A few fixes for compiling on Irix native compiler.
This commit is contained in:
parent
b2cb7c81de
commit
94361fcc81
3 changed files with 3 additions and 3 deletions
|
@ -50,7 +50,7 @@ public:
|
|||
|
||||
//updates the animation at a given tile. returns true if something has
|
||||
//changed, and must be redrawn.
|
||||
bool terrain_builder::update_animation(const gamemap::location &loc);
|
||||
bool update_animation(const gamemap::location &loc);
|
||||
|
||||
// regenerate the generated content at the given
|
||||
// location. Currently: set the image at that location to the
|
||||
|
|
|
@ -55,7 +55,7 @@ public:
|
|||
display(unit_map& units, CVideo& video,
|
||||
const gamemap& map, const gamestatus& status,
|
||||
const std::vector<team>& t, const config& theme_cfg,
|
||||
const config& config, const config& level);
|
||||
const config& cfg, const config& level);
|
||||
~display();
|
||||
|
||||
Uint32 rgb(Uint8 red, Uint8 green, Uint8 blue);
|
||||
|
|
|
@ -1446,7 +1446,7 @@ void section::clear() {
|
|||
}
|
||||
|
||||
help_menu::help_menu(display &disp, section const &toplevel, int max_height)
|
||||
: menu(disp, empty_string_vector, false, max_height),
|
||||
: gui::menu(disp, empty_string_vector, false, max_height),
|
||||
toplevel_(toplevel), chosen_topic_(NULL), selected_item_(&toplevel, "") {
|
||||
update_visible_items(toplevel_);
|
||||
display_visible_items();
|
||||
|
|
Loading…
Add table
Reference in a new issue