Castle<->water transition by zookeeper, minor edits by me

This commit is contained in:
Hogne Håskjold 2006-03-11 15:21:10 +00:00
parent 10567ec3fa
commit 933c22b45e
5 changed files with 12 additions and 6 deletions

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@ -604,11 +604,12 @@
# Water Transitions draw below everything else
{TERRAIN_ADJACENT -201 Ywq !Ywq swampwater}
{TERRAIN_ADJACENT -202 cZ\|/ !cZ\|/ coast}
{TERRAIN_ADJACENT -203 s !s ocean}
{TERRAIN_ADJACENT -204 k !k ford}
{TERRAIN_ADJACENT -205 Q N sunken-ruin}
{TERRAIN_ADJACENT -206 Q !QN coast}
{TERRAIN_ADJACENT -207 !N N grassland}
{TERRAIN_ADJACENT_CUSTOM -202 CKnNo kscZYw\|/ castle-to-water transition2}
{TERRAIN_ADJACENT -203 cZ\|/ !cZ\|/ coast}
{TERRAIN_ADJACENT -204 s !s ocean}
{TERRAIN_ADJACENT -205 k !k ford}
{TERRAIN_ADJACENT -206 Q N sunken-ruin}
{TERRAIN_ADJACENT -207 Q !QN coast}
{TERRAIN_ADJACENT -208 !N N grassland}
{TERRAIN_BASE_DEFAULT void}

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@ -195,3 +195,8 @@
{TERRAIN_ADJACENT_FL ({LAYER}) ({TERRAIN}) ({ADJACENT}) {IMAGE} overlay}
#enddef
# If you need a custom flag use this one, this allows stacking of
# several transitions.
#define TERRAIN_ADJACENT_CUSTOM LAYER TERRAIN ADJACENT IMAGE FLAG
{TERRAIN_ADJACENT_FL ({LAYER}) ({TERRAIN}) ({ADJACENT}) {IMAGE} {FLAG}}
#enddef

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