Castle<->water transition by zookeeper, minor edits by me
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5 changed files with 12 additions and 6 deletions
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@ -604,11 +604,12 @@
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# Water Transitions draw below everything else
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{TERRAIN_ADJACENT -201 Ywq !Ywq swampwater}
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{TERRAIN_ADJACENT -202 cZ\|/ !cZ\|/ coast}
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{TERRAIN_ADJACENT -203 s !s ocean}
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{TERRAIN_ADJACENT -204 k !k ford}
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{TERRAIN_ADJACENT -205 Q N sunken-ruin}
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{TERRAIN_ADJACENT -206 Q !QN coast}
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{TERRAIN_ADJACENT -207 !N N grassland}
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{TERRAIN_ADJACENT_CUSTOM -202 CKnNo kscZYw\|/ castle-to-water transition2}
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{TERRAIN_ADJACENT -203 cZ\|/ !cZ\|/ coast}
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{TERRAIN_ADJACENT -204 s !s ocean}
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{TERRAIN_ADJACENT -205 k !k ford}
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{TERRAIN_ADJACENT -206 Q N sunken-ruin}
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{TERRAIN_ADJACENT -207 Q !QN coast}
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{TERRAIN_ADJACENT -208 !N N grassland}
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{TERRAIN_BASE_DEFAULT void}
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@ -195,3 +195,8 @@
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{TERRAIN_ADJACENT_FL ({LAYER}) ({TERRAIN}) ({ADJACENT}) {IMAGE} overlay}
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#enddef
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# If you need a custom flag use this one, this allows stacking of
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# several transitions.
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#define TERRAIN_ADJACENT_CUSTOM LAYER TERRAIN ADJACENT IMAGE FLAG
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{TERRAIN_ADJACENT_FL ({LAYER}) ({TERRAIN}) ({ADJACENT}) {IMAGE} {FLAG}}
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#enddef
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images/terrain/castle-to-water-n.png
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images/terrain/castle-to-water-n.png
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images/terrain/castle-to-water-ne.png
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images/terrain/castle-to-water-ne.png
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images/terrain/castle-to-water-nw.png
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images/terrain/castle-to-water-nw.png
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