Update changelog

This commit is contained in:
mattsc 2021-03-18 07:59:21 -07:00
parent 0c611c1041
commit 918b1ad8dc

View file

@ -1,4 +1,11 @@
## Version 1.14.15+dev
### AI
* Experimental AI: fixed a bug identifying hexes next to healers as healing locations
* Goto Micro AI:
* Fixed bug when the avoid_enemies parameter is set to very small values
* Fixed rare bug with blocked paths when ignoring enemies
* Protect Unit Micro AI: fixed bug when a unit is not on the AI side
* Multipack Wolves Micro AI: fixed error when a wolf is fully surrounded
### Campaigns
* Dead Water:
* Fix some characters names, which hadnt been marked as translatable.
@ -20,6 +27,7 @@
* Fixed an error message and the AI leader potentially not moving when it cannot reach a keep because it's occupied by an allied unit
* Fixed display zoom not being taken into account when using the `x`, `y`, `directional_x` and `directional_y` attributes in unit animations.
* Fixed `[terrain_defaults]` and `[resistance_defaults]` (issue #5308).
* Fixed an attack prediction assert that happened in rare combinations of the defender slowing and the attacker potentially leveling up, and a specific combination of standard and Monte Carlo attack evaluations (issues #5533 and #5002)
## Version 1.14.15
### Add-ons client