Fixed halo unrender happening at the wrong location.
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1 changed files with 1 additions and 1 deletions
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@ -231,7 +231,7 @@ void effect::unrender()
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SDL_Rect rect = {xpos,ypos,surf_->w,surf_->h};
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SDL_BlitSurface(buffer_,NULL,screen,&rect);
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update_rect(rect_);
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update_rect(rect);
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}
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bool effect::on_location(const std::set<map_location>& locations) const
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