Moved the skeletal dragon from EI to the core units, as requested by Sapient.

This commit is contained in:
Lari Nieminen 2007-03-27 22:24:14 +00:00
parent 606f406270
commit 9392e982e0
8 changed files with 9 additions and 11 deletions

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@ -1,10 +1,9 @@
#textdomain wesnoth-ei
[unit]
id=Skeletal Dragon
name= _ "Skeletal Dragon"
#not 'race=monster', because we need the not_living attribute
race=undead
image="skeletal-dragon.png"
image="units/monsters/skeletal-dragon.png"
hitpoints=86
movement_type=undeadfly
movement=5
@ -27,7 +26,6 @@
die_sound=skeleton-big-die.ogg
[attack]
name=jaw
description= _"jaw"
icon=attacks/fangs.png
type=blade
range=melee
@ -40,14 +38,14 @@
[frame]
begin=-150
end=-50
image="skeletal-dragon-attack-jaw1.png"
image="units/monsters/skeletal-dragon-attack-jaw1.png"
[/frame]
[if]
hits=no
[frame]
begin=-50
end=100
image="skeletal-dragon-attack-jaw2.png"
image="units/monsters/skeletal-dragon-attack-jaw2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
@ -56,7 +54,7 @@
[frame]
begin=-50
end=100
image="skeletal-dragon-attack-jaw2.png"
image="units/monsters/skeletal-dragon-attack-jaw2.png"
sound=bite.ogg
[/frame]
[/else]
@ -73,14 +71,14 @@
[frame]
begin=-200
end=-150
image="skeletal-dragon-attack-claws1.png"
image="units/monsters/skeletal-dragon-attack-claws1.png"
[/frame]
[if]
hits=no
[frame]
begin=-150
end=-50
image="skeletal-dragon-attack-claws2.png"
image="units/monsters/skeletal-dragon-attack-claws2.png"
sound={SOUND_LIST:MISS}
[/frame]
[/if]
@ -89,16 +87,16 @@
[frame]
begin=-150
end=-50
image="skeletal-dragon-attack-claws2.png"
image="units/monsters/skeletal-dragon-attack-claws2.png"
sound=claws.ogg
[/frame]
[/else]
[frame]
begin=-50
end=100
image="skeletal-dragon-attack-claws3.png"
image="units/monsters/skeletal-dragon-attack-claws3.png"
[/frame]
[/animation]
[/attack]
{DEFENSE_ANIM "skeletal-dragon-defend.png" "skeletal-dragon.png" skeleton-big-hit.ogg }
{DEFENSE_ANIM "units/monsters/skeletal-dragon-defend.png" "units/monsters/skeletal-dragon.png" skeleton-big-hit.ogg }
[/unit]

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