Update changelog
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## Version 1.14.15+dev
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### AI
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* Experimental AI: fixed a bug identifying hexes next to healers as healing locations
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* Goto Micro AI:
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* Fixed bug when the avoid_enemies parameter is set to very small values
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* Fixed rare bug with blocked paths when ignoring enemies
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* Protect Unit Micro AI: fixed bug when a unit is not on the AI side
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* Multipack Wolves Micro AI: fixed error when a wolf is fully surrounded
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### Campaigns
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* Dead Water:
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* Fix some characters’ names, which hadn’t been marked as translatable.
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* Fixed an error message and the AI leader potentially not moving when it cannot reach a keep because it's occupied by an allied unit
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* Fixed display zoom not being taken into account when using the `x`, `y`, `directional_x` and `directional_y` attributes in unit animations.
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* Fixed `[terrain_defaults]` and `[resistance_defaults]` (issue #5308).
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* Fixed an attack prediction assert that happened in rare combinations of the defender slowing and the attacker potentially leveling up, and a specific combination of standard and Monte Carlo attack evaluations (issues #5533 and #5002)
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## Version 1.14.15
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### Add-ons client
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