changelog update
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@ -96,6 +96,7 @@ Version 1.9.8+svn:
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WML authors to disable replay saving for a scenario. (bug #18026)
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* [harm_unit] always uses wesnoth.float_label to avoid that an incorrect
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weapon filter may prevent floating the damage label.
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* new key heal_full=yes|no (def no) in [effect]apply_to=type
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* Miscellaneous and bug fixes:
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* Teach wmllint to fix deprecated implicit side=1 in [store_gold], [gold]
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[remove_shroud], [place_shroud], [modify_side], [modify_ai] actions
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