changelog update

This commit is contained in:
Anonymissimus 2011-08-12 19:36:35 +00:00
parent 4c14ede7b9
commit 92a1048ebb

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@ -96,6 +96,7 @@ Version 1.9.8+svn:
WML authors to disable replay saving for a scenario. (bug #18026)
* [harm_unit] always uses wesnoth.float_label to avoid that an incorrect
weapon filter may prevent floating the damage label.
* new key heal_full=yes|no (def no) in [effect]apply_to=type
* Miscellaneous and bug fixes:
* Teach wmllint to fix deprecated implicit side=1 in [store_gold], [gold]
[remove_shroud], [place_shroud], [modify_side], [modify_ai] actions