A few fixes for compiling on Irix native compiler.

This commit is contained in:
Guillaume Melquiond 2004-12-02 07:59:49 +00:00
parent b2cb7c81de
commit 94361fcc81
3 changed files with 3 additions and 3 deletions

View file

@ -50,7 +50,7 @@ public:
//updates the animation at a given tile. returns true if something has
//changed, and must be redrawn.
bool terrain_builder::update_animation(const gamemap::location &loc);
bool update_animation(const gamemap::location &loc);
// regenerate the generated content at the given
// location. Currently: set the image at that location to the

View file

@ -55,7 +55,7 @@ public:
display(unit_map& units, CVideo& video,
const gamemap& map, const gamestatus& status,
const std::vector<team>& t, const config& theme_cfg,
const config& config, const config& level);
const config& cfg, const config& level);
~display();
Uint32 rgb(Uint8 red, Uint8 green, Uint8 blue);

View file

@ -1446,7 +1446,7 @@ void section::clear() {
}
help_menu::help_menu(display &disp, section const &toplevel, int max_height)
: menu(disp, empty_string_vector, false, max_height),
: gui::menu(disp, empty_string_vector, false, max_height),
toplevel_(toplevel), chosen_topic_(NULL), selected_item_(&toplevel, "") {
update_visible_items(toplevel_);
display_visible_items();