Fixed halo unrender happening at the wrong location.

This commit is contained in:
Guillaume Melquiond 2010-04-17 12:28:52 +00:00
parent e7b5b82bb2
commit 92449be6c3

View file

@ -231,7 +231,7 @@ void effect::unrender()
SDL_Rect rect = {xpos,ypos,surf_->w,surf_->h};
SDL_BlitSurface(buffer_,NULL,screen,&rect);
update_rect(rect_);
update_rect(rect);
}
bool effect::on_location(const std::set<map_location>& locations) const