final removal of the deleted HttT scenarios

This commit is contained in:
Scott Klempner 2006-07-05 19:19:14 +00:00
parent 41fc8ab1e8
commit 91c2bb919e
2 changed files with 0 additions and 631 deletions

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# Don't remove this scenario until the next release after 1.1.1 is made
[scenario]
id=13_Mountain_Pass
#textdomain wesnoth-httt
name= _ "Mountain Pass"
map_data="{campaigns/Heir_To_The_Throne/maps/Mountain_Pass}"
{SCENARIO_MUSIC "wesnoth-1.ogg"}
{TURNS 27 24 21}
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
next_scenario=14_The_Dwarven_Doors
{BIGMAP_MOUNTAIN_PASS}
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Move Konrad to the end of the road in the north-west"
condition=win
[/objective]
[objective]
description= _ "Defeat all enemies (Bonus)"
condition=win
[/objective]
[objective]
description= _ "Death of Konrad"
condition=lose
[/objective]
[objective]
description= _ "Death of Delfador"
condition=lose
[/objective]
[objective]
description= _ "Death of Kalenz"
condition=lose
[/objective]
[/objectives]
[/event]
[side]
type=Commander
description=Konrad
user_description= _ "Konrad"
unrenamable=yes
side=1
canrecruit=1
controller=human
fog=yes
[/side]
[side]
type=Great Mage
description=Ro'Arthian
user_description= _ "Ro'Arthian"
side=2
canrecruit=1
#ifdef EASY
recruit=Troll
#endif
#ifdef NORMAL
recruit=Troll,Troll Warrior
#endif
#ifdef HARD
recruit=Troll Warrior
#endif
[ai]
{ATTACK_DEPTH 4 5 5}
recruitment_pattern=fighter
villages_per_scout=0
[/ai]
[ai]
time_of_day=dusk,first_watch,second_watch
turns=8-100
caution=-1.0
aggression=1.0
grouping=no
[/ai]
{GOLD 160 220 280}
{INCOME 4 8 12}
team_name=mages
[/side]
[side]
type=Arch Mage
description=Ro'Sothian
user_description= _ "Ro'Sothian"
side=3
x=26
y=6
canrecruit=1
#ifdef EASY
recruit=Ogre,Mage,Troll
#else
recruit=Ogre,Red Mage,Gryphon
#endif
[ai]
{ATTACK_DEPTH 4 5 5}
recruitment_pattern=fighter,scout,scout,mixed fighter
villages_per_scout=0
village_value=0
leader_value=10
aggression=1.0
[/ai]
{GOLD 110 170 230}
{INCOME 4 8 12}
team_name=mages
[/side]
[event]
name=start
[recall]
description=Delfador
[/recall]
[recall]
description=Kalenz
[/recall]
[message]
description=Delfador
message= _ "Look, Konrad, before us lies the great road built by the dwarves!"
[/message]
[message]
description=Konrad
message= _ "But I can hardly see with all this mist around!"
[/message]
[message]
description=Delfador
message= _ "We must be wary... they say a wizard lives in these mountains, and he does not take kindly to visitors. It is he who causes the mists, so that travelers will lose their way and become prey for his creatures."
[/message]
[message]
description=Konrad
message= _ "His... creatures? We must keep to the road, men!"
[/message]
[message]
description=Delfador
message= _ "He would be a mighty foe, Konrad. It is said when the dwarves built this road, they disturbed the resting place of the ancient mage, and ever since, he and his brother have traveled the mountain, wreaking havoc on the dwarven villages."
[/message]
[message]
description=Konrad
message= _ "Let us then go carefully... but quickly, men!"
[/message]
[/event]
[event]
name=moveto
[filter]
x=6
y=28
side=1
[/filter]
{UNIT (Dwarvish Lord) (Stalrag) ( _ "Stalrag") 1 6 28}
{UNIT (Dwarvish Berserker) (Gomdrsil) ( _ "Gomdrsil") 1 4 33}
{UNIT (Dwarvish Berserker) (Duldurus) ( _ "Duldurus") 1 4 33}
#ifdef EASY
{UNIT (Dwarvish Berserker) (Peldril) ( _ "Peldril") 1 4 33}
#endif
[redraw]
[/redraw]
[message]
description=Stalrag
message= _ "Greetings, Travelers. I am Stalrag, chief of these villages! I warn you, a great wizard and his trolls are in the mountains and will surely attack. I will summon my tribesmen to aid you!"
[/message]
[message]
description=Kalenz
message= _ "If this is true, Konrad, perhaps we should take another route and go around the mountain, rather than trying to defeat these new foes."
[/message]
[message]
description=Konrad
message= _ "What do you say, Delfador?"
[/message]
[message]
description=Delfador
message= _ "No! We do not have the time to waste. Let us make for the top of the pass, wary of mountain trolls, and taking care lest we come too close to the water!"
[/message]
[message]
description=Stalrag
message= _ "The Shinsplitters will aid you in your quest. Look, they rise from the villages to the west, the mighty Shinsplitters! To battle!"
[/message]
[/event]
[event]
name=moveto
[filter]
description=Konrad
x=1-5
y=1-7
[/filter]
[endlevel]
bonus=yes
result=victory
[/endlevel]
[/event]
[event]
name=victory
[message]
description=Konrad
message= _ "Well, we have defeated our foes. Let us hope the mountain does not defeat us!"
[/message]
[message]
description=Stalrag
message= _ "I wish you all the best on your journey, I must return to my village and take care of my family. Dwarven hospitality will welcome you wherever you go, friends!"
[/message]
[message]
description=Delfador
message= _ "Let us move onward!"
[/message]
[kill]
type=Dwarvish Lord
[/kill]
[kill]
type=Dwarvish Berserker
[/kill]
[/event]
{campaigns/Heir_To_The_Throne/utils/deaths.cfg}
[event]
name=die
[filter]
description=Stalrag
[/filter]
[message]
description=Stalrag
message= _ "Aaargh! I am done for! Fight on without me, Brethren!"
[/message]
[/event]
[/scenario]

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# Don't remove this scenario until the next release after 1.1.1 is made
[scenario]
id=23_valley_statue
#textdomain wesnoth-httt
name= _ "The Valley of Statues"
map_data="{campaigns/Heir_To_The_Throne/maps/Valley_of_Statues}"
{SCENARIO_MUSIC "wesnoth-1.ogg"}
turns=45
next_scenario=24_return_to_wesnoth
[event]
name=prestart
[objectives]
side=1
[objective]
description= _ "Defeat all enemies"
condition=win
[/objective]
[objective]
description= _ "Death of Konrad, or having him turned to stone"
condition=lose
[/objective]
[objective]
description= _ "Death of Delfador, or having him turned to stone"
condition=lose
[/objective]
[objective]
description= _ "Death of Li'sar"
condition=lose
[/objective]
[objective]
description= _ "Death of Kalenz"
condition=lose
[/objective]
[/objectives]
[/event]
{DAWN}
{MORNING}
{AFTERNOON}
{DUSK}
{FIRST_WATCH}
{SECOND_WATCH}
{BIGMAP_VALLEY_OF_STATUES}
# Monster in cave
{PLACE_IMAGE misc/mine.png 7 33}
[event]
name=moveto
[filter]
side=1
x=3-12
y=30-36
[/filter]
{UNIT (Yeti) (A Yeti) ( _ "A Yeti") 3 7 33}
[/event]
# Warning to player
{ITM_MONOLITH1 4 23}
[event]
name=moveto
[filter]
side=1
x=4
y=23
[/filter]
[message]
speaker=narrator
image=monolith-marker.png
message= _ "Be warned, a great monster lives in the hills ahead."
[/message]
[/event]
[side]
type=Fighter
description=Konrad
user_description= _ "Konrad"
unrenamable=yes
side=1
canrecruit=1
controller=human
hitpoints=80
gold=20
team_name=good
[/side]
[side]
type=Red Mage
description=Krestrad
user_description= _ "Krestrad"
side=2
controller=ai
canrecruit=1
[ai]
recruitment_pattern=fighter,scout
{NO_SCOUTS}
recruitment_ignore_bad_combat=yes
recruitment_ignore_bad_movement=yes
caution=0.25
aggression=0.75
[/ai]
recruit=Cockatrice,Vampire Bat
gold=100
{INCOME 10 20 30}
team_name=bad
[/side]
[side]
type=Arch Mage
description=Traskan
user_description= _ "Traskan"
side=3
controller=ai
canrecruit=1
[ai]
{ATTACK_DEPTH 5 5 6}
recruitment_pattern=fighter,scout
{NO_SCOUTS}
recruitment_ignore_bad_combat=yes
recruitment_ignore_bad_movement=yes
caution=0.25
aggression=0.75
[/ai]
recruit=Cockatrice,Gryphon
{GOLD 160 220 280}
{INCOME 8 12 16}
team_name=bad
[/side]
#define TURNED_TO_STONE
[status]
stone=on
[/status]
#enddef
[side]
type=Orcish Warlord
description=Urug-Halaki
user_description= _ "Urug-Halaki"
side=4
controller=ai
canrecruit=1
{GOLD 60 120 180}
team=orcs
{TURNED_TO_STONE}
#define STONE_GRUNT X Y
[unit]
description=Orcish Grunt
generate_description=yes
side=4
type=Orcish Grunt
x={X}
y={Y}
[status]
stone=on
[/status]
[modifications]
{TRAIT_LOYAL}
[/modifications]
[/unit]
#enddef
#define STONE_GOBLIN_KNIGHT X Y
[unit]
description=Goblin Knight
generate_description=yes
side=4
type=Goblin Knight
x={X}
y={Y}
[status]
stone=on
[/status]
[modifications]
{TRAIT_LOYAL}
[/modifications]
[/unit]
#enddef
#define STONE_TROLL X Y
[unit]
description=Troll
generate_description=yes
side=4
type=Troll
x={X}
y={Y}
[status]
stone=on
[/status]
[modifications]
{TRAIT_LOYAL}
[/modifications]
[/unit]
#enddef
#stone units around the castle
{STONE_GOBLIN_KNIGHT 25 34}
{STONE_GOBLIN_KNIGHT 26 34}
{STONE_GRUNT 25 36}
{STONE_TROLL 26 35}
#stone units near the player
{STONE_TROLL 9 13}
{STONE_GRUNT 13 6}
{STONE_GRUNT 16 6}
{STONE_GOBLIN_KNIGHT 15 8}
{STONE_TROLL 15 13}
{STONE_GRUNT 7 15}
{STONE_TROLL 12 25}
{STONE_GOBLIN_KNIGHT 14 51}
[ai]
{ATTACK_DEPTH 5 5 6}
[/ai]
[/side]
[event]
name=start
[recall]
description=Delfador
[/recall]
[recall]
description=Li'sar
[/recall]
[recall]
description=Kalenz
[/recall]
[message]
description=Konrad
message= _ "Look ahead of us, orcs and trolls!"
[/message]
[message]
description=Li'sar
message= _ "But they look strange -- look, they're just statues!"
[/message]
[message]
description=Konrad
message= _ "That's very strange, why would someone make statues of such foul creatures?"
[/message]
[message]
description=Traskan
message= _ "Who are these that approach our valley, my apprentice?"
[/message]
[message]
description=Krestrad
message= _ "Halt! You will not pass by this way!"
[/message]
[message]
description=Konrad
message= _ "We seek only free passage through your valley. We mean no harm."
[/message]
[message]
description=Krestrad
message= _ "No-one passes by us. We rule this valley, and you cannot defeat us!"
[/message]
[message]
description=Li'sar
message= _ "If you do not let us through, we will pierce you with sword and bow! Come, let us take up arms against them!"
[/message]
[message]
description=Traskan
message= _ "Do you really think by mere force of arms you can defeat us? Some orcs were once foolish enough to think that as well..."
[/message]
[message]
description=Konrad
message= _ "Does he mean that these who stand in front of us were once live orcs?"
[/message]
[message]
description=Delfador
message= _ "Careful, I have heard of such things. We must proceed with caution, and try to discover the nature of the power these wizards wield."
[/message]
[message]
description=Konrad
message= _ "This place feels eerie. Is there no other way?"
[/message]
[message]
description=Li'sar
message= _ "I for one am not afraid of these who would oppose us. I feel certain that once a sword is driven through them, they will threaten us no more."
[/message]
[message]
description=Delfador
message= _ "There is no other way, but it is carefully that we shall proceed."
[/message]
[/event]
#Where the player has to move to to undo the cockatrice's power
{PLACE_IMAGE misc/temple.png 25 56}
[event]
name=moveto
[filter]
side=1
x=25
y=56
[/filter]
[message]
speaker=unit
message= _ "All I can see in here is a large mirror!"
[/message]
[message]
description=Delfador
message= _ "I have heard of such things. Perhaps the power of the Cockatrices is tied to it!"
[/message]
[message]
speaker=unit
message= _ "Very well, I'll smash it!"
[/message]
[kill]
type=Cockatrice
[/kill]
[message]
description=Traskan
message= _ "No! The power of my creations is destroyed!"
[/message]
[unstone]
[/unstone]
[message]
description=Urug-Halaki
image=portraits/core/James_Woo/orc-warlord.png
message= _ "Free from this prison of stone at last! Now we will gain revenge!"
[/message]
[message]
description=Li'sar
message= _ "First we have to fight these silly birds, and now bothersome orcs!"
[/message]
[message]
description=Konrad
message= _ "Fall on them men!"
[/message]
[disallow_recruit]
side=2
type=Cockatrice
[/disallow_recruit]
[disallow_recruit]
side=3
type=Cockatrice
[/disallow_recruit]
[/event]
[event]
name=stone
[filter]
description=Konrad
[/filter]
[message]
description=Delfador
message= _ "With Konrad turned into a statue, surely all is lost!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=stone
[filter]
description=Delfador
[/filter]
[message]
description=Konrad
message= _ "No! Delfador has been turned to stone! Without him we have no chance of unmaking the wizard's spell. All is lost!"
[/message]
[endlevel]
result=defeat
[/endlevel]
[/event]
[event]
name=stone
[message]
description=Konrad
message= _ "What happened there?"
[/message]
[message]
description=Delfador
message= _ "These Cockatrices will turn all our troops to stone, as they have the orcs, if we cannot find a way to undo their power!"
[/message]
[/event]
{campaigns/Heir_To_The_Throne/utils/deaths.cfg}
[/scenario]