Removal of forgotten debugging stuff.
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1 changed files with 0 additions and 3 deletions
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@ -1102,9 +1102,6 @@ void flood_fill(gamemap &map, const gamemap::location &start_loc,
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std::vector<gamemap::location>::iterator end_of_unique =
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std::unique(to_fill.begin(), to_fill.end());
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to_fill.erase(end_of_unique, to_fill.end());
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for (std::vector<gamemap::location>::iterator ii = to_fill.begin();
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ii != to_fill.end(); ii++) {
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}
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}
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}
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