final removal of the deleted HttT scenarios
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@ -1,239 +0,0 @@
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# Don't remove this scenario until the next release after 1.1.1 is made
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[scenario]
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id=13_Mountain_Pass
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#textdomain wesnoth-httt
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name= _ "Mountain Pass"
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map_data="{campaigns/Heir_To_The_Throne/maps/Mountain_Pass}"
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{SCENARIO_MUSIC "wesnoth-1.ogg"}
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{TURNS 27 24 21}
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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next_scenario=14_The_Dwarven_Doors
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{BIGMAP_MOUNTAIN_PASS}
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[event]
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name=prestart
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[objectives]
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side=1
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[objective]
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description= _ "Move Konrad to the end of the road in the north-west"
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condition=win
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[/objective]
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[objective]
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description= _ "Defeat all enemies (Bonus)"
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condition=win
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[/objective]
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[objective]
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description= _ "Death of Konrad"
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condition=lose
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[/objective]
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[objective]
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description= _ "Death of Delfador"
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condition=lose
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[/objective]
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[objective]
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description= _ "Death of Kalenz"
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condition=lose
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[/objective]
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[/objectives]
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[/event]
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[side]
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type=Commander
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description=Konrad
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user_description= _ "Konrad"
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unrenamable=yes
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side=1
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canrecruit=1
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controller=human
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fog=yes
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[/side]
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[side]
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type=Great Mage
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description=Ro'Arthian
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user_description= _ "Ro'Arthian"
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side=2
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canrecruit=1
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#ifdef EASY
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recruit=Troll
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#endif
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#ifdef NORMAL
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recruit=Troll,Troll Warrior
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#endif
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#ifdef HARD
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recruit=Troll Warrior
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#endif
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[ai]
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{ATTACK_DEPTH 4 5 5}
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recruitment_pattern=fighter
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villages_per_scout=0
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[/ai]
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[ai]
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time_of_day=dusk,first_watch,second_watch
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turns=8-100
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caution=-1.0
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aggression=1.0
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grouping=no
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[/ai]
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{GOLD 160 220 280}
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{INCOME 4 8 12}
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team_name=mages
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[/side]
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[side]
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type=Arch Mage
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description=Ro'Sothian
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user_description= _ "Ro'Sothian"
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side=3
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x=26
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y=6
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canrecruit=1
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#ifdef EASY
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recruit=Ogre,Mage,Troll
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#else
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recruit=Ogre,Red Mage,Gryphon
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#endif
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[ai]
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{ATTACK_DEPTH 4 5 5}
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recruitment_pattern=fighter,scout,scout,mixed fighter
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villages_per_scout=0
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village_value=0
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leader_value=10
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aggression=1.0
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[/ai]
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{GOLD 110 170 230}
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{INCOME 4 8 12}
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team_name=mages
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[/side]
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[event]
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name=start
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[recall]
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description=Delfador
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[/recall]
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[recall]
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description=Kalenz
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[/recall]
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[message]
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description=Delfador
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message= _ "Look, Konrad, before us lies the great road built by the dwarves!"
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[/message]
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[message]
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description=Konrad
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message= _ "But I can hardly see with all this mist around!"
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[/message]
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[message]
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description=Delfador
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message= _ "We must be wary... they say a wizard lives in these mountains, and he does not take kindly to visitors. It is he who causes the mists, so that travelers will lose their way and become prey for his creatures."
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[/message]
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[message]
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description=Konrad
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message= _ "His... creatures? We must keep to the road, men!"
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[/message]
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[message]
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description=Delfador
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message= _ "He would be a mighty foe, Konrad. It is said when the dwarves built this road, they disturbed the resting place of the ancient mage, and ever since, he and his brother have traveled the mountain, wreaking havoc on the dwarven villages."
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[/message]
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[message]
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description=Konrad
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message= _ "Let us then go carefully... but quickly, men!"
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[/message]
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[/event]
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[event]
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name=moveto
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[filter]
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x=6
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y=28
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side=1
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[/filter]
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{UNIT (Dwarvish Lord) (Stalrag) ( _ "Stalrag") 1 6 28}
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{UNIT (Dwarvish Berserker) (Gomdrsil) ( _ "Gomdrsil") 1 4 33}
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{UNIT (Dwarvish Berserker) (Duldurus) ( _ "Duldurus") 1 4 33}
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#ifdef EASY
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{UNIT (Dwarvish Berserker) (Peldril) ( _ "Peldril") 1 4 33}
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#endif
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[redraw]
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[/redraw]
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[message]
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description=Stalrag
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message= _ "Greetings, Travelers. I am Stalrag, chief of these villages! I warn you, a great wizard and his trolls are in the mountains and will surely attack. I will summon my tribesmen to aid you!"
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[/message]
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[message]
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description=Kalenz
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message= _ "If this is true, Konrad, perhaps we should take another route and go around the mountain, rather than trying to defeat these new foes."
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[/message]
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[message]
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description=Konrad
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message= _ "What do you say, Delfador?"
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[/message]
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[message]
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description=Delfador
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message= _ "No! We do not have the time to waste. Let us make for the top of the pass, wary of mountain trolls, and taking care lest we come too close to the water!"
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[/message]
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[message]
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description=Stalrag
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message= _ "The Shinsplitters will aid you in your quest. Look, they rise from the villages to the west, the mighty Shinsplitters! To battle!"
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[/message]
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[/event]
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[event]
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name=moveto
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[filter]
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description=Konrad
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x=1-5
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y=1-7
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[/filter]
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[endlevel]
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bonus=yes
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result=victory
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[/endlevel]
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[/event]
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[event]
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name=victory
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[message]
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description=Konrad
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message= _ "Well, we have defeated our foes. Let us hope the mountain does not defeat us!"
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[/message]
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[message]
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description=Stalrag
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message= _ "I wish you all the best on your journey, I must return to my village and take care of my family. Dwarven hospitality will welcome you wherever you go, friends!"
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[/message]
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[message]
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description=Delfador
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message= _ "Let us move onward!"
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[/message]
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[kill]
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type=Dwarvish Lord
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[/kill]
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[kill]
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type=Dwarvish Berserker
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[/kill]
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[/event]
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{campaigns/Heir_To_The_Throne/utils/deaths.cfg}
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[event]
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name=die
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[filter]
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description=Stalrag
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[/filter]
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[message]
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description=Stalrag
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message= _ "Aaargh! I am done for! Fight on without me, Brethren!"
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[/message]
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[/event]
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[/scenario]
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@ -1,392 +0,0 @@
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# Don't remove this scenario until the next release after 1.1.1 is made
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[scenario]
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id=23_valley_statue
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#textdomain wesnoth-httt
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name= _ "The Valley of Statues"
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map_data="{campaigns/Heir_To_The_Throne/maps/Valley_of_Statues}"
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{SCENARIO_MUSIC "wesnoth-1.ogg"}
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turns=45
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next_scenario=24_return_to_wesnoth
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[event]
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name=prestart
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[objectives]
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side=1
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[objective]
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description= _ "Defeat all enemies"
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condition=win
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[/objective]
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[objective]
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description= _ "Death of Konrad, or having him turned to stone"
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condition=lose
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[/objective]
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[objective]
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description= _ "Death of Delfador, or having him turned to stone"
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condition=lose
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[/objective]
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[objective]
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description= _ "Death of Li'sar"
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condition=lose
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[/objective]
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[objective]
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description= _ "Death of Kalenz"
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condition=lose
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[/objective]
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[/objectives]
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[/event]
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{DAWN}
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{MORNING}
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{AFTERNOON}
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{DUSK}
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{FIRST_WATCH}
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{SECOND_WATCH}
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{BIGMAP_VALLEY_OF_STATUES}
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# Monster in cave
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{PLACE_IMAGE misc/mine.png 7 33}
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[event]
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name=moveto
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[filter]
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side=1
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x=3-12
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y=30-36
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[/filter]
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{UNIT (Yeti) (A Yeti) ( _ "A Yeti") 3 7 33}
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[/event]
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# Warning to player
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{ITM_MONOLITH1 4 23}
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[event]
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name=moveto
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[filter]
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side=1
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x=4
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y=23
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[/filter]
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[message]
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speaker=narrator
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image=monolith-marker.png
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message= _ "Be warned, a great monster lives in the hills ahead."
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[/message]
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[/event]
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[side]
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type=Fighter
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description=Konrad
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user_description= _ "Konrad"
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unrenamable=yes
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side=1
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canrecruit=1
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controller=human
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hitpoints=80
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gold=20
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team_name=good
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[/side]
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[side]
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type=Red Mage
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description=Krestrad
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user_description= _ "Krestrad"
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side=2
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controller=ai
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canrecruit=1
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[ai]
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recruitment_pattern=fighter,scout
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{NO_SCOUTS}
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recruitment_ignore_bad_combat=yes
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recruitment_ignore_bad_movement=yes
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caution=0.25
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aggression=0.75
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[/ai]
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recruit=Cockatrice,Vampire Bat
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gold=100
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{INCOME 10 20 30}
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team_name=bad
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[/side]
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[side]
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type=Arch Mage
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description=Traskan
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user_description= _ "Traskan"
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side=3
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controller=ai
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canrecruit=1
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[ai]
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{ATTACK_DEPTH 5 5 6}
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recruitment_pattern=fighter,scout
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{NO_SCOUTS}
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recruitment_ignore_bad_combat=yes
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recruitment_ignore_bad_movement=yes
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caution=0.25
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aggression=0.75
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[/ai]
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recruit=Cockatrice,Gryphon
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{GOLD 160 220 280}
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{INCOME 8 12 16}
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team_name=bad
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[/side]
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#define TURNED_TO_STONE
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[status]
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stone=on
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[/status]
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#enddef
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[side]
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type=Orcish Warlord
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description=Urug-Halaki
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user_description= _ "Urug-Halaki"
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side=4
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controller=ai
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canrecruit=1
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{GOLD 60 120 180}
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team=orcs
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{TURNED_TO_STONE}
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#define STONE_GRUNT X Y
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[unit]
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description=Orcish Grunt
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generate_description=yes
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side=4
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type=Orcish Grunt
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x={X}
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y={Y}
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[status]
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stone=on
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[/status]
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[modifications]
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{TRAIT_LOYAL}
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[/modifications]
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[/unit]
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#enddef
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#define STONE_GOBLIN_KNIGHT X Y
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[unit]
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description=Goblin Knight
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generate_description=yes
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side=4
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type=Goblin Knight
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x={X}
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y={Y}
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[status]
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stone=on
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[/status]
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[modifications]
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{TRAIT_LOYAL}
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[/modifications]
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[/unit]
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#enddef
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#define STONE_TROLL X Y
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[unit]
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description=Troll
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generate_description=yes
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side=4
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type=Troll
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x={X}
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y={Y}
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[status]
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stone=on
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[/status]
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[modifications]
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{TRAIT_LOYAL}
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[/modifications]
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[/unit]
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#enddef
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#stone units around the castle
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{STONE_GOBLIN_KNIGHT 25 34}
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{STONE_GOBLIN_KNIGHT 26 34}
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{STONE_GRUNT 25 36}
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{STONE_TROLL 26 35}
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#stone units near the player
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{STONE_TROLL 9 13}
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{STONE_GRUNT 13 6}
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{STONE_GRUNT 16 6}
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{STONE_GOBLIN_KNIGHT 15 8}
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{STONE_TROLL 15 13}
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{STONE_GRUNT 7 15}
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{STONE_TROLL 12 25}
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{STONE_GOBLIN_KNIGHT 14 51}
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[ai]
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{ATTACK_DEPTH 5 5 6}
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[/ai]
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[/side]
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[event]
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name=start
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[recall]
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description=Delfador
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[/recall]
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[recall]
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description=Li'sar
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[/recall]
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[recall]
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description=Kalenz
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[/recall]
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[message]
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description=Konrad
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message= _ "Look ahead of us, orcs and trolls!"
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[/message]
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[message]
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description=Li'sar
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message= _ "But they look strange -- look, they're just statues!"
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[/message]
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[message]
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description=Konrad
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message= _ "That's very strange, why would someone make statues of such foul creatures?"
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[/message]
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[message]
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description=Traskan
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message= _ "Who are these that approach our valley, my apprentice?"
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[/message]
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[message]
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description=Krestrad
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message= _ "Halt! You will not pass by this way!"
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[/message]
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[message]
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description=Konrad
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message= _ "We seek only free passage through your valley. We mean no harm."
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[/message]
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[message]
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description=Krestrad
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message= _ "No-one passes by us. We rule this valley, and you cannot defeat us!"
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[/message]
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[message]
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description=Li'sar
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message= _ "If you do not let us through, we will pierce you with sword and bow! Come, let us take up arms against them!"
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[/message]
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[message]
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description=Traskan
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message= _ "Do you really think by mere force of arms you can defeat us? Some orcs were once foolish enough to think that as well..."
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[/message]
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[message]
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description=Konrad
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message= _ "Does he mean that these who stand in front of us were once live orcs?"
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[/message]
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[message]
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description=Delfador
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message= _ "Careful, I have heard of such things. We must proceed with caution, and try to discover the nature of the power these wizards wield."
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[/message]
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[message]
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description=Konrad
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message= _ "This place feels eerie. Is there no other way?"
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[/message]
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[message]
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description=Li'sar
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message= _ "I for one am not afraid of these who would oppose us. I feel certain that once a sword is driven through them, they will threaten us no more."
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[/message]
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[message]
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description=Delfador
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message= _ "There is no other way, but it is carefully that we shall proceed."
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[/message]
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[/event]
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#Where the player has to move to to undo the cockatrice's power
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{PLACE_IMAGE misc/temple.png 25 56}
|
||||
|
||||
[event]
|
||||
name=moveto
|
||||
[filter]
|
||||
side=1
|
||||
x=25
|
||||
y=56
|
||||
[/filter]
|
||||
[message]
|
||||
speaker=unit
|
||||
message= _ "All I can see in here is a large mirror!"
|
||||
[/message]
|
||||
[message]
|
||||
description=Delfador
|
||||
message= _ "I have heard of such things. Perhaps the power of the Cockatrices is tied to it!"
|
||||
[/message]
|
||||
[message]
|
||||
speaker=unit
|
||||
message= _ "Very well, I'll smash it!"
|
||||
[/message]
|
||||
[kill]
|
||||
type=Cockatrice
|
||||
[/kill]
|
||||
[message]
|
||||
description=Traskan
|
||||
message= _ "No! The power of my creations is destroyed!"
|
||||
[/message]
|
||||
[unstone]
|
||||
[/unstone]
|
||||
[message]
|
||||
description=Urug-Halaki
|
||||
image=portraits/core/James_Woo/orc-warlord.png
|
||||
message= _ "Free from this prison of stone at last! Now we will gain revenge!"
|
||||
[/message]
|
||||
[message]
|
||||
description=Li'sar
|
||||
message= _ "First we have to fight these silly birds, and now bothersome orcs!"
|
||||
[/message]
|
||||
[message]
|
||||
description=Konrad
|
||||
message= _ "Fall on them men!"
|
||||
[/message]
|
||||
|
||||
[disallow_recruit]
|
||||
side=2
|
||||
type=Cockatrice
|
||||
[/disallow_recruit]
|
||||
|
||||
[disallow_recruit]
|
||||
side=3
|
||||
type=Cockatrice
|
||||
[/disallow_recruit]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=stone
|
||||
[filter]
|
||||
description=Konrad
|
||||
[/filter]
|
||||
[message]
|
||||
description=Delfador
|
||||
message= _ "With Konrad turned into a statue, surely all is lost!"
|
||||
[/message]
|
||||
[endlevel]
|
||||
result=defeat
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=stone
|
||||
[filter]
|
||||
description=Delfador
|
||||
[/filter]
|
||||
[message]
|
||||
description=Konrad
|
||||
message= _ "No! Delfador has been turned to stone! Without him we have no chance of unmaking the wizard's spell. All is lost!"
|
||||
[/message]
|
||||
[endlevel]
|
||||
result=defeat
|
||||
[/endlevel]
|
||||
[/event]
|
||||
|
||||
[event]
|
||||
name=stone
|
||||
[message]
|
||||
description=Konrad
|
||||
message= _ "What happened there?"
|
||||
[/message]
|
||||
[message]
|
||||
description=Delfador
|
||||
message= _ "These Cockatrices will turn all our troops to stone, as they have the orcs, if we cannot find a way to undo their power!"
|
||||
[/message]
|
||||
[/event]
|
||||
|
||||
{campaigns/Heir_To_The_Throne/utils/deaths.cfg}
|
||||
|
||||
[/scenario]
|
Loading…
Add table
Reference in a new issue