gui2/tgame_paths: Rename to tgame_version
This is in preparation for repurposing it into a more full-fledged game version/build info dialog.
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parent
10baf45766
commit
941e983d61
8 changed files with 26 additions and 26 deletions
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@ -70,7 +70,7 @@
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#enddef
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[window]
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id = "game_paths"
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id = "game_version"
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description = "List of paths used by the game to locate resource and configuration files."
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[resolution]
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@ -659,10 +659,10 @@
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<Unit filename="../../src/gui/dialogs/game_delete.hpp" />
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<Unit filename="../../src/gui/dialogs/game_load.cpp" />
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<Unit filename="../../src/gui/dialogs/game_load.hpp" />
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<Unit filename="../../src/gui/dialogs/game_paths.cpp" />
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<Unit filename="../../src/gui/dialogs/game_paths.hpp" />
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<Unit filename="../../src/gui/dialogs/game_save.cpp" />
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<Unit filename="../../src/gui/dialogs/game_save.hpp" />
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<Unit filename="../../src/gui/dialogs/game_version.cpp" />
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<Unit filename="../../src/gui/dialogs/game_version.hpp" />
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<Unit filename="../../src/gui/dialogs/gamestate_inspector.cpp" />
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<Unit filename="../../src/gui/dialogs/gamestate_inspector.hpp" />
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<Unit filename="../../src/gui/dialogs/helper.hpp" />
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@ -870,8 +870,8 @@ set(wesnoth-main_SRC
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gui/dialogs/game_cache_options.cpp
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gui/dialogs/game_delete.cpp
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gui/dialogs/game_load.cpp
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gui/dialogs/game_paths.cpp
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gui/dialogs/game_save.cpp
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gui/dialogs/game_version.cpp
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gui/dialogs/gamestate_inspector.cpp
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gui/dialogs/language_selection.cpp
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gui/dialogs/lobby/lobby_data.cpp
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@ -419,8 +419,8 @@ wesnoth_sources = Split("""
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gui/dialogs/game_cache_options.cpp
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gui/dialogs/game_delete.cpp
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gui/dialogs/game_load.cpp
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gui/dialogs/game_paths.cpp
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gui/dialogs/game_save.cpp
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gui/dialogs/game_version.cpp
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gui/dialogs/gamestate_inspector.cpp
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gui/dialogs/language_selection.cpp
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gui/dialogs/lobby/lobby_data.cpp
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@ -23,7 +23,7 @@
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#include "gettext.hpp"
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#include "gui/dialogs/advanced_graphics_options.hpp"
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#include "gui/dialogs/game_cache_options.hpp"
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#include "gui/dialogs/game_paths.hpp"
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#include "gui/dialogs/game_version.hpp"
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#include "gui/dialogs/mp_alerts_options.hpp"
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#include "gui/dialogs/simple_item_selector.hpp"
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#include "gui/dialogs/theme_list.hpp"
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@ -1775,7 +1775,7 @@ bool show_theme_dialog(display& disp)
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void show_paths_dialog(display& disp)
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{
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gui2::tgame_paths::display(disp.video());
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gui2::tgame_version::display(disp.video());
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}
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void show_mp_alerts_dialog(display & disp)
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@ -14,7 +14,7 @@
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#define GETTEXT_DOMAIN "wesnoth-lib"
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#include "gui/dialogs/game_paths.hpp"
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#include "gui/dialogs/game_version.hpp"
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#include "desktop/clipboard.hpp"
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#include "desktop/open.hpp"
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@ -37,7 +37,7 @@ namespace gui2
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/*WIKI
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* @page = GUIWindowDefinitionWML
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* @order = 2_game_paths
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* @order = 2_game_version
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*
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* == Game paths ==
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*
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@ -62,9 +62,9 @@ namespace gui2
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* @end{table}
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*/
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REGISTER_DIALOG(game_paths)
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REGISTER_DIALOG(game_version)
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tgame_paths::tgame_paths()
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tgame_version::tgame_version()
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: path_wid_stem_("path_")
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, copy_wid_stem_("copy_")
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, browse_wid_stem_("browse_")
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@ -80,7 +80,7 @@ tgame_paths::tgame_paths()
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path_map_["cache"] = filesystem::get_cache_dir();
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}
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void tgame_paths::pre_show(CVideo& /*video*/, twindow& window)
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void tgame_version::pre_show(CVideo& /*video*/, twindow& window)
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{
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FOREACH(const AUTO & path_ent, path_map_)
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{
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@ -99,12 +99,12 @@ void tgame_paths::pre_show(CVideo& /*video*/, twindow& window)
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connect_signal_mouse_left_click(
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copy_w,
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boost::bind(&tgame_paths::copy_to_clipboard_callback,
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boost::bind(&tgame_version::copy_to_clipboard_callback,
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this,
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path_path));
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connect_signal_mouse_left_click(
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browse_w,
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boost::bind(&tgame_paths::browse_directory_callback,
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boost::bind(&tgame_version::browse_directory_callback,
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this,
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path_path));
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@ -121,12 +121,12 @@ void tgame_paths::pre_show(CVideo& /*video*/, twindow& window)
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}
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}
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void tgame_paths::browse_directory_callback(const std::string& path)
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void tgame_version::browse_directory_callback(const std::string& path)
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{
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desktop::open_object(path);
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}
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void tgame_paths::copy_to_clipboard_callback(const std::string& path)
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void tgame_version::copy_to_clipboard_callback(const std::string& path)
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{
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desktop::clipboard::copy_to_clipboard(path, false);
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}
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@ -12,8 +12,8 @@
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See the COPYING file for more details.
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*/
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#ifndef GUI_DIALOGS_GAME_PATHS_HPP_INCLUDED
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#define GUI_DIALOGS_GAME_PATHS_HPP_INCLUDED
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#ifndef GUI_DIALOGS_GAME_VERSION_HPP_INCLUDED
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#define GUI_DIALOGS_GAME_VERSION_HPP_INCLUDED
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#include "gui/dialogs/dialog.hpp"
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@ -22,13 +22,13 @@
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namespace gui2
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{
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class tgame_paths : public tdialog
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class tgame_version : public tdialog
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{
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public:
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/**
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* Constructor.
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*/
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tgame_paths();
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tgame_version();
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/**
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* The display function.
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@ -37,7 +37,7 @@ public:
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*/
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static void display(CVideo& video)
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{
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tgame_paths().show(video);
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tgame_version().show(video);
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}
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private:
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@ -46,7 +46,7 @@
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#include "gui/dialogs/game_cache_options.hpp"
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#include "gui/dialogs/game_delete.hpp"
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#include "gui/dialogs/game_load.hpp"
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#include "gui/dialogs/game_paths.hpp"
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#include "gui/dialogs/game_version.hpp"
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#include "gui/dialogs/game_save.hpp"
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#include "gui/dialogs/gamestate_inspector.hpp"
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#include "gui/dialogs/language_selection.hpp"
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@ -393,7 +393,7 @@ BOOST_AUTO_TEST_CASE(test_gui2)
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test<gui2::tgame_cache_options>();
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test<gui2::tgame_delete>();
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test<gui2::tgame_load>();
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test<gui2::tgame_paths>();
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test<gui2::tgame_version>();
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test<gui2::tgame_save>();
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test<gui2::tgame_save_message>();
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test<gui2::tgame_save_oos>();
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@ -612,11 +612,11 @@ struct twrapper<gui2::tgame_load>
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};
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template<>
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struct twrapper<gui2::tgame_paths>
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struct twrapper<gui2::tgame_version>
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{
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static gui2::tgame_paths* create()
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static gui2::tgame_version* create()
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{
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return new gui2::tgame_paths();
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return new gui2::tgame_version();
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}
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};
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