pumped version to 0.6.99.4

ran autoreconf
updated changelog
This commit is contained in:
uid66289 2004-02-20 23:10:23 +00:00
parent 0c4cdc0901
commit 93a9ef3fbe
4 changed files with 15 additions and 9 deletions

View file

@ -1,25 +1,31 @@
CVS HEAD:
Version 0.6.99.4:
* added alpha channel
* new tutorial
* theme update
* more unit graphics, animations, attack icons
* more unit graphics, animations and attack icons
* new music added
* resting implemented: units that don't do anything for a turn get few hitpoints back
* 'Mage of Light' gives advantage also at dawn
* multiplayer changes
* Knalgan Alliance: dwarves and their allies
* Rebels can't recruit dwarves or thieves anymore
* ally village ownership information is shared over fog of war (#7154)
* synced MANUAL with Wiki
* language fixes (english)
* new translations:
* brazilian
* sea creatures in Ford of Abez do not attack Li'sar
* made 'Mage of Light' give an advantage at dawn
* made energy bars fade out when a unit is killed
* made circles disappear after a unit is killed
* made recruiting update fog of war and shroud
* made it so you can't create units that are off the map
* fixed missing race=elf for 'Elvish Captain'
* fixed flaming sword not being found
* fixed missing race=elf for 'Elvish Captain'
* fixed bug where Elf wouldn't do anything in 'Mages and Elves' scenario
* fixed units disappearing on event (#7032)
* fixed need to be able to escape opening conversation (#7798)
* fixed problem where some menus would have scroll buttons displayed in top-left corner
* fixed problem with textbox not processing properly
* fixed bug where Elf wouldn't do anything in 'Mages and Elves' scenario
* fixed illegal memory access
* fixed flop() to work properly
* workaround to SDL bug
@ -93,7 +99,7 @@ Version 0.6.99.2:
* slider updated
* new buttons
* status icons in unit information panel
* Multiplayer improvements:
* multiplayer improvements:
* Loyalists can recruit Horseman
* Rebels can recruit Dwarves
* wesnothd.6 manual updated

2
configure vendored
View file

@ -1333,7 +1333,7 @@ ac_compiler_gnu=$ac_cv_c_compiler_gnu
PACKAGE=wesnoth
MAJOR_VERSION="0"
MINOR_VERSION="6"
MICRO_VERSION="99.4-CVS"
MICRO_VERSION="99.4"
if test "x$MICRO_VERSION" = "x"; then
VERSION=$MAJOR_VERSION.$MINOR_VERSION

View file

@ -11,7 +11,7 @@ AC_REVISION($Version: 0.13$)
PACKAGE=wesnoth
MAJOR_VERSION="0"
MINOR_VERSION="6"
MICRO_VERSION="99.4-CVS"
MICRO_VERSION="99.4"
if test "x$MICRO_VERSION" = "x"; then
VERSION=$MAJOR_VERSION.$MINOR_VERSION

View file

@ -25,7 +25,7 @@ namespace game_config
int rest_heal_amount= 1;
int recall_cost = 20;
int kill_experience = 8;
const std::string version = "0.6.99.4-CVS";
const std::string version = "0.6.99.4";
bool debug = false;
std::string game_icon, game_title, game_logo, title_music;