add a FIXME comment
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@ -421,7 +421,9 @@ LEVEL_RESULT play_game(display& disp, game_state& gamestate, const config& game_
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msg = _("Receiving data...");
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else
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msg = _("Downloading next scenario...");
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// FIXME: If the host (IO_SERVER) changes mid-game we're waiting forever on
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// the next scenario data, because the newly chosen host doesn't know about
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// its new status. (see bug #6332)
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do {
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cfg.clear();
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network::connection data_res = dialogs::network_receive_dialog(disp,
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