This commit is contained in:
Dominic Bolin 2006-01-15 02:52:02 +00:00
parent 6888c2e799
commit 9174c22738
177 changed files with 13931 additions and 13927 deletions

View file

@ -1,90 +1,90 @@
[unit]
id=Ancient Lich
name= _ "Ancient Lich"
race=undead
image="units/undead-necromancers/undead-ancient-lich.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-necromancers/undead-ancient-lich-defend.png"
[/frame]
[/defend]
id=Ancient Lich
name= _ "Ancient Lich"
race=undead
image="units/undead-necromancers/undead-ancient-lich.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-necromancers/undead-ancient-lich-defend.png"
[/frame]
[/defend]
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/The_Rise_of_Wesnoth/jevyan.png
profile=portraits/The_Rise_of_Wesnoth/jevyan.png
#endif
hitpoints=80
movement_type=undeadfoot
movement=6
experience=100
level=4
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=100
usage=mixed fighter
unit_description= _ "A being of this order is a herald of the age long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.
hitpoints=80
movement_type=undeadfoot
movement=6
experience=100
level=4
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=100
usage=mixed fighter
unit_description= _ "A being of this order is a herald of the age long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.
Special Notes: The ranged attacks of a lich are magical, and always have a high chance of hitting an opponent. The touch of a lich drains the victim's life to renew the lich."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="units/undead-necromancers/undead-ancient-lich-die-1.png"
begin=0
end=200
image="units/undead-necromancers/undead-ancient-lich-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/undead-necromancers/undead-ancient-lich-die-2.png"
begin=200
end=400
image="units/undead-necromancers/undead-ancient-lich-die-2.png"
[/frame]
[frame]
begin=400
end=600
image="units/undead-necromancers/undead-ancient-lich-die-3.png"
begin=400
end=600
image="units/undead-necromancers/undead-ancient-lich-die-3.png"
[/frame]
[/death]
[attack]
name=touch
type=cold
range=melee
damage=6
number=4
special=drain
name=touch
type=cold
range=melee
damage=6
number=4
special=drain
[animation]
[frame]
begin=-100
end=100
image="units/undead-necromancers/undead-ancient-lich-attack.png"
[/frame]
[frame]
begin=-100
end=100
image="units/undead-necromancers/undead-ancient-lich-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=magic
type=cold
special=magical
range=ranged
damage=13
number=5
icon=attacks/dark-missile.png
name=magic
type=cold
special=magical
range=ranged
damage=13
number=5
icon=attacks/dark-missile.png
[animation]
[frame]
begin=-250
end=0
image="units/undead-necromancers/undead-ancient-lich-attack.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[frame]
begin=-250
end=0
image="units/undead-necromancers/undead-ancient-lich-attack.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,65 +1,65 @@
[unit]
id=Ancient Wose
name= _ "Ancient Wose"
race=wose
image="units/woses/wose-ancient.png"
[defend]
[frame]
begin=-150
end=150
image="units/woses/wose-ancient-defend.png"
[/frame]
[/defend]
[abilities]
{ABILITY_AMBUSH}
{ABILITY_REGENERATES}
[/abilities]
hitpoints=80
movement_type=treefolk
movement=3
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=wose
cost=48
unit_description= _ "There is a curious story of a farmer who had a great oak in his lawn, a tree which had stood when his father first broke the soil on that land, and under which his family had many memories. It was thus a shock to him, one morning, when he awoke to find it somehow spirited away, with nothing but a bare patch of earth where it once stood. The poor farmer was never quite the same, afterwards.
id=Ancient Wose
name= _ "Ancient Wose"
race=wose
image="units/woses/wose-ancient.png"
[defend]
[frame]
begin=-150
end=150
image="units/woses/wose-ancient-defend.png"
[/frame]
[/defend]
[abilities]
{ABILITY_AMBUSH}
{ABILITY_REGENERATES}
[/abilities]
hitpoints=80
movement_type=treefolk
movement=3
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=wose
cost=48
unit_description= _ "There is a curious story of a farmer who had a great oak in his lawn, a tree which had stood when his father first broke the soil on that land, and under which his family had many memories. It was thus a shock to him, one morning, when he awoke to find it somehow spirited away, with nothing but a bare patch of earth where it once stood. The poor farmer was never quite the same, afterwards.
Such encounters are all that is known of what are presumably the most ancient of woses.
Special Notes: Woses regenerate by using natural resources around them, without needing to huddle in villages to obtain sustenance and aid."
usage=fighter
usage=fighter
[death]
[frame]
begin=0
end=200
image="units/woses/wose-ancient-die-1.png"
begin=0
end=200
image="units/woses/wose-ancient-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/woses/wose-ancient-die-2.png"
begin=200
end=400
image="units/woses/wose-ancient-die-2.png"
[/frame]
[frame]
begin=400
end=600
image="units/woses/wose-ancient-die-3.png"
begin=400
end=600
image="units/woses/wose-ancient-die-3.png"
[/frame]
[/death]
[attack]
name=crush
type=impact
range=melee
damage=25
number=2
name=crush
type=impact
range=melee
damage=25
number=2
[animation]
[frame]
begin=-200
end=100
image=""units/woses/wose-ancient-attack.png""
[/frame]
[frame]
begin=-200
end=100
image=""units/woses/wose-ancient-attack.png""
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,170 +1,48 @@
[unit]
id=Arch Mage
name= _ "Arch Mage"
race=human
gender=male,female
image="units/human-magi/arch-mage.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-magi/arch-mage-defend.png"
[/frame]
[/defend]
hitpoints=57
movement_type=smallfoot
[resistance]
fire=80
[/resistance]
movement=5
experience=220
level=3
alignment=neutral
advanceto=Great Mage
cost=59
usage=mixed fighter
unit_description= _ "The title of Arch Mage is conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisors to those wise enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional task or word of advice, it gives the mage leave to pursue their research undisturbed. Certain others shun civilization, spending their days as hermits, often to study something which most would tend to frown upon.
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.
Special Notes: the arch mage's fireballs are magical, and always have a high chance of hitting an opponent."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="units/human-magi/arch-mage-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/human-magi/arch-mage-die-2.png"
[/frame]
[/death]
[attack]
name=staff
type=impact
range=melee
damage=7
number=2
[animation]
[frame]
begin=-175
end=-50
image="units/human-magi/arch-mage-staff-1.png"
[/frame]
[frame]
begin=-50
end=50
image="units/human-magi/arch-mage-staff-2.png"
[/frame]
[sound]
time=-60
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fireball
type=fire
range=ranged
special=magical
damage=12
number=4
[animation]
[frame]
begin=-240
end=-180
image="units/human-magi/arch-mage-fireball-1.png"
[/frame]
[frame]
begin=-180
end=-120
image="units/human-magi/arch-mage-fireball-2.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
halo_x,halo_y=-11,3
[/frame]
[frame]
begin=-120
end=-60
image="units/human-magi/arch-mage-fireball-3.png"
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=-15,1
[/frame]
[frame]
begin=-60
end=0
image="units/human-magi/arch-mage-fireball-2.png"
halo=halo/fireball-preparation-5.png,halo/fireball-preparation-6.png
halo_x,halo_y=-11,3
[/frame]
[frame]
begin=0
end=60
image="units/human-magi/arch-mage-fireball-1.png"
[/frame]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-250
end=50
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[/animation]
[/attack]
[female]
id=Arch Mage
name= _ "female^Arch Mage"
name= _ "Arch Mage"
race=human
gender=female
image="units/human-magi/arch-mage+female.png"
gender=male,female
image="units/human-magi/arch-mage.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-magi/arch-mage+female-defend.png"
[/frame]
[frame]
begin=-150
end=150
image="units/human-magi/arch-mage-defend.png"
[/frame]
[/defend]
hitpoints=57
movement_type=smallfoot
[resistance]
[resistance]
fire=80
[/resistance]
[/resistance]
movement=5
experience=220
level=3
alignment=neutral
advanceto=Great Mage
cost=54
cost=59
usage=mixed fighter
unit_description= _ "The title of Arch Mage is conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisors to those wise enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional task or word of advice, it gives the mage leave to pursue their research undisturbed. Certain others shun civilization, spending their days as hermits, often to study something which most would tend to frown upon.
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.
Special Notes: the arch mage's fireballs are magical, and always have a high chance of hitting an opponent."
get_hit_sound=female-hit.wav
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="units/human-magi/arch-mage+female-die-1.png"
begin=0
end=200
image="units/human-magi/arch-mage-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/human-magi/arch-mage+female-die-2.png"
begin=200
end=400
image="units/human-magi/arch-mage-die-2.png"
[/frame]
[/death]
[attack]
[attack]
name=staff
type=impact
range=melee
@ -172,22 +50,22 @@ Special Notes: the arch mage's fireballs are magical, and always have a high cha
number=2
[animation]
[frame]
begin=-175
end=-50
image="units/human-magi/arch-mage+female-staff-1.png"
begin=-175
end=-50
image="units/human-magi/arch-mage-staff-1.png"
[/frame]
[frame]
begin=-50
end=50
image="units/human-magi/arch-mage+female-staff-2.png"
begin=-50
end=50
image="units/human-magi/arch-mage-staff-2.png"
[/frame]
[sound]
time=-60
sound=staff.wav
time=-60
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
[/attack]
[attack]
name=fireball
type=fire
range=ranged
@ -196,48 +74,170 @@ Special Notes: the arch mage's fireballs are magical, and always have a high cha
number=4
[animation]
[frame]
begin=-240
end=-180
image="units/human-magi/arch-mage+female-fireball-1.png"
begin=-240
end=-180
image="units/human-magi/arch-mage-fireball-1.png"
[/frame]
[frame]
begin=-180
end=-120
image="units/human-magi/arch-mage+female-fireball-2.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
halo_x,halo_y=-11,3
begin=-180
end=-120
image="units/human-magi/arch-mage-fireball-2.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
halo_x,halo_y=-11,3
[/frame]
[frame]
begin=-120
end=-60
image="units/human-magi/arch-mage+female-fireball-3.png"
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=-15,1
begin=-120
end=-60
image="units/human-magi/arch-mage-fireball-3.png"
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=-15,1
[/frame]
[frame]
begin=-60
end=0
image="units/human-magi/arch-mage+female-fireball-2.png"
halo=halo/fireball-preparation-5.png,halo/fireball-preparation-6.png
halo_x,halo_y=-11,3
begin=-60
end=0
image="units/human-magi/arch-mage-fireball-2.png"
halo=halo/fireball-preparation-5.png,halo/fireball-preparation-6.png
halo_x,halo_y=-11,3
[/frame]
[frame]
begin=0
end=60
image="units/human-magi/arch-mage+female-fireball-1.png"
begin=0
end=60
image="units/human-magi/arch-mage-fireball-1.png"
[/frame]
[sound]
time=-200
sound=fire.wav
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-250
end=50
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
begin=-250
end=50
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[/animation]
[/attack]
[female]
id=Arch Mage
name= _ "female^Arch Mage"
race=human
gender=female
image="units/human-magi/arch-mage+female.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-magi/arch-mage+female-defend.png"
[/frame]
[/defend]
hitpoints=57
movement_type=smallfoot
[resistance]
fire=80
[/resistance]
movement=5
experience=220
level=3
alignment=neutral
advanceto=Great Mage
cost=54
usage=mixed fighter
unit_description= _ "The title of Arch Mage is conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisors to those wise enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional task or word of advice, it gives the mage leave to pursue their research undisturbed. Certain others shun civilization, spending their days as hermits, often to study something which most would tend to frown upon.
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.
Special Notes: the arch mage's fireballs are magical, and always have a high chance of hitting an opponent."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=200
image="units/human-magi/arch-mage+female-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/human-magi/arch-mage+female-die-2.png"
[/frame]
[/death]
[attack]
name=staff
type=impact
range=melee
damage=7
number=2
[animation]
[frame]
begin=-175
end=-50
image="units/human-magi/arch-mage+female-staff-1.png"
[/frame]
[frame]
begin=-50
end=50
image="units/human-magi/arch-mage+female-staff-2.png"
[/frame]
[sound]
time=-60
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fireball
type=fire
range=ranged
special=magical
damage=12
number=4
[animation]
[frame]
begin=-240
end=-180
image="units/human-magi/arch-mage+female-fireball-1.png"
[/frame]
[frame]
begin=-180
end=-120
image="units/human-magi/arch-mage+female-fireball-2.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
halo_x,halo_y=-11,3
[/frame]
[frame]
begin=-120
end=-60
image="units/human-magi/arch-mage+female-fireball-3.png"
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=-15,1
[/frame]
[frame]
begin=-60
end=0
image="units/human-magi/arch-mage+female-fireball-2.png"
halo=halo/fireball-preparation-5.png,halo/fireball-preparation-6.png
halo_x,halo_y=-11,3
[/frame]
[frame]
begin=0
end=60
image="units/human-magi/arch-mage+female-fireball-1.png"
[/frame]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-250
end=50
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,170 +1,78 @@
[unit]
id=Assassin
name= _ "Assassin"
race=human
gender=male,female
image="units/human-outlaws/assassin.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-outlaws/assassin-defend.png"
[/frame]
[/defend]
hitpoints=42
movement_type=elusivefoot
movement=6
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=44
usage=fighter
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
unit_description= _ "The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures employ any means to silently dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, these assassins are somewhat uncomfortable fighting under the open sun.
Special Notes: while a unit with the same allegiance as the assassin distracts an enemy, the assassin may backstab, inflicting double damage, by creeping around behind that enemy. Their throwing knives are also poisoned, which will continually sap away an enemy's strength."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="units/human-outlaws/assassin-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/human-outlaws/assassin-die-2.png"
[/frame]
[/death]
[attack]
name=dagger
type=blade
range=melee
damage=8
number=3
special=backstab
[animation]
[frame]
begin=-100
end=100
image="units/human-outlaws/assassin-attack.png"
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/animation]
[animation]
[frame]
begin=-100
end=100
image="units/human-outlaws/assassin-attack2.png"
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=knife
type=blade
range=ranged
special=poison
damage=5
number=3
[animation]
[frame]
begin=-150
end=0
image="units/human-outlaws/assassin-throwknife1.png"
[/frame]
[frame]
begin=0
end=150
image="units/human-outlaws/assassin-throwknife2.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/dagger-n.png"
image_diagonal="projectiles/dagger-ne.png"
[/missile_frame]
[sound]
time=-100
sound=knife.wav
[/sound]
[/animation]
[/attack]
[female]
id=Assassin
name= _ "female^Assassin"
name= _ "Assassin"
race=human
gender=female
image="units/human-outlaws/assassin+female.png"
gender=male,female
image="units/human-outlaws/assassin.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-outlaws/assassin+female-defend.png"
[/frame]
[frame]
begin=-150
end=150
image="units/human-outlaws/assassin-defend.png"
[/frame]
[/defend]
hitpoints=42
movement_type=elusivefoot
movement=6
experience=100
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
{AMLA_TOUGH 3}
cost=44
usage=fighter
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
unit_description= _ "The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures employ any means to silently dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, these assassins are somewhat uncomfortable fighting under the open sun.
Special Notes: while a unit with the same allegiance as the assassin distracts an enemy, the assassin may backstab, inflicting double damage, by creeping around behind that enemy. Their throwing knives are also poisoned, which will continually sap away an enemy's strength."
get_hit_sound=female-hit.wav
[attack]
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="units/human-outlaws/assassin-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/human-outlaws/assassin-die-2.png"
[/frame]
[/death]
[attack]
name=dagger
type=blade
range=melee
damage=8
number=3
special=backstab
[animation]
[frame]
[animation]
[frame]
begin=-100
end=100
image="units/human-outlaws/assassin+female-attack.png"
[/frame]
[sound]
image="units/human-outlaws/assassin-attack.png"
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/animation]
[animation]
[frame]
[/sound]
[/animation]
[animation]
[frame]
begin=-100
end=100
image="units/human-outlaws/assassin+female-attack2.png"
[/frame]
[sound]
image="units/human-outlaws/assassin-attack2.png"
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
[/sound]
[/animation]
[/attack]
[attack]
name=knife
type=blade
range=ranged
@ -173,14 +81,14 @@ Special Notes: while a unit with the same allegiance as the assassin distracts a
number=3
[animation]
[frame]
begin=-150
end=0
image="units/human-outlaws/assassin+female-throwknife1.png"
begin=-150
end=0
image="units/human-outlaws/assassin-throwknife1.png"
[/frame]
[frame]
begin=0
end=150
image="units/human-outlaws/assassin+female-throwknife2.png"
begin=0
end=150
image="units/human-outlaws/assassin-throwknife2.png"
[/frame]
[missile_frame]
begin=-150
@ -189,10 +97,102 @@ Special Notes: while a unit with the same allegiance as the assassin distracts a
image_diagonal="projectiles/dagger-ne.png"
[/missile_frame]
[sound]
time=-100
sound=knife.wav
time=-100
sound=knife.wav
[/sound]
[/animation]
[/attack]
[female]
id=Assassin
name= _ "female^Assassin"
race=human
gender=female
image="units/human-outlaws/assassin+female.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-outlaws/assassin+female-defend.png"
[/frame]
[/defend]
hitpoints=42
movement_type=elusivefoot
movement=6
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=44
usage=fighter
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
unit_description= _ "The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures employ any means to silently dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, these assassins are somewhat uncomfortable fighting under the open sun.
Special Notes: while a unit with the same allegiance as the assassin distracts an enemy, the assassin may backstab, inflicting double damage, by creeping around behind that enemy. Their throwing knives are also poisoned, which will continually sap away an enemy's strength."
get_hit_sound=female-hit.wav
[attack]
name=dagger
type=blade
range=melee
damage=8
number=3
special=backstab
[animation]
[frame]
begin=-100
end=100
image="units/human-outlaws/assassin+female-attack.png"
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/animation]
[animation]
[frame]
begin=-100
end=100
image="units/human-outlaws/assassin+female-attack2.png"
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=knife
type=blade
range=ranged
special=poison
damage=5
number=3
[animation]
[frame]
begin=-150
end=0
image="units/human-outlaws/assassin+female-throwknife1.png"
[/frame]
[frame]
begin=0
end=150
image="units/human-outlaws/assassin+female-throwknife2.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/dagger-n.png"
image_diagonal="projectiles/dagger-ne.png"
[/missile_frame]
[sound]
time=-100
sound=knife.wav
[/sound]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,57 +1,57 @@
[unit]
id=Bandit
name= _ "Bandit"
race=human
image="units/human-outlaws/neutral-bandit.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-outlaws/neutral-bandit-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-bandit.png"
hitpoints=50
movement_type=smallfoot
movement=5
experience=100
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=27
usage=fighter
unit_description= _ "Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organized group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummeling victims into submission. Like any sort of outlaw, they're not comfortable fighting in broad daylight, being used to working at night."
get_hit_sound=groan.wav
id=Bandit
name= _ "Bandit"
race=human
image="units/human-outlaws/neutral-bandit.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-outlaws/neutral-bandit-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-bandit.png"
hitpoints=50
movement_type=smallfoot
movement=5
experience=100
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=27
usage=fighter
unit_description= _ "Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organized group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummeling victims into submission. Like any sort of outlaw, they're not comfortable fighting in broad daylight, being used to working at night."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="units/human-outlaws/neutral-bandit-die-1.png"
begin=0
end=200
image="units/human-outlaws/neutral-bandit-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/human-outlaws/neutral-bandit-die-2.png"
begin=200
end=400
image="units/human-outlaws/neutral-bandit-die-2.png"
[/frame]
[/death]
[attack]
name=mace
type=impact
range=melee
damage=8
number=4
name=mace
type=impact
range=melee
damage=8
number=4
[animation]
[frame]
begin=-100
end=100
image="units/human-outlaws/neutral-bandit-attack.png"
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[frame]
begin=-100
end=100
image="units/human-outlaws/neutral-bandit-attack.png"
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,53 +1,53 @@
[unit]
id=Blood Bat
name= _ "Blood Bat"
race=undead
image="units/undead/undead-bloodbat.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead/undead-bloodbat-defend.png"
[/frame]
[/defend]
hitpoints=27
movement_type=undeadfly
movement=9
experience=100
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=21
usage=scout
unit_description= _ "Blood Bats are fast and can drain the blood of those they attack, thereby gaining some of the health lost by their victims. Such is their fury that the fur of these undead flying beasts is tainted red with the blood of their victims."
get_hit_sound=groan.wav
id=Blood Bat
name= _ "Blood Bat"
race=undead
image="units/undead/undead-bloodbat.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead/undead-bloodbat-defend.png"
[/frame]
[/defend]
hitpoints=27
movement_type=undeadfly
movement=9
experience=100
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=21
usage=scout
unit_description= _ "Blood Bats are fast and can drain the blood of those they attack, thereby gaining some of the health lost by their victims. Such is their fury that the fur of these undead flying beasts is tainted red with the blood of their victims."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="units/undead/undead-bloodbat-die-1.png"
begin=0
end=200
image="units/undead/undead-bloodbat-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/undead/undead-bloodbat-die-2.png"
begin=200
end=400
image="units/undead/undead-bloodbat-die-2.png"
[/frame]
[/death]
[attack]
name=fangs
type=blade
range=melee
damage=6
number=3
special=drain
name=fangs
type=blade
range=melee
damage=6
number=3
special=drain
[animation]
[frame]
begin=-100
end=100
image="units/undead/undead-bloodbat-attack.png"
[/frame]
[frame]
begin=-100
end=100
image="units/undead/undead-bloodbat-attack.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,95 +1,95 @@
[unit]
id=Bone Shooter
name= _ "Bone Shooter"
race=undead
image="units/undead-skeletal/undead-boneshooter.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-skeletal/undead-boneshooter-defend.png"
[/frame]
[/defend]
hitpoints=40
movement_type=undeadfoot
movement=5
experience=90
level=2
alignment=chaotic
advanceto=Soul Shooter
cost=26
unit_description= _ "Of a necromancer's creations, some take more strongly to the false life given them. Potency of life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a terror to all who live."
usage=archer
get_hit_sound=skeleton-hit.wav
id=Bone Shooter
name= _ "Bone Shooter"
race=undead
image="units/undead-skeletal/undead-boneshooter.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-skeletal/undead-boneshooter-defend.png"
[/frame]
[/defend]
hitpoints=40
movement_type=undeadfoot
movement=5
experience=90
level=2
alignment=chaotic
advanceto=Soul Shooter
cost=26
unit_description= _ "Of a necromancer's creations, some take more strongly to the false life given them. Potency of life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a terror to all who live."
usage=archer
get_hit_sound=skeleton-hit.wav
[death]
[frame]
begin=0
end=200
image="units/undead-skeletal/undead-boneshooter-die-1.png"
begin=0
end=200
image="units/undead-skeletal/undead-boneshooter-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/undead-skeletal/undead-boneshooter-die-2.png"
begin=200
end=400
image="units/undead-skeletal/undead-boneshooter-die-2.png"
[/frame]
[/death]
[resistance]
blade=60
pierce=40
impact=120
blade=60
pierce=40
impact=120
[/resistance]
[attack]
name=stab
icon=attacks/bone-arrow-stab.png
type=blade
range=melee
damage=6
number=2
name=stab
icon=attacks/bone-arrow-stab.png
type=blade
range=melee
damage=6
number=2
[animation]
[frame]
begin=-100
end=100
image="units/undead-skeletal/undead-boneshooter-attack.png"
[/frame]
[frame]
begin=-100
end=100
image="units/undead-skeletal/undead-boneshooter-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=9
number=3
name=bow
type=pierce
range=ranged
damage=9
number=3
[animation]
[frame]
begin=-400
end=-200
image="units/undead-skeletal/undead-boneshooter-attack1.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/undead-skeletal/undead-boneshooter-attack2.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/bone-n.png"
image_diagonal="projectiles/bone-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-200
image="units/undead-skeletal/undead-boneshooter-attack1.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/undead-skeletal/undead-boneshooter-attack2.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/bone-n.png"
image_diagonal="projectiles/bone-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,105 +1,105 @@
[unit]
id=Bowman
name= _ "Bowman"
race=human
gender=male
image="units/human-loyalists/human-bowman.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-bowman-defend.png"
[/frame]
[/defend]
hitpoints=33
movement_type=smallfoot
movement=5
experience=39
level=1
alignment=lawful
advanceto=Longbowman
undead_variation=archer
cost=15
usage=archer
unit_description= _ "The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or the odd woodsman, bowmen have reasonable prowess with both a bow and a short sword, and are very common on the battlefield."
get_hit_sound=groan.wav
id=Bowman
name= _ "Bowman"
race=human
gender=male
image="units/human-loyalists/human-bowman.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-bowman-defend.png"
[/frame]
[/defend]
hitpoints=33
movement_type=smallfoot
movement=5
experience=39
level=1
alignment=lawful
advanceto=Longbowman
undead_variation=archer
cost=15
usage=archer
unit_description= _ "The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or the odd woodsman, bowmen have reasonable prowess with both a bow and a short sword, and are very common on the battlefield."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="units/human-loyalists/human-bowman-die-1.png"
begin=0
end=200
image="units/human-loyalists/human-bowman-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/human-loyalists/human-bowman-die-2.png"
begin=200
end=400
image="units/human-loyalists/human-bowman-die-2.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
name=sword
type=blade
[animation]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-bowman-attack-sword.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-bowman-attack-sword.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
range=melee
damage=6
number=2
range=melee
damage=6
number=2
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=3
name=bow
type=pierce
range=ranged
damage=6
number=3
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-400
end=-300
image="units/human-loyalists/human-bowman-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/human-loyalists/human-bowman-attack2.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/human-loyalists/human-bowman-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="units/human-loyalists/human-bowman.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-400
end=-300
image="units/human-loyalists/human-bowman-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/human-loyalists/human-bowman-attack2.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/human-loyalists/human-bowman-attack3.png"
[/frame]
[frame]
begin=-100
end=0
image="units/human-loyalists/human-bowman.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,111 +1,111 @@
[unit]
id=Cavalier
name= _ "Cavalier"
race=human
image="units/human-loyalists/human-cavalier.png"
[movement_anim]
[frame]
begin=0
end=150
image="units/human-loyalists/human-cavalier-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-cavalier-defend.png"
[/frame]
[/defend]
hitpoints=68
movement_type=mounted
movement=9
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=mounted
cost=52
#extra resistance for these units
id=Cavalier
name= _ "Cavalier"
race=human
image="units/human-loyalists/human-cavalier.png"
[movement_anim]
[frame]
begin=0
end=150
image="units/human-loyalists/human-cavalier-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-cavalier-defend.png"
[/frame]
[/defend]
hitpoints=68
movement_type=mounted
movement=9
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=mounted
cost=52
#extra resistance for these units
[resistance]
blade=70
impact=60
cold=80
blade=70
impact=60
cold=80
[/resistance]
usage=scout
unit_description= _ "A triumphant sight on the battlefield, cavaliers are masters at the use of both sword and crossbow from horseback. Their facility with ranged weapons allows them to strike at many a foe with impunity, and their mettle has turned the tide of some of the greatest battles in known history."
get_hit_sound=groan.wav
usage=scout
unit_description= _ "A triumphant sight on the battlefield, cavaliers are masters at the use of both sword and crossbow from horseback. Their facility with ranged weapons allows them to strike at many a foe with impunity, and their mettle has turned the tide of some of the greatest battles in known history."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="units/human-loyalists/human-cavalier-die-1.png"
begin=0
end=200
image="units/human-loyalists/human-cavalier-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/human-loyalists/human-cavalier-die-2.png"
begin=200
end=400
image="units/human-loyalists/human-cavalier-die-2.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=10
number=4
name=sword
type=blade
range=melee
damage=10
number=4
[animation]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[frame]
begin=-200
end=-100
image="units/human-loyalists/human-cavalier-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-cavalier-attack.png"
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[frame]
begin=-200
end=-100
image="units/human-loyalists/human-cavalier-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-cavalier-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=crossbow
type=pierce
range=ranged
damage=17
number=1
name=crossbow
type=pierce
range=ranged
damage=17
number=1
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[frame]
begin=-200
end=-100
image="units/human-loyalists/human-cavalier-range1.png"
[/frame]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-100
end=50
image="units/human-loyalists/human-cavalier-range2.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[frame]
begin=-200
end=-100
image="units/human-loyalists/human-cavalier-range1.png"
[/frame]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-100
end=50
image="units/human-loyalists/human-cavalier-range2.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,77 +1,77 @@
[unit]
id=Cavalryman
name= _ "Cavalryman"
race=human
image="units/human-loyalists/human-scout.png"
[movement_anim]
[frame]
begin=0
end=150
image="units/human-loyalists/human-scout-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-scout-defend.png"
[/frame]
[/defend]
hitpoints=38
movement_type=mounted
movement=8
experience=34
level=1
alignment=lawful
advanceto=Dragoon
undead_variation=mounted
cost=17
usage=scout
#extra resistance for these units
id=Cavalryman
name= _ "Cavalryman"
race=human
image="units/human-loyalists/human-scout.png"
[movement_anim]
[frame]
begin=0
end=150
image="units/human-loyalists/human-scout-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-scout-defend.png"
[/frame]
[/defend]
hitpoints=38
movement_type=mounted
movement=8
experience=34
level=1
alignment=lawful
advanceto=Dragoon
undead_variation=mounted
cost=17
usage=scout
#extra resistance for these units
[resistance]
blade=70
impact=60
cold=80
blade=70
impact=60
cold=80
[/resistance]
unit_description= _ "Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging, but instead maneuvers like hit and run slashes with their sword, using both horse and rider as an effective tool of melee.
unit_description= _ "Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging, but instead maneuvers like hit and run slashes with their sword, using both horse and rider as an effective tool of melee.
Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scoutwork."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="units/human-loyalists/human-scout-die-1.png"
begin=0
end=200
image="units/human-loyalists/human-scout-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/human-loyalists/human-scout-die-2.png"
begin=200
end=400
image="units/human-loyalists/human-scout-die-2.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=3
name=sword
type=blade
range=melee
damage=6
number=3
[animation]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[frame]
begin=-200
end=-100
image="units/human-loyalists/human-scout-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-scout-attack.png"
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[frame]
begin=-200
end=-100
image="units/human-loyalists/human-scout-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-scout-attack.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,75 +1,75 @@
[unit]
id=Giant Spider
name= _ "Giant Spider"
race=monster
image="units/monsters/cavespider.png"
[defend]
[frame]
begin=-150
end=150
image="units/monsters/cavespider-defend.png"
[/frame]
[/defend]
hitpoints=54
movement_type=mountainfoot
movement=6
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=55
usage=fighter
unit_description= _ "Giant Spiders are said to roam the depths of Knalga, devouring many victims. They can bite at close range, thereby poisoning their enemies, and also can attack with a web at long range, slowing their foes down."
get_hit_sound=hiss.wav
id=Giant Spider
name= _ "Giant Spider"
race=monster
image="units/monsters/cavespider.png"
[defend]
[frame]
begin=-150
end=150
image="units/monsters/cavespider-defend.png"
[/frame]
[/defend]
hitpoints=54
movement_type=mountainfoot
movement=6
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=55
usage=fighter
unit_description= _ "Giant Spiders are said to roam the depths of Knalga, devouring many victims. They can bite at close range, thereby poisoning their enemies, and also can attack with a web at long range, slowing their foes down."
get_hit_sound=hiss.wav
[death]
[frame]
begin=0
end=200
image="units/monsters/cavespider-die-1.png"
begin=0
end=200
image="units/monsters/cavespider-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/monsters/cavespider-die-2.png"
begin=200
end=400
image="units/monsters/cavespider-die-2.png"
[/frame]
[/death]
[attack]
name=fangs
type=blade
range=melee
damage=18
number=2
special=poison
name=fangs
type=blade
range=melee
damage=18
number=2
special=poison
[animation]
[frame]
begin=-100
end=50
image="units/monsters/cavespider-attack-melee.png"
[/frame]
[frame]
begin=-100
end=50
image="units/monsters/cavespider-attack-melee.png"
[/frame]
[/animation]
[/attack]
[attack]
name=web
type=impact
name=web
type=impact
[animation]
[frame]
begin=-250
end=-150
image="units/monsters/cavespider-attack-ranged.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/web.png"
image_diagonal="projectiles/web.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="units/monsters/cavespider-attack-ranged.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/web.png"
image_diagonal="projectiles/web.png"
[/missile_frame]
[/animation]
range=ranged
damage=8
number=3
special=slow
range=ranged
damage=8
number=3
special=slow
[/attack]
[/unit]

View file

@ -1,100 +1,100 @@
[unit]
id=Cuttle Fish
name= _ "Cuttle Fish"
race=monster
image="units/monsters/cuttlefish.png"
[defend]
[frame]
begin=-150
end=150
image="units/monsters/cuttlefish-defend.png"
[/frame]
[/defend]
hitpoints=67
movement_type=deepsea
movement=8
experience=100
level=2
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=40
usage=fighter
unit_description= _ "Cuttle Fish are gigantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore."
get_hit_sound=squishy-hit.wav
id=Cuttle Fish
name= _ "Cuttle Fish"
race=monster
image="units/monsters/cuttlefish.png"
[defend]
[frame]
begin=-150
end=150
image="units/monsters/cuttlefish-defend.png"
[/frame]
[/defend]
hitpoints=67
movement_type=deepsea
movement=8
experience=100
level=2
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=40
usage=fighter
unit_description= _ "Cuttle Fish are gigantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore."
get_hit_sound=squishy-hit.wav
[death]
[frame]
begin=0
end=200
image="units/monsters/cuttlefish-die-1.png"
begin=0
end=200
image="units/monsters/cuttlefish-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/monsters/cuttlefish-die-2.png"
begin=200
end=400
image="units/monsters/cuttlefish-die-2.png"
[/frame]
[/death]
[attack]
name=tentacle
type=impact
range=melee
special=swarm
damage=3
number=10
name=tentacle
type=impact
range=melee
special=swarm
damage=3
number=10
[animation]
[frame]
begin=-100
end=100
image="units/monsters/cuttlefish-attack.png"
begin=-100
end=100
image="units/monsters/cuttlefish-attack.png"
[/frame]
[/animation]
[animation]
[frame]
begin=-100
end=100
image="units/monsters/cuttlefish-attack-2.png"
begin=-100
end=100
image="units/monsters/cuttlefish-attack-2.png"
[/frame]
[/animation]
[animation]
[frame]
begin=-100
end=100
image="units/monsters/cuttlefish-attack-3.png"
begin=-100
end=100
image="units/monsters/cuttlefish-attack-3.png"
[/frame]
[/animation]
[animation]
[frame]
begin=-100
end=100
image="units/monsters/cuttlefish-attack-4.png"
begin=-100
end=100
image="units/monsters/cuttlefish-attack-4.png"
[/frame]
[/animation]
[/attack]
[attack]
name=ink
type=pierce
range=ranged
damage=6
number=2
special=poison
name=ink
type=pierce
range=ranged
damage=6
number=2
special=poison
[animation]
[frame]
begin=-300
end=-100
image="units/monsters/cuttlefish-attack-ink.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/ink.png"
image_diagonal="projectiles/ink.png"
[/missile_frame]
[sound]
time=-180
sound=hiss-big.wav
[/sound]
[frame]
begin=-300
end=-100
image="units/monsters/cuttlefish-attack-ink.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/ink.png"
image_diagonal="projectiles/ink.png"
[/missile_frame]
[sound]
time=-180
sound=hiss-big.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,97 +1,97 @@
[unit]
id=Dark Adept
gender=male,female
name= _ "Dark Adept"
race=human
image="units/undead-necromancers/undead-adept.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-necromancers/undead-adept-defend.png"
[/frame]
[/defend]
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=28
movement_type=smallfoot
id=Dark Adept
gender=male,female
name= _ "Dark Adept"
race=human
image="units/undead-necromancers/undead-adept.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-necromancers/undead-adept-defend.png"
[/frame]
[/defend]
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=28
movement_type=smallfoot
[resistance]
cold=80
cold=80
[/resistance]
movement=5
experience=48
level=1
alignment=chaotic
advanceto=Necromancer
cost=16
usage=archer
unit_description= _ "To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.
movement=5
experience=48
level=1
alignment=chaotic
advanceto=Necromancer
cost=16
usage=archer
unit_description= _ "To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.
In such condition, their only weapon is the craft they have so committed themselves to learning.
Special Notes: The attacks of a dark adept are magical, and always have a high chance of hitting an opponent."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[attack]
name=shadow wave
type=cold
special=magical
range=ranged
damage=10
number=2
icon=attacks/dark-missile.png
name=shadow wave
type=cold
special=magical
range=ranged
damage=10
number=2
icon=attacks/dark-missile.png
[animation]
[frame]
begin=-450
end=-400
image="units/undead-necromancers/undead-adept-ranged-1.png"
[/frame]
[frame]
begin=-400
end=-350
image="units/undead-necromancers/undead-adept-ranged-2.png"
[/frame]
[frame]
begin=-350
end=-310
image="units/undead-necromancers/undead-adept-ranged-3.png"
[/frame]
[frame]
begin=-310
end=-260
image="units/undead-necromancers/undead-adept-ranged-4.png"
[/frame]
[frame]
begin=-260
end=-210
image="units/undead-necromancers/undead-adept-ranged-5.png"
[/frame]
[frame]
begin=-210
end=-180
image="units/undead-necromancers/undead-adept-ranged-6.png"
[/frame]
[frame]
begin=-180
end=-130
image="units/undead-necromancers/undead-adept-ranged-7.png"
[/frame]
[frame]
begin=-130
end=-70
image="units/undead-necromancers/undead-adept-ranged-8.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[frame]
begin=-450
end=-400
image="units/undead-necromancers/undead-adept-ranged-1.png"
[/frame]
[frame]
begin=-400
end=-350
image="units/undead-necromancers/undead-adept-ranged-2.png"
[/frame]
[frame]
begin=-350
end=-310
image="units/undead-necromancers/undead-adept-ranged-3.png"
[/frame]
[frame]
begin=-310
end=-260
image="units/undead-necromancers/undead-adept-ranged-4.png"
[/frame]
[frame]
begin=-260
end=-210
image="units/undead-necromancers/undead-adept-ranged-5.png"
[/frame]
[frame]
begin=-210
end=-180
image="units/undead-necromancers/undead-adept-ranged-6.png"
[/frame]
[frame]
begin=-180
end=-130
image="units/undead-necromancers/undead-adept-ranged-7.png"
[/frame]
[frame]
begin=-130
end=-70
image="units/undead-necromancers/undead-adept-ranged-8.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[/animation]
[/attack]
[female]
id=Dark Adept
gender=female
@ -99,18 +99,18 @@ get_hit_sound=groan.wav
race=human
image="units/undead-necromancers/undead-adept+female.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-necromancers/undead-adept+female-defend.png"
[/frame]
[frame]
begin=-150
end=150
image="units/undead-necromancers/undead-adept+female-defend.png"
[/frame]
[/defend]
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=28
movement_type=smallfoot
[resistance]
[resistance]
cold=80
[/resistance]
[/resistance]
movement=5
experience=48
level=1
@ -125,65 +125,65 @@ In such condition, their only weapon is the craft they have so committed themsel
Special Notes: The attacks of a dark adept are magical, and always have a high chance of hitting an opponent."
get_hit_sound=female-hit.wav
[attack]
name=shadow wave
type=cold
special=magical
range=ranged
damage=10
number=2
icon=attacks/dark-missile.png
[animation]
[frame]
begin=-450
end=-400
image="units/undead-necromancers/undead-adept+female-ranged-1.png"
[/frame]
[frame]
begin=-400
end=-350
image="units/undead-necromancers/undead-adept+female-ranged-2.png"
[/frame]
[frame]
begin=-350
end=-310
image="units/undead-necromancers/undead-adept+female-ranged-3.png"
[/frame]
[frame]
begin=-310
end=-260
image="units/undead-necromancers/undead-adept+female-ranged-4.png"
[/frame]
[frame]
begin=-260
end=-210
image="units/undead-necromancers/undead-adept+female-ranged-5.png"
[/frame]
[frame]
begin=-210
end=-180
image="units/undead-necromancers/undead-adept+female-ranged-6.png"
[/frame]
[frame]
begin=-180
end=-130
image="units/undead-necromancers/undead-adept+female-ranged-7.png"
[/frame]
[frame]
begin=-130
end=-70
image="units/undead-necromancers/undead-adept+female-ranged-8.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[/animation]
name=shadow wave
type=cold
special=magical
range=ranged
damage=10
number=2
icon=attacks/dark-missile.png
[animation]
[frame]
begin=-450
end=-400
image="units/undead-necromancers/undead-adept+female-ranged-1.png"
[/frame]
[frame]
begin=-400
end=-350
image="units/undead-necromancers/undead-adept+female-ranged-2.png"
[/frame]
[frame]
begin=-350
end=-310
image="units/undead-necromancers/undead-adept+female-ranged-3.png"
[/frame]
[frame]
begin=-310
end=-260
image="units/undead-necromancers/undead-adept+female-ranged-4.png"
[/frame]
[frame]
begin=-260
end=-210
image="units/undead-necromancers/undead-adept+female-ranged-5.png"
[/frame]
[frame]
begin=-210
end=-180
image="units/undead-necromancers/undead-adept+female-ranged-6.png"
[/frame]
[frame]
begin=-180
end=-130
image="units/undead-necromancers/undead-adept+female-ranged-7.png"
[/frame]
[frame]
begin=-130
end=-70
image="units/undead-necromancers/undead-adept+female-ranged-8.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,87 +1,87 @@
[unit]
id=Dark Sorcerer
name= _ "Dark Sorcerer"
race=human
image="units/undead-necromancers/undead-sorcerer.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-necromancers/undead-sorcerer-defend.png"
[/frame]
[/defend]
flag_rgb=214,247,239,156,181,173,107,123,239,57,66,148
hitpoints=75
movement_type=smallfoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=50
usage=mixed fighter
unit_description= _ "The dread inspired by black magic comes chiefly from how little is known about it, to the common man. If immortality is truly what it grants, then the transformation to lichdom would seem something to be achieved as soon as possible, lest disease or infirmity claim the mage. Yet, on occasion, a dark sorcerer has been seen who was quite aged, and yet clearly powerful enough to rival a lich.
id=Dark Sorcerer
name= _ "Dark Sorcerer"
race=human
image="units/undead-necromancers/undead-sorcerer.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-necromancers/undead-sorcerer-defend.png"
[/frame]
[/defend]
flag_rgb=214,247,239,156,181,173,107,123,239,57,66,148
hitpoints=75
movement_type=smallfoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=50
usage=mixed fighter
unit_description= _ "The dread inspired by black magic comes chiefly from how little is known about it, to the common man. If immortality is truly what it grants, then the transformation to lichdom would seem something to be achieved as soon as possible, lest disease or infirmity claim the mage. Yet, on occasion, a dark sorcerer has been seen who was quite aged, and yet clearly powerful enough to rival a lich.
One can only speculate why such a person would delay, or forgo that path entirely. It is surmised that either lichdom falls short of the true immortality it is claimed to be, or that there is a terrible and unspoken price for becoming one.
Special Notes: the ranged attacks of a dark sorcerer are magical, and always have a high chance of hitting an opponent. The staff of a dark sorcerer is marked with the plague, and any foe struck down by it will rise again in unlife."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[attack]
name=staff
type=impact
range=melee
damage=6
number=3
special=plague(Walking Corpse)
icon=attacks/plaguestaff.png
name=staff
type=impact
range=melee
damage=6
number=3
special=plague(Walking Corpse)
icon=attacks/plaguestaff.png
[animation]
[frame]
begin=-100
end=100
image="units/undead-necromancers/undead-sorcerer-staff1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/undead-necromancers/undead-sorcerer-staff2.png"
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[frame]
begin=-100
end=100
image="units/undead-necromancers/undead-sorcerer-staff1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/undead-necromancers/undead-sorcerer-staff2.png"
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=chill wave
type=cold
special=magical
range=ranged
damage=15
number=2
icon=attacks/dark-missile.png
name=chill wave
type=cold
special=magical
range=ranged
damage=15
number=2
icon=attacks/dark-missile.png
[animation]
[frame]
begin=-400
end=-200
image="units/undead-necromancers/undead-sorcerer-ranged1.png"
[/frame]
[frame]
begin=-200
end=0
image="units/undead-necromancers/undead-sorcerer-ranged2.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[frame]
begin=-400
end=-200
image="units/undead-necromancers/undead-sorcerer-ranged1.png"
[/frame]
[frame]
begin=-200
end=0
image="units/undead-necromancers/undead-sorcerer-ranged2.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,97 +1,97 @@
[unit]
id=Death Knight
name= _ "Death Knight"
race=undead
image="units/undead-skeletal/undead-deathknight.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-skeletal/undead-deathknight-defend.png"
[/frame]
[/defend]
image_leading="units/undead-skeletal/undead-deathknight-leading.png"
hitpoints=66
movement_type=undeadfoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=45
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
usage=fighter
unit_description= _ "Tales are told of the mightiest warriors and generals, who, cursed with hate and a sense of betrayal, came back to this world as Death Knights. Wielding the same weapons as they did before, they command the Undead in their quest for revenge."
get_hit_sound=skeleton-hit.wav
id=Death Knight
name= _ "Death Knight"
race=undead
image="units/undead-skeletal/undead-deathknight.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-skeletal/undead-deathknight-defend.png"
[/frame]
[/defend]
image_leading="units/undead-skeletal/undead-deathknight-leading.png"
hitpoints=66
movement_type=undeadfoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=45
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
usage=fighter
unit_description= _ "Tales are told of the mightiest warriors and generals, who, cursed with hate and a sense of betrayal, came back to this world as Death Knights. Wielding the same weapons as they did before, they command the Undead in their quest for revenge."
get_hit_sound=skeleton-hit.wav
[death]
[frame]
begin=0
end=200
image="units/undead-skeletal/undead-deathknight-die-1.png"
begin=0
end=200
image="units/undead-skeletal/undead-deathknight-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/undead-skeletal/undead-deathknight-die-2.png"
begin=200
end=400
image="units/undead-skeletal/undead-deathknight-die-2.png"
[/frame]
[/death]
[attack]
name=battle axe
type=blade
range=melee
damage=12
number=4
icon=attacks/battleaxe.png
name=battle axe
type=blade
range=melee
damage=12
number=4
icon=attacks/battleaxe.png
[animation]
[frame]
begin=-100
end=100
image="units/undead-skeletal/undead-deathknight-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
begin=-100
end=100
image="units/undead-skeletal/undead-deathknight-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=crossbow
type=pierce
range=ranged
damage=6
number=2
name=crossbow
type=pierce
range=ranged
damage=6
number=2
[animation]
[frame]
begin=-200
end=-100
image="units/undead-skeletal/undead-deathknight-attack-crossbow-1.png"
[/frame]
[frame]
begin=-100
end=0
image="units/undead-skeletal/undead-deathknight-attack-crossbow-2.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="units/undead-skeletal/undead-deathknight-attack-crossbow-1.png"
[/frame]
[frame]
begin=-100
end=0
image="units/undead-skeletal/undead-deathknight-attack-crossbow-2.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -21,7 +21,7 @@
cost=28
usage=fighter
unit_description= _ "In life, the abominations known as 'Deathblades' were masters of combat, soldiers who were both lithe and deadly. Their new masters will often recognize this, and try to take advantage of it by outfitting them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades."
get_hit_sound=skeleton-hit.wav
get_hit_sound=skeleton-hit.wav
[resistance]
blade=60
impact=120
@ -29,14 +29,14 @@ get_hit_sound=skeleton-hit.wav
[/resistance]
[death]
[frame]
begin=0
end=200
image="units/undead-skeletal/undead-deathblade-die-1.png"
begin=0
end=200
image="units/undead-skeletal/undead-deathblade-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/undead-skeletal/undead-deathblade-die-2.png"
begin=200
end=400
image="units/undead-skeletal/undead-deathblade-die-2.png"
[/frame]
[/death]
[attack]
@ -46,26 +46,26 @@ get_hit_sound=skeleton-hit.wav
damage=8
number=5
[animation]
[frame]
begin=-400
end=-250
image="units/undead-skeletal/undead-deathblade-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/undead-skeletal/undead-deathblade-attack2.png"
[/frame]
[frame]
begin=-150
end=0
image="units/undead-skeletal/undead-deathblade-attack3.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
begin=-400
end=-250
image="units/undead-skeletal/undead-deathblade-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/undead-skeletal/undead-deathblade-attack2.png"
[/frame]
[frame]
begin=-150
end=0
image="units/undead-skeletal/undead-deathblade-attack3.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,51 +1,51 @@
[unit]
id=Direwolf Rider
name= _ "Direwolf Rider"
race=goblin
image="units/goblins/goblin-direwolver.png"
[defend]
[frame]
begin=-150
end=150
image="units/goblins/goblin-direwolver-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/goblins/goblin-direwolver-moving.png"
[/frame]
[/movement_anim]
hitpoints=61
movement_type=orcishfoot
movement=10
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
undead_variation=mounted
cost=41
usage=scout
unit_description= _ "'Dire wolves' differ from the garden variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; the goblins, at great cost to themselves, have managed to tame them, if such can be said.
id=Direwolf Rider
name= _ "Direwolf Rider"
race=goblin
image="units/goblins/goblin-direwolver.png"
[defend]
[frame]
begin=-150
end=150
image="units/goblins/goblin-direwolver-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/goblins/goblin-direwolver-moving.png"
[/frame]
[/movement_anim]
hitpoints=61
movement_type=orcishfoot
movement=10
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
undead_variation=mounted
cost=41
usage=scout
unit_description= _ "'Dire wolves' differ from the garden variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; the goblins, at great cost to themselves, have managed to tame them, if such can be said.
The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts' paws into a most deadly stroke.
Special Notes: anyone struck by a direwolf's claws will be poisoned, and victims of this poison will continually take damage until they can be cured in town or by a healer."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[attack]
name=fangs
type=blade
range=melee
damage=9
number=4
name=fangs
type=blade
range=melee
damage=9
number=4
[animation]
[frame]
begin=-150
end=100
image="units/goblins/goblin-direwolver-attack.png"
[/frame]
[frame]
begin=-150
end=100
image="units/goblins/goblin-direwolver-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
@ -56,15 +56,15 @@ get_hit_sound=groan.wav
number=4
special=poison
[animation]
[frame]
begin=-150
end=100
image="units/goblins/goblin-direwolver-attack.png"
[/frame]
[sound]
time=-150
sound=wolf-attack.wav
[/sound]
[frame]
begin=-150
end=100
image="units/goblins/goblin-direwolver-attack.png"
[/frame]
[sound]
time=-150
sound=wolf-attack.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,115 +1,115 @@
[unit]
id=Dragoon
name= _ "Dragoon"
race=human
image="units/human-loyalists/human-dragoon.png"
[movement_anim]
[frame]
begin=0
end=150
image="units/human-loyalists/human-dragoon-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-dragoon-defend.png"
[/frame]
[/defend]
hitpoints=53
movement_type=mounted
movement=9
experience=110
level=2
alignment=lawful
advanceto=Cavalier
undead_variation=mounted
cost=34
#extra resistance for these units
id=Dragoon
name= _ "Dragoon"
race=human
image="units/human-loyalists/human-dragoon.png"
[movement_anim]
[frame]
begin=0
end=150
image="units/human-loyalists/human-dragoon-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-dragoon-defend.png"
[/frame]
[/defend]
hitpoints=53
movement_type=mounted
movement=9
experience=110
level=2
alignment=lawful
advanceto=Cavalier
undead_variation=mounted
cost=34
#extra resistance for these units
[resistance]
blade=70
impact=60
cold=80
blade=70
impact=60
cold=80
[/resistance]
usage=scout
unit_description= _ "The more talented cavalrymen in the armies of Wesnoth are trained in the use of the crossbow, and outfitted with much more powerful steeds. Well-armored, and skilled in the use of their swords, these soldiers can drive forward and hold the ground they take. Their mobility and resilience make them of great value on the battlefield."
get_hit_sound=groan.wav
usage=scout
unit_description= _ "The more talented cavalrymen in the armies of Wesnoth are trained in the use of the crossbow, and outfitted with much more powerful steeds. Well-armored, and skilled in the use of their swords, these soldiers can drive forward and hold the ground they take. Their mobility and resilience make them of great value on the battlefield."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="units/human-loyalists/human-dragoon-die-1.png"
begin=0
end=200
image="units/human-loyalists/human-dragoon-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/human-loyalists/human-dragoon-die-2.png"
begin=200
end=400
image="units/human-loyalists/human-dragoon-die-2.png"
[/frame]
[frame]
begin=400
end=600
image="units/human-loyalists/human-dragoon-die-3.png"
begin=400
end=600
image="units/human-loyalists/human-dragoon-die-3.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=7
number=4
name=sword
type=blade
range=melee
damage=7
number=4
[animation]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[frame]
begin=-200
end=-100
image="units/human-loyalists/human-dragoon-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-dragoon-attack.png"
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[frame]
begin=-200
end=-100
image="units/human-loyalists/human-dragoon-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-dragoon-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=crossbow
type=pierce
range=ranged
damage=15
number=1
name=crossbow
type=pierce
range=ranged
damage=15
number=1
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[frame]
begin=-200
end=-100
image="units/human-loyalists/human-dragoon-ranged1.png"
[/frame]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-100
end=50
image="units/human-loyalists/human-dragoon-ranged2.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[frame]
begin=-200
end=-100
image="units/human-loyalists/human-dragoon-ranged1.png"
[/frame]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-100
end=50
image="units/human-loyalists/human-dragoon-ranged2.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,126 +1,126 @@
[unit]
id=Drake Blademaster
name= _ "Drake Blademaster"
race=drake
image="units/drakes/drake-blademaster.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-blademaster-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-blademaster-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-fighter.png"
hitpoints=70
movement_type=drakefly
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=47
usage=fighter
unit_description= _ "The drakes who master the use of a sword are sworn into a special order. The mark of this is the black and white warpaint they display in battle."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=110
image="units/drakes/drake-blademaster-die-1.png"
[/frame]
[frame]
begin=110
end=320
image="units/drakes/drake-blademaster-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/drake-blademaster-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/drake-blademaster-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/drake-blademaster-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/drake-blademaster-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/drake-blademaster-die-7.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=14
number=3
icon=attacks/sword.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-blademaster-attack-close1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/drake-blademaster-attack-close2.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=8
number=3
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-blademaster-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=10,-2
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]
[unit]
id=Drake Blademaster
name= _ "Drake Blademaster"
race=drake
image="units/drakes/drake-blademaster.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-blademaster-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-blademaster-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-fighter.png"
hitpoints=70
movement_type=drakefly
movement=6
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=47
usage=fighter
unit_description= _ "The drakes who master the use of a sword are sworn into a special order. The mark of this is the black and white warpaint they display in battle."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=110
image="units/drakes/drake-blademaster-die-1.png"
[/frame]
[frame]
begin=110
end=320
image="units/drakes/drake-blademaster-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/drake-blademaster-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/drake-blademaster-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/drake-blademaster-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/drake-blademaster-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/drake-blademaster-die-7.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=14
number=3
icon=attacks/sword.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-blademaster-attack-close1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/drake-blademaster-attack-close2.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=8
number=3
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-blademaster-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=10,-2
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,68 +1,68 @@
[unit]
id=Drake Burner
name= _ "Drake Burner"
race=drake
image="units/drakes/drake-burner.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-burner-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-burner-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
hitpoints=42
movement_type=drakefly
movement=5
experience=43
level=1
alignment=lawful
advanceto=Fire Drake,Drake Flare
undead_variation=drake
cost=21
usage=archer
unit_description= _ "Drake Burners are the few and the proud, who have inherited most truly the strengths of their remote ancestors, especially the ability to breathe fire. This, coupled with their sheer size and clawed hands makes for a dangerous foe in combat."
get_hit_sound=groan.wav
id=Drake Burner
name= _ "Drake Burner"
race=drake
image="units/drakes/drake-burner.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-burner-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-burner-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
hitpoints=42
movement_type=drakefly
movement=5
experience=43
level=1
alignment=lawful
advanceto=Fire Drake,Drake Flare
undead_variation=drake
cost=21
usage=archer
unit_description= _ "Drake Burners are the few and the proud, who have inherited most truly the strengths of their remote ancestors, especially the ability to breathe fire. This, coupled with their sheer size and clawed hands makes for a dangerous foe in combat."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=110
image="units/drakes/drake-burner-die-1.png"
begin=0
end=110
image="units/drakes/drake-burner-die-1.png"
[/frame]
[frame]
begin=110
end=320
image="units/drakes/drake-burner-die-2.png"
begin=110
end=320
image="units/drakes/drake-burner-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/drake-burner-die-3.png"
begin=320
end=450
image="units/drakes/drake-burner-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/drake-burner-die-4.png"
begin=450
end=600
image="units/drakes/drake-burner-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/drake-burner-die-5.png"
begin=600
end=750
image="units/drakes/drake-burner-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/drake-burner-die-6.png"
begin=750
end=900
image="units/drakes/drake-burner-die-6.png"
[/frame]
[/death]
[attack]
name=claws
type=blade
@ -71,19 +71,19 @@ get_hit_sound=groan.wav
number=2
icon=attacks/claws.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-burner-attack-close.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[frame]
begin=-200
end=-50
image="units/drakes/drake-burner-attack-close.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
@ -92,31 +92,31 @@ get_hit_sound=groan.wav
damage=6
number=4
[animation]
[frame]
begin=-250
end=-150
image="units/drakes/drake-burner-attack-ranged1.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
halo_x,halo_y=13,-6
[/frame]
[frame]
begin=-150
end=-50
image="units/drakes/drake-burner-attack-ranged2.png"
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=13,-6
[/frame]
[sound]
time=-150
sound=fire.wav
[/sound]
[missile_frame]
begin=-150
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="units/drakes/drake-burner-attack-ranged1.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
halo_x,halo_y=13,-6
[/frame]
[frame]
begin=-150
end=-50
image="units/drakes/drake-burner-attack-ranged2.png"
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=13,-6
[/frame]
[sound]
time=-150
sound=fire.wav
[/sound]
[missile_frame]
begin=-150
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,80 +1,80 @@
[unit]
id=Drake Clasher
name= _ "Drake Clasher"
race=drake
image="units/drakes/drake-clasher.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-clasher-defend.png"
[/frame]
[/defend]
id=Drake Clasher
name= _ "Drake Clasher"
race=drake
image="units/drakes/drake-clasher.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-clasher-defend.png"
[/frame]
[/defend]
#image_moving="units/drakes/drake-clasher-flying.png"
hitpoints=43
movement_type=drakefoot
movement=5
experience=40
level=1
alignment=lawful
advanceto=Drake Gladiator,Drake Slasher
undead_variation=drake
cost=19
usage=fighter
unit_description= _ "A Drake Clasher is incapable of both flight and fire-breathing, and most assume their relegation to melee combat is because of disability - an attempt to garner use from what otherwise would be a liability. It is possible that they have some mild deficiency in those skills, but those who support this theory have failed to consider how uniquely well-suited they are to combat a fellow drake.
hitpoints=43
movement_type=drakefoot
movement=5
experience=40
level=1
alignment=lawful
advanceto=Drake Gladiator,Drake Slasher
undead_variation=drake
cost=19
usage=fighter
unit_description= _ "A Drake Clasher is incapable of both flight and fire-breathing, and most assume their relegation to melee combat is because of disability - an attempt to garner use from what otherwise would be a liability. It is possible that they have some mild deficiency in those skills, but those who support this theory have failed to consider how uniquely well-suited they are to combat a fellow drake.
They are, in fact, the Judicators of the Drake Hierarchy, and though their armament is now largely ceremonial, it is none the less effective. In their encounters with lesser races, they discovered that their natural size and strength were themselves powerful weapons, and when combined with the armament worn by this caste, the resulting warriors lack some of the typical weaknesses of their kind, such as the strong vulnerability to spears and arrows."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=130
image="units/drakes/drake-clasher-die-1.png"
begin=0
end=130
image="units/drakes/drake-clasher-die-1.png"
[/frame]
[frame]
begin=130
end=320
image="units/drakes/drake-clasher-die-2.png"
begin=130
end=320
image="units/drakes/drake-clasher-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/drake-clasher-die-3.png"
begin=320
end=450
image="units/drakes/drake-clasher-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/drake-clasher-die-4.png"
begin=450
end=600
image="units/drakes/drake-clasher-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/drake-clasher-die-5.png"
begin=600
end=750
image="units/drakes/drake-clasher-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/drake-clasher-die-6.png"
begin=750
end=900
image="units/drakes/drake-clasher-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/drake-clasher-die-7.png"
begin=900
end=1050
image="units/drakes/drake-clasher-die-7.png"
[/frame]
[frame]
begin=1050
end=1200
image="units/drakes/drake-clasher-die-8.png"
begin=1050
end=1200
image="units/drakes/drake-clasher-die-8.png"
[/frame]
[frame]
begin=1200
end=1350
image="units/drakes/drake-clasher-die-9.png"
begin=1200
end=1350
image="units/drakes/drake-clasher-die-9.png"
[/frame]
[frame]
begin=1350
end=1500
image="units/drakes/drake-clasher-die-10.png"
begin=1350
end=1500
image="units/drakes/drake-clasher-die-10.png"
[/frame]
[/death]
[attack]
@ -85,18 +85,18 @@ get_hit_sound=groan.wav
number=4
icon=attacks/sword.png
[animation]
[frame]
begin=-150
end=0
image="units/drakes/drake-clasher-attack-sword.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[frame]
begin=-150
end=0
image="units/drakes/drake-clasher-attack-sword.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=spear
type=pierce
@ -105,13 +105,13 @@ get_hit_sound=groan.wav
number=4
icon=attacks/spear.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-clasher-attack-spear.png"
[/frame]
[frame]
begin=-200
end=-50
image="units/drakes/drake-clasher-attack-spear.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,84 +1,84 @@
[unit]
id=Drake Enforcer
name= _ "Drake Enforcer"
race=drake
image="units/drakes/drake-enforcer.png"
#image_defensive="units/drakes/drake-enforcer-defend.png"
#image_moving="units/drakes/drake-enforcer-flying.png"
hitpoints=87
movement_type=drakefoot
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=40
usage=fighter
unit_description= _ "The great Drake Enforcers epitomize the raw strength of their kind. Long hours at the forge have provided them with a bristling array of weaponry, and have clad them head to toe in shining armor."
get_hit_sound=groan.wav
[resistance]
pierce=110
[/resistance]
[attack]
name=sword
type=blade
range=melee
damage=10
number=4
icon=attacks/sword.png
[animation]
#[frame]
# begin=-200
# end=-50
# image="units/drakes/drake-enforcer-attack-sword.png"
#[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=mace
type=impact
range=melee
damage=12
number=3
icon=attacks/mace.png
[animation]
#[frame]
# begin=-100
# end=0
# image="units/drakes/drake-enforcer-attack-mace.png"
#[/frame]
[sound]
time=-50
sound=mace.wav
[/sound]
[/animation]
[/attack]
[attack]
name=spear
type=pierce
range=melee
damage=8
number=5
icon=attacks/spear.png
[animation]
#[frame]
# begin=-100
# end=0
# image="units/drakes/drake-enforcer-attack-spear.png"
#[/frame]
[sound]
time=-50
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[/unit]
[unit]
id=Drake Enforcer
name= _ "Drake Enforcer"
race=drake
image="units/drakes/drake-enforcer.png"
#image_defensive="units/drakes/drake-enforcer-defend.png"
#image_moving="units/drakes/drake-enforcer-flying.png"
hitpoints=87
movement_type=drakefoot
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=40
usage=fighter
unit_description= _ "The great Drake Enforcers epitomize the raw strength of their kind. Long hours at the forge have provided them with a bristling array of weaponry, and have clad them head to toe in shining armor."
get_hit_sound=groan.wav
[resistance]
pierce=110
[/resistance]
[attack]
name=sword
type=blade
range=melee
damage=10
number=4
icon=attacks/sword.png
[animation]
#[frame]
#begin=-200
#end=-50
#image="units/drakes/drake-enforcer-attack-sword.png"
#[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=mace
type=impact
range=melee
damage=12
number=3
icon=attacks/mace.png
[animation]
#[frame]
#begin=-100
#end=0
#image="units/drakes/drake-enforcer-attack-mace.png"
#[/frame]
[sound]
time=-50
sound=mace.wav
[/sound]
[/animation]
[/attack]
[attack]
name=spear
type=pierce
range=melee
damage=8
number=5
icon=attacks/spear.png
[animation]
#[frame]
#begin=-100
#end=0
#image="units/drakes/drake-enforcer-attack-spear.png"
#[/frame]
[sound]
time=-50
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,136 +1,136 @@
[unit]
id=Drake Fighter
name= _ "Drake Fighter"
race=drake
image="units/drakes/drake-fighter.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-fighter-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-fighter-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-fighter.png"
hitpoints=39
movement_type=drakefly
movement=6
experience=38
level=1
alignment=lawful
advanceto=Drake Warrior
undead_variation=drake
cost=17
usage=fighter
unit_description= _ "Drake Fighters wield curved scimitars with deadly skill, and possess the fire breathing skills of their ancestors. The most skilled Fighters go on to join the ranks of the elite Drake Warriors."
get_hit_sound=groan.wav
id=Drake Fighter
name= _ "Drake Fighter"
race=drake
image="units/drakes/drake-fighter.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-fighter-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-fighter-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-fighter.png"
hitpoints=39
movement_type=drakefly
movement=6
experience=38
level=1
alignment=lawful
advanceto=Drake Warrior
undead_variation=drake
cost=17
usage=fighter
unit_description= _ "Drake Fighters wield curved scimitars with deadly skill, and possess the fire breathing skills of their ancestors. The most skilled Fighters go on to join the ranks of the elite Drake Warriors."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=130
image="units/drakes/drake-fighter-die-1.png"
begin=0
end=130
image="units/drakes/drake-fighter-die-1.png"
[/frame]
[frame]
begin=130
end=320
image="units/drakes/drake-fighter-die-2.png"
begin=130
end=320
image="units/drakes/drake-fighter-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/drake-fighter-die-3.png"
begin=320
end=450
image="units/drakes/drake-fighter-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/drake-fighter-die-4.png"
begin=450
end=600
image="units/drakes/drake-fighter-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/drake-fighter-die-5.png"
begin=600
end=750
image="units/drakes/drake-fighter-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/drake-fighter-die-6.png"
begin=750
end=900
image="units/drakes/drake-fighter-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/drake-fighter-die-7.png"
begin=900
end=1050
image="units/drakes/drake-fighter-die-7.png"
[/frame]
[frame]
begin=1050
end=1200
image="units/drakes/drake-fighter-die-8.png"
begin=1050
end=1200
image="units/drakes/drake-fighter-die-8.png"
[/frame]
[/death]
[attack]
name=scimitar
type=blade
range=melee
damage=7
number=3
icon=attacks/sword.png
[attack]
name=scimitar
type=blade
range=melee
damage=7
number=3
icon=attacks/sword.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-fighter-attack-close1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/drake-fighter-attack-close2.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[frame]
begin=-200
end=-50
image="units/drakes/drake-fighter-attack-close1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/drake-fighter-attack-close2.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=3
number=3
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=3
number=3
[animation]
[frame]
begin=-250
end=-150
image="units/drakes/drake-fighter-attack-fire1.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
halo_x,halo_y=10,0
[/frame]
[frame]
begin=-150
end=-50
image="units/drakes/drake-fighter-attack-fire2.png"
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=10,0
[/frame]
[sound]
time=-150
sound=fire.wav
[/sound]
[missile_frame]
begin=-150
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
begin=-250
end=-150
image="units/drakes/drake-fighter-attack-fire1.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
halo_x,halo_y=10,0
[/frame]
[frame]
begin=-150
end=-50
image="units/drakes/drake-fighter-attack-fire2.png"
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=10,0
[/frame]
[sound]
time=-150
sound=fire.wav
[/sound]
[missile_frame]
begin=-150
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/attack]
[/unit]

View file

@ -1,122 +1,122 @@
[unit]
id=Fire Drake
name= _ "Fire Drake"
race=drake
image="units/drakes/drake-fire.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-fire-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-fire-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
hitpoints=54
movement_type=drakefly
movement=5
experience=80
level=2
alignment=lawful
advanceto=Inferno Drake
undead_variation=drake
cost=35
usage=archer
unit_description= _ "The great fire drakes are masters of their internal fire. Clad in shining armor, they belch columns of flame at any who oppose them, a testament to the strength and majesty of their kind."
get_hit_sound=groan.wav
[resistance]
fire=40
[/resistance]
id=Fire Drake
name= _ "Fire Drake"
race=drake
image="units/drakes/drake-fire.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-fire-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-fire-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
hitpoints=54
movement_type=drakefly
movement=5
experience=80
level=2
alignment=lawful
advanceto=Inferno Drake
undead_variation=drake
cost=35
usage=archer
unit_description= _ "The great fire drakes are masters of their internal fire. Clad in shining armor, they belch columns of flame at any who oppose them, a testament to the strength and majesty of their kind."
get_hit_sound=groan.wav
[resistance]
fire=40
[/resistance]
[death]
[frame]
begin=0
end=130
image="units/drakes/drake-fire-die-1.png"
begin=0
end=130
image="units/drakes/drake-fire-die-1.png"
[/frame]
[frame]
begin=130
end=320
image="units/drakes/drake-fire-die-2.png"
begin=130
end=320
image="units/drakes/drake-fire-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/drake-fire-die-3.png"
begin=320
end=450
image="units/drakes/drake-fire-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/drake-fire-die-4.png"
begin=450
end=600
image="units/drakes/drake-fire-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/drake-fire-die-5.png"
begin=600
end=750
image="units/drakes/drake-fire-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/drake-fire-die-6.png"
begin=750
end=900
image="units/drakes/drake-fire-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/drake-fire-die-7.png"
begin=900
end=1050
image="units/drakes/drake-fire-die-7.png"
[/frame]
[/death]
[attack]
name=claws
type=blade
range=melee
damage=9
number=2
icon=attacks/claws.png
[attack]
name=claws
type=blade
range=melee
damage=9
number=2
icon=attacks/claws.png
[animation]
[frame]
begin=-150
end=0
image="units/drakes/drake-fire-attack-close.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[frame]
begin=-150
end=0
image="units/drakes/drake-fire-attack-close.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=7
number=5
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=7
number=5
[animation]
[frame]
begin=-250
end=-50
image="units/drakes/drake-fire-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=12,-2
[/frame]
[sound]
time=-175
sound=fire.wav
[/sound]
[missile_frame]
begin=-175
end=25
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[frame]
begin=-250
end=-50
image="units/drakes/drake-fire-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=12,-2
[/frame]
[sound]
time=-175
sound=fire.wav
[/sound]
[missile_frame]
begin=-175
end=25
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/attack]
[/unit]

View file

@ -1,137 +1,137 @@
[unit]
id=Drake Flameheart
name= _ "Drake Flameheart"
race=drake
image="units/drakes/drake-flameheart.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-flameheart-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-flameheart-flying.png"
[/frame]
[/movement_anim]
image_leading="units/drakes/drake-flameheart-lead.png"
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
hitpoints=84
movement_type=drakefly
movement=5
experience=100
level=3
alignment=lawful
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=51
usage=mixed fighter
unit_description= _ "It is said that the eldest lines of drakes - the direct descendants of the dragons themselves, have veins which course with fire rather than blood. That they can breathe fire as they do lends credence to this belief, though, for some reason, no one has tried cutting one open to find out.
id=Drake Flameheart
name= _ "Drake Flameheart"
race=drake
image="units/drakes/drake-flameheart.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-flameheart-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-flameheart-flying.png"
[/frame]
[/movement_anim]
image_leading="units/drakes/drake-flameheart-lead.png"
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
hitpoints=84
movement_type=drakefly
movement=5
experience=100
level=3
alignment=lawful
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=51
usage=mixed fighter
unit_description= _ "It is said that the eldest lines of drakes - the direct descendants of the dragons themselves, have veins which course with fire rather than blood. That they can breathe fire as they do lends credence to this belief, though, for some reason, no one has tried cutting one open to find out.
Special Notes: the leadership of a Flameheart enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=110
image="units/drakes/drake-flameheart-die-1.png"
begin=0
end=110
image="units/drakes/drake-flameheart-die-1.png"
[/frame]
[frame]
begin=110
end=320
image="units/drakes/drake-flameheart-die-2.png"
begin=110
end=320
image="units/drakes/drake-flameheart-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/drake-flameheart-die-3.png"
begin=320
end=450
image="units/drakes/drake-flameheart-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/drake-flameheart-die-4.png"
begin=450
end=600
image="units/drakes/drake-flameheart-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/drake-flameheart-die-5.png"
begin=600
end=750
image="units/drakes/drake-flameheart-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/drake-flameheart-die-6.png"
begin=750
end=900
image="units/drakes/drake-flameheart-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/drake-flameheart-die-7.png"
begin=900
end=1050
image="units/drakes/drake-flameheart-die-7.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=12
number=3
icon=attacks/sword.png
[attack]
name=sword
type=blade
range=melee
damage=12
number=3
icon=attacks/sword.png
[animation]
[frame]
begin=-350
end=-250
image="units/drakes/drake-flameheart-attack-close1.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/drakes/drake-flameheart-lead.png"
[/frame]
[frame]
begin=-150
end=0
image="units/drakes/drake-flameheart-attack-close2.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[frame]
begin=-350
end=-250
image="units/drakes/drake-flameheart-attack-close1.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/drakes/drake-flameheart-lead.png"
[/frame]
[frame]
begin=-150
end=0
image="units/drakes/drake-flameheart-attack-close2.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=8
number=4
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=8
number=4
[animation]
[frame]
begin=-250
end=-50
image="units/drakes/drake-flameheart-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=12,-8
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[frame]
begin=-250
end=-50
image="units/drakes/drake-flameheart-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=12,-8
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/attack]
[/unit]

View file

@ -1,131 +1,131 @@
[unit]
id=Drake Flare
name= _ "Drake Flare"
race=drake
image="units/drakes/drake-flare.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-flare-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-flare-flying.png"
[/frame]
[/movement_anim]
image_leading="units/drakes/drake-flare-lead.png"
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
hitpoints=62
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=drakefly
movement=5
experience=80
level=2
alignment=lawful
advanceto=Drake Flameheart
undead_variation=drake
cost=35
usage=mixed fighter
unit_description= _ "Drakes are an old race, wise enough to hearken to their own natural leaders. Those who are called 'flares' by their enemies are the drakes who aspire to be such leaders, both in war and in peace.
id=Drake Flare
name= _ "Drake Flare"
race=drake
image="units/drakes/drake-flare.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-flare-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-flare-flying.png"
[/frame]
[/movement_anim]
image_leading="units/drakes/drake-flare-lead.png"
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
hitpoints=62
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=drakefly
movement=5
experience=80
level=2
alignment=lawful
advanceto=Drake Flameheart
undead_variation=drake
cost=35
usage=mixed fighter
unit_description= _ "Drakes are an old race, wise enough to hearken to their own natural leaders. Those who are called 'flares' by their enemies are the drakes who aspire to be such leaders, both in war and in peace.
Special Notes: the leadership of a Flare enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=130
image="units/drakes/drake-flare-die-1.png"
begin=0
end=130
image="units/drakes/drake-flare-die-1.png"
[/frame]
[frame]
begin=130
end=320
image="units/drakes/drake-flare-die-2.png"
begin=130
end=320
image="units/drakes/drake-flare-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/drake-flare-die-3.png"
begin=320
end=450
image="units/drakes/drake-flare-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/drake-flare-die-4.png"
begin=450
end=600
image="units/drakes/drake-flare-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/drake-flare-die-5.png"
begin=600
end=750
image="units/drakes/drake-flare-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/drake-flare-die-6.png"
begin=750
end=900
image="units/drakes/drake-flare-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/drake-flare-die-7.png"
begin=900
end=1050
image="units/drakes/drake-flare-die-7.png"
[/frame]
[frame]
begin=1050
end=1200
image="units/drakes/drake-flare-die-8.png"
begin=1050
end=1200
image="units/drakes/drake-flare-die-8.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=8
number=3
icon=attacks/sword.png
[attack]
name=sword
type=blade
range=melee
damage=8
number=3
icon=attacks/sword.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-flare-attack-close.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[frame]
begin=-200
end=-50
image="units/drakes/drake-flare-attack-close.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=7
number=4
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=7
number=4
[animation]
[frame]
begin=-250
end=-50
image="units/drakes/drake-flare-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=8,0
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
begin=-250
end=-50
image="units/drakes/drake-flare-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=8,0
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/attack]
[/unit]

View file

@ -1,90 +1,90 @@
[unit]
id=Drake Gladiator
name= _ "Drake Gladiator"
race=drake
image="units/drakes/drake-gladiator.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-gladiator-defend.png"
[/frame]
[/defend]
id=Drake Gladiator
name= _ "Drake Gladiator"
race=drake
image="units/drakes/drake-gladiator.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-gladiator-defend.png"
[/frame]
[/defend]
#image_moving="units/drakes/drake-gladiator-flying.png"
hitpoints=62
movement_type=drakefoot
movement=5
experience=95
level=2
alignment=lawful
advanceto=Drake Enforcer
undead_variation=drake
cost=31
usage=fighter
unit_description= _ "The Gladiator has taken a completely different path from the Slashers. Rather than emphasize training, they have chosen to focus on the craft of their weaponry. They are the smiths of Drake society, and it follows that they possess the best weaponry - the sharpest blades and spears, and the maces which complement their already impressive array. Their intense focus on their weapons comes at the slight expense of their defensive abilities."
get_hit_sound=groan.wav
[resistance]
pierce=110
[/resistance]
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
icon=attacks/sword.png
hitpoints=62
movement_type=drakefoot
movement=5
experience=95
level=2
alignment=lawful
advanceto=Drake Enforcer
undead_variation=drake
cost=31
usage=fighter
unit_description= _ "The Gladiator has taken a completely different path from the Slashers. Rather than emphasize training, they have chosen to focus on the craft of their weaponry. They are the smiths of Drake society, and it follows that they possess the best weaponry - the sharpest blades and spears, and the maces which complement their already impressive array. Their intense focus on their weapons comes at the slight expense of their defensive abilities."
get_hit_sound=groan.wav
[resistance]
pierce=110
[/resistance]
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
icon=attacks/sword.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-gladiator-attack-sword.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[frame]
begin=-200
end=-50
image="units/drakes/drake-gladiator-attack-sword.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=spear
type=pierce
range=melee
damage=6
number=5
icon=attacks/spear.png
[/attack]
[attack]
name=spear
type=pierce
range=melee
damage=6
number=5
icon=attacks/spear.png
[animation]
[frame]
begin=-150
end=-50
image="units/drakes/drake-gladiator-attack-spear.png"
[/frame]
[sound]
time=-100
sound=spear.wav
[/sound]
[frame]
begin=-150
end=-50
image="units/drakes/drake-gladiator-attack-spear.png"
[/frame]
[sound]
time=-100
sound=spear.wav
[/sound]
[/animation]
[/attack]
[attack]
name=mace
type=impact
range=melee
damage=9
number=3
icon=attacks/mace.png
[/attack]
[attack]
name=mace
type=impact
range=melee
damage=9
number=3
icon=attacks/mace.png
[animation]
[frame]
begin=-100
end=0
image="units/drakes/drake-gladiator-attack-mace.png"
[/frame]
[sound]
time=-50
sound=mace.wav
[/sound]
[frame]
begin=-100
end=0
image="units/drakes/drake-gladiator-attack-mace.png"
[/frame]
[sound]
time=-50
sound=mace.wav
[/sound]
[/animation]
[/attack]
[/attack]
[/unit]

View file

@ -1,131 +1,131 @@
[unit]
id=Drake Glider
name= _ "Drake Glider"
race=drake
image="units/drakes/drake-glider.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-glider-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-glider-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png"
hitpoints=32
movement_type=drakefly
movement=8
experience=35
level=1
alignment=lawful
advanceto=Sky Drake
undead_variation=drake
cost=16
usage=scout
id=Drake Glider
name= _ "Drake Glider"
race=drake
image="units/drakes/drake-glider.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-glider-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-glider-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png"
hitpoints=32
movement_type=drakefly
movement=8
experience=35
level=1
alignment=lawful
advanceto=Sky Drake
undead_variation=drake
cost=16
usage=scout
# remove reference to marksman for now
# unit_description= _ "Drake Gliders wear as little armor as possible so they can quickly escape their foes when they leave their caves. These Drakes are competent fighters, possessing the internal fire common to many of their kin. Gliders can also effectively use their speed to viciously slam their opponents into submission. The best gliders can look forward to being accepted into the ranks of the high flying Sky Drakes. From their aerial vantage point, these drakes can see past most defensive cover. Their skill at flying allows them the precision to target enemies under such cover."
unit_description= _ "Drake Gliders wear as little armor as possible so they can quickly escape their foes when they leave their caves. These Drakes are competent fighters, possessing the internal fire common to many of their kin. Gliders can also effectively use their speed to viciously slam their opponents into submission. The best gliders can look forward to being accepted into the ranks of the high flying Sky Drakes."
get_hit_sound=groan.wav
unit_description= _ "Drake Gliders wear as little armor as possible so they can quickly escape their foes when they leave their caves. These Drakes are competent fighters, possessing the internal fire common to many of their kin. Gliders can also effectively use their speed to viciously slam their opponents into submission. The best gliders can look forward to being accepted into the ranks of the high flying Sky Drakes."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=130
image="units/drakes/drake-glider-die-1.png"
begin=0
end=130
image="units/drakes/drake-glider-die-1.png"
[/frame]
[frame]
begin=130
end=320
image="units/drakes/drake-glider-die-2.png"
begin=130
end=320
image="units/drakes/drake-glider-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/drake-glider-die-3.png"
begin=320
end=450
image="units/drakes/drake-glider-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/drake-glider-die-4.png"
begin=450
end=600
image="units/drakes/drake-glider-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/drake-glider-die-5.png"
begin=600
end=750
image="units/drakes/drake-glider-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/drake-glider-die-6.png"
begin=750
end=900
image="units/drakes/drake-glider-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/drake-glider-die-7.png"
begin=900
end=1050
image="units/drakes/drake-glider-die-7.png"
[/frame]
[frame]
begin=1050
end=1200
image="units/drakes/drake-glider-die-8.png"
begin=1050
end=1200
image="units/drakes/drake-glider-die-8.png"
[/frame]
[/death]
[attack]
name=slam
type=impact
range=melee
damage=6
number=2
icon=attacks/slam.png
[attack]
name=slam
type=impact
range=melee
damage=6
number=2
icon=attacks/slam.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-glider-attack-close1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/drake-glider-attack-close2.png"
[/frame]
[sound]
time=-50
sound=sword-swish.wav
[/sound]
[frame]
begin=-200
end=-50
image="units/drakes/drake-glider-attack-close1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/drake-glider-attack-close2.png"
[/frame]
[sound]
time=-50
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=3
number=3
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=3
number=3
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-glider-ranged-attack.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=14,-3
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
begin=-200
end=-50
image="units/drakes/drake-glider-ranged-attack.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=14,-3
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/attack]
[/unit]

View file

@ -1,140 +1,140 @@
[unit]
id=Hurricane Drake
name= _ "Hurricane Drake"
race=drake
image="units/drakes/drake-hurricane.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-hurricane-attack-melee1.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-hurricane-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png"
hitpoints=50
movement_type=fly
movement=9
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=40
usage=scout
unit_description= _ "Masters of the aerial realm, the Hurricane Drakes are the elite amongst those drakes which are gifted with flight. Soaring high in the air, they can see past most defensive cover and spit fire at their foes with impunity."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=130
image="units/drakes/drake-hurricane-die-1.png"
[/frame]
[frame]
begin=130
end=320
image="units/drakes/drake-hurricane-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/drake-hurricane-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/drake-hurricane-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/drake-hurricane-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/drake-hurricane-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/drake-hurricane-die-7.png"
[/frame]
[frame]
begin=1050
end=1200
image="units/drakes/drake-hurricane-die-8.png"
[/frame]
[/death]
[resistance]
fire=50
pierce=120
cold=150
[/resistance]
[attack]
name=slam
type=impact
range=melee
damage=8
number=3
icon=attacks/slam.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-hurricane-attack-melee1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/drake-hurricane-attack-melee2.png"
[/frame]
[sound]
time=-50
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=8
number=3
[animation]
[frame]
begin=-200
end=-100
image="units/drakes/drake-hurricane-attack-ranged-fire1.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=14,-3
[/frame]
[frame]
begin=-100
end=150
image="units/drakes/drake-hurricane-attack-ranged-fire2.png"
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]
[unit]
id=Hurricane Drake
name= _ "Hurricane Drake"
race=drake
image="units/drakes/drake-hurricane.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-hurricane-attack-melee1.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-hurricane-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png"
hitpoints=50
movement_type=fly
movement=9
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=40
usage=scout
unit_description= _ "Masters of the aerial realm, the Hurricane Drakes are the elite amongst those drakes which are gifted with flight. Soaring high in the air, they can see past most defensive cover and spit fire at their foes with impunity."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=130
image="units/drakes/drake-hurricane-die-1.png"
[/frame]
[frame]
begin=130
end=320
image="units/drakes/drake-hurricane-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/drake-hurricane-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/drake-hurricane-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/drake-hurricane-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/drake-hurricane-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/drake-hurricane-die-7.png"
[/frame]
[frame]
begin=1050
end=1200
image="units/drakes/drake-hurricane-die-8.png"
[/frame]
[/death]
[resistance]
fire=50
pierce=120
cold=150
[/resistance]
[attack]
name=slam
type=impact
range=melee
damage=8
number=3
icon=attacks/slam.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-hurricane-attack-melee1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/drake-hurricane-attack-melee2.png"
[/frame]
[sound]
time=-50
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=8
number=3
[animation]
[frame]
begin=-200
end=-100
image="units/drakes/drake-hurricane-attack-ranged-fire1.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=14,-3
[/frame]
[frame]
begin=-100
end=150
image="units/drakes/drake-hurricane-attack-ranged-fire2.png"
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,123 +1,123 @@
[unit]
id=Inferno Drake
name= _ "Inferno Drake"
race=drake
image="units/drakes/drake-inferno.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-inferno-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-inferno-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
hitpoints=71
movement_type=drakefly
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=51
usage=archer
unit_description= _ "The flying configurations known as Drake Infernos are the masters of the fire they breathe, and rival their predecessors the Dragons in their ability to use it. This natural ability renders them nearly immune to fire. Their shining, flame-colored armor is a mark of their proud and powerful caste, the ideal to which their brethren aspire."
get_hit_sound=groan.wav
[resistance]
fire=20
[/resistance]
id=Inferno Drake
name= _ "Inferno Drake"
race=drake
image="units/drakes/drake-inferno.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-inferno-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-inferno-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
hitpoints=71
movement_type=drakefly
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=51
usage=archer
unit_description= _ "The flying configurations known as Drake Infernos are the masters of the fire they breathe, and rival their predecessors the Dragons in their ability to use it. This natural ability renders them nearly immune to fire. Their shining, flame-colored armor is a mark of their proud and powerful caste, the ideal to which their brethren aspire."
get_hit_sound=groan.wav
[resistance]
fire=20
[/resistance]
[death]
[frame]
begin=0
end=130
image="units/drakes/drake-inferno-die-1.png"
begin=0
end=130
image="units/drakes/drake-inferno-die-1.png"
[/frame]
[frame]
begin=130
end=320
image="units/drakes/drake-inferno-die-2.png"
begin=130
end=320
image="units/drakes/drake-inferno-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/drake-inferno-die-3.png"
begin=320
end=450
image="units/drakes/drake-inferno-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/drake-inferno-die-4.png"
begin=450
end=600
image="units/drakes/drake-inferno-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/drake-inferno-die-5.png"
begin=600
end=750
image="units/drakes/drake-inferno-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/drake-inferno-die-6.png"
begin=750
end=900
image="units/drakes/drake-inferno-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/drake-inferno-die-7.png"
begin=900
end=1050
image="units/drakes/drake-inferno-die-7.png"
[/frame]
[/death]
[attack]
name=claws
type=blade
range=melee
damage=11
number=2
icon=attacks/claws.png
[attack]
name=claws
type=blade
range=melee
damage=11
number=2
icon=attacks/claws.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-inferno-attack-close.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[frame]
begin=-200
end=-50
image="units/drakes/drake-inferno-attack-close.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=8
number=6
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=8
number=6
[animation]
[frame]
begin=-250
end=-50
image="units/drakes/drake-inferno-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=16,-6
[/frame]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-200
end=50
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[frame]
begin=-250
end=-50
image="units/drakes/drake-inferno-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=16,-6
[/frame]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-200
end=50
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-big-n.png"
image_diagonal="projectiles/fireball-big-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/attack]
[/unit]

View file

@ -1,136 +1,136 @@
[unit]
id=Sky Drake
name= _ "Sky Drake"
race=drake
image="units/drakes/drake-sky.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-sky-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-sky-defend.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png"
hitpoints=40
movement_type=fly
movement=9
experience=80
level=2
alignment=lawful
advanceto=Hurricane Drake
undead_variation=drake
cost=30
usage=scout
id=Sky Drake
name= _ "Sky Drake"
race=drake
image="units/drakes/drake-sky.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-sky-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-sky-defend.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png"
hitpoints=40
movement_type=fly
movement=9
experience=80
level=2
alignment=lawful
advanceto=Hurricane Drake
undead_variation=drake
cost=30
usage=scout
# remove reference to marksman for now
# unit_description= _ "Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them. By attacking from the air, they can spit fire with great precision into positions which would otherwise afford a great defensive advantage to their foes."
unit_description= _ "Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them."
get_hit_sound=groan.wav
[resistance]
fire=50
pierce=120
cold=150
[/resistance]
unit_description= _ "Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them."
get_hit_sound=groan.wav
[resistance]
fire=50
pierce=120
cold=150
[/resistance]
[death]
[frame]
begin=0
end=130
image="units/drakes/drake-sky-die-1.png"
begin=0
end=130
image="units/drakes/drake-sky-die-1.png"
[/frame]
[frame]
begin=130
end=320
image="units/drakes/drake-sky-die-2.png"
begin=130
end=320
image="units/drakes/drake-sky-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/drake-sky-die-3.png"
begin=320
end=450
image="units/drakes/drake-sky-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/drake-sky-die-4.png"
begin=450
end=600
image="units/drakes/drake-sky-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/drake-sky-die-5.png"
begin=600
end=750
image="units/drakes/drake-sky-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/drake-sky-die-6.png"
begin=750
end=900
image="units/drakes/drake-sky-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/drake-sky-die-7.png"
begin=900
end=1050
image="units/drakes/drake-sky-die-7.png"
[/frame]
[frame]
begin=1050
end=1200
image="units/drakes/drake-sky-die-8.png"
begin=1050
end=1200
image="units/drakes/drake-sky-die-8.png"
[/frame]
[/death]
[attack]
name=slam
type=impact
range=melee
damage=6
number=3
icon=attacks/slam.png
[attack]
name=slam
type=impact
range=melee
damage=6
number=3
icon=attacks/slam.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-sky-attack-melee1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/drake-sky-attack-melee2.png"
[/frame]
[sound]
time=-50
sound=sword-swish.wav
[/sound]
[frame]
begin=-200
end=-50
image="units/drakes/drake-sky-attack-melee1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/drake-sky-attack-melee2.png"
[/frame]
[sound]
time=-50
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=5
number=3
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=5
number=3
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-sky-attack-ranged-fire.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=14,-3
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
begin=-200
end=-50
image="units/drakes/drake-sky-attack-ranged-fire.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=14,-3
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/attack]
[/unit]

View file

@ -1,73 +1,73 @@
[unit]
id=Drake Slasher
name= _ "Drake Slasher"
race=drake
image="units/drakes/drake-slasher.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-slasher-defend.png"
[/frame]
[/defend]
id=Drake Slasher
name= _ "Drake Slasher"
race=drake
image="units/drakes/drake-slasher.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-slasher-defend.png"
[/frame]
[/defend]
#image_moving="units/drakes/drake-slasher-flying.png"
hitpoints=57
movement_type=drakefoot
movement=5
experience=105
level=2
alignment=lawful
advanceto=Drake Warden
undead_variation=drake
cost=31
usage=fighter
unit_description= _ "Slashers are clashers who have chosen to master the use of a Halberd instead of carrying a sword and the spear. Their great size allows them to use a weapon of matching scale, large enough to skewer a horse as a man would a boar. Their training has also enhanced their stamina and defensive skills, which is a major advantage over their close cousins the Gladiators."
get_hit_sound=groan.wav
[resistance]
pierce=90
[/resistance]
[attack]
name=halberd
type=blade
range=melee
damage=11
number=3
icon=attacks/halberd.png
hitpoints=57
movement_type=drakefoot
movement=5
experience=105
level=2
alignment=lawful
advanceto=Drake Warden
undead_variation=drake
cost=31
usage=fighter
unit_description= _ "Slashers are clashers who have chosen to master the use of a Halberd instead of carrying a sword and the spear. Their great size allows them to use a weapon of matching scale, large enough to skewer a horse as a man would a boar. Their training has also enhanced their stamina and defensive skills, which is a major advantage over their close cousins the Gladiators."
get_hit_sound=groan.wav
[resistance]
pierce=90
[/resistance]
[attack]
name=halberd
type=blade
range=melee
damage=11
number=3
icon=attacks/halberd.png
[animation]
[frame]
begin=-150
end=-50
image="units/drakes/drake-slasher-slash.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[frame]
begin=-150
end=-50
image="units/drakes/drake-slasher-slash.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=halberd
type=pierce
range=melee
special=firststrike
damage=16
number=2
defense_weight=1.10
icon=attacks/halberd.png
[/attack]
[attack]
name=halberd
type=pierce
range=melee
special=firststrike
damage=16
number=2
defense_weight=1.10
icon=attacks/halberd.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-slasher-pierce.png"
[/frame]
[sound]
time=-150
sound=spear.wav
[/sound]
[frame]
begin=-200
end=-50
image="units/drakes/drake-slasher-pierce.png"
[/frame]
[sound]
time=-150
sound=spear.wav
[/sound]
[/animation]
[/attack]
[/attack]
[/unit]

View file

@ -1,74 +1,74 @@
[unit]
id=Drake Warden
name= _ "Drake Warden"
race=drake
image="units/drakes/drake-warden.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-warden-defend.png"
[/frame]
[/defend]
#image_moving="units/drakes/drake-warden-flying.png"
hitpoints=79
movement_type=drakefoot
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=46
usage=fighter
unit_description= _ "The Warden represents the pinnacle of the clasher caste, being picked from the most able Slashers. They have forged their might such that few warriors on this earth would dare stand against them. The Wardens' weapon of choice is the halberd, which they use to great effect."
get_hit_sound=groan.wav
[resistance]
pierce=80
[/resistance]
[attack]
name=halberd
type=blade
range=melee
damage=15
number=3
icon=attacks/halberd.png
[animation]
[frame]
begin=-150
end=-50
image="units/drakes/drake-warden-slash.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=halberd
type=pierce
range=melee
special=firststrike
damage=22
number=2
defense_weight=1.10
icon=attacks/halberd.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-warden-pierce.png"
[/frame]
[sound]
time=-150
sound=spear.wav
[/sound]
[/animation]
[/attack]
[/unit]
[unit]
id=Drake Warden
name= _ "Drake Warden"
race=drake
image="units/drakes/drake-warden.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-warden-defend.png"
[/frame]
[/defend]
#image_moving="units/drakes/drake-warden-flying.png"
hitpoints=79
movement_type=drakefoot
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=drake
cost=46
usage=fighter
unit_description= _ "The Warden represents the pinnacle of the clasher caste, being picked from the most able Slashers. They have forged their might such that few warriors on this earth would dare stand against them. The Wardens' weapon of choice is the halberd, which they use to great effect."
get_hit_sound=groan.wav
[resistance]
pierce=80
[/resistance]
[attack]
name=halberd
type=blade
range=melee
damage=15
number=3
icon=attacks/halberd.png
[animation]
[frame]
begin=-150
end=-50
image="units/drakes/drake-warden-slash.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=halberd
type=pierce
range=melee
special=firststrike
damage=22
number=2
defense_weight=1.10
icon=attacks/halberd.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-warden-pierce.png"
[/frame]
[sound]
time=-150
sound=spear.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,130 +1,130 @@
[unit]
id=Drake Warrior
name= _ "Drake Warrior"
race=drake
image="units/drakes/drake-warrior.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-warrior-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-warrior-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-fighter.png"
hitpoints=55
movement_type=drakefly
movement=6
experience=70
level=2
alignment=lawful
advanceto=Drake Blademaster
undead_variation=drake
cost=30
usage=fighter
unit_description= _ "Drake Warriors wield swords with great skill, and possess the fire breathing skills of their ancestors. The great strength of their kind allows them to strike withering blows, and to withstand punishment in equal measure."
get_hit_sound=groan.wav
id=Drake Warrior
name= _ "Drake Warrior"
race=drake
image="units/drakes/drake-warrior.png"
[defend]
[frame]
begin=-150
end=150
image="units/drakes/drake-warrior-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/drakes/drake-warrior-flying.png"
[/frame]
[/movement_anim]
profile="portraits/core/Alex_Jarocha-Ernst/drake-fighter.png"
hitpoints=55
movement_type=drakefly
movement=6
experience=70
level=2
alignment=lawful
advanceto=Drake Blademaster
undead_variation=drake
cost=30
usage=fighter
unit_description= _ "Drake Warriors wield swords with great skill, and possess the fire breathing skills of their ancestors. The great strength of their kind allows them to strike withering blows, and to withstand punishment in equal measure."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=110
image="units/drakes/drake-warrior-die-1.png"
begin=0
end=110
image="units/drakes/drake-warrior-die-1.png"
[/frame]
[frame]
begin=110
end=320
image="units/drakes/drake-warrior-die-2.png"
begin=110
end=320
image="units/drakes/drake-warrior-die-2.png"
[/frame]
[frame]
begin=320
end=450
image="units/drakes/drake-warrior-die-3.png"
begin=320
end=450
image="units/drakes/drake-warrior-die-3.png"
[/frame]
[frame]
begin=450
end=600
image="units/drakes/drake-warrior-die-4.png"
begin=450
end=600
image="units/drakes/drake-warrior-die-4.png"
[/frame]
[frame]
begin=600
end=750
image="units/drakes/drake-warrior-die-5.png"
begin=600
end=750
image="units/drakes/drake-warrior-die-5.png"
[/frame]
[frame]
begin=750
end=900
image="units/drakes/drake-warrior-die-6.png"
begin=750
end=900
image="units/drakes/drake-warrior-die-6.png"
[/frame]
[frame]
begin=900
end=1050
image="units/drakes/drake-warrior-die-7.png"
begin=900
end=1050
image="units/drakes/drake-warrior-die-7.png"
[/frame]
[frame]
begin=1050
end=1200
image="units/drakes/drake-warrior-die-8.png"
begin=1050
end=1200
image="units/drakes/drake-warrior-die-8.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=10
number=3
icon=attacks/sword.png
[attack]
name=sword
type=blade
range=melee
damage=10
number=3
icon=attacks/sword.png
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-warrior-attack-close1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/drake-warrior-attack-close2.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[frame]
begin=-200
end=-50
image="units/drakes/drake-warrior-attack-close1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/drakes/drake-warrior-attack-close2.png"
[/frame]
[sound]
time=-150
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=5
number=3
[/attack]
[attack]
name=fire breath
icon=attacks/fireball.png
type=fire
range=ranged
damage=5
number=3
[animation]
[frame]
begin=-200
end=-50
image="units/drakes/drake-warrior-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=10,-2
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[frame]
begin=-200
end=-50
image="units/drakes/drake-warrior-attack-ranged.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=10,-2
[/frame]
[sound]
time=-100
sound=fire.wav
[/sound]
[missile_frame]
begin=-100
end=0
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
image="projectiles/fireball-n.png"
image_diagonal="projectiles/fireball-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/attack]
[/unit]

View file

@ -1,65 +1,65 @@
[unit]
id=Draug
name= _ "Draug"
race=undead
image="units/undead-skeletal/undead-draug.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-skeletal/undead-draug-defend.png"
[/frame]
[/defend]
hitpoints=54
movement_type=undeadfoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=40
usage=fighter
unit_description= _ "Towering remains of what once were legendary warriors, the Draug strike fear in the hearts of all who oppose them. They are driven not by malice, but are forever bound within the dream of unlife, wandering through the greatest battles of their memory, and fighting desperately for release, for a peace bought only by strength of arms. The memory of their enemy, and the purpose of their struggle have long faded into oblivion."
get_hit_sound=skeleton-hit.wav
[resistance]
blade=60
pierce=40
impact=120
[/resistance]
[death]
[frame]
begin=0
end=200
image="units/undead-skeletal/undead-draug-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/undead-skeletal/undead-draug-die-2.png"
[/frame]
[/death]
[attack]
name=axe
type=blade
range=melee
damage=11
number=4
[animation]
[frame]
begin=-100
end=0
image="units/undead-skeletal/undead-draug-attack1.png"
[/frame]
[frame]
begin=0
end=100
image="units/undead-skeletal/undead-draug-attack2.png"
[/frame]
[sound]
time=-100
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[/unit]
[unit]
id=Draug
name= _ "Draug"
race=undead
image="units/undead-skeletal/undead-draug.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-skeletal/undead-draug-defend.png"
[/frame]
[/defend]
hitpoints=54
movement_type=undeadfoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=40
usage=fighter
unit_description= _ "Towering remains of what once were legendary warriors, the Draug strike fear in the hearts of all who oppose them. They are driven not by malice, but are forever bound within the dream of unlife, wandering through the greatest battles of their memory, and fighting desperately for release, for a peace bought only by strength of arms. The memory of their enemy, and the purpose of their struggle have long faded into oblivion."
get_hit_sound=skeleton-hit.wav
[resistance]
blade=60
pierce=40
impact=120
[/resistance]
[death]
[frame]
begin=0
end=200
image="units/undead-skeletal/undead-draug-die-1.png"
[/frame]
[frame]
begin=200
end=400
image="units/undead-skeletal/undead-draug-die-2.png"
[/frame]
[/death]
[attack]
name=axe
type=blade
range=melee
damage=11
number=4
[animation]
[frame]
begin=-100
end=0
image="units/undead-skeletal/undead-draug-attack1.png"
[/frame]
[frame]
begin=0
end=100
image="units/undead-skeletal/undead-draug-attack2.png"
[/frame]
[sound]
time=-100
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,116 +1,116 @@
[unit]
id=Duelist
name= _ "Duelist"
race=human
image="units/human-loyalists/human-duelist.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-duelist-defend.png"
[/frame]
[/defend]
hitpoints=44
movement_type=elusivefoot
movement=7
experience=90
level=2
alignment=lawful
advanceto=Master at Arms
cost=32
usage=mixed fighter
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
unit_description= _ "It is a peculiar fashion of Wesnoth's nobility, in that they typically enroll their sons into one of two orders of armigers, training them either in the art of horsemanship, or fencing. Duelists are so named for an unfortunately common practice of young aristocrats, for whom the heat of insult can sometimes incite a rash demonstration of their natural right.
id=Duelist
name= _ "Duelist"
race=human
image="units/human-loyalists/human-duelist.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-duelist-defend.png"
[/frame]
[/defend]
hitpoints=44
movement_type=elusivefoot
movement=7
experience=90
level=2
alignment=lawful
advanceto=Master at Arms
cost=32
usage=mixed fighter
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
unit_description= _ "It is a peculiar fashion of Wesnoth's nobility, in that they typically enroll their sons into one of two orders of armigers, training them either in the art of horsemanship, or fencing. Duelists are so named for an unfortunately common practice of young aristocrats, for whom the heat of insult can sometimes incite a rash demonstration of their natural right.
Experienced fencers, who often look the part of nobility if not always actually of noble birth, carry with them a small crossbow that is easily concealed under a coat or cape. Slow to load and often thought dishonorable to use, it is in fact very useful, and those of their ranks who live long enough to be veterans typically do so by making such concessions to utility and survival.
Special Notes: their skill at skirmishing allows these fencers to dart right past an opponent, ignoring zones of control."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="units/human-loyalists/human-duelist-die1.png"
begin=0
end=100
image="units/human-loyalists/human-duelist-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/human-loyalists/human-duelist-die2.png"
begin=100
end=200
image="units/human-loyalists/human-duelist-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/human-loyalists/human-duelist-die3.png"
begin=200
end=300
image="units/human-loyalists/human-duelist-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/human-loyalists/human-duelist-die4.png"
begin=300
end=400
image="units/human-loyalists/human-duelist-die4.png"
[/frame]
[frame]
begin=400
end=500
image="units/human-loyalists/human-duelist-die5.png"
begin=400
end=500
image="units/human-loyalists/human-duelist-die5.png"
[/frame]
[frame]
begin=500
end=600
image="units/human-loyalists/human-duelist-die6.png"
begin=500
end=600
image="units/human-loyalists/human-duelist-die6.png"
[/frame]
[frame]
begin=600
end=700
image="units/human-loyalists/human-duelist-die7.png"
begin=600
end=700
image="units/human-loyalists/human-duelist-die7.png"
[/frame]
[frame]
begin=700
end=800
image="units/human-loyalists/human-duelist-die8.png"
begin=700
end=800
image="units/human-loyalists/human-duelist-die8.png"
[/frame]
[/death]
[attack]
name=rapier
type=blade
range=melee
damage=5
number=5
name=rapier
type=blade
range=melee
damage=5
number=5
[animation]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-duelist-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-duelist-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=crossbow
type=pierce
range=ranged
damage=15
number=1
name=crossbow
type=pierce
range=ranged
damage=15
number=1
[animation]
[sound]
time=-50
sound=firearrow.wav
[/sound]
[frame]
begin=-200
end=50
image="units/human-loyalists/human-duelist-ranged.png"
[/frame]
[missile_frame]
begin=-50
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[sound]
time=-50
sound=firearrow.wav
[/sound]
[frame]
begin=-200
end=50
image="units/human-loyalists/human-duelist-ranged.png"
[/frame]
[missile_frame]
begin=-50
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,52 +1,52 @@
[unit]
id=Dwarvish Berserker
name= _ "Dwarvish Berserker"
race=dwarf
image="units/dwarves/dwarf-berserker.png"
[defend]
[frame]
begin=-150
end=150
image="units/dwarves/dwarf-berserker-defend.png"
[/frame]
[/defend]
hitpoints=48
movement_type=dwarvishfoot
movement=5
experience=100
level=2
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=33
usage=fighter
unit_description= _ "Dwarves are an ancient race of powerful fighters. Their Berserkers forget all defense in exchange for massive damage against their enemies. Once a battle is entered, Dwarvish Berserkers attack ferociously, continuing to push the attack until either they or their enemy lies dead."
get_hit_sound=groan.wav
id=Dwarvish Berserker
name= _ "Dwarvish Berserker"
race=dwarf
image="units/dwarves/dwarf-berserker.png"
[defend]
[frame]
begin=-150
end=150
image="units/dwarves/dwarf-berserker-defend.png"
[/frame]
[/defend]
hitpoints=48
movement_type=dwarvishfoot
movement=5
experience=100
level=2
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=33
usage=fighter
unit_description= _ "Dwarves are an ancient race of powerful fighters. Their Berserkers forget all defense in exchange for massive damage against their enemies. Once a battle is entered, Dwarvish Berserkers attack ferociously, continuing to push the attack until either they or their enemy lies dead."
get_hit_sound=groan.wav
[defense]
hills=60
mountains=50
village=60
cave=60
castle=60
hills=60
mountains=50
village=60
cave=60
castle=60
[/defense]
[attack]
name=berserker frenzy
icon=attacks/frenzy.png
type=blade
special=berserk
range=melee
damage=7
number=4
name=berserker frenzy
icon=attacks/frenzy.png
type=blade
special=berserk
range=melee
damage=7
number=4
[animation]
[frame]
begin=-100
end=100
image="units/dwarves/dwarf-berserker-attack.png"
[/frame]
[sound]
time=-100
sound=sword-swish.wav
[/sound]
[frame]
begin=-100
end=100
image="units/dwarves/dwarf-berserker-attack.png"
[/frame]
[sound]
time=-100
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,73 +1,73 @@
[unit]
id=Dwarvish Dragonguard
name= _ "Dwarvish Dragonguard"
race=dwarf
image="units/dwarves/dwarf-dragonguard.png"
[defend]
[frame]
begin=-150
end=150
image="units/dwarves/dwarf-dragonguard-defend.png"
[/frame]
[/defend]
hitpoints=52
movement_type=dwarvishfoot
movement=4
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=46
usage=archer
unit_description= _ "It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staves that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors in a single blow."
get_hit_sound=groan.wav
[attack]
name=dragonstaff
type=impact
range=melee
damage=9
number=3
[animation]
id=Dwarvish Dragonguard
name= _ "Dwarvish Dragonguard"
race=dwarf
image="units/dwarves/dwarf-dragonguard.png"
[defend]
[frame]
begin=-150
end=-50
image="units/dwarves/dwarf-dragonguard-attack-close.png"
begin=-150
end=150
image="units/dwarves/dwarf-dragonguard-defend.png"
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/defend]
hitpoints=52
movement_type=dwarvishfoot
movement=4
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=46
usage=archer
unit_description= _ "It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staves that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors in a single blow."
get_hit_sound=groan.wav
[attack]
name=dragonstaff
type=impact
range=melee
damage=9
number=3
[animation]
[frame]
begin=-150
end=-50
image="units/dwarves/dwarf-dragonguard-attack-close.png"
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=dragonstaff
type=pierce
range=ranged
damage=40
number=1
icon=attacks/dragonstaff.png
name=dragonstaff
type=pierce
range=ranged
damage=40
number=1
icon=attacks/dragonstaff.png
[animation]
[frame]
begin=-350
end=600
image="units/dwarves/dwarf-dragonguard-attack-ranged.png"
[/frame]
[sound]
time=-150
sound=gunshot.wav
[/sound]
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[frame]
begin=-350
end=600
image="units/dwarves/dwarf-dragonguard-attack-ranged.png"
[/frame]
[sound]
time=-150
sound=gunshot.wav
[/sound]
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,65 +1,65 @@
[unit]
id=Dwarvish Fighter
name= _ "Dwarvish Fighter"
race=dwarf
image="units/dwarves/dwarf-fighter.png"
[defend]
[frame]
begin=-150
end=150
image="units/dwarves/dwarf-fighter-defend.png"
[/frame]
[/defend]
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/The_Rise_of_Wesnoth/burin.png
#endif
hitpoints=38
movement_type=dwarvishfoot
movement=4
experience=38
level=1
alignment=neutral
advanceto=Dwarvish Steelclad
cost=16
usage=fighter
unit_description= _ "Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close range combat. They are excellent in mountainous terrain or underground. Though not swift, their power and endurance more than compensate."
get_hit_sound=groan.wav
[attack]
name=axe
type=blade
range=melee
damage=7
number=3
[animation]
id=Dwarvish Fighter
name= _ "Dwarvish Fighter"
race=dwarf
image="units/dwarves/dwarf-fighter.png"
[defend]
[frame]
begin=-100
end=100
image="units/dwarves/dwarf-fighter-attack.png"
begin=-150
end=150
image="units/dwarves/dwarf-fighter-defend.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/defend]
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/The_Rise_of_Wesnoth/burin.png
#endif
hitpoints=38
movement_type=dwarvishfoot
movement=4
experience=38
level=1
alignment=neutral
advanceto=Dwarvish Steelclad
cost=16
usage=fighter
unit_description= _ "Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close range combat. They are excellent in mountainous terrain or underground. Though not swift, their power and endurance more than compensate."
get_hit_sound=groan.wav
[attack]
name=axe
type=blade
range=melee
damage=7
number=3
[animation]
[frame]
begin=-100
end=100
image="units/dwarves/dwarf-fighter-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=hammer
type=impact
range=melee
damage=8
number=2
name=hammer
type=impact
range=melee
damage=8
number=2
[animation]
[frame]
begin=-100
end=150
image="units/dwarves/dwarf-fighter-attack-mace.png"
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[frame]
begin=-100
end=150
image="units/dwarves/dwarf-fighter-attack-mace.png"
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -18,17 +18,17 @@
[/defense]
movement=4
experience=42
[abilities]
{ABILITY_STEADFAST}
[/abilities]
[abilities]
{ABILITY_STEADFAST}
[/abilities]
level=1
alignment=neutral
advanceto=Dwarvish Stalwart
cost=19
usage=fighter
unit_description= _ "The most resilient dwarves sometimes join the Dwarvish army as Guardsmen. Slow and without a strong attack, they guard the Army's flank, soaking up a lot of damage, and hurling heavy spears for defense."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[attack]
name=spear
icon=attacks/spear.png
@ -44,7 +44,7 @@ get_hit_sound=groan.wav
[/frame]
[/animation]
[/attack]
[attack]
name=spear
type=pierce

View file

@ -1,90 +1,90 @@
[unit]
id=Dwarvish Lord
name= _ "Dwarvish Lord"
race=dwarf
image="units/dwarves/dwarf-lord.png"
[defend]
[frame]
begin=-150
end=150
image="units/dwarves/dwarf-lord-defend.png"
[/frame]
[/defend]
id=Dwarvish Lord
name= _ "Dwarvish Lord"
race=dwarf
image="units/dwarves/dwarf-lord.png"
[defend]
[frame]
begin=-150
end=150
image="units/dwarves/dwarf-lord-defend.png"
[/frame]
[/defend]
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/The_Rise_of_Wesnoth/burin.png
profile=portraits/The_Rise_of_Wesnoth/burin.png
#endif
hitpoints=75
movement_type=dwarvishfoot
movement=4
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=54
usage=fighter
hitpoints=75
movement_type=dwarvishfoot
movement=4
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=54
usage=fighter
[resistance]
blade=60
pierce=70
impact=70
blade=60
pierce=70
impact=70
[/resistance]
unit_description= _ "Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin."
get_hit_sound=groan.wav
unit_description= _ "Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin."
get_hit_sound=groan.wav
[attack]
name=battle axe
type=blade
range=melee
icon=attacks/battleaxe.png
damage=14
number=3
name=battle axe
type=blade
range=melee
icon=attacks/battleaxe.png
damage=14
number=3
[animation]
[frame]
begin=-100
end=100
image="units/dwarves/dwarf-lord-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
begin=-100
end=100
image="units/dwarves/dwarf-lord-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=hammer
type=impact
range=melee
damage=17
number=2
name=hammer
type=impact
range=melee
damage=17
number=2
[animation]
[frame]
begin=-150
end=100
image="units/dwarves/dwarf-lord-attack-mace.png"
[/frame]
[sound]
time=-150
sound=mace.wav
[/sound]
[frame]
begin=-150
end=100
image="units/dwarves/dwarf-lord-attack-mace.png"
[/frame]
[sound]
time=-150
sound=mace.wav
[/sound]
[/animation]
[/attack]
[attack]
name=hatchet
type=blade
range=ranged
damage=10
number=2
name=hatchet
type=blade
range=ranged
damage=10
number=2
[animation]
[frame]
begin=-150
end=50
image="units/dwarves/dwarf-lord-ranged.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/hatchet-n.png"
image_diagonal="projectiles/hatchet-ne.png"
[/missile_frame]
[frame]
begin=-150
end=50
image="units/dwarves/dwarf-lord-ranged.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/hatchet-n.png"
image_diagonal="projectiles/hatchet-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,73 +1,73 @@
[unit]
id=Dwarvish Runemaster
name= _ "Dwarvish Runemaster"
race=dwarf
image="units/dwarves/dwarf-runemaster.png"
[defend]
[frame]
begin=-150
end=150
image="units/dwarves/dwarf-runemaster-defend.png"
[/frame]
[/defend]
hitpoints=75
movement_type=dwarvishfoot
movement=5
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=60
usage=fighter
unit_description= _ "Dwarven magic, inasmuch as is known, most often manifests itself by the inscription of runes in the surface of an object, which by their mere presence somehow imbue it with power. Though rarely seen in combat, a master of these runes can put them to terrifying use."
get_hit_sound=groan.wav
[attack]
name=runic hammer
type=impact
range=melee
damage=14
number=3
# XXX we're currently lacking a runic hammer icon
icon=attacks/hammer.png
[animation]
id=Dwarvish Runemaster
name= _ "Dwarvish Runemaster"
race=dwarf
image="units/dwarves/dwarf-runemaster.png"
[defend]
[frame]
begin=-100
end=100
image="units/dwarves/dwarf-runemaster-attack.png"
begin=-150
end=150
image="units/dwarves/dwarf-runemaster-defend.png"
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[/animation]
[/attack]
[/defend]
hitpoints=75
movement_type=dwarvishfoot
movement=5
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=60
usage=fighter
unit_description= _ "Dwarven magic, inasmuch as is known, most often manifests itself by the inscription of runes in the surface of an object, which by their mere presence somehow imbue it with power. Though rarely seen in combat, a master of these runes can put them to terrifying use."
get_hit_sound=groan.wav
[attack]
name=Lightning bolt
type=fire
range=ranged
damage=14
number=2
icon=attacks/lightingbolt.png
special=magical
name=runic hammer
type=impact
range=melee
damage=14
number=3
# XXX we're currently lacking a runic hammer icon
icon=attacks/hammer.png
[animation]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-110
end=15
image="projectiles/lightning-bolt.png"
[/missile_frame]
[frame]
begin=-100
end=100
image="units/dwarves/dwarf-runemaster-attack.png"
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[/animation]
[/attack]
[attack]
name=Lightning bolt
type=fire
range=ranged
damage=14
number=2
icon=attacks/lightingbolt.png
special=magical
[animation]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-110
end=15
image="projectiles/lightning-bolt.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -20,9 +20,9 @@
[/defense]
movement=4
experience=100
[abilities]
{ABILITY_STEADFAST}
[/abilities]
[abilities]
{ABILITY_STEADFAST}
[/abilities]
level=3
alignment=neutral
advanceto=null
@ -31,7 +31,7 @@
usage=fighter
unit_description= _ "The Sentinel, with his tower shield and great courage, refuses to yield under even the strongest of enemy attacks."
get_hit_sound=groan.wav
[attack]
name=spear
icon=attacks/spear.png
@ -47,7 +47,7 @@
[/frame]
[/animation]
[/attack]
[attack]
name=spear
type=pierce

View file

@ -20,17 +20,17 @@
[/defense]
movement=4
experience=65
[abilities]
{ABILITY_STEADFAST}
[/abilities]
[abilities]
{ABILITY_STEADFAST}
[/abilities]
level=2
alignment=neutral
advanceto=Dwarvish Sentinel
cost=32
usage=fighter
unit_description= _ "Stalwarts, after years in battle, have fashioned new shields and strong armor from the ruins of their enemies. While slow, they are feared for their resilience and strength."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[attack]
name=spear
icon=attacks/spear.png
@ -46,7 +46,7 @@ get_hit_sound=groan.wav
[/frame]
[/animation]
[/attack]
[attack]
name=spear
type=pierce

View file

@ -1,70 +1,70 @@
[unit]
id=Dwarvish Steelclad
name= _ "Dwarvish Steelclad"
race=dwarf
image="units/dwarves/dwarf-warrior.png"
[defend]
[frame]
begin=-150
end=150
image="units/dwarves/dwarf-warrior-defend.png"
[/frame]
[/defend]
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/The_Rise_of_Wesnoth/burin.png
#endif
hitpoints=55
movement_type=dwarvishfoot
[resistance]
blade=70
pierce=70
impact=70
[/resistance]
movement=4
experience=74
level=2
alignment=neutral
advanceto=Dwarvish Lord
cost=32
usage=fighter
unit_description= _ "The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous."
get_hit_sound=groan.wav
[attack]
name=battle axe
icon=attacks/battleaxe.png
type=blade
range=melee
damage=10
number=3
[animation]
id=Dwarvish Steelclad
name= _ "Dwarvish Steelclad"
race=dwarf
image="units/dwarves/dwarf-warrior.png"
[defend]
[frame]
begin=-100
end=100
image="units/dwarves/dwarf-warrior-attack.png"
begin=-150
end=150
image="units/dwarves/dwarf-warrior-defend.png"
[/frame]
[sound]
time=-200
sound=sword-swish.wav
[/sound]
[/defend]
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
profile=portraits/The_Rise_of_Wesnoth/burin.png
#endif
hitpoints=55
movement_type=dwarvishfoot
[resistance]
blade=70
pierce=70
impact=70
[/resistance]
movement=4
experience=74
level=2
alignment=neutral
advanceto=Dwarvish Lord
cost=32
usage=fighter
unit_description= _ "The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous."
get_hit_sound=groan.wav
[attack]
name=battle axe
icon=attacks/battleaxe.png
type=blade
range=melee
damage=10
number=3
[animation]
[frame]
begin=-100
end=100
image="units/dwarves/dwarf-warrior-attack.png"
[/frame]
[sound]
time=-200
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=hammer
type=impact
range=melee
damage=13
number=2
name=hammer
type=impact
range=melee
damage=13
number=2
[animation]
[frame]
begin=-150
end=100
image="units/dwarves/dwarf-warrior-attack-mace.png"
[/frame]
[sound]
time=-150
sound=mace.wav
[/sound]
[frame]
begin=-150
end=100
image="units/dwarves/dwarf-warrior-attack-mace.png"
[/frame]
[sound]
time=-150
sound=mace.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,98 +1,98 @@
[unit]
id=Dwarvish Thunderer
name= _ "Dwarvish Thunderer"
race=dwarf
image="units/dwarves/dwarf-thunderer.png"
[defend]
[frame]
begin=-150
end=150
image="units/dwarves/dwarf-thunderer-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=dwarvishfoot
movement=4
experience=40
level=1
alignment=neutral
advanceto=Dwarvish Thunderguard
cost=17
usage=mixed fighter
unit_description= _ "When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange ... 'wands' they carried into battle. After the peace instituted by the Ka'lian came into effect, Haldric's people, not understanding these weapons, and certainly unable to make any of their own, realized they were lucky to no longer be fighting the dwarves, and vowed never to do so again."
get_hit_sound=groan.wav
id=Dwarvish Thunderer
name= _ "Dwarvish Thunderer"
race=dwarf
image="units/dwarves/dwarf-thunderer.png"
[defend]
[frame]
begin=-150
end=150
image="units/dwarves/dwarf-thunderer-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=dwarvishfoot
movement=4
experience=40
level=1
alignment=neutral
advanceto=Dwarvish Thunderguard
cost=17
usage=mixed fighter
unit_description= _ "When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange ... 'wands' they carried into battle. After the peace instituted by the Ka'lian came into effect, Haldric's people, not understanding these weapons, and certainly unable to make any of their own, realized they were lucky to no longer be fighting the dwarves, and vowed never to do so again."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=200
image="units/dwarves/dwarf-thunderer-die1.png"
begin=0
end=200
image="units/dwarves/dwarf-thunderer-die1.png"
[/frame]
[frame]
begin=200
end=400
image="units/dwarves/dwarf-thunderer-die2.png"
begin=200
end=400
image="units/dwarves/dwarf-thunderer-die2.png"
[/frame]
[frame]
begin=400
end=600
image="units/dwarves/dwarf-thunderer-die3.png"
begin=400
end=600
image="units/dwarves/dwarf-thunderer-die3.png"
[/frame]
[/death]
[attack]
name=dagger
type=blade
range=melee
damage=6
number=2
name=dagger
type=blade
range=melee
damage=6
number=2
[animation]
[frame]
begin=-250
end=-50
image="units/dwarves/dwarf-thunderer-melee1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/dwarves/dwarf-thunderer-melee2.png"
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[frame]
begin=-250
end=-50
image="units/dwarves/dwarf-thunderer-melee1.png"
[/frame]
[frame]
begin=-50
end=100
image="units/dwarves/dwarf-thunderer-melee2.png"
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=thunderstick
type=pierce
range=ranged
damage=18
number=1
name=thunderstick
type=pierce
range=ranged
damage=18
number=1
[animation]
[sound]
time=-150
sound=gunshot.wav
[/sound]
[frame]
begin=-350
end=600
image="units/dwarves/dwarf-thunderer-attack1.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[sound]
time=-150
sound=gunshot.wav
[/sound]
[frame]
begin=-350
end=600
image="units/dwarves/dwarf-thunderer-attack1.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,146 +1,146 @@
[unit]
id=Dwarvish Thunderguard
name= _ "Dwarvish Thunderguard"
race=dwarf
image="units/dwarves/dwarf-thunderguard.png"
[defend]
[frame]
begin=-150
end=150
image="units/dwarves/dwarf-thunderguard-defend.png"
[/frame]
[/defend]
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=42
movement_type=dwarvishfoot
movement=4
experience=95
level=2
alignment=neutral
advanceto=Dwarvish Dragonguard
cost=30
usage=fighter
unit_description= _ "The Dwarven Thunderguards are famed for their curious weaponry, these strange staves of wood and iron that make a thunderous noise in their anger. The machinations behind this weaponry are a mystery, a secret taken to the grave by the dwarves of Knalga who wield them, and are assumed to have even forged them. The most that is known are reports of dwarves pouring a strange black dust into the mouth of their weapons, which some say is a food to fuel the beast imprisoned within.
id=Dwarvish Thunderguard
name= _ "Dwarvish Thunderguard"
race=dwarf
image="units/dwarves/dwarf-thunderguard.png"
[defend]
[frame]
begin=-150
end=150
image="units/dwarves/dwarf-thunderguard-defend.png"
[/frame]
[/defend]
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=42
movement_type=dwarvishfoot
movement=4
experience=95
level=2
alignment=neutral
advanceto=Dwarvish Dragonguard
cost=30
usage=fighter
unit_description= _ "The Dwarven Thunderguards are famed for their curious weaponry, these strange staves of wood and iron that make a thunderous noise in their anger. The machinations behind this weaponry are a mystery, a secret taken to the grave by the dwarves of Knalga who wield them, and are assumed to have even forged them. The most that is known are reports of dwarves pouring a strange black dust into the mouth of their weapons, which some say is a food to fuel the beast imprisoned within.
Though a single shot from these 'thundersticks' can take several minutes to prepare, the results are seen by the Dwarves as being well worth the wait."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[attack]
name=dagger
type=blade
range=melee
damage=6
number=3
name=dagger
type=blade
range=melee
damage=6
number=3
[animation]
[frame]
begin=-150
end=-50
image="units/dwarves/dwarf-thunderguard-attack1.png"
[/frame]
[frame]
begin=-50
end=50
image="units/dwarves/dwarf-thunderguard-attack2.png"
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[frame]
begin=-150
end=-50
image="units/dwarves/dwarf-thunderguard-attack1.png"
[/frame]
[frame]
begin=-50
end=50
image="units/dwarves/dwarf-thunderguard-attack2.png"
[/frame]
[sound]
time=-250
sound=dagger-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=dragonstick
type=pierce
range=ranged
damage=28
number=1
icon=attacks/thunderstick.png
name=dragonstick
type=pierce
range=ranged
damage=28
number=1
icon=attacks/thunderstick.png
[animation]
direction=s
[sound]
time=-150
sound=gunshot.wav
[/sound]
[frame]
begin=-350
end=600
image="units/dwarves/dwarf-thunderguard-attack-ranged-s.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
direction=s
[sound]
time=-150
sound=gunshot.wav
[/sound]
[frame]
begin=-350
end=600
image="units/dwarves/dwarf-thunderguard-attack-ranged-s.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[/animation]
[animation]
direction=n
[sound]
time=-150
sound=gunshot.wav
[/sound]
[frame]
begin=-350
end=600
image="units/dwarves/dwarf-thunderguard-attack-ranged-n.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
direction=n
[sound]
time=-150
sound=gunshot.wav
[/sound]
[frame]
begin=-350
end=600
image="units/dwarves/dwarf-thunderguard-attack-ranged-n.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[/animation]
[animation]
direction=ne,nw
[sound]
time=-150
sound=gunshot.wav
[/sound]
[frame]
begin=-350
end=600
image="units/dwarves/dwarf-thunderguard-attack-ranged-ne.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
direction=ne,nw
[sound]
time=-150
sound=gunshot.wav
[/sound]
[frame]
begin=-350
end=600
image="units/dwarves/dwarf-thunderguard-attack-ranged-ne.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[/animation]
[animation]
direction=se,sw
[sound]
time=-150
sound=gunshot.wav
[/sound]
[frame]
begin=-350
end=600
image="units/dwarves/dwarf-thunderguard-attack-ranged-se.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
direction=se,sw
[sound]
time=-150
sound=gunshot.wav
[/sound]
[frame]
begin=-350
end=600
image="units/dwarves/dwarf-thunderguard-attack-ranged-se.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/bullet.png"
image_diagonal="projectiles/bullet.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,51 +1,51 @@
[unit]
id=Dwarvish Ulfserker
name= _ "Dwarvish Ulfserker"
race=dwarf
image="units/dwarves/dwarf-ulfserker.png"
[defend]
[frame]
begin=-150
end=150
image="units/dwarves/dwarf-ulfserker-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=dwarvishfoot
movement=5
experience=42
level=1
alignment=neutral
advanceto=Dwarvish Berserker
cost=19
usage=fighter
unit_description= _ "Dwarves are an ancient race of powerful fighters. Ulfserkers are the most ferocious of these in battle: they persist until either their enemy is dead or they themselves perish, no matter how many wounds they receive."
get_hit_sound=groan.wav
id=Dwarvish Ulfserker
name= _ "Dwarvish Ulfserker"
race=dwarf
image="units/dwarves/dwarf-ulfserker.png"
[defend]
[frame]
begin=-150
end=150
image="units/dwarves/dwarf-ulfserker-defend.png"
[/frame]
[/defend]
hitpoints=34
movement_type=dwarvishfoot
movement=5
experience=42
level=1
alignment=neutral
advanceto=Dwarvish Berserker
cost=19
usage=fighter
unit_description= _ "Dwarves are an ancient race of powerful fighters. Ulfserkers are the most ferocious of these in battle: they persist until either their enemy is dead or they themselves perish, no matter how many wounds they receive."
get_hit_sound=groan.wav
[defense]
hills=60
mountains=50
village=60
cave=60
castle=60
hills=60
mountains=50
village=60
cave=60
castle=60
[/defense]
[attack]
name=berserker frenzy
icon=attacks/frenzy.png
type=blade
special=berserk
range=melee
damage=4
number=4
name=berserker frenzy
icon=attacks/frenzy.png
type=blade
special=berserk
range=melee
damage=4
number=4
[animation]
[frame]
begin=-100
end=100
image="units/dwarves/dwarf-ulfserker-attack.png"
[/frame]
[sound]
time=-100
sound=sword-swish.wav
[/sound]
[frame]
begin=-100
end=100
image="units/dwarves/dwarf-ulfserker-attack.png"
[/frame]
[sound]
time=-100
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,46 +1,46 @@
[unit]
id=Elder Wose
name= _ "Elder Wose"
race=wose
image="units/woses/wose-elder.png"
[defend]
[frame]
begin=-150
end=150
image="units/woses/wose-elder-defend.png"
[/frame]
[/defend]
[abilities]
{ABILITY_AMBUSH}
{ABILITY_REGENERATES}
[/abilities]
hitpoints=60
movement_type=treefolk
movement=3
experience=160
level=2
alignment=lawful
advanceto=Ancient Wose
undead_variation=wose
cost=31
unit_description= _ "Woses have been said to possess many shapes, all of them tree-like in form, and as they age, to increase in size. Tales tell of woses who resemble trees in this respect as well, towering over the creatures who walk beneath them. This is the greater part of why they are so rarely seen - standing in the slumber which they so often do, a wose of that stature appears to be nothing more than an oddly-shaped tree. Even a careless elf can sometimes be fooled.
id=Elder Wose
name= _ "Elder Wose"
race=wose
image="units/woses/wose-elder.png"
[defend]
[frame]
begin=-150
end=150
image="units/woses/wose-elder-defend.png"
[/frame]
[/defend]
[abilities]
{ABILITY_AMBUSH}
{ABILITY_REGENERATES}
[/abilities]
hitpoints=60
movement_type=treefolk
movement=3
experience=160
level=2
alignment=lawful
advanceto=Ancient Wose
undead_variation=wose
cost=31
unit_description= _ "Woses have been said to possess many shapes, all of them tree-like in form, and as they age, to increase in size. Tales tell of woses who resemble trees in this respect as well, towering over the creatures who walk beneath them. This is the greater part of why they are so rarely seen - standing in the slumber which they so often do, a wose of that stature appears to be nothing more than an oddly-shaped tree. Even a careless elf can sometimes be fooled.
Woses are not warriors by any means, however the strength they possess is obviously capable of violence, should someone manage to raise the ire of these creatures.
Special Notes: Woses regenerate by using natural resources around them, without needing to huddle in villages to obtain sustenance and aid."
usage=fighter
usage=fighter
[attack]
name=crush
type=impact
range=melee
damage=18
number=2
name=crush
type=impact
range=melee
damage=18
number=2
[animation]
[frame]
begin=-100
end=100
image=""units/woses/wose-elder-attack.png""
[/frame]
[frame]
begin=-100
end=100
image=""units/woses/wose-elder-attack.png""
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,145 +1,25 @@
[unit]
id=Elvish Archer
name= _ "Elvish Archer"
race=elf
gender=male,female
image="units/elves-wood/elvish-archer.png"
image_long="units/elves-wood/elvish-archer-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
movement=6
experience=44
level=1
alignment=neutral
advanceto=Elvish Ranger,Elvish Marksman
undead_variation=archer
cost=18
usage=archer
unit_description= _ "Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity's fresh recruits."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/elvish-archer-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-archer-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
range=melee
damage=5
number=2
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-400
end=-250
image="units/elves-wood/elvish-archer-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/elves-wood/elvish-archer-attack2.png"
[/frame]
[frame]
begin=-150
end=0
image="units/elves-wood/elvish-archer-attack3.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[female]
id=Elvish Archer
name= _ "female^Elvish Archer"
name= _ "Elvish Archer"
race=elf
gender=female
image="units/elves-wood/elvish-archer+female.png"
image_long="units/elves-wood/elvish-archer+female-bow.png"
gender=male,female
image="units/elves-wood/elvish-archer.png"
image_long="units/elves-wood/elvish-archer-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-archer+female-defend.png"
[/frame]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-archer-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-archer+female-bow-defend.png"
[/frame]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-archer-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
@ -152,90 +32,210 @@ get_hit_sound=groan.wav
cost=18
usage=archer
unit_description= _ "Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity's fresh recruits."
get_hit_sound=female-hit.wav
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-archer_female-die1.png"
begin=0
end=100
image="units/elves-wood/elvish-archer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/elvish-archer_female-die2.png"
begin=100
end=200
image="units/elves-wood/elvish-archer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/elvish-archer_female-die3.png"
begin=200
end=300
image="units/elves-wood/elvish-archer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/elvish-archer_female-die4.png"
begin=300
end=400
image="units/elves-wood/elvish-archer-die4.png"
[/frame]
[/death]
[attack]
[attack]
name=sword
type=blade
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-archer+female-attack.png"
begin=-100
end=100
image="units/elves-wood/elvish-archer-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
range=melee
damage=5
number=2
[/attack]
[attack]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-400
end=-250
image="units/elves-wood/elvish-archer+female-attack1.png"
begin=-400
end=-250
image="units/elves-wood/elvish-archer-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/elves-wood/elvish-archer+female-attack2.png"
begin=-250
end=-150
image="units/elves-wood/elvish-archer-attack2.png"
[/frame]
[frame]
begin=-150
end=0
image="units/elves-wood/elvish-archer+female-attack3.png"
begin=-150
end=0
image="units/elves-wood/elvish-archer-attack3.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[female]
id=Elvish Archer
name= _ "female^Elvish Archer"
race=elf
gender=female
image="units/elves-wood/elvish-archer+female.png"
image_long="units/elves-wood/elvish-archer+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-archer+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-archer+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=29
movement_type=woodland
movement=6
experience=44
level=1
alignment=neutral
advanceto=Elvish Ranger,Elvish Marksman
undead_variation=archer
cost=18
usage=archer
unit_description= _ "Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity's fresh recruits."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-archer_female-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/elvish-archer_female-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/elvish-archer_female-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/elvish-archer_female-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-archer+female-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
range=melee
damage=5
number=2
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=5
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-400
end=-250
image="units/elves-wood/elvish-archer+female-attack1.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/elves-wood/elvish-archer+female-attack2.png"
[/frame]
[frame]
begin=-150
end=0
image="units/elves-wood/elvish-archer+female-attack3.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,225 +1,88 @@
[unit]
id=Elvish Avenger
name= _ "Elvish Avenger"
race=elf
gender=male,female
image="units/elves-wood/elvish-avenger.png"
image_long="units/elves-wood/elvish-avenger-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-avenger-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-avenger-bow-defend.png"
[/frame]
[/defend]
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
hitpoints=60
movement_type=woodland
movement=6
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
undead_variation=archer
cost=60
[abilities]
{ABILITY_AMBUSH}
[/abilities]
usage=mixed fighter
unit_description= _ "The curious name of the elvish 'Avengers' comes from a tactic often employed by these master rangers. The enemy is allowed to break through a feint defense, and when the vulnerable troops behind the front line follow, these archers break cover and attack, cutting the supply lines and surrounding the enemy in one fell stroke.
This has, at times, been interpreted as a form of vengeance for their brethren lost earlier in the battle. Although not so base in design, it is not at all inaccurate.
Special Notes: the avengers' skill as woodsmen render them invisible to an enemy unless they are immediately adjacent, or have revealed themselves by attacking."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-avenger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/elvish-avenger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/elvish-avenger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/elvish-avenger-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-avenger-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=11
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-525
end=-450
image="units/elves-wood/elvish-avenger-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/elvish-avenger-attack1.png"
[/frame]
[frame]
begin=-300
end=-150
image="units/elves-wood/elvish-avenger-attack2.png"
[/frame]
[frame]
begin=-150
end=0
image="units/elves-wood/elvish-avenger-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-avenger-bow.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[female]
id=Elvish Avenger
name= _ "female^Elvish Avenger"
name= _ "Elvish Avenger"
race=elf
gender=female
image="units/elves-wood/elvish-avenger+female.png"
image_long="units/elves-wood/elvish-avenger+female-bow.png"
gender=male,female
image="units/elves-wood/elvish-avenger.png"
image_long="units/elves-wood/elvish-avenger-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-avenger+female-defend.png"
[/frame]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-avenger-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-avenger+female-bow-defend.png"
[/frame]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-avenger-bow-defend.png"
[/frame]
[/defend]
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
hitpoints=60
movement_type=woodland
movement=6
experience=65
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
{AMLA_TOUGH 3}
undead_variation=archer
cost=80
[abilities]
{ABILITY_AMBUSH}
[/abilities]
cost=60
[abilities]
{ABILITY_AMBUSH}
[/abilities]
usage=mixed fighter
unit_description= _ "The curious name of the elvish 'Avengers' comes from a tactic often employed by these master rangers. The enemy is allowed to break through a feint defense, and when the vulnerable troops behind the front line follow, these archers break cover and attack, cutting the supply lines and surrounding the enemy in one fell stroke.
This has, at times, been interpreted as a form of vengeance for their brethren lost earlier in the battle. Although not so base in design, it is not at all inaccurate.
Special Notes: the avengers' skill as woodsmen render them invisible to an enemy unless they are immediately adjacent, or have revealed themselves by attacking."
get_hit_sound=female-strong-hit.wav
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-avenger-die1.png"
begin=0
end=100
image="units/elves-wood/elvish-avenger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/elvish-avenger-die2.png"
begin=100
end=200
image="units/elves-wood/elvish-avenger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/elvish-avenger-die3.png"
begin=200
end=300
image="units/elves-wood/elvish-avenger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/elvish-avenger-die4.png"
begin=300
end=400
image="units/elves-wood/elvish-avenger-die4.png"
[/frame]
[/death]
[attack]
[attack]
name=sword
type=blade
range=melee
damage=9
damage=8
number=4
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-avenger+female-attack.png"
begin=-100
end=100
image="units/elves-wood/elvish-avenger-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
@ -227,49 +90,186 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-525
end=-450
image="units/elves-wood/elvish-avenger+female-bow.png"
begin=-525
end=-450
image="units/elves-wood/elvish-avenger-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/elvish-avenger+female-attack1.png"
begin=-450
end=-300
image="units/elves-wood/elvish-avenger-attack1.png"
[/frame]
[frame]
begin=-300
end=-150
image="units/elves-wood/elvish-avenger+female-attack2.png"
begin=-300
end=-150
image="units/elves-wood/elvish-avenger-attack2.png"
[/frame]
[frame]
begin=-150
end=0
image="units/elves-wood/elvish-avenger+female-attack3.png"
begin=-150
end=0
image="units/elves-wood/elvish-avenger-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-avenger+female-bow.png"
begin=0
end=100
image="units/elves-wood/elvish-avenger-bow.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[female]
id=Elvish Avenger
name= _ "female^Elvish Avenger"
race=elf
gender=female
image="units/elves-wood/elvish-avenger+female.png"
image_long="units/elves-wood/elvish-avenger+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-avenger+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-avenger+female-bow-defend.png"
[/frame]
[/defend]
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
hitpoints=60
movement_type=woodland
movement=6
experience=65
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
undead_variation=archer
cost=80
[abilities]
{ABILITY_AMBUSH}
[/abilities]
usage=mixed fighter
unit_description= _ "The curious name of the elvish 'Avengers' comes from a tactic often employed by these master rangers. The enemy is allowed to break through a feint defense, and when the vulnerable troops behind the front line follow, these archers break cover and attack, cutting the supply lines and surrounding the enemy in one fell stroke.
This has, at times, been interpreted as a form of vengeance for their brethren lost earlier in the battle. Although not so base in design, it is not at all inaccurate.
Special Notes: the avengers' skill as woodsmen render them invisible to an enemy unless they are immediately adjacent, or have revealed themselves by attacking."
get_hit_sound=female-strong-hit.wav
[death]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-avenger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/elvish-avenger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/elvish-avenger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/elvish-avenger-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=9
number=4
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-avenger+female-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=11
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-525
end=-450
image="units/elves-wood/elvish-avenger+female-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/elvish-avenger+female-attack1.png"
[/frame]
[frame]
begin=-300
end=-150
image="units/elves-wood/elvish-avenger+female-attack2.png"
[/frame]
[frame]
begin=-150
end=0
image="units/elves-wood/elvish-avenger+female-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-avenger+female-bow.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,111 +1,111 @@
[unit]
id=Elvish Captain
name= _ "Elvish Captain"
race=elf
image="units/elves-wood/elvish-captain.png"
image_long="units/elves-wood/elvish-captain-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-captain-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-captain-bow-defend.png"
[/frame]
[/defend]
image_leading="units/elves-wood/elvish-captain-leading.png"
flag_rgb=230,0,64,138,0,35,72,0,6,60,20,4,255,91,156,196,68,4,132,28,4
hitpoints=44
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=woodland
movement=5
{LESS_NIMBLE_ELF}
experience=90
level=2
alignment=neutral
advanceto=Elvish Marshal
cost=32
usage=fighter
unit_description= _ "Elves, unlike many other races, will quickly acknowledge and follow any of their peers who have experience in combat. This is quite at odds with humanity, for whom leadership is often a fickle mess of coercion and intimidation. The combination of their willingness to accept the wisdom of their leaders, and the tendency to choose leaders of merit is one of the quiet strengths of the elves.
id=Elvish Captain
name= _ "Elvish Captain"
race=elf
image="units/elves-wood/elvish-captain.png"
image_long="units/elves-wood/elvish-captain-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-captain-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-captain-bow-defend.png"
[/frame]
[/defend]
image_leading="units/elves-wood/elvish-captain-leading.png"
flag_rgb=230,0,64,138,0,35,72,0,6,60,20,4,255,91,156,196,68,4,132,28,4
hitpoints=44
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=woodland
movement=5
{LESS_NIMBLE_ELF}
experience=90
level=2
alignment=neutral
advanceto=Elvish Marshal
cost=32
usage=fighter
unit_description= _ "Elves, unlike many other races, will quickly acknowledge and follow any of their peers who have experience in combat. This is quite at odds with humanity, for whom leadership is often a fickle mess of coercion and intimidation. The combination of their willingness to accept the wisdom of their leaders, and the tendency to choose leaders of merit is one of the quiet strengths of the elves.
Special Notes: the leadership of a Captain enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=7
number=4
name=sword
type=blade
range=melee
damage=7
number=4
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-captain-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-captain-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=3
name=bow
type=pierce
range=ranged
damage=6
number=3
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-600
end=-450
image="units/elves-wood/elvish-captain-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/elvish-captain-bow-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/elves-wood/elvish-captain-bow-attack2.png"
[/frame]
[frame]
begin=-200
end=0
image="units/elves-wood/elvish-captain-bow-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-captain-bow.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-600
end=-450
image="units/elves-wood/elvish-captain-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/elvish-captain-bow-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/elves-wood/elvish-captain-bow-attack2.png"
[/frame]
[frame]
begin=-200
end=0
image="units/elves-wood/elvish-captain-bow-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-captain-bow.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,109 +1,109 @@
[unit]
id=Elvish Champion
name= _ "Elvish Champion"
race=elf
image="units/elves-wood/elvish-champion.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-champion-defend.png"
[/frame]
[/defend]
image_long="units/elves-wood/elvish-champion-bow.png"
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-champion-bow-defend.png"
[/frame]
[/defend]
flag_rgb=230,0,64,138,0,35,72,0,6,60,20,4,255,91,156,196,68,4,132,28,4,60,20,4
hitpoints=70
movement_type=woodland
movement=5
{LESS_NIMBLE_ELF}
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=55
usage=fighter
unit_description= _ "Those few elves who deliberately hone themselves into weapons of war become something which belies the rather docile reputation of their race. Dedication and skill are matched with purity of form, and the result is a mastery of swordsmanship to which few can compare. Even archery, treated as a secondary pursuit, is executed with a skill that most of humanity can only stare at with wonder."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=12
number=4
[animation]
id=Elvish Champion
name= _ "Elvish Champion"
race=elf
image="units/elves-wood/elvish-champion.png"
[defend]
range=melee
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-champion-attack.png"
begin=-150
end=150
image="units/elves-wood/elvish-champion-defend.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/defend]
image_long="units/elves-wood/elvish-champion-bow.png"
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-champion-bow-defend.png"
[/frame]
[/defend]
flag_rgb=230,0,64,138,0,35,72,0,6,60,20,4,255,91,156,196,68,4,132,28,4,60,20,4
hitpoints=70
movement_type=woodland
movement=5
{LESS_NIMBLE_ELF}
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=55
usage=fighter
unit_description= _ "Those few elves who deliberately hone themselves into weapons of war become something which belies the rather docile reputation of their race. Dedication and skill are matched with purity of form, and the result is a mastery of swordsmanship to which few can compare. Even archery, treated as a secondary pursuit, is executed with a skill that most of humanity can only stare at with wonder."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=12
number=4
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-champion-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=9
number=4
name=bow
type=pierce
range=ranged
damage=9
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-600
end=-450
image="units/elves-wood/elvish-champion-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/elvish-champion-bow-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/elves-wood/elvish-champion-bow-attack2.png"
[/frame]
[frame]
begin=-200
end=0
image="units/elves-wood/elvish-champion-bow-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-champion-bow.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-600
end=-450
image="units/elves-wood/elvish-champion-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/elvish-champion-bow-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/elves-wood/elvish-champion-bow-attack2.png"
[/frame]
[frame]
begin=-200
end=0
image="units/elves-wood/elvish-champion-bow-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-champion-bow.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,102 +1,102 @@
[unit]
id=Elvish Druid
name= _ "female^Elvish Druid"
race=elf
gender=female
image="units/elves-wood/elvish-druid.png"
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-druid-defend.png"
[/frame]
[/defend]
image_healing="units/elves-wood/elvish-druid-healing.png"
image_halo_healing="units/elves-wood/elvish-druid-healing1.png:90,units/elves-wood/elvish-druid-healing2.png:90,units/elves-wood/elvish-druid-healing3.png:90,units/elves-wood/elvish-druid-healing4.png:90,units/elves-wood/elvish-druid-healing5.png:90,units/elves-wood/elvish-druid-healing6.png:90,units/elves-wood/elvish-druid-healing7.png:90,units/elves-wood/elvish-druid-healing8.png:90"
hitpoints=36
movement_type=woodland
movement=5
experience=80
level=2
alignment=neutral
advanceto=Elvish Shyde
cost=34
usage=healer
[abilities]
{ABILITY_CURES}
[/abilities]
unit_description= _ "The magic of the wood elves is poorly suited for combat, but effective nonetheless. The forests in which they live can be quickened by a word of command, and will lash out at those who threaten their peace.
id=Elvish Druid
name= _ "female^Elvish Druid"
race=elf
gender=female
image="units/elves-wood/elvish-druid.png"
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-druid-defend.png"
[/frame]
[/defend]
image_healing="units/elves-wood/elvish-druid-healing.png"
image_halo_healing="units/elves-wood/elvish-druid-healing1.png:90,units/elves-wood/elvish-druid-healing2.png:90,units/elves-wood/elvish-druid-healing3.png:90,units/elves-wood/elvish-druid-healing4.png:90,units/elves-wood/elvish-druid-healing5.png:90,units/elves-wood/elvish-druid-healing6.png:90,units/elves-wood/elvish-druid-healing7.png:90,units/elves-wood/elvish-druid-healing8.png:90"
hitpoints=36
movement_type=woodland
movement=5
experience=80
level=2
alignment=neutral
advanceto=Elvish Shyde
cost=34
usage=healer
[abilities]
{ABILITY_CURES}
[/abilities]
unit_description= _ "The magic of the wood elves is poorly suited for combat, but effective nonetheless. The forests in which they live can be quickened by a word of command, and will lash out at those who threaten their peace.
Their chief ability lies in healing, and it is for this skill that the elvish druids are revered by their people.
Special Notes: A druid's entangling attack slows enemies down and reduces by one the strikes they can deliver in combat. Druids are capable of healing units around them, and curing them of poison."
get_hit_sound=female-hit.wav
get_hit_sound=female-hit.wav
[attack]
name=staff
type=impact
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
name=staff
type=impact
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-druid-attack.png"
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-druid-attack.png"
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=ensnare
type=impact
special=slow
damage=6
number=2
range=ranged
icon=attacks/entangle.png
name=ensnare
type=impact
special=slow
damage=6
number=2
range=ranged
icon=attacks/entangle.png
[animation]
[frame]
begin=-250
end=0
image="units/elves-wood/elvish-druid-ranged.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-250
end=0
image="units/elves-wood/elvish-druid-ranged.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[/animation]
[/attack]
[attack]
name=thorns
type=pierce
special=magical
damage=6
number=3
range=ranged
name=thorns
type=pierce
special=magical
damage=6
number=3
range=ranged
[animation]
[frame]
begin=-250
end=0
image="units/elves-wood/elvish-druid-ranged.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[sound]
time=-150
sound=dart.wav
[/sound]
[frame]
begin=-250
end=0
image="units/elves-wood/elvish-druid-ranged.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[sound]
time=-150
sound=dart.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,191 +1,191 @@
[unit]
id=Elvish Enchantress
name= _ "female^Elvish Enchantress"
race=elf
gender=female
image="units/elves-wood/elvish-enchantress.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-enchantress-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-enchantress-ranged-defend.png"
[/frame]
[/defend]
hitpoints=50
movement_type=woodland
[resistance]
cold=80
[/resistance]
movement=5
experience=180
level=3
alignment=neutral
advanceto=Elvish Sylph
cost=55
usage=mixed fighter
unit_description= _ "The Elven Enchantresses are masters of offensive magic, striking at their enemies both with blasts of icy wind drawn from the ethereal plane, and magically animating roots with which they bind their enemies in place."
get_hit_sound=female-hit.wav
[attack]
name=staff
type=impact
range=melee
damage=5
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
[frame]
begin=-250
end=-200
image="units/elves-wood/elvish-enchantress-melee1.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/elvish-enchantress-melee2.png"
[/frame]
[frame]
begin=-100
end=25
image="units/elves-wood/elvish-enchantress-melee3.png"
[/frame]
[frame]
begin=25
end=100
image="units/elves-wood/elvish-enchantress-melee4.png"
[/frame]
[frame]
begin=100
end=150
image="units/elves-wood/elvish-enchantress-melee5.png"
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=entangle
type=impact
special=slow
damage=5
number=4
range=ranged
[animation]
[frame]
begin=-450
end=-380
image="units/elves-wood/elvish-enchantress-entangle1.png"
[/frame]
[frame]
begin=-380
end=-310
image="units/elves-wood/elvish-enchantress-entangle2.png"
[/frame]
[frame]
begin=-310
end=-240
image="units/elves-wood/elvish-enchantress-entangle3.png"
[/frame]
[frame]
begin=-240
end=-170
image="units/elves-wood/elvish-enchantress-entangle4.png"
[/frame]
[frame]
begin=-170
end=-100
image="units/elves-wood/elvish-enchantress-entangle5.png"
[/frame]
[missile_frame]
begin=-200
end=50
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-100
end=-30
image="units/elves-wood/elvish-enchantress-entangle6.png"
[/frame]
[frame]
begin=-30
end=40
image="units/elves-wood/elvish-enchantress-entangle7.png"
[/frame]
[/animation]
[/attack]
[attack]
name=faerie fire
type=cold
damage=9
number=4
range=ranged
special=magical
icon=attacks/iceball.png
[animation]
[frame]
begin=-450
end=-380
image="units/elves-wood/elvish-enchantress-attack1.png"
[/frame]
[frame]
begin=-380
end=-310
image="units/elves-wood/elvish-enchantress-attack2.png"
[/frame]
[frame]
begin=-310
end=-240
image="units/elves-wood/elvish-enchantress-attack3.png"
[/frame]
[frame]
begin=-240
end=-170
image="units/elves-wood/elvish-enchantress-attack4.png"
[/frame]
[frame]
begin=-170
end=-100
image="units/elves-wood/elvish-enchantress-attack5.png"
[/frame]
[missile_frame]
begin=-200
end=50
image="projectiles/icemissile-n.png"
image_diagonal="projectiles/icemissile-ne.png"
halo=halo/ice-halo1.png:100,halo/ice-halo2.png:100,halo/ice-halo3.png:100,halo/ice-halo4.png:100,halo/ice-halo5.png:100,
halo_x,halo_y=0,0
[/missile_frame]
[frame]
begin=-100
end=-30
image="units/elves-wood/elvish-enchantress-attack6.png"
[/frame]
[frame]
begin=-30
end=40
image="units/elves-wood/elvish-enchantress-attack7.png"
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
id=Elvish Enchantress
name= _ "female^Elvish Enchantress"
race=elf
gender=female
image="units/elves-wood/elvish-enchantress.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-enchantress-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-enchantress-ranged-defend.png"
[/frame]
[/defend]
hitpoints=50
movement_type=woodland
[resistance]
cold=80
[/resistance]
movement=5
experience=180
level=3
alignment=neutral
advanceto=Elvish Sylph
cost=55
usage=mixed fighter
unit_description= _ "The Elven Enchantresses are masters of offensive magic, striking at their enemies both with blasts of icy wind drawn from the ethereal plane, and magically animating roots with which they bind their enemies in place."
get_hit_sound=female-hit.wav
[attack]
name=staff
type=impact
range=melee
damage=5
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
[frame]
begin=-250
end=-200
image="units/elves-wood/elvish-enchantress-melee1.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/elvish-enchantress-melee2.png"
[/frame]
[frame]
begin=-100
end=25
image="units/elves-wood/elvish-enchantress-melee3.png"
[/frame]
[frame]
begin=25
end=100
image="units/elves-wood/elvish-enchantress-melee4.png"
[/frame]
[frame]
begin=100
end=150
image="units/elves-wood/elvish-enchantress-melee5.png"
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=entangle
type=impact
special=slow
damage=5
number=4
range=ranged
[animation]
[frame]
begin=-450
end=-380
image="units/elves-wood/elvish-enchantress-entangle1.png"
[/frame]
[frame]
begin=-380
end=-310
image="units/elves-wood/elvish-enchantress-entangle2.png"
[/frame]
[frame]
begin=-310
end=-240
image="units/elves-wood/elvish-enchantress-entangle3.png"
[/frame]
[frame]
begin=-240
end=-170
image="units/elves-wood/elvish-enchantress-entangle4.png"
[/frame]
[frame]
begin=-170
end=-100
image="units/elves-wood/elvish-enchantress-entangle5.png"
[/frame]
[missile_frame]
begin=-200
end=50
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-100
end=-30
image="units/elves-wood/elvish-enchantress-entangle6.png"
[/frame]
[frame]
begin=-30
end=40
image="units/elves-wood/elvish-enchantress-entangle7.png"
[/frame]
[/animation]
[/attack]
[attack]
name=faerie fire
type=cold
damage=9
number=4
range=ranged
special=magical
icon=attacks/iceball.png
[animation]
[frame]
begin=-450
end=-380
image="units/elves-wood/elvish-enchantress-attack1.png"
[/frame]
[frame]
begin=-380
end=-310
image="units/elves-wood/elvish-enchantress-attack2.png"
[/frame]
[frame]
begin=-310
end=-240
image="units/elves-wood/elvish-enchantress-attack3.png"
[/frame]
[frame]
begin=-240
end=-170
image="units/elves-wood/elvish-enchantress-attack4.png"
[/frame]
[frame]
begin=-170
end=-100
image="units/elves-wood/elvish-enchantress-attack5.png"
[/frame]
[missile_frame]
begin=-200
end=50
image="projectiles/icemissile-n.png"
image_diagonal="projectiles/icemissile-ne.png"
halo=halo/ice-halo1.png:100,halo/ice-halo2.png:100,halo/ice-halo3.png:100,halo/ice-halo4.png:100,halo/ice-halo5.png:100,
halo_x,halo_y=0,0
[/missile_frame]
[frame]
begin=-100
end=-30
image="units/elves-wood/elvish-enchantress-attack6.png"
[/frame]
[frame]
begin=-30
end=40
image="units/elves-wood/elvish-enchantress-attack7.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,154 +1,154 @@
[unit]
id=Elvish Fighter
name= _ "Elvish Fighter"
race=elf
image="units/elves-wood/elvish-fighter.png"
image_long="units/elves-wood/elvish-fighter-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-fighter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-fighter-bow-defend.png"
[/frame]
[/defend]
flag_rgb=148,173,181,82,90,115
hitpoints=32
movement_type=woodland
{LESS_NIMBLE_ELF}
movement=5
experience=38
level=1
alignment=neutral
advanceto=Elvish Captain,Elvish Hero
cost=14
usage=fighter
unit_description= _ "Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in an uncannily short time, and put them to effective use on the battlefield."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
[animation]
id=Elvish Fighter
name= _ "Elvish Fighter"
race=elf
image="units/elves-wood/elvish-fighter.png"
image_long="units/elves-wood/elvish-fighter-bow.png"
[defend]
range=melee
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-fighter-attack.png"
begin=-150
end=150
image="units/elves-wood/elvish-fighter-defend.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-fighter-bow-defend.png"
[/frame]
[/defend]
flag_rgb=148,173,181,82,90,115
hitpoints=32
movement_type=woodland
{LESS_NIMBLE_ELF}
movement=5
experience=38
level=1
alignment=neutral
advanceto=Elvish Captain,Elvish Hero
cost=14
usage=fighter
unit_description= _ "Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in an uncannily short time, and put them to effective use on the battlefield."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=5
number=4
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-fighter-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=3
number=3
name=bow
type=pierce
range=ranged
damage=3
number=3
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-600
end=-450
image="units/elves-wood/elvish-fighter-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/elvish-fighter-bow-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/elves-wood/elvish-fighter-bow-attack2.png"
[/frame]
[frame]
begin=-200
end=0
image="units/elves-wood/elvish-fighter-bow-attack2.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-fighter-bow.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-600
end=-450
image="units/elves-wood/elvish-fighter-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/elvish-fighter-bow-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/elves-wood/elvish-fighter-bow-attack2.png"
[/frame]
[frame]
begin=-200
end=0
image="units/elves-wood/elvish-fighter-bow-attack2.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-fighter-bow.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[movement_anim]
[frame]
begin=0
end=20
image="units/elves-wood/elvish-fighter-move1.png"
[/frame]
[frame]
begin=20
end=40
image="units/elves-wood/elvish-fighter-move2.png"
[/frame]
[frame]
begin=40
end=60
image="units/elves-wood/elvish-fighter-move3.png"
[/frame]
[frame]
begin=60
end=80
image="units/elves-wood/elvish-fighter-move4.png"
[/frame]
[frame]
begin=80
end=100
image="units/elves-wood/elvish-fighter-move5.png"
[/frame]
[frame]
begin=100
end=120
image="units/elves-wood/elvish-fighter-move6.png"
[/frame]
[frame]
begin=120
end=140
image="units/elves-wood/elvish-fighter-move7.png"
[/frame]
[frame]
begin=140
end=160
image="units/elves-wood/elvish-fighter-move8.png"
[/frame]
[/movement_anim]
[movement_anim]
[frame]
begin=0
end=20
image="units/elves-wood/elvish-fighter-move1.png"
[/frame]
[frame]
begin=20
end=40
image="units/elves-wood/elvish-fighter-move2.png"
[/frame]
[frame]
begin=40
end=60
image="units/elves-wood/elvish-fighter-move3.png"
[/frame]
[frame]
begin=60
end=80
image="units/elves-wood/elvish-fighter-move4.png"
[/frame]
[frame]
begin=80
end=100
image="units/elves-wood/elvish-fighter-move5.png"
[/frame]
[frame]
begin=100
end=120
image="units/elves-wood/elvish-fighter-move6.png"
[/frame]
[frame]
begin=120
end=140
image="units/elves-wood/elvish-fighter-move7.png"
[/frame]
[frame]
begin=140
end=160
image="units/elves-wood/elvish-fighter-move8.png"
[/frame]
[/movement_anim]
[/unit]

View file

@ -1,108 +1,108 @@
[unit]
id=Elvish Hero
name= _ "Elvish Hero"
race=elf
image="units/elves-wood/elvish-hero.png"
image_long="units/elves-wood/elvish-hero-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-hero-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-hero-bow-defend.png"
[/frame]
[/defend]
flag_rgb=230,0,64,138,0,35,72,0,6,60,20,4,255,91,156,196,68,4,132,28,4,60,20,4
hitpoints=51
movement_type=woodland
movement=5
{LESS_NIMBLE_ELF}
experience=90
level=2
alignment=neutral
advanceto=Elvish Champion
cost=32
usage=fighter
unit_description= _ "A relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honored as heroes are strong with both sword and bow, skills that never fade for lack of practice."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
[animation]
id=Elvish Hero
name= _ "Elvish Hero"
race=elf
image="units/elves-wood/elvish-hero.png"
image_long="units/elves-wood/elvish-hero-bow.png"
[defend]
range=melee
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-hero-attack.png"
begin=-150
end=150
image="units/elves-wood/elvish-hero-defend.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-hero-bow-defend.png"
[/frame]
[/defend]
flag_rgb=230,0,64,138,0,35,72,0,6,60,20,4,255,91,156,196,68,4,132,28,4,60,20,4
hitpoints=51
movement_type=woodland
movement=5
{LESS_NIMBLE_ELF}
experience=90
level=2
alignment=neutral
advanceto=Elvish Champion
cost=32
usage=fighter
unit_description= _ "A relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honored as heroes are strong with both sword and bow, skills that never fade for lack of practice."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-hero-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=3
name=bow
type=pierce
range=ranged
damage=6
number=3
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-600
end=-450
image="units/elves-wood/elvish-hero-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/elvish-hero-bow-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/elves-wood/elvish-hero-bow-attack2.png"
[/frame]
[frame]
begin=-200
end=0
image="units/elves-wood/elvish-hero-bow-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-hero-bow.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-600
end=-450
image="units/elves-wood/elvish-hero-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/elvish-hero-bow-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/elves-wood/elvish-hero-bow-attack2.png"
[/frame]
[frame]
begin=-200
end=0
image="units/elves-wood/elvish-hero-bow-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-hero-bow.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,205 +1,66 @@
[unit]
id=Elvish Marksman
name= _ "Elvish Marksman"
race=elf
gender=male,female
image="units/elves-wood/elvish-marksman.png"
image_long="units/elves-wood/elvish-marksman-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-marksman-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-marksman-bow-defend.png"
[/frame]
[/defend]
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
hitpoints=37
movement_type=woodland
movement=6
experience=80
level=2
alignment=neutral
advanceto=Elvish Sharpshooter
undead_variation=archer
cost=41
usage=archer
unit_description= _ "One of the things which contributes to their skill with the bow is the unusually clear vision of elves. An elf practiced at archery can hit targets that a man couldn't even see, even at night, and can nock a second arrow almost as soon as the first is let fly.
This prodigious skill does come with one cost, that being a lack of practice with the sword.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-marksman-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/elvish-marksman-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/elvish-marksman-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/elvish-marksman-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-marksman-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=longbow
type=pierce
special=marksman
range=ranged
damage=9
number=4
[animation]
[frame]
begin=-475
end=-400
image="units/elves-wood/elvish-marksman-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="units/elves-wood/elvish-marksman-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="units/elves-wood/elvish-marksman-attack2.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/elves-wood/elvish-marksman-attack3.png"
[/frame]
[frame]
begin=-150
end=0
image="units/elves-wood/elvish-marksman-attack4.png"
[/frame]
[frame]
begin=0
end=75
image="units/elves-wood/elvish-marksman-bow.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[female]
id=Elvish Marksman
name= _ "female^Elvish Marksman"
name= _ "Elvish Marksman"
race=elf
gender=female
image="units/elves-wood/elvish-marksman+female.png"
image_long="units/elves-wood/elvish-marksman+female-bow.png"
gender=male,female
image="units/elves-wood/elvish-marksman.png"
image_long="units/elves-wood/elvish-marksman-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-marksman+female-defend.png"
[/frame]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-marksman-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-marksman+female-bow-defend.png"
[/frame]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-marksman-bow-defend.png"
[/frame]
[/defend]
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
hitpoints=37
movement_type=woodland
movement=6
experience=90
experience=80
level=2
alignment=neutral
advanceto=Elvish Sharpshooter
undead_variation=archer
cost=40
cost=41
usage=archer
unit_description= _ "One of the things which contributes to their skill with the bow is the unusually clear vision of elves. An elf practiced at archery can hit targets that a man couldn't even see, even at night, and can nock a second arrow almost as soon as the first is let fly.
This prodigious skill does come with one cost, that being a lack of practice with the sword.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=female-strong-hit.wav
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-marksman-die1.png"
begin=0
end=100
image="units/elves-wood/elvish-marksman-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/elvish-marksman-die2.png"
begin=100
end=200
image="units/elves-wood/elvish-marksman-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/elvish-marksman-die3.png"
begin=200
end=300
image="units/elves-wood/elvish-marksman-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/elvish-marksman-die4.png"
begin=300
end=400
image="units/elves-wood/elvish-marksman-die4.png"
[/frame]
[/death]
[attack]
[attack]
name=sword
type=blade
range=melee
@ -207,17 +68,17 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
number=2
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-marksman+female-attack.png"
begin=-100
end=100
image="units/elves-wood/elvish-marksman-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
[/attack]
[attack]
name=longbow
type=pierce
special=marksman
@ -225,55 +86,194 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
damage=9
number=4
[animation]
[frame]
begin=-475
end=-400
image="units/elves-wood/elvish-marksman+female-bow.png"
[frame]
begin=-475
end=-400
image="units/elves-wood/elvish-marksman-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="units/elves-wood/elvish-marksman+female-attack1.png"
begin=-400
end=-325
image="units/elves-wood/elvish-marksman-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="units/elves-wood/elvish-marksman+female-attack2.png"
begin=-325
end=-250
image="units/elves-wood/elvish-marksman-attack2.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/elves-wood/elvish-marksman+female-attack3.png"
begin=-250
end=-150
image="units/elves-wood/elvish-marksman-attack3.png"
[/frame]
[frame]
begin=-150
end=0
image="units/elves-wood/elvish-marksman+female-attack4.png"
begin=-150
end=0
image="units/elves-wood/elvish-marksman-attack4.png"
[/frame]
[frame]
begin=0
end=75
image="units/elves-wood/elvish-marksman+female-bow.png"
begin=0
end=75
image="units/elves-wood/elvish-marksman-bow.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[female]
id=Elvish Marksman
name= _ "female^Elvish Marksman"
race=elf
gender=female
image="units/elves-wood/elvish-marksman+female.png"
image_long="units/elves-wood/elvish-marksman+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-marksman+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-marksman+female-bow-defend.png"
[/frame]
[/defend]
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
hitpoints=37
movement_type=woodland
movement=6
experience=90
level=2
alignment=neutral
advanceto=Elvish Sharpshooter
undead_variation=archer
cost=40
usage=archer
unit_description= _ "One of the things which contributes to their skill with the bow is the unusually clear vision of elves. An elf practiced at archery can hit targets that a man couldn't even see, even at night, and can nock a second arrow almost as soon as the first is let fly.
This prodigious skill does come with one cost, that being a lack of practice with the sword.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=female-strong-hit.wav
[death]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-marksman-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/elvish-marksman-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/elvish-marksman-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/elvish-marksman-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=6
number=2
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-marksman+female-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=longbow
type=pierce
special=marksman
range=ranged
damage=9
number=4
[animation]
[frame]
begin=-475
end=-400
image="units/elves-wood/elvish-marksman+female-bow.png"
[/frame]
[frame]
begin=-400
end=-325
image="units/elves-wood/elvish-marksman+female-attack1.png"
[/frame]
[frame]
begin=-325
end=-250
image="units/elves-wood/elvish-marksman+female-attack2.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/elves-wood/elvish-marksman+female-attack3.png"
[/frame]
[frame]
begin=-150
end=0
image="units/elves-wood/elvish-marksman+female-attack4.png"
[/frame]
[frame]
begin=0
end=75
image="units/elves-wood/elvish-marksman+female-bow.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,114 +1,114 @@
[unit]
id=Elvish Marshal
name= _ "Elvish Marshal"
race=elf
image="units/elves-wood/elvish-marshal.png"
image_long="units/elves-wood/elvish-marshal-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-marshal-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-marshal-bow-defend.png"
[/frame]
[/defend]
image_leading="units/elves-wood/elvish-marshal-leading.png"
flag_rgb=16,24,57,24,57,115,49,99,181,115,173,231,181,222,255
hitpoints=62
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=woodland
movement=5
{LESS_NIMBLE_ELF}
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=55
usage=fighter
unit_description= _ "The longevity and natural intelligence of elves makes for a vicious aptitude for military matters, enough even to counter their general distaste for such things. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is the work of a master.
id=Elvish Marshal
name= _ "Elvish Marshal"
race=elf
image="units/elves-wood/elvish-marshal.png"
image_long="units/elves-wood/elvish-marshal-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-marshal-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-marshal-bow-defend.png"
[/frame]
[/defend]
image_leading="units/elves-wood/elvish-marshal-leading.png"
flag_rgb=16,24,57,24,57,115,49,99,181,115,173,231,181,222,255
hitpoints=62
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=woodland
movement=5
{LESS_NIMBLE_ELF}
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=55
usage=fighter
unit_description= _ "The longevity and natural intelligence of elves makes for a vicious aptitude for military matters, enough even to counter their general distaste for such things. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is the work of a master.
Special Notes: the leadership of a Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level"
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=10
number=4
name=sword
type=blade
range=melee
damage=10
number=4
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-marshal-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-marshal-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=8
number=3
name=bow
type=pierce
range=ranged
damage=8
number=3
#note for posterity's sake - the previous animation was the bow frame from -400 to -300, then attack3 from -300 to 0, and the bow frame again from 0 to 100. Cheap, but it got the job done, and others might want the timing for reference.
[animation]
[frame]
begin=-600
end=-450
image="units/elves-wood/elvish-marshal-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/elvish-marshal-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/elves-wood/elvish-marshal-attack2.png"
[/frame]
[frame]
begin=-200
end=0
image="units/elves-wood/elvish-marshal-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-marshal-bow.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-600
end=-450
image="units/elves-wood/elvish-marshal-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/elvish-marshal-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/elves-wood/elvish-marshal-attack2.png"
[/frame]
[frame]
begin=-200
end=0
image="units/elves-wood/elvish-marshal-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-marshal-bow.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,98 +1,98 @@
[unit]
id=Elvish Outrider
name= _ "Elvish Outrider"
race=elf
image="units/elves-wood/elvish-outrider.png"
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-outrider-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/elves-wood/elvish-outrider-moving.png"
[/frame]
[/movement_anim]
hitpoints=57
movement_type=woodland
movement=10
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=43
undead_variation=mounted
usage=scout
id=Elvish Outrider
name= _ "Elvish Outrider"
race=elf
image="units/elves-wood/elvish-outrider.png"
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-outrider-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/elves-wood/elvish-outrider-moving.png"
[/frame]
[/movement_anim]
hitpoints=57
movement_type=woodland
movement=10
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=43
undead_variation=mounted
usage=scout
[defense]
forest=40
forest=40
[/defense]
#they are weak against piercing attacks
#they are weak against piercing attacks
[resistance]
pierce=120
pierce=120
[/resistance]
unit_description= _ "Elvish Outriders are trained as the royal couriers of the elven kingdoms. Despite the peaceful nature of their people, their experience makes them quite deadly in combat. No man has ever come close to their skill in using a bow on horseback - in fact, most would be hard pressed to equal it standing on solid ground.
unit_description= _ "Elvish Outriders are trained as the royal couriers of the elven kingdoms. Despite the peaceful nature of their people, their experience makes them quite deadly in combat. No man has ever come close to their skill in using a bow on horseback - in fact, most would be hard pressed to equal it standing on solid ground.
The speed of these soldiers allows the elves to strike when and where they choose when fighting on their home ground, a fact that has saved many of their number from death."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=7
number=4
name=sword
type=blade
range=melee
damage=7
number=4
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-outrider-attack.png"
[/frame]
[sound]
time=-100
sound=horse-elf-canter.wav
[/sound]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-outrider-attack.png"
[/frame]
[sound]
time=-100
sound=horse-elf-canter.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=8
number=3
name=bow
type=pierce
range=ranged
damage=8
number=3
[animation]
[frame]
begin=-300
end=-150
image="units/elves-wood/elvish-outrider-attack1.png"
[/frame]
[frame]
begin=-150
end=0
image="units/elves-wood/elvish-outrider-attack2.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image="units/elves-wood/elvish-outrider-attack1.png"
[/frame]
[frame]
begin=-150
end=0
image="units/elves-wood/elvish-outrider-attack2.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,203 +1,67 @@
[unit]
name= _ "Elvish Ranger"
id=Elvish Ranger
race=elf
gender=male,female
image="units/elves-wood/elvish-ranger.png"
image_long="units/elves-wood/elvish-ranger-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-ranger-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-ranger-bow-defend.png"
[/frame]
[/defend]
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
hitpoints=42
movement_type=woodland
movement=6
experience=90
level=2
alignment=neutral
advanceto=Elvish Avenger
undead_variation=archer
cost=41
usage=mixed fighter
[abilities]
{ABILITY_AMBUSH}
[/abilities]
unit_description= _ "Though a man might spend years in the forest, he will never shake the feeling that he is a guest in a place he is not truly a part of. With elves, this is quite reversed. Any elf that studies the lore of the woods becomes a fitting master of them, and when combined with a considerable skill at archery and swordsmanship, the result is a powerful tool of war.
Special Notes: the rangers' skill as woodsmen render them invisible to an enemy unless they are immediately adjacent, or have revealed themselves by attacking."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-ranger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/elvish-ranger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/elvish-ranger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/elvish-ranger-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=7
number=3
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-ranger-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=7
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-525
end=-450
image="units/elves-wood/elvish-ranger-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/elvish-ranger-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/elves-wood/elvish-ranger-attack2.png"
[/frame]
[frame]
begin=-200
end=0
image="units/elves-wood/elvish-ranger-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-ranger-bow.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[female]
name= _ "female^Elvish Ranger"
name= _ "Elvish Ranger"
id=Elvish Ranger
race=elf
gender=female
image="units/elves-wood/elvish-ranger+female.png"
image_long="units/elves-wood/elvish-ranger+female-bow.png"
gender=male,female
image="units/elves-wood/elvish-ranger.png"
image_long="units/elves-wood/elvish-ranger-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-ranger+female-defend.png"
[/frame]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-ranger-defend.png"
[/frame]
[/defend]
[defend]
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-ranger+female-bow-defend.png"
[/frame]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-ranger-bow-defend.png"
[/frame]
[/defend]
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
hitpoints=42
movement_type=woodland
movement=6
experience=80
experience=90
level=2
alignment=neutral
advanceto=Elvish Avenger
undead_variation=archer
cost=41
usage=mixed fighter
[abilities]
{ABILITY_AMBUSH}
[/abilities]
[abilities]
{ABILITY_AMBUSH}
[/abilities]
unit_description= _ "Though a man might spend years in the forest, he will never shake the feeling that he is a guest in a place he is not truly a part of. With elves, this is quite reversed. Any elf that studies the lore of the woods becomes a fitting master of them, and when combined with a considerable skill at archery and swordsmanship, the result is a powerful tool of war.
Special Notes: the rangers' skill as woodsmen render them invisible to an enemy unless they are immediately adjacent, or have revealed themselves by attacking."
get_hit_sound=female-hit.wav
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-ranger-die1.png"
begin=0
end=100
image="units/elves-wood/elvish-ranger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/elvish-ranger-die2.png"
begin=100
end=200
image="units/elves-wood/elvish-ranger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/elvish-ranger-die3.png"
begin=200
end=300
image="units/elves-wood/elvish-ranger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/elvish-ranger-die4.png"
begin=300
end=400
image="units/elves-wood/elvish-ranger-die4.png"
[/frame]
[/death]
[attack]
[attack]
name=sword
type=blade
range=melee
@ -205,18 +69,18 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
number=3
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-ranger+female-attack.png"
begin=-100
end=100
image="units/elves-wood/elvish-ranger-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
@ -224,49 +88,185 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-525
end=-450
image="units/elves-wood/elvish-ranger+female-bow.png"
begin=-525
end=-450
image="units/elves-wood/elvish-ranger-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/elvish-ranger+female-attack1.png"
begin=-450
end=-300
image="units/elves-wood/elvish-ranger-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/elves-wood/elvish-ranger+female-attack2.png"
begin=-300
end=-200
image="units/elves-wood/elvish-ranger-attack2.png"
[/frame]
[frame]
begin=-200
end=0
image="units/elves-wood/elvish-ranger+female-attack3.png"
begin=-200
end=0
image="units/elves-wood/elvish-ranger-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-ranger+female-bow.png"
begin=0
end=100
image="units/elves-wood/elvish-ranger-bow.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[female]
name= _ "female^Elvish Ranger"
id=Elvish Ranger
race=elf
gender=female
image="units/elves-wood/elvish-ranger+female.png"
image_long="units/elves-wood/elvish-ranger+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-ranger+female-defend.png"
[/frame]
[/defend]
[defend]
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-ranger+female-bow-defend.png"
[/frame]
[/defend]
hitpoints=42
movement_type=woodland
movement=6
experience=80
level=2
alignment=neutral
advanceto=Elvish Avenger
undead_variation=archer
cost=41
usage=mixed fighter
[abilities]
{ABILITY_AMBUSH}
[/abilities]
unit_description= _ "Though a man might spend years in the forest, he will never shake the feeling that he is a guest in a place he is not truly a part of. With elves, this is quite reversed. Any elf that studies the lore of the woods becomes a fitting master of them, and when combined with a considerable skill at archery and swordsmanship, the result is a powerful tool of war.
Special Notes: the rangers' skill as woodsmen render them invisible to an enemy unless they are immediately adjacent, or have revealed themselves by attacking."
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-ranger-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/elvish-ranger-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/elvish-ranger-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/elvish-ranger-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=7
number=3
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-ranger+female-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=7
number=4
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-525
end=-450
image="units/elves-wood/elvish-ranger+female-bow.png"
[/frame]
[frame]
begin=-450
end=-300
image="units/elves-wood/elvish-ranger+female-attack1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/elves-wood/elvish-ranger+female-attack2.png"
[/frame]
[frame]
begin=-200
end=0
image="units/elves-wood/elvish-ranger+female-attack3.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-ranger+female-bow.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,106 +1,106 @@
[unit]
id=Elvish Rider
name= _ "Elvish Rider"
race=elf
image="units/elves-wood/elvish-rider.png"
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-rider-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/elves-wood/elvish-rider-moving.png"
[/frame]
[/movement_anim]
flag_rgb=200,120,176,88,48,104,48,16,48,144,80,128,48,16,48
hitpoints=46
movement_type=woodland
movement=10
experience=75
level=2
alignment=neutral
advanceto=Elvish Outrider
cost=31
undead_variation=mounted
usage=scout
#mostly like a foot Elf, but they
#aren't good at defending in villages
id=Elvish Rider
name= _ "Elvish Rider"
race=elf
image="units/elves-wood/elvish-rider.png"
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-rider-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/elves-wood/elvish-rider-moving.png"
[/frame]
[/movement_anim]
flag_rgb=200,120,176,88,48,104,48,16,48,144,80,128,48,16,48
hitpoints=46
movement_type=woodland
movement=10
experience=75
level=2
alignment=neutral
advanceto=Elvish Outrider
cost=31
undead_variation=mounted
usage=scout
#mostly like a foot Elf, but they
#aren't good at defending in villages
[defense]
village=50
forest=40
village=50
forest=40
[/defense]
#they are weak against piercing attacks
#they are weak against piercing attacks
[resistance]
pierce=120
pierce=120
[/resistance]
unit_description= _ "The master horsemen of the elves are able to move through forests at a speed which would be suicidal to any man. Though this certainly leaves people in awe of the rider, questions have also been raised about the stock of the horses, for the feats they perform seem almost supernatural.
unit_description= _ "The master horsemen of the elves are able to move through forests at a speed which would be suicidal to any man. Though this certainly leaves people in awe of the rider, questions have also been raised about the stock of the horses, for the feats they perform seem almost supernatural.
This combination of incredible mobility and potent combat strength is one of the greatest assets the elves possess in warfare."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=7
number=3
name=sword
type=blade
range=melee
damage=7
number=3
[animation]
[frame]
begin=-200
end=-100
image="units/elves-wood/elvish-rider-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-rider-attack.png"
[/frame]
[sound]
time=-200
sound=horse-elf-canter.wav
[/sound]
[frame]
begin=-200
end=-100
image="units/elves-wood/elvish-rider-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-rider-attack.png"
[/frame]
[sound]
time=-200
sound=horse-elf-canter.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=9
number=2
name=bow
type=pierce
range=ranged
damage=9
number=2
[animation]
[frame]
begin=-300
end=-150
image="units/elves-wood/elvish-rider-attack1.png"
[/frame]
[frame]
begin=-150
end=0
image="units/elves-wood/elvish-rider-attack2.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image="units/elves-wood/elvish-rider-attack1.png"
[/frame]
[frame]
begin=-150
end=0
image="units/elves-wood/elvish-rider-attack2.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,101 +1,101 @@
[unit]
id=Elvish Scout
name= _ "Elvish Scout"
image="units/elves-wood/elvish-scout.png"
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-scout-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/elves-wood/elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#mostly like a foot Elf, but they
#are bad at defending in villages
id=Elvish Scout
name= _ "Elvish Scout"
image="units/elves-wood/elvish-scout.png"
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-scout-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/elves-wood/elvish-scout-moving.png"
[/frame]
[/movement_anim]
race=elf
hitpoints=32
movement_type=woodland
#mostly like a foot Elf, but they
#are bad at defending in villages
[defense]
village=60
forest=40
village=60
forest=40
[/defense]
#they are weak against piercing attacks
#they are weak against piercing attacks
[resistance]
pierce=120
pierce=120
[/resistance]
movement=9
experience=32
level=1
alignment=neutral
advanceto=Elvish Rider
cost=18
undead_variation=mounted
usage=scout
unit_description= _ "The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are somewhat taken by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They are, perhaps, some of the only cavalry in existence that fares better in the woods than on open ground."
get_hit_sound=groan.wav
movement=9
experience=32
level=1
alignment=neutral
advanceto=Elvish Rider
cost=18
undead_variation=mounted
usage=scout
unit_description= _ "The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are somewhat taken by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They are, perhaps, some of the only cavalry in existence that fares better in the woods than on open ground."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=4
number=3
name=sword
type=blade
range=melee
damage=4
number=3
[animation]
[frame]
begin=-200
end=-100
image="units/elves-wood/elvish-scout-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-scout-attack.png"
[/frame]
[sound]
time=-200
sound=horse-elf-canter.wav
[/sound]
[frame]
begin=-200
end=-100
image="units/elves-wood/elvish-scout-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-scout-attack.png"
[/frame]
[sound]
time=-200
sound=horse-elf-canter.wav
[/sound]
[/animation]
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=6
number=2
name=bow
type=pierce
range=ranged
damage=6
number=2
[animation]
[frame]
begin=-300
end=-150
image="units/elves-wood/elvish-scout-attack1.png"
[/frame]
[frame]
begin=-150
end=0
image="units/elves-wood/elvish-scout-attack2.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-300
end=-150
image="units/elves-wood/elvish-scout-attack1.png"
[/frame]
[frame]
begin=-150
end=0
image="units/elves-wood/elvish-scout-attack2.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,77 +1,77 @@
[unit]
id=Elvish Shaman
name= _ "female^Elvish Shaman"
race=elf
gender=female
image="units/elves-wood/elvish-shaman.png"
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-shaman-defend.png"
[/frame]
[/defend]
profile=portraits/core/Alex_Jarocha-Ernst/elvish-shaman.png
image_healing="null"
image_halo_healing="units/elves-wood/elvish-shaman-heal1.png:70,units/elves-wood/elvish-shaman-heal2.png:70,units/elves-wood/elvish-shaman-heal3.png:70,units/elves-wood/elvish-shaman-heal4.png:70,units/elves-wood/elvish-shaman-heal5.png:70,units/elves-wood/elvish-shaman-heal6.png:70,units/elves-wood/elvish-shaman-heal7.png:70,units/elves-wood/elvish-shaman-heal8.png:70,units/elves-wood/elvish-shaman-heal9.png:70"
hitpoints=26
[abilities]
{ABILITY_HEALS}
[/abilities]
movement_type=woodland
movement=5
experience=32
level=1
alignment=neutral
advanceto=Elvish Druid,Elvish Sorceress
cost=15
usage=healer
unit_description= _ "Being partly faerie in nature, elves have an inherent capability for magic. This is realized in their affinity with the natural world, which they can call upon as an ally in combat. Enemies wandering in their forests may soon find themselves entangled by the very roots they stand on, making them much less of a threat.
id=Elvish Shaman
name= _ "female^Elvish Shaman"
race=elf
gender=female
image="units/elves-wood/elvish-shaman.png"
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-shaman-defend.png"
[/frame]
[/defend]
profile=portraits/core/Alex_Jarocha-Ernst/elvish-shaman.png
image_healing="null"
image_halo_healing="units/elves-wood/elvish-shaman-heal1.png:70,units/elves-wood/elvish-shaman-heal2.png:70,units/elves-wood/elvish-shaman-heal3.png:70,units/elves-wood/elvish-shaman-heal4.png:70,units/elves-wood/elvish-shaman-heal5.png:70,units/elves-wood/elvish-shaman-heal6.png:70,units/elves-wood/elvish-shaman-heal7.png:70,units/elves-wood/elvish-shaman-heal8.png:70,units/elves-wood/elvish-shaman-heal9.png:70"
hitpoints=26
[abilities]
{ABILITY_HEALS}
[/abilities]
movement_type=woodland
movement=5
experience=32
level=1
alignment=neutral
advanceto=Elvish Druid,Elvish Sorceress
cost=15
usage=healer
unit_description= _ "Being partly faerie in nature, elves have an inherent capability for magic. This is realized in their affinity with the natural world, which they can call upon as an ally in combat. Enemies wandering in their forests may soon find themselves entangled by the very roots they stand on, making them much less of a threat.
The healing abilities of the elves are also remarkable, and of capital use in battle.
Special Notes: A shaman's entangling attack slows enemies down and reduces by one the strikes they can deliver in combat. Shamans are capable of basic healing, though they can only delay the effects of poison, not cure them entirely."
get_hit_sound=female-hit.wav
get_hit_sound=female-hit.wav
[attack]
name=staff
type=impact
damage=3
number=2
range=melee
icon=attacks/druidstaff.png
name=staff
type=impact
damage=3
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-shaman-attack.png"
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-shaman-attack.png"
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=entangle
type=impact
special=slow
damage=3
number=2
range=ranged
name=entangle
type=impact
special=slow
damage=3
number=2
range=ranged
[animation]
[frame]
begin=-250
end=0
image="units/elves-wood/elvish-shaman-attack2.png"
[/frame]
[missile_frame]
begin=-250
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-250
end=0
image="units/elves-wood/elvish-shaman-attack2.png"
[/frame]
[missile_frame]
begin=-250
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,204 +1,65 @@
[unit]
id=Elvish Sharpshooter
name= _ "Elvish Sharpshooter"
race=elf
gender=male,female
image="units/elves-wood/elvish-sharpshooter.png"
image_long="units/elves-wood/elvish-sharpshooter-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-sharpshooter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-sharpshooter-bow-defend.png"
[/frame]
[/defend]
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
hitpoints=45
movement_type=woodland
movement=6
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
undead_variation=archer
cost=55
usage=archer
unit_description= _ "A story once wandered about, of an elf who stopped an arrow by shooting it out of the air with one of his own. It is a testament to the skill of the elves that such a story could be taken seriously. The sharpshooters of the elves have, quite simply, mastered the art of archery.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-sharpshooter-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/elvish-sharpshooter-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/elvish-sharpshooter-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/elvish-sharpshooter-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=7
number=2
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-sharpshooter-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=longbow
type=pierce
special=marksman
range=ranged
damage=10
number=5
[animation]
[frame]
begin=-445
end=-380
image="units/elves-wood/elvish-sharpshooter-bow.png"
[/frame]
[frame]
begin=-380
end=-305
image="units/elves-wood/elvish-sharpshooter-attack1.png"
[/frame]
[frame]
begin=-305
end=-230
image="units/elves-wood/elvish-sharpshooter-attack2.png"
[/frame]
[frame]
begin=-230
end=-130
image="units/elves-wood/elvish-sharpshooter-attack3.png"
[/frame]
[frame]
begin=-130
end=0
image="units/elves-wood/elvish-sharpshooter-attack4.png"
[/frame]
[frame]
begin=0
end=65
image="units/elves-wood/elvish-sharpshooter-bow.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[female]
id=Elvish Sharpshooter
name= _ "female^Elvish Sharpshooter"
name= _ "Elvish Sharpshooter"
race=elf
gender=female
image="units/elves-wood/elvish-sharpshooter+female.png"
image_long="units/elves-wood/elvish-sharpshooter+female-bow.png"
gender=male,female
image="units/elves-wood/elvish-sharpshooter.png"
image_long="units/elves-wood/elvish-sharpshooter-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-sharpshooter+female-defend.png"
[/frame]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-sharpshooter-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-sharpshooter+female-bow-defend.png"
[/frame]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-sharpshooter-bow-defend.png"
[/frame]
[/defend]
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
hitpoints=45
movement_type=woodland
movement=6
experience=55
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
{AMLA_TOUGH 3}
undead_variation=archer
cost=90
cost=55
usage=archer
unit_description= _ "A story once wandered about, of an elf who stopped an arrow by shooting it out of the air with one of his own. It is a testament to the skill of the elves that such a story could be taken seriously. The sharpshooters of the elves have, quite simply, mastered the art of archery.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=female-strong-hit.wav
get_hit_sound=groan.wav
[death]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-sharpshooter-die1.png"
begin=0
end=100
image="units/elves-wood/elvish-sharpshooter-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/elvish-sharpshooter-die2.png"
begin=100
end=200
image="units/elves-wood/elvish-sharpshooter-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/elvish-sharpshooter-die3.png"
begin=200
end=300
image="units/elves-wood/elvish-sharpshooter-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/elvish-sharpshooter-die4.png"
begin=300
end=400
image="units/elves-wood/elvish-sharpshooter-die4.png"
[/frame]
[/death]
[attack]
[attack]
name=sword
type=blade
range=melee
@ -206,18 +67,18 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
number=2
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-sharpshooter+female-attack.png"
begin=-100
end=100
image="units/elves-wood/elvish-sharpshooter-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
[/attack]
[attack]
name=longbow
type=pierce
special=marksman
@ -226,54 +87,193 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
number=5
[animation]
[frame]
begin=-445
end=-380
image="units/elves-wood/elvish-sharpshooter+female-bow.png"
begin=-445
end=-380
image="units/elves-wood/elvish-sharpshooter-bow.png"
[/frame]
[frame]
begin=-380
end=-305
image="units/elves-wood/elvish-sharpshooter+female-attack1.png"
begin=-380
end=-305
image="units/elves-wood/elvish-sharpshooter-attack1.png"
[/frame]
[frame]
begin=-305
end=-230
image="units/elves-wood/elvish-sharpshooter+female-attack2.png"
begin=-305
end=-230
image="units/elves-wood/elvish-sharpshooter-attack2.png"
[/frame]
[frame]
begin=-230
end=-130
image="units/elves-wood/elvish-sharpshooter+female-attack3.png"
begin=-230
end=-130
image="units/elves-wood/elvish-sharpshooter-attack3.png"
[/frame]
[frame]
begin=-130
end=0
image="units/elves-wood/elvish-sharpshooter+female-attack4.png"
begin=-130
end=0
image="units/elves-wood/elvish-sharpshooter-attack4.png"
[/frame]
[frame]
begin=0
end=65
image="units/elves-wood/elvish-sharpshooter+female-bow.png"
begin=0
end=65
image="units/elves-wood/elvish-sharpshooter-bow.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[female]
id=Elvish Sharpshooter
name= _ "female^Elvish Sharpshooter"
race=elf
gender=female
image="units/elves-wood/elvish-sharpshooter+female.png"
image_long="units/elves-wood/elvish-sharpshooter+female-bow.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-sharpshooter+female-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-sharpshooter+female-bow-defend.png"
[/frame]
[/defend]
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
hitpoints=45
movement_type=woodland
movement=6
experience=55
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
undead_variation=archer
cost=90
usage=archer
unit_description= _ "A story once wandered about, of an elf who stopped an arrow by shooting it out of the air with one of his own. It is a testament to the skill of the elves that such a story could be taken seriously. The sharpshooters of the elves have, quite simply, mastered the art of archery.
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
get_hit_sound=female-strong-hit.wav
[death]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-sharpshooter-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/elves-wood/elvish-sharpshooter-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/elves-wood/elvish-sharpshooter-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/elves-wood/elvish-sharpshooter-die4.png"
[/frame]
[/death]
[attack]
name=sword
type=blade
range=melee
damage=7
number=2
[animation]
[frame]
begin=-100
end=100
image="units/elves-wood/elvish-sharpshooter+female-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=longbow
type=pierce
special=marksman
range=ranged
damage=10
number=5
[animation]
[frame]
begin=-445
end=-380
image="units/elves-wood/elvish-sharpshooter+female-bow.png"
[/frame]
[frame]
begin=-380
end=-305
image="units/elves-wood/elvish-sharpshooter+female-attack1.png"
[/frame]
[frame]
begin=-305
end=-230
image="units/elves-wood/elvish-sharpshooter+female-attack2.png"
[/frame]
[frame]
begin=-230
end=-130
image="units/elves-wood/elvish-sharpshooter+female-attack3.png"
[/frame]
[frame]
begin=-130
end=0
image="units/elves-wood/elvish-sharpshooter+female-attack4.png"
[/frame]
[frame]
begin=0
end=65
image="units/elves-wood/elvish-sharpshooter+female-bow.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,111 +1,111 @@
[unit]
id=Elvish Shyde
name= _ "female^Elvish Shyde"
race=elf
gender=female
image="units/elves-wood/elvish-shyde.png"
image_healing="null"
image_halo_healing="units/elves-wood/elvish-shyde-healing1.png:100,units/elves-wood/elvish-shyde-healing2.png:100,units/elves-wood/elvish-shyde-healing3.png:100,units/elves-wood/elvish-shyde-healing4.png:100,units/elves-wood/elvish-shyde-healing5.png:100,units/elves-wood/elvish-shyde-healing6.png:100,units/elves-wood/elvish-shyde-healing7.png:100,units/elves-wood/elvish-shyde-healing8.png:100,units/elves-wood/elvish-shyde-healing9.png:100,units/elves-wood/elvish-shyde-healing10.png:100,units/elves-wood/elvish-shyde-healing11.png:100,units/elves-wood/elvish-shyde-healing12.png:100"
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-shyde-defend.png"
[/frame]
[/defend]
halo=halo/shyde-stationary-halo1.png:150,halo/shyde-stationary-halo2.png:150,halo/shyde-stationary-halo3.png:150,halo/shyde-stationary-halo4.png:150,halo/shyde-stationary-halo5.png:150,halo/shyde-stationary-halo6.png:150
hitpoints=46
movement_type=woodlandfloat
movement=6
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=52
usage=healer
[abilities]
{ABILITY_CURES}
[/abilities]
unit_description= _ "Devotion to her faerie side will eventually transform an elf maiden into a creature of both worlds. Guided by a nature which is little understood, these beautiful stewards of the elven forests epitomize the grace and mystery of their people.
id=Elvish Shyde
name= _ "female^Elvish Shyde"
race=elf
gender=female
image="units/elves-wood/elvish-shyde.png"
image_healing="null"
image_halo_healing="units/elves-wood/elvish-shyde-healing1.png:100,units/elves-wood/elvish-shyde-healing2.png:100,units/elves-wood/elvish-shyde-healing3.png:100,units/elves-wood/elvish-shyde-healing4.png:100,units/elves-wood/elvish-shyde-healing5.png:100,units/elves-wood/elvish-shyde-healing6.png:100,units/elves-wood/elvish-shyde-healing7.png:100,units/elves-wood/elvish-shyde-healing8.png:100,units/elves-wood/elvish-shyde-healing9.png:100,units/elves-wood/elvish-shyde-healing10.png:100,units/elves-wood/elvish-shyde-healing11.png:100,units/elves-wood/elvish-shyde-healing12.png:100"
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-shyde-defend.png"
[/frame]
[/defend]
halo=halo/shyde-stationary-halo1.png:150,halo/shyde-stationary-halo2.png:150,halo/shyde-stationary-halo3.png:150,halo/shyde-stationary-halo4.png:150,halo/shyde-stationary-halo5.png:150,halo/shyde-stationary-halo6.png:150
hitpoints=46
movement_type=woodlandfloat
movement=6
experience=100
level=3
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=52
usage=healer
[abilities]
{ABILITY_CURES}
[/abilities]
unit_description= _ "Devotion to her faerie side will eventually transform an elf maiden into a creature of both worlds. Guided by a nature which is little understood, these beautiful stewards of the elven forests epitomize the grace and mystery of their people.
Special Notes: A shyde's entangling attack slows enemies down and reduces the damage they can deliver in combat. Shydes are capable of healing units around them, and curing them of poison."
get_hit_sound=female-hit.wav
get_hit_sound=female-hit.wav
[attack]
name=faerie touch
type=impact
special=magical
range=melee
damage=4
number=2
range=melee
icon=attacks/faerie_touch.png
name=faerie touch
type=impact
special=magical
range=melee
damage=4
number=2
range=melee
icon=attacks/faerie_touch.png
[animation]
[frame]
begin=-200
end=-100
image="units/elves-wood/elvish-shyde-ftouch-attack1.png"
[/frame]
[frame]
begin=-100
end=0
image="units/elves-wood/elvish-shyde-ftouch-attack2.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-shyde-ftouch-attack3.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/elvish-shyde-ftouch-attack1.png"
[/frame]
[frame]
begin=-100
end=0
image="units/elves-wood/elvish-shyde-ftouch-attack2.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-shyde-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[attack]
name=ensnare
type=impact
special=slow
damage=7
number=2
range=ranged
icon=attacks/entangle.png
name=ensnare
type=impact
special=slow
damage=7
number=2
range=ranged
icon=attacks/entangle.png
[animation]
[frame]
begin=-200
end=-100
image="units/elves-wood/elvish-shyde-ftouch-attack3.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/elvish-shyde-ftouch-attack3.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[/animation]
[/attack]
[attack]
name=thorns
type=pierce
special=magical
damage=7
number=3
range=ranged
name=thorns
type=pierce
special=magical
damage=7
number=3
range=ranged
[animation]
[frame]
begin=-200
end=-100
image="units/elves-wood/elvish-shyde-ftouch-attack3.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[sound]
time=-150
sound=dart.wav
[/sound]
[frame]
begin=-200
end=-100
image="units/elves-wood/elvish-shyde-ftouch-attack3.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/thorns.png"
image_diagonal="projectiles/thorns-ne.png"
[/missile_frame]
[sound]
time=-150
sound=dart.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,191 +1,191 @@
[unit]
id=Elvish Sorceress
name= _ "female^Elvish Sorceress"
race=elf
gender=female
image="units/elves-wood/elvish-sorceress.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-sorceress-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-sorceress-ranged-defend.png"
[/frame]
[/defend]
hitpoints=41
movement_type=woodland
[resistance]
cold=90
[/resistance]
movement=5
experience=100
level=2
alignment=neutral
advanceto=Elvish Enchantress
cost=34
usage=mixed fighter
unit_description= _ "Eschewing the study of healing in favor of more aggressive uses of magic, Elvish Sorceresses have become quite proficient at ranged combat. Their entangling attack is notably more effective than that of the Elvish Shaman, and they can call upon bursts of chilling ethereal wind to smite those who oppose them."
get_hit_sound=female-hit.wav
[attack]
name=staff
type=impact
range=melee
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
[frame]
begin=-250
end=-200
image="units/elves-wood/elvish-sorceress-melee1.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/elvish-sorceress-melee2.png"
[/frame]
[frame]
begin=-100
end=25
image="units/elves-wood/elvish-sorceress-melee3.png"
[/frame]
[frame]
begin=25
end=100
image="units/elves-wood/elvish-sorceress-melee4.png"
[/frame]
[frame]
begin=100
end=150
image="units/elves-wood/elvish-sorceress-melee5.png"
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=entangle
type=impact
special=slow
damage=4
number=3
range=ranged
[animation]
[frame]
begin=-450
end=-380
image="units/elves-wood/elvish-sorceress-entangle1.png"
[/frame]
[frame]
begin=-380
end=-310
image="units/elves-wood/elvish-sorceress-entangle2.png"
[/frame]
[frame]
begin=-310
end=-240
image="units/elves-wood/elvish-sorceress-entangle3.png"
[/frame]
[frame]
begin=-240
end=-170
image="units/elves-wood/elvish-sorceress-entangle4.png"
[/frame]
[frame]
begin=-170
end=-100
image="units/elves-wood/elvish-sorceress-entangle5.png"
[/frame]
[missile_frame]
begin=-200
end=50
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-100
end=-30
image="units/elves-wood/elvish-sorceress-entangle6.png"
[/frame]
[frame]
begin=-30
end=40
image="units/elves-wood/elvish-sorceress-entangle7.png"
[/frame]
[/animation]
[/attack]
[attack]
name=faerie fire
type=cold
damage=7
number=4
range=ranged
special=magical
icon=attacks/iceball.png
[animation]
[frame]
begin=-450
end=-380
image="units/elves-wood/elvish-sorceress-attack1.png"
[/frame]
[frame]
begin=-380
end=-310
image="units/elves-wood/elvish-sorceress-attack2.png"
[/frame]
[frame]
begin=-310
end=-240
image="units/elves-wood/elvish-sorceress-attack3.png"
[/frame]
[frame]
begin=-240
end=-170
image="units/elves-wood/elvish-sorceress-attack4.png"
[/frame]
[frame]
begin=-170
end=-100
image="units/elves-wood/elvish-sorceress-attack5.png"
[/frame]
[missile_frame]
begin=-200
end=50
image="projectiles/icemissile-n.png"
image_diagonal="projectiles/icemissile-ne.png"
halo=halo/ice-halo1.png:100,halo/ice-halo2.png:100,halo/ice-halo3.png:100,halo/ice-halo4.png:100,halo/ice-halo5.png:100,
halo_x,halo_y=0,0
[/missile_frame]
[frame]
begin=-100
end=-30
image="units/elves-wood/elvish-sorceress-attack6.png"
[/frame]
[frame]
begin=-30
end=40
image="units/elves-wood/elvish-sorceress-attack7.png"
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
id=Elvish Sorceress
name= _ "female^Elvish Sorceress"
race=elf
gender=female
image="units/elves-wood/elvish-sorceress.png"
[defend]
range=melee
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-sorceress-defend.png"
[/frame]
[/defend]
[defend]
range=ranged
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-sorceress-ranged-defend.png"
[/frame]
[/defend]
hitpoints=41
movement_type=woodland
[resistance]
cold=90
[/resistance]
movement=5
experience=100
level=2
alignment=neutral
advanceto=Elvish Enchantress
cost=34
usage=mixed fighter
unit_description= _ "Eschewing the study of healing in favor of more aggressive uses of magic, Elvish Sorceresses have become quite proficient at ranged combat. Their entangling attack is notably more effective than that of the Elvish Shaman, and they can call upon bursts of chilling ethereal wind to smite those who oppose them."
get_hit_sound=female-hit.wav
[attack]
name=staff
type=impact
range=melee
damage=4
number=2
range=melee
icon=attacks/druidstaff.png
[animation]
[frame]
begin=-250
end=-200
image="units/elves-wood/elvish-sorceress-melee1.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/elves-wood/elvish-sorceress-melee2.png"
[/frame]
[frame]
begin=-100
end=25
image="units/elves-wood/elvish-sorceress-melee3.png"
[/frame]
[frame]
begin=25
end=100
image="units/elves-wood/elvish-sorceress-melee4.png"
[/frame]
[frame]
begin=100
end=150
image="units/elves-wood/elvish-sorceress-melee5.png"
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=entangle
type=impact
special=slow
damage=4
number=3
range=ranged
[animation]
[frame]
begin=-450
end=-380
image="units/elves-wood/elvish-sorceress-entangle1.png"
[/frame]
[frame]
begin=-380
end=-310
image="units/elves-wood/elvish-sorceress-entangle2.png"
[/frame]
[frame]
begin=-310
end=-240
image="units/elves-wood/elvish-sorceress-entangle3.png"
[/frame]
[frame]
begin=-240
end=-170
image="units/elves-wood/elvish-sorceress-entangle4.png"
[/frame]
[frame]
begin=-170
end=-100
image="units/elves-wood/elvish-sorceress-entangle5.png"
[/frame]
[missile_frame]
begin=-200
end=50
image="projectiles/entangle.png"
image_diagonal="projectiles/entangle.png"
[/missile_frame]
[frame]
begin=-100
end=-30
image="units/elves-wood/elvish-sorceress-entangle6.png"
[/frame]
[frame]
begin=-30
end=40
image="units/elves-wood/elvish-sorceress-entangle7.png"
[/frame]
[/animation]
[/attack]
[attack]
name=faerie fire
type=cold
damage=7
number=4
range=ranged
special=magical
icon=attacks/iceball.png
[animation]
[frame]
begin=-450
end=-380
image="units/elves-wood/elvish-sorceress-attack1.png"
[/frame]
[frame]
begin=-380
end=-310
image="units/elves-wood/elvish-sorceress-attack2.png"
[/frame]
[frame]
begin=-310
end=-240
image="units/elves-wood/elvish-sorceress-attack3.png"
[/frame]
[frame]
begin=-240
end=-170
image="units/elves-wood/elvish-sorceress-attack4.png"
[/frame]
[frame]
begin=-170
end=-100
image="units/elves-wood/elvish-sorceress-attack5.png"
[/frame]
[missile_frame]
begin=-200
end=50
image="projectiles/icemissile-n.png"
image_diagonal="projectiles/icemissile-ne.png"
halo=halo/ice-halo1.png:100,halo/ice-halo2.png:100,halo/ice-halo3.png:100,halo/ice-halo4.png:100,halo/ice-halo5.png:100,
halo_x,halo_y=0,0
[/missile_frame]
[frame]
begin=-100
end=-30
image="units/elves-wood/elvish-sorceress-attack6.png"
[/frame]
[frame]
begin=-30
end=40
image="units/elves-wood/elvish-sorceress-attack7.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,140 +1,140 @@
[unit]
id=Elvish Sylph
name= _ "female^Elvish Sylph"
race=elf
gender=female
image="units/elves-wood/elvish-sylph.png"
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-sylph-defend.png"
[/frame]
[/defend]
hitpoints=58
movement_type=woodlandfloat
[resistance]
cold=70
[/resistance]
movement=6
experience=100
level=4
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=67
usage=mixed fighter
unit_description= _ "Elvish Sylphs are scions of beauty in the mortal plane. Having fully developed their faerie side, they transform into creatures of both worlds, wielding powerful magic against their enemies."
get_hit_sound=female-hit.wav
[attack]
name=faerie touch
type=impact
special=magical
range=melee
damage=5
number=3
range=melee
icon=attacks/faerie_touch.png
[animation]
[frame]
begin=-200
end=-100
image="units/elves-wood/elvish-sylph-ftouch-attack1.png"
[/frame]
[frame]
begin=-100
end=0
image="units/elves-wood/elvish-sylph-ftouch-attack2.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-sylph-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[attack]
name=gossamer
type=impact
special=slow
damage=6
number=4
range=ranged
icon=attacks/web.png
[animation]
[frame]
begin=-210
end=-140
image="units/elves-wood/elvish-sylph-gossamer-attack1.png"
[/frame]
[frame]
begin=-140
end=-70
image="units/elves-wood/elvish-sylph-gossamer-attack2.png"
[/frame]
[frame]
begin=-70
end=0
image="units/elves-wood/elvish-sylph-gossamer-attack3.png"
[/frame]
[missile_frame]
begin=-300
end=50
image="projectiles/web.png"
image_diagonal="projectiles/web.png"
[/missile_frame]
[/animation]
[/attack]
[attack]
name=faerie fire
type=cold
special=magical
damage=10
number=5
range=ranged
icon=attacks/iceball.png
[animation]
[frame]
begin=-320
end=-240
image="units/elves-wood/elvish-sylph-attack1.png"
[/frame]
[frame]
begin=-240
end=-160
image="units/elves-wood/elvish-sylph-attack2.png"
[/frame]
[frame]
begin=-160
end=-80
image="units/elves-wood/elvish-sylph-attack3.png"
[/frame]
[missile_frame]
begin=-200
end=50
image="projectiles/icemissile-n.png"
image_diagonal="projectiles/icemissile-ne.png"
halo=halo/ice-halo1.png:100,halo/ice-halo2.png:100,halo/ice-halo3.png:100,halo/ice-halo4.png:100,halo/ice-halo5.png:100,
halo_x,halo_y=10,-2
[/missile_frame]
[frame]
begin=-80
end=0
image="units/elves-wood/elvish-sylph-attack4.png"
[/frame]
[frame]
begin=0
end=80
image="units/elves-wood/elvish-sylph-attack5.png"
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
id=Elvish Sylph
name= _ "female^Elvish Sylph"
race=elf
gender=female
image="units/elves-wood/elvish-sylph.png"
[defend]
[frame]
begin=-150
end=150
image="units/elves-wood/elvish-sylph-defend.png"
[/frame]
[/defend]
hitpoints=58
movement_type=woodlandfloat
[resistance]
cold=70
[/resistance]
movement=6
experience=100
level=4
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=67
usage=mixed fighter
unit_description= _ "Elvish Sylphs are scions of beauty in the mortal plane. Having fully developed their faerie side, they transform into creatures of both worlds, wielding powerful magic against their enemies."
get_hit_sound=female-hit.wav
[attack]
name=faerie touch
type=impact
special=magical
range=melee
damage=5
number=3
range=melee
icon=attacks/faerie_touch.png
[animation]
[frame]
begin=-200
end=-100
image="units/elves-wood/elvish-sylph-ftouch-attack1.png"
[/frame]
[frame]
begin=-100
end=0
image="units/elves-wood/elvish-sylph-ftouch-attack2.png"
[/frame]
[frame]
begin=0
end=100
image="units/elves-wood/elvish-sylph-ftouch-attack3.png"
[/frame]
[/animation]
[/attack]
[attack]
name=gossamer
type=impact
special=slow
damage=6
number=4
range=ranged
icon=attacks/web.png
[animation]
[frame]
begin=-210
end=-140
image="units/elves-wood/elvish-sylph-gossamer-attack1.png"
[/frame]
[frame]
begin=-140
end=-70
image="units/elves-wood/elvish-sylph-gossamer-attack2.png"
[/frame]
[frame]
begin=-70
end=0
image="units/elves-wood/elvish-sylph-gossamer-attack3.png"
[/frame]
[missile_frame]
begin=-300
end=50
image="projectiles/web.png"
image_diagonal="projectiles/web.png"
[/missile_frame]
[/animation]
[/attack]
[attack]
name=faerie fire
type=cold
special=magical
damage=10
number=5
range=ranged
icon=attacks/iceball.png
[animation]
[frame]
begin=-320
end=-240
image="units/elves-wood/elvish-sylph-attack1.png"
[/frame]
[frame]
begin=-240
end=-160
image="units/elves-wood/elvish-sylph-attack2.png"
[/frame]
[frame]
begin=-160
end=-80
image="units/elves-wood/elvish-sylph-attack3.png"
[/frame]
[missile_frame]
begin=-200
end=50
image="projectiles/icemissile-n.png"
image_diagonal="projectiles/icemissile-ne.png"
halo=halo/ice-halo1.png:100,halo/ice-halo2.png:100,halo/ice-halo3.png:100,halo/ice-halo4.png:100,halo/ice-halo5.png:100,
halo_x,halo_y=10,-2
[/missile_frame]
[frame]
begin=-80
end=0
image="units/elves-wood/elvish-sylph-attack4.png"
[/frame]
[frame]
begin=0
end=80
image="units/elves-wood/elvish-sylph-attack5.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,96 +1,96 @@
[unit]
id=Fencer
name= _ "Fencer"
race=human
image="units/human-loyalists/human-fencer.png"
id=Fencer
name= _ "Fencer"
race=human
image="units/human-loyalists/human-fencer.png"
# Yes, the above line is deliberate - otherwise his solitary defensive frame flickers in when the defensive animations are not playing. It looks better to use that only when he is hit.
hitpoints=28
movement_type=elusivefoot
movement=6
experience=37
level=1
alignment=lawful
advanceto=Duelist
cost=16
usage=fighter
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
unit_description= _ "Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it will completely negate any ill effects. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
hitpoints=28
movement_type=elusivefoot
movement=6
experience=37
level=1
alignment=lawful
advanceto=Duelist
cost=16
usage=fighter
[abilities]
{ABILITY_SKIRMISHER}
[/abilities]
unit_description= _ "Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it will completely negate any ill effects. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
Outfitted with only a dagger and rapier, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish, often literally, in dancing circles around troops like heavy infantry, in mockery of the price they pay for their full plate.
Special Notes: their skill at skirmishing allows fencers to dart right past an opponent, ignoring zones of control."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[defend]
hits=no
[frame]
begin=-150
end=-60
image="units/human-loyalists/human-fencer-defend-1-1.png"
begin=-150
end=-60
image="units/human-loyalists/human-fencer-defend-1-1.png"
[/frame]
[frame]
begin=-60
end=60
image="units/human-loyalists/human-fencer-defend-1-2.png"
begin=-60
end=60
image="units/human-loyalists/human-fencer-defend-1-2.png"
[/frame]
[frame]
begin=60
end=150
image="units/human-loyalists/human-fencer-defend-1-1.png"
begin=60
end=150
image="units/human-loyalists/human-fencer-defend-1-1.png"
[/frame]
[/defend]
[defend]
hits=yes
[frame]
begin=-75
end=50
image="units/human-loyalists/human-fencer-defend.png"
begin=-75
end=50
image="units/human-loyalists/human-fencer-defend.png"
[/frame]
[/defend]
[death]
[frame]
begin=0
end=100
image="units/human-loyalists/human-fencer-die1.png"
begin=0
end=100
image="units/human-loyalists/human-fencer-die1.png"
[/frame]
[frame]
begin=100
end=200
image="units/human-loyalists/human-fencer-die2.png"
begin=100
end=200
image="units/human-loyalists/human-fencer-die2.png"
[/frame]
[frame]
begin=200
end=300
image="units/human-loyalists/human-fencer-die3.png"
begin=200
end=300
image="units/human-loyalists/human-fencer-die3.png"
[/frame]
[frame]
begin=300
end=400
image="units/human-loyalists/human-fencer-die4.png"
begin=300
end=400
image="units/human-loyalists/human-fencer-die4.png"
[/frame]
[frame]
begin=400
end=500
image="units/human-loyalists/human-fencer-die5.png"
begin=400
end=500
image="units/human-loyalists/human-fencer-die5.png"
[/frame]
[/death]
[attack]
name=rapier
type=blade
damage=4
number=4
range=melee
name=rapier
type=blade
damage=4
number=4
range=melee
[animation]
[frame]
begin=-100
end=100
image=""units/human-loyalists/human-fencer-attack.png""
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
begin=-100
end=100
image=""units/human-loyalists/human-fencer-attack.png""
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,91 +1,15 @@
[unit]
id=Footpad
name= _ "Footpad"
race=human
gender=male,female
image="units/human-outlaws/neutral-footpad.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-outlaws/neutral-footpad-defend.png"
[/frame]
[/defend]
hitpoints=28
movement_type=elusivefoot
movement=7
experience=42
level=1
alignment=chaotic
advanceto=Outlaw
cost=14
usage=scout
unit_description= _ "These petty criminals are often derisively called 'footpads' by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and skill on their feet that comes of this serves them well in combat, and despite their pitiable weaponry, they are quite good at harrying their enemies, especially under cover of darkness."
get_hit_sound=groan.wav
[attack]
name=club
type=impact
range=melee
damage=4
number=2
[animation]
[frame]
begin=-100
end=100
image="units/human-outlaws/neutral-footpad-attack.png"
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=sling
type=impact
range=ranged
damage=4
number=2
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[frame]
begin=-250
end=-50
image="units/human-outlaws/neutral-footpad-attack1.png"
[/frame]
[frame]
begin=-50
end=50
image="units/human-outlaws/neutral-footpad-attack2.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/stone.png"
image_diagonal="projectiles/stone.png"
[/missile_frame]
[/animation]
[/attack]
[female]
id=Footpad
name= _ "female^Footpad"
name= _ "Footpad"
race=human
gender=female
image="units/human-outlaws/neutral-footpad+female.png"
gender=male,female
image="units/human-outlaws/neutral-footpad.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-outlaws/neutral-footpad+female-defend.png"
[/frame]
[frame]
begin=-150
end=150
image="units/human-outlaws/neutral-footpad-defend.png"
[/frame]
[/defend]
hitpoints=28
movement_type=elusivefoot
@ -97,28 +21,28 @@ get_hit_sound=groan.wav
cost=14
usage=scout
unit_description= _ "These petty criminals are often derisively called 'footpads' by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and skill on their feet that comes of this serves them well in combat, and despite their pitiable weaponry, they are quite good at harrying their enemies, especially under cover of darkness."
get_hit_sound=female-hit.wav
[attack]
get_hit_sound=groan.wav
[attack]
name=club
type=impact
range=melee
damage=4
number=2
[animation]
[frame]
begin=-100
end=100
image="units/human-outlaws/neutral-footpad+female-attack.png"
begin=-100
end=100
image="units/human-outlaws/neutral-footpad-attack.png"
[/frame]
[sound]
time=-100
sound=staff.wav
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
[/attack]
[attack]
name=sling
type=impact
range=ranged
@ -126,28 +50,104 @@ get_hit_sound=groan.wav
number=2
[animation]
[sound]
time=-100
sound=firearrow.wav
time=-100
sound=firearrow.wav
[/sound]
[frame]
begin=-250
end=-50
image="units/human-outlaws/neutral-footpad+female-attack1.png"
begin=-250
end=-50
image="units/human-outlaws/neutral-footpad-attack1.png"
[/frame]
[frame]
begin=-50
end=50
image="units/human-outlaws/neutral-footpad+female-attack2.png"
begin=-50
end=50
image="units/human-outlaws/neutral-footpad-attack2.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/stone.png"
image_diagonal="projectiles/stone.png"
begin=-100
end=0
image="projectiles/stone.png"
image_diagonal="projectiles/stone.png"
[/missile_frame]
[/animation]
[/attack]
[female]
id=Footpad
name= _ "female^Footpad"
race=human
gender=female
image="units/human-outlaws/neutral-footpad+female.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-outlaws/neutral-footpad+female-defend.png"
[/frame]
[/defend]
hitpoints=28
movement_type=elusivefoot
movement=7
experience=42
level=1
alignment=chaotic
advanceto=Outlaw
cost=14
usage=scout
unit_description= _ "These petty criminals are often derisively called 'footpads' by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and skill on their feet that comes of this serves them well in combat, and despite their pitiable weaponry, they are quite good at harrying their enemies, especially under cover of darkness."
get_hit_sound=female-hit.wav
[attack]
name=club
type=impact
range=melee
damage=4
number=2
[animation]
[frame]
begin=-100
end=100
image="units/human-outlaws/neutral-footpad+female-attack.png"
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=sling
type=impact
range=ranged
damage=4
number=2
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[frame]
begin=-250
end=-50
image="units/human-outlaws/neutral-footpad+female-attack1.png"
[/frame]
[frame]
begin=-50
end=50
image="units/human-outlaws/neutral-footpad+female-attack2.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/stone.png"
image_diagonal="projectiles/stone.png"
[/missile_frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,26 +1,26 @@
#dummy unit which should never actually be used
[unit]
id=Galleon
name= _ "Galleon"
race=mechanical
image="units/transport/galleon.png"
hitpoints=1
id=Galleon
name= _ "Galleon"
race=mechanical
image="units/transport/galleon.png"
hitpoints=1
#set movement to fly so it appears above water
movement_type=fly
movement=10
experience=100
level=1
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=10
usage=null
unit_description = _ "Even people happily living in their homes eventually need some kind of transport through the seas, even if only to go fishing or to trade goods. The galleon is perfect for this purpose: it's fast and resilient, but not prepared to fight, and is able to adapt to many different tasks."
movement_type=fly
movement=10
experience=100
level=1
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=10
usage=null
unit_description = _ "Even people happily living in their homes eventually need some kind of transport through the seas, even if only to go fishing or to trade goods. The galleon is perfect for this purpose: it's fast and resilient, but not prepared to fight, and is able to adapt to many different tasks."
[attack]
name=dummy
type=impact
range=melee
damage=1
number=1
name=dummy
type=impact
range=melee
damage=1
number=1
[/attack]
[/unit]

View file

@ -1,100 +1,100 @@
[unit]
id=General
name= _ "General"
race=human
image="units/human-loyalists/human-general.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-general-defend.png"
[/frame]
[/defend]
image_leading="units/human-loyalists/human-general-leading.png"
id=General
name= _ "General"
race=human
image="units/human-loyalists/human-general.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-general-defend.png"
[/frame]
[/defend]
image_leading="units/human-loyalists/human-general-leading.png"
#ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/gweddry.png
profile=portraits/gweddry.png
#endif
hitpoints=58
movement_type=smallfoot
[resistance]
blade=90
pierce=90
impact=90
[/resistance]
movement=6
experience=180
level=3
alignment=lawful
hitpoints=58
movement_type=smallfoot
[resistance]
blade=90
pierce=90
impact=90
[/resistance]
movement=6
experience=180
level=3
alignment=lawful
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
advanceto=null
{AMLA_TOUGH 3}
advanceto=null
{AMLA_TOUGH 3}
#else
advanceto=Grand Marshal
advanceto=Grand Marshal
#endif
cost=54
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
usage=fighter
unit_description= _ "As the leaders of their armies, Generals are responsible for the protection of large or important areas in the kingdoms they swore fealty to. Their training and experience suffice to carry out these orders.
cost=54
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
usage=fighter
unit_description= _ "As the leaders of their armies, Generals are responsible for the protection of large or important areas in the kingdoms they swore fealty to. Their training and experience suffice to carry out these orders.
Special Notes: the leadership of a General enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=9
number=4
name=sword
type=blade
range=melee
damage=9
number=4
[animation]
[frame]
begin=-175
end=100
image="units/human-loyalists/human-general-attack-sword1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-general-attack-sword2.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
begin=-175
end=100
image="units/human-loyalists/human-general-attack-sword1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-general-attack-sword2.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=crossbow
type=pierce
range=ranged
damage=7
number=3
name=crossbow
type=pierce
range=ranged
damage=7
number=3
[animation]
[frame]
begin=-150
end=100
image="units/human-loyalists/human-general-attack-crossbow.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-150
end=100
image="units/human-loyalists/human-general-attack-crossbow.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -53,11 +53,11 @@ Special Notes: Ghosts have very unusual resistances to damage, and move quite sl
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[frame]
begin=-250
end=50
image="units/undead/undead-ghost-attack1.png"
[/frame]
[frame]
begin=-250
end=50
image="units/undead/undead-ghost-attack1.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,60 +1,60 @@
[unit]
id=Ghoul
name= _ "Ghoul"
race=undead
image="units/undead/undead-ghoul.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead/undead-ghoul-defend.png"
[/frame]
[/defend]
profile=portraits/core/Alex_Jarocha-Ernst/ghoul.png
hitpoints=33
movement_type=undeadfoot
movement=5
experience=35
level=1
alignment=chaotic
advanceto=Necrophage
cost=16
usage=fighter
unit_description= _ "Only those who have delved into the circles of necromancy know what must be done to turn a person into a ghoul, and it is a secret they are not telling. Whatever unspeakable rites they have performed, the result is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.
id=Ghoul
name= _ "Ghoul"
race=undead
image="units/undead/undead-ghoul.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead/undead-ghoul-defend.png"
[/frame]
[/defend]
profile=portraits/core/Alex_Jarocha-Ernst/ghoul.png
hitpoints=33
movement_type=undeadfoot
movement=5
experience=35
level=1
alignment=chaotic
advanceto=Necrophage
cost=16
usage=fighter
unit_description= _ "Only those who have delved into the circles of necromancy know what must be done to turn a person into a ghoul, and it is a secret they are not telling. Whatever unspeakable rites they have performed, the result is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.
It is because of such things that necromancy is condemned with an almost primal hatred.
Special Notes: A ghoul's claws are covered in poison, and victims of this poison will continually take damage until they can be cured in town or by a healer."
get_hit_sound=ghoul-hit.wav
get_hit_sound=ghoul-hit.wav
[movement_costs]
deep_water=100
shallow_water=3
deep_water=100
shallow_water=3
[/movement_costs]
[resistance]
impact=100
fire=90
cold=60
impact=100
fire=90
cold=60
[/resistance]
[attack]
name=claws
type=blade
range=melee
damage=4
number=3
special=poison
name=claws
type=blade
range=melee
damage=4
number=3
special=poison
[animation]
[frame]
begin=-300
end=50
image="units/undead/undead-ghoul-attack.png"
[/frame]
[sound]
time=-200
sound=ghoul-swish.wav
[/sound]
[frame]
begin=-300
end=50
image="units/undead/undead-ghoul-attack.png"
[/frame]
[sound]
time=-200
sound=ghoul-swish.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,98 +1,98 @@
[unit]
id=Giant Mudcrawler
name= _ "Giant Mudcrawler"
race=Monster
image="units/monsters/giant-mudcrawler.png"
[defend]
[frame]
begin=-150
end=150
image="units/monsters/giant-mudcrawler-defend.png"
[/frame]
[/defend]
id=Giant Mudcrawler
name= _ "Giant Mudcrawler"
race=Monster
image="units/monsters/giant-mudcrawler.png"
[defend]
[frame]
begin=-150
end=150
image="units/monsters/giant-mudcrawler-defend.png"
[/frame]
[/defend]
#ability=regenerates
hitpoints=36
movement_type=scuttlefoot
movement=4
experience=100
level=1
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=16
unit_description= _ "Giant Mudcrawlers are a larger kind of Mudcrawler, and are magical constructs of soil and water. They attack by belching lumps of mud at their foes, or by slapping them with their fists."
get_hit_sound=ugg.wav
undead_variation=null
usage=archer
hitpoints=36
movement_type=scuttlefoot
movement=4
experience=100
level=1
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=16
unit_description= _ "Giant Mudcrawlers are a larger kind of Mudcrawler, and are magical constructs of soil and water. They attack by belching lumps of mud at their foes, or by slapping them with their fists."
get_hit_sound=ugg.wav
undead_variation=null
usage=archer
[death]
[frame]
begin=0
end=150
image="units/monsters/giant-mudcrawler-death1.png"
begin=0
end=150
image="units/monsters/giant-mudcrawler-death1.png"
[/frame]
[frame]
begin=150
end=300
image="units/monsters/giant-mudcrawler-death2.png"
begin=150
end=300
image="units/monsters/giant-mudcrawler-death2.png"
[/frame]
[frame]
begin=300
end=450
image="units/monsters/giant-mudcrawler-death3.png"
begin=300
end=450
image="units/monsters/giant-mudcrawler-death3.png"
[/frame]
[frame]
begin=450
end=600
image="units/monsters/giant-mudcrawler-death4.png"
begin=450
end=600
image="units/monsters/giant-mudcrawler-death4.png"
[/frame]
[/death]
[attack]
name=fist
icon=attacks/fist.png
type=impact
range=melee
damage=7
number=2
name=fist
icon=attacks/fist.png
type=impact
range=melee
damage=7
number=2
[animation]
[frame]
begin=-300
end=-200
image="units/monsters/giant-mudcrawler-attack1.png"
[/frame]
[frame]
begin=-200
end=-50
image="units/monsters/giant-mudcrawler-attack2.png"
[/frame]
[sound]
time=-300
sound=fist-swish.wav
[/sound]
[frame]
begin=-300
end=-200
image="units/monsters/giant-mudcrawler-attack1.png"
[/frame]
[frame]
begin=-200
end=-50
image="units/monsters/giant-mudcrawler-attack2.png"
[/frame]
[sound]
time=-300
sound=fist-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=mud glob
icon=attacks/mud-glob.png
type=impact
range=ranged
damage=5
number=3
name=mud glob
icon=attacks/mud-glob.png
type=impact
range=ranged
damage=5
number=3
[animation]
[frame]
begin=-100
end=100
image="units/monsters/giant-mudcrawler-attack.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/mud-glob.png"
image_diagonal="projectiles/mud-glob.png"
[/missile_frame]
[sound]
time=-100
sound=hiss-big.wav
[/sound]
[frame]
begin=-100
end=100
image="units/monsters/giant-mudcrawler-attack.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/mud-glob.png"
image_diagonal="projectiles/mud-glob.png"
[/missile_frame]
[sound]
time=-100
sound=hiss-big.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,63 +1,63 @@
[unit]
id=Giant Scorpion
name= _ "Giant Scorpion"
race=monster
image="units/monsters/scorpion.png"
[defend]
[frame]
begin=-150
end=150
image="units/monsters/scorpion-defend.png"
[/frame]
[/defend]
hitpoints=40
movement_type=scuttlefoot
movement=8
experience=100
level=1
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=32
usage=mixed fighter
unit_description= _ "A normal scorpion is dangerous enough - one the size of a man needs little explanation."
get_hit_sound=hiss.wav
[attack]
name=sting
type=pierce
range=melee
special=poison
damage=9
defense_weight=4.0
number=1
[animation]
[sound]
time=-250
sound=firearrow.wav
[/sound]
id=Giant Scorpion
name= _ "Giant Scorpion"
race=monster
image="units/monsters/scorpion.png"
[defend]
[frame]
begin=-100
end=100
image="units/monsters/scorpion-sting-attack.png"
begin=-150
end=150
image="units/monsters/scorpion-defend.png"
[/frame]
[/defend]
hitpoints=40
movement_type=scuttlefoot
movement=8
experience=100
level=1
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=32
usage=mixed fighter
unit_description= _ "A normal scorpion is dangerous enough - one the size of a man needs little explanation."
get_hit_sound=hiss.wav
[attack]
name=sting
type=pierce
range=melee
special=poison
damage=9
defense_weight=4.0
number=1
[animation]
[sound]
time=-250
sound=firearrow.wav
[/sound]
[frame]
begin=-100
end=100
image="units/monsters/scorpion-sting-attack.png"
[/frame]
[/animation]
[/attack]
[attack]
name=pincers
type=impact
range=melee
damage=4
number=4
name=pincers
type=impact
range=melee
damage=4
number=4
[animation]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
begin=-100
end=100
image="units/monsters/scorpion-pincers-attack.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
begin=-100
end=100
image="units/monsters/scorpion-pincers-attack.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,79 +1,79 @@
[unit]
id=Goblin Impaler
name= _ "Goblin Impaler"
race=goblin
image="units/goblins/goblin-impaler.png"
[defend]
[frame]
begin=-150
end=150
image="units/goblins/goblin-impaler-defend.png"
[/frame]
[/defend]
hitpoints=26
movement_type=orcishfoot
movement=4
experience=100
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=13
usage=fighter
unit_description= _ "Goblins are used by the orcs as fodder for their enemy's front line. Those who have somehow managed to survive invariably equip themselves to continue doing so. A much larger spear helps to compensate for their short reach, and better armor helps to shield their tiny frames.
id=Goblin Impaler
name= _ "Goblin Impaler"
race=goblin
image="units/goblins/goblin-impaler.png"
[defend]
[frame]
begin=-150
end=150
image="units/goblins/goblin-impaler-defend.png"
[/frame]
[/defend]
hitpoints=26
movement_type=orcishfoot
movement=4
experience=100
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=13
usage=fighter
unit_description= _ "Goblins are used by the orcs as fodder for their enemy's front line. Those who have somehow managed to survive invariably equip themselves to continue doing so. A much larger spear helps to compensate for their short reach, and better armor helps to shield their tiny frames.
Special Notes: the length of their weapon allows an impaler to strike first in melee, even in defense."
get_hit_sound=orc-small-hit.wav
get_hit_sound=orc-small-hit.wav
[attack]
name=spear
type=pierce
range=melee
damage=7
number=3
icon=attacks/spear.png
special=firststrike
name=spear
type=pierce
range=melee
damage=7
number=3
icon=attacks/spear.png
special=firststrike
[animation]
[frame]
begin=-200
end=-65
image="units/goblins/goblin-impaler-attack1.png"
[/frame]
[frame]
begin=-65
end=100
image="units/goblins/goblin-impaler-attack2.png"
[/frame]
[frame]
begin=-200
end=-65
image="units/goblins/goblin-impaler-attack1.png"
[/frame]
[frame]
begin=-65
end=100
image="units/goblins/goblin-impaler-attack2.png"
[/frame]
[/animation]
[/attack]
[attack]
name=spear
type=pierce
range=ranged
damage=5
number=1
icon=attacks/spear.png
name=spear
type=pierce
range=ranged
damage=5
number=1
icon=attacks/spear.png
[animation]
[sound]
time=-100
sound=spear.wav
[/sound]
[frame]
begin=-400
end=-300
image="units/goblins/goblin-impaler-attack-ranged1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/goblins/goblin-impaler-attack-ranged2.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[sound]
time=-100
sound=spear.wav
[/sound]
[frame]
begin=-400
end=-300
image="units/goblins/goblin-impaler-attack-ranged1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/goblins/goblin-impaler-attack-ranged2.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,55 +1,55 @@
[unit]
id=Goblin Knight
name= _ "Goblin Knight"
race=goblin
image="units/goblins/goblin-knight.png"
[movement_anim]
[frame]
begin=0
end=150
image="units/goblins/goblin-knight-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/goblins/goblin-knight-defend.png"
[/frame]
[/defend]
hitpoints=49
movement_type=orcishfoot
id=Goblin Knight
name= _ "Goblin Knight"
race=goblin
image="units/goblins/goblin-knight.png"
[movement_anim]
[frame]
begin=0
end=150
image="units/goblins/goblin-knight-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/goblins/goblin-knight-defend.png"
[/frame]
[/defend]
hitpoints=49
movement_type=orcishfoot
[defense]
village=50
village=50
[/defense]
movement=9
experience=65
level=2
alignment=chaotic
advanceto=Direwolf Rider
undead_variation=mounted
cost=32
usage=scout
unit_description= _ "The Goblin 'Knights' have little in common with the men who share that title, and the title is something used only in the parlance of their enemies. The similarity is simply that they are the elite of the wolf riders, likely promoted to their position by their success in some temerarious raid, or something of a similarly base nature.
movement=9
experience=65
level=2
alignment=chaotic
advanceto=Direwolf Rider
undead_variation=mounted
cost=32
usage=scout
unit_description= _ "The Goblin 'Knights' have little in common with the men who share that title, and the title is something used only in the parlance of their enemies. The similarity is simply that they are the elite of the wolf riders, likely promoted to their position by their success in some temerarious raid, or something of a similarly base nature.
The wolves they are given are bred for speed and strength, making them quite dangerous in combat."
get_hit_sound=orc-small-hit.wav
get_hit_sound=orc-small-hit.wav
[attack]
name=fangs
type=blade
range=melee
damage=7
number=4
name=fangs
type=blade
range=melee
damage=7
number=4
[animation]
[frame]
begin=-150
end=100
image="units/goblins/goblin-knight-attack.png"
[/frame]
[sound]
time=-150
sound=wolf-attack.wav
[/sound]
[frame]
begin=-150
end=100
image="units/goblins/goblin-knight-attack.png"
[/frame]
[sound]
time=-150
sound=wolf-attack.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,82 +1,82 @@
[unit]
id=Goblin Pillager
name= _ "Goblin Pillager"
race=goblin
image="units/goblins/goblin-pillager.png"
[movement_anim]
[frame]
begin=0
end=150
image="units/goblins/goblin-pillager-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/goblins/goblin-pillager-defend.png"
[/frame]
[/defend]
hitpoints=44
movement_type=orcishfoot
id=Goblin Pillager
name= _ "Goblin Pillager"
race=goblin
image="units/goblins/goblin-pillager.png"
[movement_anim]
[frame]
begin=0
end=150
image="units/goblins/goblin-pillager-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/goblins/goblin-pillager-defend.png"
[/frame]
[/defend]
hitpoints=44
movement_type=orcishfoot
[defense]
village=50
village=50
[/defense]
movement=9
experience=100
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
undead_variation=mounted
cost=32
usage=scout
unit_description= _ "Some Goblins train their wolves to overcome their fear of fire. In raids, these goblins take a supporting role; they will torch the homes and crops of their foes, and also carry nets to wreak havoc against those attempting to rally a defense or reprisal.
movement=9
experience=100
level=2
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
undead_variation=mounted
cost=32
usage=scout
unit_description= _ "Some Goblins train their wolves to overcome their fear of fire. In raids, these goblins take a supporting role; they will torch the homes and crops of their foes, and also carry nets to wreak havoc against those attempting to rally a defense or reprisal.
Special Notes: being caught in a net slows enemies down and reduces by one the strikes they can deliver in combat."
get_hit_sound=orc-small-hit.wav
get_hit_sound=orc-small-hit.wav
[attack]
name=torch
type=fire
range=melee
damage=7
number=3
name=torch
type=fire
range=melee
damage=7
number=3
[animation]
[frame]
begin=-150
end=100
image="units/goblins/goblin-pillager-attack.png"
[/frame]
[sound]
time=-100
sound=torch-swish.wav
[/sound]
[frame]
begin=-150
end=100
image="units/goblins/goblin-pillager-attack.png"
[/frame]
[sound]
time=-100
sound=torch-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=net
type=impact
special=slow
damage=6
number=2
range=ranged
icon=attacks/web.png
name=net
type=impact
special=slow
damage=6
number=2
range=ranged
icon=attacks/web.png
[animation]
[frame]
begin=-200
end=100
image="units/goblins/goblin-pillager-attack2.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/web.png"
image_diagonal="projectiles/web.png"
[/missile_frame]
[sound]
time=-100
sound=net.wav
[/sound]
[frame]
begin=-200
end=100
image="units/goblins/goblin-pillager-attack2.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/web.png"
image_diagonal="projectiles/web.png"
[/missile_frame]
[sound]
time=-100
sound=net.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,50 +1,54 @@
[unit]
id=Goblin Rouser
name= _ "Goblin Rouser"
race=goblin
image=units/goblins/goblin-rouser.png
[defend]
[frame]
begin=-150
end=150
image=units/goblins/goblin-rouser-defend.png
[/frame]
[/defend]
image_leading=units/goblins/goblin-rouser-leading.png
hitpoints=26
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=orcishfoot
movement=4
experience=100
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=13
usage=fighter
unit_description= _ "Standard bearers are an oddity amongst goblins. A goblin who has survived enough battles to be considered a veteran is rare enough, and it is rarer still for the other goblins to recognize and respect his veteran status. Nonetheless, a rouser's frenzied goading effectively steels the younger at arms to fight harder and longer before they die.
Special Notes: the leadership of a Goblin Rouser enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
get_hit_sound=wolf-cry.wav
[attack]
name=spear
type=pierce
range=melee
damage=5
number=3
[animation]
[frame]
begin=-150
end=0
image=units/goblins/goblin-rouser-attack1.png
[/frame]
[frame]
begin=0
end=150
image=units/goblins/goblin-rouser-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]
[unit]
id=Goblin Rouser
name= _ "Goblin Rouser"
race=goblin
image=units/goblins/goblin-rouser.png
[defend]
[frame]
begin=-150
end=150
image=units/goblins/goblin-rouser-defend.png
[/frame]
[/defend]
image_leading=units/goblins/goblin-rouser-leading.png
hitpoints=26
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
movement_type=orcishfoot
movement=4
experience=100
level=1
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=13
usage=fighter
unit_description= _ "Standard bearers are an oddity amongst goblins. A goblin who has survived enough battles to be considered a veteran is rare enough, and it is rarer still for the other goblins to recognize and respect his veteran status. Nonetheless, a rouser's frenzied goading effectively steels the younger at arms to fight harder and longer before they die.
Special Notes: the leadership of a Goblin Rouser enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
get_hit_sound=wolf-cry.wav
[attack]
name=spear
type=pierce
range=melee
damage=5
number=3
[animation]
[frame]
begin=-150
end=0
image=units/goblins/goblin-rouser-attack1.png
[/frame]
[frame]
begin=0
end=150
image=units/goblins/goblin-rouser-attack2.png
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -22,45 +22,45 @@
unit_description= _ "In any litter of orcs, several are born much smaller and weaker than the rest. These runts are called 'Goblins' and are looked down on by the rest of their kin. In battle, these are given the most meager of equipment, and are used as a shield to give the Warlords time to prepare the real assault.
Some speculate that the existence of these creatures is the beginning of a failure of the orcish bloodline, though no one knows enough of their history to state anything conclusive."
get_hit_sound=orc-small-hit.wav
get_hit_sound=orc-small-hit.wav
[attack]
name=spear
type=pierce
range=melee
damage=4
number=3
icon=attacks/spear.png
name=spear
type=pierce
range=melee
damage=4
number=3
icon=attacks/spear.png
[animation]
[frame]
begin=-100
end=100
image="units/goblins/goblin-spearman-melee.png"
[/frame]
[frame]
begin=-100
end=100
image="units/goblins/goblin-spearman-melee.png"
[/frame]
[/animation]
[/attack]
[attack]
name=spear
type=pierce
range=ranged
damage=3
number=1
icon=attacks/spear.png
name=spear
type=pierce
range=ranged
damage=3
number=1
icon=attacks/spear.png
[animation]
[sound]
time=-100
sound=spear.wav
[/sound]
[frame]
begin=-100
end=100
image="units/goblins/goblin-spearman-ranged.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[sound]
time=-100
sound=spear.wav
[/sound]
[frame]
begin=-100
end=100
image="units/goblins/goblin-spearman-ranged.png"
[/frame]
[missile_frame]
begin=-150
end=0
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,75 +1,75 @@
[unit]
id=Grand Knight
name= _ "Grand Knight"
race=human
image="units/human-loyalists/grand-knight.png"
[movement_anim]
[frame]
begin=0
end=150
image="units/human-loyalists/grand-knight-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/grand-knight-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-grand-knight.png"
flag_rgb=165,108,176,127,92,134,94,70,99,148,61,166,
hitpoints=78
movement_type=mounted
movement=7
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=mounted
cost=58
usage=fighter
unit_description= _ "Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line." + _ "
id=Grand Knight
name= _ "Grand Knight"
race=human
image="units/human-loyalists/grand-knight.png"
[movement_anim]
[frame]
begin=0
end=150
image="units/human-loyalists/grand-knight-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/grand-knight-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-grand-knight.png"
flag_rgb=165,108,176,127,92,134,94,70,99,148,61,166,
hitpoints=78
movement_type=mounted
movement=7
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=mounted
cost=58
usage=fighter
unit_description= _ "Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line." + _ "
Special Notes: the Grand Knight's charging lance attack doubles both damage dealt and received. This does not affect his defensive retaliation."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[attack]
name=sword
icon=attacks/sword.png
type=blade
range=melee
damage=12
number=4
name=sword
icon=attacks/sword.png
type=blade
range=melee
damage=12
number=4
[animation]
[frame]
begin=-200
end=100
image="units/human-loyalists/grand-knight-attack-sword.png"
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[frame]
begin=-200
end=100
image="units/human-loyalists/grand-knight-attack-sword.png"
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[/animation]
[/attack]
[attack]
name=lance
type=pierce
special=charge
range=melee
damage=17
number=2
name=lance
type=pierce
special=charge
range=melee
damage=17
number=2
[animation]
[frame]
begin=-200
end=100
image="units/human-loyalists/grand-knight-moving.png"
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[frame]
begin=-200
end=100
image="units/human-loyalists/grand-knight-moving.png"
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,96 +1,96 @@
[unit]
id=Grand Marshal
name= _ "Grand Marshal"
race=human
image="units/human-loyalists/human-marshal.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-marshal-defense.png"
[/frame]
[/defend]
image_leading="units/human-loyalists/human-marshal-leading.png"
#ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/gweddry.png
#endif
hitpoints=68
movement_type=smallfoot
[resistance]
blade=80
pierce=80
impact=80
[/resistance]
movement=6
experience=100
level=4
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=66
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
usage=fighter
unit_description= _ "The rank of Grand Marshal is one of the most esteemed in the armies of humanity, and those who bear its title have surpassed many trials by fire, proving their tactical facility and their considerable mettle at personal combat.
Special Notes: the leadership of a Grand Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=10
number=4
[animation]
[frame]
begin=-175
end=100
image="units/human-loyalists/human-marshal-attack-sword1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-marshal-attack-sword2.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=crossbow
type=pierce
range=ranged
damage=8
number=3
[animation]
[frame]
begin=-150
end=100
image="units/human-loyalists/human-marshal-attack-crossbow.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]
[unit]
id=Grand Marshal
name= _ "Grand Marshal"
race=human
image="units/human-loyalists/human-marshal.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-marshal-defense.png"
[/frame]
[/defend]
image_leading="units/human-loyalists/human-marshal-leading.png"
#ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/gweddry.png
#endif
hitpoints=68
movement_type=smallfoot
[resistance]
blade=80
pierce=80
impact=80
[/resistance]
movement=6
experience=100
level=4
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=66
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
usage=fighter
unit_description= _ "The rank of Grand Marshal is one of the most esteemed in the armies of humanity, and those who bear its title have surpassed many trials by fire, proving their tactical facility and their considerable mettle at personal combat.
Special Notes: the leadership of a Grand Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=10
number=4
[animation]
[frame]
begin=-175
end=100
image="units/human-loyalists/human-marshal-attack-sword1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-marshal-attack-sword2.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=crossbow
type=pierce
range=ranged
damage=8
number=3
[animation]
[frame]
begin=-150
end=100
image="units/human-loyalists/human-marshal-attack-crossbow.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,144 +1,36 @@
[unit]
id=Great Mage
name= _ "Great Mage"
race=human
gender=male,female
image="units/human-magi/great-mage.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-magi/great-mage-defend.png"
[/frame]
[/defend]
hitpoints=65
movement_type=smallfoot
[resistance]
fire=70
[/resistance]
movement=5
experience=100
level=4
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=72
usage=mixed fighter
unit_description= _ "Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading magi of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honor of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.
Special Notes: the great mage's fireballs are magical, and always have a high chance of hitting an opponent."
get_hit_sound=groan.wav
[attack]
name=staff
type=impact
range=melee
damage=9
number=2
[animation]
[frame]
begin=-175
end=-50
image="units/human-magi/great-mage-staff-1.png"
[/frame]
[frame]
begin=-50
end=50
image="units/human-magi/great-mage-staff-2.png"
[/frame]
[sound]
time=-60
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fireball
type=fire
range=ranged
special=magical
damage=16
number=4
[animation]
[frame]
begin=-240
end=-180
image="units/human-magi/great-mage-fireball-1.png"
[/frame]
[frame]
begin=-180
end=-120
image="units/human-magi/great-mage-fireball-2.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
halo_x,halo_y=-11,3
[/frame]
[frame]
begin=-120
end=-60
image="units/human-magi/great-mage-fireball-3.png"
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=-15,1
[/frame]
[frame]
begin=-60
end=0
image="units/human-magi/great-mage-fireball-2.png"
halo=halo/fireball-preparation-5.png,halo/fireball-preparation-6.png
halo_x,halo_y=-11,3
[/frame]
[frame]
begin=0
end=60
image="units/human-magi/great-mage-fireball-1.png"
[/frame]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-250
end=50
halo=halo/fireball-big-halo1.png:30,halo/fireball-big-halo2.png:30,halo/fireball-big-halo3.png:30,halo/fireball-big-halo4.png:30,halo/fireball-big-halo5.png:30,halo/fireball-big-halo6.png:30,halo/fireball-big-halo7.png:30,halo/fireball-big-halo8.png:30,halo/fireball-big-halo1.png:30,halo/fireball-big-halo2.png:30
image="projectiles/fireball-huge-n.png"
image_diagonal="projectiles/fireball-huge-nw.png"
[/missile_frame]
[/animation]
[/attack]
[female]
id=Great Mage
name= _ "female^Great Mage"
name= _ "Great Mage"
race=human
gender=female
image="units/human-magi/great-mage+female.png"
gender=male,female
image="units/human-magi/great-mage.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-magi/great-mage+female-defend.png"
[/frame]
[frame]
begin=-150
end=150
image="units/human-magi/great-mage-defend.png"
[/frame]
[/defend]
hitpoints=65
movement_type=smallfoot
[resistance]
[resistance]
fire=70
[/resistance]
[/resistance]
movement=5
experience=100
experience=100
level=4
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=150
{AMLA_TOUGH 3}
cost=72
usage=mixed fighter
unit_description= _ "Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading magi of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honor of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.
Special Notes: the great mage's fireballs are magical, and always have a high chance of hitting an opponent."
get_hit_sound=female-hit.wav
[attack]
get_hit_sound=groan.wav
[attack]
name=staff
type=impact
range=melee
@ -146,22 +38,22 @@ Special Notes: the great mage's fireballs are magical, and always have a high ch
number=2
[animation]
[frame]
begin=-175
end=-50
image="units/human-magi/great-mage+female-staff-1.png"
begin=-175
end=-50
image="units/human-magi/great-mage-staff-1.png"
[/frame]
[frame]
begin=-50
end=50
image="units/human-magi/great-mage+female-staff-2.png"
begin=-50
end=50
image="units/human-magi/great-mage-staff-2.png"
[/frame]
[sound]
time=-60
sound=staff.wav
time=-60
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
[/attack]
[attack]
name=fireball
type=fire
range=ranged
@ -170,48 +62,156 @@ Special Notes: the great mage's fireballs are magical, and always have a high ch
number=4
[animation]
[frame]
begin=-240
end=-180
image="units/human-magi/great-mage+female-fireball-1.png"
begin=-240
end=-180
image="units/human-magi/great-mage-fireball-1.png"
[/frame]
[frame]
begin=-180
end=-120
image="units/human-magi/great-mage+female-fireball-2.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
halo_x,halo_y=-11,3
begin=-180
end=-120
image="units/human-magi/great-mage-fireball-2.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
halo_x,halo_y=-11,3
[/frame]
[frame]
begin=-120
end=-60
image="units/human-magi/great-mage+female-fireball-3.png"
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=-15,1
begin=-120
end=-60
image="units/human-magi/great-mage-fireball-3.png"
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=-15,1
[/frame]
[frame]
begin=-60
end=0
image="units/human-magi/great-mage+female-fireball-2.png"
halo=halo/fireball-preparation-5.png,halo/fireball-preparation-6.png
halo_x,halo_y=-11,3
begin=-60
end=0
image="units/human-magi/great-mage-fireball-2.png"
halo=halo/fireball-preparation-5.png,halo/fireball-preparation-6.png
halo_x,halo_y=-11,3
[/frame]
[frame]
begin=0
end=60
image="units/human-magi/great-mage+female-fireball-1.png"
begin=0
end=60
image="units/human-magi/great-mage-fireball-1.png"
[/frame]
[sound]
time=-200
sound=fire.wav
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-250
end=50
halo=halo/fireball-big-halo1.png:30,halo/fireball-big-halo2.png:30,halo/fireball-big-halo3.png:30,halo/fireball-big-halo4.png:30,halo/fireball-big-halo5.png:30,halo/fireball-big-halo6.png:30,halo/fireball-big-halo7.png:30,halo/fireball-big-halo8.png:30,halo/fireball-big-halo1.png:30,halo/fireball-big-halo2.png:30
image="projectiles/fireball-huge-n.png"
image_diagonal="projectiles/fireball-huge-nw.png"
begin=-250
end=50
halo=halo/fireball-big-halo1.png:30,halo/fireball-big-halo2.png:30,halo/fireball-big-halo3.png:30,halo/fireball-big-halo4.png:30,halo/fireball-big-halo5.png:30,halo/fireball-big-halo6.png:30,halo/fireball-big-halo7.png:30,halo/fireball-big-halo8.png:30,halo/fireball-big-halo1.png:30,halo/fireball-big-halo2.png:30
image="projectiles/fireball-huge-n.png"
image_diagonal="projectiles/fireball-huge-nw.png"
[/missile_frame]
[/animation]
[/attack]
[female]
id=Great Mage
name= _ "female^Great Mage"
race=human
gender=female
image="units/human-magi/great-mage+female.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-magi/great-mage+female-defend.png"
[/frame]
[/defend]
hitpoints=65
movement_type=smallfoot
[resistance]
fire=70
[/resistance]
movement=5
experience=100
level=4
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=150
usage=mixed fighter
unit_description= _ "Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading magi of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honor of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.
Special Notes: the great mage's fireballs are magical, and always have a high chance of hitting an opponent."
get_hit_sound=female-hit.wav
[attack]
name=staff
type=impact
range=melee
damage=9
number=2
[animation]
[frame]
begin=-175
end=-50
image="units/human-magi/great-mage+female-staff-1.png"
[/frame]
[frame]
begin=-50
end=50
image="units/human-magi/great-mage+female-staff-2.png"
[/frame]
[sound]
time=-60
sound=staff.wav
[/sound]
[/animation]
[/attack]
[attack]
name=fireball
type=fire
range=ranged
special=magical
damage=16
number=4
[animation]
[frame]
begin=-240
end=-180
image="units/human-magi/great-mage+female-fireball-1.png"
[/frame]
[frame]
begin=-180
end=-120
image="units/human-magi/great-mage+female-fireball-2.png"
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
halo_x,halo_y=-11,3
[/frame]
[frame]
begin=-120
end=-60
image="units/human-magi/great-mage+female-fireball-3.png"
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
halo_x,halo_y=-15,1
[/frame]
[frame]
begin=-60
end=0
image="units/human-magi/great-mage+female-fireball-2.png"
halo=halo/fireball-preparation-5.png,halo/fireball-preparation-6.png
halo_x,halo_y=-11,3
[/frame]
[frame]
begin=0
end=60
image="units/human-magi/great-mage+female-fireball-1.png"
[/frame]
[sound]
time=-200
sound=fire.wav
[/sound]
[missile_frame]
begin=-250
end=50
halo=halo/fireball-big-halo1.png:30,halo/fireball-big-halo2.png:30,halo/fireball-big-halo3.png:30,halo/fireball-big-halo4.png:30,halo/fireball-big-halo5.png:30,halo/fireball-big-halo6.png:30,halo/fireball-big-halo7.png:30,halo/fireball-big-halo8.png:30,halo/fireball-big-halo1.png:30,halo/fireball-big-halo2.png:30
image="projectiles/fireball-huge-n.png"
image_diagonal="projectiles/fireball-huge-nw.png"
[/missile_frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,49 +1,49 @@
[unit]
id=Great Troll
name= _ "Great Troll"
race=troll
image="units/trolls/great-troll.png"
[defend]
[frame]
begin=-150
end=150
image="units/trolls/great-troll-defend.png"
[/frame]
[/defend]
[abilities]
{ABILITY_REGENERATES}
[/abilities]
hitpoints=80
movement_type=largefoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
undead_variation=troll
cost=48
unit_description= _ "When a troll, gifted with abnormal strength of life, matches that with age and wisdom, it becomes something extraordinary, a beast remembered for generations. Their feats of strength and cunning are the source of most tales about trolls, and to see the stories made flesh does nothing to diminish their grandeur.
id=Great Troll
name= _ "Great Troll"
race=troll
image="units/trolls/great-troll.png"
[defend]
[frame]
begin=-150
end=150
image="units/trolls/great-troll-defend.png"
[/frame]
[/defend]
[abilities]
{ABILITY_REGENERATES}
[/abilities]
hitpoints=80
movement_type=largefoot
movement=5
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
undead_variation=troll
cost=48
unit_description= _ "When a troll, gifted with abnormal strength of life, matches that with age and wisdom, it becomes something extraordinary, a beast remembered for generations. Their feats of strength and cunning are the source of most tales about trolls, and to see the stories made flesh does nothing to diminish their grandeur.
Special Notes: Trolls possess the regeneration ability, which heals them as though they were always stationed in a village."
get_hit_sound=ugg.wav
usage=fighter
get_hit_sound=ugg.wav
usage=fighter
[attack]
name=mace
type=impact
range=melee
damage=18
number=3
name=mace
type=impact
range=melee
damage=18
number=3
[animation]
[frame]
begin=-100
end=100
image="units/trolls/great-troll-attack.png"
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[frame]
begin=-100
end=100
image="units/trolls/great-troll-attack.png"
[/frame]
[sound]
time=-100
sound=staff.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,40 +1,40 @@
[unit]
id=Gryphon
name= _ "Gryphon"
race=monster
image="units/monsters/gryphon.png"
hitpoints=44
movement_type=fly
movement=9
experience=100
level=2
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=40
usage=scout
unit_description= _ "These majestic and powerful creatures are masters of the sky. Gryphons are both dangerous and wary of other intelligent creatures, and thus should not be disturbed without a good reason."
get_hit_sound=groan.wav
id=Gryphon
name= _ "Gryphon"
race=monster
image="units/monsters/gryphon.png"
hitpoints=44
movement_type=fly
movement=9
experience=100
level=2
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
cost=40
usage=scout
unit_description= _ "These majestic and powerful creatures are masters of the sky. Gryphons are both dangerous and wary of other intelligent creatures, and thus should not be disturbed without a good reason."
get_hit_sound=groan.wav
[defense]
mountains=40
mountains=40
[/defense]
[attack]
name=claws
type=blade
range=melee
damage=10
number=3
name=claws
type=blade
range=melee
damage=10
number=3
[animation]
[frame]
begin=-200
end=-50
image="units/monsters/gryphon.png"
[/frame]
[frame]
begin=-50
end=100
image="units/monsters/gryphon.png"
[/frame]
[frame]
begin=-200
end=-50
image="units/monsters/gryphon.png"
[/frame]
[frame]
begin=-50
end=100
image="units/monsters/gryphon.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,41 +1,41 @@
[unit]
id=Gryphon Master
name= _ "Gryphon Master"
race=human
image="units/monsters/gryphon-master.png"
hitpoints=46
movement_type=fly
movement=10
experience=100
level=2
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
undead_variation=mounted
cost=37
usage=scout
unit_description= _ "Gryphon Masters have long experience flying the Gryphons, which have become an extension of themselves. This special relationship makes the heart of the earth-bound tremble, for these mighty pairs may strike from anywhere."
get_hit_sound=groan.wav
id=Gryphon Master
name= _ "Gryphon Master"
race=human
image="units/monsters/gryphon-master.png"
hitpoints=46
movement_type=fly
movement=10
experience=100
level=2
alignment=neutral
advanceto=null
{AMLA_TOUGH 3}
undead_variation=mounted
cost=37
usage=scout
unit_description= _ "Gryphon Masters have long experience flying the Gryphons, which have become an extension of themselves. This special relationship makes the heart of the earth-bound tremble, for these mighty pairs may strike from anywhere."
get_hit_sound=groan.wav
[defense]
mountains=40
mountains=40
[/defense]
[attack]
name=claws
type=blade
range=melee
damage=14
number=2
name=claws
type=blade
range=melee
damage=14
number=2
[animation]
[frame]
begin=-200
end=-50
image="units/monsters/gryphon-master.png"
[/frame]
[frame]
begin=-50
end=100
image="units/monsters/gryphon-master.png"
[/frame]
[frame]
begin=-200
end=-50
image="units/monsters/gryphon-master.png"
[/frame]
[frame]
begin=-50
end=100
image="units/monsters/gryphon-master.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,94 +1,94 @@
[unit]
id=Halbardier
name= _ "Halberdier"
race=human
image="units/human-loyalists/human-halberdier.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-halberdier-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-halberdier.png"
hitpoints=72
movement_type=smallfoot
id=Halbardier
name= _ "Halberdier"
race=human
image="units/human-loyalists/human-halberdier.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-halberdier-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-halberdier.png"
hitpoints=72
movement_type=smallfoot
[resistance]
pierce=60
pierce=60
[/resistance]
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=44
usage=fighter
unit_description= _ "A halberd is a difficult and very heavy weapon to use, but powerful in the hands of an expert. It is also much more flexible than the spear from which it descended. As any halberdier can tell you, the weapon possesses 4 primary striking points, 2 more than a spear or pike; these are the tip, the blade, the spike at the base of the shaft, and the inner point on the blade, which can be used in a motion pulling back towards the wielder. All this makes for a very versatile weapon in melee, especially against cavalry.
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=44
usage=fighter
unit_description= _ "A halberd is a difficult and very heavy weapon to use, but powerful in the hands of an expert. It is also much more flexible than the spear from which it descended. As any halberdier can tell you, the weapon possesses 4 primary striking points, 2 more than a spear or pike; these are the tip, the blade, the spike at the base of the shaft, and the inner point on the blade, which can be used in a motion pulling back towards the wielder. All this makes for a very versatile weapon in melee, especially against cavalry.
However, a halberd is notably more expensive to craft than a spear, and in the hands of a novice, much less effective. In the armies of Wesnoth, it is customary only to grant these weapons to veteran pikemen, who have proven that they have the skill to employ them properly on the field of war.
Special Notes: the length of their weapon allows a halberdier to strike first in melee, even in defense."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[attack]
name=halberd
icon=attacks/halberd.png
type=pierce
range=melee
damage=14
number=3
special=firststrike
name=halberd
icon=attacks/halberd.png
type=pierce
range=melee
damage=14
number=3
special=firststrike
[animation]
direction=s
direction=s
[frame]
begin=-175
end=100
image="units/human-loyalists/human-halberdier-pierce-s.png"
begin=-175
end=100
image="units/human-loyalists/human-halberdier-pierce-s.png"
[/frame]
[/animation]
[animation]
direction=n
direction=n
[frame]
begin=-175
end=100
image="units/human-loyalists/human-halberdier-pierce-n.png"
begin=-175
end=100
image="units/human-loyalists/human-halberdier-pierce-n.png"
[/frame]
[/animation]
[animation]
direction=se,sw
direction=se,sw
[frame]
begin=-175
end=100
image="units/human-loyalists/human-halberdier-pierce-se.png"
begin=-175
end=100
image="units/human-loyalists/human-halberdier-pierce-se.png"
[/frame]
[/animation]
[animation]
direction=ne,nw
direction=ne,nw
[frame]
begin=-175
end=100
image="units/human-loyalists/human-halberdier-pierce-ne.png"
begin=-175
end=100
image="units/human-loyalists/human-halberdier-pierce-ne.png"
[/frame]
[/animation]
[/attack]
[attack]
name=halberd
icon=attacks/halberd.png
type=blade
range=melee
damage=19
number=2
name=halberd
icon=attacks/halberd.png
type=blade
range=melee
damage=19
number=2
[animation]
[frame]
begin=-250
end=-100
image="units/human-loyalists/human-halberdier-slash-se-1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-halberdier-slash-se-2.png"
[/frame]
[frame]
begin=-250
end=-100
image="units/human-loyalists/human-halberdier-slash-se-1.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-halberdier-slash-se-2.png"
[/frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,42 +1,42 @@
[unit]
id=Heavy Infantryman
name= _ "Heavy Infantryman"
race=human
image="units/human-loyalists/human-heavyinfantry.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-heavyinfantry-defend.png"
[/frame]
[/defend]
hitpoints=38
movement_type=armoredfoot
movement=4
experience=40
level=1
alignment=lawful
advanceto=Shock Trooper
cost=19
unit_description= _ "Heavy infantry are an unusual choice for outfitting troops. They are very difficult to send afield in war, and are typically useful only in the defense of the city or castle in which they are stationed. Clad head to toe in full plate, and armed with large maces, heavy infantry excel at their sole purpose of melee combat. A few of them in the center of a line will shore up its strength considerably. The downsides to this are obvious, both in the weight of the metal, and the great care that must be taken of it, but in certain situations, these troops are well worth the trade-offs."
get_hit_sound=groan.wav
usage=fighter
[attack]
name=mace
type=impact
range=melee
damage=11
number=2
[animation]
id=Heavy Infantryman
name= _ "Heavy Infantryman"
race=human
image="units/human-loyalists/human-heavyinfantry.png"
[defend]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-heavyinfantry-attack.png"
begin=-150
end=150
image="units/human-loyalists/human-heavyinfantry-defend.png"
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[/defend]
hitpoints=38
movement_type=armoredfoot
movement=4
experience=40
level=1
alignment=lawful
advanceto=Shock Trooper
cost=19
unit_description= _ "Heavy infantry are an unusual choice for outfitting troops. They are very difficult to send afield in war, and are typically useful only in the defense of the city or castle in which they are stationed. Clad head to toe in full plate, and armed with large maces, heavy infantry excel at their sole purpose of melee combat. A few of them in the center of a line will shore up its strength considerably. The downsides to this are obvious, both in the weight of the metal, and the great care that must be taken of it, but in certain situations, these troops are well worth the trade-offs."
get_hit_sound=groan.wav
usage=fighter
[attack]
name=mace
type=impact
range=melee
damage=11
number=2
[animation]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-heavyinfantry-attack.png"
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,60 +1,60 @@
[unit]
id=Horseman
name= _ "Horseman"
race=human
image="units/human-loyalists/horseman.png"
[movement_anim]
[frame]
begin=0
end=150
image="units/human-loyalists/horseman-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/horseman-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-horseman.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=38
movement_type=mounted
movement=8
experience=44
level=1
alignment=lawful
advanceto=Knight,Lancer
undead_variation=mounted
cost=23
usage=fighter
unit_description= _ "Often hailing from the rather untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful but reckless tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers, for whom their large size and momentum provide inviting targets." + _ "
id=Horseman
name= _ "Horseman"
race=human
image="units/human-loyalists/horseman.png"
[movement_anim]
[frame]
begin=0
end=150
image="units/human-loyalists/horseman-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/horseman-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-horseman.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=38
movement_type=mounted
movement=8
experience=44
level=1
alignment=lawful
advanceto=Knight,Lancer
undead_variation=mounted
cost=23
usage=fighter
unit_description= _ "Often hailing from the rather untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful but reckless tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers, for whom their large size and momentum provide inviting targets." + _ "
Special Notes: the Horseman's only attack is a charge, which doubles both damage dealt and received. This does not affect his defensive retaliation."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[attack]
name=spear
type=pierce
special=charge
range=melee
damage=9
number=2
name=spear
type=pierce
special=charge
range=melee
damage=9
number=2
[animation]
[frame]
begin=-200
end=-100
image="units/human-loyalists/horseman-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/horseman-attack.png"
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[frame]
begin=-200
end=-100
image="units/human-loyalists/horseman-moving.png"
[/frame]
[frame]
begin=-100
end=100
image="units/human-loyalists/horseman-attack.png"
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,45 +1,45 @@
[unit]
id=Iron Mauler
name= _ "Iron Mauler"
race=human
image="units/human-loyalists/human-siegetrooper.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-siegetrooper-defend.png"
[/frame]
[/defend]
hitpoints=64
movement_type=armoredfoot
movement=4
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=50
unit_description= _ "Iron Maulers are given their name for reasons which are all too obvious. The men within these suits of armor can match ogres in contests of strength, and are marked as the champions of the castle guards in which they serve. They are, however, expensive to maintain, and cannot be sent to distant battles without a full convoy of servants to support them.
id=Iron Mauler
name= _ "Iron Mauler"
race=human
image="units/human-loyalists/human-siegetrooper.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-siegetrooper-defend.png"
[/frame]
[/defend]
hitpoints=64
movement_type=armoredfoot
movement=4
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=50
unit_description= _ "Iron Maulers are given their name for reasons which are all too obvious. The men within these suits of armor can match ogres in contests of strength, and are marked as the champions of the castle guards in which they serve. They are, however, expensive to maintain, and cannot be sent to distant battles without a full convoy of servants to support them.
Though staggering in melee combat, there are many drawbacks to being outfitted in this way; Iron Maulers tire easily, and know all too well that they cannot run on the battlefield. Too often have they seen a distant comrade fall, yet were powerless to reach the scene in time to help."
get_hit_sound=groan.wav
usage=fighter
get_hit_sound=groan.wav
usage=fighter
[attack]
name=mace
type=impact
range=melee
damage=25
number=2
name=mace
type=impact
range=melee
damage=25
number=2
[animation]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-siegetrooper-melee.png"
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-siegetrooper-melee.png"
[/frame]
[sound]
time=-100
sound=mace.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,97 +1,97 @@
[unit]
id=Javelineer
name= _ "Javelineer"
race=human
image="units/human-loyalists/human-javelineer.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-javelineer-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-javelineer.png"
hitpoints=45
movement_type=smallfoot
movement=5
experience=100
level=2
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=25
usage=fighter
unit_description= _ "Spearmen almost always equip themselves with a few javelins, to harry, if not kill, enemies at range. Some, however, take to them rather well, finding that they have a natural talent in their use. Javelineers are a valuable asset to an army, being able to supplement their skill in melee combat with an ability to handle distant foes. They can hurl javelins into enemy ranks from a distance, often without retribution, and still hold their ground in melee.
Special Notes: the length of their weapon allows a javelineer to strike first in melee, even in defense."
get_hit_sound=groan.wav
[attack]
name=spear
type=pierce
range=melee
damage=8
number=3
special=firststrike
[animation]
[frame]
begin=-100
end=-60
image="units/human-loyalists/human-javelineer-attack-melee-1.png"
[/frame]
[frame]
begin=-60
end=-10
image="units/human-loyalists/human-javelineer-attack-melee-2.png"
[/frame]
[frame]
begin=-10
end=60
image="units/human-loyalists/human-javelineer-attack-melee-3.png"
[/frame]
[frame]
begin=60
end=100
image="units/human-loyalists/human-javelineer-attack-melee-1.png"
[/frame]
[/animation]
[/attack]
[attack]
name=spear
type=pierce
range=ranged
damage=11
number=2
[animation]
[sound]
time=-100
sound=spear.wav
[/sound]
[frame]
begin=-210
end=-160
image="units/human-loyalists/human-javelineer-attack-ranged-1.png"
[/frame]
[frame]
begin=-160
end=-110
image="units/human-loyalists/human-javelineer-attack-ranged-2.png"
[/frame]
[frame]
begin=-110
end=-50
image="units/human-loyalists/human-javelineer-attack-ranged-3.png"
[/frame]
[frame]
begin=-50
end=100
image="units/human-loyalists/human-javelineer-attack-ranged-4.png"
[/frame]
[missile_frame]
begin=-120
end=0
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]
[unit]
id=Javelineer
name= _ "Javelineer"
race=human
image="units/human-loyalists/human-javelineer.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-javelineer-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-javelineer.png"
hitpoints=45
movement_type=smallfoot
movement=5
experience=100
level=2
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=25
usage=fighter
unit_description= _ "Spearmen almost always equip themselves with a few javelins, to harry, if not kill, enemies at range. Some, however, take to them rather well, finding that they have a natural talent in their use. Javelineers are a valuable asset to an army, being able to supplement their skill in melee combat with an ability to handle distant foes. They can hurl javelins into enemy ranks from a distance, often without retribution, and still hold their ground in melee.
Special Notes: the length of their weapon allows a javelineer to strike first in melee, even in defense."
get_hit_sound=groan.wav
[attack]
name=spear
type=pierce
range=melee
damage=8
number=3
special=firststrike
[animation]
[frame]
begin=-100
end=-60
image="units/human-loyalists/human-javelineer-attack-melee-1.png"
[/frame]
[frame]
begin=-60
end=-10
image="units/human-loyalists/human-javelineer-attack-melee-2.png"
[/frame]
[frame]
begin=-10
end=60
image="units/human-loyalists/human-javelineer-attack-melee-3.png"
[/frame]
[frame]
begin=60
end=100
image="units/human-loyalists/human-javelineer-attack-melee-1.png"
[/frame]
[/animation]
[/attack]
[attack]
name=spear
type=pierce
range=ranged
damage=11
number=2
[animation]
[sound]
time=-100
sound=spear.wav
[/sound]
[frame]
begin=-210
end=-160
image="units/human-loyalists/human-javelineer-attack-ranged-1.png"
[/frame]
[frame]
begin=-160
end=-110
image="units/human-loyalists/human-javelineer-attack-ranged-2.png"
[/frame]
[frame]
begin=-110
end=-50
image="units/human-loyalists/human-javelineer-attack-ranged-3.png"
[/frame]
[frame]
begin=-50
end=100
image="units/human-loyalists/human-javelineer-attack-ranged-4.png"
[/frame]
[missile_frame]
begin=-120
end=0
image="projectiles/spear-n.png"
image_diagonal="projectiles/spear-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,73 +1,73 @@
[unit]
id=Knight
name= _ "Knight"
race=human
image="units/human-loyalists/knight.png"
[movement_anim]
[frame]
begin=0
end=150
image="units/human-loyalists/knight-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/knight-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-knight.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=58
movement_type=mounted
movement=8
experience=120
level=2
alignment=lawful
advanceto=Paladin,Grand Knight
undead_variation=mounted
cost=40
usage=fighter
unit_description= _ "Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are far safer than a charge. Their lances are still at the ready, however, and growing experience with these weapons is only to their benefit." + _ "
id=Knight
name= _ "Knight"
race=human
image="units/human-loyalists/knight.png"
[movement_anim]
[frame]
begin=0
end=150
image="units/human-loyalists/knight-moving.png"
[/frame]
[/movement_anim]
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/knight-defend.png"
[/frame]
[/defend]
profile="portraits/core/Jason_Lutes/human-knight.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=58
movement_type=mounted
movement=8
experience=120
level=2
alignment=lawful
advanceto=Paladin,Grand Knight
undead_variation=mounted
cost=40
usage=fighter
unit_description= _ "Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are far safer than a charge. Their lances are still at the ready, however, and growing experience with these weapons is only to their benefit." + _ "
Special Notes: the Knight's charging lance attack doubles both damage dealt and received. This does not affect his defensive retaliation."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=8
number=4
name=sword
type=blade
range=melee
damage=8
number=4
[animation]
[frame]
begin=-200
end=100
image="units/human-loyalists/knight-attack.png"
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[frame]
begin=-200
end=100
image="units/human-loyalists/knight-attack.png"
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[/animation]
[/attack]
[attack]
name=lance
type=pierce
special=charge
range=melee
damage=14
number=2
name=lance
type=pierce
special=charge
range=melee
damage=14
number=2
[animation]
[frame]
begin=-200
end=100
image="units/human-loyalists/knight-moving.png"
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[frame]
begin=-200
end=100
image="units/human-loyalists/knight-moving.png"
[/frame]
[sound]
time=-200
sound=horse-canter.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,56 +1,56 @@
[unit]
id=Lancer
name= _ "Lancer"
race=human
image="units/human-loyalists/lancer.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/lancer-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/human-loyalists/lancer-moving.png"
[/frame]
[/movement_anim]
profile="portraits/core/Jason_Lutes/human-lancer.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=48
movement_type=mounted
movement=10
experience=100
level=2
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=mounted
cost=40
usage=fighter
unit_description= _ "Lancers are some of the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are a double-edged sword, often winning either glory, or a swift death. Lancers excel in hunting down infantrymen who've made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense." + _ "
id=Lancer
name= _ "Lancer"
race=human
image="units/human-loyalists/lancer.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/lancer-defend.png"
[/frame]
[/defend]
[movement_anim]
[frame]
begin=0
end=150
image="units/human-loyalists/lancer-moving.png"
[/frame]
[/movement_anim]
profile="portraits/core/Jason_Lutes/human-lancer.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=48
movement_type=mounted
movement=10
experience=100
level=2
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=mounted
cost=40
usage=fighter
unit_description= _ "Lancers are some of the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are a double-edged sword, often winning either glory, or a swift death. Lancers excel in hunting down infantrymen who've made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense." + _ "
Special Notes: the Lancer's charging lance attack doubles both damage dealt and received. This does not affect his defensive retaliation."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[attack]
name=lance
type=pierce
special=charge
range=melee
damage=12
number=3
name=lance
type=pierce
special=charge
range=melee
damage=12
number=3
[animation]
[frame]
begin=-150
end=100
image="units/human-loyalists/lancer-attack.png"
[/frame]
[sound]
time=-100
sound=horse-canter.wav
[/sound]
[frame]
begin=-150
end=100
image="units/human-loyalists/lancer-attack.png"
[/frame]
[sound]
time=-100
sound=horse-canter.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,79 +1,79 @@
[unit]
id=Lich
name= _ "Lich"
race=undead
image="units/undead-necromancers/undead-lich.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-necromancers/undead-lich-defend.png"
[/frame]
[/defend]
hitpoints=66
movement_type=undeadfoot
id=Lich
name= _ "Lich"
race=undead
image="units/undead-necromancers/undead-lich.png"
[defend]
[frame]
begin=-150
end=150
image="units/undead-necromancers/undead-lich-defend.png"
[/frame]
[/defend]
hitpoints=66
movement_type=undeadfoot
[movement_costs]
deep_water=4
shallow_water=3
deep_water=4
shallow_water=3
[/movement_costs]
movement=6
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=50
usage=fighter
unit_description= _ "A lich is the physical embodiment of black magic's first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.
movement=6
experience=100
level=3
alignment=chaotic
advanceto=null
{AMLA_TOUGH 3}
cost=50
usage=fighter
unit_description= _ "A lich is the physical embodiment of black magic's first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.
It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. But to even consider such a thing bears tribute to the magnitude of what they have already achieved.
Special Notes: The ranged attacks of a lich are magical, and always have a high chance of hitting an opponent. The touch of a lich drains the victim's life to renew the lich."
get_hit_sound=skeleton-hit.wav
get_hit_sound=skeleton-hit.wav
[attack]
name=touch
type=cold
range=melee
damage=5
number=3
special=drain
name=touch
type=cold
range=melee
damage=5
number=3
special=drain
[animation]
[frame]
begin=-100
end=100
image="units/undead-necromancers/undead-lich-melee.png"
[/frame]
[frame]
begin=-100
end=100
image="units/undead-necromancers/undead-lich-melee.png"
[/frame]
[/animation]
[/attack]
[attack]
name=magic
type=cold
special=magical
range=ranged
damage=12
number=3
icon=attacks/dark-missile.png
name=magic
type=cold
special=magical
range=ranged
damage=12
number=3
icon=attacks/dark-missile.png
[animation]
[frame]
begin=-300
end=-200
image="units/undead-necromancers/undead-lich-ranged1.png"
[/frame]
[frame]
begin=-200
end=0
image="units/undead-necromancers/undead-lich-ranged2.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[frame]
begin=-300
end=-200
image="units/undead-necromancers/undead-lich-ranged1.png"
[/frame]
[frame]
begin=-200
end=0
image="units/undead-necromancers/undead-lich-ranged2.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/darkmissile-n.png"
image_diagonal="projectiles/darkmissile-ne.png"
[/missile_frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[/animation]
[/attack]
[/unit]

View file

@ -1,84 +1,84 @@
[unit]
id=Lieutenant
name= _ "Lieutenant"
race=human
image="units/human-loyalists/human-lieutenant.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-lieutenant-defend.png"
[/frame]
[/defend]
image_leading="units/human-loyalists/human-lieutenant-leading.png"
id=Lieutenant
name= _ "Lieutenant"
race=human
image="units/human-loyalists/human-lieutenant.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-lieutenant-defend.png"
[/frame]
[/defend]
image_leading="units/human-loyalists/human-lieutenant-leading.png"
#ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/gweddry.png
profile=portraits/gweddry.png
#endif
hitpoints=48
movement_type=smallfoot
movement=6
experience=80
level=2
alignment=lawful
advanceto=General
cost=35
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
usage=fighter
unit_description= _ "Trained at swords and crossbows, Lieutenants lead small groups of human soldiers, coordinating their attacks.
hitpoints=48
movement_type=smallfoot
movement=6
experience=80
level=2
alignment=lawful
advanceto=General
cost=35
[abilities]
{ABILITY_LEADERSHIP}
[/abilities]
usage=fighter
unit_description= _ "Trained at swords and crossbows, Lieutenants lead small groups of human soldiers, coordinating their attacks.
Special Notes: the leadership of a Lieutenant enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
range=melee
damage=9
number=3
name=sword
type=blade
range=melee
damage=9
number=3
[animation]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-lieutenant-attack-sword.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-lieutenant-attack-sword.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=crossbow
type=pierce
range=ranged
damage=5
number=3
name=crossbow
type=pierce
range=ranged
damage=5
number=3
[animation]
[frame]
begin=-150
end=100
image="units/human-loyalists/human-lieutenant-attack-crossbow.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-150
end=100
image="units/human-loyalists/human-lieutenant-attack-crossbow.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,93 +1,93 @@
[unit]
id=Longbowman
name= _ "Longbowman"
race=human
gender=male
image="units/human-loyalists/human-longbowman.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=45
movement_type=smallfoot
movement=5
experience=80
level=2
alignment=lawful
advanceto=Master Bowman
undead_variation=archer
cost=26
usage=archer
unit_description= _ "Longbows are forbidden to beginning archers simply by merit of physical law. It takes great strength to draw one, and the added range and power are useless unless one has good aim with the weapon, a gift that beginners certainly lack. Longbowmen carry their weaponry as a badge of pride, and most bowmen look forward to the day they can begin using one."
get_hit_sound=groan.wav
id=Longbowman
name= _ "Longbowman"
race=human
gender=male
image="units/human-loyalists/human-longbowman.png"
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=45
movement_type=smallfoot
movement=5
experience=80
level=2
alignment=lawful
advanceto=Master Bowman
undead_variation=archer
cost=26
usage=archer
unit_description= _ "Longbows are forbidden to beginning archers simply by merit of physical law. It takes great strength to draw one, and the added range and power are useless unless one has good aim with the weapon, a gift that beginners certainly lack. Longbowmen carry their weaponry as a badge of pride, and most bowmen look forward to the day they can begin using one."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
name=sword
type=blade
[animation]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-longbowman-attack-sword.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-longbowman-attack-sword.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
range=melee
damage=8
number=2
range=melee
damage=8
number=2
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=10
number=3
name=bow
type=pierce
range=ranged
damage=10
number=3
[animation]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-400
end=-325
image="units/human-loyalists/human-longbowman-ranged-1.png"
[/frame]
[frame]
begin=-325
end=-250
image="units/human-loyalists/human-longbowman-ranged-2.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/human-loyalists/human-longbowman-ranged-3.png"
[/frame]
[frame]
begin=-150
end=0
image="units/human-loyalists/human-longbowman-ranged-4.png"
[/frame]
[frame]
begin=0
end=75
image="units/human-loyalists/human-longbowman-ranged-1.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[frame]
begin=-400
end=-325
image="units/human-loyalists/human-longbowman-ranged-1.png"
[/frame]
[frame]
begin=-325
end=-250
image="units/human-loyalists/human-longbowman-ranged-2.png"
[/frame]
[frame]
begin=-250
end=-150
image="units/human-loyalists/human-longbowman-ranged-3.png"
[/frame]
[frame]
begin=-150
end=0
image="units/human-loyalists/human-longbowman-ranged-4.png"
[/frame]
[frame]
begin=0
end=75
image="units/human-loyalists/human-longbowman-ranged-1.png"
[/frame]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

View file

@ -1,33 +1,33 @@
[unit]
id=Mage
name= _ "Mage"
race=human
gender=male,female
image="units/human-magi/mage.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-magi/mage-defend.png"
[/frame]
[/defend]
hitpoints=24
movement_type=smallfoot
movement=5
experience=60
level=1
alignment=lawful
advanceto=White Mage,Red Mage
cost=20
usage=mixed fighter
unit_description= _ "Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Magi have spent several years in study, and have amassed a sum of knowledge which sets them apart. In a world where few people can read and write, these men and women have committed themselves fully to the pursuit of knowledge. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void begotten by a life of manual labor.
id=Mage
name= _ "Mage"
race=human
gender=male,female
image="units/human-magi/mage.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-magi/mage-defend.png"
[/frame]
[/defend]
hitpoints=24
movement_type=smallfoot
movement=5
experience=60
level=1
alignment=lawful
advanceto=White Mage,Red Mage
cost=20
usage=mixed fighter
unit_description= _ "Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Magi have spent several years in study, and have amassed a sum of knowledge which sets them apart. In a world where few people can read and write, these men and women have committed themselves fully to the pursuit of knowledge. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void begotten by a life of manual labor.
It is an irony that, with all the knowledge they have amassed and their unassuming monopoly of it, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction that is required for true mastery.
Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle.
Special Notes: the ranged attack of a mage is magical, and always has a high chance of hitting an opponent."
get_hit_sound=groan.wav
get_hit_sound=groan.wav
[death]
[frame]
begin=0
@ -51,98 +51,98 @@ get_hit_sound=groan.wav
[/frame]
[/death]
[attack]
name=staff
type=impact
range=melee
damage=5
number=1
name=staff
type=impact
range=melee
damage=5
number=1
[animation]
[frame]
begin=-100
end=-20
image="units/human-magi/mage-attack-staff1.png"
[/frame]
[frame]
begin=-20
end=100
image="units/human-magi/mage-attack-staff2.png"
[/frame]
[sound]
time=-100
sound=dagger-swish.wav
[/sound]
[frame]
begin=-100
end=-20
image="units/human-magi/mage-attack-staff1.png"
[/frame]
[frame]
begin=-20
end=100
image="units/human-magi/mage-attack-staff2.png"
[/frame]
[sound]
time=-100
sound=dagger-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=missile
type=fire
range=ranged
special=magical
damage=7
number=3
name=missile
type=fire
range=ranged
special=magical
damage=7
number=3
[animation]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[frame]
begin=-400
end=-350
image="units/human-magi/mage-attack-magic1.png"
[/frame]
[frame]
begin=-350
end=0
image="units/human-magi/mage-attack-magic2.png"
halo=halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png
halo_x,halo_y=6,-19
[/frame]
[frame]
begin=0
end=50
image="units/human-magi/mage-attack-magic1.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/magicmissile-n.png"
image_diagonal="projectiles/magicmissile-ne.png"
halo=halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png
halo_x,halo_y=7,-17
[/missile_frame]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[frame]
begin=-400
end=-350
image="units/human-magi/mage-attack-magic1.png"
[/frame]
[frame]
begin=-350
end=0
image="units/human-magi/mage-attack-magic2.png"
halo=halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png
halo_x,halo_y=6,-19
[/frame]
[frame]
begin=0
end=50
image="units/human-magi/mage-attack-magic1.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/magicmissile-n.png"
image_diagonal="projectiles/magicmissile-ne.png"
halo=halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png
halo_x,halo_y=7,-17
[/missile_frame]
[/animation]
[/attack]
[female]
id=Mage
name= _ "female^Mage"
race=human
gender=female
image="units/human-magi/mage+female.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-magi/mage+female-defend.png"
[/frame]
[/defend]
hitpoints=24
movement_type=smallfoot
movement=5
experience=60
level=1
alignment=lawful
advanceto=White Mage,Red Mage
cost=21
usage=mixed fighter
unit_description= _ "Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Magi have spent several years in study, and have amassed a sum of knowledge which sets them apart. In a world where few people can read and write, these men and women have committed themselves fully to the pursuit of knowledge. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void begotten by a life of manual labor.
id=Mage
name= _ "female^Mage"
race=human
gender=female
image="units/human-magi/mage+female.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-magi/mage+female-defend.png"
[/frame]
[/defend]
hitpoints=24
movement_type=smallfoot
movement=5
experience=60
level=1
alignment=lawful
advanceto=White Mage,Red Mage
cost=21
usage=mixed fighter
unit_description= _ "Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Magi have spent several years in study, and have amassed a sum of knowledge which sets them apart. In a world where few people can read and write, these men and women have committed themselves fully to the pursuit of knowledge. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void begotten by a life of manual labor.
It is an irony that, with all the knowledge they have amassed and their unassuming monopoly of it, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction that is required for true mastery.
Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle.
Special Notes: the ranged attack of a mage is magical, and always has a high chance of hitting an opponent."
get_hit_sound=female-hit.wav
get_hit_sound=female-hit.wav
[death]
[frame]
begin=0
@ -166,66 +166,66 @@ Special Notes: the ranged attack of a mage is magical, and always has a high cha
[/frame]
[/death]
[attack]
name=staff
type=impact
range=melee
damage=5
number=1
[animation]
[frame]
begin=-100
end=-20
image="units/human-magi/mage+female-attack-staff-1.png"
[/frame]
[frame]
begin=-20
end=100
image="units/human-magi/mage+female-attack-staff-2.png"
[/frame]
[sound]
time=-100
sound=dagger-swish.wav
[/sound]
[/animation]
name=staff
type=impact
range=melee
damage=5
number=1
[animation]
[frame]
begin=-100
end=-20
image="units/human-magi/mage+female-attack-staff-1.png"
[/frame]
[frame]
begin=-20
end=100
image="units/human-magi/mage+female-attack-staff-2.png"
[/frame]
[sound]
time=-100
sound=dagger-swish.wav
[/sound]
[/animation]
[/attack]
[attack]
name=missile
type=fire
range=ranged
special=magical
damage=7
number=3
[animation]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[frame]
begin=-400
end=-350
image="units/human-magi/mage+female-attack-magic1.png"
[/frame]
[frame]
begin=-350
end=0
image="units/human-magi/mage+female-attack-magic2.png"
halo=halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png
halo_x,halo_y=6,-19
[/frame]
[frame]
begin=0
end=50
image="units/human-magi/mage+female-attack-magic1.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/magicmissile-n.png"
image_diagonal="projectiles/magicmissile-ne.png"
halo=halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png
halo_x,halo_y=7,-17
[/missile_frame]
[/animation]
name=missile
type=fire
range=ranged
special=magical
damage=7
number=3
[animation]
[sound]
time=-200
sound=magicmissile.wav
[/sound]
[frame]
begin=-400
end=-350
image="units/human-magi/mage+female-attack-magic1.png"
[/frame]
[frame]
begin=-350
end=0
image="units/human-magi/mage+female-attack-magic2.png"
halo=halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png
halo_x,halo_y=6,-19
[/frame]
[frame]
begin=0
end=50
image="units/human-magi/mage+female-attack-magic1.png"
[/frame]
[missile_frame]
begin=-200
end=0
image="projectiles/magicmissile-n.png"
image_diagonal="projectiles/magicmissile-ne.png"
halo=halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png
halo_x,halo_y=7,-17
[/missile_frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,127 +1,37 @@
[unit]
id=Mage of Light
name= _ "Mage of Light"
race=human
gender=male,female
image="units/human-magi/white-cleric.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-magi/white-cleric-defend.png"
[/frame]
[/defend]
image_healing="units/human-magi/white-cleric-magic1.png"
image_halo_healing="units/human-magi/white-cleric-magic1.png:100,units/human-magi/white-cleric-magic2.png:100,units/human-magi/white-cleric-magic3.png:100,units/human-magi/white-cleric-magic4.png:100,units/human-magi/white-cleric-magic5.png:100,units/human-magi/white-cleric-magic6.png:100"
#ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/dacyn.png
#endif
halo=halo/white-cleric-aura.png
[abilities]
{ABILITY_ILLUMINATES}
{ABILITY_CURES}
[/abilities]
hitpoints=42
movement_type=smallfoot
movement=5
[resistance]
holy=70
[/resistance]
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=64
usage=fighter
unit_description= _ "After years of experience, the most devout of white magi are bestowed with vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.
Following a strict code of piety and honor, these men and women work tirelessly to bring life and order to the troubled world in which they live.
Special Notes: the light cast by a mage of light is magical in nature, and always has a high chance of hitting an opponent. This light does tremendous damage to the undead, and even does some to living creatures. Magi of Light are capable of healing units around them, and curing them of poison. They also have the power of Illumination, which increases the lighting level in the area adjacent to the mage."
get_hit_sound=groan.wav
[attack]
name=mace
type=impact
range=melee
damage=7
number=3
[animation]
[sound]
time=-100
sound=mace.wav
[/sound]
[frame]
begin=-100
end=100
image="units/human-magi/white-cleric-attack-melee.png"
[/frame]
[/animation]
[/attack]
[attack]
name=lightbeam
type=holy
range=ranged
special=magical
damage=10
number=4
[animation]
[missile_frame]
begin=-180
end=0
image="projectiles/whitemissile-n.png"
image_diagonal="projectiles/whitemissile-ne.png"
halo=halo/white-mage-halo1.png,halo/white-mage-halo2.png,halo/white-mage-halo3.png,halo/white-mage-halo4.png
[/missile_frame]
[frame]
begin=-50
end=0
image="units/human-magi/white-cleric-magic1.png"
[/frame]
[frame]
begin=0
end=50
image="units/human-magi/white-cleric-magic3.png"
[/frame]
[frame]
begin=50
end=100
image="units/human-magi/white-cleric-magic5.png"
[/frame]
[/animation]
[/attack]
[female]
id=Mage of Light
name= _ "female^Mage of Light"
name= _ "Mage of Light"
race=human
gender=female
image="units/human-magi/white-cleric+female.png"
gender=male,female
image="units/human-magi/white-cleric.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-magi/white-cleric+female-defend.png"
[/frame]
[frame]
begin=-150
end=150
image="units/human-magi/white-cleric-defend.png"
[/frame]
[/defend]
image_healing="units/human-magi/white-cleric+female-magic1.png"
image_halo_healing="units/human-magi/white-cleric+female-magic1.png:100,white-cleric+female-magic2.png:100,white-cleric+female-magic3.png:100,white-cleric+female-magic4.png:100,white-cleric+female-magic5.png:100,white-cleric+female-magic6.png:100"
image_healing="units/human-magi/white-cleric-magic1.png"
image_halo_healing="units/human-magi/white-cleric-magic1.png:100,units/human-magi/white-cleric-magic2.png:100,units/human-magi/white-cleric-magic3.png:100,units/human-magi/white-cleric-magic4.png:100,units/human-magi/white-cleric-magic5.png:100,units/human-magi/white-cleric-magic6.png:100"
#ifdef CAMPAIGN_EASTERN_INVASION
profile=portraits/dacyn.png
#endif
halo=halo/white-cleric-aura.png
[abilities]
{ABILITY_ILLUMINATES}
{ABILITY_CURES}
[/abilities]
[abilities]
{ABILITY_ILLUMINATES}
{ABILITY_CURES}
[/abilities]
hitpoints=42
movement_type=smallfoot
movement=5
[resistance]
[resistance]
holy=70
[/resistance]
experience=100
[/resistance]
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
{AMLA_TOUGH 3}
cost=64
usage=fighter
unit_description= _ "After years of experience, the most devout of white magi are bestowed with vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.
@ -129,8 +39,8 @@ experience=100
Following a strict code of piety and honor, these men and women work tirelessly to bring life and order to the troubled world in which they live.
Special Notes: the light cast by a mage of light is magical in nature, and always has a high chance of hitting an opponent. This light does tremendous damage to the undead, and even does some to living creatures. Magi of Light are capable of healing units around them, and curing them of poison. They also have the power of Illumination, which increases the lighting level in the area adjacent to the mage."
get_hit_sound=female-hit.wav
[attack]
get_hit_sound=groan.wav
[attack]
name=mace
type=impact
range=melee
@ -138,17 +48,17 @@ Special Notes: the light cast by a mage of light is magical in nature, and alway
number=3
[animation]
[sound]
time=-100
sound=mace.wav
time=-100
sound=mace.wav
[/sound]
[frame]
begin=-100
end=100
image="units/human-magi/white-cleric+female-attack-melee.png"
begin=-100
end=100
image="units/human-magi/white-cleric-attack-melee.png"
[/frame]
[/animation]
[/attack]
[attack]
[/attack]
[attack]
name=lightbeam
type=holy
range=ranged
@ -157,28 +67,118 @@ Special Notes: the light cast by a mage of light is magical in nature, and alway
number=4
[animation]
[missile_frame]
begin=-180
end=0
image="projectiles/whitemissile-n.png"
image_diagonal="projectiles/whitemissile-ne.png"
halo=halo/white-mage-halo1.png,halo/white-mage-halo2.png,halo/white-mage-halo3.png,halo/white-mage-halo4.png
begin=-180
end=0
image="projectiles/whitemissile-n.png"
image_diagonal="projectiles/whitemissile-ne.png"
halo=halo/white-mage-halo1.png,halo/white-mage-halo2.png,halo/white-mage-halo3.png,halo/white-mage-halo4.png
[/missile_frame]
[frame]
begin=-50
end=0
image="units/human-magi/white-cleric+female-magic1.png"
begin=-50
end=0
image="units/human-magi/white-cleric-magic1.png"
[/frame]
[frame]
begin=0
end=50
image="units/human-magi/white-cleric+female-magic3.png"
begin=0
end=50
image="units/human-magi/white-cleric-magic3.png"
[/frame]
[frame]
begin=50
end=100
image="units/human-magi/white-cleric+female-magic5.png"
begin=50
end=100
image="units/human-magi/white-cleric-magic5.png"
[/frame]
[/animation]
[/attack]
[female]
id=Mage of Light
name= _ "female^Mage of Light"
race=human
gender=female
image="units/human-magi/white-cleric+female.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-magi/white-cleric+female-defend.png"
[/frame]
[/defend]
image_healing="units/human-magi/white-cleric+female-magic1.png"
image_halo_healing="units/human-magi/white-cleric+female-magic1.png:100,white-cleric+female-magic2.png:100,white-cleric+female-magic3.png:100,white-cleric+female-magic4.png:100,white-cleric+female-magic5.png:100,white-cleric+female-magic6.png:100"
halo=halo/white-cleric-aura.png
[abilities]
{ABILITY_ILLUMINATES}
{ABILITY_CURES}
[/abilities]
hitpoints=42
movement_type=smallfoot
movement=5
[resistance]
holy=70
[/resistance]
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
cost=64
usage=fighter
unit_description= _ "After years of experience, the most devout of white magi are bestowed with vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.
Following a strict code of piety and honor, these men and women work tirelessly to bring life and order to the troubled world in which they live.
Special Notes: the light cast by a mage of light is magical in nature, and always has a high chance of hitting an opponent. This light does tremendous damage to the undead, and even does some to living creatures. Magi of Light are capable of healing units around them, and curing them of poison. They also have the power of Illumination, which increases the lighting level in the area adjacent to the mage."
get_hit_sound=female-hit.wav
[attack]
name=mace
type=impact
range=melee
damage=7
number=3
[animation]
[sound]
time=-100
sound=mace.wav
[/sound]
[frame]
begin=-100
end=100
image="units/human-magi/white-cleric+female-attack-melee.png"
[/frame]
[/animation]
[/attack]
[attack]
name=lightbeam
type=holy
range=ranged
special=magical
damage=10
number=4
[animation]
[missile_frame]
begin=-180
end=0
image="projectiles/whitemissile-n.png"
image_diagonal="projectiles/whitemissile-ne.png"
halo=halo/white-mage-halo1.png,halo/white-mage-halo2.png,halo/white-mage-halo3.png,halo/white-mage-halo4.png
[/missile_frame]
[frame]
begin=-50
end=0
image="units/human-magi/white-cleric+female-magic1.png"
[/frame]
[frame]
begin=0
end=50
image="units/human-magi/white-cleric+female-magic3.png"
[/frame]
[frame]
begin=50
end=100
image="units/human-magi/white-cleric+female-magic5.png"
[/frame]
[/animation]
[/attack]
[/female]
[/unit]

View file

@ -1,94 +1,94 @@
[unit]
id=Master Bowman
name= _ "Master Bowman"
race=human
gender=male
image="units/human-loyalists/human-masterbowman.png"
id=Master Bowman
name= _ "Master Bowman"
race=human
gender=male
image="units/human-loyalists/human-masterbowman.png"
[defend]
[frame]
begin=-150
end=150
image="units/human-loyalists/human-masterbowman-defend.png"
begin=-150
end=150
image="units/human-loyalists/human-masterbowman-defend.png"
[/frame]
[/defend]
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=50
movement_type=smallfoot
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=archer
cost=46
usage=archer
unit_description= _ "Master bowmen have reached the zenith of their art, inasmuch as any man is capable. Armed with both a sword, and a great yew bow, these warriors crown battalions of archers with their presence, bringing down many a foe with their well-aimed shots. Their skill with the sword is also not to be discounted; they are easily as good with it as any novice swordsman. Of the many races in the world, only the elves surpass humanity in archery, and their human counterparts have speculated, perhaps in envy, that this is only by dint of age."
get_hit_sound=groan.wav
{MAGENTA_IS_THE_TEAM_COLOR}
hitpoints=50
movement_type=smallfoot
movement=5
experience=100
level=3
alignment=lawful
advanceto=null
{AMLA_TOUGH 3}
undead_variation=archer
cost=46
usage=archer
unit_description= _ "Master bowmen have reached the zenith of their art, inasmuch as any man is capable. Armed with both a sword, and a great yew bow, these warriors crown battalions of archers with their presence, bringing down many a foe with their well-aimed shots. Their skill with the sword is also not to be discounted; they are easily as good with it as any novice swordsman. Of the many races in the world, only the elves surpass humanity in archery, and their human counterparts have speculated, perhaps in envy, that this is only by dint of age."
get_hit_sound=groan.wav
[attack]
name=sword
type=blade
name=sword
type=blade
[animation]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-masterbowman-melee.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[frame]
begin=-100
end=100
image="units/human-loyalists/human-masterbowman-melee.png"
[/frame]
[sound]
time=-250
sound=sword-swish.wav
[/sound]
[/animation]
range=melee
damage=8
number=3
range=melee
damage=8
number=3
[/attack]
[attack]
name=bow
type=pierce
range=ranged
damage=11
number=4
name=bow
type=pierce
range=ranged
damage=11
number=4
[animation]
[frame]
begin=-400
end=-300
image="units/human-loyalists/human-masterbowman-attack-ranged1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/human-loyalists/human-masterbowman-attack-ranged2.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/human-loyalists/human-masterbowman-attack-ranged3.png"
[/frame]
[frame]
begin=-100
end=0
image="units/human-loyalists/human-masterbowman-attack-ranged4.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[frame]
begin=-400
end=-300
image="units/human-loyalists/human-masterbowman-attack-ranged1.png"
[/frame]
[frame]
begin=-300
end=-200
image="units/human-loyalists/human-masterbowman-attack-ranged2.png"
[/frame]
[frame]
begin=-200
end=-100
image="units/human-loyalists/human-masterbowman-attack-ranged3.png"
[/frame]
[frame]
begin=-100
end=0
image="units/human-loyalists/human-masterbowman-attack-ranged4.png"
[/frame]
[sound]
time=-100
sound=firearrow.wav
[/sound]
[sound]
time=0
sound=arrow-hit.wav
sound_miss=arrow-miss.wav
[/sound]
[missile_frame]
begin=-100
end=0
image="projectiles/missile-n.png"
image_diagonal="projectiles/missile-ne.png"
[/missile_frame]
[/animation]
[/attack]
[/unit]

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