add a FIXME comment

This commit is contained in:
Gunter Labes 2007-09-06 14:25:05 +00:00
parent a21313cb0f
commit 934dce11fe

View file

@ -421,7 +421,9 @@ LEVEL_RESULT play_game(display& disp, game_state& gamestate, const config& game_
msg = _("Receiving data...");
else
msg = _("Downloading next scenario...");
// FIXME: If the host (IO_SERVER) changes mid-game we're waiting forever on
// the next scenario data, because the newly chosen host doesn't know about
// its new status. (see bug #6332)
do {
cfg.clear();
network::connection data_res = dialogs::network_receive_dialog(disp,