revised cobbled road (Rr) at more sensible scale,
...and colors harmonize with terrain. This now replaces the cobbles in the human castle, but not the keep.
|
@ -76,8 +76,8 @@ Version 1.9.0-svn:
|
|||
* added impassable snow mountains
|
||||
* adjusted the color of various terrains for a more coordinated appearance
|
||||
* added new dry hills terrain
|
||||
* added dirtier cobbles for standard castle, saving old ones for the keep
|
||||
* new ford that works with animated water
|
||||
* improved cobbled road now also used for castle (not keep) floor
|
||||
* Terrain WML
|
||||
* rename TRANSITION_RESTRICTED and TRANSITION_RESTRICTED2 to
|
||||
OVERLAY_ROTATION_RESTRICTED and OVERLAY_ROTATION_RESTRICTED2
|
||||
|
|
Before Width: | Height: | Size: 14 KiB |
Before Width: | Height: | Size: 5.9 KiB After Width: | Height: | Size: 8 KiB |
Before Width: | Height: | Size: 3.1 KiB After Width: | Height: | Size: 4.7 KiB |
Before Width: | Height: | Size: 6 KiB After Width: | Height: | Size: 6.8 KiB |
Before Width: | Height: | Size: 4.2 KiB After Width: | Height: | Size: 5.5 KiB |
Before Width: | Height: | Size: 5.3 KiB After Width: | Height: | Size: 8 KiB |
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 5.6 KiB |
Before Width: | Height: | Size: 5.6 KiB After Width: | Height: | Size: 8.1 KiB |
Before Width: | Height: | Size: 2.9 KiB After Width: | Height: | Size: 4.6 KiB |
Before Width: | Height: | Size: 5.7 KiB After Width: | Height: | Size: 8 KiB |
Before Width: | Height: | Size: 3.9 KiB After Width: | Height: | Size: 5.3 KiB |
Before Width: | Height: | Size: 6.7 KiB After Width: | Height: | Size: 7.1 KiB |
Before Width: | Height: | Size: 4 KiB After Width: | Height: | Size: 5.6 KiB |
Before Width: | Height: | Size: 8.5 KiB After Width: | Height: | Size: 15 KiB |
Before Width: | Height: | Size: 8.4 KiB After Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 8.5 KiB After Width: | Height: | Size: 13 KiB |
|
@ -334,7 +334,7 @@
|
|||
|
||||
# Castle base terrains
|
||||
|
||||
{KEEP_BASE (Ch,Chr,Cha) castle/cobbles}
|
||||
{KEEP_BASE (Ch,Chr,Cha) flat/road}
|
||||
{KEEP_BASE Kh* castle/cobbles-keep}
|
||||
{TERRAIN_BASE Chw castle/sunken-ruin}
|
||||
{TERRAIN_BASE_RANDOM Chs swamp/water}
|
||||
|
|
|
@ -23,7 +23,7 @@ Version 1.9.0-svn:
|
|||
* Graphics:
|
||||
* New Terrains: stone-wall-lit, snowy castle, snowy fort, desert castle,
|
||||
tropical water, dead grass, dark dirt, mine rail tracks, dry hills.
|
||||
* Improved Terrains: animated water, grass, savanna, desert road.
|
||||
* Improved Terrains: animated water, grass, savanna, desert road, cobbled road.
|
||||
* New Portraits: Orc Archer, Orc Grunt line alternates #4, #5 and #6,
|
||||
Draug and alternate, Ghoul.
|
||||
* New Animations: Drake Flare and Flameheart (leading animation still
|
||||
|
|