,7 +2272,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2238,7 +2238,7 @@ msgstr "Pozorovatelé zakázáni"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Zahájena soukromá konverzace s $name|. Pokud si nepřejete přijímat od tohoto "

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@ -2294,7 +2294,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2229,7 +2229,7 @@ msgstr "Beobachter nicht zugelassen"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Private Nachrichtensitzung mit $name gestartet. Wenn Ihr von diesem Benutzer "

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@ -2283,7 +2283,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2204,7 +2204,7 @@ msgstr "𐑩𐑚𐑟𐑻𐑝𐑼𐑟 𐑯𐑪𐑑 𐑩𐑤𐑬𐑛"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"𐑢𐑦𐑕𐑐𐑻 𐑕𐑧𐑖𐑩𐑯 𐑢𐑦𐑞 $name 𐑕𐑑𐑸𐑑𐑩𐑛. 𐑦𐑓 𐑿 𐑛𐑴𐑯𐑑 𐑢𐑪𐑯𐑑 𐑑 𐑮𐑦𐑕𐑰𐑝 𐑥𐑧𐑕𐑦𐑡𐑩𐑟 𐑓𐑮𐑪𐑥 𐑞𐑦𐑕 𐑿𐑟𐑼, "

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@ -2206,10 +2206,10 @@ msgstr "Observers not allowed"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
#: src/gui/dialogs/lobby_main.cpp:1118

View file

@ -2290,7 +2290,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2244,7 +2244,7 @@ msgstr "No se permiten observadores"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Ha empezado una sesión de susurros con $name. Si no quiere recibir mensajes "

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@ -2211,7 +2211,7 @@ msgstr "Vaatlejad keelatud"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Alustasid sosistamist kasutajaga $name. Kui soovid selle kasutaja sõnumeid "

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@ -2290,7 +2290,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2209,7 +2209,7 @@ msgstr "Tarkkailijat estetty"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Yksityistila henkilön $name kanssa aloitettu. Jos et halua vastaanottaa "

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@ -2223,7 +2223,7 @@ msgstr "Observateurs interdits"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Une conversation privée avec $name a débuté. Si vous ne voulez pas recevoir "

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@ -2186,7 +2186,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2250,7 +2250,7 @@ msgstr "Non se permiten os observadores"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Iniciouse unha conversa privada con $name. Se non queres recibir mensaxes "

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@ -2208,7 +2208,7 @@ msgstr "צופים לא אופשרו"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"סדרת לחישות עם $name התחילה. עם אתה לא רוצה לקבל הודעות מהמשתמש הזה, הקש /"

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@ -2188,7 +2188,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2236,7 +2236,7 @@ msgstr "Megfigyelés letiltva"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Sugdolózás kezdődött ezzel a felhasználóval: $name. Ha mégsem szeretnél "

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@ -2214,7 +2214,7 @@ msgstr "Para Pengamat tidak diijinkan"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Sesi bisikan dengan $name dimulai.jika anda tidak menginginkan menerima "

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@ -2256,7 +2256,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2225,7 +2225,7 @@ msgstr "Osservatori non ammessi"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Iniziata una sessione bisbigliata con $name. Se non vuoi ricevere messaggi "

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@ -2216,7 +2216,7 @@ msgstr "観戦不許可"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"$name とのささやきセッションが開始されました。もしこのユーザーからのメッセー"

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@ -2281,7 +2281,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2281,7 +2281,7 @@ msgstr "Spectatores inconcessi"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2206,7 +2206,7 @@ msgstr "Stebėtojai neleidžiami"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2212,7 +2212,7 @@ msgstr "Vērotāji nav atļauti"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Čukstēšanas sesija ar $name sākta. Ja nevēlaties saņemt ziņas no šī "

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@ -2186,7 +2186,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2186,7 +2186,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2253,7 +2253,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2244,7 +2244,7 @@ msgstr "Observators niet toegestaan"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2225,7 +2225,7 @@ msgstr "Obserwatorzy niedopuszczani"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Nawiązano sesję wiadomości szeptanych z użytkownikiem $name. Jeśli nie "

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@ -2286,7 +2286,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2291,7 +2291,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2289,7 +2289,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

View file

@ -2204,7 +2204,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2225,7 +2225,7 @@ msgstr "Наблюдение запрещено"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Открылся приватный чат с $name. Если Вы не хотите получать сообщения от "

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@ -2208,7 +2208,7 @@ msgstr "Diváci nie sú povolení"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Šepkanie s hráčom $name spustené. Ak nechceš ďalej dostávať správy od tohto "

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@ -2304,7 +2304,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2220,7 +2220,7 @@ msgstr "Посматрачи нису дозвољени"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Започета сесија шаптања за $name|. Ако не желите да примате поруке овог "

View file

@ -2220,7 +2220,7 @@ msgstr "Посматрачи нису дозвољени"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Започета сесија шаптања за $name|. Ако не желите да примате поруке овог "

View file

@ -2222,7 +2222,7 @@ msgstr "Posmatrači nisu dozvoljeni"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Započeta sesija šaptanja za $name|. Ako ne želite da primate poruke ovog "

View file

@ -2221,7 +2221,7 @@ msgstr "Posmatrači nisu dozvoljeni"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Započeta sesija šaptanja za $name|. Ako ne želite da primate poruke ovog "

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@ -2264,7 +2264,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2274,7 +2274,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2262,7 +2262,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

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@ -2207,7 +2207,7 @@ msgstr "Không cho phép người quan sát"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"Phiên thì thầm với $name đã khởi chạy. Nếu bạn không muốn nhận tin nhắn từ "

View file

@ -2204,7 +2204,7 @@ msgstr "不允许观察"
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""
"和$name的私人聊天开始。如果你不希望接收来自该用户的消息请输入 /ignore "

View file

@ -2250,7 +2250,7 @@ msgstr ""
#: src/gui/dialogs/lobby_main.cpp:1112
msgid ""
"Whisper session with $name started. If you don't want to receive messages "
"Whisper session with $name started. If you dont want to receive messages "
"from this user, type /ignore $name\n"
msgstr ""

View file

@ -747,7 +747,7 @@ msgstr "+Sjinese Vertaling"
#. [about]
#: data/core/about.cfg:2553
#, fuzzy
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "+Sjinese Vertaling"
#. [about]
@ -1199,10 +1199,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Skuiwe in Stryd om Westoth is eenvoudig. Kliek op die eenheid wat jy wil "
@ -2035,7 +2035,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2128,7 +2128,7 @@ msgstr "Lojaal"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2168,7 +2168,7 @@ msgstr "Wandelende dooies"
#: data/core/help.cfg:417
#, fuzzy
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr "Wandelende dooie eenhede is immuun teen gif."
@ -2199,7 +2199,7 @@ msgstr ""
#: data/core/help.cfg:425
#, fuzzy
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr "Wandelende dooie eenhede is immuun teen gif."
@ -2209,7 +2209,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
@ -9136,7 +9136,7 @@ msgid "Color"
msgstr "Kleur"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Ek is Gereed"
#: src/multiplayer_connect.cpp:1015

View file

@ -619,7 +619,7 @@ msgstr ""
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr ""
#. [about]
@ -968,10 +968,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
@ -1532,7 +1532,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -1600,7 +1600,7 @@ msgstr ""
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -1626,7 +1626,7 @@ msgstr ""
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
@ -1649,7 +1649,7 @@ msgstr ""
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
@ -1659,7 +1659,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
@ -7857,7 +7857,7 @@ msgid "Color"
msgstr ""
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr ""
#: src/multiplayer_connect.cpp:1015

View file

@ -705,7 +705,7 @@ msgstr "Превод на китайски"
#. [about]
#: data/core/about.cfg:2553
#, fuzzy
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Превод на китайски"
#. [about]
@ -1159,10 +1159,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Движението в Битката за Уеснот е просто: Изберете единицата която искате да "
@ -2022,7 +2022,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2118,7 +2118,7 @@ msgstr "Лоялен"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2156,7 +2156,7 @@ msgstr "Немъртъв"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Немъртвите единици имат имунитет срещу отровата, не могат да бъдат поразени "
@ -2187,7 +2187,7 @@ msgstr "Механични"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Механичните единици имат имунитет срещу отровата, не могат да бъдат поразени "
@ -2199,7 +2199,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9266,7 +9266,7 @@ msgid "Color"
msgstr "Цвят"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Готов съм"
#: src/multiplayer_connect.cpp:1015

View file

@ -689,7 +689,7 @@ msgstr "Traducció al xinès"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Traducció a l'idioma de la RACV"
#. [about]
@ -1142,10 +1142,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"El moviment a Batalla per Wesnoth és simple. Cliqueu sobre la unitat que "
@ -1974,7 +1974,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2067,7 +2067,7 @@ msgstr "Lleialtat"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2106,7 +2106,7 @@ msgstr "No mort"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Les unitats no mortes són immunes al verí, i tampoc els afecten les "
@ -2137,7 +2137,7 @@ msgstr "Mecànic"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Les unitats mecàniques són immunes al verí, i tampoc els afecten les "
@ -2149,7 +2149,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
@ -9388,7 +9388,7 @@ msgid "Color"
msgstr "Color"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Estic preparat"
#: src/multiplayer_connect.cpp:1015

View file

@ -687,7 +687,7 @@ msgstr "Traducció al xinès"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Traducció a l'idioma de la RACV"
#. [about]
@ -1140,10 +1140,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"El moviment a Batalla per Wesnoth és simple. Cliqueu sobre la unitat que "
@ -1970,7 +1970,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2062,7 +2062,7 @@ msgstr "Lleialtat"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2100,7 +2100,7 @@ msgstr "No mort"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Les unitats no mortes són immunes al verí, i tampoc els afecten les "
@ -2131,7 +2131,7 @@ msgstr "Mecànic"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Les unitats mecàniques són immunes al verí, i tampoc els afecten les "
@ -2143,7 +2143,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
@ -9365,7 +9365,7 @@ msgid "Color"
msgstr "Color"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Estic preparat"
#: src/multiplayer_connect.cpp:1015

View file

@ -689,7 +689,7 @@ msgstr "Vietnamský překlad"
# Každopádně RACV představuje zkratku instituce, proto tato forma.
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Překlad RACV"
#. [about]
@ -1142,10 +1142,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Pohyb je v Bitvě o Wesnoth velmi jednoduchý. Pro vybrání jednotky na ni "
@ -1971,7 +1971,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2064,7 +2064,7 @@ msgstr "Věrný"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2101,7 +2101,7 @@ msgstr "Nemrtví"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Nemrtvé jednotky jsou imunní vůči jedům; také na ně nemá vliv vysátí a "
@ -2132,7 +2132,7 @@ msgstr "Stroje"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr "Stroje jsou imunní vůči jedům; také na ně nemá vliv vysátí a nákaza."
@ -2142,7 +2142,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9754,7 +9754,7 @@ msgid "Color"
msgstr "Barva"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Můžeme začít"
#: src/multiplayer_connect.cpp:1015

View file

@ -684,8 +684,8 @@ msgstr "Kinesisk oversættelse"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgstr "RACV's oversættelse"
msgid "RACVs Translation"
msgstr "RACVs oversættelse"
#. [about]
#: data/core/about.cfg:2560
@ -1146,10 +1146,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Bevægelse af enheder i Kampen om Wesnoth er simpel. Klik på en enhed for at "
@ -1976,7 +1976,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2069,7 +2069,7 @@ msgstr "Loyal"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2107,7 +2107,7 @@ msgstr "Udød"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Udøde enheder er immune overfor gift, bloddræning og pest virker heller ikke "
@ -2138,7 +2138,7 @@ msgstr "Mekaniske"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Mekaniske enheder er immune overfor gift, bloddræning og pest virker heller "
@ -2150,7 +2150,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9819,7 +9819,7 @@ msgid "Color"
msgstr "Farve"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Jeg er klar"
#: src/multiplayer_connect.cpp:1015

View file

@ -687,7 +687,7 @@ msgstr "Vietnamesische Übersetzung"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Valenzianische (nach der RACV) Übersetzung"
#. [about]
@ -1162,10 +1162,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Das Bewegen von Einheiten in Battle for Wesnoth ist einfach: Klickt zuerst "
@ -2025,7 +2025,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2117,7 +2117,7 @@ msgstr "Loyal"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2155,7 +2155,7 @@ msgstr "Untot"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Untote Einheiten sind immun gegen Gift. Lebensentzug und untote Plage haben "
@ -2186,7 +2186,7 @@ msgstr "Mechanisch"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Kriegsgeräte werden durch Gift, Lebensentzug und Untote Plage nicht "
@ -2198,7 +2198,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -10016,7 +10016,7 @@ msgid "Color"
msgstr "Farbe"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Ich bin bereit"
#: src/multiplayer_connect.cpp:1015

View file

@ -813,7 +813,7 @@ msgstr "Κινέζικη Μετάφραση"
#. [about]
#: data/core/about.cfg:2553
#, fuzzy
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Κινέζικη Μετάφραση"
#. [about]
@ -1236,10 +1236,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
@ -1928,7 +1928,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2020,7 +2020,7 @@ msgstr "Νομοταγής"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2060,7 +2060,7 @@ msgstr ""
#: data/core/help.cfg:417
#, fuzzy
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr "Οι Ζωντανές-Νεκρές μονάδες δέν μπορούν να δηλητηριαστούν. "
@ -2091,7 +2091,7 @@ msgstr ""
#: data/core/help.cfg:425
#, fuzzy
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr "Οι Ζωντανές-Νεκρές μονάδες δέν μπορούν να δηλητηριαστούν. "
@ -2101,7 +2101,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
@ -8762,7 +8762,7 @@ msgid "Color"
msgstr "Χρώμα"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Είμαι έτοιμος"
#: src/multiplayer_connect.cpp:1015

View file

@ -677,8 +677,8 @@ msgstr "𐑝𐑰𐑧𐑑𐑯𐑭𐑥𐑰𐑕 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgstr "RACV's 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯"
msgid "RACVs Translation"
msgstr "RACVs 𐑑𐑮𐑩𐑯𐑕𐑤𐑱𐑖𐑩𐑯"
#. [about]
#: data/core/about.cfg:2560
@ -1123,10 +1123,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"𐑥𐑵𐑝𐑥𐑩𐑯𐑑 𐑦𐑯 𐑚𐑨𐑑𐑩𐑤 𐑓𐑹 ·𐑢𐑧𐑕𐑯𐑷𐑔 𐑦𐑟 𐑕𐑦𐑥𐑐𐑩𐑤. 𐑒𐑤𐑦𐑒 𐑪𐑯 𐑞 𐑿𐑯𐑦𐑑 𐑿 𐑢𐑦𐑖 𐑑 𐑥𐑵𐑝 𐑑 𐑕𐑩𐑤𐑧𐑒𐑑 "
@ -1915,7 +1915,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2005,7 +2005,7 @@ msgstr "𐑤𐑶𐑩𐑤"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2040,7 +2040,7 @@ msgstr "𐑳𐑯𐑛𐑧𐑛"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr "𐑳𐑯𐑛𐑧𐑛 𐑿𐑯𐑦𐑑𐑕 𐑸 𐑦𐑥𐑿𐑯 𐑑 𐑐𐑶𐑟𐑩𐑯, 𐑷𐑤𐑕𐑴 𐑛𐑮𐑱𐑯 𐑯 𐑐𐑤𐑱𐑜 𐑛𐑳𐑟𐑯𐑑 𐑢𐑻𐑒 𐑪𐑯 𐑞𐑧𐑥."
@ -2068,7 +2068,7 @@ msgstr "𐑥𐑩𐑒𐑨𐑯𐑦𐑒𐑩𐑤"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr "𐑥𐑩𐑒𐑨𐑯𐑦𐑒𐑩𐑤 𐑿𐑯𐑦𐑑𐑕 𐑸 𐑦𐑥𐑿𐑯 𐑑 𐑐𐑶𐑟𐑩𐑯, 𐑷𐑤𐑕𐑴 𐑛𐑮𐑱𐑯 𐑯 𐑐𐑤𐑱𐑜 𐑛𐑳𐑟𐑯𐑑 𐑢𐑻𐑒 𐑪𐑯 𐑞𐑧𐑥."
@ -2078,7 +2078,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9538,7 +9538,7 @@ msgid "Color"
msgstr "𐑒𐑳𐑤𐑼"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "𐑲'𐑧𐑥 𐑮𐑧𐑛𐑦"
#: src/multiplayer_connect.cpp:1015

View file

@ -676,8 +676,8 @@ msgstr "Vietnamese Translation"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgstr "RACV's Translation"
msgid "RACVs Translation"
msgstr "RACVs Translation"
#. [about]
#: data/core/about.cfg:2560
@ -1132,10 +1132,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Movement in Battle for Wesnoth is simple. Click on the unit you wish to move "
@ -1145,10 +1145,10 @@ msgstr ""
"the defence rating the unit would have if you moved it to that hex. Mousing "
"over a dull hex will also show the number of turns required to reach it, and "
"clicking will cause the unit to move towards it by the fastest route over "
"this and subsequent turns. If you don't use up all of a units movement when "
"this and subsequent turns. If you dont use up all of a units movement when "
"you first move a unit, you may move it again. This is useful when having two "
"units switch places. Attacking with a unit will use up its movement. Ending "
"a move in a village you don't already own will also use up a units "
"a move in a village you dont already own will also use up a units "
"movement, but will still allow it to attack."
#. [topic]: id=movement
@ -1951,7 +1951,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -1960,7 +1960,7 @@ msgstr ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
@ -2042,11 +2042,11 @@ msgstr "Loyal"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
@ -2079,10 +2079,10 @@ msgstr "Undead"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
#. [topic]: id=traits_undead
@ -2110,10 +2110,10 @@ msgstr "Mechanical"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
#. [topic]: id=traits_mechanical
@ -2122,13 +2122,13 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
#. [topic]: id=traits_dextrous
@ -9714,8 +9714,8 @@ msgid "Color"
msgstr "Colour"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgstr "I'm Ready"
msgid "Im Ready"
msgstr "Im Ready"
#: src/multiplayer_connect.cpp:1015
#, fuzzy

View file

@ -699,7 +699,7 @@ msgstr "Ĉina traduko"
#. [about]
#: data/core/about.cfg:2553
#, fuzzy
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Ĉina traduko"
#. [about]
@ -1144,10 +1144,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Moviĝo en la ludo Batalo por Vesnot estas simpla: Klaku sur la milit-unuo, "
@ -2055,7 +2055,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2154,7 +2154,7 @@ msgstr "Fidela"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2194,7 +2194,7 @@ msgstr "Nemortinta"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr "Nemortintaj unuoj rezistas venenon, elsuĉon kaj plagon."
@ -2222,7 +2222,7 @@ msgstr "Mekanika"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
@ -2232,7 +2232,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
@ -9323,7 +9323,7 @@ msgid "Color"
msgstr "Koloro"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Mi pretas"
#: src/multiplayer_connect.cpp:1015

View file

@ -693,7 +693,7 @@ msgstr "Traducción al vietnamita"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Traducción RACV"
#. [about]
@ -1164,10 +1164,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"El movimiento en La Batalla por Wesnoth es simple. Seleccione con el ratón "
@ -2019,7 +2019,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2114,7 +2114,7 @@ msgstr "Leal"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2152,7 +2152,7 @@ msgstr "No muerto"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Las unidades no muertas son inmunes al veneno, además tampoco funcionan en "
@ -2184,7 +2184,7 @@ msgstr "Mecánicos"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Las unidades mecánicas son inmunes al veneno, además tampoco funcionan en "
@ -2196,7 +2196,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9948,7 +9948,7 @@ msgid "Color"
msgstr "Color"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Estoy listo"
#: src/multiplayer_connect.cpp:1015

View file

@ -676,7 +676,7 @@ msgstr "Vietnamikeelne tõlge"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "RACV tõlge"
#. [about]
@ -1126,10 +1126,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Liikumine on Wesnothi Lahingus lihtne. Klõpsa liigutatavale üksusele, "
@ -1930,7 +1930,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2022,7 +2022,7 @@ msgstr "Ustav"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2057,7 +2057,7 @@ msgstr "Kooljas"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Kooljad on immuunsed mürgi suhtes, neid ei mõjuta ka kurnamine ega "
@ -2087,7 +2087,7 @@ msgstr "Masin"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Masinad on immuunsed mürgi suhtes, neid ei mõjuta ka kurnamine ega "
@ -2099,7 +2099,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9581,7 +9581,7 @@ msgid "Color"
msgstr "Värv"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Olen valmis"
#: src/multiplayer_connect.cpp:1015

View file

@ -705,7 +705,7 @@ msgstr "+Txinera Itzulpena"
#. [about]
#: data/core/about.cfg:2553
#, fuzzy
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "+Txinera Itzulpena"
#. [about]
@ -1063,10 +1063,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
@ -1678,7 +1678,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -1746,7 +1746,7 @@ msgstr "Leiala"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -1773,7 +1773,7 @@ msgstr "Ez Hilak"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
@ -1796,7 +1796,7 @@ msgstr ""
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
@ -1806,7 +1806,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
@ -8360,7 +8360,7 @@ msgid "Color"
msgstr "Kolorea"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Prest Nago"
#: src/multiplayer_connect.cpp:1015

View file

@ -675,7 +675,7 @@ msgstr "Vietnaminkielinen käännös"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "RACV:n käännös"
#. [about]
@ -1139,10 +1139,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Liikkuminen pelissä on helppoa: yksinkertaisesti klikkaa yksikköä, jonka "
@ -1970,7 +1970,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2064,7 +2064,7 @@ msgstr "uskollinen"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2100,7 +2100,7 @@ msgstr "epäkuollut"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Epäkuolleet yksiköt ovat immuuneja myrkylle. Myös elämänimu ja rutto ovat "
@ -2131,7 +2131,7 @@ msgstr "mekaaninen"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Mekaaniset yksiköt ovat immuuneja myrkylle. Myös elämänimu ja rutto ovat "
@ -2143,7 +2143,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9805,7 +9805,7 @@ msgid "Color"
msgstr "Väri"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Aloita peli"
#: src/multiplayer_connect.cpp:1015

View file

@ -680,7 +680,7 @@ msgstr "Traduction vietnamienne"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Traduction RACV"
#. [about]
@ -1140,10 +1140,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Le déplacement dans « Bataille pour Wesnoth » est simple : cliquez sur "
@ -1977,7 +1977,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2069,7 +2069,7 @@ msgstr "Fidèle"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2106,7 +2106,7 @@ msgstr "Mort-vivant"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Les unités mortes-vivantes sont insensibles au poison, à la peste et au "
@ -2137,7 +2137,7 @@ msgstr "Mécanique"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Les unités mécaniques sont insensibles au poison, à la peste et au drain de "
@ -2149,7 +2149,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9867,7 +9867,7 @@ msgid "Color"
msgstr "Couleur"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Je suis prêt"
#: src/multiplayer_connect.cpp:1015

View file

@ -619,7 +619,7 @@ msgstr ""
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr ""
#. [about]
@ -968,10 +968,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
@ -1532,7 +1532,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -1600,7 +1600,7 @@ msgstr ""
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -1626,7 +1626,7 @@ msgstr ""
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
@ -1649,7 +1649,7 @@ msgstr ""
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
@ -1659,7 +1659,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
@ -7845,7 +7845,7 @@ msgid "Color"
msgstr ""
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr ""
#: src/multiplayer_connect.cpp:1015

View file

@ -684,7 +684,7 @@ msgstr "Tradución ao vietnamita"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Tradución ao valenciano (RACV)"
#. [about]
@ -1145,10 +1145,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"O movemento no Battle for Wesnoth é sinxelo. Preme na unidade que queiras "
@ -1991,7 +1991,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2086,7 +2086,7 @@ msgstr "Lealdade"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2123,7 +2123,7 @@ msgstr "Non morte"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"As unidades non mortas son inmunes ao veleno, e tampouco funcionan con elas "
@ -2154,7 +2154,7 @@ msgstr "Mecánica"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"As unidades mecánicas son inmunes ao veleno, e tampouco funcionan con elas a "
@ -2166,7 +2166,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9991,7 +9991,7 @@ msgid "Color"
msgstr "Cor"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Estou listo"
#: src/multiplayer_connect.cpp:1015

View file

@ -677,7 +677,7 @@ msgstr "תרגום לסינית"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "התרגום של RACV"
#. [about]
@ -1122,10 +1122,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"הזזת יחידות בקרב על ווסנות' היא פעולה פשוטה. לחץ על היחידה שברצונך להזיז "
@ -1920,7 +1920,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2008,7 +2008,7 @@ msgstr "נאמנה"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2044,7 +2044,7 @@ msgstr "אל-מתה"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"יחידות אל-מתות הינם חסינות לרעל, ויכולות יניקה ומגיפה אינם משפיעות עליהם. "
@ -2074,7 +2074,7 @@ msgstr "מכני"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"יחידות מכניות הינם חסינות לרעל, ויכולות יניקה ומגיפה אינם משפיעות עליהם. "
@ -2085,7 +2085,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -8898,7 +8898,7 @@ msgid "Color"
msgstr "צבע"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "אני מוכן"
#: src/multiplayer_connect.cpp:1015

View file

@ -640,7 +640,7 @@ msgstr "Kineski prijevod"
#. [about]
#: data/core/about.cfg:2553
#, fuzzy
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Kineski prijevod"
#. [about]
@ -1039,10 +1039,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
@ -1634,7 +1634,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -1702,7 +1702,7 @@ msgstr "Lojalan"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -1728,7 +1728,7 @@ msgstr ""
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
@ -1751,7 +1751,7 @@ msgstr ""
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
@ -1761,7 +1761,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
@ -8018,7 +8018,7 @@ msgid "Color"
msgstr "Boja"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Spreman sam"
#: src/multiplayer_connect.cpp:1015

View file

@ -684,7 +684,7 @@ msgstr "Vietnami fordítás"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Az RACV fordítása"
#. [about]
@ -1150,10 +1150,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"A lépés egyszerű a Wesnothban: Csak kattints az egységre, amellyel mozogni "
@ -2005,7 +2005,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2100,7 +2100,7 @@ msgstr "Hűséges"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2138,7 +2138,7 @@ msgstr "Élőholt"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Az élőholt egységek immúnisak a méreggel szemben, valamint a megcsapolás és "
@ -2169,7 +2169,7 @@ msgstr "Mechanikus"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"A mechanikus egységek immúnisak a méreggel szemben, valamint a megcsapolás "
@ -2181,7 +2181,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9869,7 +9869,7 @@ msgid "Color"
msgstr "Szín"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Indulhat!"
#: src/multiplayer_connect.cpp:1015

View file

@ -675,7 +675,7 @@ msgstr "Bahasa Vietnam"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Terjemahan RACV"
#. [about]
@ -1143,10 +1143,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Gerakan di Peperangan Wesnoth mudah. Klik unit yang anda mau pindahkan untuk "
@ -1978,7 +1978,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2073,7 +2073,7 @@ msgstr "Setia"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2111,7 +2111,7 @@ msgstr "Mayat"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Unit mayat kebal dari racun, dan juga menghisap dan mewabah tidak "
@ -2143,7 +2143,7 @@ msgstr "Otomatis"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Unit otomatis kebal dari racun, dan juga menghisap dan merawa tidak mengefek "
@ -2155,7 +2155,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9836,7 +9836,7 @@ msgid "Color"
msgstr "Warna"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Saya Siap"
#: src/multiplayer_connect.cpp:1015

View file

@ -676,7 +676,7 @@ msgstr "Kínverk þýðing"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "RACV þýðing"
#. [about]
@ -1101,10 +1101,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Hreyfingar í Bardaginn um Wesnoth eru einfaldar. Smelltu á eininguna sem þú "
@ -1822,7 +1822,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -1915,7 +1915,7 @@ msgstr "Dyggð"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -1953,7 +1953,7 @@ msgstr "Ódauði"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr "Ódauðar einingar eru ónæmar eitri, tæmingu og plágun."
@ -1982,7 +1982,7 @@ msgstr "Vélgengi"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Vélrænar einingar eru ónæmar gagnvart eitri, tæming og plága virka heldur "
@ -1994,7 +1994,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9249,7 +9249,7 @@ msgid "Color"
msgstr "Litur"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Tilbúin"
#: src/multiplayer_connect.cpp:1015

View file

@ -688,7 +688,7 @@ msgstr "Traduzione in vietnamita"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Traduzione di RACV"
#. [about]
@ -1157,10 +1157,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"I movimenti in Battle for Wesnoth sono semplici: fai clic sull'unità che "
@ -2009,7 +2009,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2102,7 +2102,7 @@ msgstr "Leale"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2139,7 +2139,7 @@ msgstr "Non-morto"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"I non-morti sono immuni al veleno, ed inoltre gli attacchi di assorbimento e "
@ -2170,7 +2170,7 @@ msgstr "Meccanica"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Le unità meccaniche sono immuni al veleno; inoltre gli attacchi di "
@ -2182,7 +2182,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9878,7 +9878,7 @@ msgid "Color"
msgstr "Colore"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Sono pronto"
#: src/multiplayer_connect.cpp:1015

View file

@ -676,7 +676,7 @@ msgstr "ベトナム語翻訳"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "RACV 翻訳"
#. [about]
@ -1127,10 +1127,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Battle for Wesnoth での移動は単純です。単に動かしたいユニットをクリックして、"
@ -1934,7 +1934,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2024,7 +2024,7 @@ msgstr "忠義"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2061,7 +2061,7 @@ msgstr "アンデッド"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"アンデッドユニットは毒に免疫があります。同様に、生命吸収や疫病は彼らには効き"
@ -2092,7 +2092,7 @@ msgstr "機械"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"機械ユニットは毒に免疫があります。同様に、生命吸収や疫病は彼らには効きませ"
@ -2104,7 +2104,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9621,7 +9621,7 @@ msgid "Color"
msgstr "色"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "準備完了"
#: src/multiplayer_connect.cpp:1015

View file

@ -639,7 +639,7 @@ msgstr ""
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr ""
#. [about]
@ -989,10 +989,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
@ -1556,7 +1556,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -1628,7 +1628,7 @@ msgstr "충성"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -1657,7 +1657,7 @@ msgstr "언데드"
#: data/core/help.cfg:417
#, fuzzy
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr "언데드 유닛은 독에 면역을 가집니다."
@ -1681,7 +1681,7 @@ msgstr ""
#: data/core/help.cfg:425
#, fuzzy
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr "언데드 유닛은 독에 면역을 가집니다."
@ -1691,7 +1691,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
@ -8131,7 +8131,7 @@ msgid "Color"
msgstr "색"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "게임 시작"
#: src/multiplayer_connect.cpp:1015

View file

@ -694,7 +694,7 @@ msgstr "Versio Lingua Vietnamica"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Versio Lingua RACV"
#. [about]
@ -1157,10 +1157,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Motus in Proelio pro Vesnote facilis est. Clicca super unitatem quae moveri "
@ -2010,7 +2010,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2106,7 +2106,7 @@ msgstr "Fidelis"
#: data/core/help.cfg:409
#, fuzzy
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2145,7 +2145,7 @@ msgstr "Inmortus"
#: data/core/help.cfg:417
#, fuzzy
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr "Unitates Inmortuae immunes sunt contra venenum."
@ -2176,7 +2176,7 @@ msgstr ""
#: data/core/help.cfg:425
#, fuzzy
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr "Unitates Inmortuae immunes sunt contra venenum."
@ -2186,7 +2186,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
@ -9645,7 +9645,7 @@ msgid "Color"
msgstr "Color"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Paratus Sum"
#: src/multiplayer_connect.cpp:1015

View file

@ -666,7 +666,7 @@ msgstr "Vietnamiečių vertimas"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "RACV vertimas"
#. [about]
@ -1074,10 +1074,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
@ -1692,7 +1692,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -1760,7 +1760,7 @@ msgstr "Ištikimas"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -1789,7 +1789,7 @@ msgstr "Nemirėlis"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Nemirėlių daliniai yra atsparūs nuodams, be to jų neveikia išsiurbimas ir "
@ -1814,7 +1814,7 @@ msgstr "Mechaninis"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Mechaniniai daliniai yra atsparūs nuodams, be to išsiurbimas ir maras "
@ -1826,7 +1826,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -8661,7 +8661,7 @@ msgid "Color"
msgstr "Spalva"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Aš pasiruošęs"
#: src/multiplayer_connect.cpp:1015

View file

@ -674,7 +674,7 @@ msgstr "Tulkojums vjetnamiešu valodā"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "RACVa tulkojums"
#. [about]
@ -1126,10 +1126,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Pārvietošanās \"Kaujā par Vesnotu\" ir vienkārša. Lai izvēlētos vienību, "
@ -1961,7 +1961,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2054,7 +2054,7 @@ msgstr "Lojalitāte"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2091,7 +2091,7 @@ msgstr "Nedzīvība"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Nedzīvas vienības ir imūnas pret indi, tā pat izsūkšana un sērga uz tām "
@ -2122,7 +2122,7 @@ msgstr "Mehānika"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Mehāniskās vienības ir imūnas pret indi, tā pat izsūkšana un sērga uz tām "
@ -2134,7 +2134,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9755,7 +9755,7 @@ msgid "Color"
msgstr "Krāsa"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Esmu gatavs"
#: src/multiplayer_connect.cpp:1015

View file

@ -619,7 +619,7 @@ msgstr ""
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr ""
#. [about]
@ -968,10 +968,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
@ -1532,7 +1532,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -1600,7 +1600,7 @@ msgstr ""
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -1626,7 +1626,7 @@ msgstr ""
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
@ -1649,7 +1649,7 @@ msgstr ""
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
@ -1659,7 +1659,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
@ -7845,7 +7845,7 @@ msgid "Color"
msgstr ""
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr ""
#: src/multiplayer_connect.cpp:1015

View file

@ -631,7 +631,7 @@ msgstr "चिनी भाषांतर"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr ""
#. [about]
@ -1002,10 +1002,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
@ -1569,7 +1569,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -1637,7 +1637,7 @@ msgstr "ईमानी"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -1663,7 +1663,7 @@ msgstr ""
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
@ -1686,7 +1686,7 @@ msgstr "यांत्रिक"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
@ -1696,7 +1696,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
@ -7930,7 +7930,7 @@ msgid "Color"
msgstr "रंग"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "मी तयार आहे"
#: src/multiplayer_connect.cpp:1015

View file

@ -676,7 +676,7 @@ msgstr "Kinesisk oversettelse"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "RACV oversettelse"
#. [about]
@ -1124,10 +1124,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Flytting av enheter i 'Kampen om Wesnoth' er enkelt: Klikk på enheten du vil "
@ -1955,7 +1955,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2043,7 +2043,7 @@ msgstr "Lojal"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2081,7 +2081,7 @@ msgstr "Vandød"
#: data/core/help.cfg:417
#, fuzzy
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr "Vandøde enheter er immune mot gift, blodsuging og pest."
@ -2112,7 +2112,7 @@ msgstr "Mekanisk"
#: data/core/help.cfg:425
#, fuzzy
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr "Vandøde enheter er immune mot gift, blodsuging og pest."
@ -2122,7 +2122,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
@ -9434,7 +9434,7 @@ msgid "Color"
msgstr "Farge"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Klar til kamp!"
#: src/multiplayer_connect.cpp:1015

View file

@ -680,7 +680,7 @@ msgstr "Vietnamese Vertaling"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "RACVse Vertaling"
#. [about]
@ -1142,10 +1142,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Het verplaatsen van troepen in Strijd om Wesnoth is eenvoudig. Klik op de "
@ -1982,7 +1982,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2072,7 +2072,7 @@ msgstr "Loyaal"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2110,7 +2110,7 @@ msgstr "Ondood"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Ondode eenheden zijn immuun voor vergif, ook drooglegging en pest heeft geen "
@ -2141,7 +2141,7 @@ msgstr "Mechanisch"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Mechanisch eenheden zijn immuun voor vergif, ook drooglegging en pest heeft "
@ -2153,7 +2153,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9852,7 +9852,7 @@ msgid "Color"
msgstr "Kleur"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Klaar!"
#: src/multiplayer_connect.cpp:1015

View file

@ -674,7 +674,7 @@ msgstr "Tłumaczenie wietnamskie"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Tłumaczenie RACV"
#. [about]
@ -1142,10 +1142,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Przemieszczanie jednostek w Bitwie o Wesnoth jest proste. Kliknij na "
@ -1977,7 +1977,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2073,7 +2073,7 @@ msgstr "Lojalna"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2111,7 +2111,7 @@ msgstr "Nieumarła"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Jednostki nieumarłe są odporne na truciznę oraz ataki z wyssaniem życia i "
@ -2142,7 +2142,7 @@ msgstr "Mechaniczne"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Jednostki mechaniczne są odporne na truciznę oraz ataki z wyssaniem życia i "
@ -2154,7 +2154,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9848,7 +9848,7 @@ msgid "Color"
msgstr "Kolor"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Jestem gotowy"
#: src/multiplayer_connect.cpp:1015

View file

@ -619,7 +619,7 @@ msgstr ""
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr ""
#. [about]
@ -968,10 +968,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
@ -1532,7 +1532,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -1600,7 +1600,7 @@ msgstr ""
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -1626,7 +1626,7 @@ msgstr ""
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
@ -1649,7 +1649,7 @@ msgstr ""
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
@ -1659,7 +1659,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
@ -7845,7 +7845,7 @@ msgid "Color"
msgstr ""
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr ""
#: src/multiplayer_connect.cpp:1015

View file

@ -685,7 +685,7 @@ msgstr "Tradução para o Vietnamita"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Tradução para o RACV"
#. [about]
@ -1154,10 +1154,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"O movimento em Battle for Wesnoth é simples. Clique na unidade que você "
@ -2000,7 +2000,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2094,7 +2094,7 @@ msgstr "Leal"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2131,7 +2131,7 @@ msgstr "Mortos-Vivos"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Unidades Mortas-Vivas são imunes a veneno. Dreno e Praga também não "
@ -2161,7 +2161,7 @@ msgstr "Mecânico"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Unidades mecânicas são imunes a veneno. Além disso, Dreno e Praga também não "
@ -2173,7 +2173,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9570,7 +9570,7 @@ msgid "Color"
msgstr "Cor"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Estou pronto"
#: src/multiplayer_connect.cpp:1015

View file

@ -688,7 +688,7 @@ msgstr "Traducció al chinenc"
#. [about]
#: data/core/about.cfg:2553
#, fuzzy
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Traducció al chinenc"
#. [about]
@ -1156,10 +1156,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"El moviment en Batalla per Wesnoth és simple. Pulsa sobre l'unitat que "
@ -2004,7 +2004,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2098,7 +2098,7 @@ msgstr "Lleal"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2136,7 +2136,7 @@ msgstr "No mort"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Les unitats no mortes son immunes al verí, ademés tampoc funcionen en ells "
@ -2167,7 +2167,7 @@ msgstr "Mecànic"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Les unitats mecàniques son immunes al verí, ademés tampoc funcionen en ells "
@ -2179,7 +2179,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9954,7 +9954,7 @@ msgid "Color"
msgstr "Color"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Estic preparat"
#: src/multiplayer_connect.cpp:1015

View file

@ -654,7 +654,7 @@ msgstr "Translatie in limba chineza"
#. [about]
#: data/core/about.cfg:2553
#, fuzzy
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Translatie in limba chineza"
#. [about]
@ -1020,10 +1020,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
@ -1584,7 +1584,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -1652,7 +1652,7 @@ msgstr ""
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -1678,7 +1678,7 @@ msgstr ""
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
@ -1701,7 +1701,7 @@ msgstr ""
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
@ -1711,7 +1711,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
@ -8064,7 +8064,7 @@ msgid "Color"
msgstr ""
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr ""
#: src/multiplayer_connect.cpp:1015

View file

@ -674,7 +674,7 @@ msgstr "Вьетнамский перевод"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Перевод RACV"
#. [about]
@ -1131,10 +1131,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Делать ходы в Весноте просто — нужно выбрать бойца, которого собираетесь "
@ -1951,7 +1951,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2042,7 +2042,7 @@ msgstr "Верный"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2080,7 +2080,7 @@ msgstr "Мертвец"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Мертвецы невосприимчивы к яду, высасывание и чума на них также не действует."
@ -2110,7 +2110,7 @@ msgstr "Механизм"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Механизмы невосприимчивы к яду, высасывание и чума на них также не действует."
@ -2121,7 +2121,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9729,7 +9729,7 @@ msgid "Color"
msgstr "Цвет"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Я готов"
#: src/multiplayer_connect.cpp:1015

View file

@ -672,7 +672,7 @@ msgstr "Vietnamský preklad"
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "RACV preklad"
#. [about]
@ -1128,10 +1128,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Pohyb v hre Bitka o Wesnoth je jednoduchý: Ťuknutím označ jednotku, ktorú "
@ -1941,7 +1941,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2032,7 +2032,7 @@ msgstr "Verný"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2069,7 +2069,7 @@ msgstr "Nemŕtvy"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr "Nemŕtve jednotky sú imúnne voči jedu, vysatiu a chorobám."
@ -2097,7 +2097,7 @@ msgstr "Mechanické"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr "Mechanické jednotky sú imúnne voči jedu, vysatiu a chorobe."
@ -2107,7 +2107,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9693,7 +9693,7 @@ msgid "Color"
msgstr "Farba"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Som pripravený"
#: src/multiplayer_connect.cpp:1015

View file

@ -699,7 +699,7 @@ msgstr "Kitajski prevod"
#. [about]
#: data/core/about.cfg:2553
#, fuzzy
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Kitajski prevod"
#. [about]
@ -1138,10 +1138,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Premikanje v Battle for Wesnoth je preprosto: kliknite na enoto, ki jo "
@ -1955,7 +1955,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2045,7 +2045,7 @@ msgstr "Zvest"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2080,7 +2080,7 @@ msgstr "Nemrtev"
#: data/core/help.cfg:417
#, fuzzy
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr "Nemrtve enote so imune na strup."
@ -2109,7 +2109,7 @@ msgstr ""
#: data/core/help.cfg:425
#, fuzzy
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr "Nemrtve enote so imune na strup."
@ -2119,7 +2119,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
@ -9092,7 +9092,7 @@ msgid "Color"
msgstr "Barva"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "Pripravljen sem"
#: src/multiplayer_connect.cpp:1015

View file

@ -686,7 +686,7 @@ msgstr "Вијетнамски превод"
# well-spelled: РАЦВ
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Валенсијски (РАЦВ) превод"
#. [about]
@ -1139,10 +1139,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Кретање у „Боју за Веснот“ је једноставно. Кликните на јединицу коју желите "
@ -1952,7 +1952,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2043,7 +2043,7 @@ msgstr "оданост"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2079,7 +2079,7 @@ msgstr "немртвост"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Немртве јединице су имуне на отров, а ни црпљење ни куга немају утицаја на "
@ -2110,7 +2110,7 @@ msgstr "механичност"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Механичке јединице су имуне на отров, а ни црпљење ни куга немају утицаја на "
@ -2122,7 +2122,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9725,7 +9725,7 @@ msgid "Color"
msgstr "боја"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "У бој!"
#: src/multiplayer_connect.cpp:1015

View file

@ -686,7 +686,7 @@ msgstr "Вијетнамски превод"
# well-spelled: РАЦВ
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Валенсијски (РАЦВ) превод"
#. [about]
@ -1139,10 +1139,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Кретање у „Боју за Веснот“ је једноставно. Кликните на јединицу коју желите "
@ -1953,7 +1953,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2044,7 +2044,7 @@ msgstr "оданост"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2081,7 +2081,7 @@ msgstr "немртвост"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Немртве јединице су имуне на отров, а ни црпљење ни куга немају утицаја на "
@ -2112,7 +2112,7 @@ msgstr "механичност"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Механичке јединице су имуне на отров, а ни црпљење ни куга немају утицаја на "
@ -2124,7 +2124,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9735,7 +9735,7 @@ msgid "Color"
msgstr "боја"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "У бој!"
#: src/multiplayer_connect.cpp:1015

View file

@ -686,7 +686,7 @@ msgstr "Vijetnamski prevod"
# well-spelled: РАЦВ
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Valensijski (RACV) prevod"
#. [about]
@ -1139,10 +1139,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Kretanje u „Boju za Vesnot“ je jednostavno. Kliknite na jedinicu koju želite "
@ -1956,7 +1956,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2047,7 +2047,7 @@ msgstr "odanost"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2084,7 +2084,7 @@ msgstr "nemrtvost"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Nemrtve jedinice su imune na otrov, a ni crpljenje ni kuga nemaju uticaja na "
@ -2115,7 +2115,7 @@ msgstr "mehaničnost"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Mehaničke jedinice su imune na otrov, a ni crpljenje ni kuga nemaju uticaja "
@ -2127,7 +2127,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9751,7 +9751,7 @@ msgid "Color"
msgstr "boja"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "U boj!"
#: src/multiplayer_connect.cpp:1015

View file

@ -686,7 +686,7 @@ msgstr "Vijetnamski prevod"
# well-spelled: РАЦВ
#. [about]
#: data/core/about.cfg:2553
msgid "RACV's Translation"
msgid "RACVs Translation"
msgstr "Valensijski (RACV) prevod"
#. [about]
@ -1139,10 +1139,10 @@ msgid ""
"highlighted hex shows the defense rating the unit would have if you moved it "
"to that hex. Mousing over a dull hex will also show the number of turns "
"required to reach it, and clicking will cause the unit to move towards it by "
"the fastest route over this and subsequent turns. If you don't use up all of "
"the fastest route over this and subsequent turns. If you dont use up all of "
"a units movement when you first move a unit, you may move it again. This is "
"useful when having two units switch places. Attacking with a unit will use "
"up its movement. Ending a move in a village you don't already own will also "
"up its movement. Ending a move in a village you dont already own will also "
"use up a units movement, but will still allow it to attack."
msgstr ""
"Kretanje u „Boju za Vesnot“ je jednostavno. Kliknite na jedinicu koju želite "
@ -1956,7 +1956,7 @@ msgid ""
"Quick is the most noticeable trait, particularly in slower moving units such "
"as trolls or heavy infantry. Units with the Quick trait often have greatly "
"increased mobility in rough terrain, which can be important to consider when "
"deploying your forces. Also, Quick units aren't quite as tough as units "
"deploying your forces. Also, Quick units arent quite as tough as units "
"without this trait and are subsequently less good at holding contested "
"positions."
msgstr ""
@ -2047,7 +2047,7 @@ msgstr "odanost"
#. [topic]: id=traits_loyal
#: data/core/help.cfg:409
msgid ""
"Loyal units don't incur upkeep. Most units incur an upkeep cost at the end "
"Loyal units dont incur upkeep. Most units incur an upkeep cost at the end "
"of every turn, which is equal to their level. Loyal units do not incur this "
"cost."
msgstr ""
@ -2084,7 +2084,7 @@ msgstr "nemrtvost"
#. [topic]: id=traits_undead
#: data/core/help.cfg:417
msgid ""
"Undead units are immune to poison, also drain and plague doesn't work on "
"Undead units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Nemrtve jedinice su imune na otrov, a ni crpljenje ni kuga nemaju uticaja na "
@ -2115,7 +2115,7 @@ msgstr "mehaničnost"
#. [topic]: id=traits_mechanical
#: data/core/help.cfg:425
msgid ""
"Mechanical units are immune to poison, also drain and plague doesn't work on "
"Mechanical units are immune to poison, also drain and plague doesnt work on "
"them."
msgstr ""
"Mehaničke jedinice su imune na otrov, a ni crpljenje ni kuga nemaju uticaja "
@ -2127,7 +2127,7 @@ msgid ""
"\n"
"\n"
"Mechanical units generally have 'Mechanical' as their only trait. Since "
"mechanical units don't really have life, drain, poison and plague has no "
"mechanical units dont really have life, drain, poison and plague has no "
"effect upon them."
msgstr ""
"\n"
@ -9740,7 +9740,7 @@ msgid "Color"
msgstr "boja"
#: src/multiplayer_connect.cpp:1013
msgid "I'm Ready"
msgid "Im Ready"
msgstr "U boj!"
#: src/multiplayer_connect.cpp:1015

Some files were not shown because too many files have changed in this diff Show more