save experience_modifier in the level again where it is expected by non-mp code
fixes bug #14381: XP modifier is not taken into account for multiplayer games
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@ -1536,6 +1536,7 @@ void connect::load_game()
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level_["random_start_time"] = "no";
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}
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level_["experience_modifier"] = lexical_cast<std::string>(params_.xp_modifier);
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level_["random_seed"] = lexical_cast<std::string>(state_.rng().get_random_seed());
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}
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