Nuke a commented-out macro, the {SIDES} argument was confusing wmllint.
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@ -152,67 +152,3 @@
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[/event]
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#enddef
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# This is commented out because it seems to incur a little delay at turn start
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# yet it's not actually used (the player or allies don't get any units spawned
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# for them in the final scenarios). Belongs to the above macro.
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#ifdef __UNUSED
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[event]
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name=side turn
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first_time_only=no
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{VARIABLE great_horde_sides {SIDES}}
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[if]
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[variable]
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name=great_horde_sides
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contains=$side_number
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[/variable]
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[then]
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[store_unit]
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[filter]
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side={SIDES}
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x,y=1-99,1-99
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[not]
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canrecruit=yes
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[/not]
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[not]
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[filter_wml]
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[modifications]
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[trait]
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id=loyal
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[/trait]
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[/modifications]
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[/filter_wml]
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[/not]
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[not]
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[filter_wml]
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[variables]
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great_horde_upkeep_mod_applied=yes
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[/variables]
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[/filter_wml]
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[/not]
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[/filter]
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kill=yes
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variable=great_horde_units
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[/store_unit]
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{FOREACH great_horde_units i}
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{VARIABLE great_horde_units[$i].upkeep $great_horde_units[$i].level}
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{VARIABLE_OP great_horde_units[$i].upkeep add -1}
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{VARIABLE great_horde_units[$i].variables.great_horde_upkeep_mod_applied yes}
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[unstore_unit]
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variable=great_horde_units[$i]
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[/unstore_unit]
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{NEXT i}
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{CLEAR_VARIABLE great_horde_units}
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[/then]
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[/if]
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[/event]
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#endif
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