updated British English translation

This commit is contained in:
Nils Kneuper 2019-07-14 09:14:43 +02:00
parent c4dbd6ed8a
commit 93ae429bf7
21 changed files with 269 additions and 767 deletions

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@ -50,8 +50,8 @@
* Separate Mudcrawler portrait
* New Walking Corpse portrait for mounted variation
### Language and i18n
* Updated translations: Chinese (Traditional), Dutch, German, Turkish,
Portuguese (Brazil), Ukrainian
* Updated translations: British English, Chinese (Traditional), Dutch,
German, Turkish, Portuguese (Brazil), Ukrainian
### Multiplayer
* A new Land:
* Help menu can be accessed in any turn and doesn't pause the game

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-06-30 12:13 UTC\n"
"PO-Revision-Date: 2018-02-15 13:14+1100\n"
"PO-Revision-Date: 2019-07-08 12:17+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.0.6\n"
"X-Generator: Poedit 2.2.3\n"
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:4
@ -27,16 +27,12 @@ msgstr "4p — A New Land"
#. [multiplayer]: id=multiplayer_A_New_Land
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:6
#, fuzzy
#| msgid ""
#| "This 4p survival scenario allows you to construct buildings and terraform "
#| "the land. Use map settings. The recommended starting gold is 100."
msgid ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. The recommended starting gold is 100."
msgstr ""
"This 4p survival scenario allows you to construct buildings and terraform "
"the land. Use map settings. The recommended starting gold is 100."
"the land. The recommended starting gold is 100."
#. [part]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:26
@ -95,10 +91,8 @@ msgstr "Prisoners"
#. [side]
#: data/multiplayer/scenarios/4p_A_New_Land.cfg:270
#, fuzzy
#| msgid "teamname^Prisoners"
msgid "teamname^Monsters"
msgstr "Prisoners"
msgstr "Monsters"
# TODO: meh... maybe convert these to their "-ern" forms
#. [message]: speaker=narrator
@ -363,10 +357,8 @@ msgstr "A New Land — Help"
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:95
#, fuzzy
#| msgid "Select a topic."
msgid "Select a topic:"
msgstr "Select a topic."
msgstr "Select a topic:"
#. [option]
#: data/multiplayer/scenarios/ANL_utils/ANL_help.cfg:98
@ -539,49 +531,47 @@ msgstr ""
#. Part of the scenario objectives
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:5
msgid "In this scenario you build up an economy"
msgstr ""
msgstr "In this scenario you build up an economy"
#. Part of the scenario objectives
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:9
msgid "Move any unit next to captives and they will join your side"
msgstr ""
msgstr "Move any unit next to captives and they will join your side"
#. Part of the scenario objectives
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:13
msgid "Right-click on a leader to read about the game mechanics"
msgstr ""
msgstr "Right-click on a leader to read about the game mechanics"
#. Part of the scenario objectives
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:17
msgid "Rules:"
msgstr ""
msgstr "Rules:"
#. Part of the scenario objectives
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:21
msgid "Goal:"
msgstr ""
msgstr "Goal:"
#. Part of the scenario objectives
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:25
msgid "Hint:"
msgstr ""
msgstr "Hint:"
#. Part of the scenario objectives
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:29
msgid "Hints:"
msgstr ""
msgstr "Hints:"
#. Part of the scenario objectives
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:33
msgid "Defeat all enemy leaders"
msgstr ""
msgstr "Defeat all enemy leaders"
#. Part of the scenario objectives
#: data/multiplayer/scenarios/ANL_utils/ANL_objectives.cfg:37
#, fuzzy
#| msgid "You must survive until turn 25."
msgid "You must survive until turn 25"
msgstr "You must survive until turn 25."
msgstr "You must survive until turn 25"
#. [set_menu_item]: id=anl_choose_new_recruit
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:45
@ -696,10 +686,8 @@ msgid ""
"$player_$side_number|.name|s farms now produce $player_$side_number|."
"farming.gold gold."
msgstr ""
"Warfare\n"
"Allows you to recruit a new type of unit\n"
"Study Progress: $player_$side_number|.warfare.progress|/$player_"
"$side_number|.warfare.target"
"$player_$side_number|.name|s farms now produce $player_$side_number|."
"farming.gold gold."
#. [message]: speaker=narrator
#: data/multiplayer/scenarios/ANL_utils/ANL_research_options.cfg:241

View file

@ -3,7 +3,7 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-06-30 12:13 UTC\n"
"PO-Revision-Date: 2019-03-12 14:33+1100\n"
"PO-Revision-Date: 2019-07-08 12:55+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -12,7 +12,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.3\n"
#. [scenario]: id=11_Descent_into_Darkness
#. [campaign]: id=Descent_into_Darkness
@ -65,6 +65,11 @@ msgid ""
"sacrificing his own soul in the process.\n"
"\n"
msgstr ""
"The northern frontier town of Parthyn is annually raided by neighbouring "
"tribes of orcs. Malin Keshar, an outcast mage, seeks to defend his home and "
"wreak vengeance on the orcs by any means necessary, even if it means "
"sacrificing his own soul in the process.\n"
"\n"
#. [campaign]: id=Descent_into_Darkness
#: data/campaigns/Descent_Into_Darkness/_main.cfg:25
@ -197,15 +202,6 @@ msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:53
#, fuzzy
#| msgid ""
#| "The silence was broken by the irregular shuffle of a man emerging from "
#| "the trees. He stood before them, a hunched figure with a rasping voice "
#| "reminiscent of crackling bones. <i>“I am Darken Volk. While I know you do "
#| "not love my kind, I think it is vital that we put aside our differences "
#| "for the moment. The orcish menace grows in the north and they will soon "
#| "return in even greater force. You cannot hope to defend against them "
#| "without my... help.”</i>"
msgid ""
"The silence was broken by the irregular shuffle of a man emerging from the "
"trees. He stood before them, a hunched figure with a rasping voice "
@ -221,7 +217,7 @@ msgstr ""
"not love my kind, I think it is vital that we put aside our differences for "
"the moment. The orcish menace grows in the north and they will soon return "
"in even greater force. You cannot hope to defend against them without my... "
"help.”</i>"
"help. For now, however, I ask only to refresh myself in your town.”</i>"
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:57
@ -338,10 +334,8 @@ msgstr "Death of Malin Keshar"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:197
#, fuzzy
#| msgid "Death of Malin Keshar"
msgid "Death of Dela Keshar"
msgstr "Death of Malin Keshar"
msgstr "Death of Dela Keshar"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:201
@ -350,10 +344,6 @@ msgstr "Death of Drogan"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:218
#, fuzzy
#| msgid ""
#| "Was it really a good idea to send out a raiding party so soon after the "
#| "orcs just attacked us? Even father is no longer here..."
msgid ""
"Was it really a good idea to send out a raiding party so soon after the orcs "
"just attacked us? Even Father is no longer here..."
@ -429,19 +419,14 @@ msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:272
#, fuzzy
#| msgid ""
#| "No, Drogan. I raised this corpse with the skills Darken Volk taught me "
#| "before he left. While I have no love for it, without the help of the "
#| "dead, we consign ourselves and our families to orcish stewpots!"
msgid ""
"No, Drogan. I raised this corpse with the skills Darken Volk taught me "
"before he left. While I have no love for it, we cannot hope to repel the "
"orcs without the help of the dead!"
msgstr ""
"No, Drogan. I raised this corpse with the skills Darken Volk taught me "
"before he left. While I have no love for it, without the help of the dead, "
"we consign ourselves and our families to orcish stew pots!"
"before he left. While I have no love for it, we cannot hope to repel the "
"orcs without the help of the dead!"
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:277
@ -459,11 +444,6 @@ msgstr "What? I am hardly evil, Drogan!"
#. [message]: speaker=Dela Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:287
#, fuzzy
#| msgid ""
#| "You say that, brother, but you have been very close-mouthed about why the "
#| "mages sent you home from Alduin. I am beginning to think that you were "
#| "already dabbling in this witchcraft even before you met that necromancer!"
msgid ""
"You say that, Brother, but you have been very close-mouthed about why the "
"mages sent you home from Alduin. I am beginning to think that you were "
@ -615,12 +595,6 @@ msgstr "Begone, Malin. Ive no wish to see your face around here ever again."
#. [message]: speaker=Drogan
#: data/campaigns/Descent_Into_Darkness/scenarios/01_Saving_Parthyn.cfg:505
#, fuzzy
#| msgid ""
#| "That was bravely done, lad, holding the orcs off by yourself. But I fear "
#| "the raiding party brings grave news from the north. More warlords have "
#| "begun to mass armies in the hills, no more than a few days north of the "
#| "Great River. I do not know if we possess the strength to fight them off."
msgid ""
"That was bravely done, lad, holding the orcs off by yourself. But I fear the "
"raiding party brings grave news from the north. More warlords have begun to "
@ -1640,13 +1614,6 @@ msgstr ""
#. [part]
#: data/campaigns/Descent_Into_Darkness/scenarios/05_Orc_War.cfg:35
#, fuzzy
#| msgid ""
#| "Malin and Darken Volk continue their raids on the orcs and eventually "
#| "force the usually fractious Whitefang chieftains to unite in opposition. "
#| "The orcs pursue the two necromancers east toward the mouth of the river "
#| "men call the Longlier and Elves call the Arkan-thoria, where they manage "
#| "to surround the humans and force a fight."
msgid ""
"Malin and Darken Volk continue their raids on the orcs and eventually force "
"the usually fractious Whitefang chieftains to unite in opposition. The orcs "
@ -1656,8 +1623,8 @@ msgid ""
msgstr ""
"Malin and Darken Volk continue their raids on the orcs and eventually force "
"the usually fractious Whitefang chieftains to unite in opposition. The orcs "
"pursue the two necromancers east towards the mouth of the river men call the "
"Longlier and elves call the Arkan-thoria, where they manage to surround the "
"pursue the two necromancers east towards the mouth of the river Men call the "
"Longlier and Elves call the Arkan-thoria, where they manage to surround the "
"humans and force a fight."
#. [side]: type=Orcish Warlord, id=Borth
@ -2402,15 +2369,6 @@ msgstr ""
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/06_Return_to_Parthyn.cfg:854
#, fuzzy
#| msgid ""
#| "O Gods, how did it come to this? My own sister determined to personally "
#| "see to my demise. Banished from Parthyn, my country, my home... spurned "
#| "by my people, whom I have given everything for... nothing has gone right "
#| "ever since I got into an argument with that fat, orc-loving toad Zephrin "
#| "and tried to curse him. I was only testing my new spell on him! It was "
#| "only supposed to be a simple curse! How was I supposed to know it would "
#| "kill him? Blasted Academy."
msgid ""
"O gods, how did it come to this? My own sister determined to personally see "
"to my demise. Banished from Parthyn, my country, my home... spurned by my "
@ -2501,7 +2459,7 @@ msgid ""
"with his teacher."
msgstr ""
"Malin wakes up to a plume of smoke rising in the east. He gives it only a "
"brief thought before heading farther west toward Tath. Soon, he reunites "
"brief thought before heading further west towards Tath. Soon, he reunites "
"with his teacher."
#. [part]
@ -3066,17 +3024,17 @@ msgstr "Wait, you arent leaving me behind, are you?"
#. [objective]: condition=win
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1057
#, fuzzy
#| msgid "Escape via the tunnel in the northeast cellar"
msgid ""
"Escape the manor (Malin reaches the tunnel in the northeast cellar before "
"Darken Volk)"
msgstr "Escape via the tunnel in the north-east cellar"
msgstr ""
"Escape the manor (Malin reaches the tunnel in the north-east cellar before "
"Darken Volk)"
#. [objective]: condition=lose
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1061
msgid "Darken Volk reaches the tunnel before Malin does"
msgstr ""
msgstr "Darken Volk reaches the tunnel before Malin does"
#. [message]: speaker=Darken Volk
#: data/campaigns/Descent_Into_Darkness/scenarios/09_A_Small_Favor3.cfg:1085
@ -3232,10 +3190,6 @@ msgstr "Why dont you say anything?! Dont you care at all?!"
#. [message]: speaker=Malin Keshar
#: data/campaigns/Descent_Into_Darkness/scenarios/10_Alone_at_Last.cfg:325
#, fuzzy
#| msgid ""
#| "... you cant abandon me too, not the way they did... father, Drogan, "
#| "Dela..."
msgid ""
"... you cant abandon me too, not the way they did... Father, Drogan, Dela..."
msgstr ""
@ -5263,16 +5217,6 @@ msgstr "Frontier Baroness"
#. [unit_type]: id=Frontier Baroness, race=human
#: data/campaigns/Descent_Into_Darkness/units/Frontier_Baroness.cfg:23
#, fuzzy
#| msgid ""
#| "At Wesnoths frontiers, all able-bodied men and women must be able to "
#| "defend their homes at need. Men are most often trained in the use of "
#| "sword or bow and are used as soldiers who withstand the brunt of orcish "
#| "assaults to hold the raiders at bay. Women, instead, learn to use the "
#| "staff and sling and are most effective as scouts and ambushers. The most "
#| "proficient are powerful skirmishers and are highly adept at "
#| "reconnaissance, allowing them to often outmaneuver and entrap orcish "
#| "raiders."
msgid ""
"At Wesnoths frontiers, all able-bodied men and women must be able to defend "
"their homes in times of need. Men are most often trained in the use of sword "
@ -5283,12 +5227,12 @@ msgid ""
"to often outmaneuver and entrap orcish raiders."
msgstr ""
"At Wesnoths frontiers, all able-bodied men and women must be able to defend "
"their homes at times of need. Men are most often trained in the use of sword "
"their homes in times of need. Men are most often trained in the use of sword "
"or bow and are used as soldiers who withstand the brunt of orcish assaults "
"to hold the raiders at bay. Women, instead, learn to use the staff and sling "
"and are most effective as scouts and ambushers. The most proficient are "
"powerful skirmishers and are highly adept at reconnaissance, allowing them "
"to often outmaneuvre and entrap orcish raiders."
"to often outmanoeuvre and entrap orcish raiders."
#: data/campaigns/Descent_Into_Darkness/utils/characters.cfg:28
msgid "Dela Keshar"

View file

@ -6,7 +6,7 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-06-30 12:13 UTC\n"
"PO-Revision-Date: 2019-03-12 11:00+1100\n"
"PO-Revision-Date: 2019-07-08 12:56+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -15,7 +15,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.3\n"
#. [campaign]: id=Dead_Water
#: data/campaigns/Dead_Water/_main.cfg:13
@ -162,14 +162,6 @@ msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:55
#, fuzzy
#| msgid ""
#| "Under the cover of darkness, the mermen slid into the bay, intending to "
#| "launch a surprise attack at dawn. But the orcs were prepared for this, "
#| "and had hastily devised a surprise of their own. Ships at the mouth of "
#| "the bay that had seemed but derelict hulks disgorged hordes of orcs. More "
#| "of them poured forth from the city. The merfolk were trapped, and found "
#| "themselves vastly outnumbered."
msgid ""
"Under the cover of darkness, the merfolk slid into the bay, intending to "
"launch a surprise attack at dawn. But the orcs were prepared for this, and "
@ -178,7 +170,7 @@ msgid ""
"poured forth from the city. The merfolk were trapped, and found themselves "
"vastly outnumbered."
msgstr ""
"Under the cover of darkness, the mermen slid into the bay, intending to "
"Under the cover of darkness, the merfolk slid into the bay, intending to "
"launch a surprise attack at dawn. But the orcs were prepared for this, and "
"had hastily devised a surprise of their own. Ships at the mouth of the bay "
"that had seemed but derelict hulks disgorged hordes of orcs. More of them "
@ -187,17 +179,6 @@ msgstr ""
#. [part]
#: data/campaigns/Dead_Water/scenarios/01_Invasion.cfg:60
#, fuzzy
#| msgid ""
#| "Kai Laudisss army fought fiercely, slaying five orcs for every warrior "
#| "they lost. The kai himself fought with reckless abandon; foes fell with "
#| "each swing of his great mace. The orcs discovered that trapped mermen "
#| "were tougher than they had imagined, and found themselves fleeing into "
#| "the forest to escape their vengeful spears. As the kai had intended, it "
#| "was a defeat the orcs would not soon forget; but the cost was heavy. Kai "
#| "Laudiss was felled by a poisoned orcish dart, and the greater part of his "
#| "army was destroyed. When the remaining soldiers returned to Jotha, "
#| "Krellis, the young son of Kai Laudiss, learned that he had become kai."
msgid ""
"Kai Laudisss army fought fiercely, slaying five orcs for every warrior they "
"lost. The kai himself fought with reckless abandon; foes fell with each "
@ -211,7 +192,7 @@ msgid ""
msgstr ""
"Kai Laudisss army fought fiercely, slaying five orcs for every warrior they "
"lost. The kai himself fought with reckless abandon; foes fell with each "
"swing of his great mace. The orcs discovered that trapped mermen were "
"swing of his great mace. The orcs discovered that trapped merfolk were "
"tougher than they had imagined, and found themselves fleeing into the forest "
"to escape their vengeful spears. As the kai had intended, it was a defeat "
"the orcs would not soon forget; but the cost was heavy. Kai Laudiss was "
@ -926,16 +907,12 @@ msgstr "Vrunt"
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:210
#, fuzzy
#| msgid ""
#| "Smells like lots of death in the south. There must be a good feast near "
#| "that merman town."
msgid ""
"Smells like lots of death in the south near that merman town. Hey, Vrunt, "
"you think the wolves like eatin merfish?"
msgstr ""
"Smells like lots of death in the south. There must be a good feast near that "
"merman town."
"Smells like lots of death in the south near that merman town. Hey, Vrunt, "
"you think the wolves like eatin merfish?"
#. [message]: speaker=Vrunt
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:215
@ -943,6 +920,8 @@ msgid ""
"Talking or not, fish are fish. Wolvesll probably love them. Besides, look "
"there! Some fresh ones are coming our way!"
msgstr ""
"Talking or not, fish are fish. Wolvesll probably love them. Besides, look "
"there! Some fresh ones are coming our way!"
#. [message]: speaker=Gashnok
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:220
@ -950,6 +929,8 @@ msgid ""
"They look mighty good to me. Might even have a taste later, myself. Lets "
"get em, boys!"
msgstr ""
"They look mighty good to me. Might even have a taste later, myself. Lets "
"get em, boys!"
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/03_Wolf_Coast.cfg:225
@ -1022,8 +1003,8 @@ msgid ""
"Now, they were farther away from home than most merfolk ever went. Only "
"Cylanna and a few soldiers had been farther."
msgstr ""
"Now, they were farther away from home than most merfolk ever went. Only "
"Cylanna and a few soldiers had been farther."
"Now, they were further away from home than most merfolk ever went. Only "
"Cylanna and a few soldiers had been further."
#. [side]
#: data/campaigns/Dead_Water/scenarios/04_Slavers.cfg:86
@ -1409,7 +1390,7 @@ msgid ""
"soundly beaten the orcs. Bilheld was due west from there. The merfolk felt "
"uneasy, so they took shelter in an abandoned orcish encampment as night fell."
msgstr ""
"Farther up the coast was the port city of Tirigaz where Kai Laudiss had so "
"Further up the coast was the port city of Tirigaz where Kai Laudiss had so "
"soundly beaten the orcs. Bilheld was due west from there. The merfolk felt "
"uneasy, so they took shelter in an abandoned orcish encampment as night fell."
@ -2454,12 +2435,6 @@ msgstr ""
#. [message]: speaker=Mal-Govon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:308
#, fuzzy
#| msgid ""
#| "What I remember, you old fool, is you leaving behind the smoldering "
#| "bodies of the orcs you had hired to steal my sword. Now, you bring "
#| "mermen. When they lay expiring like gasping fish on the shore, will you "
#| "not flee again? Do not speak to <i>me</i> of fear."
msgid ""
"What I remember, you old fool, is you leaving behind the smoldering bodies "
"of the orcs you had hired to steal my sword. Now, you bring mer to do your "
@ -2467,9 +2442,9 @@ msgid ""
"not flee again? Do not speak to <i>me</i> of fear."
msgstr ""
"What I remember, you old fool, is you leaving behind the smouldering bodies "
"of the orcs you had hired to steal my sword. Now, you bring mermen. When "
"they lay expiring like gasping fish on the shore, will you not flee again? "
"Do not speak to <i>me</i> of fear."
"of the orcs you had hired to steal my sword. Now, you bring mer to do your "
"dirty work. When they lay expiring like gasping fish on the shore, will you "
"not flee again? Do not speak to <i>me</i> of fear."
#. [message]: speaker=Kai Krellis
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:312
@ -2704,15 +2679,13 @@ msgid ""
"We thank all you humans for your help, and release you from any farther "
"obligations. Where we are going, you cannot easily follow."
msgstr ""
"We thank all you humans for your help, and release you from any farther "
"We thank all you humans for your help, and release you from any further "
"obligations. Where we are going, you cannot easily follow."
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1149
#, fuzzy
#| msgid "CURSE you mermen!"
msgid "CURSE you merfolk!"
msgstr "CURSE you mermen!"
msgstr "CURSE you merfolk!"
#. [message]: speaker=Caladon
#: data/campaigns/Dead_Water/scenarios/10_The_Flaming_Sword.cfg:1164
@ -2889,15 +2862,11 @@ msgstr "Maybe not yet, but just wait."
#. [message]: speaker=Mel Daveth
#: data/campaigns/Dead_Water/scenarios/12_Revenge.cfg:507
#, fuzzy
#| msgid ""
#| "The mermen...they came back! Bring back the search parties! Call back the "
#| "hordes!"
msgid ""
"The merfolk...they came back! Bring back the search parties! Call back the "
"hordes!"
msgstr ""
"The mermen...they came back! Bring back the search parties! Call back the "
"The merfolk... they came back! Bring back the search parties! Call back the "
"hordes!"
#. [message]: speaker=Mal-Kevek
@ -3176,20 +3145,14 @@ msgstr "Child King"
#. [unit_type]: id=Merman Child King, race=merman
#: data/campaigns/Dead_Water/units/Child_King.cfg:17
#, fuzzy
#| msgid ""
#| "When a merman king dies, the next in line becomes king however young he "
#| "is. It is his job to lead his troops in combat if necessary. Good "
#| "soldiers will do as they are told, but a very young king will get little "
#| "real respect."
msgid ""
"When a mer king dies, the next in line becomes king however young he is. It "
"is his job to lead his troops in combat if necessary. Good soldiers will do "
"as they are told, but a very young king will get little real respect."
msgstr ""
"When a merman king dies, the next in line becomes king however young he is. "
"It is his job to lead his troops in combat if necessary. Good soldiers will "
"do as they are told, but a very young king will get little real respect."
"When a mer king dies, the next in line becomes king however young he is. It "
"is his job to lead his troops in combat if necessary. Good soldiers will do "
"as they are told, but a very young king will get little real respect."
#. [attack]: type=impact
#: data/campaigns/Dead_Water/units/Child_King.cfg:23

View file

@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-06-30 12:13 UTC\n"
"PO-Revision-Date: 2019-03-12 11:00+1100\n"
"PO-Revision-Date: 2019-07-08 12:56+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -17,7 +17,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.3\n"
#. [campaign]: id=Eastern_Invasion
#: data/campaigns/Eastern_Invasion/_main.cfg:13
@ -741,30 +741,23 @@ msgstr "That would be your problem, then."
#. [message]: speaker=Gweddry
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:214
#, fuzzy
#| msgid ""
#| "These undead are toying with us! This adept is weak — we may be able to "
#| "take his fort."
msgid ""
"These undead are toying with us! This adept is weak — we should attack at "
"once and take his fort."
msgstr ""
"These undead are toying with us! This adept is weak — we may be able to take "
"his fort."
"These undead are toying with us! This adept is weak — we should attack at "
"once and take his fort."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:219
#, fuzzy
#| msgid ""
#| "A good idea. Then, we must kill either of the dark sorcerers. I would "
#| "prefer to attack the western one, so we can return to Wesnoth."
msgid ""
"Indeed, I see no better option. Then, we must kill either of the dark "
"sorcerers. I would prefer to attack the western one, so we can return to "
"Wesnoth."
msgstr ""
"A good idea. Then, we must kill either of the dark sorcerers. I would prefer "
"to attack the western one, so we can return to Wesnoth."
"Indeed, I see no better option. Then, we must kill either of the dark "
"sorcerers. I would prefer to attack the western one, so we can return to "
"Wesnoth."
#. [message]: speaker=Mal-Skraat
#: data/campaigns/Eastern_Invasion/scenarios/03_An_Unexpected_Appearance.cfg:231
@ -2052,7 +2045,7 @@ msgid ""
"farther north."
msgstr ""
"Hail, dwarves! Will you help us get by these foul orcs? We are headed "
"farther north."
"further north."
#. [message]: speaker=Prok-Bak
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:212
@ -2182,7 +2175,7 @@ msgstr "Cursed elves! Perhaps we should have allied wi the humans..."
#. [message]: speaker=Dacyn
#: data/campaigns/Eastern_Invasion/scenarios/09_Xenophobia.cfg:393
msgid "Let us forge onward toward Lake Vrug."
msgstr ""
msgstr "Let us forge onwards towards Lake Vrug."
#. [scenario]: id=10_Lake_Vrug
#: data/campaigns/Eastern_Invasion/scenarios/10_Lake_Vrug.cfg:4

View file

@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-06-30 12:13 UTC\n"
"PO-Revision-Date: 2019-03-12 11:00+1100\n"
"PO-Revision-Date: 2019-07-08 12:38+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -17,7 +17,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.3\n"
#. [campaign]: id=Heir_To_The_Throne
#: data/campaigns/Heir_To_The_Throne/_main.cfg:9
@ -1008,19 +1008,13 @@ msgstr ""
#. [message]: speaker=Seimus
#: data/campaigns/Heir_To_The_Throne/scenarios/03_The_Isle_of_Alduin.cfg:313
#, fuzzy
#| msgid ""
#| "She has taken control of the Bay of Pearls, long held by the Mermen, and "
#| "has turned them into slaves. There they dive for pearls by which she "
#| "grows richer every day. There are even rumors that she may break the "
#| "ancient treaty and attack Elensefar!"
msgid ""
"She has taken control of the Bay of Pearls, long held by the Mer, and has "
"turned them into slaves. There they dive for pearls by which she grows "
"richer every day. There are even rumors that she may break the ancient "
"treaty and attack Elensefar!"
msgstr ""
"She has taken control of the Bay of Pearls, long held by the Mermen, and has "
"She has taken control of the Bay of Pearls, long held by the Mer, and has "
"turned them into slaves. There they dive for pearls by which she grows "
"richer every day. There are even rumours that she may break the ancient "
"treaty and attack Elensefar!"
@ -1245,16 +1239,12 @@ msgstr "Gwarloa"
#. [message]: speaker=Gwimli
#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:558
#, fuzzy
#| msgid ""
#| "Thank you for rescuing us! Now we can help you fight the evil orcs! The "
#| "main cage where they keep most of the mermen is in the northwest!"
msgid ""
"Thank you for rescuing us! Now we can help you fight the evil orcs! The main "
"cage where they keep most of the merfolk is in the northwest!"
msgstr ""
"Thank you for rescuing us! Now we can help you fight the evil orcs! The main "
"cage where they keep most of the mermen is in the north-west!"
"cage where they keep most of the merfolk is in the north-west!"
#. [unit]: id=Heldaga, type=Merman Fighter
#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:580
@ -1288,26 +1278,19 @@ msgstr "Tini"
#. [message]: speaker=Heldaga
#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:658
#, fuzzy
#| msgid ""
#| "Death to the orcs! Come, my mer brethren, let us fight the orcs and drive "
#| "them from our shores!"
msgid ""
"Death to the orcs! Come, my brethren, let us fight the orcs and drive them "
"from our shores!"
msgstr ""
"Death to the orcs! Come, my mer brethren, let us fight the orcs and drive "
"them from our shores!"
"Death to the orcs! Come, my brethren, let us fight the orcs and drive them "
"from our shores!"
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:668
#, fuzzy
#| msgid ""
#| "At last, we have freed the mermen. Go back to the ocean and live in peace."
msgid ""
"At last, we have freed the merfolk. Go back to the ocean and live in peace."
msgstr ""
"At last, we have freed the mermen. Go back to the ocean and live in peace."
"At last, we have freed the merfolk. Go back to the ocean and live in peace."
#. [message]: role=ThankfulMerman
#: data/campaigns/Heir_To_The_Throne/scenarios/04_The_Bay_of_Pearls.cfg:681
@ -1684,15 +1667,11 @@ msgstr ""
#. [part]
#: data/campaigns/Heir_To_The_Throne/scenarios/05b_Isle_of_the_Damned.cfg:95
#, fuzzy
#| msgid ""
#| "The mermen finally saved Konrad from the sea, but were unable to get him "
#| "back to the ship. By dint of great effort they reached a nearby island..."
msgid ""
"The merfolk finally saved Konrad from the sea, but were unable to get him "
"back to the ship. By dint of great effort they reached a nearby island..."
msgstr ""
"The mermen finally saved Konrad from the sea, but were unable to get him "
"The merfolk finally saved Konrad from the sea, but were unable to get him "
"back to the ship. By dint of great effort they reached a nearby island..."
#. [side]: id=Haf-Mal, type=Lich
@ -2636,10 +2615,8 @@ msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:403
#, fuzzy
#| msgid "Good day then, Princess. Come, men, to the northern road!"
msgid "Good day to you, then. Come, men, to the northern road!"
msgstr "Good day then, Princess. Come, men, to the northern road!"
msgstr "Good day to you, then. Come, men, to the northern road!"
#. [message]: speaker=unit
#: data/campaigns/Heir_To_The_Throne/scenarios/08_The_Princess_of_Wesnoth.cfg:408
@ -3921,17 +3898,12 @@ msgstr "But Konrads party was not alone in entering the caves..."
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/13_The_Dwarven_Doors.cfg:766
#, fuzzy
#| msgid ""
#| "Whew! We make our way through the dangerous fog of the mountains, and now "
#| "there is all this chaos before us! Come on, men! We must make it to the "
#| "caves that lie ahead of us!"
msgid ""
"Whew! We made our way through the dangerous fog of the mountains, and now "
"there is all this chaos before us! Come on, men! We must make it to the "
"caves that lie ahead of us!"
msgstr ""
"Whew! We make our way through the dangerous fog of the mountains, and now "
"Whew! We made our way through the dangerous fog of the mountains, and now "
"there is all this chaos before us! Come on, men! We must make it to the "
"caves that lie ahead of us!"
@ -4768,15 +4740,11 @@ msgstr "Surprise! Die, you sun-lovers!"
#. [message]: speaker=Kalenz
#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:359
#, fuzzy
#| msgid ""
#| "Now we are surrounded! Do you still want to fight us, Princess? Surely "
#| "that would lead to doom for us all!"
msgid ""
"Now we are surrounded! Do you still want to fight us, Lisar? Surely that "
"would lead to doom for us all!"
msgstr ""
"Now we are surrounded! Do you still want to fight us, Princess? Surely that "
"Now we are surrounded! Do you still want to fight us, Lisar? Surely that "
"would lead to doom for us all!"
#. [message]: speaker=Li'sar
@ -4790,16 +4758,12 @@ msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:367
#, fuzzy
#| msgid ""
#| "Very well, I promise that you will reach the surface again, or we shall "
#| "all perish together, Princess."
msgid ""
"Very well, I promise that you will reach the surface again, or we shall all "
"perish together."
msgstr ""
"Very well, I promise that you will reach the surface again, or we shall all "
"perish together, Princess."
"perish together."
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:371
@ -4808,16 +4772,12 @@ msgstr "But once we escape from this hole, I have a score to settle with you!"
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:380
#, fuzzy
#| msgid ""
#| "Well, we have helped each other survive so far, Princess. Now lets "
#| "continue together. What do you say?"
msgid ""
"Well, we have helped each other survive so far. Now lets continue together. "
"What do you say?"
msgstr ""
"Well, we have helped each other survive so far, Princess. Now lets continue "
"together. What do you say?"
"Well, we have helped each other survive so far. Now lets continue together. "
"What do you say?"
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:384
@ -4830,10 +4790,8 @@ msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:389
#, fuzzy
#| msgid "Thank you, Princess. Come, men. Let us find the Sceptre!"
msgid "Thank you. Come, men. Let us find the Sceptre!"
msgstr "Thank you, Princess. Come, men. Let us find the Sceptre!"
msgstr "Thank you. Come, men. Let us find the Sceptre!"
#. [message]: speaker=unit
#: data/campaigns/Heir_To_The_Throne/scenarios/16_Hasty_Alliance.cfg:425
@ -4912,15 +4870,10 @@ msgstr "An earthquake! Well be trapped!"
#. [message]: speaker=Kalenz
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:514
#, fuzzy
#| msgid ""
#| "No, not an earthquake, Princess. I feel it too. Something is... aware... "
#| "of us."
msgid ""
"No, not an earthquake, but I feel it too. Something is... aware... of us."
msgstr ""
"No, not an earthquake, Princess. I feel it too. Something is... aware... of "
"us."
"No, not an earthquake, but I feel it too. Something is... aware... of us."
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/17_Scepter_of_Fire.cfg:518
@ -5155,10 +5108,8 @@ msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:180
#, fuzzy
#| msgid "You still want to fight me, do you, Princess?"
msgid "You still want to fight me, do you, Lisar?"
msgstr "You still want to fight me, do you, Princess?"
msgstr "You still want to fight me, do you, Lisar?"
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:184
@ -5179,16 +5130,12 @@ msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:192
#, fuzzy
#| msgid ""
#| "Indeed there are. We shall have to fight our way out. Are you with us, "
#| "Princess, or against us?"
msgid ""
"Indeed there are. We shall have to fight our way out. Are you with us or "
"against us?"
msgstr ""
"Indeed there are. We shall have to fight our way out. Are you with us, "
"Princess, or against us?"
"Indeed there are. We shall have to fight our way out. Are you with us or "
"against us?"
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:196
@ -5211,14 +5158,10 @@ msgstr "We have escaped."
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:212
#, fuzzy
#| msgid ""
#| "Yes, we have. Now I suppose you want to use the Sceptre against me, "
#| "Princess?"
msgid ""
"Yes, we have. Now I suppose you want to use the Sceptre against me, Lisar?"
msgstr ""
"Yes, we have. Now I suppose you want to use the Sceptre against me, Princess?"
"Yes, we have. Now I suppose you want to use the Sceptre against me, Lisar?"
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:216
@ -5233,16 +5176,12 @@ msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:220
#, fuzzy
#| msgid ""
#| "With all due respect, Princess, it is once again we who will spare you, "
#| "Sceptre or no Sceptre."
msgid ""
"With all due respect, <i>Princess</i>, it is once again we who will spare "
"you, Sceptre or no Sceptre."
msgstr ""
"With all due respect, Princess, it is once again we who will spare you, "
"Sceptre or no Sceptre."
"With all due respect, <i>Princess</i>, it is once again we who will spare "
"you, Sceptre or no Sceptre."
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:224
@ -5329,11 +5268,8 @@ msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:260
#, fuzzy
#| msgid ""
#| "And will you join us in seeking refuge with the North Elves, Princess?"
msgid "And will you join us in seeking refuge with the North Elves, Lisar?"
msgstr "And will you join us in seeking refuge with the North Elves, Princess?"
msgstr "And will you join us in seeking refuge with the North Elves, Lisar?"
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:264
@ -5342,17 +5278,12 @@ msgstr "If the elves will promise me refuge and safe passage, then I will go."
#. [message]: speaker=Kalenz
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:268
#, fuzzy
#| msgid ""
#| "That we will, Princess. Even though you are the daughter of the Queen, "
#| "our enemy, we shall not harm you on this encounter, for you have helped "
#| "us."
msgid ""
"That we will. Even though you are the daughter of the Queen, our enemy, we "
"shall not harm you on this encounter, for you have helped us."
msgstr ""
"That we will, Princess. Even though you are the daughter of the Queen, our "
"enemy, we shall not harm you on this encounter, for you have helped us."
"That we will. Even though you are the daughter of the Queen, our enemy, we "
"shall not harm you on this encounter, for you have helped us."
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:273
@ -5393,17 +5324,12 @@ msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/18_A_Choice_Must_Be_Made.cfg:308
#, fuzzy
#| msgid ""
#| "Your people have already saved me once from a watery death, noble mer, "
#| "fighting by my side as undead horrors threatened to devour us. I entrust "
#| "our army to your strength and protection."
msgid ""
"Your people have already saved me once from a watery death, noble merfolk, "
"fighting by my side as undead horrors threatened to devour us. I entrust our "
"army to your strength and protection."
msgstr ""
"Your people have already saved me once from a watery death, noble mer, "
"Your people have already saved me once from a watery death, noble merfolk, "
"fighting by my side as undead horrors threatened to devour us. I entrust our "
"army to your strength and protection."
@ -5716,19 +5642,13 @@ msgstr ""
#: data/campaigns/Heir_To_The_Throne/scenarios/19a_Snow_Plains.cfg:177
#: data/campaigns/Heir_To_The_Throne/scenarios/19b_Swamp_Of_Dread.cfg:384
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:222
#, fuzzy
#| msgid ""
#| "Enough! I can listen to no more of this. Princess, you may want to end "
#| "your mothers rule, but I will end her life as she ended the life of my "
#| "father and my brothers. Ashevieres masterwork of treachery will end, and "
#| "it will end by my blade!"
msgid ""
"Enough! I can listen to no more of this. Lisar, you may want to end your "
"mothers rule, but I will end her life as she ended the life of my father "
"and my brothers. Ashevieres masterwork of treachery will end, and it will "
"end by my blade!"
msgstr ""
"Enough! I can listen to no more of this. Princess, you may want to end your "
"Enough! I can listen to no more of this. Lisar, you may want to end your "
"mothers rule, but I will end her life as she ended the life of my father "
"and my brothers. Ashevieres masterwork of treachery will end, and it will "
"end by my blade!"
@ -5980,18 +5900,13 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:248
#, fuzzy
#| msgid ""
#| "One day they saw a gruesome sight — a fleet of boats and rafts sunk or "
#| "shattered among the river islands. Konrad sent some of the mermen to "
#| "investigate."
msgid ""
"One day they saw a gruesome sight — a fleet of boats and rafts sunk or "
"shattered among the river islands. Konrad sent some of the merfolk to "
"investigate."
msgstr ""
"One day they saw a gruesome sight — a fleet of boats and rafts sunk or "
"shattered among the river islands. Konrad sent some of the mermen to "
"shattered among the river islands. Konrad sent some of the merfolk to "
"investigate."
#. [message]: role=merman-advisor
@ -6168,16 +6083,12 @@ msgstr ""
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:356
#, fuzzy
#| msgid ""
#| "And I am Princess Lisar, the only daughter of the late King Garard II "
#| "and Queen Asheviere. I too am an heir to the throne of Wesnoth!"
msgid ""
"And I am the Princess, Lisar, the only daughter of the late King Garard II "
"and Queen Asheviere. I, too, am an heir to the throne of Wesnoth!"
msgstr ""
"And I am Princess Lisar, the only daughter of the late King Garard II and "
"Queen Asheviere. I too am an heir to the throne of Wesnoth!"
"And I am the Princess, Lisar, the only daughter of the late King Garard II "
"and Queen Asheviere. I, too, am an heir to the throne of Wesnoth!"
#. [message]: speaker=Keh Ohn
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:362
@ -6339,16 +6250,12 @@ msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:769
#, fuzzy
#| msgid ""
#| "Princess Lisar, do I have to remind you again that it is Konrad, not "
#| "you, who is the rightful heir?"
msgid ""
"Lisar, do I have to remind you again that it is Konrad, not you, who is the "
"rightful heir?"
msgstr ""
"Princess Lisar, do I have to remind you again that it is Konrad, not you, "
"who is the rightful heir?"
"Lisar, do I have to remind you again that it is Konrad, not you, who is the "
"rightful heir?"
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:773
@ -6403,16 +6310,12 @@ msgstr ""
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:836
#, fuzzy
#| msgid ""
#| "I am Princess Lisar, and we are friends. Join us and wait for the "
#| "healers to help you, young sergeant."
msgid ""
"I am the Princess, Lisar, and we are friends. Join us and wait for the "
"healers to help you, young sergeant."
msgstr ""
"I am Princess Lisar, and we are friends. Join us and wait for the healers "
"to help you, young sergeant."
"I am the Princess, Lisar, and we are friends. Join us and wait for the "
"healers to help you, young sergeant."
#. [message]: speaker=Warven
#: data/campaigns/Heir_To_The_Throne/scenarios/19c_Cliffs_of_Thoria.cfg:840
@ -6686,16 +6589,12 @@ msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:462
#, fuzzy
#| msgid ""
#| "I think these wild lands are too dangerous for that! Anyhow... I expected "
#| "you to be on the side of Wesnoth, Princess?"
msgid ""
"I think these wild lands are too dangerous for that! Anyhow... I expected "
"you to be on the side of Wesnoth, Lisar?"
msgstr ""
"I think these wild lands are too dangerous for that! Anyhow... I expected "
"you to be on the side of Wesnoth, Princess?"
"you to be on the side of Wesnoth, Lisar?"
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:466
@ -6770,19 +6669,13 @@ msgstr "So, Konrad, do you think we can simply trot across the battlefield?"
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:521
#, fuzzy
#| msgid ""
#| "Stop for a moment, Princess. Look — you can barely see them in the "
#| "distance there, but the advance scouts have found each other. The Queens "
#| "troops are marching full speed for the orcs camp, and vice-versa. These "
#| "armies are out for blood."
msgid ""
"Stop for a moment, Lisar. Look — you can barely see them in the distance "
"there, but the advance scouts have found each other. The Queens troops are "
"marching full speed for the orcs camp, and vice-versa. These armies are out "
"for blood."
msgstr ""
"Stop for a moment, Princess. Look — you can barely see them in the distance "
"Stop for a moment, Lisar. Look — you can barely see them in the distance "
"there, but the advance scouts have found each other. The Queens troops are "
"marching full speed for the orcs camp, and vice-versa. These armies are out "
"for blood."
@ -6798,18 +6691,12 @@ msgstr ""
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:529
#, fuzzy
#| msgid ""
#| "(hushed) Our soldiers will defend us as we rush across the field. Sorry "
#| "to be blunt, Princess, but you and I are the only ones who need to make "
#| "it across alive."
msgid ""
"(hushed) Our soldiers will defend us as we rush across the field. Sorry to "
"be blunt, but you and I are the only ones who need to make it across alive."
msgstr ""
"(hushed) Our soldiers will defend us as we rush across the field. Sorry to "
"be blunt, Princess, but you and I are the only ones who need to make it "
"across alive."
"be blunt, but you and I are the only ones who need to make it across alive."
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/20a_North_Elves.cfg:533
@ -7079,16 +6966,12 @@ msgstr ""
#. [message]: speaker=Kalenz
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:256
#, fuzzy
#| msgid ""
#| "Change is coming to the human lands. We rush to Elensiria seeking "
#| "assistance, and the perils of the Longlier presented the quickest route."
msgid ""
"Change is coming to the human lands. We rush to Elensiria seeking "
"assistance, and the perils of the Arkan-thoria presented the quickest route."
msgstr ""
"Change is coming to the human lands. We rush to Elensiria seeking "
"assistance, and the perils of the Longlier presented the quickest route."
"assistance, and the perils of the Arkan-thoria presented the quickest route."
#. [message]: speaker=Bona-Melodia
#: data/campaigns/Heir_To_The_Throne/scenarios/20b_Underground_Channels.cfg:261
@ -7547,16 +7430,12 @@ msgstr ""
# TODO: dispose of this use of "princess"... perhaps
#. [message]: speaker=Parandra
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:151
#, fuzzy
#| msgid ""
#| "Princess, when Delfador the Great speaks of the Queen Dowager, Asheviere, "
#| "ordering the princes of Wesnoth to be put to death, he speaks the truth."
msgid ""
"When Delfador the Great speaks of the Queen Dowager, Asheviere, ordering the "
"princes of Wesnoth to be put to death, he speaks the truth."
msgstr ""
"Princess, when Delfador the Great speaks of the Queen Dowager, Asheviere, "
"ordering the princes of Wesnoth to be put to death, he speaks the truth."
"When Delfador the Great speaks of the Queen Dowager, Asheviere, ordering the "
"princes of Wesnoth to be put to death, he speaks the truth."
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:155
@ -7565,21 +7444,14 @@ msgstr "And what say you, Elf-king?"
#. [message]: speaker=Uradredia
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:159
#, fuzzy
#| msgid ""
#| "I did not see it myself, Princess, but I have heard many reliable "
#| "reports. Asheviere indeed has the blood of the princes on her hands. She "
#| "has also allowed orcs to desecrate the lands, abandoning all respect for "
#| "the peoples around her."
msgid ""
"I did not see it myself, but I have heard many reliable reports. Asheviere "
"indeed has the blood of the princes on her hands. She has also allowed orcs "
"to desecrate the lands, abandoning all respect for the peoples around her."
msgstr ""
"I did not see it myself, Princess, but I have heard many reliable reports. "
"Asheviere indeed has the blood of the princes on her hands. She has also "
"allowed orcs to desecrate the lands, abandoning all respect for the peoples "
"around her."
"I did not see it myself, but I have heard many reliable reports. Asheviere "
"indeed has the blood of the princes on her hands. She has also allowed orcs "
"to desecrate the lands, abandoning all respect for the peoples around her."
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:169
@ -7594,15 +7466,11 @@ msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:174
#, fuzzy
#| msgid ""
#| "Princess, there is some good in you, but the throne is not yours to "
#| "claim. Konrad has the Sceptre. He will take the throne."
msgid ""
"Young lady, there is some good in you, but the throne is not yours to claim. "
"Konrad has the Sceptre. He will take the throne."
msgstr ""
"Princess, there is some good in you, but the throne is not yours to claim. "
"Young lady, there is some good in you, but the throne is not yours to claim. "
"Konrad has the Sceptre. He will take the throne."
#. [message]: speaker=Li'sar
@ -7620,16 +7488,12 @@ msgstr ""
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:185
#, fuzzy
#| msgid ""
#| "Though you have the Sceptre, Princess, it is rightfully Konrads. You "
#| "have it now only because we helped you get it."
msgid ""
"Though you have the Sceptre, Lisar, it is rightfully Konrads. You have it "
"now only because we helped you get it."
msgstr ""
"Though you have the Sceptre, Princess, it is rightfully Konrads. You have "
"it now only because we helped you get it."
"Though you have the Sceptre, Lisar, it is rightfully Konrads. You have it "
"now only because we helped you get it."
#. [message]: speaker=Li'sar
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:189
@ -7638,14 +7502,8 @@ msgstr "And if I refuse to give it to him?"
#. [message]: speaker=Delfador
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:194
#, fuzzy
#| msgid ""
#| "If it is necessary, Princess, I will ask Konrad to fight you in a duel "
#| "for it."
msgid "If it is necessary, I will ask Konrad to fight you in a duel for it."
msgstr ""
"If it is necessary, Princess, I will ask Konrad to fight you in a duel for "
"it."
msgstr "If it is necessary, I will ask Konrad to fight you in a duel for it."
#. [message]: speaker=Konrad
#: data/campaigns/Heir_To_The_Throne/scenarios/21_Elven_Council.cfg:198

View file

@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-06-30 15:14+0300\n"
"PO-Revision-Date: 2019-03-12 11:01+1100\n"
"PO-Revision-Date: 2019-07-08 12:38+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -17,7 +17,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.3\n"
#. [terrain_type]: id=farmer-fence # AI-animal-proof fences from first scenario
#. [terrain_type]: id=fence
@ -4336,10 +4336,8 @@ msgstr "Which team this side belongs to"
#. [menu_button]: id=side_color
#: data/gui/window/mp_staging.cfg:304
#, fuzzy
#| msgid "The team color"
msgid "This sides color"
msgstr "The team colour"
msgstr "This sides colour"
#. [button]: id=ok
#: data/gui/window/mp_staging.cfg:422
@ -6377,7 +6375,7 @@ msgstr "&#9679;"
#: src/gui/dialogs/preferences_dialog.cpp:850
#: src/gui/dialogs/preferences_dialog.cpp:920
msgid "No hotkey selected"
msgstr ""
msgstr "No hot-key selected"
#: src/gui/dialogs/preferences_dialog.cpp:881
msgid ""

View file

@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: en_GB\n"
"POT-Creation-Date: 2019-06-30 15:14+0300\n"
"PO-Revision-Date: 2019-01-23 18:45+1100\n"
"PO-Revision-Date: 2019-07-08 12:39+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -19,7 +19,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.3\n"
#. type: TH
#: doc/man/wesnoth.6:16
@ -1161,15 +1161,12 @@ msgstr "B<--controller>I<\\ number>B<:>I<value>"
#. type: Plain text
#: doc/man/wesnoth.6:441
#, fuzzy
#| msgid ""
#| "selects the controller for this side. Available values: B<human> and "
#| "B<ai>."
msgid ""
"selects the controller for this side. Available values: B<human>, B<ai> and "
"B<null>."
msgstr ""
"selects the controller for this side. Available values: B<human> and B<ai>."
"selects the controller for this side. Available values: B<human>, B<ai>, and "
"B<null>."
#. type: TP
#: doc/man/wesnoth.6:441

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-06-30 12:14 UTC\n"
"PO-Revision-Date: 2019-03-12 11:15+1100\n"
"PO-Revision-Date: 2019-07-08 12:40+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.3\n"
#. [generic_multiplayer]: id=user_map
#: data/multiplayer/_main.cfg:8
@ -914,25 +914,6 @@ msgstr "Bramwythl"
#. [unit]
#: data/multiplayer/scenarios/2p_Caves_of_the_Basilisk.cfg:196
#, fuzzy
#| msgid ""
#| "Bramwythl the Wose was always considered a slow, taciturn fellow, even by "
#| "other Woses. More than any other Wose, he enjoyed simply standing alone "
#| "in the sun, arms upraised, admiring the beauty of the empty sky. Once, "
#| "even, he confided in a fellow that his greatest wish was to be able to "
#| "bask forever in the suns glory.\n"
#| "\n"
#| "However, not long after, the local wose community heard of the approach "
#| "of a horrible monster, powerful enough to easily destroy the few woses "
#| "that lived in the area. They quickly moved off (quickly for Woses, "
#| "anyway), but Bramwythl was left behind — in their haste, no one had "
#| "remembered to find him and tell him of the danger.\n"
#| "\n"
#| "He was taken quite unawares by the Basilisk, and turned to stone before "
#| "he even recognized the beast. His petrified form still stands there "
#| "today, warmed by the suns rays, under an open sky. His greatest wish has "
#| "been granted.\n"
#| "(inscribed by Elvish Pillager)"
msgid ""
"Bramwythl the Wose was always considered a slow, taciturn fellow, even by "
"other woses. More than any other wose, he enjoyed simply standing alone in "

View file

@ -6,7 +6,7 @@ msgstr ""
"Project-Id-Version: wescamp-i 18n\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-06-30 12:14 UTC\n"
"PO-Revision-Date: 2019-03-12 11:17+1100\n"
"PO-Revision-Date: 2019-07-08 12:43+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -15,7 +15,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.3\n"
#. [campaign]: id=Northern_Rebirth
#: data/campaigns/Northern_Rebirth/_main.cfg:9
@ -2059,7 +2059,7 @@ msgstr ""
#. [message]: role=follower
#: data/campaigns/Northern_Rebirth/scenarios/04_Clearing_the_Mines.cfg:662
msgid "Thank you, Lord Hamel."
msgstr "Thank you, Lord Hamel"
msgstr "Thank you, Lord Hamel."
#. [scenario]: id=05a_01_The_Pursuit
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:5
@ -2840,7 +2840,7 @@ msgstr ""
#. [object]: id=justice_rod
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1401
msgid "Rod of Justice"
msgstr "Rod of Justice!"
msgstr "Rod of Justice"
#. [object]: id=justice_rod
#: data/campaigns/Northern_Rebirth/scenarios/05a_01_The_Pursuit.cfg:1404
@ -4385,7 +4385,7 @@ msgstr "Destroy the Invaders"
#: data/campaigns/Northern_Rebirth/utils/characters.cfg:6
#: data/campaigns/Northern_Rebirth/utils/utils.cfg:110
msgid "Tallin"
msgstr "Tallin!"
msgstr "Tallin"
#. [side]: type=Swordsman, id=Friend
#: data/campaigns/Northern_Rebirth/scenarios/06b_Slave_of_the_Undead.cfg:81
@ -5813,12 +5813,6 @@ msgstr "I think we have a chance to make some new allies here..."
#. [story]
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:58
#, fuzzy
#| msgid ""
#| "Allies? I take it were to go to them and ask them to join us in return "
#| "for our help in rescuing their Princess? You heard their message — those "
#| "elves have got their noses so high in the air they canna see over them. "
#| "They wouldna ally themselves with the likes o us."
msgid ""
"Allies? I take it were to go to them and ask them to join us in return for "
"our help in rescuing their princess? You heard their message — those elves "
@ -6083,15 +6077,11 @@ msgstr ""
#. [message]: speaker=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/08a_Elvish_Princess.cfg:404
#, fuzzy
#| msgid ""
#| "(<i>whispering</i>) Later, princess, first lets get outta — uh, let us "
#| "take our leave of this place as swiftly as may be!"
msgid ""
"(<i>whispering</i>) Later, my lady, first lets get outta — uh, let us take "
"our leave of this place as swiftly as may be!"
msgstr ""
"(<i>whispering</i>) Later, Princess, first lets get outta — uh, let us take "
"(<i>whispering</i>) Later, my lady, first lets get outta — uh, let us take "
"our leave of this place as swiftly as may be!"
#. [message]: speaker=Eryssa
@ -6999,16 +6989,12 @@ msgstr "Youre right, Elenia, Tallin is truly a hero."
#. [message]: speaker=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:200
#, fuzzy
#| msgid ""
#| "Not at all, Princess. I am no more than a humble peasant trying to free "
#| "my people from enslavement."
msgid ""
"Not at all, Your Highness. I am no more than a humble peasant trying to free "
"my people from enslavement."
msgstr ""
"Not at all, Princess. I am no more than a humble peasant trying to free my "
"people from enslavement."
"Not at all, Your Highness. I am no more than a humble peasant trying to free "
"my people from enslavement."
#. [message]: speaker=Eryssa
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:205
@ -7028,10 +7014,8 @@ msgstr ""
#. [message]: speaker=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:220
#, fuzzy
#| msgid "Ahh, it was nothing, princess."
msgid "Ahh, it was nothing, my lady."
msgstr "Ahh, it was nothing, Princess."
msgstr "Ahh, it was nothing, my lady."
#. [message]: speaker=Eryssa
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:225
@ -7044,19 +7028,14 @@ msgstr ""
#. [message]: speaker=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:230
#, fuzzy
#| msgid ""
#| "Princess, as Elenia has said, we are currently locked in a death-struggle "
#| "with the orcs led by a warlord named Rakshas. You could help us most by "
#| "joining us in our quest to crush this menace once and for all."
msgid ""
"As Elenia has said, we are currently locked in a death-struggle with the "
"orcs led by a warlord named Rakshas. You could help us most by joining us in "
"our quest to crush this menace once and for all."
msgstr ""
"Princess, as Elenia has said, we are currently locked in a death-struggle "
"with the orcs led by a warlord named Rakshas. You could help us most by "
"joining us in our quest to crush this menace once and for all."
"As Elenia has said, we are currently locked in a death-struggle with the "
"orcs led by a warlord named Rakshas. You could help us most by joining us in "
"our quest to crush this menace once and for all."
#. [message]: speaker=Eryssa
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:235
@ -7075,20 +7054,14 @@ msgstr ""
#. [message]: speaker=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:240
#, fuzzy
#| msgid ""
#| "Princess, we are not seeking to do business here: <i>“I do this for you "
#| "and you do this for me.”</i> No, we seek to build everlasting friendships "
#| "which will forever ensure the peace and prosperity of these Northlands. "
#| "Therefore, let there be no talk of debts and repayments between us."
msgid ""
"My lady, we are not seeking to do business here: <i>“I do this for you and "
"you do this for me.”</i> No, we seek to build everlasting friendships which "
"will forever ensure the peace and prosperity of these Northlands. Therefore, "
"let there be no talk of debts and repayments between us."
msgstr ""
"Princess, we are not seeking to do business here: <i>I do this for you and "
"you do this for me.</i> No, we seek to build everlasting friendships which "
"My lady, we are not seeking to do business here: <i>“I do this for you and "
"you do this for me.</i> No, we seek to build everlasting friendships which "
"will for ever ensure the peace and prosperity of these Northlands. "
"Therefore, let there be no talk of debts and repayments between us."
@ -7214,15 +7187,12 @@ msgstr "Peace! Peace!"
#. [message]: speaker=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:320
#, fuzzy
#| msgid ""
#| "Well, what about the orcs then, princess? Dont you wish to be rid of "
#| "them?"
msgid ""
"Well, what about the orcs then, <i>Princess</i>? Dont you wish to be rid of "
"them?"
msgstr ""
"Well, what about the orcs then, Princess? Dont you wish to be rid of them?"
"Well, what about the orcs then, <i>Princess</i>? Dont you wish to be rid of "
"them?"
#. [message]: speaker=Eryssa
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:325
@ -7246,15 +7216,11 @@ msgstr "Mind your tongue, elf!"
#. [message]: speaker=Father Morvin
#: data/campaigns/Northern_Rebirth/scenarios/09a_Introductions.cfg:353
#, fuzzy
#| msgid ""
#| "Frankly, princess, I am disappointed. I was always under the impression "
#| "that elves were an honorable lot who took their debts seriously."
msgid ""
"Frankly, my lady, I am disappointed. I was always under the impression that "
"elves were an honorable lot who took their debts seriously."
msgstr ""
"Frankly, Princess, I am disappointed. I was always under the impression that "
"Frankly, my lady, I am disappointed. I was always under the impression that "
"elves were an honourable lot who took their debts seriously."
#. [message]: speaker=Eryssa
@ -7701,10 +7667,6 @@ msgstr "Who is this annoying chit?"
#. [then]
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:74
#, fuzzy
#| msgid ""
#| "This is the famous and benevolent princess Eryssa, in whose rescue we "
#| "sacrificed many lives and <i>much</i> gold."
msgid ""
"This is the famous and benevolent Princess Eryssa, in whose rescue we "
"sacrificed many lives and <i>much</i> gold."
@ -8108,10 +8070,8 @@ msgstr "Hidel"
#. [message]: speaker=Hidel
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:776
#, fuzzy
#| msgid "Princess! We have finally found you!"
msgid "Your Highness! We have finally found you!"
msgstr "Princess! We have finally found you!"
msgstr "Your Highness! We have finally found you!"
#. [message]: speaker=Eryssa
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:781
@ -8120,17 +8080,12 @@ msgstr "Good work, Hidel! How do your forces march?"
#. [message]: speaker=Hidel
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:786
#, fuzzy
#| msgid ""
#| "They are all here, princess! Hand picked by your father — the finest and "
#| "bravest elvish troops in the entire Northlands. We will follow you to the "
#| "end of the world if need be."
msgid ""
"They are all here, my lady! Hand picked by your father — the finest and "
"bravest elvish troops in the entire Northlands. We will follow you to the "
"end of the world if need be."
msgstr ""
"They are all here, Princess! Hand picked by your father — the finest and "
"They are all here, my lady! Hand picked by your father — the finest and "
"bravest elvish troops in the entire Northlands. We will follow you to the "
"end of the world if need be."
@ -8145,10 +8100,8 @@ msgstr ""
#. [message]: speaker=Hidel
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:796
#, fuzzy
#| msgid "With pleasure, Princess! Quickly men, set up a base!"
msgid "With pleasure! Quickly men, set up a base!"
msgstr "With pleasure, Princess! Quickly men, set up a base!"
msgstr "With pleasure! Quickly men, set up a base!"
#. [message]: id=Oof,Glu,Tor
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:812
@ -8357,16 +8310,12 @@ msgstr "Sisal"
#. [message]: speaker=Hidel
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1087
#, fuzzy
#| msgid ""
#| "Princess! We have finally found you! Thank the Bright Gods you are free! "
#| "Your father had originally sent us to rescue you."
msgid ""
"Your Highness! We have finally found you! Thank the Bright Gods you are "
"free! Your father had originally sent us to rescue you."
msgstr ""
"Princess! We have finally found you! Thank the Bright Gods you are free! "
"Your father had originally sent us to rescue you."
"Your Highness! We have finally found you! Thank the Bright Gods you are "
"free! Your father had originally sent us to rescue you."
#. [message]: speaker=Eryssa
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1092
@ -8419,15 +8368,11 @@ msgstr "What is the status of our troops, Hidel?"
#. [message]: speaker=Hidel
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1132
#, fuzzy
#| msgid ""
#| "They are all here, princess! Hand picked by your father — the finest and "
#| "bravest elvish troops in the entire Northlands."
msgid ""
"They are all here, my lady! Hand picked by your father — the finest and "
"bravest elvish troops in the entire Northlands."
msgstr ""
"They are all here, Princess! Hand picked by your father — the finest and "
"They are all here, my lady! Hand picked by your father — the finest and "
"bravest elvish troops in the entire Northlands."
#. [message]: speaker=Eryssa
@ -8443,10 +8388,8 @@ msgstr ""
#. [message]: speaker=Hidel
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1142
#, fuzzy
#| msgid "As you wish, princess."
msgid "As you wish, my lady."
msgstr "As you wish, Princess."
msgstr "As you wish, my lady."
#. [message]: speaker=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/10a_Stolen_Gold.cfg:1147
@ -8627,16 +8570,12 @@ msgstr "Hidel?"
#. [message]: speaker=Hidel
#: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:363
#, fuzzy
#| msgid ""
#| "Easily, princess. We shall move unseen through the trees, overtake him, "
#| "and put an end to his flight."
msgid ""
"Easily, Your Highness. We shall move unseen through the trees, overtake him, "
"and put an end to his flight."
msgstr ""
"Easily, Princess. We shall move unseen through the trees, overtake him, and "
"put an end to his flight."
"Easily, Your Highness. We shall move unseen through the trees, overtake him, "
"and put an end to his flight."
#. [message]: speaker=Eryssa
#: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:368
@ -8659,10 +8598,8 @@ msgstr "(<i>Wink wink</i>)"
#. [message]: speaker=Hidel
#: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:383
#, fuzzy
#| msgid "(<i>Raises eyebrow</i>) Very well, princess."
msgid "(<i>Raises eyebrow</i>) Very well, my lady."
msgstr "(<i>Raises eyebrow</i>) Very well, Princess."
msgstr "(<i>Raises eyebrow</i>) Very well, my lady."
#. [message]: speaker=Tallin
#: data/campaigns/Northern_Rebirth/scenarios/11a_The_Eastern_Flank.cfg:415
@ -8811,17 +8748,12 @@ msgstr ""
#. [story]
#: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:39
#, fuzzy
#| msgid ""
#| "I am sorry, princess... We held him for... as long as we could... but his "
#| "bodyguards... were... just too many and powerful... And then... the "
#| "orcish... reinforcements arrived..."
msgid ""
"I am sorry, my lady... We held him for... as long as we could... but his "
"bodyguards... were... just too many and powerful... And then... the "
"orcish... reinforcements arrived..."
msgstr ""
"I am sorry, Princess... We held him for... as long as we could... but his "
"I am sorry, my lady... We held him for... as long as we could... but his "
"bodyguards... were... just too many and powerful... And then... the "
"orcish... reinforcements arrived..."
@ -8843,16 +8775,12 @@ msgstr "Hidel, I am sorry. I have sent you to your death, and I grieve."
#. [story]
#: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:47
#, fuzzy
#| msgid ""
#| "... Dont tax yourself... princess... I have died... a warriors death... "
#| "You should be proud..."
msgid ""
"... Dont tax yourself... Eryssa... I have died... a warriors death... You "
"should be proud..."
msgstr ""
"... Dont tax yourself... Princess... I have died... a warriors death... "
"You should be proud..."
"... Dont tax yourself... Eryssa... I have died... a warriors death... You "
"should be proud..."
#. [story]
#: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:49
@ -8972,17 +8900,12 @@ msgstr ""
#. [story]
#: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:81
#, fuzzy
#| msgid ""
#| "Princess... it is a hard thing, I know, but you must put your grief "
#| "behind you. Or at least, put it aside for a little while. We must go "
#| "quickly to the aid of Sisal and recover our gold."
msgid ""
"My lady... it is a hard thing, I know, but you must put your grief behind "
"you. Or at least, put it aside for a little while. We must go quickly to the "
"aid of Sisal and recover our gold."
msgstr ""
"Princess... it is a hard thing, I know, but you must put your grief behind "
"My lady... it is a hard thing, I know, but you must put your grief behind "
"you. Or at least, put it aside for a little while. We must go quickly to the "
"aid of Sisal and recover our gold."
@ -9053,10 +8976,8 @@ msgstr "Sisal, how do you fare?"
#. [message]: id=Sisal
#: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:427
#, fuzzy
#| msgid "Princess! You are here! How fares Hidel?"
msgid "Your Highness! You are here! How fares Hidel?"
msgstr "Princess! You are here! How fares Hidel?"
msgstr "Your Highness! You are here! How fares Hidel?"
#. [message]: id=Eryssa
#: data/campaigns/Northern_Rebirth/scenarios/12a_Get_the_Gold.cfg:432

View file

@ -7,7 +7,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-06-30 12:14 UTC\n"
"PO-Revision-Date: 2019-01-27 23:21+1100\n"
"PO-Revision-Date: 2019-07-08 12:44+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -16,7 +16,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.3\n"
#. [campaign]: id=Sceptre_of_Fire
#: data/campaigns/Sceptre_of_Fire/_main.cfg:11
@ -2349,7 +2349,7 @@ msgstr "Shut up, all of you! Attack them!"
#. [message]: speaker=narrator
#: data/campaigns/Sceptre_of_Fire/scenarios/5_Hills_of_the_Shorbear_Clan.cfg:376
msgid "You may now recruit Gryphon Riders."
msgstr ""
msgstr "You may now recruit Gryphon Riders."
#. [unit]: id=Lyndar, type=Elvish Marshal
#: data/campaigns/Sceptre_of_Fire/scenarios/5_Hills_of_the_Shorbear_Clan.cfg:392
@ -3506,7 +3506,7 @@ msgstr ""
#. [objective]: condition=win
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:552
msgid "Survive as long as possible"
msgstr ""
msgstr "Survive as long as possible"
#. [message]: role=smartelf
#: data/campaigns/Sceptre_of_Fire/scenarios/9_Caverns_of_Flame.cfg:603

View file

@ -10,7 +10,7 @@ msgstr ""
"MIME-Version: 1.0\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.3\n"
#. [campaign]: id=Secrets of the Ancients
#. [editor_group]: id=sota
@ -56,12 +56,6 @@ msgstr "Difficult"
#. [campaign]: id=Secrets of the Ancients
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:21
#, fuzzy
#| msgid ""
#| "Rediscover the secrets known by the lich lords of the Green Isle. They "
#| "knew how to live forever, so why can't you?\n"
#| "\n"
#| "(Hard level, 21 scenarios.)\n"
msgid ""
"Rediscover the secrets known by the lich lords of the Green Isle. They knew "
"how to live forever, so why can't you?\n"
@ -71,7 +65,7 @@ msgstr ""
"Rediscover the secrets known by the lich lords of the Green Isle. They knew "
"how to live for ever, so why can't you?\n"
"\n"
"(Hard level, 21 scenarios.)\n"
"(Hard level, 18 scenarios.)\n"
#. [about]
#: data/campaigns/Secrets_of_the_Ancients/_main.cfg:28
@ -3895,16 +3889,12 @@ msgstr "Crelanu! Still he haunts us. Remind me why we didnt kill him."
#. [message]: speaker=Gwendir
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:842
#, fuzzy
#| msgid ""
#| "Ardonna of Tarrynth and Rassin Tabin, you stand convicted of necromancy, "
#| "and sentenced to death!"
msgid ""
"Ardonna of Tarrynth and Rassin Tabin, you stand convicted of necromancy, and "
"are sentenced to death!"
msgstr ""
"Ardonna of Tarrynth and Rassin Tabin, you stand convicted of necromancy, and "
"sentenced to death!"
"are sentenced to death!"
#. [message]: speaker=Ras-Tabahn
#: data/campaigns/Secrets_of_the_Ancients/scenarios/21_Against_the_World.cfg:846

View file

@ -6,7 +6,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 0.8.11+cvs\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-06-30 12:14 UTC\n"
"PO-Revision-Date: 2019-01-27 23:22+1100\n"
"PO-Revision-Date: 2019-07-08 12:50+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -15,7 +15,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.3\n"
#. [campaign]: id=Son_of_the_Black-Eye
#: data/campaigns/Son_Of_The_Black_Eye/_main.cfg:9
@ -2771,6 +2771,9 @@ msgid ""
"able to muster a defense. No matter. Once the vanguard of my army arrives, I "
"will storm their pitiful fortress myself."
msgstr ""
"So, the elves and dwarves failed to take the fortress and the beasts were "
"able to muster a defence. No matter. Once the vanguard of my army arrives, I "
"will storm their pitiful fortress myself."
#. [message]: speaker=unit
#: data/campaigns/Son_Of_The_Black_Eye/scenarios/10_Saving_Inarix.cfg:738

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-06-30 12:14 UTC\n"
"PO-Revision-Date: 2019-03-12 11:46+1100\n"
"PO-Revision-Date: 2019-07-08 12:50+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.3\n"
#. [campaign]: id=Two_Brothers
#: data/campaigns/Two_Brothers/_main.cfg:13
@ -1219,11 +1219,6 @@ msgstr "This castle seems as dark as a cave!"
#. [message]: speaker=narrator
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:770
#, fuzzy
#| msgid ""
#| "This castle is under a constant, <i>chaotic</i> time of day (equivalent "
#| "to permanent night). Place your units carefully, as your troops will be "
#| "weaker and enemy units stronger."
msgid ""
"This castle is under a constant, <i>chaotic</i> time of day (equivalent to "
"permanent night), except for illuminated hexes adjacent to lit stone walls "
@ -1231,8 +1226,9 @@ msgid ""
"weaker and enemy units stronger."
msgstr ""
"This castle is under a constant, <i>chaotic</i> time of day (equivalent to "
"permanent night). Place your units carefully, as your troops will be weaker "
"and enemy units stronger."
"permanent night), except for illuminated hexes adjacent to lit stone walls "
"(neutral time of day). Place your units carefully, as your troops will be "
"weaker and enemy units stronger."
#. [message]: speaker=unit
#: data/campaigns/Two_Brothers/scenarios/03_Guarded_Castle.cfg:790

View file

@ -6,7 +6,7 @@ msgstr ""
"Project-Id-Version: Battle for Wesnoth 1.3.12+dev\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-06-30 12:14 UTC\n"
"PO-Revision-Date: 2019-03-12 11:47+1100\n"
"PO-Revision-Date: 2019-07-08 12:50+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -15,7 +15,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.3\n"
#. [campaign]: id=The_Hammer_of_Thursagan
#: data/campaigns/The_Hammer_of_Thursagan/_main.cfg:10
@ -1462,6 +1462,8 @@ msgid ""
"To win, either move Aiglondor to the signpost and Angarthing next to him, or "
"move Angarthing to the signpost and Aiglondur next to him."
msgstr ""
"To win, either move Aiglondor to the signpost and Angarthing next to him, or "
"move Angarthing to the signpost and Aiglondur next to him."
#. [unit]: type=Elvish Scout, id=Elurin
#: data/campaigns/The_Hammer_of_Thursagan/scenarios/09_Forbidden_Forest.cfg:203

View file

@ -8,7 +8,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-06-30 12:14 UTC\n"
"PO-Revision-Date: 2019-03-12 11:48+1100\n"
"PO-Revision-Date: 2019-07-08 12:57+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -17,7 +17,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.3\n"
#. [scenario]: id=22_The_Rise_of_Wesnoth
#. [campaign]: id=The_Rise_of_Wesnoth
@ -76,10 +76,8 @@ msgstr ""
#. [campaign]: id=The_Rise_of_Wesnoth
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:26
#, fuzzy
#| msgid "(Hard level, 24 scenarios.)"
msgid "(Hard level, 20 scenarios.)"
msgstr "(Hard level, 24 scenarios.)"
msgstr "(Hard level, 20 scenarios.)"
#. [about]
#: data/campaigns/The_Rise_Of_Wesnoth/_main.cfg:29
@ -134,7 +132,7 @@ msgid ""
"used dark magic, commanding vengeful spirits and legions of walking dead..."
msgstr ""
"They were the vanquished refugees of some war, fleeing from their homes in a "
"land even farther off into the west. The Wesfolk were not numerous, but they "
"land even further off into the west. The Wesfolk were not numerous, but they "
"used dark magic, commanding vengeful spirits and legions of walking dead..."
#. [part]
@ -651,11 +649,13 @@ msgid ""
"Run, meat, run! Sooner or later, you will tire and our wolves will hunt you "
"down!"
msgstr ""
"Run, meat, run! Sooner or later, you will tire and our wolves will hunt you "
"down!"
#. [message]: speaker=Tan-Erang
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:214
msgid "The meat will die! Die! Die! Die!"
msgstr ""
msgstr "The meat will die! Die! Die! Die!"
#. [message]: speaker=Wesfolk Leader
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/02_The_Fall.cfg:219
@ -875,11 +875,6 @@ msgstr "Defeat all enemy leaders"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:130
#, fuzzy
#| msgid ""
#| "Argh, the orcish vanguard must have flanked us even further to the east! "
#| "Theyre already holding the mouth of the pass. We have to get out of the "
#| "mountain pass before winter comes or were all dead meat!"
msgid ""
"Argh, the orcish vanguard must have flanked us even further to the east! "
"Theyre already holding the mouth of the pass. We have to get out of the "
@ -887,7 +882,7 @@ msgid ""
msgstr ""
"Argh, the orcish vanguard must have flanked us even further to the east! "
"Theyre already holding the mouth of the pass. We have to get out of the "
"mountain pass before winter comes or were all dead meat!"
"mountain pass before winter comes or were all doomed!"
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:136
@ -905,10 +900,8 @@ msgstr ""
#. [message]: speaker=Tan-Schmog
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:146
#, fuzzy
#| msgid "You wont get much further, boy. Grrrr!"
msgid "You wont get any further than this, meat!"
msgstr "You wont get much further, boy. Grrrr!"
msgstr "You wont get any further than this, meat!"
#. [message]: speaker=unit
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/03_A_Harrowing_Escape.cfg:160
@ -1488,7 +1481,7 @@ msgstr "Vrogar"
#. [message]: speaker=Vrogar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:309
msgid "Theyre attacking the chief! Kill the meat before it gets any farther!"
msgstr ""
msgstr "Theyre attacking the chief! Kill the meat before it gets any further!"
#. [message]: speaker=Tan-Hogar
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/04b_The_Midlands.cfg:322
@ -2316,12 +2309,6 @@ msgstr ""
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:299
#, fuzzy
#| msgid ""
#| "And now, Im as much a refugee as you. In truth, I dont know if the Lich-"
#| "Lords are working with the orcs or not. The orcs may have gotten rid of "
#| "the Lich-Lords, or they may not have, but I do know that the orcs are not "
#| "going to tolerate living humans outside of the slave mines or stew pot!"
msgid ""
"And now, Im as much a refugee as you. In truth, I dont know if the Lich-"
"Lords still command these orcs or if the orcs have rid themselves of the "
@ -2329,9 +2316,9 @@ msgid ""
"outside of the slave mines or worse, stew pots!"
msgstr ""
"And now, Im as much a refugee as you. In truth, I dont know if the Lich-"
"Lords are working with the orcs or not. The orcs may have got rid of the "
"Lich-Lords, or they may not have, but I do know that the orcs are not going "
"to tolerate living humans outside of the slave mines or stew pot!"
"Lords still command these orcs or if the orcs have rid themselves of the "
"Lich-Lords, but I do know that no orc is going to tolerate living humans "
"outside of the slave mines or worse, stew pots!"
#. [message]: speaker=Lady Jessene
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/07_Return_to_Oldwood.cfg:303
@ -5113,11 +5100,13 @@ msgid ""
"We already killed the dragon. We really dont need to be spending this much "
"time chasing down the rest of these lizards."
msgstr ""
"We already killed the dragon. We really dont need to be spending this much "
"time chasing down the rest of these lizards."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17a_The_Dragon.cfg:571
msgid "Youre right, youre right. Lets head back."
msgstr ""
msgstr "Youre right, youre right. Lets head back."
#. [scenario]: id=17b_Lizard_Beach
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/17b_Lizard_Beach.cfg:4
@ -5727,13 +5716,13 @@ msgid ""
"The meat is stronger than I thought! We must use all of our forces to stop "
"them!"
msgstr ""
"The meat is stronger than I thought! We must use all of our forces to stop "
"them!"
#. [message]: speaker=Tan-Erirt
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:625
#, fuzzy
#| msgid "Reserves! We cant let them get to their landing site."
msgid "Reserves! We cant let the meat get to the landing site."
msgstr "Reserves! We cant let them get to their landing site."
msgstr "Reserves! We cant let the meat get to the landing site."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/19_The_Vanguard.cfg:639
@ -5860,11 +5849,6 @@ msgstr ""
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:279
#, fuzzy
#| msgid ""
#| "Well see about that. The Fool Prince of Southbay was wrong to start this "
#| "war, but youre the real monster! You sacrificed your own people to "
#| "preserve your immortal un-life."
msgid ""
"Well see about that. The Fool Prince of Southbay was wrong to start this "
"war, but youre the real monster. Youve turned to using orcs as cheap "
@ -5872,8 +5856,9 @@ msgid ""
"life!"
msgstr ""
"Well see about that. The Fool Prince of Southbay was wrong to start this "
"war, but youre the real monster! You sacrificed your own people to preserve "
"your immortal un-life."
"war, but youre the real monster. Youve turned to using orcs as cheap "
"lackeys and even sacrificed your own people to preserve your immortal un-"
"life!"
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:284
@ -5882,30 +5867,33 @@ msgid ""
"petty pawns, orcs and humans both. The only difference is that orcs will not "
"complain as long as they are well fed."
msgstr ""
"I am hardly concerned with the doing of mortal worms — they are no more than "
"petty pawns, orcs and humans both. The only difference is that orcs will not "
"complain as long as they are well fed."
#. [message]: speaker=Tan-Halg
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:288
msgid "Actually, I <i>am</i> pretty hungry right now..."
msgstr ""
msgstr "Actually, I <i>am</i> pretty hungry right now..."
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:292
msgid "Pah. Just eat the humans, then. But leave the boys body intact."
msgstr ""
msgstr "Pah. Just eat the humans, then. But leave the boys body intact."
#. [message]: speaker=Prince Haldric
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:296
msgid "Come and fight me yourself, you old bag of bones!"
msgstr ""
msgstr "Come and fight me yourself, you old bag of bones!"
#. [message]: speaker=Lich-Lord Jevyan
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:301
#, fuzzy
#| msgid "Enough of this. A curse of darkness upon you, young prince."
msgid ""
"As if a measly child would be worth the effort. Enough of this. A curse of "
"darkness upon you, young prince."
msgstr "Enough of this. A curse of darkness upon you, young prince."
msgstr ""
"As if a measly child would be worth the effort. Enough of this. A curse of "
"darkness upon you, young prince."
#. [message]: speaker=Commander Aethyr
#: data/campaigns/The_Rise_Of_Wesnoth/scenarios/20_Return_of_the_Fleet.cfg:361

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-06-30 12:14 UTC\n"
"PO-Revision-Date: 2019-03-12 11:49+1100\n"
"PO-Revision-Date: 2019-07-08 12:53+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.3\n"
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:9
@ -39,26 +39,20 @@ msgid ""
"remaining men of the derelict South Guard to defend his country.\n"
"\n"
msgstr ""
"A young knight, Deoran, is dispatched to the southern Wesnoth province of "
"Kerlath to investigate the ravaged towns at the border. Thrust quickly into "
"a hapless conflict against marauding bandits, Deoran must rally the "
"remaining men of the derelict South Guard to defend his country.\n"
"\n"
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:21
#, fuzzy
#| msgid ""
#| "A young Knight, Deoran, is dispatched to take command of the South "
#| "Guard.\n"
#| "\n"
#| "Note: This campaign is designed as an introduction to Wesnoth. The "
#| "Civilian difficulty level is aimed at first-time players.\n"
#| "\n"
msgid ""
"This campaign is designed as an introduction to Wesnoth. The Civilian "
"difficulty level is aimed at first-time players."
msgstr ""
"A young Knight, Deoran, is dispatched to take command of the South Guard.\n"
"\n"
"Note: This campaign is designed as an introduction to Wesnoth. The "
"Civilian difficulty level is aimed at first-time players.\n"
"\n"
"This campaign is designed as an introduction to Wesnoth. The Civilian "
"difficulty level is aimed at first-time players."
#. [campaign]: id=The_South_Guard
#: data/campaigns/The_South_Guard/_main.cfg:23
@ -452,15 +446,11 @@ msgstr ""
#. [message]: speaker=narrator
#: data/campaigns/The_South_Guard/scenarios/01_Born_to_the_Banner.cfg:466
#: data/campaigns/The_South_Guard/scenarios/02_Proven_by_the_Sword.cfg:555
#, fuzzy
#| msgid ""
#| "You may now recruit Merman Hunters. Mermen are aquatic creatures and "
#| "fight best in rivers and swamps. They are much less effective on dry land."
msgid ""
"You may now recruit Merman Hunters. Merfolk are aquatic creatures and fight "
"best in rivers and swamps. They are much less effective on dry land."
msgstr ""
"You may now recruit Merman Hunters. Mermen are aquatic creatures and fight "
"You may now recruit Merman Hunters. Merfolk are aquatic creatures and fight "
"best in rivers and swamps. They are much less effective on dry land."
#. [message]: speaker=Sir Gerrick
@ -2423,6 +2413,8 @@ msgid ""
"Urza Afalass troops are exhausted from battle and cannot attack this turn, "
"but are still able to withdraw and reposition themselves."
msgstr ""
"Urza Afalass troops are exhausted from battle and cannot attack this turn, "
"but are still able to withdraw and reposition themselves."
#. [message]: speaker=Urza Afalas
#: data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg:928

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-06-30 12:14 UTC\n"
"PO-Revision-Date: 2019-03-12 11:50+1100\n"
"PO-Revision-Date: 2019-07-08 12:57+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.3\n"
#. [lua]: wml_actions.select_character
#: data/campaigns/tutorial/lua/character_selection.lua:25
@ -543,13 +543,6 @@ msgstr "Traits"
#. [message]: speaker=narrator
#: data/campaigns/tutorial/scenarios/01_Tutorial_part_1.cfg:777
#, fuzzy
#| msgid ""
#| "Be sure to examine the <i>traits</i> of your new recruits. They are "
#| "listed under its race in the sidebar. Traits can subtly affect how you "
#| "use your troops. For example, units with the <i>quick</i> trait can move "
#| "a extra hex each turn, and units with the <i>intelligent</i> trait "
#| "require 20% less experience to level up."
msgid ""
"Be sure to examine the <i>traits</i> of your new recruits. They are listed "
"under its race in the sidebar. Traits can subtly affect how you use your "
@ -558,8 +551,8 @@ msgid ""
"experience to level up."
msgstr ""
"Be sure to examine the <i>traits</i> of your new recruits. They are listed "
"under its race in the sidebar. Traits can subtly affect how you use your "
"troops. For example, units with the <i>quick</i> trait can move a extra hex "
"under its race in the side-bar. Traits can subtly affect how you use your "
"troops. For example, units with the <i>quick</i> trait can move an extra hex "
"each turn, and units with the <i>intelligent</i> trait require 20% less "
"experience to level up."

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-06-30 12:14 UTC\n"
"PO-Revision-Date: 2019-03-12 11:51+1100\n"
"PO-Revision-Date: 2019-07-08 13:09+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.3\n"
#. [attack]: type=impact
#. [attack]: type=arcane
@ -4542,19 +4542,6 @@ msgstr "Merman Entangler"
#. [unit_type]: id=Merman Entangler, race=merman
#: data/core/units/merfolk/Entangler.cfg:19
#, fuzzy
#| msgid ""
#| "Merfolk tend to use a combination of both nets and clubs in fishing; nets "
#| "to collect the fish, and clubs to finish the kill. Both of these tools "
#| "have seen adaptation for warfare, and are valuable enough that "
#| "auxiliaries who specialize in using them are deliberately brought to "
#| "battle.\n"
#| "\n"
#| "Mermen often find themselves in a standoff with land-based enemies; the "
#| "merfolk are too strong in the water, and are too weak to make any offense "
#| "on land. Nets are a key bit of leverage; without nets, mermen cant give "
#| "any effective chase over land, and are at a great disadvantage in hand-to-"
#| "hand combat."
msgid ""
"Merfolk tend to use a combination of both nets and clubs in fishing; nets to "
"collect the fish, and clubs to finish the kill. Both of these tools have "
@ -4572,11 +4559,11 @@ msgstr ""
"seen adaptation for warfare, and are valuable enough that auxiliaries who "
"specialize in using them are deliberately brought to battle.\n"
"\n"
"Mermen often find themselves in a stand-off with land-based enemies; the "
"Merfolk often find themselves in a stand-off with land-based enemies; the "
"merfolk are too strong in the water, and are too weak to make any offence on "
"land. Nets are a key bit of leverage; without nets, mermen cant give any "
"effective chase over land, and are at a great disadvantage in hand-to-hand "
"combat."
"land. Nets are a crucial bit of leverage; without nets, merfolk cannot give "
"any effective chase over land, and are at a great disadvantage in hand-to-"
"hand combat."
#. [unit_type]: id=Merman Fighter, race=merman
#: data/core/units/merfolk/Fighter.cfg:4
@ -4623,22 +4610,16 @@ msgstr "Merman Hunter"
#. [unit_type]: id=Merman Hunter, race=merman
#: data/core/units/merfolk/Hunter.cfg:18
#, fuzzy
#| msgid ""
#| "The skills employed by mermen in spear-fishing are easily translated into "
#| "warfare, especially against those who are not at home in the water. In "
#| "times of need, many mermen of that occupation will volunteer to swell the "
#| "ranks of their military."
msgid ""
"The skills employed by merfolk in spear-fishing are easily translated into "
"warfare, especially against those who are not at home in the water. In times "
"of need, many merfolk of that occupation will volunteer to swell the ranks "
"of their military."
msgstr ""
"The skills employed by mermen in spear-fishing are easily translated into "
"The skills employed by merfolk in spear-fishing are easily translated into "
"warfare, especially against those who are not at home in the water. In times "
"of need, many mermen of that occupation will volunteer to swell the ranks of "
"their military."
"of need, many merfolk of that occupation will volunteer to swell the ranks "
"of their military."
#. [unit_type]: id=Mermaid Initiate, race=merman
#: data/core/units/merfolk/Initiate.cfg:4
@ -4669,23 +4650,16 @@ msgstr "Merman Javelineer"
#. [unit_type]: id=Merman Javelineer, race=merman
#: data/core/units/merfolk/Javelineer.cfg:18
#, fuzzy
#| msgid ""
#| "Those mermen who master the art of the javelin can become nearly as "
#| "effective as an archer — though the heft of their weapons impedes their "
#| "range, the impact of one is considerably greater. In the water, the "
#| "mobility of the mermen more than makes up for this when facing foes who "
#| "cannot swim."
msgid ""
"Those merfolk who master the art of the javelin can become nearly as "
"effective as an archer — though the heft of their weapons impedes their "
"range, the impact of one is considerably greater. In the water, the mobility "
"of the merfolk more than makes up for this when facing foes who cannot swim."
msgstr ""
"Those mermen who master the art of the javelin can become nearly as "
"Those merfolk who master the art of the javelin can become nearly as "
"effective as an archer — though the heft of their weapons impedes their "
"range, the impact of one is considerably greater. In the water, the mobility "
"of the mermen more than makes up for this when facing foes who cannot swim."
"of the merfolk more than makes up for this when facing foes who cannot swim."
#. [unit_type]: id=Merman Netcaster, race=merman
#: data/core/units/merfolk/Netcaster.cfg:4
@ -4694,20 +4668,6 @@ msgstr "Merman Netcaster"
#. [unit_type]: id=Merman Netcaster, race=merman
#: data/core/units/merfolk/Netcaster.cfg:18
#, fuzzy
#| msgid ""
#| "Fishing, as practiced by mermen, is largely a matter of chasing schools "
#| "of fish into waiting nets, where oar-like clubs are used to dispatch the "
#| "prey. The improvisation of using these against soldiers proved very "
#| "effective; most land-native creatures are already quite awkward when "
#| "waist-deep in water, and getting caught in a net can render them nearly "
#| "helpless.\n"
#| "\n"
#| "The effectiveness of this method led to the development of smaller, "
#| "weighted nets, which could be cast through the air; these were useless "
#| "for fishing, but were useful both in combat and in hunting game that came "
#| "too close to shore. Clubs were used in combat with little or no "
#| "adaptation from fishing, since they were already quite deadly."
msgid ""
"Fishing, as practiced by merfolk, is largely a matter of chasing schools of "
"fish into waiting nets, where oar-like clubs are used to dispatch the prey. "
@ -4721,7 +4681,7 @@ msgid ""
"shore. Clubs were used in combat with little or no adaptation from fishing, "
"since they were already quite deadly."
msgstr ""
"Fishing, as practised by mermen, is largely a matter of chasing schools of "
"Fishing, as practised by merfolk, is largely a matter of chasing schools of "
"fish into waiting nets, where oar-like clubs are used to dispatch the prey. "
"The improvisation of using these against soldiers proved very effective; "
"most land-native creatures are already quite awkward when waist-deep in "
@ -4793,14 +4753,6 @@ msgstr "Merman Spearman"
#. [unit_type]: id=Merman Spearman, race=merman
#: data/core/units/merfolk/Spearman.cfg:17
#, fuzzy
#| msgid ""
#| "Archery is little favored by the mermen, for whom use of javelins serves "
#| "a similar function. Though thrown javelins are of little use under the "
#| "water, they are extremely effective at the surface, where their weight "
#| "allows them to plunge several feet below the water while retaining enough "
#| "momentum to wreak damage. They are also useful in melee, even deep under "
#| "the surface, which is something that certainly cannot be said of arrows."
msgid ""
"Archery is little favored by the merfolk, for whom use of javelins serves a "
"similar function. Though thrown javelins are of little use under the water, "
@ -4809,7 +4761,7 @@ msgid ""
"wreak damage. They are also useful in melee, even deep under the surface, "
"which is something that certainly cannot be said of arrows."
msgstr ""
"Archery is little favoured by the mermen, for whom use of javelins serves a "
"Archery is little favoured by the merfolk, for whom use of javelins serves a "
"similar function. Though thrown javelins are of little use under the water, "
"they are extremely effective at the surface, where their weight allows them "
"to plunge several feet below the water while retaining enough momentum to "
@ -4843,23 +4795,16 @@ msgstr "Merman Warrior"
#. [unit_type]: id=Merman Warrior, race=merman
#: data/core/units/merfolk/Warrior.cfg:17
#, fuzzy
#| msgid ""
#| "The Mermen Warriors form the core of the mermen armies. They wield their "
#| "tridents with a skill and diligence impressive even compared to the "
#| "soldiers of other races, but doubly so considering the difficulties of "
#| "fighting underwater, as any who try to match them in their homes can "
#| "attest."
msgid ""
"Mermen Warriors form the core of merfolk armies. They wield their tridents "
"with a skill and diligence impressive even compared to the soldiers of other "
"races, but doubly so considering the difficulties of fighting underwater, as "
"any who try to match them in their homes can attest."
msgstr ""
"The Mermen Warriors form the core of the mermen armies. They wield their "
"tridents with a skill and diligence impressive even compared to the soldiers "
"of other races, but doubly so considering the difficulties of fighting "
"underwater, as any who try to match them in their homes can attest."
"Mermen Warriors form the core of merfolk armies. They wield their tridents "
"with a skill and diligence impressive even compared to the soldiers of other "
"races, but doubly so considering the difficulties of fighting underwater, as "
"any who try to match them in their homes can attest."
#. [unit_type]: id=Cuttle Fish, race=monster
#: data/core/units/monsters/Cuttle_Fish.cfg:4

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-06-30 12:14 UTC\n"
"PO-Revision-Date: 2019-03-12 12:06+1100\n"
"PO-Revision-Date: 2019-07-08 13:19+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.3\n"
#. [campaign]: id=Under_the_Burning_Suns
#. [editor_group]: id=utbs
@ -1119,6 +1119,8 @@ msgid ""
"Your units become dehydrated during the day, losing hitpoints and damage "
"when they are not on a water hex"
msgstr ""
"Your units become dehydrated during the day, losing hit-points and damage "
"when they are not on a water hex"
#. [note]
#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:218
@ -1126,16 +1128,18 @@ msgid ""
"Units are refreshed at the start of your turn when they are on a water or "
"oasis hex"
msgstr ""
"Units are refreshed at the start of your turn when they are on a water or "
"oasis hex"
#. [note]
#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:221
msgid "Healers can prevent dehydration from getting worse, but cannot heal it"
msgstr ""
msgstr "Healers can prevent dehydration from getting worse, but cannot heal it"
#. [note]
#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:224
msgid "Healers are unable to heal adjacent units during the day"
msgstr ""
msgstr "Healers are unable to heal adjacent units during the day"
#. [label]
#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:248
@ -1660,19 +1664,14 @@ msgstr ""
#. [message]: speaker=Vengeful Lord
#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1287
#, fuzzy
#| msgid ""
#| "Elf with a bow, I remember you. You thought me defeated, but I am back "
#| "even more powerful than before. Death reigns eternal, your scorched bones "
#| "and lifeless body will join my host."
msgid ""
"Elf of the sands, I remember you. You thought me defeated, but I am back "
"even more powerful than before. Death reigns eternal, your scorched bones "
"and lifeless body will join my host."
msgstr ""
"Elf with a bow, I remember you. You thought me defeated, but I am back even "
"more powerful than before. Death reigns eternal, your scorched bones and "
"lifeless body will join my host."
"Elf of the sands, I remember you. You thought me defeated, but I am back "
"even more powerful than before. Death reigns eternal, your scorched bones "
"and lifeless body will join my host."
#. [message]: speaker=Garak
#: data/campaigns/Under_the_Burning_Suns/scenarios/02_Across_the_Harsh_Sands.cfg:1292
@ -7744,10 +7743,8 @@ msgstr ""
#. [option]
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2039
#, fuzzy
#| msgid "Break the circle"
msgid "Break the circle."
msgstr "Break the circle"
msgstr "Break the circle."
#. [command]
#: data/campaigns/Under_the_Burning_Suns/scenarios/08_Out_of_the_Frying_Pan.cfg:2058
@ -9437,7 +9434,7 @@ msgid ""
"immediate vicinity we should be pretty safe."
msgstr ""
"Indeed. Undead ghosts such as these are often bound to the places they died: "
"the farther away they travel, the weaker they are. So if we move out of the "
"the further away they travel, the weaker they are. So if we move out of the "
"immediate vicinity we should be pretty safe."
#. [message]: speaker=Kaleh
@ -10846,16 +10843,12 @@ msgstr ""
#. [message]: speaker=Nym
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1858
#, fuzzy
#| msgid ""
#| "I have followed you this far Kaleh, I will not abandon you now. But I "
#| "admit that my faith is shaken. If that is not our god, than what is it?"
msgid ""
"I have followed you this far Kaleh, I will not abandon you now. But I admit "
"that my faith is shaken. If that is not our god, then what is it?"
msgstr ""
"I have followed you this far, Kaleh; I will not abandon you now. But I admit "
"that my faith is shaken. If that is not our god, than what is it?"
"I have followed you this far, Kaleh, I will not abandon you now. But I admit "
"that my faith is shaken. If that is not our god, then what is it?"
#. [message]: speaker=Kaleh
#: data/campaigns/Under_the_Burning_Suns/scenarios/09_Blood_is_Thicker_Than_Water.cfg:1862
@ -15443,33 +15436,6 @@ msgstr "Tauroch Protector"
#. [unit_type]: id=Tauroch Protector, race=elf
#: data/campaigns/Under_the_Burning_Suns/units/quenoth/Protector.cfg:37
#, fuzzy
#| msgid ""
#| "From the journal of Syniel, the sand skipper:\n"
#| "\n"
#| "The orcs ambushed me near the oasis at twilight. I had to flee into the "
#| "desert, but even there, the wolves were nearly fast enough to keep up "
#| "with me. I ran and ran for hours until I could barely feel my legs and "
#| "still, they hounded me under the bright moonlight. I thought that I was "
#| "dead for sure, but as Eloh would have it, I came across a young Tauroch "
#| "that had wandered away from her pack. She must have sensed my trouble, "
#| "for she came to me swiftly and fought beside me all through the long "
#| "night; beyond exhaustion, we somehow managed to drive off dozens of orcs "
#| "and wolves by ourselves. By dawn, we were alone, but wounded and weary to "
#| "our bones with nothing but sand in sight. I used what little remained of "
#| "my supplies to tend to the Taurochs wounds, then I succumbed to fatigue "
#| "and I remember little after that.\n"
#| "\n"
#| "-----------------------\n"
#| "\n"
#| "I woke up today in the village, tired, but alive. My friends told me that "
#| "the Tauroch had carried me through the desert for many hours at no little "
#| "cost to herself, for she was in worse condition than I by the time we had "
#| "arrived. I can only be grateful that I managed to survive that dreadful "
#| "night, for it is only by Elohs grace that I happened upon such a loyal "
#| "companion. She is my savior, my watchful guardian, a blessing from the "
#| "Goddess herself. I think I will call her Nala, meaning Protector in our "
#| "tongue. I am sure we will have many more adventures together."
msgid ""
"From the journal of Syniel, the Sand Skipper:\n"
"\n"
@ -15516,11 +15482,11 @@ msgstr ""
"\n"
"I woke up today in the village, tired, but alive. My friends told me that "
"the Tauroch had carried me through the desert for many hours at no little "
"cost to herself, for she was in worse condition than I by the time we had "
"arrived. I can only be grateful that I managed to survive that dreadful "
"cost to herself, for she was in worse condition than I was by the time we "
"had arrived. I can only be grateful that I managed to survive that dreadful "
"night, for it is only by Elohs grace that I happened upon such a loyal "
"companion. She is my saviour, my watchful guardian, a blessing from the "
"Goddess herself. I think I will call her Nala, meaning Protector in our "
"goddess herself. I think I will call her Nala, meaning Protector in our "
"tongue. I am sure we will have many more adventures together."
#. [attack]: type=impact

View file

@ -9,7 +9,7 @@ msgstr ""
"Project-Id-Version: en_GB\n"
"Report-Msgid-Bugs-To: https://bugs.wesnoth.org/\n"
"POT-Creation-Date: 2019-06-30 15:14+0300\n"
"PO-Revision-Date: 2019-03-12 11:18+1100\n"
"PO-Revision-Date: 2019-07-08 12:17+1000\n"
"Last-Translator: Wedge009 <wedge009@wedge009.net>\n"
"Language-Team: English (British) <http://wiki.wesnoth.org/"
"EnglishGBTranslation>\n"
@ -18,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
"X-Generator: Poedit 2.2.1\n"
"X-Generator: Poedit 2.2.3\n"
#. [multiplayer_side]: id=Custom
#: data/_main.cfg:22
@ -116,10 +116,6 @@ msgstr "Chat message ageing"
#. [advanced_preference]: type=int
#: data/advanced_preferences.cfg:93
#, fuzzy
#| msgid ""
#| "Number of minutes to wait before clearing an ingame chat message. Set to "
#| "0 to disable"
msgid ""
"Number of minutes to wait before clearing an ingame chat message. Set to 0 "
"to disable."
@ -4378,16 +4374,12 @@ msgstr "lvl"
#. [tip]
#: data/tips.cfg:4
#, fuzzy
#| msgid ""
#| "Use the map editor's <i>Areas</i> menu to define regions later addressed "
#| "by event or ai coding."
msgid ""
"Use the map editors <i>Areas</i> menu to define regions later addressed by "
"event or AI coding."
msgstr ""
"Use the map editor's <i>Areas</i> menu to define regions later addressed by "
"event or ai coding."
"Use the map editors <i>Areas</i> menu to define regions later addressed by "
"event or AI coding."
#. [tip]
#: data/tips.cfg:5 data/tips.cfg:9 data/tips.cfg:13
@ -4396,29 +4388,21 @@ msgstr "<i>― The Wesnoth Design Guide</i>"
#. [tip]
#: data/tips.cfg:8
#, fuzzy
#| msgid ""
#| "Create a <i>New Scenario</i> in the editor's <i>File</i> menu to make use "
#| "of advanced features."
msgid ""
"In the map editor, select <i>New Scenario</i> in the <i>File</i> menu to "
"make use of advanced features."
msgstr ""
"Create a <i>New Scenario</i> in the editor's <i>File</i> menu to make use of "
"advanced features."
"In the map editor, select <i>New Scenario</i> in the <i>File</i> menu to "
"make use of advanced features."
#. [tip]
#: data/tips.cfg:12
#, fuzzy
#| msgid ""
#| "Scenarios saved from the editor in their default folder can be selected "
#| "in the mp create screen's <i>User Scenarios</i> section."
msgid ""
"Scenarios saved from the editor in their default folder can be selected in "
"the <i>Custom Scenarios</i> section of the Multiplayer “Create Game” screen."
msgstr ""
"Scenarios saved from the editor in their default folder can be selected in "
"the mp create screen's <i>User Scenarios</i> section."
"the <i>Custom Scenarios</i> section of the Multiplayer “Create Game” screen."
#. [tip]
#: data/tips.cfg:16
@ -6046,7 +6030,7 @@ msgstr "Local Player"
#: src/game_initialization/connect_engine.cpp:1317
msgid "Nobody"
msgstr ""
msgstr "Nobody"
#: src/game_initialization/connect_engine.cpp:1320
msgid "Reserved"