revised cobbled road (Rr) at more sensible scale,

...and colors harmonize with terrain.  This now replaces the cobbles
in the human castle, but not the keep.
This commit is contained in:
J.W. Bjerk 2010-06-17 14:52:08 +00:00
parent ac8a1da505
commit 92ffe68ab4
19 changed files with 3 additions and 3 deletions

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@ -76,8 +76,8 @@ Version 1.9.0-svn:
* added impassable snow mountains
* adjusted the color of various terrains for a more coordinated appearance
* added new dry hills terrain
* added dirtier cobbles for standard castle, saving old ones for the keep
* new ford that works with animated water
* improved cobbled road now also used for castle (not keep) floor
* Terrain WML
* rename TRANSITION_RESTRICTED and TRANSITION_RESTRICTED2 to
OVERLAY_ROTATION_RESTRICTED and OVERLAY_ROTATION_RESTRICTED2

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@ -334,7 +334,7 @@
# Castle base terrains
{KEEP_BASE (Ch,Chr,Cha) castle/cobbles}
{KEEP_BASE (Ch,Chr,Cha) flat/road}
{KEEP_BASE Kh* castle/cobbles-keep}
{TERRAIN_BASE Chw castle/sunken-ruin}
{TERRAIN_BASE_RANDOM Chs swamp/water}

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@ -23,7 +23,7 @@ Version 1.9.0-svn:
* Graphics:
* New Terrains: stone-wall-lit, snowy castle, snowy fort, desert castle,
tropical water, dead grass, dark dirt, mine rail tracks, dry hills.
* Improved Terrains: animated water, grass, savanna, desert road.
* Improved Terrains: animated water, grass, savanna, desert road, cobbled road.
* New Portraits: Orc Archer, Orc Grunt line alternates #4, #5 and #6,
Draug and alternate, Ghoul.
* New Animations: Drake Flare and Flameheart (leading animation still