deprecating properly image_short and image_long (code part)
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parent
67bca1a8f6
commit
94a2b19d4a
5 changed files with 26 additions and 30 deletions
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@ -1237,7 +1237,7 @@ void unit::read(const config& cfg, bool use_traits)
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t_atks.merge_with(u_atks);
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for(range = t_atks.child_range("attack");
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range.first != range.second; ++range.first) {
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attacks_.push_back(attack_type(**range.first,id(),image_fighting((**range.first)["range"] == "ranged" ? attack_type::LONG_RANGE : attack_type::SHORT_RANGE)));
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attacks_.push_back(attack_type(**range.first,id()));
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}
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std::vector<attack_type>::iterator at;
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for(at = attacks_.begin(); at != attacks_.end(); ++at) {
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@ -1249,7 +1249,7 @@ void unit::read(const config& cfg, bool use_traits)
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} else {
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for(config::const_child_itors range = cfg.child_range("attack");
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range.first != range.second; ++range.first) {
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attacks_.push_back(attack_type(**range.first,id(),image_fighting((**range.first)["range"] == "ranged" ? attack_type::LONG_RANGE : attack_type::SHORT_RANGE)));
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attacks_.push_back(attack_type(**range.first,id()));
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}
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}
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} else {
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@ -1679,7 +1679,6 @@ void unit::set_defending(const game_display &disp,const gamemap::location& loc,
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void unit::set_extra_anim(const game_display &disp,const gamemap::location& loc, std::string flag)
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{
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state_ = STATE_EXTRA;
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printf("aaaaa %s\n",flag.c_str());
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start_animation(disp,loc,choose_animation(disp,loc,flag),false);
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}
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@ -2541,7 +2540,7 @@ void unit::add_modification(const std::string& type, const config& mod, bool no_
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if(!description.empty()) cfg_["unit_description"] = description;
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//help::unit_topic_generator(*this, (**i.first)["help_topic"]);
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} else if(apply_to == "new_attack") {
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attacks_.push_back(attack_type(**i.first,id(),image_fighting((**i.first)["range"]=="ranged" ? attack_type::LONG_RANGE : attack_type::SHORT_RANGE)));
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attacks_.push_back(attack_type(**i.first,id()));
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// TODO backward compat code, to be removed in 1.3.10, support for old attack format ([animation] in [attack] )
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animations_.insert(animations_.end(),attacks_.back().animation_.begin(),attacks_.back().animation_.end());
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} else if(apply_to == "remove_attacks") {
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@ -267,10 +267,16 @@ int unit_animation::matches(const game_display &disp,const gamemap::location& lo
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}
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void unit_animation::back_compat_add_name(const std::string name)
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void unit_animation::back_compat_add_name(const std::string name,const std::string range)
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{
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config tmp;
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tmp["name"] = name;
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event_.push_back("attack");
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primary_attack_filter_.push_back(tmp);
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if(!name.empty()) {
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tmp["name"] = name;
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primary_attack_filter_.push_back(tmp);
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}
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if(!range.empty()) {
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tmp["range"] = range;
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primary_attack_filter_.push_back(tmp);
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}
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}
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@ -42,7 +42,7 @@ class unit_animation:public animated<unit_frame>
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int matches(const game_display &disp,const gamemap::location& loc,const unit* my_unit,const std::string & event="",const int value=0,hit_type hit=INVALID,const attack_type* attack=NULL,const attack_type* second_attack = NULL, int swing_num =0) const;
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// only to support all [attack_anim] format, to remove at 1.3.10 time
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void back_compat_add_name(const std::string name);
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void back_compat_add_name(const std::string name="",const std::string range ="");
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const animated<unit_frame> &get_missile_anim() const {return missile_anim_;}
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private:
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t_translation::t_list terrain_types_;
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@ -53,7 +53,7 @@ std::string unit_id_test(const std::string& id)
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return id;
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}
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attack_type::attack_type(const config& cfg,const std::string& id, const std::string& image_fighting, bool with_animations)
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attack_type::attack_type(const config& cfg,const std::string& id, bool with_animations)
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{
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cfg_ = cfg;
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if(cfg["range"] == "long" || cfg["range"] == "ranged") {
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@ -77,8 +77,6 @@ attack_type::attack_type(const config& cfg,const std::string& id, const std::str
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animation_.back().back_compat_add_name(cfg["name"]);
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}
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}
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animation_.push_back(unit_animation(-150,unit_frame(image_fighting,300),"attack",unit_animation::DEFAULT_ANIM));
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animation_.back().back_compat_add_name(cfg["name"]);
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}
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id_ = unit_id_test(cfg["name"]);
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@ -780,6 +778,16 @@ unit_type::unit_type(const config& cfg, const movement_type_map& mv_types,
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// this has been detected elsewhere, no deprecation message needed here
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}
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animations_.push_back(unit_animation(-150,unit_frame(image(),300),"attack",unit_animation::DEFAULT_ANIM));
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if(!cfg_["image_short"].empty()) {
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animations_.push_back(unit_animation(-150,unit_frame(image::locator(cfg_["image_short"]),300),"attack",unit_animation::DEFAULT_ANIM));
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animations_.back().back_compat_add_name("","melee");
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lg::wml_error<<"image_short is deprecated, support will be removed in 1.3.10 (in unit "<<id()<<")\n";
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}
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if(!cfg_["image_long"].empty()) {
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animations_.push_back(unit_animation(-150,unit_frame(image::locator(cfg_["image_long"]),300),"attack",unit_animation::DEFAULT_ANIM));
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animations_.back().back_compat_add_name("","ranged");
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lg::wml_error<<"image_long is deprecated, support will be removed in 1.3.10 (in unit "<<id()<<")\n";
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}
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// always have an attack animation
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expanded_cfg = unit_animation::prepare_animation(cfg,"death");
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const config::child_list& deaths = expanded_cfg.get_children("death");
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@ -882,22 +890,6 @@ const std::string& unit_type::name() const
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#endif
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const std::string& unit_type::image_fighting(attack_type::RANGE range) const
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{
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static const std::string short_range("image_short");
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static const std::string long_range("image_long");
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const std::string& str = range == attack_type::LONG_RANGE ?
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long_range : short_range;
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const std::string& val = cfg_[str];
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if(!val.empty())
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//lg::wml_error<<"image_short and image_long are deprecated, support will be removed in 1.3.8 (in unit "<<id()<<")\n";
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return val;
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else
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return image();
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}
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const std::string& unit_type::image_profile() const
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{
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@ -925,7 +917,7 @@ std::vector<attack_type> unit_type::attacks(bool with_animations) const
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std::vector<attack_type> res;
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for(config::const_child_itors range = cfg_.child_range("attack");
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range.first != range.second; ++range.first) {
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res.push_back(attack_type(**range.first,id(),image_fighting((**range.first)["range"] == "ranged" ? attack_type::LONG_RANGE : attack_type::SHORT_RANGE), with_animations));
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res.push_back(attack_type(**range.first,id(), with_animations));
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}
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return res;
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@ -40,7 +40,7 @@ class attack_type
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public:
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enum RANGE { SHORT_RANGE, LONG_RANGE };
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attack_type(const config& cfg, const std::string& id, const std::string& image_fighting, bool with_animations=true);
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attack_type(const config& cfg, const std::string& id, bool with_animations=true);
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const t_string& name() const { return description_; }
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const std::string& id() const { return id_; }
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const std::string& type() const { return type_; }
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@ -240,7 +240,6 @@ public:
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private:
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void operator=(const unit_type& o);
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const std::string& image_fighting(attack_type::RANGE range) const;
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unit_type* gender_types_[2];
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