Cleanup
This commit is contained in:
parent
6888c2e799
commit
9174c22738
177 changed files with 13931 additions and 13927 deletions
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@ -1,90 +1,90 @@
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[unit]
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id=Ancient Lich
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name= _ "Ancient Lich"
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race=undead
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image="units/undead-necromancers/undead-ancient-lich.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/undead-necromancers/undead-ancient-lich-defend.png"
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[/frame]
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[/defend]
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id=Ancient Lich
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name= _ "Ancient Lich"
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race=undead
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image="units/undead-necromancers/undead-ancient-lich.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/undead-necromancers/undead-ancient-lich-defend.png"
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[/frame]
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[/defend]
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#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
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profile=portraits/The_Rise_of_Wesnoth/jevyan.png
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profile=portraits/The_Rise_of_Wesnoth/jevyan.png
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#endif
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hitpoints=80
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movement_type=undeadfoot
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movement=6
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experience=100
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level=4
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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cost=100
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usage=mixed fighter
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unit_description= _ "A being of this order is a herald of the age long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.
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hitpoints=80
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movement_type=undeadfoot
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movement=6
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experience=100
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level=4
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alignment=chaotic
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advanceto=null
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{AMLA_TOUGH 3}
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cost=100
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usage=mixed fighter
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unit_description= _ "A being of this order is a herald of the age long past. Anyone who encounters an Ancient Lich likely has far worse things to worry about than death.
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Special Notes: The ranged attacks of a lich are magical, and always have a high chance of hitting an opponent. The touch of a lich drains the victim's life to renew the lich."
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get_hit_sound=groan.wav
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get_hit_sound=groan.wav
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[death]
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[frame]
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begin=0
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end=200
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image="units/undead-necromancers/undead-ancient-lich-die-1.png"
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begin=0
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end=200
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image="units/undead-necromancers/undead-ancient-lich-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="units/undead-necromancers/undead-ancient-lich-die-2.png"
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begin=200
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end=400
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image="units/undead-necromancers/undead-ancient-lich-die-2.png"
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[/frame]
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[frame]
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begin=400
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end=600
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image="units/undead-necromancers/undead-ancient-lich-die-3.png"
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begin=400
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end=600
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image="units/undead-necromancers/undead-ancient-lich-die-3.png"
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[/frame]
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[/death]
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[attack]
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name=touch
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type=cold
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range=melee
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damage=6
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number=4
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special=drain
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name=touch
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type=cold
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range=melee
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damage=6
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number=4
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special=drain
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[animation]
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[frame]
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begin=-100
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end=100
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image="units/undead-necromancers/undead-ancient-lich-attack.png"
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[/frame]
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[frame]
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begin=-100
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end=100
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image="units/undead-necromancers/undead-ancient-lich-attack.png"
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[/frame]
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[/animation]
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[/attack]
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[attack]
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name=magic
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type=cold
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special=magical
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range=ranged
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damage=13
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number=5
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icon=attacks/dark-missile.png
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name=magic
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type=cold
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special=magical
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range=ranged
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damage=13
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number=5
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icon=attacks/dark-missile.png
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[animation]
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[frame]
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begin=-250
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end=0
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image="units/undead-necromancers/undead-ancient-lich-attack.png"
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[/frame]
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[missile_frame]
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begin=-200
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end=0
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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[sound]
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time=-200
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sound=magicmissile.wav
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[/sound]
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[frame]
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begin=-250
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end=0
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image="units/undead-necromancers/undead-ancient-lich-attack.png"
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[/frame]
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[missile_frame]
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begin=-200
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end=0
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image="projectiles/darkmissile-n.png"
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image_diagonal="projectiles/darkmissile-ne.png"
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[/missile_frame]
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[sound]
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time=-200
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sound=magicmissile.wav
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[/sound]
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[/animation]
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[/attack]
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[/unit]
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@ -1,65 +1,65 @@
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[unit]
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id=Ancient Wose
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name= _ "Ancient Wose"
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race=wose
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image="units/woses/wose-ancient.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/woses/wose-ancient-defend.png"
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[/frame]
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[/defend]
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[abilities]
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{ABILITY_AMBUSH}
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{ABILITY_REGENERATES}
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[/abilities]
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hitpoints=80
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movement_type=treefolk
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movement=3
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experience=100
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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undead_variation=wose
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cost=48
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unit_description= _ "There is a curious story of a farmer who had a great oak in his lawn, a tree which had stood when his father first broke the soil on that land, and under which his family had many memories. It was thus a shock to him, one morning, when he awoke to find it somehow spirited away, with nothing but a bare patch of earth where it once stood. The poor farmer was never quite the same, afterwards.
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id=Ancient Wose
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name= _ "Ancient Wose"
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race=wose
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image="units/woses/wose-ancient.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/woses/wose-ancient-defend.png"
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[/frame]
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[/defend]
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[abilities]
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{ABILITY_AMBUSH}
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{ABILITY_REGENERATES}
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[/abilities]
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hitpoints=80
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movement_type=treefolk
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movement=3
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experience=100
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level=3
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alignment=lawful
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advanceto=null
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{AMLA_TOUGH 3}
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undead_variation=wose
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cost=48
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unit_description= _ "There is a curious story of a farmer who had a great oak in his lawn, a tree which had stood when his father first broke the soil on that land, and under which his family had many memories. It was thus a shock to him, one morning, when he awoke to find it somehow spirited away, with nothing but a bare patch of earth where it once stood. The poor farmer was never quite the same, afterwards.
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Such encounters are all that is known of what are presumably the most ancient of woses.
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Special Notes: Woses regenerate by using natural resources around them, without needing to huddle in villages to obtain sustenance and aid."
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usage=fighter
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usage=fighter
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[death]
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[frame]
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begin=0
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end=200
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image="units/woses/wose-ancient-die-1.png"
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begin=0
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end=200
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image="units/woses/wose-ancient-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="units/woses/wose-ancient-die-2.png"
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begin=200
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end=400
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image="units/woses/wose-ancient-die-2.png"
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[/frame]
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[frame]
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begin=400
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end=600
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image="units/woses/wose-ancient-die-3.png"
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begin=400
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end=600
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image="units/woses/wose-ancient-die-3.png"
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[/frame]
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[/death]
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[attack]
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name=crush
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type=impact
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range=melee
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damage=25
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number=2
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name=crush
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type=impact
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range=melee
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damage=25
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number=2
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[animation]
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[frame]
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begin=-200
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end=100
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image=""units/woses/wose-ancient-attack.png""
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[/frame]
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[frame]
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begin=-200
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end=100
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image=""units/woses/wose-ancient-attack.png""
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[/frame]
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[/animation]
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[/attack]
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[/unit]
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@ -1,170 +1,48 @@
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[unit]
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id=Arch Mage
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name= _ "Arch Mage"
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race=human
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gender=male,female
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image="units/human-magi/arch-mage.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/human-magi/arch-mage-defend.png"
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[/frame]
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[/defend]
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hitpoints=57
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movement_type=smallfoot
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[resistance]
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fire=80
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[/resistance]
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movement=5
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experience=220
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level=3
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alignment=neutral
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advanceto=Great Mage
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cost=59
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usage=mixed fighter
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unit_description= _ "The title of Arch Mage is conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisors to those wise enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional task or word of advice, it gives the mage leave to pursue their research undisturbed. Certain others shun civilization, spending their days as hermits, often to study something which most would tend to frown upon.
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Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.
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Special Notes: the arch mage's fireballs are magical, and always have a high chance of hitting an opponent."
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get_hit_sound=groan.wav
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[death]
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[frame]
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begin=0
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end=200
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image="units/human-magi/arch-mage-die-1.png"
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[/frame]
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[frame]
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begin=200
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end=400
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image="units/human-magi/arch-mage-die-2.png"
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[/frame]
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[/death]
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[attack]
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name=staff
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type=impact
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range=melee
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damage=7
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number=2
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[animation]
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[frame]
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begin=-175
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end=-50
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image="units/human-magi/arch-mage-staff-1.png"
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[/frame]
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[frame]
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begin=-50
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end=50
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image="units/human-magi/arch-mage-staff-2.png"
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[/frame]
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[sound]
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time=-60
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sound=staff.wav
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[/sound]
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[/animation]
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[/attack]
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[attack]
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name=fireball
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type=fire
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range=ranged
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special=magical
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damage=12
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number=4
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[animation]
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[frame]
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begin=-240
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end=-180
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image="units/human-magi/arch-mage-fireball-1.png"
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[/frame]
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[frame]
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begin=-180
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end=-120
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image="units/human-magi/arch-mage-fireball-2.png"
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halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
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halo_x,halo_y=-11,3
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[/frame]
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[frame]
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begin=-120
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end=-60
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image="units/human-magi/arch-mage-fireball-3.png"
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halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
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halo_x,halo_y=-15,1
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[/frame]
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[frame]
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begin=-60
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end=0
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image="units/human-magi/arch-mage-fireball-2.png"
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halo=halo/fireball-preparation-5.png,halo/fireball-preparation-6.png
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halo_x,halo_y=-11,3
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[/frame]
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[frame]
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begin=0
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end=60
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image="units/human-magi/arch-mage-fireball-1.png"
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[/frame]
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[sound]
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time=-200
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sound=fire.wav
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[/sound]
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[missile_frame]
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begin=-250
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end=50
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halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
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image="projectiles/fireball-big-n.png"
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image_diagonal="projectiles/fireball-big-nw.png"
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[/missile_frame]
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[/animation]
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[/attack]
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[female]
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id=Arch Mage
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name= _ "female^Arch Mage"
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name= _ "Arch Mage"
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race=human
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gender=female
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image="units/human-magi/arch-mage+female.png"
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gender=male,female
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image="units/human-magi/arch-mage.png"
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[defend]
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[frame]
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begin=-150
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end=150
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image="units/human-magi/arch-mage+female-defend.png"
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[/frame]
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[frame]
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begin=-150
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end=150
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image="units/human-magi/arch-mage-defend.png"
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[/frame]
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[/defend]
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hitpoints=57
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movement_type=smallfoot
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[resistance]
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[resistance]
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fire=80
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[/resistance]
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[/resistance]
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||||
movement=5
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experience=220
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||||
level=3
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||||
alignment=neutral
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advanceto=Great Mage
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cost=54
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||||
cost=59
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usage=mixed fighter
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unit_description= _ "The title of Arch Mage is conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisors to those wise enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional task or word of advice, it gives the mage leave to pursue their research undisturbed. Certain others shun civilization, spending their days as hermits, often to study something which most would tend to frown upon.
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Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.
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Special Notes: the arch mage's fireballs are magical, and always have a high chance of hitting an opponent."
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get_hit_sound=female-hit.wav
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get_hit_sound=groan.wav
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[death]
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||||
[frame]
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||||
begin=0
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||||
end=200
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||||
image="units/human-magi/arch-mage+female-die-1.png"
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begin=0
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||||
end=200
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image="units/human-magi/arch-mage-die-1.png"
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[/frame]
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[frame]
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begin=200
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||||
end=400
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image="units/human-magi/arch-mage+female-die-2.png"
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begin=200
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||||
end=400
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||||
image="units/human-magi/arch-mage-die-2.png"
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[/frame]
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[/death]
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||||
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[attack]
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||||
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[attack]
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||||
name=staff
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||||
type=impact
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range=melee
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@ -172,22 +50,22 @@ Special Notes: the arch mage's fireballs are magical, and always have a high cha
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number=2
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[animation]
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||||
[frame]
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||||
begin=-175
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||||
end=-50
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||||
image="units/human-magi/arch-mage+female-staff-1.png"
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||||
begin=-175
|
||||
end=-50
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||||
image="units/human-magi/arch-mage-staff-1.png"
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[/frame]
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||||
[frame]
|
||||
begin=-50
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||||
end=50
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||||
image="units/human-magi/arch-mage+female-staff-2.png"
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||||
begin=-50
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||||
end=50
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||||
image="units/human-magi/arch-mage-staff-2.png"
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[/frame]
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[sound]
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||||
time=-60
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||||
sound=staff.wav
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||||
time=-60
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||||
sound=staff.wav
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[/sound]
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||||
[/animation]
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||||
[/attack]
|
||||
[attack]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=fireball
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||||
type=fire
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||||
range=ranged
|
||||
|
@ -196,48 +74,170 @@ Special Notes: the arch mage's fireballs are magical, and always have a high cha
|
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number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-240
|
||||
end=-180
|
||||
image="units/human-magi/arch-mage+female-fireball-1.png"
|
||||
begin=-240
|
||||
end=-180
|
||||
image="units/human-magi/arch-mage-fireball-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-180
|
||||
end=-120
|
||||
image="units/human-magi/arch-mage+female-fireball-2.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
|
||||
halo_x,halo_y=-11,3
|
||||
begin=-180
|
||||
end=-120
|
||||
image="units/human-magi/arch-mage-fireball-2.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
|
||||
halo_x,halo_y=-11,3
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-120
|
||||
end=-60
|
||||
image="units/human-magi/arch-mage+female-fireball-3.png"
|
||||
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=-15,1
|
||||
begin=-120
|
||||
end=-60
|
||||
image="units/human-magi/arch-mage-fireball-3.png"
|
||||
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=-15,1
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-60
|
||||
end=0
|
||||
image="units/human-magi/arch-mage+female-fireball-2.png"
|
||||
halo=halo/fireball-preparation-5.png,halo/fireball-preparation-6.png
|
||||
halo_x,halo_y=-11,3
|
||||
begin=-60
|
||||
end=0
|
||||
image="units/human-magi/arch-mage-fireball-2.png"
|
||||
halo=halo/fireball-preparation-5.png,halo/fireball-preparation-6.png
|
||||
halo_x,halo_y=-11,3
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=60
|
||||
image="units/human-magi/arch-mage+female-fireball-1.png"
|
||||
begin=0
|
||||
end=60
|
||||
image="units/human-magi/arch-mage-fireball-1.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-250
|
||||
end=50
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-big-n.png"
|
||||
image_diagonal="projectiles/fireball-big-nw.png"
|
||||
begin=-250
|
||||
end=50
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-big-n.png"
|
||||
image_diagonal="projectiles/fireball-big-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
id=Arch Mage
|
||||
name= _ "female^Arch Mage"
|
||||
race=human
|
||||
gender=female
|
||||
image="units/human-magi/arch-mage+female.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-magi/arch-mage+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=57
|
||||
movement_type=smallfoot
|
||||
[resistance]
|
||||
fire=80
|
||||
[/resistance]
|
||||
movement=5
|
||||
experience=220
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=Great Mage
|
||||
cost=54
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The title of Arch Mage is conferred only after a lifetime of study and achievement to match. Arch Magi are often employed in positions of education, or as advisors to those wise enough to seek the fruits of their wisdom. Many tend to wealthy patrons, a profitable enterprise for both as, outside of the occasional task or word of advice, it gives the mage leave to pursue their research undisturbed. Certain others shun civilization, spending their days as hermits, often to study something which most would tend to frown upon.
|
||||
|
||||
Though not trained for any sort of combat, if need arises an Arch Mage can unleash the full power of their art, something which is not to be taken lightly.
|
||||
|
||||
Special Notes: the arch mage's fireballs are magical, and always have a high chance of hitting an opponent."
|
||||
get_hit_sound=female-hit.wav
|
||||
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/human-magi/arch-mage+female-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/human-magi/arch-mage+female-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
|
||||
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=7
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-175
|
||||
end=-50
|
||||
image="units/human-magi/arch-mage+female-staff-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/human-magi/arch-mage+female-staff-2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-60
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=fireball
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
damage=12
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-240
|
||||
end=-180
|
||||
image="units/human-magi/arch-mage+female-fireball-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-180
|
||||
end=-120
|
||||
image="units/human-magi/arch-mage+female-fireball-2.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
|
||||
halo_x,halo_y=-11,3
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-120
|
||||
end=-60
|
||||
image="units/human-magi/arch-mage+female-fireball-3.png"
|
||||
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=-15,1
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-60
|
||||
end=0
|
||||
image="units/human-magi/arch-mage+female-fireball-2.png"
|
||||
halo=halo/fireball-preparation-5.png,halo/fireball-preparation-6.png
|
||||
halo_x,halo_y=-11,3
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=60
|
||||
image="units/human-magi/arch-mage+female-fireball-1.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-250
|
||||
end=50
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-big-n.png"
|
||||
image_diagonal="projectiles/fireball-big-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,170 +1,78 @@
|
|||
[unit]
|
||||
id=Assassin
|
||||
name= _ "Assassin"
|
||||
race=human
|
||||
gender=male,female
|
||||
image="units/human-outlaws/assassin.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-outlaws/assassin-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=42
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=44
|
||||
usage=fighter
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
unit_description= _ "The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures employ any means to silently dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, these assassins are somewhat uncomfortable fighting under the open sun.
|
||||
|
||||
Special Notes: while a unit with the same allegiance as the assassin distracts an enemy, the assassin may backstab, inflicting double damage, by creeping around behind that enemy. Their throwing knives are also poisoned, which will continually sap away an enemy's strength."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/human-outlaws/assassin-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/human-outlaws/assassin-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
|
||||
[attack]
|
||||
name=dagger
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
special=backstab
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-outlaws/assassin-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=dagger-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-outlaws/assassin-attack2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=dagger-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=knife
|
||||
type=blade
|
||||
range=ranged
|
||||
special=poison
|
||||
damage=5
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/human-outlaws/assassin-throwknife1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-outlaws/assassin-throwknife2.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/dagger-n.png"
|
||||
image_diagonal="projectiles/dagger-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=knife.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
id=Assassin
|
||||
name= _ "female^Assassin"
|
||||
name= _ "Assassin"
|
||||
race=human
|
||||
gender=female
|
||||
image="units/human-outlaws/assassin+female.png"
|
||||
gender=male,female
|
||||
image="units/human-outlaws/assassin.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-outlaws/assassin+female-defend.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-outlaws/assassin-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=42
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=100
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_TOUGH 3}
|
||||
cost=44
|
||||
usage=fighter
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
unit_description= _ "The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures employ any means to silently dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, these assassins are somewhat uncomfortable fighting under the open sun.
|
||||
|
||||
Special Notes: while a unit with the same allegiance as the assassin distracts an enemy, the assassin may backstab, inflicting double damage, by creeping around behind that enemy. Their throwing knives are also poisoned, which will continually sap away an enemy's strength."
|
||||
get_hit_sound=female-hit.wav
|
||||
[attack]
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/human-outlaws/assassin-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/human-outlaws/assassin-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
|
||||
[attack]
|
||||
name=dagger
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
special=backstab
|
||||
[animation]
|
||||
[frame]
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-outlaws/assassin+female-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
image="units/human-outlaws/assassin-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=dagger-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[animation]
|
||||
[frame]
|
||||
[/sound]
|
||||
[/animation]
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-outlaws/assassin+female-attack2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
image="units/human-outlaws/assassin-attack2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=dagger-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=knife
|
||||
type=blade
|
||||
range=ranged
|
||||
|
@ -173,14 +81,14 @@ Special Notes: while a unit with the same allegiance as the assassin distracts a
|
|||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/human-outlaws/assassin+female-throwknife1.png"
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/human-outlaws/assassin-throwknife1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-outlaws/assassin+female-throwknife2.png"
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-outlaws/assassin-throwknife2.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
|
@ -189,10 +97,102 @@ Special Notes: while a unit with the same allegiance as the assassin distracts a
|
|||
image_diagonal="projectiles/dagger-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=knife.wav
|
||||
time=-100
|
||||
sound=knife.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
id=Assassin
|
||||
name= _ "female^Assassin"
|
||||
race=human
|
||||
gender=female
|
||||
image="units/human-outlaws/assassin+female.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-outlaws/assassin+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=42
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=44
|
||||
usage=fighter
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
unit_description= _ "The greatest of thieves are sometimes tasked to take far more than their victim's belongings. Masters of knife-fighting and uncannily light on their feet, these menacing figures employ any means to silently dispatch their victims, be it poisoned knives thrown from afar, or a dagger planted in the back. Deadly at night, these assassins are somewhat uncomfortable fighting under the open sun.
|
||||
|
||||
Special Notes: while a unit with the same allegiance as the assassin distracts an enemy, the assassin may backstab, inflicting double damage, by creeping around behind that enemy. Their throwing knives are also poisoned, which will continually sap away an enemy's strength."
|
||||
get_hit_sound=female-hit.wav
|
||||
[attack]
|
||||
name=dagger
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
special=backstab
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-outlaws/assassin+female-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=dagger-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-outlaws/assassin+female-attack2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=dagger-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=knife
|
||||
type=blade
|
||||
range=ranged
|
||||
special=poison
|
||||
damage=5
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/human-outlaws/assassin+female-throwknife1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-outlaws/assassin+female-throwknife2.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/dagger-n.png"
|
||||
image_diagonal="projectiles/dagger-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=knife.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,57 +1,57 @@
|
|||
[unit]
|
||||
id=Bandit
|
||||
name= _ "Bandit"
|
||||
race=human
|
||||
image="units/human-outlaws/neutral-bandit.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-outlaws/neutral-bandit-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/core/Jason_Lutes/human-bandit.png"
|
||||
hitpoints=50
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=27
|
||||
usage=fighter
|
||||
unit_description= _ "Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organized group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummeling victims into submission. Like any sort of outlaw, they're not comfortable fighting in broad daylight, being used to working at night."
|
||||
get_hit_sound=groan.wav
|
||||
id=Bandit
|
||||
name= _ "Bandit"
|
||||
race=human
|
||||
image="units/human-outlaws/neutral-bandit.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-outlaws/neutral-bandit-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/core/Jason_Lutes/human-bandit.png"
|
||||
hitpoints=50
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=27
|
||||
usage=fighter
|
||||
unit_description= _ "Bandits are a motley collection of men, most of dubious background. They are the strong arm of any organized group of criminals, and though they may lack in finesse, or intelligence, they excel at their preferred task of pummeling victims into submission. Like any sort of outlaw, they're not comfortable fighting in broad daylight, being used to working at night."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/human-outlaws/neutral-bandit-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="units/human-outlaws/neutral-bandit-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/human-outlaws/neutral-bandit-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="units/human-outlaws/neutral-bandit-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
|
||||
|
||||
[attack]
|
||||
name=mace
|
||||
type=impact
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
name=mace
|
||||
type=impact
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-outlaws/neutral-bandit-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-outlaws/neutral-bandit-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,53 +1,53 @@
|
|||
[unit]
|
||||
id=Blood Bat
|
||||
name= _ "Blood Bat"
|
||||
race=undead
|
||||
image="units/undead/undead-bloodbat.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead/undead-bloodbat-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=27
|
||||
movement_type=undeadfly
|
||||
movement=9
|
||||
experience=100
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=21
|
||||
usage=scout
|
||||
unit_description= _ "Blood Bats are fast and can drain the blood of those they attack, thereby gaining some of the health lost by their victims. Such is their fury that the fur of these undead flying beasts is tainted red with the blood of their victims."
|
||||
get_hit_sound=groan.wav
|
||||
id=Blood Bat
|
||||
name= _ "Blood Bat"
|
||||
race=undead
|
||||
image="units/undead/undead-bloodbat.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead/undead-bloodbat-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=27
|
||||
movement_type=undeadfly
|
||||
movement=9
|
||||
experience=100
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=21
|
||||
usage=scout
|
||||
unit_description= _ "Blood Bats are fast and can drain the blood of those they attack, thereby gaining some of the health lost by their victims. Such is their fury that the fur of these undead flying beasts is tainted red with the blood of their victims."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/undead/undead-bloodbat-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="units/undead/undead-bloodbat-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/undead/undead-bloodbat-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="units/undead/undead-bloodbat-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
|
||||
|
||||
[attack]
|
||||
name=fangs
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
special=drain
|
||||
name=fangs
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
special=drain
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead/undead-bloodbat-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead/undead-bloodbat-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,95 +1,95 @@
|
|||
[unit]
|
||||
id=Bone Shooter
|
||||
name= _ "Bone Shooter"
|
||||
race=undead
|
||||
image="units/undead-skeletal/undead-boneshooter.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead-skeletal/undead-boneshooter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=40
|
||||
movement_type=undeadfoot
|
||||
movement=5
|
||||
experience=90
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=Soul Shooter
|
||||
cost=26
|
||||
unit_description= _ "Of a necromancer's creations, some take more strongly to the false life given them. Potency of life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a terror to all who live."
|
||||
usage=archer
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
id=Bone Shooter
|
||||
name= _ "Bone Shooter"
|
||||
race=undead
|
||||
image="units/undead-skeletal/undead-boneshooter.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead-skeletal/undead-boneshooter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=40
|
||||
movement_type=undeadfoot
|
||||
movement=5
|
||||
experience=90
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=Soul Shooter
|
||||
cost=26
|
||||
unit_description= _ "Of a necromancer's creations, some take more strongly to the false life given them. Potency of life is given equipment to match; archers, in particular, are often outfitted with a truly vile arsenal. Their quivers are filled with shafts made not of wood, but of the bones of their victims. Dubbed simply 'Bone-Shooters' by their unfortunate enemies, these abominations are a terror to all who live."
|
||||
usage=archer
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/undead-skeletal/undead-boneshooter-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="units/undead-skeletal/undead-boneshooter-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/undead-skeletal/undead-boneshooter-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="units/undead-skeletal/undead-boneshooter-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[resistance]
|
||||
blade=60
|
||||
pierce=40
|
||||
impact=120
|
||||
blade=60
|
||||
pierce=40
|
||||
impact=120
|
||||
[/resistance]
|
||||
[attack]
|
||||
name=stab
|
||||
icon=attacks/bone-arrow-stab.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
name=stab
|
||||
icon=attacks/bone-arrow-stab.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead-skeletal/undead-boneshooter-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead-skeletal/undead-boneshooter-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
number=3
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
number=3
|
||||
[animation]
|
||||
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-200
|
||||
image="units/undead-skeletal/undead-boneshooter-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/undead-skeletal/undead-boneshooter-attack2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/bone-n.png"
|
||||
image_diagonal="projectiles/bone-ne.png"
|
||||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-200
|
||||
image="units/undead-skeletal/undead-boneshooter-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/undead-skeletal/undead-boneshooter-attack2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/bone-n.png"
|
||||
image_diagonal="projectiles/bone-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,105 +1,105 @@
|
|||
[unit]
|
||||
id=Bowman
|
||||
name= _ "Bowman"
|
||||
race=human
|
||||
gender=male
|
||||
image="units/human-loyalists/human-bowman.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-bowman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=33
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=39
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Longbowman
|
||||
undead_variation=archer
|
||||
cost=15
|
||||
usage=archer
|
||||
unit_description= _ "The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or the odd woodsman, bowmen have reasonable prowess with both a bow and a short sword, and are very common on the battlefield."
|
||||
get_hit_sound=groan.wav
|
||||
id=Bowman
|
||||
name= _ "Bowman"
|
||||
race=human
|
||||
gender=male
|
||||
image="units/human-loyalists/human-bowman.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-bowman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=33
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=39
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Longbowman
|
||||
undead_variation=archer
|
||||
cost=15
|
||||
usage=archer
|
||||
unit_description= _ "The use of archery in shooting something other than game was seen from its inception, and archers have been indispensable in warfare since time immemorial. Usually of humble origins, hailing from the peasantry or the odd woodsman, bowmen have reasonable prowess with both a bow and a short sword, and are very common on the battlefield."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/human-loyalists/human-bowman-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="units/human-loyalists/human-bowman-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/human-loyalists/human-bowman-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="units/human-loyalists/human-bowman-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
name=sword
|
||||
type=blade
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-bowman-attack-sword.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-bowman-attack-sword.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/human-loyalists/human-bowman-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/human-loyalists/human-bowman-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/human-bowman-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/human-loyalists/human-bowman.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/human-loyalists/human-bowman-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/human-loyalists/human-bowman-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/human-bowman-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/human-loyalists/human-bowman.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,111 +1,111 @@
|
|||
[unit]
|
||||
id=Cavalier
|
||||
name= _ "Cavalier"
|
||||
race=human
|
||||
image="units/human-loyalists/human-cavalier.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-loyalists/human-cavalier-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-cavalier-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=68
|
||||
movement_type=mounted
|
||||
movement=9
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=mounted
|
||||
cost=52
|
||||
#extra resistance for these units
|
||||
id=Cavalier
|
||||
name= _ "Cavalier"
|
||||
race=human
|
||||
image="units/human-loyalists/human-cavalier.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-loyalists/human-cavalier-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-cavalier-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=68
|
||||
movement_type=mounted
|
||||
movement=9
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=mounted
|
||||
cost=52
|
||||
#extra resistance for these units
|
||||
[resistance]
|
||||
blade=70
|
||||
impact=60
|
||||
cold=80
|
||||
blade=70
|
||||
impact=60
|
||||
cold=80
|
||||
[/resistance]
|
||||
|
||||
usage=scout
|
||||
unit_description= _ "A triumphant sight on the battlefield, cavaliers are masters at the use of both sword and crossbow from horseback. Their facility with ranged weapons allows them to strike at many a foe with impunity, and their mettle has turned the tide of some of the greatest battles in known history."
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
usage=scout
|
||||
unit_description= _ "A triumphant sight on the battlefield, cavaliers are masters at the use of both sword and crossbow from horseback. Their facility with ranged weapons allows them to strike at many a foe with impunity, and their mettle has turned the tide of some of the greatest battles in known history."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/human-loyalists/human-cavalier-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="units/human-loyalists/human-cavalier-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/human-loyalists/human-cavalier-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="units/human-loyalists/human-cavalier-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=4
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/human-cavalier-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-cavalier-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/human-cavalier-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-cavalier-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=crossbow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=17
|
||||
number=1
|
||||
name=crossbow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=17
|
||||
number=1
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/human-cavalier-range1.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/human-loyalists/human-cavalier-range2.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/human-cavalier-range1.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/human-loyalists/human-cavalier-range2.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,77 +1,77 @@
|
|||
[unit]
|
||||
id=Cavalryman
|
||||
name= _ "Cavalryman"
|
||||
race=human
|
||||
image="units/human-loyalists/human-scout.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-loyalists/human-scout-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-scout-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=38
|
||||
movement_type=mounted
|
||||
movement=8
|
||||
experience=34
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Dragoon
|
||||
undead_variation=mounted
|
||||
cost=17
|
||||
usage=scout
|
||||
|
||||
#extra resistance for these units
|
||||
id=Cavalryman
|
||||
name= _ "Cavalryman"
|
||||
race=human
|
||||
image="units/human-loyalists/human-scout.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-loyalists/human-scout-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-scout-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=38
|
||||
movement_type=mounted
|
||||
movement=8
|
||||
experience=34
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Dragoon
|
||||
undead_variation=mounted
|
||||
cost=17
|
||||
usage=scout
|
||||
|
||||
#extra resistance for these units
|
||||
[resistance]
|
||||
blade=70
|
||||
impact=60
|
||||
cold=80
|
||||
blade=70
|
||||
impact=60
|
||||
cold=80
|
||||
[/resistance]
|
||||
|
||||
unit_description= _ "Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging, but instead maneuvers like hit and run slashes with their sword, using both horse and rider as an effective tool of melee.
|
||||
|
||||
unit_description= _ "Cavalrymen are distinguished from horsemen by their tactics and equipment. A cavalryman wears heavier armor, and carries a sword and shield, rather than a lance. Their tactics do not include charging, but instead maneuvers like hit and run slashes with their sword, using both horse and rider as an effective tool of melee.
|
||||
|
||||
Cavalrymen are very useful for taking and holding positions on open ground, for screening friendly soldiers, and also for scoutwork."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/human-loyalists/human-scout-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="units/human-loyalists/human-scout-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/human-loyalists/human-scout-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="units/human-loyalists/human-scout-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/human-scout-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-scout-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/human-scout-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-scout-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,75 +1,75 @@
|
|||
[unit]
|
||||
id=Giant Spider
|
||||
name= _ "Giant Spider"
|
||||
race=monster
|
||||
image="units/monsters/cavespider.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/monsters/cavespider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=54
|
||||
movement_type=mountainfoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=55
|
||||
usage=fighter
|
||||
unit_description= _ "Giant Spiders are said to roam the depths of Knalga, devouring many victims. They can bite at close range, thereby poisoning their enemies, and also can attack with a web at long range, slowing their foes down."
|
||||
get_hit_sound=hiss.wav
|
||||
id=Giant Spider
|
||||
name= _ "Giant Spider"
|
||||
race=monster
|
||||
image="units/monsters/cavespider.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/monsters/cavespider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=54
|
||||
movement_type=mountainfoot
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=55
|
||||
usage=fighter
|
||||
unit_description= _ "Giant Spiders are said to roam the depths of Knalga, devouring many victims. They can bite at close range, thereby poisoning their enemies, and also can attack with a web at long range, slowing their foes down."
|
||||
get_hit_sound=hiss.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/monsters/cavespider-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="units/monsters/cavespider-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/monsters/cavespider-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="units/monsters/cavespider-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
|
||||
|
||||
[attack]
|
||||
name=fangs
|
||||
type=blade
|
||||
range=melee
|
||||
damage=18
|
||||
number=2
|
||||
special=poison
|
||||
name=fangs
|
||||
type=blade
|
||||
range=melee
|
||||
damage=18
|
||||
number=2
|
||||
special=poison
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/monsters/cavespider-attack-melee.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/monsters/cavespider-attack-melee.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=web
|
||||
type=impact
|
||||
name=web
|
||||
type=impact
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/monsters/cavespider-attack-ranged.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/web.png"
|
||||
image_diagonal="projectiles/web.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/monsters/cavespider-attack-ranged.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/web.png"
|
||||
image_diagonal="projectiles/web.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
special=slow
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
special=slow
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,100 +1,100 @@
|
|||
[unit]
|
||||
id=Cuttle Fish
|
||||
name= _ "Cuttle Fish"
|
||||
race=monster
|
||||
image="units/monsters/cuttlefish.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/monsters/cuttlefish-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=67
|
||||
movement_type=deepsea
|
||||
movement=8
|
||||
experience=100
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Cuttle Fish are gigantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore."
|
||||
get_hit_sound=squishy-hit.wav
|
||||
id=Cuttle Fish
|
||||
name= _ "Cuttle Fish"
|
||||
race=monster
|
||||
image="units/monsters/cuttlefish.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/monsters/cuttlefish-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=67
|
||||
movement_type=deepsea
|
||||
movement=8
|
||||
experience=100
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Cuttle Fish are gigantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore."
|
||||
get_hit_sound=squishy-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/monsters/cuttlefish-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="units/monsters/cuttlefish-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/monsters/cuttlefish-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="units/monsters/cuttlefish-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
|
||||
|
||||
[attack]
|
||||
name=tentacle
|
||||
type=impact
|
||||
range=melee
|
||||
special=swarm
|
||||
damage=3
|
||||
number=10
|
||||
name=tentacle
|
||||
type=impact
|
||||
range=melee
|
||||
special=swarm
|
||||
damage=3
|
||||
number=10
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/cuttlefish-attack.png"
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/cuttlefish-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/cuttlefish-attack-2.png"
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/cuttlefish-attack-2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/cuttlefish-attack-3.png"
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/cuttlefish-attack-3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/cuttlefish-attack-4.png"
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/cuttlefish-attack-4.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=ink
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=2
|
||||
special=poison
|
||||
name=ink
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=2
|
||||
special=poison
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-100
|
||||
image="units/monsters/cuttlefish-attack-ink.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/ink.png"
|
||||
image_diagonal="projectiles/ink.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-180
|
||||
sound=hiss-big.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-100
|
||||
image="units/monsters/cuttlefish-attack-ink.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/ink.png"
|
||||
image_diagonal="projectiles/ink.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-180
|
||||
sound=hiss-big.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,97 +1,97 @@
|
|||
[unit]
|
||||
id=Dark Adept
|
||||
gender=male,female
|
||||
name= _ "Dark Adept"
|
||||
race=human
|
||||
image="units/undead-necromancers/undead-adept.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead-necromancers/undead-adept-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
hitpoints=28
|
||||
movement_type=smallfoot
|
||||
id=Dark Adept
|
||||
gender=male,female
|
||||
name= _ "Dark Adept"
|
||||
race=human
|
||||
image="units/undead-necromancers/undead-adept.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead-necromancers/undead-adept-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
hitpoints=28
|
||||
movement_type=smallfoot
|
||||
[resistance]
|
||||
cold=80
|
||||
cold=80
|
||||
[/resistance]
|
||||
movement=5
|
||||
experience=48
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=Necromancer
|
||||
cost=16
|
||||
usage=archer
|
||||
unit_description= _ "To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.
|
||||
movement=5
|
||||
experience=48
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=Necromancer
|
||||
cost=16
|
||||
usage=archer
|
||||
unit_description= _ "To attract any practitioners, the lure of black magic must be a great prize indeed, for anyone caught practicing the art in the civilized world is subject to a death sentence. And yet there are those who pursue this art, for the prize offered is nothing less than immortality. Hidden away in secret cults, or initiated into the dark orders of the underworld, the training which these fanatics must endure often drives them to exhaustion and enfeeblement.
|
||||
|
||||
In such condition, their only weapon is the craft they have so committed themselves to learning.
|
||||
|
||||
Special Notes: The attacks of a dark adept are magical, and always have a high chance of hitting an opponent."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=shadow wave
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=10
|
||||
number=2
|
||||
icon=attacks/dark-missile.png
|
||||
name=shadow wave
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=10
|
||||
number=2
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-400
|
||||
image="units/undead-necromancers/undead-adept-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-350
|
||||
image="units/undead-necromancers/undead-adept-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-310
|
||||
image="units/undead-necromancers/undead-adept-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-310
|
||||
end=-260
|
||||
image="units/undead-necromancers/undead-adept-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-260
|
||||
end=-210
|
||||
image="units/undead-necromancers/undead-adept-ranged-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-210
|
||||
end=-180
|
||||
image="units/undead-necromancers/undead-adept-ranged-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-180
|
||||
end=-130
|
||||
image="units/undead-necromancers/undead-adept-ranged-7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-70
|
||||
image="units/undead-necromancers/undead-adept-ranged-8.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-400
|
||||
image="units/undead-necromancers/undead-adept-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-350
|
||||
image="units/undead-necromancers/undead-adept-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-310
|
||||
image="units/undead-necromancers/undead-adept-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-310
|
||||
end=-260
|
||||
image="units/undead-necromancers/undead-adept-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-260
|
||||
end=-210
|
||||
image="units/undead-necromancers/undead-adept-ranged-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-210
|
||||
end=-180
|
||||
image="units/undead-necromancers/undead-adept-ranged-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-180
|
||||
end=-130
|
||||
image="units/undead-necromancers/undead-adept-ranged-7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-70
|
||||
image="units/undead-necromancers/undead-adept-ranged-8.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[female]
|
||||
id=Dark Adept
|
||||
gender=female
|
||||
|
@ -99,18 +99,18 @@ get_hit_sound=groan.wav
|
|||
race=human
|
||||
image="units/undead-necromancers/undead-adept+female.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead-necromancers/undead-adept+female-defend.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead-necromancers/undead-adept+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
hitpoints=28
|
||||
movement_type=smallfoot
|
||||
[resistance]
|
||||
[resistance]
|
||||
cold=80
|
||||
[/resistance]
|
||||
[/resistance]
|
||||
movement=5
|
||||
experience=48
|
||||
level=1
|
||||
|
@ -125,65 +125,65 @@ In such condition, their only weapon is the craft they have so committed themsel
|
|||
Special Notes: The attacks of a dark adept are magical, and always have a high chance of hitting an opponent."
|
||||
get_hit_sound=female-hit.wav
|
||||
[attack]
|
||||
name=shadow wave
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=10
|
||||
number=2
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-400
|
||||
image="units/undead-necromancers/undead-adept+female-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-350
|
||||
image="units/undead-necromancers/undead-adept+female-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-310
|
||||
image="units/undead-necromancers/undead-adept+female-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-310
|
||||
end=-260
|
||||
image="units/undead-necromancers/undead-adept+female-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-260
|
||||
end=-210
|
||||
image="units/undead-necromancers/undead-adept+female-ranged-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-210
|
||||
end=-180
|
||||
image="units/undead-necromancers/undead-adept+female-ranged-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-180
|
||||
end=-130
|
||||
image="units/undead-necromancers/undead-adept+female-ranged-7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-70
|
||||
image="units/undead-necromancers/undead-adept+female-ranged-8.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
name=shadow wave
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=10
|
||||
number=2
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-400
|
||||
image="units/undead-necromancers/undead-adept+female-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-350
|
||||
image="units/undead-necromancers/undead-adept+female-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-310
|
||||
image="units/undead-necromancers/undead-adept+female-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-310
|
||||
end=-260
|
||||
image="units/undead-necromancers/undead-adept+female-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-260
|
||||
end=-210
|
||||
image="units/undead-necromancers/undead-adept+female-ranged-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-210
|
||||
end=-180
|
||||
image="units/undead-necromancers/undead-adept+female-ranged-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-180
|
||||
end=-130
|
||||
image="units/undead-necromancers/undead-adept+female-ranged-7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=-70
|
||||
image="units/undead-necromancers/undead-adept+female-ranged-8.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,87 +1,87 @@
|
|||
[unit]
|
||||
id=Dark Sorcerer
|
||||
name= _ "Dark Sorcerer"
|
||||
race=human
|
||||
image="units/undead-necromancers/undead-sorcerer.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead-necromancers/undead-sorcerer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=214,247,239,156,181,173,107,123,239,57,66,148
|
||||
hitpoints=75
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=50
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The dread inspired by black magic comes chiefly from how little is known about it, to the common man. If immortality is truly what it grants, then the transformation to lichdom would seem something to be achieved as soon as possible, lest disease or infirmity claim the mage. Yet, on occasion, a dark sorcerer has been seen who was quite aged, and yet clearly powerful enough to rival a lich.
|
||||
id=Dark Sorcerer
|
||||
name= _ "Dark Sorcerer"
|
||||
race=human
|
||||
image="units/undead-necromancers/undead-sorcerer.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead-necromancers/undead-sorcerer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=214,247,239,156,181,173,107,123,239,57,66,148
|
||||
hitpoints=75
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=50
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The dread inspired by black magic comes chiefly from how little is known about it, to the common man. If immortality is truly what it grants, then the transformation to lichdom would seem something to be achieved as soon as possible, lest disease or infirmity claim the mage. Yet, on occasion, a dark sorcerer has been seen who was quite aged, and yet clearly powerful enough to rival a lich.
|
||||
|
||||
One can only speculate why such a person would delay, or forgo that path entirely. It is surmised that either lichdom falls short of the true immortality it is claimed to be, or that there is a terrible and unspoken price for becoming one.
|
||||
|
||||
Special Notes: the ranged attacks of a dark sorcerer are magical, and always have a high chance of hitting an opponent. The staff of a dark sorcerer is marked with the plague, and any foe struck down by it will rise again in unlife."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
special=plague(Walking Corpse)
|
||||
icon=attacks/plaguestaff.png
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
special=plague(Walking Corpse)
|
||||
icon=attacks/plaguestaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead-necromancers/undead-sorcerer-staff1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead-necromancers/undead-sorcerer-staff2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead-necromancers/undead-sorcerer-staff1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead-necromancers/undead-sorcerer-staff2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=chill wave
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=15
|
||||
number=2
|
||||
icon=attacks/dark-missile.png
|
||||
name=chill wave
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=15
|
||||
number=2
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-200
|
||||
image="units/undead-necromancers/undead-sorcerer-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/undead-necromancers/undead-sorcerer-ranged2.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-200
|
||||
image="units/undead-necromancers/undead-sorcerer-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/undead-necromancers/undead-sorcerer-ranged2.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,97 +1,97 @@
|
|||
[unit]
|
||||
id=Death Knight
|
||||
name= _ "Death Knight"
|
||||
race=undead
|
||||
image="units/undead-skeletal/undead-deathknight.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead-skeletal/undead-deathknight-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="units/undead-skeletal/undead-deathknight-leading.png"
|
||||
hitpoints=66
|
||||
movement_type=undeadfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=45
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "Tales are told of the mightiest warriors and generals, who, cursed with hate and a sense of betrayal, came back to this world as Death Knights. Wielding the same weapons as they did before, they command the Undead in their quest for revenge."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
id=Death Knight
|
||||
name= _ "Death Knight"
|
||||
race=undead
|
||||
image="units/undead-skeletal/undead-deathknight.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead-skeletal/undead-deathknight-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="units/undead-skeletal/undead-deathknight-leading.png"
|
||||
hitpoints=66
|
||||
movement_type=undeadfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=45
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "Tales are told of the mightiest warriors and generals, who, cursed with hate and a sense of betrayal, came back to this world as Death Knights. Wielding the same weapons as they did before, they command the Undead in their quest for revenge."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/undead-skeletal/undead-deathknight-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="units/undead-skeletal/undead-deathknight-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/undead-skeletal/undead-deathknight-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="units/undead-skeletal/undead-deathknight-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=battle axe
|
||||
type=blade
|
||||
range=melee
|
||||
damage=12
|
||||
number=4
|
||||
icon=attacks/battleaxe.png
|
||||
name=battle axe
|
||||
type=blade
|
||||
range=melee
|
||||
damage=12
|
||||
number=4
|
||||
icon=attacks/battleaxe.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead-skeletal/undead-deathknight-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead-skeletal/undead-deathknight-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=crossbow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=2
|
||||
name=crossbow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/undead-skeletal/undead-deathknight-attack-crossbow-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/undead-skeletal/undead-deathknight-attack-crossbow-2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/undead-skeletal/undead-deathknight-attack-crossbow-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/undead-skeletal/undead-deathknight-attack-crossbow-2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -21,7 +21,7 @@
|
|||
cost=28
|
||||
usage=fighter
|
||||
unit_description= _ "In life, the abominations known as 'Deathblades' were masters of combat, soldiers who were both lithe and deadly. Their new masters will often recognize this, and try to take advantage of it by outfitting them to match the skills they once had. Though frail, these monsters are much faster than the rest of their kind, both on foot and with their blades."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
[resistance]
|
||||
blade=60
|
||||
impact=120
|
||||
|
@ -29,14 +29,14 @@ get_hit_sound=skeleton-hit.wav
|
|||
[/resistance]
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/undead-skeletal/undead-deathblade-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="units/undead-skeletal/undead-deathblade-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/undead-skeletal/undead-deathblade-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="units/undead-skeletal/undead-deathblade-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
|
@ -46,26 +46,26 @@ get_hit_sound=skeleton-hit.wav
|
|||
damage=8
|
||||
number=5
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="units/undead-skeletal/undead-deathblade-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/undead-skeletal/undead-deathblade-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/undead-skeletal/undead-deathblade-attack3.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="units/undead-skeletal/undead-deathblade-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/undead-skeletal/undead-deathblade-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/undead-skeletal/undead-deathblade-attack3.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,51 +1,51 @@
|
|||
[unit]
|
||||
id=Direwolf Rider
|
||||
name= _ "Direwolf Rider"
|
||||
race=goblin
|
||||
image="units/goblins/goblin-direwolver.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/goblins/goblin-direwolver-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/goblins/goblin-direwolver-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
hitpoints=61
|
||||
movement_type=orcishfoot
|
||||
movement=10
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=mounted
|
||||
cost=41
|
||||
usage=scout
|
||||
unit_description= _ "'Dire wolves' differ from the garden variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; the goblins, at great cost to themselves, have managed to tame them, if such can be said.
|
||||
id=Direwolf Rider
|
||||
name= _ "Direwolf Rider"
|
||||
race=goblin
|
||||
image="units/goblins/goblin-direwolver.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/goblins/goblin-direwolver-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/goblins/goblin-direwolver-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
hitpoints=61
|
||||
movement_type=orcishfoot
|
||||
movement=10
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=mounted
|
||||
cost=41
|
||||
usage=scout
|
||||
unit_description= _ "'Dire wolves' differ from the garden variety only in size and color. They typically stand taller than a horse at the shoulder, and have an appetite to match. Only a madman would willingly encounter them; the goblins, at great cost to themselves, have managed to tame them, if such can be said.
|
||||
|
||||
The claws of a wolf are not generally regarded as being the more dangerous parts, but on a beast this large, they are thicker and longer than iron nails. Their riders smear a poison on the front set, not unlike that used by the orcish assassins, making a swipe from these beasts' paws into a most deadly stroke.
|
||||
|
||||
Special Notes: anyone struck by a direwolf's claws will be poisoned, and victims of this poison will continually take damage until they can be cured in town or by a healer."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=fangs
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
name=fangs
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/goblins/goblin-direwolver-attack.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/goblins/goblin-direwolver-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
|
@ -56,15 +56,15 @@ get_hit_sound=groan.wav
|
|||
number=4
|
||||
special=poison
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/goblins/goblin-direwolver-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=wolf-attack.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/goblins/goblin-direwolver-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=wolf-attack.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,115 +1,115 @@
|
|||
[unit]
|
||||
id=Dragoon
|
||||
name= _ "Dragoon"
|
||||
race=human
|
||||
image="units/human-loyalists/human-dragoon.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-loyalists/human-dragoon-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-dragoon-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=53
|
||||
movement_type=mounted
|
||||
movement=9
|
||||
experience=110
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Cavalier
|
||||
undead_variation=mounted
|
||||
cost=34
|
||||
#extra resistance for these units
|
||||
id=Dragoon
|
||||
name= _ "Dragoon"
|
||||
race=human
|
||||
image="units/human-loyalists/human-dragoon.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-loyalists/human-dragoon-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-dragoon-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=53
|
||||
movement_type=mounted
|
||||
movement=9
|
||||
experience=110
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Cavalier
|
||||
undead_variation=mounted
|
||||
cost=34
|
||||
#extra resistance for these units
|
||||
[resistance]
|
||||
blade=70
|
||||
impact=60
|
||||
cold=80
|
||||
blade=70
|
||||
impact=60
|
||||
cold=80
|
||||
[/resistance]
|
||||
|
||||
usage=scout
|
||||
unit_description= _ "The more talented cavalrymen in the armies of Wesnoth are trained in the use of the crossbow, and outfitted with much more powerful steeds. Well-armored, and skilled in the use of their swords, these soldiers can drive forward and hold the ground they take. Their mobility and resilience make them of great value on the battlefield."
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
usage=scout
|
||||
unit_description= _ "The more talented cavalrymen in the armies of Wesnoth are trained in the use of the crossbow, and outfitted with much more powerful steeds. Well-armored, and skilled in the use of their swords, these soldiers can drive forward and hold the ground they take. Their mobility and resilience make them of great value on the battlefield."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/human-loyalists/human-dragoon-die-1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="units/human-loyalists/human-dragoon-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/human-loyalists/human-dragoon-die-2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="units/human-loyalists/human-dragoon-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=400
|
||||
end=600
|
||||
image="units/human-loyalists/human-dragoon-die-3.png"
|
||||
begin=400
|
||||
end=600
|
||||
image="units/human-loyalists/human-dragoon-die-3.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=4
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/human-dragoon-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-dragoon-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/human-dragoon-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-dragoon-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=crossbow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=15
|
||||
number=1
|
||||
name=crossbow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=15
|
||||
number=1
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/human-dragoon-ranged1.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/human-loyalists/human-dragoon-ranged2.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/human-dragoon-ranged1.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=50
|
||||
image="units/human-loyalists/human-dragoon-ranged2.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,126 +1,126 @@
|
|||
|
||||
[unit]
|
||||
id=Drake Blademaster
|
||||
name= _ "Drake Blademaster"
|
||||
race=drake
|
||||
image="units/drakes/drake-blademaster.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-blademaster-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-blademaster-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-fighter.png"
|
||||
hitpoints=70
|
||||
movement_type=drakefly
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=drake
|
||||
cost=47
|
||||
usage=fighter
|
||||
unit_description= _ "The drakes who master the use of a sword are sworn into a special order. The mark of this is the black and white warpaint they display in battle."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=110
|
||||
image="units/drakes/drake-blademaster-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=110
|
||||
end=320
|
||||
image="units/drakes/drake-blademaster-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-blademaster-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-blademaster-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-blademaster-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-blademaster-die-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-blademaster-die-7.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=14
|
||||
number=3
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-blademaster-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/drake-blademaster-attack-close2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-blademaster-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=10,-2
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
||||
[unit]
|
||||
id=Drake Blademaster
|
||||
name= _ "Drake Blademaster"
|
||||
race=drake
|
||||
image="units/drakes/drake-blademaster.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-blademaster-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-blademaster-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-fighter.png"
|
||||
hitpoints=70
|
||||
movement_type=drakefly
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=drake
|
||||
cost=47
|
||||
usage=fighter
|
||||
unit_description= _ "The drakes who master the use of a sword are sworn into a special order. The mark of this is the black and white warpaint they display in battle."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=110
|
||||
image="units/drakes/drake-blademaster-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=110
|
||||
end=320
|
||||
image="units/drakes/drake-blademaster-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-blademaster-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-blademaster-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-blademaster-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-blademaster-die-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-blademaster-die-7.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=14
|
||||
number=3
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-blademaster-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/drake-blademaster-attack-close2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-blademaster-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=10,-2
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,68 +1,68 @@
|
|||
[unit]
|
||||
id=Drake Burner
|
||||
name= _ "Drake Burner"
|
||||
race=drake
|
||||
image="units/drakes/drake-burner.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-burner-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-burner-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
|
||||
hitpoints=42
|
||||
movement_type=drakefly
|
||||
movement=5
|
||||
experience=43
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Fire Drake,Drake Flare
|
||||
undead_variation=drake
|
||||
cost=21
|
||||
usage=archer
|
||||
unit_description= _ "Drake Burners are the few and the proud, who have inherited most truly the strengths of their remote ancestors, especially the ability to breathe fire. This, coupled with their sheer size and clawed hands makes for a dangerous foe in combat."
|
||||
get_hit_sound=groan.wav
|
||||
id=Drake Burner
|
||||
name= _ "Drake Burner"
|
||||
race=drake
|
||||
image="units/drakes/drake-burner.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-burner-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-burner-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
|
||||
hitpoints=42
|
||||
movement_type=drakefly
|
||||
movement=5
|
||||
experience=43
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Fire Drake,Drake Flare
|
||||
undead_variation=drake
|
||||
cost=21
|
||||
usage=archer
|
||||
unit_description= _ "Drake Burners are the few and the proud, who have inherited most truly the strengths of their remote ancestors, especially the ability to breathe fire. This, coupled with their sheer size and clawed hands makes for a dangerous foe in combat."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=110
|
||||
image="units/drakes/drake-burner-die-1.png"
|
||||
begin=0
|
||||
end=110
|
||||
image="units/drakes/drake-burner-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=110
|
||||
end=320
|
||||
image="units/drakes/drake-burner-die-2.png"
|
||||
begin=110
|
||||
end=320
|
||||
image="units/drakes/drake-burner-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-burner-die-3.png"
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-burner-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-burner-die-4.png"
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-burner-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-burner-die-5.png"
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-burner-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-burner-die-6.png"
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-burner-die-6.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
|
||||
|
||||
[attack]
|
||||
name=claws
|
||||
type=blade
|
||||
|
@ -71,19 +71,19 @@ get_hit_sound=groan.wav
|
|||
number=2
|
||||
icon=attacks/claws.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-burner-attack-close.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-burner-attack-close.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
|
@ -92,31 +92,31 @@ get_hit_sound=groan.wav
|
|||
damage=6
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/drakes/drake-burner-attack-ranged1.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
|
||||
halo_x,halo_y=13,-6
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/drakes/drake-burner-attack-ranged2.png"
|
||||
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=13,-6
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/drakes/drake-burner-attack-ranged1.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
|
||||
halo_x,halo_y=13,-6
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/drakes/drake-burner-attack-ranged2.png"
|
||||
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=13,-6
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,80 +1,80 @@
|
|||
[unit]
|
||||
id=Drake Clasher
|
||||
name= _ "Drake Clasher"
|
||||
race=drake
|
||||
image="units/drakes/drake-clasher.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-clasher-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
id=Drake Clasher
|
||||
name= _ "Drake Clasher"
|
||||
race=drake
|
||||
image="units/drakes/drake-clasher.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-clasher-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
#image_moving="units/drakes/drake-clasher-flying.png"
|
||||
hitpoints=43
|
||||
movement_type=drakefoot
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Drake Gladiator,Drake Slasher
|
||||
undead_variation=drake
|
||||
cost=19
|
||||
usage=fighter
|
||||
unit_description= _ "A Drake Clasher is incapable of both flight and fire-breathing, and most assume their relegation to melee combat is because of disability - an attempt to garner use from what otherwise would be a liability. It is possible that they have some mild deficiency in those skills, but those who support this theory have failed to consider how uniquely well-suited they are to combat a fellow drake.
|
||||
hitpoints=43
|
||||
movement_type=drakefoot
|
||||
movement=5
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Drake Gladiator,Drake Slasher
|
||||
undead_variation=drake
|
||||
cost=19
|
||||
usage=fighter
|
||||
unit_description= _ "A Drake Clasher is incapable of both flight and fire-breathing, and most assume their relegation to melee combat is because of disability - an attempt to garner use from what otherwise would be a liability. It is possible that they have some mild deficiency in those skills, but those who support this theory have failed to consider how uniquely well-suited they are to combat a fellow drake.
|
||||
|
||||
They are, in fact, the Judicators of the Drake Hierarchy, and though their armament is now largely ceremonial, it is none the less effective. In their encounters with lesser races, they discovered that their natural size and strength were themselves powerful weapons, and when combined with the armament worn by this caste, the resulting warriors lack some of the typical weaknesses of their kind, such as the strong vulnerability to spears and arrows."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=130
|
||||
image="units/drakes/drake-clasher-die-1.png"
|
||||
begin=0
|
||||
end=130
|
||||
image="units/drakes/drake-clasher-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=130
|
||||
end=320
|
||||
image="units/drakes/drake-clasher-die-2.png"
|
||||
begin=130
|
||||
end=320
|
||||
image="units/drakes/drake-clasher-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-clasher-die-3.png"
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-clasher-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-clasher-die-4.png"
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-clasher-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-clasher-die-5.png"
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-clasher-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-clasher-die-6.png"
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-clasher-die-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-clasher-die-7.png"
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-clasher-die-7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1050
|
||||
end=1200
|
||||
image="units/drakes/drake-clasher-die-8.png"
|
||||
begin=1050
|
||||
end=1200
|
||||
image="units/drakes/drake-clasher-die-8.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1200
|
||||
end=1350
|
||||
image="units/drakes/drake-clasher-die-9.png"
|
||||
begin=1200
|
||||
end=1350
|
||||
image="units/drakes/drake-clasher-die-9.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1350
|
||||
end=1500
|
||||
image="units/drakes/drake-clasher-die-10.png"
|
||||
begin=1350
|
||||
end=1500
|
||||
image="units/drakes/drake-clasher-die-10.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
|
@ -85,18 +85,18 @@ get_hit_sound=groan.wav
|
|||
number=4
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/drakes/drake-clasher-attack-sword.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/drakes/drake-clasher-attack-sword.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
|
@ -105,13 +105,13 @@ get_hit_sound=groan.wav
|
|||
number=4
|
||||
icon=attacks/spear.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-clasher-attack-spear.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-clasher-attack-spear.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
|
||||
|
||||
[/attack]
|
||||
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,84 +1,84 @@
|
|||
[unit]
|
||||
id=Drake Enforcer
|
||||
name= _ "Drake Enforcer"
|
||||
race=drake
|
||||
image="units/drakes/drake-enforcer.png"
|
||||
#image_defensive="units/drakes/drake-enforcer-defend.png"
|
||||
#image_moving="units/drakes/drake-enforcer-flying.png"
|
||||
hitpoints=87
|
||||
movement_type=drakefoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=drake
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "The great Drake Enforcers epitomize the raw strength of their kind. Long hours at the forge have provided them with a bristling array of weaponry, and have clad them head to toe in shining armor."
|
||||
get_hit_sound=groan.wav
|
||||
[resistance]
|
||||
pierce=110
|
||||
[/resistance]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=4
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
#[frame]
|
||||
# begin=-200
|
||||
# end=-50
|
||||
# image="units/drakes/drake-enforcer-attack-sword.png"
|
||||
#[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=mace
|
||||
type=impact
|
||||
range=melee
|
||||
damage=12
|
||||
number=3
|
||||
icon=attacks/mace.png
|
||||
[animation]
|
||||
#[frame]
|
||||
# begin=-100
|
||||
# end=0
|
||||
# image="units/drakes/drake-enforcer-attack-mace.png"
|
||||
#[/frame]
|
||||
[sound]
|
||||
time=-50
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=8
|
||||
number=5
|
||||
icon=attacks/spear.png
|
||||
[animation]
|
||||
#[frame]
|
||||
# begin=-100
|
||||
# end=0
|
||||
# image="units/drakes/drake-enforcer-attack-spear.png"
|
||||
#[/frame]
|
||||
[sound]
|
||||
time=-50
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
[unit]
|
||||
id=Drake Enforcer
|
||||
name= _ "Drake Enforcer"
|
||||
race=drake
|
||||
image="units/drakes/drake-enforcer.png"
|
||||
#image_defensive="units/drakes/drake-enforcer-defend.png"
|
||||
#image_moving="units/drakes/drake-enforcer-flying.png"
|
||||
hitpoints=87
|
||||
movement_type=drakefoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=drake
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "The great Drake Enforcers epitomize the raw strength of their kind. Long hours at the forge have provided them with a bristling array of weaponry, and have clad them head to toe in shining armor."
|
||||
get_hit_sound=groan.wav
|
||||
[resistance]
|
||||
pierce=110
|
||||
[/resistance]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=4
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
#[frame]
|
||||
#begin=-200
|
||||
#end=-50
|
||||
#image="units/drakes/drake-enforcer-attack-sword.png"
|
||||
#[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=mace
|
||||
type=impact
|
||||
range=melee
|
||||
damage=12
|
||||
number=3
|
||||
icon=attacks/mace.png
|
||||
[animation]
|
||||
#[frame]
|
||||
#begin=-100
|
||||
#end=0
|
||||
#image="units/drakes/drake-enforcer-attack-mace.png"
|
||||
#[/frame]
|
||||
[sound]
|
||||
time=-50
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=8
|
||||
number=5
|
||||
icon=attacks/spear.png
|
||||
[animation]
|
||||
#[frame]
|
||||
#begin=-100
|
||||
#end=0
|
||||
#image="units/drakes/drake-enforcer-attack-spear.png"
|
||||
#[/frame]
|
||||
[sound]
|
||||
time=-50
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,136 +1,136 @@
|
|||
[unit]
|
||||
id=Drake Fighter
|
||||
name= _ "Drake Fighter"
|
||||
race=drake
|
||||
image="units/drakes/drake-fighter.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-fighter-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-fighter.png"
|
||||
hitpoints=39
|
||||
movement_type=drakefly
|
||||
movement=6
|
||||
experience=38
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Drake Warrior
|
||||
undead_variation=drake
|
||||
cost=17
|
||||
usage=fighter
|
||||
unit_description= _ "Drake Fighters wield curved scimitars with deadly skill, and possess the fire breathing skills of their ancestors. The most skilled Fighters go on to join the ranks of the elite Drake Warriors."
|
||||
get_hit_sound=groan.wav
|
||||
id=Drake Fighter
|
||||
name= _ "Drake Fighter"
|
||||
race=drake
|
||||
image="units/drakes/drake-fighter.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-fighter-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-fighter.png"
|
||||
hitpoints=39
|
||||
movement_type=drakefly
|
||||
movement=6
|
||||
experience=38
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Drake Warrior
|
||||
undead_variation=drake
|
||||
cost=17
|
||||
usage=fighter
|
||||
unit_description= _ "Drake Fighters wield curved scimitars with deadly skill, and possess the fire breathing skills of their ancestors. The most skilled Fighters go on to join the ranks of the elite Drake Warriors."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=130
|
||||
image="units/drakes/drake-fighter-die-1.png"
|
||||
begin=0
|
||||
end=130
|
||||
image="units/drakes/drake-fighter-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=130
|
||||
end=320
|
||||
image="units/drakes/drake-fighter-die-2.png"
|
||||
begin=130
|
||||
end=320
|
||||
image="units/drakes/drake-fighter-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-fighter-die-3.png"
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-fighter-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-fighter-die-4.png"
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-fighter-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-fighter-die-5.png"
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-fighter-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-fighter-die-6.png"
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-fighter-die-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-fighter-die-7.png"
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-fighter-die-7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1050
|
||||
end=1200
|
||||
image="units/drakes/drake-fighter-die-8.png"
|
||||
begin=1050
|
||||
end=1200
|
||||
image="units/drakes/drake-fighter-die-8.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=scimitar
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/sword.png
|
||||
[attack]
|
||||
name=scimitar
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-fighter-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/drake-fighter-attack-close2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-fighter-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/drake-fighter-attack-close2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=3
|
||||
number=3
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=3
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/drakes/drake-fighter-attack-fire1.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
|
||||
halo_x,halo_y=10,0
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/drakes/drake-fighter-attack-fire2.png"
|
||||
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=10,0
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/drakes/drake-fighter-attack-fire1.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
|
||||
halo_x,halo_y=10,0
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/drakes/drake-fighter-attack-fire2.png"
|
||||
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=10,0
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,122 +1,122 @@
|
|||
[unit]
|
||||
id=Fire Drake
|
||||
name= _ "Fire Drake"
|
||||
race=drake
|
||||
image="units/drakes/drake-fire.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-fire-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-fire-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
|
||||
hitpoints=54
|
||||
movement_type=drakefly
|
||||
movement=5
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Inferno Drake
|
||||
undead_variation=drake
|
||||
cost=35
|
||||
usage=archer
|
||||
unit_description= _ "The great fire drakes are masters of their internal fire. Clad in shining armor, they belch columns of flame at any who oppose them, a testament to the strength and majesty of their kind."
|
||||
get_hit_sound=groan.wav
|
||||
[resistance]
|
||||
fire=40
|
||||
[/resistance]
|
||||
id=Fire Drake
|
||||
name= _ "Fire Drake"
|
||||
race=drake
|
||||
image="units/drakes/drake-fire.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-fire-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-fire-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
|
||||
hitpoints=54
|
||||
movement_type=drakefly
|
||||
movement=5
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Inferno Drake
|
||||
undead_variation=drake
|
||||
cost=35
|
||||
usage=archer
|
||||
unit_description= _ "The great fire drakes are masters of their internal fire. Clad in shining armor, they belch columns of flame at any who oppose them, a testament to the strength and majesty of their kind."
|
||||
get_hit_sound=groan.wav
|
||||
[resistance]
|
||||
fire=40
|
||||
[/resistance]
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=130
|
||||
image="units/drakes/drake-fire-die-1.png"
|
||||
begin=0
|
||||
end=130
|
||||
image="units/drakes/drake-fire-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=130
|
||||
end=320
|
||||
image="units/drakes/drake-fire-die-2.png"
|
||||
begin=130
|
||||
end=320
|
||||
image="units/drakes/drake-fire-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-fire-die-3.png"
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-fire-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-fire-die-4.png"
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-fire-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-fire-die-5.png"
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-fire-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-fire-die-6.png"
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-fire-die-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-fire-die-7.png"
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-fire-die-7.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=claws
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=2
|
||||
icon=attacks/claws.png
|
||||
[attack]
|
||||
name=claws
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=2
|
||||
icon=attacks/claws.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/drakes/drake-fire-attack-close.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/drakes/drake-fire-attack-close.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=7
|
||||
number=5
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=7
|
||||
number=5
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/drakes/drake-fire-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=12,-2
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-175
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-175
|
||||
end=25
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-big-n.png"
|
||||
image_diagonal="projectiles/fireball-big-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/drakes/drake-fire-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=12,-2
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-175
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-175
|
||||
end=25
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-big-n.png"
|
||||
image_diagonal="projectiles/fireball-big-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,137 +1,137 @@
|
|||
[unit]
|
||||
id=Drake Flameheart
|
||||
name= _ "Drake Flameheart"
|
||||
race=drake
|
||||
image="units/drakes/drake-flameheart.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-flameheart-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-flameheart-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
image_leading="units/drakes/drake-flameheart-lead.png"
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
|
||||
hitpoints=84
|
||||
movement_type=drakefly
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=drake
|
||||
cost=51
|
||||
usage=mixed fighter
|
||||
unit_description= _ "It is said that the eldest lines of drakes - the direct descendants of the dragons themselves, have veins which course with fire rather than blood. That they can breathe fire as they do lends credence to this belief, though, for some reason, no one has tried cutting one open to find out.
|
||||
id=Drake Flameheart
|
||||
name= _ "Drake Flameheart"
|
||||
race=drake
|
||||
image="units/drakes/drake-flameheart.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-flameheart-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-flameheart-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
image_leading="units/drakes/drake-flameheart-lead.png"
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
|
||||
hitpoints=84
|
||||
movement_type=drakefly
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=drake
|
||||
cost=51
|
||||
usage=mixed fighter
|
||||
unit_description= _ "It is said that the eldest lines of drakes - the direct descendants of the dragons themselves, have veins which course with fire rather than blood. That they can breathe fire as they do lends credence to this belief, though, for some reason, no one has tried cutting one open to find out.
|
||||
|
||||
Special Notes: the leadership of a Flameheart enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=110
|
||||
image="units/drakes/drake-flameheart-die-1.png"
|
||||
begin=0
|
||||
end=110
|
||||
image="units/drakes/drake-flameheart-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=110
|
||||
end=320
|
||||
image="units/drakes/drake-flameheart-die-2.png"
|
||||
begin=110
|
||||
end=320
|
||||
image="units/drakes/drake-flameheart-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-flameheart-die-3.png"
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-flameheart-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-flameheart-die-4.png"
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-flameheart-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-flameheart-die-5.png"
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-flameheart-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-flameheart-die-6.png"
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-flameheart-die-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-flameheart-die-7.png"
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-flameheart-die-7.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=12
|
||||
number=3
|
||||
icon=attacks/sword.png
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=12
|
||||
number=3
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-250
|
||||
image="units/drakes/drake-flameheart-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/drakes/drake-flameheart-lead.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/drakes/drake-flameheart-attack-close2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=-250
|
||||
image="units/drakes/drake-flameheart-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/drakes/drake-flameheart-lead.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/drakes/drake-flameheart-attack-close2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=8
|
||||
number=4
|
||||
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=8
|
||||
number=4
|
||||
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/drakes/drake-flameheart-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=12,-8
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-big-n.png"
|
||||
image_diagonal="projectiles/fireball-big-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/drakes/drake-flameheart-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=12,-8
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-big-n.png"
|
||||
image_diagonal="projectiles/fireball-big-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,131 +1,131 @@
|
|||
[unit]
|
||||
id=Drake Flare
|
||||
name= _ "Drake Flare"
|
||||
race=drake
|
||||
image="units/drakes/drake-flare.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-flare-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-flare-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
image_leading="units/drakes/drake-flare-lead.png"
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
|
||||
hitpoints=62
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=drakefly
|
||||
movement=5
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Drake Flameheart
|
||||
undead_variation=drake
|
||||
cost=35
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Drakes are an old race, wise enough to hearken to their own natural leaders. Those who are called 'flares' by their enemies are the drakes who aspire to be such leaders, both in war and in peace.
|
||||
id=Drake Flare
|
||||
name= _ "Drake Flare"
|
||||
race=drake
|
||||
image="units/drakes/drake-flare.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-flare-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-flare-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
image_leading="units/drakes/drake-flare-lead.png"
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
|
||||
hitpoints=62
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=drakefly
|
||||
movement=5
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Drake Flameheart
|
||||
undead_variation=drake
|
||||
cost=35
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Drakes are an old race, wise enough to hearken to their own natural leaders. Those who are called 'flares' by their enemies are the drakes who aspire to be such leaders, both in war and in peace.
|
||||
|
||||
Special Notes: the leadership of a Flare enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=130
|
||||
image="units/drakes/drake-flare-die-1.png"
|
||||
begin=0
|
||||
end=130
|
||||
image="units/drakes/drake-flare-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=130
|
||||
end=320
|
||||
image="units/drakes/drake-flare-die-2.png"
|
||||
begin=130
|
||||
end=320
|
||||
image="units/drakes/drake-flare-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-flare-die-3.png"
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-flare-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-flare-die-4.png"
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-flare-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-flare-die-5.png"
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-flare-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-flare-die-6.png"
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-flare-die-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-flare-die-7.png"
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-flare-die-7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1050
|
||||
end=1200
|
||||
image="units/drakes/drake-flare-die-8.png"
|
||||
begin=1050
|
||||
end=1200
|
||||
image="units/drakes/drake-flare-die-8.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/sword.png
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-flare-attack-close.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-flare-attack-close.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=7
|
||||
number=4
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/drakes/drake-flare-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=8,0
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/drakes/drake-flare-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=8,0
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,90 +1,90 @@
|
|||
[unit]
|
||||
id=Drake Gladiator
|
||||
name= _ "Drake Gladiator"
|
||||
race=drake
|
||||
image="units/drakes/drake-gladiator.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-gladiator-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
id=Drake Gladiator
|
||||
name= _ "Drake Gladiator"
|
||||
race=drake
|
||||
image="units/drakes/drake-gladiator.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-gladiator-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
#image_moving="units/drakes/drake-gladiator-flying.png"
|
||||
hitpoints=62
|
||||
movement_type=drakefoot
|
||||
movement=5
|
||||
experience=95
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Drake Enforcer
|
||||
undead_variation=drake
|
||||
cost=31
|
||||
usage=fighter
|
||||
unit_description= _ "The Gladiator has taken a completely different path from the Slashers. Rather than emphasize training, they have chosen to focus on the craft of their weaponry. They are the smiths of Drake society, and it follows that they possess the best weaponry - the sharpest blades and spears, and the maces which complement their already impressive array. Their intense focus on their weapons comes at the slight expense of their defensive abilities."
|
||||
get_hit_sound=groan.wav
|
||||
[resistance]
|
||||
pierce=110
|
||||
[/resistance]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/sword.png
|
||||
hitpoints=62
|
||||
movement_type=drakefoot
|
||||
movement=5
|
||||
experience=95
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Drake Enforcer
|
||||
undead_variation=drake
|
||||
cost=31
|
||||
usage=fighter
|
||||
unit_description= _ "The Gladiator has taken a completely different path from the Slashers. Rather than emphasize training, they have chosen to focus on the craft of their weaponry. They are the smiths of Drake society, and it follows that they possess the best weaponry - the sharpest blades and spears, and the maces which complement their already impressive array. Their intense focus on their weapons comes at the slight expense of their defensive abilities."
|
||||
get_hit_sound=groan.wav
|
||||
[resistance]
|
||||
pierce=110
|
||||
[/resistance]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-gladiator-attack-sword.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-gladiator-attack-sword.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=6
|
||||
number=5
|
||||
icon=attacks/spear.png
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=6
|
||||
number=5
|
||||
icon=attacks/spear.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/drakes/drake-gladiator-attack-spear.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=spear.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/drakes/drake-gladiator-attack-spear.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=spear.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=mace
|
||||
type=impact
|
||||
range=melee
|
||||
damage=9
|
||||
number=3
|
||||
icon=attacks/mace.png
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=mace
|
||||
type=impact
|
||||
range=melee
|
||||
damage=9
|
||||
number=3
|
||||
icon=attacks/mace.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/drakes/drake-gladiator-attack-mace.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-50
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/drakes/drake-gladiator-attack-mace.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-50
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,131 +1,131 @@
|
|||
[unit]
|
||||
id=Drake Glider
|
||||
name= _ "Drake Glider"
|
||||
race=drake
|
||||
image="units/drakes/drake-glider.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-glider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-glider-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png"
|
||||
hitpoints=32
|
||||
movement_type=drakefly
|
||||
movement=8
|
||||
experience=35
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Sky Drake
|
||||
undead_variation=drake
|
||||
cost=16
|
||||
usage=scout
|
||||
id=Drake Glider
|
||||
name= _ "Drake Glider"
|
||||
race=drake
|
||||
image="units/drakes/drake-glider.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-glider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-glider-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png"
|
||||
hitpoints=32
|
||||
movement_type=drakefly
|
||||
movement=8
|
||||
experience=35
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Sky Drake
|
||||
undead_variation=drake
|
||||
cost=16
|
||||
usage=scout
|
||||
# remove reference to marksman for now
|
||||
# unit_description= _ "Drake Gliders wear as little armor as possible so they can quickly escape their foes when they leave their caves. These Drakes are competent fighters, possessing the internal fire common to many of their kin. Gliders can also effectively use their speed to viciously slam their opponents into submission. The best gliders can look forward to being accepted into the ranks of the high flying Sky Drakes. From their aerial vantage point, these drakes can see past most defensive cover. Their skill at flying allows them the precision to target enemies under such cover."
|
||||
unit_description= _ "Drake Gliders wear as little armor as possible so they can quickly escape their foes when they leave their caves. These Drakes are competent fighters, possessing the internal fire common to many of their kin. Gliders can also effectively use their speed to viciously slam their opponents into submission. The best gliders can look forward to being accepted into the ranks of the high flying Sky Drakes."
|
||||
get_hit_sound=groan.wav
|
||||
unit_description= _ "Drake Gliders wear as little armor as possible so they can quickly escape their foes when they leave their caves. These Drakes are competent fighters, possessing the internal fire common to many of their kin. Gliders can also effectively use their speed to viciously slam their opponents into submission. The best gliders can look forward to being accepted into the ranks of the high flying Sky Drakes."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=130
|
||||
image="units/drakes/drake-glider-die-1.png"
|
||||
begin=0
|
||||
end=130
|
||||
image="units/drakes/drake-glider-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=130
|
||||
end=320
|
||||
image="units/drakes/drake-glider-die-2.png"
|
||||
begin=130
|
||||
end=320
|
||||
image="units/drakes/drake-glider-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-glider-die-3.png"
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-glider-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-glider-die-4.png"
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-glider-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-glider-die-5.png"
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-glider-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-glider-die-6.png"
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-glider-die-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-glider-die-7.png"
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-glider-die-7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1050
|
||||
end=1200
|
||||
image="units/drakes/drake-glider-die-8.png"
|
||||
begin=1050
|
||||
end=1200
|
||||
image="units/drakes/drake-glider-die-8.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=slam
|
||||
type=impact
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/slam.png
|
||||
[attack]
|
||||
name=slam
|
||||
type=impact
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
icon=attacks/slam.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-glider-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/drake-glider-attack-close2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-50
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-glider-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/drake-glider-attack-close2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-50
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=3
|
||||
number=3
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=3
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-glider-ranged-attack.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=14,-3
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-glider-ranged-attack.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=14,-3
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,140 +1,140 @@
|
|||
[unit]
|
||||
id=Hurricane Drake
|
||||
name= _ "Hurricane Drake"
|
||||
race=drake
|
||||
image="units/drakes/drake-hurricane.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-hurricane-attack-melee1.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-hurricane-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png"
|
||||
hitpoints=50
|
||||
movement_type=fly
|
||||
movement=9
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=drake
|
||||
cost=40
|
||||
usage=scout
|
||||
unit_description= _ "Masters of the aerial realm, the Hurricane Drakes are the elite amongst those drakes which are gifted with flight. Soaring high in the air, they can see past most defensive cover and spit fire at their foes with impunity."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=130
|
||||
image="units/drakes/drake-hurricane-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=130
|
||||
end=320
|
||||
image="units/drakes/drake-hurricane-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-hurricane-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-hurricane-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-hurricane-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-hurricane-die-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-hurricane-die-7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1050
|
||||
end=1200
|
||||
image="units/drakes/drake-hurricane-die-8.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[resistance]
|
||||
fire=50
|
||||
pierce=120
|
||||
cold=150
|
||||
[/resistance]
|
||||
[attack]
|
||||
name=slam
|
||||
type=impact
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/slam.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-hurricane-attack-melee1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/drake-hurricane-attack-melee2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-50
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/drakes/drake-hurricane-attack-ranged-fire1.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=14,-3
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=150
|
||||
image="units/drakes/drake-hurricane-attack-ranged-fire2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
[unit]
|
||||
id=Hurricane Drake
|
||||
name= _ "Hurricane Drake"
|
||||
race=drake
|
||||
image="units/drakes/drake-hurricane.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-hurricane-attack-melee1.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-hurricane-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png"
|
||||
hitpoints=50
|
||||
movement_type=fly
|
||||
movement=9
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=drake
|
||||
cost=40
|
||||
usage=scout
|
||||
unit_description= _ "Masters of the aerial realm, the Hurricane Drakes are the elite amongst those drakes which are gifted with flight. Soaring high in the air, they can see past most defensive cover and spit fire at their foes with impunity."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=130
|
||||
image="units/drakes/drake-hurricane-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=130
|
||||
end=320
|
||||
image="units/drakes/drake-hurricane-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-hurricane-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-hurricane-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-hurricane-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-hurricane-die-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-hurricane-die-7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1050
|
||||
end=1200
|
||||
image="units/drakes/drake-hurricane-die-8.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[resistance]
|
||||
fire=50
|
||||
pierce=120
|
||||
cold=150
|
||||
[/resistance]
|
||||
[attack]
|
||||
name=slam
|
||||
type=impact
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
icon=attacks/slam.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-hurricane-attack-melee1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/drake-hurricane-attack-melee2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-50
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/drakes/drake-hurricane-attack-ranged-fire1.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=14,-3
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=150
|
||||
image="units/drakes/drake-hurricane-attack-ranged-fire2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,123 +1,123 @@
|
|||
[unit]
|
||||
id=Inferno Drake
|
||||
name= _ "Inferno Drake"
|
||||
race=drake
|
||||
image="units/drakes/drake-inferno.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-inferno-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-inferno-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
|
||||
hitpoints=71
|
||||
movement_type=drakefly
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=drake
|
||||
cost=51
|
||||
usage=archer
|
||||
unit_description= _ "The flying configurations known as Drake Infernos are the masters of the fire they breathe, and rival their predecessors the Dragons in their ability to use it. This natural ability renders them nearly immune to fire. Their shining, flame-colored armor is a mark of their proud and powerful caste, the ideal to which their brethren aspire."
|
||||
get_hit_sound=groan.wav
|
||||
[resistance]
|
||||
fire=20
|
||||
[/resistance]
|
||||
id=Inferno Drake
|
||||
name= _ "Inferno Drake"
|
||||
race=drake
|
||||
image="units/drakes/drake-inferno.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-inferno-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-inferno-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-burner.png"
|
||||
hitpoints=71
|
||||
movement_type=drakefly
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=drake
|
||||
cost=51
|
||||
usage=archer
|
||||
unit_description= _ "The flying configurations known as Drake Infernos are the masters of the fire they breathe, and rival their predecessors the Dragons in their ability to use it. This natural ability renders them nearly immune to fire. Their shining, flame-colored armor is a mark of their proud and powerful caste, the ideal to which their brethren aspire."
|
||||
get_hit_sound=groan.wav
|
||||
[resistance]
|
||||
fire=20
|
||||
[/resistance]
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=130
|
||||
image="units/drakes/drake-inferno-die-1.png"
|
||||
begin=0
|
||||
end=130
|
||||
image="units/drakes/drake-inferno-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=130
|
||||
end=320
|
||||
image="units/drakes/drake-inferno-die-2.png"
|
||||
begin=130
|
||||
end=320
|
||||
image="units/drakes/drake-inferno-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-inferno-die-3.png"
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-inferno-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-inferno-die-4.png"
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-inferno-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-inferno-die-5.png"
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-inferno-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-inferno-die-6.png"
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-inferno-die-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-inferno-die-7.png"
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-inferno-die-7.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=claws
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=2
|
||||
icon=attacks/claws.png
|
||||
[attack]
|
||||
name=claws
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=2
|
||||
icon=attacks/claws.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-inferno-attack-close.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-inferno-attack-close.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=8
|
||||
number=6
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=8
|
||||
number=6
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/drakes/drake-inferno-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=16,-6
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=50
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-big-n.png"
|
||||
image_diagonal="projectiles/fireball-big-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/drakes/drake-inferno-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=16,-6
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=50
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-big-n.png"
|
||||
image_diagonal="projectiles/fireball-big-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,136 +1,136 @@
|
|||
[unit]
|
||||
id=Sky Drake
|
||||
name= _ "Sky Drake"
|
||||
race=drake
|
||||
image="units/drakes/drake-sky.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-sky-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-sky-defend.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png"
|
||||
hitpoints=40
|
||||
movement_type=fly
|
||||
movement=9
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Hurricane Drake
|
||||
undead_variation=drake
|
||||
cost=30
|
||||
usage=scout
|
||||
id=Sky Drake
|
||||
name= _ "Sky Drake"
|
||||
race=drake
|
||||
image="units/drakes/drake-sky.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-sky-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-sky-defend.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-glider.png"
|
||||
hitpoints=40
|
||||
movement_type=fly
|
||||
movement=9
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Hurricane Drake
|
||||
undead_variation=drake
|
||||
cost=30
|
||||
usage=scout
|
||||
# remove reference to marksman for now
|
||||
# unit_description= _ "Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them. By attacking from the air, they can spit fire with great precision into positions which would otherwise afford a great defensive advantage to their foes."
|
||||
unit_description= _ "Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them."
|
||||
get_hit_sound=groan.wav
|
||||
[resistance]
|
||||
fire=50
|
||||
pierce=120
|
||||
cold=150
|
||||
[/resistance]
|
||||
unit_description= _ "Sky drakes are truly the kings of the sky. Using their momentum and fire breath as weapons these drakes are the bane of many. They can swiftly swoop down on prey, and are usually long gone before anyone can stop them."
|
||||
get_hit_sound=groan.wav
|
||||
[resistance]
|
||||
fire=50
|
||||
pierce=120
|
||||
cold=150
|
||||
[/resistance]
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=130
|
||||
image="units/drakes/drake-sky-die-1.png"
|
||||
begin=0
|
||||
end=130
|
||||
image="units/drakes/drake-sky-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=130
|
||||
end=320
|
||||
image="units/drakes/drake-sky-die-2.png"
|
||||
begin=130
|
||||
end=320
|
||||
image="units/drakes/drake-sky-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-sky-die-3.png"
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-sky-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-sky-die-4.png"
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-sky-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-sky-die-5.png"
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-sky-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-sky-die-6.png"
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-sky-die-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-sky-die-7.png"
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-sky-die-7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1050
|
||||
end=1200
|
||||
image="units/drakes/drake-sky-die-8.png"
|
||||
begin=1050
|
||||
end=1200
|
||||
image="units/drakes/drake-sky-die-8.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=slam
|
||||
type=impact
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
icon=attacks/slam.png
|
||||
[attack]
|
||||
name=slam
|
||||
type=impact
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
icon=attacks/slam.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-sky-attack-melee1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/drake-sky-attack-melee2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-50
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-sky-attack-melee1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/drake-sky-attack-melee2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-50
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-sky-attack-ranged-fire.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=14,-3
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-sky-attack-ranged-fire.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=14,-3
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,73 +1,73 @@
|
|||
|
||||
[unit]
|
||||
id=Drake Slasher
|
||||
name= _ "Drake Slasher"
|
||||
race=drake
|
||||
image="units/drakes/drake-slasher.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-slasher-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
id=Drake Slasher
|
||||
name= _ "Drake Slasher"
|
||||
race=drake
|
||||
image="units/drakes/drake-slasher.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-slasher-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
#image_moving="units/drakes/drake-slasher-flying.png"
|
||||
hitpoints=57
|
||||
movement_type=drakefoot
|
||||
movement=5
|
||||
experience=105
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Drake Warden
|
||||
undead_variation=drake
|
||||
cost=31
|
||||
usage=fighter
|
||||
unit_description= _ "Slashers are clashers who have chosen to master the use of a Halberd instead of carrying a sword and the spear. Their great size allows them to use a weapon of matching scale, large enough to skewer a horse as a man would a boar. Their training has also enhanced their stamina and defensive skills, which is a major advantage over their close cousins the Gladiators."
|
||||
get_hit_sound=groan.wav
|
||||
[resistance]
|
||||
pierce=90
|
||||
[/resistance]
|
||||
[attack]
|
||||
name=halberd
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=3
|
||||
icon=attacks/halberd.png
|
||||
hitpoints=57
|
||||
movement_type=drakefoot
|
||||
movement=5
|
||||
experience=105
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Drake Warden
|
||||
undead_variation=drake
|
||||
cost=31
|
||||
usage=fighter
|
||||
unit_description= _ "Slashers are clashers who have chosen to master the use of a Halberd instead of carrying a sword and the spear. Their great size allows them to use a weapon of matching scale, large enough to skewer a horse as a man would a boar. Their training has also enhanced their stamina and defensive skills, which is a major advantage over their close cousins the Gladiators."
|
||||
get_hit_sound=groan.wav
|
||||
[resistance]
|
||||
pierce=90
|
||||
[/resistance]
|
||||
[attack]
|
||||
name=halberd
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=3
|
||||
icon=attacks/halberd.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/drakes/drake-slasher-slash.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/drakes/drake-slasher-slash.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=halberd
|
||||
type=pierce
|
||||
range=melee
|
||||
special=firststrike
|
||||
damage=16
|
||||
number=2
|
||||
defense_weight=1.10
|
||||
icon=attacks/halberd.png
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=halberd
|
||||
type=pierce
|
||||
range=melee
|
||||
special=firststrike
|
||||
damage=16
|
||||
number=2
|
||||
defense_weight=1.10
|
||||
icon=attacks/halberd.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-slasher-pierce.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-150
|
||||
sound=spear.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-slasher-pierce.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-150
|
||||
sound=spear.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,74 +1,74 @@
|
|||
|
||||
[unit]
|
||||
id=Drake Warden
|
||||
name= _ "Drake Warden"
|
||||
race=drake
|
||||
image="units/drakes/drake-warden.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-warden-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
#image_moving="units/drakes/drake-warden-flying.png"
|
||||
hitpoints=79
|
||||
movement_type=drakefoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=drake
|
||||
cost=46
|
||||
usage=fighter
|
||||
unit_description= _ "The Warden represents the pinnacle of the clasher caste, being picked from the most able Slashers. They have forged their might such that few warriors on this earth would dare stand against them. The Wardens' weapon of choice is the halberd, which they use to great effect."
|
||||
get_hit_sound=groan.wav
|
||||
[resistance]
|
||||
pierce=80
|
||||
[/resistance]
|
||||
[attack]
|
||||
name=halberd
|
||||
type=blade
|
||||
range=melee
|
||||
damage=15
|
||||
number=3
|
||||
icon=attacks/halberd.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/drakes/drake-warden-slash.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=halberd
|
||||
type=pierce
|
||||
range=melee
|
||||
special=firststrike
|
||||
damage=22
|
||||
number=2
|
||||
defense_weight=1.10
|
||||
icon=attacks/halberd.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-warden-pierce.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-150
|
||||
sound=spear.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
||||
[unit]
|
||||
id=Drake Warden
|
||||
name= _ "Drake Warden"
|
||||
race=drake
|
||||
image="units/drakes/drake-warden.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-warden-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
#image_moving="units/drakes/drake-warden-flying.png"
|
||||
hitpoints=79
|
||||
movement_type=drakefoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=drake
|
||||
cost=46
|
||||
usage=fighter
|
||||
unit_description= _ "The Warden represents the pinnacle of the clasher caste, being picked from the most able Slashers. They have forged their might such that few warriors on this earth would dare stand against them. The Wardens' weapon of choice is the halberd, which they use to great effect."
|
||||
get_hit_sound=groan.wav
|
||||
[resistance]
|
||||
pierce=80
|
||||
[/resistance]
|
||||
[attack]
|
||||
name=halberd
|
||||
type=blade
|
||||
range=melee
|
||||
damage=15
|
||||
number=3
|
||||
icon=attacks/halberd.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/drakes/drake-warden-slash.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=halberd
|
||||
type=pierce
|
||||
range=melee
|
||||
special=firststrike
|
||||
damage=22
|
||||
number=2
|
||||
defense_weight=1.10
|
||||
icon=attacks/halberd.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-warden-pierce.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-150
|
||||
sound=spear.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,130 +1,130 @@
|
|||
|
||||
[unit]
|
||||
id=Drake Warrior
|
||||
name= _ "Drake Warrior"
|
||||
race=drake
|
||||
image="units/drakes/drake-warrior.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-warrior-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-warrior-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-fighter.png"
|
||||
hitpoints=55
|
||||
movement_type=drakefly
|
||||
movement=6
|
||||
experience=70
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Drake Blademaster
|
||||
undead_variation=drake
|
||||
cost=30
|
||||
usage=fighter
|
||||
unit_description= _ "Drake Warriors wield swords with great skill, and possess the fire breathing skills of their ancestors. The great strength of their kind allows them to strike withering blows, and to withstand punishment in equal measure."
|
||||
get_hit_sound=groan.wav
|
||||
id=Drake Warrior
|
||||
name= _ "Drake Warrior"
|
||||
race=drake
|
||||
image="units/drakes/drake-warrior.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/drakes/drake-warrior-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/drakes/drake-warrior-flying.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Alex_Jarocha-Ernst/drake-fighter.png"
|
||||
hitpoints=55
|
||||
movement_type=drakefly
|
||||
movement=6
|
||||
experience=70
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Drake Blademaster
|
||||
undead_variation=drake
|
||||
cost=30
|
||||
usage=fighter
|
||||
unit_description= _ "Drake Warriors wield swords with great skill, and possess the fire breathing skills of their ancestors. The great strength of their kind allows them to strike withering blows, and to withstand punishment in equal measure."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=110
|
||||
image="units/drakes/drake-warrior-die-1.png"
|
||||
begin=0
|
||||
end=110
|
||||
image="units/drakes/drake-warrior-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=110
|
||||
end=320
|
||||
image="units/drakes/drake-warrior-die-2.png"
|
||||
begin=110
|
||||
end=320
|
||||
image="units/drakes/drake-warrior-die-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-warrior-die-3.png"
|
||||
begin=320
|
||||
end=450
|
||||
image="units/drakes/drake-warrior-die-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-warrior-die-4.png"
|
||||
begin=450
|
||||
end=600
|
||||
image="units/drakes/drake-warrior-die-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-warrior-die-5.png"
|
||||
begin=600
|
||||
end=750
|
||||
image="units/drakes/drake-warrior-die-5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-warrior-die-6.png"
|
||||
begin=750
|
||||
end=900
|
||||
image="units/drakes/drake-warrior-die-6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-warrior-die-7.png"
|
||||
begin=900
|
||||
end=1050
|
||||
image="units/drakes/drake-warrior-die-7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=1050
|
||||
end=1200
|
||||
image="units/drakes/drake-warrior-die-8.png"
|
||||
begin=1050
|
||||
end=1200
|
||||
image="units/drakes/drake-warrior-die-8.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
icon=attacks/sword.png
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
icon=attacks/sword.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-warrior-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/drake-warrior-attack-close2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-warrior-attack-close1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/drakes/drake-warrior-attack-close2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=fire breath
|
||||
icon=attacks/fireball.png
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-warrior-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=10,-2
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/drakes/drake-warrior-attack-ranged.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png,halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=10,-2
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
halo=halo/fireball-halo1.png:30,halo/fireball-halo2.png:30,halo/fireball-halo3.png:30,halo/fireball-halo4.png:30,halo/fireball-halo5.png:30,halo/fireball-halo6.png:30,halo/fireball-halo7.png:30,halo/fireball-halo8.png:30,halo/fireball-halo1.png:30,halo/fireball-halo2.png:30
|
||||
image="projectiles/fireball-n.png"
|
||||
image_diagonal="projectiles/fireball-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,65 +1,65 @@
|
|||
[unit]
|
||||
id=Draug
|
||||
name= _ "Draug"
|
||||
race=undead
|
||||
image="units/undead-skeletal/undead-draug.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead-skeletal/undead-draug-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=54
|
||||
movement_type=undeadfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Towering remains of what once were legendary warriors, the Draug strike fear in the hearts of all who oppose them. They are driven not by malice, but are forever bound within the dream of unlife, wandering through the greatest battles of their memory, and fighting desperately for release, for a peace bought only by strength of arms. The memory of their enemy, and the purpose of their struggle have long faded into oblivion."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
[resistance]
|
||||
blade=60
|
||||
pierce=40
|
||||
impact=120
|
||||
[/resistance]
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/undead-skeletal/undead-draug-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/undead-skeletal/undead-draug-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=axe
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/undead-skeletal/undead-draug-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/undead-skeletal/undead-draug-attack2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
id=Draug
|
||||
name= _ "Draug"
|
||||
race=undead
|
||||
image="units/undead-skeletal/undead-draug.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead-skeletal/undead-draug-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=54
|
||||
movement_type=undeadfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Towering remains of what once were legendary warriors, the Draug strike fear in the hearts of all who oppose them. They are driven not by malice, but are forever bound within the dream of unlife, wandering through the greatest battles of their memory, and fighting desperately for release, for a peace bought only by strength of arms. The memory of their enemy, and the purpose of their struggle have long faded into oblivion."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
[resistance]
|
||||
blade=60
|
||||
pierce=40
|
||||
impact=120
|
||||
[/resistance]
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/undead-skeletal/undead-draug-die-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/undead-skeletal/undead-draug-die-2.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=axe
|
||||
type=blade
|
||||
range=melee
|
||||
damage=11
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/undead-skeletal/undead-draug-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/undead-skeletal/undead-draug-attack2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,116 +1,116 @@
|
|||
[unit]
|
||||
id=Duelist
|
||||
name= _ "Duelist"
|
||||
race=human
|
||||
image="units/human-loyalists/human-duelist.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-duelist-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=44
|
||||
movement_type=elusivefoot
|
||||
movement=7
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Master at Arms
|
||||
cost=32
|
||||
usage=mixed fighter
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
unit_description= _ "It is a peculiar fashion of Wesnoth's nobility, in that they typically enroll their sons into one of two orders of armigers, training them either in the art of horsemanship, or fencing. Duelists are so named for an unfortunately common practice of young aristocrats, for whom the heat of insult can sometimes incite a rash demonstration of their natural right.
|
||||
id=Duelist
|
||||
name= _ "Duelist"
|
||||
race=human
|
||||
image="units/human-loyalists/human-duelist.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-duelist-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=44
|
||||
movement_type=elusivefoot
|
||||
movement=7
|
||||
experience=90
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Master at Arms
|
||||
cost=32
|
||||
usage=mixed fighter
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
unit_description= _ "It is a peculiar fashion of Wesnoth's nobility, in that they typically enroll their sons into one of two orders of armigers, training them either in the art of horsemanship, or fencing. Duelists are so named for an unfortunately common practice of young aristocrats, for whom the heat of insult can sometimes incite a rash demonstration of their natural right.
|
||||
|
||||
Experienced fencers, who often look the part of nobility if not always actually of noble birth, carry with them a small crossbow that is easily concealed under a coat or cape. Slow to load and often thought dishonorable to use, it is in fact very useful, and those of their ranks who live long enough to be veterans typically do so by making such concessions to utility and survival.
|
||||
|
||||
Special Notes: their skill at skirmishing allows these fencers to dart right past an opponent, ignoring zones of control."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/human-loyalists/human-duelist-die1.png"
|
||||
begin=0
|
||||
end=100
|
||||
image="units/human-loyalists/human-duelist-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/human-loyalists/human-duelist-die2.png"
|
||||
begin=100
|
||||
end=200
|
||||
image="units/human-loyalists/human-duelist-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/human-loyalists/human-duelist-die3.png"
|
||||
begin=200
|
||||
end=300
|
||||
image="units/human-loyalists/human-duelist-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/human-loyalists/human-duelist-die4.png"
|
||||
begin=300
|
||||
end=400
|
||||
image="units/human-loyalists/human-duelist-die4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=400
|
||||
end=500
|
||||
image="units/human-loyalists/human-duelist-die5.png"
|
||||
begin=400
|
||||
end=500
|
||||
image="units/human-loyalists/human-duelist-die5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=500
|
||||
end=600
|
||||
image="units/human-loyalists/human-duelist-die6.png"
|
||||
begin=500
|
||||
end=600
|
||||
image="units/human-loyalists/human-duelist-die6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=600
|
||||
end=700
|
||||
image="units/human-loyalists/human-duelist-die7.png"
|
||||
begin=600
|
||||
end=700
|
||||
image="units/human-loyalists/human-duelist-die7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=700
|
||||
end=800
|
||||
image="units/human-loyalists/human-duelist-die8.png"
|
||||
begin=700
|
||||
end=800
|
||||
image="units/human-loyalists/human-duelist-die8.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
|
||||
|
||||
[attack]
|
||||
name=rapier
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=5
|
||||
name=rapier
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=5
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-duelist-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-duelist-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=crossbow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=15
|
||||
number=1
|
||||
name=crossbow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=15
|
||||
number=1
|
||||
[animation]
|
||||
[sound]
|
||||
time=-50
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=50
|
||||
image="units/human-loyalists/human-duelist-ranged.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-50
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-50
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=50
|
||||
image="units/human-loyalists/human-duelist-ranged.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-50
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,52 +1,52 @@
|
|||
[unit]
|
||||
id=Dwarvish Berserker
|
||||
name= _ "Dwarvish Berserker"
|
||||
race=dwarf
|
||||
image="units/dwarves/dwarf-berserker.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/dwarves/dwarf-berserker-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=48
|
||||
movement_type=dwarvishfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=33
|
||||
usage=fighter
|
||||
unit_description= _ "Dwarves are an ancient race of powerful fighters. Their Berserkers forget all defense in exchange for massive damage against their enemies. Once a battle is entered, Dwarvish Berserkers attack ferociously, continuing to push the attack until either they or their enemy lies dead."
|
||||
get_hit_sound=groan.wav
|
||||
id=Dwarvish Berserker
|
||||
name= _ "Dwarvish Berserker"
|
||||
race=dwarf
|
||||
image="units/dwarves/dwarf-berserker.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/dwarves/dwarf-berserker-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=48
|
||||
movement_type=dwarvishfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=33
|
||||
usage=fighter
|
||||
unit_description= _ "Dwarves are an ancient race of powerful fighters. Their Berserkers forget all defense in exchange for massive damage against their enemies. Once a battle is entered, Dwarvish Berserkers attack ferociously, continuing to push the attack until either they or their enemy lies dead."
|
||||
get_hit_sound=groan.wav
|
||||
[defense]
|
||||
hills=60
|
||||
mountains=50
|
||||
village=60
|
||||
cave=60
|
||||
castle=60
|
||||
hills=60
|
||||
mountains=50
|
||||
village=60
|
||||
cave=60
|
||||
castle=60
|
||||
[/defense]
|
||||
[attack]
|
||||
name=berserker frenzy
|
||||
icon=attacks/frenzy.png
|
||||
type=blade
|
||||
special=berserk
|
||||
range=melee
|
||||
damage=7
|
||||
number=4
|
||||
name=berserker frenzy
|
||||
icon=attacks/frenzy.png
|
||||
type=blade
|
||||
special=berserk
|
||||
range=melee
|
||||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/dwarf-berserker-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/dwarf-berserker-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,73 +1,73 @@
|
|||
[unit]
|
||||
id=Dwarvish Dragonguard
|
||||
name= _ "Dwarvish Dragonguard"
|
||||
race=dwarf
|
||||
image="units/dwarves/dwarf-dragonguard.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/dwarves/dwarf-dragonguard-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=52
|
||||
movement_type=dwarvishfoot
|
||||
movement=4
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=46
|
||||
usage=archer
|
||||
unit_description= _ "It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staves that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors in a single blow."
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
[attack]
|
||||
name=dragonstaff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=9
|
||||
number=3
|
||||
[animation]
|
||||
id=Dwarvish Dragonguard
|
||||
name= _ "Dwarvish Dragonguard"
|
||||
race=dwarf
|
||||
image="units/dwarves/dwarf-dragonguard.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/dwarves/dwarf-dragonguard-attack-close.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/dwarves/dwarf-dragonguard-defend.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=dagger-swish.wav
|
||||
[/sound]
|
||||
[/defend]
|
||||
hitpoints=52
|
||||
movement_type=dwarvishfoot
|
||||
movement=4
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=46
|
||||
usage=archer
|
||||
unit_description= _ "It is not clear why the Dragonguards are called what they are, a name given by their dwarven brethren. Some speculate that the name comes from their weapon of choice, these strange staves that belch fire and death. Others have surmised that it is because such weapons would be a threat against even a true Dragon, should such a thing be seen again in the known world. Whatever the case, it is for these weapons that the guardians of the great Dwarven citadels are both renowned and feared; weapons that have broken the mightiest of warriors in a single blow."
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
[attack]
|
||||
name=dragonstaff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=9
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/dwarves/dwarf-dragonguard-attack-close.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=dagger-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=dragonstaff
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=40
|
||||
number=1
|
||||
icon=attacks/dragonstaff.png
|
||||
name=dragonstaff
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=40
|
||||
number=1
|
||||
icon=attacks/dragonstaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=600
|
||||
image="units/dwarves/dwarf-dragonguard-attack-ranged.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=gunshot.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=600
|
||||
image="units/dwarves/dwarf-dragonguard-attack-ranged.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=gunshot.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
|
||||
|
||||
[/attack]
|
||||
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,65 +1,65 @@
|
|||
[unit]
|
||||
id=Dwarvish Fighter
|
||||
name= _ "Dwarvish Fighter"
|
||||
race=dwarf
|
||||
image="units/dwarves/dwarf-fighter.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/dwarves/dwarf-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
profile=portraits/The_Rise_of_Wesnoth/burin.png
|
||||
#endif
|
||||
hitpoints=38
|
||||
movement_type=dwarvishfoot
|
||||
movement=4
|
||||
experience=38
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=Dwarvish Steelclad
|
||||
cost=16
|
||||
usage=fighter
|
||||
unit_description= _ "Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close range combat. They are excellent in mountainous terrain or underground. Though not swift, their power and endurance more than compensate."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=axe
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
id=Dwarvish Fighter
|
||||
name= _ "Dwarvish Fighter"
|
||||
race=dwarf
|
||||
image="units/dwarves/dwarf-fighter.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/dwarf-fighter-attack.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/dwarves/dwarf-fighter-defend.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/defend]
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
profile=portraits/The_Rise_of_Wesnoth/burin.png
|
||||
#endif
|
||||
hitpoints=38
|
||||
movement_type=dwarvishfoot
|
||||
movement=4
|
||||
experience=38
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=Dwarvish Steelclad
|
||||
cost=16
|
||||
usage=fighter
|
||||
unit_description= _ "Dwarvish Fighters wield mighty battle axes and hammers, which make them feared opponents in close range combat. They are excellent in mountainous terrain or underground. Though not swift, their power and endurance more than compensate."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=axe
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/dwarf-fighter-attack.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=hammer
|
||||
type=impact
|
||||
range=melee
|
||||
damage=8
|
||||
number=2
|
||||
name=hammer
|
||||
type=impact
|
||||
range=melee
|
||||
damage=8
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=150
|
||||
image="units/dwarves/dwarf-fighter-attack-mace.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=150
|
||||
image="units/dwarves/dwarf-fighter-attack-mace.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -18,17 +18,17 @@
|
|||
[/defense]
|
||||
movement=4
|
||||
experience=42
|
||||
[abilities]
|
||||
{ABILITY_STEADFAST}
|
||||
[/abilities]
|
||||
[abilities]
|
||||
{ABILITY_STEADFAST}
|
||||
[/abilities]
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=Dwarvish Stalwart
|
||||
cost=19
|
||||
usage=fighter
|
||||
unit_description= _ "The most resilient dwarves sometimes join the Dwarvish army as Guardsmen. Slow and without a strong attack, they guard the Army's flank, soaking up a lot of damage, and hurling heavy spears for defense."
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
icon=attacks/spear.png
|
||||
|
@ -44,7 +44,7 @@ get_hit_sound=groan.wav
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
|
|
|
@ -1,90 +1,90 @@
|
|||
[unit]
|
||||
id=Dwarvish Lord
|
||||
name= _ "Dwarvish Lord"
|
||||
race=dwarf
|
||||
image="units/dwarves/dwarf-lord.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/dwarves/dwarf-lord-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
id=Dwarvish Lord
|
||||
name= _ "Dwarvish Lord"
|
||||
race=dwarf
|
||||
image="units/dwarves/dwarf-lord.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/dwarves/dwarf-lord-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
profile=portraits/The_Rise_of_Wesnoth/burin.png
|
||||
profile=portraits/The_Rise_of_Wesnoth/burin.png
|
||||
#endif
|
||||
hitpoints=75
|
||||
movement_type=dwarvishfoot
|
||||
movement=4
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=54
|
||||
usage=fighter
|
||||
hitpoints=75
|
||||
movement_type=dwarvishfoot
|
||||
movement=4
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=54
|
||||
usage=fighter
|
||||
[resistance]
|
||||
blade=60
|
||||
pierce=70
|
||||
impact=70
|
||||
blade=60
|
||||
pierce=70
|
||||
impact=70
|
||||
[/resistance]
|
||||
unit_description= _ "Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin."
|
||||
get_hit_sound=groan.wav
|
||||
unit_description= _ "Clad in shining armor, these dwarves look like kings from under the mountains. They wield axe and hammer with masterful skill, and can hit a target with a thrown hand axe at several paces. Though slow on their feet, these dwarves are a testament to the prowess of their kin."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=battle axe
|
||||
type=blade
|
||||
range=melee
|
||||
icon=attacks/battleaxe.png
|
||||
damage=14
|
||||
number=3
|
||||
name=battle axe
|
||||
type=blade
|
||||
range=melee
|
||||
icon=attacks/battleaxe.png
|
||||
damage=14
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/dwarf-lord-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/dwarf-lord-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=hammer
|
||||
type=impact
|
||||
range=melee
|
||||
damage=17
|
||||
number=2
|
||||
name=hammer
|
||||
type=impact
|
||||
range=melee
|
||||
damage=17
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/dwarves/dwarf-lord-attack-mace.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/dwarves/dwarf-lord-attack-mace.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=hatchet
|
||||
type=blade
|
||||
range=ranged
|
||||
damage=10
|
||||
number=2
|
||||
name=hatchet
|
||||
type=blade
|
||||
range=ranged
|
||||
damage=10
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=50
|
||||
image="units/dwarves/dwarf-lord-ranged.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/hatchet-n.png"
|
||||
image_diagonal="projectiles/hatchet-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=50
|
||||
image="units/dwarves/dwarf-lord-ranged.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/hatchet-n.png"
|
||||
image_diagonal="projectiles/hatchet-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,73 +1,73 @@
|
|||
[unit]
|
||||
id=Dwarvish Runemaster
|
||||
name= _ "Dwarvish Runemaster"
|
||||
race=dwarf
|
||||
image="units/dwarves/dwarf-runemaster.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/dwarves/dwarf-runemaster-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=75
|
||||
movement_type=dwarvishfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=60
|
||||
usage=fighter
|
||||
unit_description= _ "Dwarven magic, inasmuch as is known, most often manifests itself by the inscription of runes in the surface of an object, which by their mere presence somehow imbue it with power. Though rarely seen in combat, a master of these runes can put them to terrifying use."
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
[attack]
|
||||
name=runic hammer
|
||||
type=impact
|
||||
range=melee
|
||||
damage=14
|
||||
number=3
|
||||
# XXX we're currently lacking a runic hammer icon
|
||||
icon=attacks/hammer.png
|
||||
[animation]
|
||||
|
||||
id=Dwarvish Runemaster
|
||||
name= _ "Dwarvish Runemaster"
|
||||
race=dwarf
|
||||
image="units/dwarves/dwarf-runemaster.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/dwarf-runemaster-attack.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/dwarves/dwarf-runemaster-defend.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
|
||||
[/defend]
|
||||
hitpoints=75
|
||||
movement_type=dwarvishfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=60
|
||||
usage=fighter
|
||||
unit_description= _ "Dwarven magic, inasmuch as is known, most often manifests itself by the inscription of runes in the surface of an object, which by their mere presence somehow imbue it with power. Though rarely seen in combat, a master of these runes can put them to terrifying use."
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
[attack]
|
||||
name=Lightning bolt
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=14
|
||||
number=2
|
||||
icon=attacks/lightingbolt.png
|
||||
special=magical
|
||||
name=runic hammer
|
||||
type=impact
|
||||
range=melee
|
||||
damage=14
|
||||
number=3
|
||||
# XXX we're currently lacking a runic hammer icon
|
||||
icon=attacks/hammer.png
|
||||
[animation]
|
||||
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-110
|
||||
end=15
|
||||
image="projectiles/lightning-bolt.png"
|
||||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/dwarf-runemaster-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
|
||||
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=Lightning bolt
|
||||
type=fire
|
||||
range=ranged
|
||||
damage=14
|
||||
number=2
|
||||
icon=attacks/lightingbolt.png
|
||||
special=magical
|
||||
[animation]
|
||||
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-110
|
||||
end=15
|
||||
image="projectiles/lightning-bolt.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -20,9 +20,9 @@
|
|||
[/defense]
|
||||
movement=4
|
||||
experience=100
|
||||
[abilities]
|
||||
{ABILITY_STEADFAST}
|
||||
[/abilities]
|
||||
[abilities]
|
||||
{ABILITY_STEADFAST}
|
||||
[/abilities]
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
|
@ -31,7 +31,7 @@
|
|||
usage=fighter
|
||||
unit_description= _ "The Sentinel, with his tower shield and great courage, refuses to yield under even the strongest of enemy attacks."
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
icon=attacks/spear.png
|
||||
|
@ -47,7 +47,7 @@
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
|
|
|
@ -20,17 +20,17 @@
|
|||
[/defense]
|
||||
movement=4
|
||||
experience=65
|
||||
[abilities]
|
||||
{ABILITY_STEADFAST}
|
||||
[/abilities]
|
||||
[abilities]
|
||||
{ABILITY_STEADFAST}
|
||||
[/abilities]
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Dwarvish Sentinel
|
||||
cost=32
|
||||
usage=fighter
|
||||
unit_description= _ "Stalwarts, after years in battle, have fashioned new shields and strong armor from the ruins of their enemies. While slow, they are feared for their resilience and strength."
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
icon=attacks/spear.png
|
||||
|
@ -46,7 +46,7 @@ get_hit_sound=groan.wav
|
|||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
|
|
|
@ -1,70 +1,70 @@
|
|||
[unit]
|
||||
id=Dwarvish Steelclad
|
||||
name= _ "Dwarvish Steelclad"
|
||||
race=dwarf
|
||||
image="units/dwarves/dwarf-warrior.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/dwarves/dwarf-warrior-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
profile=portraits/The_Rise_of_Wesnoth/burin.png
|
||||
#endif
|
||||
hitpoints=55
|
||||
movement_type=dwarvishfoot
|
||||
[resistance]
|
||||
blade=70
|
||||
pierce=70
|
||||
impact=70
|
||||
[/resistance]
|
||||
movement=4
|
||||
experience=74
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Dwarvish Lord
|
||||
cost=32
|
||||
usage=fighter
|
||||
unit_description= _ "The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=battle axe
|
||||
icon=attacks/battleaxe.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
[animation]
|
||||
id=Dwarvish Steelclad
|
||||
name= _ "Dwarvish Steelclad"
|
||||
race=dwarf
|
||||
image="units/dwarves/dwarf-warrior.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/dwarf-warrior-attack.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/dwarves/dwarf-warrior-defend.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/defend]
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
profile=portraits/The_Rise_of_Wesnoth/burin.png
|
||||
#endif
|
||||
hitpoints=55
|
||||
movement_type=dwarvishfoot
|
||||
[resistance]
|
||||
blade=70
|
||||
pierce=70
|
||||
impact=70
|
||||
[/resistance]
|
||||
movement=4
|
||||
experience=74
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Dwarvish Lord
|
||||
cost=32
|
||||
usage=fighter
|
||||
unit_description= _ "The more experienced Dwarvish Steelclad fighters wear heavy chain mail and plate armor, for which they are rightly famous."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=battle axe
|
||||
icon=attacks/battleaxe.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/dwarf-warrior-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=hammer
|
||||
type=impact
|
||||
range=melee
|
||||
damage=13
|
||||
number=2
|
||||
name=hammer
|
||||
type=impact
|
||||
range=melee
|
||||
damage=13
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/dwarves/dwarf-warrior-attack-mace.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/dwarves/dwarf-warrior-attack-mace.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,98 +1,98 @@
|
|||
[unit]
|
||||
id=Dwarvish Thunderer
|
||||
name= _ "Dwarvish Thunderer"
|
||||
race=dwarf
|
||||
image="units/dwarves/dwarf-thunderer.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/dwarves/dwarf-thunderer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=dwarvishfoot
|
||||
movement=4
|
||||
experience=40
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=Dwarvish Thunderguard
|
||||
cost=17
|
||||
usage=mixed fighter
|
||||
unit_description= _ "When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange ... 'wands' they carried into battle. After the peace instituted by the Ka'lian came into effect, Haldric's people, not understanding these weapons, and certainly unable to make any of their own, realized they were lucky to no longer be fighting the dwarves, and vowed never to do so again."
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
id=Dwarvish Thunderer
|
||||
name= _ "Dwarvish Thunderer"
|
||||
race=dwarf
|
||||
image="units/dwarves/dwarf-thunderer.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/dwarves/dwarf-thunderer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=dwarvishfoot
|
||||
movement=4
|
||||
experience=40
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=Dwarvish Thunderguard
|
||||
cost=17
|
||||
usage=mixed fighter
|
||||
unit_description= _ "When the men of Wesnoth first encountered the dwarves, they were mystified by the power of the Dwarvish Thunderers, who were able to hurl death from afar through the apparatus of these strange ... 'wands' they carried into battle. After the peace instituted by the Ka'lian came into effect, Haldric's people, not understanding these weapons, and certainly unable to make any of their own, realized they were lucky to no longer be fighting the dwarves, and vowed never to do so again."
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=200
|
||||
image="units/dwarves/dwarf-thunderer-die1.png"
|
||||
begin=0
|
||||
end=200
|
||||
image="units/dwarves/dwarf-thunderer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=400
|
||||
image="units/dwarves/dwarf-thunderer-die2.png"
|
||||
begin=200
|
||||
end=400
|
||||
image="units/dwarves/dwarf-thunderer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=400
|
||||
end=600
|
||||
image="units/dwarves/dwarf-thunderer-die3.png"
|
||||
begin=400
|
||||
end=600
|
||||
image="units/dwarves/dwarf-thunderer-die3.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
|
||||
|
||||
[attack]
|
||||
name=dagger
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
|
||||
name=dagger
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/dwarves/dwarf-thunderer-melee1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/dwarves/dwarf-thunderer-melee2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=dagger-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/dwarves/dwarf-thunderer-melee1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/dwarves/dwarf-thunderer-melee2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=dagger-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
|
||||
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=thunderstick
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=18
|
||||
number=1
|
||||
|
||||
name=thunderstick
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=18
|
||||
number=1
|
||||
|
||||
[animation]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=gunshot.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-350
|
||||
end=600
|
||||
image="units/dwarves/dwarf-thunderer-attack1.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=gunshot.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-350
|
||||
end=600
|
||||
image="units/dwarves/dwarf-thunderer-attack1.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
|
||||
|
||||
[/attack]
|
||||
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,146 +1,146 @@
|
|||
[unit]
|
||||
id=Dwarvish Thunderguard
|
||||
name= _ "Dwarvish Thunderguard"
|
||||
race=dwarf
|
||||
image="units/dwarves/dwarf-thunderguard.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/dwarves/dwarf-thunderguard-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
hitpoints=42
|
||||
movement_type=dwarvishfoot
|
||||
movement=4
|
||||
experience=95
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Dwarvish Dragonguard
|
||||
cost=30
|
||||
usage=fighter
|
||||
unit_description= _ "The Dwarven Thunderguards are famed for their curious weaponry, these strange staves of wood and iron that make a thunderous noise in their anger. The machinations behind this weaponry are a mystery, a secret taken to the grave by the dwarves of Knalga who wield them, and are assumed to have even forged them. The most that is known are reports of dwarves pouring a strange black dust into the mouth of their weapons, which some say is a food to fuel the beast imprisoned within.
|
||||
id=Dwarvish Thunderguard
|
||||
name= _ "Dwarvish Thunderguard"
|
||||
race=dwarf
|
||||
image="units/dwarves/dwarf-thunderguard.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/dwarves/dwarf-thunderguard-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
hitpoints=42
|
||||
movement_type=dwarvishfoot
|
||||
movement=4
|
||||
experience=95
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Dwarvish Dragonguard
|
||||
cost=30
|
||||
usage=fighter
|
||||
unit_description= _ "The Dwarven Thunderguards are famed for their curious weaponry, these strange staves of wood and iron that make a thunderous noise in their anger. The machinations behind this weaponry are a mystery, a secret taken to the grave by the dwarves of Knalga who wield them, and are assumed to have even forged them. The most that is known are reports of dwarves pouring a strange black dust into the mouth of their weapons, which some say is a food to fuel the beast imprisoned within.
|
||||
|
||||
Though a single shot from these 'thundersticks' can take several minutes to prepare, the results are seen by the Dwarves as being well worth the wait."
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
[attack]
|
||||
name=dagger
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
|
||||
name=dagger
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=3
|
||||
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/dwarves/dwarf-thunderguard-attack1.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/dwarves/dwarf-thunderguard-attack2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=dagger-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-50
|
||||
image="units/dwarves/dwarf-thunderguard-attack1.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/dwarves/dwarf-thunderguard-attack2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=dagger-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
|
||||
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=dragonstick
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=28
|
||||
number=1
|
||||
icon=attacks/thunderstick.png
|
||||
|
||||
name=dragonstick
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=28
|
||||
number=1
|
||||
icon=attacks/thunderstick.png
|
||||
|
||||
[animation]
|
||||
direction=s
|
||||
[sound]
|
||||
time=-150
|
||||
sound=gunshot.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-350
|
||||
end=600
|
||||
image="units/dwarves/dwarf-thunderguard-attack-ranged-s.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
direction=s
|
||||
[sound]
|
||||
time=-150
|
||||
sound=gunshot.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-350
|
||||
end=600
|
||||
image="units/dwarves/dwarf-thunderguard-attack-ranged-s.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
|
||||
|
||||
[animation]
|
||||
direction=n
|
||||
[sound]
|
||||
time=-150
|
||||
sound=gunshot.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-350
|
||||
end=600
|
||||
image="units/dwarves/dwarf-thunderguard-attack-ranged-n.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
direction=n
|
||||
[sound]
|
||||
time=-150
|
||||
sound=gunshot.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-350
|
||||
end=600
|
||||
image="units/dwarves/dwarf-thunderguard-attack-ranged-n.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
|
||||
|
||||
[animation]
|
||||
direction=ne,nw
|
||||
[sound]
|
||||
time=-150
|
||||
sound=gunshot.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-350
|
||||
end=600
|
||||
image="units/dwarves/dwarf-thunderguard-attack-ranged-ne.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
direction=ne,nw
|
||||
[sound]
|
||||
time=-150
|
||||
sound=gunshot.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-350
|
||||
end=600
|
||||
image="units/dwarves/dwarf-thunderguard-attack-ranged-ne.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
|
||||
|
||||
[animation]
|
||||
direction=se,sw
|
||||
[sound]
|
||||
time=-150
|
||||
sound=gunshot.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-350
|
||||
end=600
|
||||
image="units/dwarves/dwarf-thunderguard-attack-ranged-se.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
direction=se,sw
|
||||
[sound]
|
||||
time=-150
|
||||
sound=gunshot.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-350
|
||||
end=600
|
||||
image="units/dwarves/dwarf-thunderguard-attack-ranged-se.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/bullet.png"
|
||||
image_diagonal="projectiles/bullet.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
|
||||
|
||||
[/attack]
|
||||
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,51 +1,51 @@
|
|||
[unit]
|
||||
id=Dwarvish Ulfserker
|
||||
name= _ "Dwarvish Ulfserker"
|
||||
race=dwarf
|
||||
image="units/dwarves/dwarf-ulfserker.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/dwarves/dwarf-ulfserker-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=dwarvishfoot
|
||||
movement=5
|
||||
experience=42
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=Dwarvish Berserker
|
||||
cost=19
|
||||
usage=fighter
|
||||
unit_description= _ "Dwarves are an ancient race of powerful fighters. Ulfserkers are the most ferocious of these in battle: they persist until either their enemy is dead or they themselves perish, no matter how many wounds they receive."
|
||||
get_hit_sound=groan.wav
|
||||
id=Dwarvish Ulfserker
|
||||
name= _ "Dwarvish Ulfserker"
|
||||
race=dwarf
|
||||
image="units/dwarves/dwarf-ulfserker.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/dwarves/dwarf-ulfserker-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=34
|
||||
movement_type=dwarvishfoot
|
||||
movement=5
|
||||
experience=42
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=Dwarvish Berserker
|
||||
cost=19
|
||||
usage=fighter
|
||||
unit_description= _ "Dwarves are an ancient race of powerful fighters. Ulfserkers are the most ferocious of these in battle: they persist until either their enemy is dead or they themselves perish, no matter how many wounds they receive."
|
||||
get_hit_sound=groan.wav
|
||||
[defense]
|
||||
hills=60
|
||||
mountains=50
|
||||
village=60
|
||||
cave=60
|
||||
castle=60
|
||||
hills=60
|
||||
mountains=50
|
||||
village=60
|
||||
cave=60
|
||||
castle=60
|
||||
[/defense]
|
||||
[attack]
|
||||
name=berserker frenzy
|
||||
icon=attacks/frenzy.png
|
||||
type=blade
|
||||
special=berserk
|
||||
range=melee
|
||||
damage=4
|
||||
number=4
|
||||
name=berserker frenzy
|
||||
icon=attacks/frenzy.png
|
||||
type=blade
|
||||
special=berserk
|
||||
range=melee
|
||||
damage=4
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/dwarf-ulfserker-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/dwarves/dwarf-ulfserker-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,46 +1,46 @@
|
|||
[unit]
|
||||
id=Elder Wose
|
||||
name= _ "Elder Wose"
|
||||
race=wose
|
||||
image="units/woses/wose-elder.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/woses/wose-elder-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[abilities]
|
||||
{ABILITY_AMBUSH}
|
||||
{ABILITY_REGENERATES}
|
||||
[/abilities]
|
||||
hitpoints=60
|
||||
movement_type=treefolk
|
||||
movement=3
|
||||
experience=160
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Ancient Wose
|
||||
undead_variation=wose
|
||||
cost=31
|
||||
unit_description= _ "Woses have been said to possess many shapes, all of them tree-like in form, and as they age, to increase in size. Tales tell of woses who resemble trees in this respect as well, towering over the creatures who walk beneath them. This is the greater part of why they are so rarely seen - standing in the slumber which they so often do, a wose of that stature appears to be nothing more than an oddly-shaped tree. Even a careless elf can sometimes be fooled.
|
||||
id=Elder Wose
|
||||
name= _ "Elder Wose"
|
||||
race=wose
|
||||
image="units/woses/wose-elder.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/woses/wose-elder-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[abilities]
|
||||
{ABILITY_AMBUSH}
|
||||
{ABILITY_REGENERATES}
|
||||
[/abilities]
|
||||
hitpoints=60
|
||||
movement_type=treefolk
|
||||
movement=3
|
||||
experience=160
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Ancient Wose
|
||||
undead_variation=wose
|
||||
cost=31
|
||||
unit_description= _ "Woses have been said to possess many shapes, all of them tree-like in form, and as they age, to increase in size. Tales tell of woses who resemble trees in this respect as well, towering over the creatures who walk beneath them. This is the greater part of why they are so rarely seen - standing in the slumber which they so often do, a wose of that stature appears to be nothing more than an oddly-shaped tree. Even a careless elf can sometimes be fooled.
|
||||
|
||||
Woses are not warriors by any means, however the strength they possess is obviously capable of violence, should someone manage to raise the ire of these creatures.
|
||||
|
||||
Special Notes: Woses regenerate by using natural resources around them, without needing to huddle in villages to obtain sustenance and aid."
|
||||
usage=fighter
|
||||
usage=fighter
|
||||
[attack]
|
||||
name=crush
|
||||
type=impact
|
||||
range=melee
|
||||
damage=18
|
||||
number=2
|
||||
name=crush
|
||||
type=impact
|
||||
range=melee
|
||||
damage=18
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=""units/woses/wose-elder-attack.png""
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=""units/woses/wose-elder-attack.png""
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,145 +1,25 @@
|
|||
[unit]
|
||||
id=Elvish Archer
|
||||
name= _ "Elvish Archer"
|
||||
race=elf
|
||||
gender=male,female
|
||||
image="units/elves-wood/elvish-archer.png"
|
||||
image_long="units/elves-wood/elvish-archer-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=Elvish Ranger,Elvish Marksman
|
||||
undead_variation=archer
|
||||
cost=18
|
||||
usage=archer
|
||||
unit_description= _ "Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity's fresh recruits."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-archer-attack.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
range=melee
|
||||
damage=5
|
||||
number=2
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=4
|
||||
[animation]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="units/elves-wood/elvish-archer-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/elves-wood/elvish-archer-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/elves-wood/elvish-archer-attack3.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
id=Elvish Archer
|
||||
name= _ "female^Elvish Archer"
|
||||
name= _ "Elvish Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-archer+female.png"
|
||||
image_long="units/elves-wood/elvish-archer+female-bow.png"
|
||||
gender=male,female
|
||||
image="units/elves-wood/elvish-archer.png"
|
||||
image_long="units/elves-wood/elvish-archer-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-archer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-archer-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
|
@ -152,90 +32,210 @@ get_hit_sound=groan.wav
|
|||
cost=18
|
||||
usage=archer
|
||||
unit_description= _ "Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity's fresh recruits."
|
||||
get_hit_sound=female-hit.wav
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-archer_female-die1.png"
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-archer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/elvish-archer_female-die2.png"
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/elvish-archer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/elvish-archer_female-die3.png"
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/elvish-archer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/elvish-archer_female-die4.png"
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/elvish-archer-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-archer+female-attack.png"
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-archer-attack.png"
|
||||
[/frame]
|
||||
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
range=melee
|
||||
damage=5
|
||||
number=2
|
||||
[/attack]
|
||||
[attack]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=4
|
||||
|
||||
[animation]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="units/elves-wood/elvish-archer+female-attack1.png"
|
||||
begin=-400
|
||||
end=-250
|
||||
image="units/elves-wood/elvish-archer-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/elves-wood/elvish-archer+female-attack2.png"
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/elves-wood/elvish-archer-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/elves-wood/elvish-archer+female-attack3.png"
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/elves-wood/elvish-archer-attack3.png"
|
||||
[/frame]
|
||||
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
id=Elvish Archer
|
||||
name= _ "female^Elvish Archer"
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-archer+female.png"
|
||||
image_long="units/elves-wood/elvish-archer+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-archer+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-archer+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=29
|
||||
movement_type=woodland
|
||||
movement=6
|
||||
experience=44
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=Elvish Ranger,Elvish Marksman
|
||||
undead_variation=archer
|
||||
cost=18
|
||||
usage=archer
|
||||
unit_description= _ "Elves have always had a reputation for archery, a skill that, for many reasons, comes naturally to them. Even the frail of body can be deadly with a bow in hand, and in times of war, many will take up this weapon. Though their relative inexperience with combat leaves them somewhat vulnerable, their natural grace ensures that they can best any of humanity's fresh recruits."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-archer_female-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/elvish-archer_female-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/elvish-archer_female-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/elvish-archer_female-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-archer+female-attack.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
range=melee
|
||||
damage=5
|
||||
number=2
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=4
|
||||
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-250
|
||||
image="units/elves-wood/elvish-archer+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/elves-wood/elvish-archer+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/elves-wood/elvish-archer+female-attack3.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,225 +1,88 @@
|
|||
[unit]
|
||||
id=Elvish Avenger
|
||||
name= _ "Elvish Avenger"
|
||||
race=elf
|
||||
gender=male,female
|
||||
image="units/elves-wood/elvish-avenger.png"
|
||||
image_long="units/elves-wood/elvish-avenger-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-avenger-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-avenger-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
|
||||
hitpoints=60
|
||||
movement_type=woodland
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=archer
|
||||
cost=60
|
||||
[abilities]
|
||||
{ABILITY_AMBUSH}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The curious name of the elvish 'Avengers' comes from a tactic often employed by these master rangers. The enemy is allowed to break through a feint defense, and when the vulnerable troops behind the front line follow, these archers break cover and attack, cutting the supply lines and surrounding the enemy in one fell stroke.
|
||||
|
||||
This has, at times, been interpreted as a form of vengeance for their brethren lost earlier in the battle. Although not so base in design, it is not at all inaccurate.
|
||||
|
||||
Special Notes: the avengers' skill as woodsmen render them invisible to an enemy unless they are immediately adjacent, or have revealed themselves by attacking."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-avenger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/elvish-avenger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/elvish-avenger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/elvish-avenger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-avenger-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=11
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="units/elves-wood/elvish-avenger-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/elvish-avenger-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="units/elves-wood/elvish-avenger-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/elves-wood/elvish-avenger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-avenger-bow.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
id=Elvish Avenger
|
||||
name= _ "female^Elvish Avenger"
|
||||
name= _ "Elvish Avenger"
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-avenger+female.png"
|
||||
image_long="units/elves-wood/elvish-avenger+female-bow.png"
|
||||
gender=male,female
|
||||
image="units/elves-wood/elvish-avenger.png"
|
||||
image_long="units/elves-wood/elvish-avenger-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-avenger+female-defend.png"
|
||||
[/frame]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-avenger-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-avenger+female-bow-defend.png"
|
||||
[/frame]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-avenger-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
|
||||
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
|
||||
hitpoints=60
|
||||
movement_type=woodland
|
||||
movement=6
|
||||
experience=65
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=archer
|
||||
cost=80
|
||||
[abilities]
|
||||
{ABILITY_AMBUSH}
|
||||
[/abilities]
|
||||
cost=60
|
||||
[abilities]
|
||||
{ABILITY_AMBUSH}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The curious name of the elvish 'Avengers' comes from a tactic often employed by these master rangers. The enemy is allowed to break through a feint defense, and when the vulnerable troops behind the front line follow, these archers break cover and attack, cutting the supply lines and surrounding the enemy in one fell stroke.
|
||||
|
||||
This has, at times, been interpreted as a form of vengeance for their brethren lost earlier in the battle. Although not so base in design, it is not at all inaccurate.
|
||||
|
||||
Special Notes: the avengers' skill as woodsmen render them invisible to an enemy unless they are immediately adjacent, or have revealed themselves by attacking."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-avenger-die1.png"
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-avenger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/elvish-avenger-die2.png"
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/elvish-avenger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/elvish-avenger-die3.png"
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/elvish-avenger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/elvish-avenger-die4.png"
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/elvish-avenger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
damage=8
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-avenger+female-attack.png"
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-avenger-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
|
@ -227,49 +90,186 @@ Special Notes: the avengers' skill as woodsmen render them invisible to an enemy
|
|||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="units/elves-wood/elvish-avenger+female-bow.png"
|
||||
begin=-525
|
||||
end=-450
|
||||
image="units/elves-wood/elvish-avenger-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/elvish-avenger+female-attack1.png"
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/elvish-avenger-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="units/elves-wood/elvish-avenger+female-attack2.png"
|
||||
begin=-300
|
||||
end=-150
|
||||
image="units/elves-wood/elvish-avenger-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/elves-wood/elvish-avenger+female-attack3.png"
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/elves-wood/elvish-avenger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-avenger+female-bow.png"
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-avenger-bow.png"
|
||||
[/frame]
|
||||
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
id=Elvish Avenger
|
||||
name= _ "female^Elvish Avenger"
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-avenger+female.png"
|
||||
image_long="units/elves-wood/elvish-avenger+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-avenger+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-avenger+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
|
||||
hitpoints=60
|
||||
movement_type=woodland
|
||||
movement=6
|
||||
experience=65
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=archer
|
||||
cost=80
|
||||
[abilities]
|
||||
{ABILITY_AMBUSH}
|
||||
[/abilities]
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The curious name of the elvish 'Avengers' comes from a tactic often employed by these master rangers. The enemy is allowed to break through a feint defense, and when the vulnerable troops behind the front line follow, these archers break cover and attack, cutting the supply lines and surrounding the enemy in one fell stroke.
|
||||
|
||||
This has, at times, been interpreted as a form of vengeance for their brethren lost earlier in the battle. Although not so base in design, it is not at all inaccurate.
|
||||
|
||||
Special Notes: the avengers' skill as woodsmen render them invisible to an enemy unless they are immediately adjacent, or have revealed themselves by attacking."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-avenger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/elvish-avenger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/elvish-avenger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/elvish-avenger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-avenger+female-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=11
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="units/elves-wood/elvish-avenger+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/elvish-avenger+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="units/elves-wood/elvish-avenger+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/elves-wood/elvish-avenger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-avenger+female-bow.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,111 +1,111 @@
|
|||
[unit]
|
||||
id=Elvish Captain
|
||||
name= _ "Elvish Captain"
|
||||
race=elf
|
||||
image="units/elves-wood/elvish-captain.png"
|
||||
image_long="units/elves-wood/elvish-captain-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-captain-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-captain-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="units/elves-wood/elvish-captain-leading.png"
|
||||
flag_rgb=230,0,64,138,0,35,72,0,6,60,20,4,255,91,156,196,68,4,132,28,4
|
||||
hitpoints=44
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
movement=5
|
||||
{LESS_NIMBLE_ELF}
|
||||
experience=90
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Elvish Marshal
|
||||
cost=32
|
||||
usage=fighter
|
||||
unit_description= _ "Elves, unlike many other races, will quickly acknowledge and follow any of their peers who have experience in combat. This is quite at odds with humanity, for whom leadership is often a fickle mess of coercion and intimidation. The combination of their willingness to accept the wisdom of their leaders, and the tendency to choose leaders of merit is one of the quiet strengths of the elves.
|
||||
id=Elvish Captain
|
||||
name= _ "Elvish Captain"
|
||||
race=elf
|
||||
image="units/elves-wood/elvish-captain.png"
|
||||
image_long="units/elves-wood/elvish-captain-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-captain-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-captain-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="units/elves-wood/elvish-captain-leading.png"
|
||||
flag_rgb=230,0,64,138,0,35,72,0,6,60,20,4,255,91,156,196,68,4,132,28,4
|
||||
hitpoints=44
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
movement=5
|
||||
{LESS_NIMBLE_ELF}
|
||||
experience=90
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Elvish Marshal
|
||||
cost=32
|
||||
usage=fighter
|
||||
unit_description= _ "Elves, unlike many other races, will quickly acknowledge and follow any of their peers who have experience in combat. This is quite at odds with humanity, for whom leadership is often a fickle mess of coercion and intimidation. The combination of their willingness to accept the wisdom of their leaders, and the tendency to choose leaders of merit is one of the quiet strengths of the elves.
|
||||
|
||||
Special Notes: the leadership of a Captain enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=4
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-captain-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-captain-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image="units/elves-wood/elvish-captain-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/elvish-captain-bow-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/elves-wood/elvish-captain-bow-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/elves-wood/elvish-captain-bow-attack3.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-captain-bow.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image="units/elves-wood/elvish-captain-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/elvish-captain-bow-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/elves-wood/elvish-captain-bow-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/elves-wood/elvish-captain-bow-attack3.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-captain-bow.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,109 +1,109 @@
|
|||
[unit]
|
||||
id=Elvish Champion
|
||||
name= _ "Elvish Champion"
|
||||
race=elf
|
||||
image="units/elves-wood/elvish-champion.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-champion-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_long="units/elves-wood/elvish-champion-bow.png"
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-champion-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=230,0,64,138,0,35,72,0,6,60,20,4,255,91,156,196,68,4,132,28,4,60,20,4
|
||||
hitpoints=70
|
||||
movement_type=woodland
|
||||
movement=5
|
||||
{LESS_NIMBLE_ELF}
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=55
|
||||
usage=fighter
|
||||
unit_description= _ "Those few elves who deliberately hone themselves into weapons of war become something which belies the rather docile reputation of their race. Dedication and skill are matched with purity of form, and the result is a mastery of swordsmanship to which few can compare. Even archery, treated as a secondary pursuit, is executed with a skill that most of humanity can only stare at with wonder."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=12
|
||||
number=4
|
||||
[animation]
|
||||
|
||||
id=Elvish Champion
|
||||
name= _ "Elvish Champion"
|
||||
race=elf
|
||||
image="units/elves-wood/elvish-champion.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-champion-attack.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-champion-defend.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/defend]
|
||||
image_long="units/elves-wood/elvish-champion-bow.png"
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-champion-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=230,0,64,138,0,35,72,0,6,60,20,4,255,91,156,196,68,4,132,28,4,60,20,4
|
||||
hitpoints=70
|
||||
movement_type=woodland
|
||||
movement=5
|
||||
{LESS_NIMBLE_ELF}
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=55
|
||||
usage=fighter
|
||||
unit_description= _ "Those few elves who deliberately hone themselves into weapons of war become something which belies the rather docile reputation of their race. Dedication and skill are matched with purity of form, and the result is a mastery of swordsmanship to which few can compare. Even archery, treated as a secondary pursuit, is executed with a skill that most of humanity can only stare at with wonder."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=12
|
||||
number=4
|
||||
[animation]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-champion-attack.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
|
||||
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
number=4
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image="units/elves-wood/elvish-champion-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/elvish-champion-bow-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/elves-wood/elvish-champion-bow-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/elves-wood/elvish-champion-bow-attack3.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-champion-bow.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image="units/elves-wood/elvish-champion-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/elvish-champion-bow-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/elves-wood/elvish-champion-bow-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/elves-wood/elvish-champion-bow-attack3.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-champion-bow.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,102 +1,102 @@
|
|||
[unit]
|
||||
id=Elvish Druid
|
||||
name= _ "female^Elvish Druid"
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-druid.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-druid-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_healing="units/elves-wood/elvish-druid-healing.png"
|
||||
image_halo_healing="units/elves-wood/elvish-druid-healing1.png:90,units/elves-wood/elvish-druid-healing2.png:90,units/elves-wood/elvish-druid-healing3.png:90,units/elves-wood/elvish-druid-healing4.png:90,units/elves-wood/elvish-druid-healing5.png:90,units/elves-wood/elvish-druid-healing6.png:90,units/elves-wood/elvish-druid-healing7.png:90,units/elves-wood/elvish-druid-healing8.png:90"
|
||||
hitpoints=36
|
||||
movement_type=woodland
|
||||
movement=5
|
||||
experience=80
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Elvish Shyde
|
||||
cost=34
|
||||
usage=healer
|
||||
[abilities]
|
||||
{ABILITY_CURES}
|
||||
[/abilities]
|
||||
unit_description= _ "The magic of the wood elves is poorly suited for combat, but effective nonetheless. The forests in which they live can be quickened by a word of command, and will lash out at those who threaten their peace.
|
||||
id=Elvish Druid
|
||||
name= _ "female^Elvish Druid"
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-druid.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-druid-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_healing="units/elves-wood/elvish-druid-healing.png"
|
||||
image_halo_healing="units/elves-wood/elvish-druid-healing1.png:90,units/elves-wood/elvish-druid-healing2.png:90,units/elves-wood/elvish-druid-healing3.png:90,units/elves-wood/elvish-druid-healing4.png:90,units/elves-wood/elvish-druid-healing5.png:90,units/elves-wood/elvish-druid-healing6.png:90,units/elves-wood/elvish-druid-healing7.png:90,units/elves-wood/elvish-druid-healing8.png:90"
|
||||
hitpoints=36
|
||||
movement_type=woodland
|
||||
movement=5
|
||||
experience=80
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Elvish Shyde
|
||||
cost=34
|
||||
usage=healer
|
||||
[abilities]
|
||||
{ABILITY_CURES}
|
||||
[/abilities]
|
||||
unit_description= _ "The magic of the wood elves is poorly suited for combat, but effective nonetheless. The forests in which they live can be quickened by a word of command, and will lash out at those who threaten their peace.
|
||||
|
||||
Their chief ability lies in healing, and it is for this skill that the elvish druids are revered by their people.
|
||||
|
||||
Special Notes: A druid's entangling attack slows enemies down and reduces by one the strikes they can deliver in combat. Druids are capable of healing units around them, and curing them of poison."
|
||||
get_hit_sound=female-hit.wav
|
||||
get_hit_sound=female-hit.wav
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
damage=4
|
||||
number=2
|
||||
range=melee
|
||||
icon=attacks/druidstaff.png
|
||||
name=staff
|
||||
type=impact
|
||||
damage=4
|
||||
number=2
|
||||
range=melee
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-druid-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-druid-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=ensnare
|
||||
type=impact
|
||||
special=slow
|
||||
damage=6
|
||||
number=2
|
||||
range=ranged
|
||||
icon=attacks/entangle.png
|
||||
name=ensnare
|
||||
type=impact
|
||||
special=slow
|
||||
damage=6
|
||||
number=2
|
||||
range=ranged
|
||||
icon=attacks/entangle.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image="units/elves-wood/elvish-druid-ranged.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/entangle.png"
|
||||
image_diagonal="projectiles/entangle.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image="units/elves-wood/elvish-druid-ranged.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/entangle.png"
|
||||
image_diagonal="projectiles/entangle.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=thorns
|
||||
type=pierce
|
||||
special=magical
|
||||
damage=6
|
||||
number=3
|
||||
range=ranged
|
||||
name=thorns
|
||||
type=pierce
|
||||
special=magical
|
||||
damage=6
|
||||
number=3
|
||||
range=ranged
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image="units/elves-wood/elvish-druid-ranged.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/thorns.png"
|
||||
image_diagonal="projectiles/thorns-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=dart.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image="units/elves-wood/elvish-druid-ranged.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/thorns.png"
|
||||
image_diagonal="projectiles/thorns-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=dart.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,191 +1,191 @@
|
|||
[unit]
|
||||
id=Elvish Enchantress
|
||||
name= _ "female^Elvish Enchantress"
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-enchantress.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-enchantress-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-enchantress-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=50
|
||||
movement_type=woodland
|
||||
[resistance]
|
||||
cold=80
|
||||
[/resistance]
|
||||
movement=5
|
||||
experience=180
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=Elvish Sylph
|
||||
cost=55
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The Elven Enchantresses are masters of offensive magic, striking at their enemies both with blasts of icy wind drawn from the ethereal plane, and magically animating roots with which they bind their enemies in place."
|
||||
get_hit_sound=female-hit.wav
|
||||
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=5
|
||||
number=2
|
||||
range=melee
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="units/elves-wood/elvish-enchantress-melee1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-enchantress-melee2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=25
|
||||
image="units/elves-wood/elvish-enchantress-melee3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=25
|
||||
end=100
|
||||
image="units/elves-wood/elvish-enchantress-melee4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=150
|
||||
image="units/elves-wood/elvish-enchantress-melee5.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=entangle
|
||||
type=impact
|
||||
special=slow
|
||||
damage=5
|
||||
number=4
|
||||
range=ranged
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-380
|
||||
image="units/elves-wood/elvish-enchantress-entangle1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-310
|
||||
image="units/elves-wood/elvish-enchantress-entangle2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-310
|
||||
end=-240
|
||||
image="units/elves-wood/elvish-enchantress-entangle3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-240
|
||||
end=-170
|
||||
image="units/elves-wood/elvish-enchantress-entangle4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-170
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-enchantress-entangle5.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=50
|
||||
image="projectiles/entangle.png"
|
||||
image_diagonal="projectiles/entangle.png"
|
||||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-30
|
||||
image="units/elves-wood/elvish-enchantress-entangle6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-30
|
||||
end=40
|
||||
image="units/elves-wood/elvish-enchantress-entangle7.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=faerie fire
|
||||
type=cold
|
||||
damage=9
|
||||
number=4
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/iceball.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-380
|
||||
image="units/elves-wood/elvish-enchantress-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-310
|
||||
image="units/elves-wood/elvish-enchantress-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-310
|
||||
end=-240
|
||||
image="units/elves-wood/elvish-enchantress-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-240
|
||||
end=-170
|
||||
image="units/elves-wood/elvish-enchantress-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-170
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-enchantress-attack5.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=50
|
||||
image="projectiles/icemissile-n.png"
|
||||
image_diagonal="projectiles/icemissile-ne.png"
|
||||
halo=halo/ice-halo1.png:100,halo/ice-halo2.png:100,halo/ice-halo3.png:100,halo/ice-halo4.png:100,halo/ice-halo5.png:100,
|
||||
halo_x,halo_y=0,0
|
||||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-30
|
||||
image="units/elves-wood/elvish-enchantress-attack6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-30
|
||||
end=40
|
||||
image="units/elves-wood/elvish-enchantress-attack7.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
[unit]
|
||||
id=Elvish Enchantress
|
||||
name= _ "female^Elvish Enchantress"
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-enchantress.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-enchantress-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-enchantress-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=50
|
||||
movement_type=woodland
|
||||
[resistance]
|
||||
cold=80
|
||||
[/resistance]
|
||||
movement=5
|
||||
experience=180
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=Elvish Sylph
|
||||
cost=55
|
||||
usage=mixed fighter
|
||||
unit_description= _ "The Elven Enchantresses are masters of offensive magic, striking at their enemies both with blasts of icy wind drawn from the ethereal plane, and magically animating roots with which they bind their enemies in place."
|
||||
get_hit_sound=female-hit.wav
|
||||
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=5
|
||||
number=2
|
||||
range=melee
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="units/elves-wood/elvish-enchantress-melee1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-enchantress-melee2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=25
|
||||
image="units/elves-wood/elvish-enchantress-melee3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=25
|
||||
end=100
|
||||
image="units/elves-wood/elvish-enchantress-melee4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=150
|
||||
image="units/elves-wood/elvish-enchantress-melee5.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=entangle
|
||||
type=impact
|
||||
special=slow
|
||||
damage=5
|
||||
number=4
|
||||
range=ranged
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-380
|
||||
image="units/elves-wood/elvish-enchantress-entangle1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-310
|
||||
image="units/elves-wood/elvish-enchantress-entangle2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-310
|
||||
end=-240
|
||||
image="units/elves-wood/elvish-enchantress-entangle3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-240
|
||||
end=-170
|
||||
image="units/elves-wood/elvish-enchantress-entangle4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-170
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-enchantress-entangle5.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=50
|
||||
image="projectiles/entangle.png"
|
||||
image_diagonal="projectiles/entangle.png"
|
||||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-30
|
||||
image="units/elves-wood/elvish-enchantress-entangle6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-30
|
||||
end=40
|
||||
image="units/elves-wood/elvish-enchantress-entangle7.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=faerie fire
|
||||
type=cold
|
||||
damage=9
|
||||
number=4
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/iceball.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-380
|
||||
image="units/elves-wood/elvish-enchantress-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-310
|
||||
image="units/elves-wood/elvish-enchantress-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-310
|
||||
end=-240
|
||||
image="units/elves-wood/elvish-enchantress-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-240
|
||||
end=-170
|
||||
image="units/elves-wood/elvish-enchantress-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-170
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-enchantress-attack5.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=50
|
||||
image="projectiles/icemissile-n.png"
|
||||
image_diagonal="projectiles/icemissile-ne.png"
|
||||
halo=halo/ice-halo1.png:100,halo/ice-halo2.png:100,halo/ice-halo3.png:100,halo/ice-halo4.png:100,halo/ice-halo5.png:100,
|
||||
halo_x,halo_y=0,0
|
||||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-30
|
||||
image="units/elves-wood/elvish-enchantress-attack6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-30
|
||||
end=40
|
||||
image="units/elves-wood/elvish-enchantress-attack7.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,154 +1,154 @@
|
|||
[unit]
|
||||
id=Elvish Fighter
|
||||
name= _ "Elvish Fighter"
|
||||
race=elf
|
||||
image="units/elves-wood/elvish-fighter.png"
|
||||
image_long="units/elves-wood/elvish-fighter-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=148,173,181,82,90,115
|
||||
hitpoints=32
|
||||
movement_type=woodland
|
||||
{LESS_NIMBLE_ELF}
|
||||
movement=5
|
||||
experience=38
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=Elvish Captain,Elvish Hero
|
||||
cost=14
|
||||
usage=fighter
|
||||
unit_description= _ "Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in an uncannily short time, and put them to effective use on the battlefield."
|
||||
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
[animation]
|
||||
id=Elvish Fighter
|
||||
name= _ "Elvish Fighter"
|
||||
race=elf
|
||||
image="units/elves-wood/elvish-fighter.png"
|
||||
image_long="units/elves-wood/elvish-fighter-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-fighter-attack.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-fighter-defend.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-fighter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=148,173,181,82,90,115
|
||||
hitpoints=32
|
||||
movement_type=woodland
|
||||
{LESS_NIMBLE_ELF}
|
||||
movement=5
|
||||
experience=38
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=Elvish Captain,Elvish Hero
|
||||
cost=14
|
||||
usage=fighter
|
||||
unit_description= _ "Elves are not warlike by nature, but in times of need, their natural grace and agility serve them well, as does their skillful craftsmanship. An elf can grasp the basics of swordsmanship and archery in an uncannily short time, and put them to effective use on the battlefield."
|
||||
|
||||
get_hit_sound=groan.wav
|
||||
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=5
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-fighter-attack.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=3
|
||||
number=3
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=3
|
||||
number=3
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image="units/elves-wood/elvish-fighter-bow.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/elvish-fighter-bow-attack1.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/elves-wood/elvish-fighter-bow-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/elves-wood/elvish-fighter-bow-attack2.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-fighter-bow.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image="units/elves-wood/elvish-fighter-bow.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/elvish-fighter-bow-attack1.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/elves-wood/elvish-fighter-bow-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/elves-wood/elvish-fighter-bow-attack2.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-fighter-bow.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=20
|
||||
image="units/elves-wood/elvish-fighter-move1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=20
|
||||
end=40
|
||||
image="units/elves-wood/elvish-fighter-move2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=40
|
||||
end=60
|
||||
image="units/elves-wood/elvish-fighter-move3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=60
|
||||
end=80
|
||||
image="units/elves-wood/elvish-fighter-move4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=80
|
||||
end=100
|
||||
image="units/elves-wood/elvish-fighter-move5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=120
|
||||
image="units/elves-wood/elvish-fighter-move6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=120
|
||||
end=140
|
||||
image="units/elves-wood/elvish-fighter-move7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=140
|
||||
end=160
|
||||
image="units/elves-wood/elvish-fighter-move8.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=20
|
||||
image="units/elves-wood/elvish-fighter-move1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=20
|
||||
end=40
|
||||
image="units/elves-wood/elvish-fighter-move2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=40
|
||||
end=60
|
||||
image="units/elves-wood/elvish-fighter-move3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=60
|
||||
end=80
|
||||
image="units/elves-wood/elvish-fighter-move4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=80
|
||||
end=100
|
||||
image="units/elves-wood/elvish-fighter-move5.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=120
|
||||
image="units/elves-wood/elvish-fighter-move6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=120
|
||||
end=140
|
||||
image="units/elves-wood/elvish-fighter-move7.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=140
|
||||
end=160
|
||||
image="units/elves-wood/elvish-fighter-move8.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[/unit]
|
||||
|
|
|
@ -1,108 +1,108 @@
|
|||
[unit]
|
||||
id=Elvish Hero
|
||||
name= _ "Elvish Hero"
|
||||
race=elf
|
||||
image="units/elves-wood/elvish-hero.png"
|
||||
image_long="units/elves-wood/elvish-hero-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-hero-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-hero-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=230,0,64,138,0,35,72,0,6,60,20,4,255,91,156,196,68,4,132,28,4,60,20,4
|
||||
hitpoints=51
|
||||
movement_type=woodland
|
||||
movement=5
|
||||
{LESS_NIMBLE_ELF}
|
||||
experience=90
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Elvish Champion
|
||||
cost=32
|
||||
usage=fighter
|
||||
unit_description= _ "A relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honored as heroes are strong with both sword and bow, skills that never fade for lack of practice."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
|
||||
[animation]
|
||||
id=Elvish Hero
|
||||
name= _ "Elvish Hero"
|
||||
race=elf
|
||||
image="units/elves-wood/elvish-hero.png"
|
||||
image_long="units/elves-wood/elvish-hero-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-hero-attack.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-hero-defend.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-hero-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=230,0,64,138,0,35,72,0,6,60,20,4,255,91,156,196,68,4,132,28,4,60,20,4
|
||||
hitpoints=51
|
||||
movement_type=woodland
|
||||
movement=5
|
||||
{LESS_NIMBLE_ELF}
|
||||
experience=90
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Elvish Champion
|
||||
cost=32
|
||||
usage=fighter
|
||||
unit_description= _ "A relatively small amount of experience will turn an elf from a competent fighter into a master of combat. Those who are honored as heroes are strong with both sword and bow, skills that never fade for lack of practice."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-hero-attack.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
|
||||
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=3
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image="units/elves-wood/elvish-hero-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/elvish-hero-bow-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/elves-wood/elvish-hero-bow-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/elves-wood/elvish-hero-bow-attack3.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-hero-bow.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image="units/elves-wood/elvish-hero-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/elvish-hero-bow-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/elves-wood/elvish-hero-bow-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/elves-wood/elvish-hero-bow-attack3.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-hero-bow.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,205 +1,66 @@
|
|||
[unit]
|
||||
id=Elvish Marksman
|
||||
name= _ "Elvish Marksman"
|
||||
race=elf
|
||||
gender=male,female
|
||||
image="units/elves-wood/elvish-marksman.png"
|
||||
image_long="units/elves-wood/elvish-marksman-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-marksman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-marksman-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
|
||||
hitpoints=37
|
||||
movement_type=woodland
|
||||
movement=6
|
||||
experience=80
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Elvish Sharpshooter
|
||||
undead_variation=archer
|
||||
cost=41
|
||||
usage=archer
|
||||
unit_description= _ "One of the things which contributes to their skill with the bow is the unusually clear vision of elves. An elf practiced at archery can hit targets that a man couldn't even see, even at night, and can nock a second arrow almost as soon as the first is let fly.
|
||||
|
||||
This prodigious skill does come with one cost, that being a lack of practice with the sword.
|
||||
|
||||
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-marksman-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/elvish-marksman-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/elvish-marksman-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/elvish-marksman-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-marksman-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=longbow
|
||||
type=pierce
|
||||
special=marksman
|
||||
range=ranged
|
||||
damage=9
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image="units/elves-wood/elvish-marksman-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image="units/elves-wood/elvish-marksman-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image="units/elves-wood/elvish-marksman-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/elves-wood/elvish-marksman-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/elves-wood/elvish-marksman-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image="units/elves-wood/elvish-marksman-bow.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
id=Elvish Marksman
|
||||
name= _ "female^Elvish Marksman"
|
||||
name= _ "Elvish Marksman"
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-marksman+female.png"
|
||||
image_long="units/elves-wood/elvish-marksman+female-bow.png"
|
||||
gender=male,female
|
||||
image="units/elves-wood/elvish-marksman.png"
|
||||
image_long="units/elves-wood/elvish-marksman-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-marksman+female-defend.png"
|
||||
[/frame]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-marksman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-marksman+female-bow-defend.png"
|
||||
[/frame]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-marksman-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
|
||||
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
|
||||
hitpoints=37
|
||||
movement_type=woodland
|
||||
movement=6
|
||||
experience=90
|
||||
experience=80
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Elvish Sharpshooter
|
||||
undead_variation=archer
|
||||
cost=40
|
||||
cost=41
|
||||
usage=archer
|
||||
unit_description= _ "One of the things which contributes to their skill with the bow is the unusually clear vision of elves. An elf practiced at archery can hit targets that a man couldn't even see, even at night, and can nock a second arrow almost as soon as the first is let fly.
|
||||
|
||||
This prodigious skill does come with one cost, that being a lack of practice with the sword.
|
||||
|
||||
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-marksman-die1.png"
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-marksman-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/elvish-marksman-die2.png"
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/elvish-marksman-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/elvish-marksman-die3.png"
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/elvish-marksman-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/elvish-marksman-die4.png"
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/elvish-marksman-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
|
@ -207,17 +68,17 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-marksman+female-attack.png"
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-marksman-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=longbow
|
||||
type=pierce
|
||||
special=marksman
|
||||
|
@ -225,55 +86,194 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
damage=9
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image="units/elves-wood/elvish-marksman+female-bow.png"
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image="units/elves-wood/elvish-marksman-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image="units/elves-wood/elvish-marksman+female-attack1.png"
|
||||
begin=-400
|
||||
end=-325
|
||||
image="units/elves-wood/elvish-marksman-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image="units/elves-wood/elvish-marksman+female-attack2.png"
|
||||
begin=-325
|
||||
end=-250
|
||||
image="units/elves-wood/elvish-marksman-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/elves-wood/elvish-marksman+female-attack3.png"
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/elves-wood/elvish-marksman-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/elves-wood/elvish-marksman+female-attack4.png"
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/elves-wood/elvish-marksman-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image="units/elves-wood/elvish-marksman+female-bow.png"
|
||||
begin=0
|
||||
end=75
|
||||
image="units/elves-wood/elvish-marksman-bow.png"
|
||||
[/frame]
|
||||
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
id=Elvish Marksman
|
||||
name= _ "female^Elvish Marksman"
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-marksman+female.png"
|
||||
image_long="units/elves-wood/elvish-marksman+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-marksman+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-marksman+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
|
||||
hitpoints=37
|
||||
movement_type=woodland
|
||||
movement=6
|
||||
experience=90
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Elvish Sharpshooter
|
||||
undead_variation=archer
|
||||
cost=40
|
||||
usage=archer
|
||||
unit_description= _ "One of the things which contributes to their skill with the bow is the unusually clear vision of elves. An elf practiced at archery can hit targets that a man couldn't even see, even at night, and can nock a second arrow almost as soon as the first is let fly.
|
||||
|
||||
This prodigious skill does come with one cost, that being a lack of practice with the sword.
|
||||
|
||||
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-marksman-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/elvish-marksman-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/elvish-marksman-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/elvish-marksman-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=6
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-marksman+female-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=longbow
|
||||
type=pierce
|
||||
special=marksman
|
||||
range=ranged
|
||||
damage=9
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-475
|
||||
end=-400
|
||||
image="units/elves-wood/elvish-marksman+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image="units/elves-wood/elvish-marksman+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image="units/elves-wood/elvish-marksman+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/elves-wood/elvish-marksman+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/elves-wood/elvish-marksman+female-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image="units/elves-wood/elvish-marksman+female-bow.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,114 +1,114 @@
|
|||
[unit]
|
||||
id=Elvish Marshal
|
||||
name= _ "Elvish Marshal"
|
||||
race=elf
|
||||
image="units/elves-wood/elvish-marshal.png"
|
||||
image_long="units/elves-wood/elvish-marshal-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-marshal-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-marshal-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="units/elves-wood/elvish-marshal-leading.png"
|
||||
flag_rgb=16,24,57,24,57,115,49,99,181,115,173,231,181,222,255
|
||||
hitpoints=62
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
movement=5
|
||||
{LESS_NIMBLE_ELF}
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=55
|
||||
usage=fighter
|
||||
unit_description= _ "The longevity and natural intelligence of elves makes for a vicious aptitude for military matters, enough even to counter their general distaste for such things. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is the work of a master.
|
||||
id=Elvish Marshal
|
||||
name= _ "Elvish Marshal"
|
||||
race=elf
|
||||
image="units/elves-wood/elvish-marshal.png"
|
||||
image_long="units/elves-wood/elvish-marshal-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-marshal-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-marshal-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="units/elves-wood/elvish-marshal-leading.png"
|
||||
flag_rgb=16,24,57,24,57,115,49,99,181,115,173,231,181,222,255
|
||||
hitpoints=62
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
movement=5
|
||||
{LESS_NIMBLE_ELF}
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=55
|
||||
usage=fighter
|
||||
unit_description= _ "The longevity and natural intelligence of elves makes for a vicious aptitude for military matters, enough even to counter their general distaste for such things. Elves remember things much more clearly than humankind, and can often intuit what others can only be trained to do. Certainly, on those rare occasions when an elf sets his mind to war, the strategy that results is the work of a master.
|
||||
|
||||
Special Notes: the leadership of a Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level"
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=4
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-marshal-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-marshal-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
#note for posterity's sake - the previous animation was the bow frame from -400 to -300, then attack3 from -300 to 0, and the bow frame again from 0 to 100. Cheap, but it got the job done, and others might want the timing for reference.
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image="units/elves-wood/elvish-marshal-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/elvish-marshal-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/elves-wood/elvish-marshal-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/elves-wood/elvish-marshal-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-marshal-bow.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-600
|
||||
end=-450
|
||||
image="units/elves-wood/elvish-marshal-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/elvish-marshal-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/elves-wood/elvish-marshal-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/elves-wood/elvish-marshal-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-marshal-bow.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,98 +1,98 @@
|
|||
[unit]
|
||||
id=Elvish Outrider
|
||||
name= _ "Elvish Outrider"
|
||||
race=elf
|
||||
image="units/elves-wood/elvish-outrider.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-outrider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/elves-wood/elvish-outrider-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
hitpoints=57
|
||||
movement_type=woodland
|
||||
movement=10
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=43
|
||||
undead_variation=mounted
|
||||
usage=scout
|
||||
id=Elvish Outrider
|
||||
name= _ "Elvish Outrider"
|
||||
race=elf
|
||||
image="units/elves-wood/elvish-outrider.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-outrider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/elves-wood/elvish-outrider-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
hitpoints=57
|
||||
movement_type=woodland
|
||||
movement=10
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=43
|
||||
undead_variation=mounted
|
||||
usage=scout
|
||||
[defense]
|
||||
forest=40
|
||||
forest=40
|
||||
[/defense]
|
||||
|
||||
#they are weak against piercing attacks
|
||||
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
pierce=120
|
||||
[/resistance]
|
||||
unit_description= _ "Elvish Outriders are trained as the royal couriers of the elven kingdoms. Despite the peaceful nature of their people, their experience makes them quite deadly in combat. No man has ever come close to their skill in using a bow on horseback - in fact, most would be hard pressed to equal it standing on solid ground.
|
||||
unit_description= _ "Elvish Outriders are trained as the royal couriers of the elven kingdoms. Despite the peaceful nature of their people, their experience makes them quite deadly in combat. No man has ever come close to their skill in using a bow on horseback - in fact, most would be hard pressed to equal it standing on solid ground.
|
||||
|
||||
The speed of these soldiers allows the elves to strike when and where they choose when fighting on their home ground, a fact that has saved many of their number from death."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=4
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-outrider-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=horse-elf-canter.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-outrider-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=horse-elf-canter.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="units/elves-wood/elvish-outrider-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/elves-wood/elvish-outrider-attack2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="units/elves-wood/elvish-outrider-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/elves-wood/elvish-outrider-attack2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
|
||||
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,203 +1,67 @@
|
|||
[unit]
|
||||
name= _ "Elvish Ranger"
|
||||
id=Elvish Ranger
|
||||
race=elf
|
||||
gender=male,female
|
||||
image="units/elves-wood/elvish-ranger.png"
|
||||
image_long="units/elves-wood/elvish-ranger-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-ranger-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-ranger-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
|
||||
hitpoints=42
|
||||
movement_type=woodland
|
||||
movement=6
|
||||
experience=90
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Elvish Avenger
|
||||
undead_variation=archer
|
||||
cost=41
|
||||
usage=mixed fighter
|
||||
[abilities]
|
||||
{ABILITY_AMBUSH}
|
||||
[/abilities]
|
||||
unit_description= _ "Though a man might spend years in the forest, he will never shake the feeling that he is a guest in a place he is not truly a part of. With elves, this is quite reversed. Any elf that studies the lore of the woods becomes a fitting master of them, and when combined with a considerable skill at archery and swordsmanship, the result is a powerful tool of war.
|
||||
|
||||
Special Notes: the rangers' skill as woodsmen render them invisible to an enemy unless they are immediately adjacent, or have revealed themselves by attacking."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-ranger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/elvish-ranger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/elvish-ranger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/elvish-ranger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-ranger-attack.png"
|
||||
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="units/elves-wood/elvish-ranger-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/elvish-ranger-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/elves-wood/elvish-ranger-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/elves-wood/elvish-ranger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-ranger-bow.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
name= _ "female^Elvish Ranger"
|
||||
name= _ "Elvish Ranger"
|
||||
id=Elvish Ranger
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-ranger+female.png"
|
||||
image_long="units/elves-wood/elvish-ranger+female-bow.png"
|
||||
gender=male,female
|
||||
image="units/elves-wood/elvish-ranger.png"
|
||||
image_long="units/elves-wood/elvish-ranger-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-ranger+female-defend.png"
|
||||
[/frame]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-ranger-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-ranger+female-bow-defend.png"
|
||||
[/frame]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-ranger-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
|
||||
hitpoints=42
|
||||
movement_type=woodland
|
||||
movement=6
|
||||
experience=80
|
||||
experience=90
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Elvish Avenger
|
||||
undead_variation=archer
|
||||
cost=41
|
||||
usage=mixed fighter
|
||||
[abilities]
|
||||
{ABILITY_AMBUSH}
|
||||
[/abilities]
|
||||
[abilities]
|
||||
{ABILITY_AMBUSH}
|
||||
[/abilities]
|
||||
unit_description= _ "Though a man might spend years in the forest, he will never shake the feeling that he is a guest in a place he is not truly a part of. With elves, this is quite reversed. Any elf that studies the lore of the woods becomes a fitting master of them, and when combined with a considerable skill at archery and swordsmanship, the result is a powerful tool of war.
|
||||
|
||||
Special Notes: the rangers' skill as woodsmen render them invisible to an enemy unless they are immediately adjacent, or have revealed themselves by attacking."
|
||||
get_hit_sound=female-hit.wav
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-ranger-die1.png"
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-ranger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/elvish-ranger-die2.png"
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/elvish-ranger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/elvish-ranger-die3.png"
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/elvish-ranger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/elvish-ranger-die4.png"
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/elvish-ranger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
|
@ -205,18 +69,18 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
|
|||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-ranger+female-attack.png"
|
||||
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-ranger-attack.png"
|
||||
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
|
@ -224,49 +88,185 @@ Special Notes: the rangers' skill as woodsmen render them invisible to an enemy
|
|||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
|
||||
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="units/elves-wood/elvish-ranger+female-bow.png"
|
||||
begin=-525
|
||||
end=-450
|
||||
image="units/elves-wood/elvish-ranger-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/elvish-ranger+female-attack1.png"
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/elvish-ranger-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/elves-wood/elvish-ranger+female-attack2.png"
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/elves-wood/elvish-ranger-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/elves-wood/elvish-ranger+female-attack3.png"
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/elves-wood/elvish-ranger-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-ranger+female-bow.png"
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-ranger-bow.png"
|
||||
[/frame]
|
||||
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
name= _ "female^Elvish Ranger"
|
||||
id=Elvish Ranger
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-ranger+female.png"
|
||||
image_long="units/elves-wood/elvish-ranger+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-ranger+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-ranger+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=42
|
||||
movement_type=woodland
|
||||
movement=6
|
||||
experience=80
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Elvish Avenger
|
||||
undead_variation=archer
|
||||
cost=41
|
||||
usage=mixed fighter
|
||||
[abilities]
|
||||
{ABILITY_AMBUSH}
|
||||
[/abilities]
|
||||
unit_description= _ "Though a man might spend years in the forest, he will never shake the feeling that he is a guest in a place he is not truly a part of. With elves, this is quite reversed. Any elf that studies the lore of the woods becomes a fitting master of them, and when combined with a considerable skill at archery and swordsmanship, the result is a powerful tool of war.
|
||||
|
||||
Special Notes: the rangers' skill as woodsmen render them invisible to an enemy unless they are immediately adjacent, or have revealed themselves by attacking."
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-ranger-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/elvish-ranger-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/elvish-ranger-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/elvish-ranger-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-ranger+female-attack.png"
|
||||
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-525
|
||||
end=-450
|
||||
image="units/elves-wood/elvish-ranger+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-300
|
||||
image="units/elves-wood/elvish-ranger+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/elves-wood/elvish-ranger+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/elves-wood/elvish-ranger+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-ranger+female-bow.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,106 +1,106 @@
|
|||
[unit]
|
||||
id=Elvish Rider
|
||||
name= _ "Elvish Rider"
|
||||
race=elf
|
||||
image="units/elves-wood/elvish-rider.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-rider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/elves-wood/elvish-rider-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
flag_rgb=200,120,176,88,48,104,48,16,48,144,80,128,48,16,48
|
||||
hitpoints=46
|
||||
movement_type=woodland
|
||||
movement=10
|
||||
experience=75
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Elvish Outrider
|
||||
cost=31
|
||||
undead_variation=mounted
|
||||
usage=scout
|
||||
#mostly like a foot Elf, but they
|
||||
#aren't good at defending in villages
|
||||
id=Elvish Rider
|
||||
name= _ "Elvish Rider"
|
||||
race=elf
|
||||
image="units/elves-wood/elvish-rider.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-rider-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/elves-wood/elvish-rider-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
flag_rgb=200,120,176,88,48,104,48,16,48,144,80,128,48,16,48
|
||||
hitpoints=46
|
||||
movement_type=woodland
|
||||
movement=10
|
||||
experience=75
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Elvish Outrider
|
||||
cost=31
|
||||
undead_variation=mounted
|
||||
usage=scout
|
||||
#mostly like a foot Elf, but they
|
||||
#aren't good at defending in villages
|
||||
[defense]
|
||||
village=50
|
||||
forest=40
|
||||
village=50
|
||||
forest=40
|
||||
[/defense]
|
||||
|
||||
#they are weak against piercing attacks
|
||||
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
pierce=120
|
||||
[/resistance]
|
||||
unit_description= _ "The master horsemen of the elves are able to move through forests at a speed which would be suicidal to any man. Though this certainly leaves people in awe of the rider, questions have also been raised about the stock of the horses, for the feats they perform seem almost supernatural.
|
||||
unit_description= _ "The master horsemen of the elves are able to move through forests at a speed which would be suicidal to any man. Though this certainly leaves people in awe of the rider, questions have also been raised about the stock of the horses, for the feats they perform seem almost supernatural.
|
||||
|
||||
This combination of incredible mobility and potent combat strength is one of the greatest assets the elves possess in warfare."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-rider-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-rider-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-elf-canter.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-rider-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-rider-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-elf-canter.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
number=2
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=9
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="units/elves-wood/elvish-rider-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/elves-wood/elvish-rider-attack2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="units/elves-wood/elvish-rider-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/elves-wood/elvish-rider-attack2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
|
||||
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,101 +1,101 @@
|
|||
[unit]
|
||||
id=Elvish Scout
|
||||
name= _ "Elvish Scout"
|
||||
image="units/elves-wood/elvish-scout.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-scout-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/elves-wood/elvish-scout-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
race=elf
|
||||
hitpoints=32
|
||||
movement_type=woodland
|
||||
|
||||
#mostly like a foot Elf, but they
|
||||
#are bad at defending in villages
|
||||
id=Elvish Scout
|
||||
name= _ "Elvish Scout"
|
||||
image="units/elves-wood/elvish-scout.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-scout-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/elves-wood/elvish-scout-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
race=elf
|
||||
hitpoints=32
|
||||
movement_type=woodland
|
||||
|
||||
#mostly like a foot Elf, but they
|
||||
#are bad at defending in villages
|
||||
[defense]
|
||||
village=60
|
||||
forest=40
|
||||
village=60
|
||||
forest=40
|
||||
[/defense]
|
||||
|
||||
#they are weak against piercing attacks
|
||||
|
||||
#they are weak against piercing attacks
|
||||
[resistance]
|
||||
pierce=120
|
||||
pierce=120
|
||||
[/resistance]
|
||||
movement=9
|
||||
experience=32
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=Elvish Rider
|
||||
cost=18
|
||||
undead_variation=mounted
|
||||
usage=scout
|
||||
unit_description= _ "The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are somewhat taken by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They are, perhaps, some of the only cavalry in existence that fares better in the woods than on open ground."
|
||||
get_hit_sound=groan.wav
|
||||
movement=9
|
||||
experience=32
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=Elvish Rider
|
||||
cost=18
|
||||
undead_variation=mounted
|
||||
usage=scout
|
||||
unit_description= _ "The horsemen of the wood elves have some skill with bow and sword, but their true skill lies in their horsemanship. Even other elves are somewhat taken by their uncanny speed in the woods, and their ability to dart through the thick of the forest with nary a scratch. They are, perhaps, some of the only cavalry in existence that fares better in the woods than on open ground."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=4
|
||||
number=3
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=4
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-scout-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-scout-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-elf-canter.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-scout-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-scout-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-elf-canter.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=2
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=6
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="units/elves-wood/elvish-scout-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/elves-wood/elvish-scout-attack2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-150
|
||||
image="units/elves-wood/elvish-scout-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/elves-wood/elvish-scout-attack2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,77 +1,77 @@
|
|||
[unit]
|
||||
id=Elvish Shaman
|
||||
name= _ "female^Elvish Shaman"
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-shaman.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-shaman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/core/Alex_Jarocha-Ernst/elvish-shaman.png
|
||||
image_healing="null"
|
||||
image_halo_healing="units/elves-wood/elvish-shaman-heal1.png:70,units/elves-wood/elvish-shaman-heal2.png:70,units/elves-wood/elvish-shaman-heal3.png:70,units/elves-wood/elvish-shaman-heal4.png:70,units/elves-wood/elvish-shaman-heal5.png:70,units/elves-wood/elvish-shaman-heal6.png:70,units/elves-wood/elvish-shaman-heal7.png:70,units/elves-wood/elvish-shaman-heal8.png:70,units/elves-wood/elvish-shaman-heal9.png:70"
|
||||
hitpoints=26
|
||||
[abilities]
|
||||
{ABILITY_HEALS}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
movement=5
|
||||
experience=32
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=Elvish Druid,Elvish Sorceress
|
||||
cost=15
|
||||
usage=healer
|
||||
unit_description= _ "Being partly faerie in nature, elves have an inherent capability for magic. This is realized in their affinity with the natural world, which they can call upon as an ally in combat. Enemies wandering in their forests may soon find themselves entangled by the very roots they stand on, making them much less of a threat.
|
||||
id=Elvish Shaman
|
||||
name= _ "female^Elvish Shaman"
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-shaman.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-shaman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/core/Alex_Jarocha-Ernst/elvish-shaman.png
|
||||
image_healing="null"
|
||||
image_halo_healing="units/elves-wood/elvish-shaman-heal1.png:70,units/elves-wood/elvish-shaman-heal2.png:70,units/elves-wood/elvish-shaman-heal3.png:70,units/elves-wood/elvish-shaman-heal4.png:70,units/elves-wood/elvish-shaman-heal5.png:70,units/elves-wood/elvish-shaman-heal6.png:70,units/elves-wood/elvish-shaman-heal7.png:70,units/elves-wood/elvish-shaman-heal8.png:70,units/elves-wood/elvish-shaman-heal9.png:70"
|
||||
hitpoints=26
|
||||
[abilities]
|
||||
{ABILITY_HEALS}
|
||||
[/abilities]
|
||||
movement_type=woodland
|
||||
movement=5
|
||||
experience=32
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=Elvish Druid,Elvish Sorceress
|
||||
cost=15
|
||||
usage=healer
|
||||
unit_description= _ "Being partly faerie in nature, elves have an inherent capability for magic. This is realized in their affinity with the natural world, which they can call upon as an ally in combat. Enemies wandering in their forests may soon find themselves entangled by the very roots they stand on, making them much less of a threat.
|
||||
|
||||
The healing abilities of the elves are also remarkable, and of capital use in battle.
|
||||
|
||||
Special Notes: A shaman's entangling attack slows enemies down and reduces by one the strikes they can deliver in combat. Shamans are capable of basic healing, though they can only delay the effects of poison, not cure them entirely."
|
||||
get_hit_sound=female-hit.wav
|
||||
|
||||
get_hit_sound=female-hit.wav
|
||||
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
damage=3
|
||||
number=2
|
||||
range=melee
|
||||
icon=attacks/druidstaff.png
|
||||
name=staff
|
||||
type=impact
|
||||
damage=3
|
||||
number=2
|
||||
range=melee
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-shaman-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-shaman-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=entangle
|
||||
type=impact
|
||||
special=slow
|
||||
damage=3
|
||||
number=2
|
||||
range=ranged
|
||||
name=entangle
|
||||
type=impact
|
||||
special=slow
|
||||
damage=3
|
||||
number=2
|
||||
range=ranged
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image="units/elves-wood/elvish-shaman-attack2.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image="projectiles/entangle.png"
|
||||
image_diagonal="projectiles/entangle.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image="units/elves-wood/elvish-shaman-attack2.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-250
|
||||
end=0
|
||||
image="projectiles/entangle.png"
|
||||
image_diagonal="projectiles/entangle.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,204 +1,65 @@
|
|||
[unit]
|
||||
id=Elvish Sharpshooter
|
||||
name= _ "Elvish Sharpshooter"
|
||||
race=elf
|
||||
gender=male,female
|
||||
image="units/elves-wood/elvish-sharpshooter.png"
|
||||
image_long="units/elves-wood/elvish-sharpshooter-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-sharpshooter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-sharpshooter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
|
||||
hitpoints=45
|
||||
movement_type=woodland
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=archer
|
||||
cost=55
|
||||
usage=archer
|
||||
unit_description= _ "A story once wandered about, of an elf who stopped an arrow by shooting it out of the air with one of his own. It is a testament to the skill of the elves that such a story could be taken seriously. The sharpshooters of the elves have, quite simply, mastered the art of archery.
|
||||
|
||||
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-sharpshooter-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/elvish-sharpshooter-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/elvish-sharpshooter-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/elvish-sharpshooter-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-sharpshooter-attack.png"
|
||||
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=longbow
|
||||
type=pierce
|
||||
special=marksman
|
||||
range=ranged
|
||||
damage=10
|
||||
number=5
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="units/elves-wood/elvish-sharpshooter-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="units/elves-wood/elvish-sharpshooter-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="units/elves-wood/elvish-sharpshooter-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="units/elves-wood/elvish-sharpshooter-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=0
|
||||
image="units/elves-wood/elvish-sharpshooter-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="units/elves-wood/elvish-sharpshooter-bow.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
id=Elvish Sharpshooter
|
||||
name= _ "female^Elvish Sharpshooter"
|
||||
name= _ "Elvish Sharpshooter"
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-sharpshooter+female.png"
|
||||
image_long="units/elves-wood/elvish-sharpshooter+female-bow.png"
|
||||
gender=male,female
|
||||
image="units/elves-wood/elvish-sharpshooter.png"
|
||||
image_long="units/elves-wood/elvish-sharpshooter-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-sharpshooter+female-defend.png"
|
||||
[/frame]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-sharpshooter-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-sharpshooter+female-bow-defend.png"
|
||||
[/frame]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-sharpshooter-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
|
||||
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
|
||||
hitpoints=45
|
||||
movement_type=woodland
|
||||
movement=6
|
||||
experience=55
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=archer
|
||||
cost=90
|
||||
cost=55
|
||||
usage=archer
|
||||
unit_description= _ "A story once wandered about, of an elf who stopped an arrow by shooting it out of the air with one of his own. It is a testament to the skill of the elves that such a story could be taken seriously. The sharpshooters of the elves have, quite simply, mastered the art of archery.
|
||||
|
||||
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-sharpshooter-die1.png"
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-sharpshooter-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/elvish-sharpshooter-die2.png"
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/elvish-sharpshooter-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/elvish-sharpshooter-die3.png"
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/elvish-sharpshooter-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/elvish-sharpshooter-die4.png"
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/elvish-sharpshooter-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
|
@ -206,18 +67,18 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-sharpshooter+female-attack.png"
|
||||
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-sharpshooter-attack.png"
|
||||
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=longbow
|
||||
type=pierce
|
||||
special=marksman
|
||||
|
@ -226,54 +87,193 @@ Special Notes: Their marksmanship gives these elves a high chance of hitting the
|
|||
number=5
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="units/elves-wood/elvish-sharpshooter+female-bow.png"
|
||||
begin=-445
|
||||
end=-380
|
||||
image="units/elves-wood/elvish-sharpshooter-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="units/elves-wood/elvish-sharpshooter+female-attack1.png"
|
||||
begin=-380
|
||||
end=-305
|
||||
image="units/elves-wood/elvish-sharpshooter-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="units/elves-wood/elvish-sharpshooter+female-attack2.png"
|
||||
begin=-305
|
||||
end=-230
|
||||
image="units/elves-wood/elvish-sharpshooter-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="units/elves-wood/elvish-sharpshooter+female-attack3.png"
|
||||
begin=-230
|
||||
end=-130
|
||||
image="units/elves-wood/elvish-sharpshooter-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=0
|
||||
image="units/elves-wood/elvish-sharpshooter+female-attack4.png"
|
||||
begin=-130
|
||||
end=0
|
||||
image="units/elves-wood/elvish-sharpshooter-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="units/elves-wood/elvish-sharpshooter+female-bow.png"
|
||||
begin=0
|
||||
end=65
|
||||
image="units/elves-wood/elvish-sharpshooter-bow.png"
|
||||
[/frame]
|
||||
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
id=Elvish Sharpshooter
|
||||
name= _ "female^Elvish Sharpshooter"
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-sharpshooter+female.png"
|
||||
image_long="units/elves-wood/elvish-sharpshooter+female-bow.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-sharpshooter+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-sharpshooter+female-bow-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
flag_rgb=239,225,238,200,120,176,144,80,128,88,48,104,239,280,224,48,16,48
|
||||
hitpoints=45
|
||||
movement_type=woodland
|
||||
movement=6
|
||||
experience=55
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=archer
|
||||
cost=90
|
||||
usage=archer
|
||||
unit_description= _ "A story once wandered about, of an elf who stopped an arrow by shooting it out of the air with one of his own. It is a testament to the skill of the elves that such a story could be taken seriously. The sharpshooters of the elves have, quite simply, mastered the art of archery.
|
||||
|
||||
Special Notes: Their marksmanship gives these elves a high chance of hitting their enemy, but only on the attack."
|
||||
get_hit_sound=female-strong-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-sharpshooter-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/elves-wood/elvish-sharpshooter-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/elves-wood/elvish-sharpshooter-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/elves-wood/elvish-sharpshooter-die4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/elves-wood/elvish-sharpshooter+female-attack.png"
|
||||
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=longbow
|
||||
type=pierce
|
||||
special=marksman
|
||||
range=ranged
|
||||
damage=10
|
||||
number=5
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-445
|
||||
end=-380
|
||||
image="units/elves-wood/elvish-sharpshooter+female-bow.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-305
|
||||
image="units/elves-wood/elvish-sharpshooter+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-305
|
||||
end=-230
|
||||
image="units/elves-wood/elvish-sharpshooter+female-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-230
|
||||
end=-130
|
||||
image="units/elves-wood/elvish-sharpshooter+female-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-130
|
||||
end=0
|
||||
image="units/elves-wood/elvish-sharpshooter+female-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=65
|
||||
image="units/elves-wood/elvish-sharpshooter+female-bow.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,111 +1,111 @@
|
|||
[unit]
|
||||
id=Elvish Shyde
|
||||
name= _ "female^Elvish Shyde"
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-shyde.png"
|
||||
image_healing="null"
|
||||
image_halo_healing="units/elves-wood/elvish-shyde-healing1.png:100,units/elves-wood/elvish-shyde-healing2.png:100,units/elves-wood/elvish-shyde-healing3.png:100,units/elves-wood/elvish-shyde-healing4.png:100,units/elves-wood/elvish-shyde-healing5.png:100,units/elves-wood/elvish-shyde-healing6.png:100,units/elves-wood/elvish-shyde-healing7.png:100,units/elves-wood/elvish-shyde-healing8.png:100,units/elves-wood/elvish-shyde-healing9.png:100,units/elves-wood/elvish-shyde-healing10.png:100,units/elves-wood/elvish-shyde-healing11.png:100,units/elves-wood/elvish-shyde-healing12.png:100"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-shyde-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
halo=halo/shyde-stationary-halo1.png:150,halo/shyde-stationary-halo2.png:150,halo/shyde-stationary-halo3.png:150,halo/shyde-stationary-halo4.png:150,halo/shyde-stationary-halo5.png:150,halo/shyde-stationary-halo6.png:150
|
||||
hitpoints=46
|
||||
movement_type=woodlandfloat
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=52
|
||||
usage=healer
|
||||
[abilities]
|
||||
{ABILITY_CURES}
|
||||
[/abilities]
|
||||
unit_description= _ "Devotion to her faerie side will eventually transform an elf maiden into a creature of both worlds. Guided by a nature which is little understood, these beautiful stewards of the elven forests epitomize the grace and mystery of their people.
|
||||
id=Elvish Shyde
|
||||
name= _ "female^Elvish Shyde"
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-shyde.png"
|
||||
image_healing="null"
|
||||
image_halo_healing="units/elves-wood/elvish-shyde-healing1.png:100,units/elves-wood/elvish-shyde-healing2.png:100,units/elves-wood/elvish-shyde-healing3.png:100,units/elves-wood/elvish-shyde-healing4.png:100,units/elves-wood/elvish-shyde-healing5.png:100,units/elves-wood/elvish-shyde-healing6.png:100,units/elves-wood/elvish-shyde-healing7.png:100,units/elves-wood/elvish-shyde-healing8.png:100,units/elves-wood/elvish-shyde-healing9.png:100,units/elves-wood/elvish-shyde-healing10.png:100,units/elves-wood/elvish-shyde-healing11.png:100,units/elves-wood/elvish-shyde-healing12.png:100"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-shyde-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
halo=halo/shyde-stationary-halo1.png:150,halo/shyde-stationary-halo2.png:150,halo/shyde-stationary-halo3.png:150,halo/shyde-stationary-halo4.png:150,halo/shyde-stationary-halo5.png:150,halo/shyde-stationary-halo6.png:150
|
||||
hitpoints=46
|
||||
movement_type=woodlandfloat
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=52
|
||||
usage=healer
|
||||
[abilities]
|
||||
{ABILITY_CURES}
|
||||
[/abilities]
|
||||
unit_description= _ "Devotion to her faerie side will eventually transform an elf maiden into a creature of both worlds. Guided by a nature which is little understood, these beautiful stewards of the elven forests epitomize the grace and mystery of their people.
|
||||
|
||||
Special Notes: A shyde's entangling attack slows enemies down and reduces the damage they can deliver in combat. Shydes are capable of healing units around them, and curing them of poison."
|
||||
get_hit_sound=female-hit.wav
|
||||
|
||||
get_hit_sound=female-hit.wav
|
||||
|
||||
[attack]
|
||||
name=faerie touch
|
||||
type=impact
|
||||
special=magical
|
||||
range=melee
|
||||
damage=4
|
||||
number=2
|
||||
range=melee
|
||||
icon=attacks/faerie_touch.png
|
||||
name=faerie touch
|
||||
type=impact
|
||||
special=magical
|
||||
range=melee
|
||||
damage=4
|
||||
number=2
|
||||
range=melee
|
||||
icon=attacks/faerie_touch.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-shyde-ftouch-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/elves-wood/elvish-shyde-ftouch-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-shyde-ftouch-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-shyde-ftouch-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/elves-wood/elvish-shyde-ftouch-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-shyde-ftouch-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=ensnare
|
||||
type=impact
|
||||
special=slow
|
||||
damage=7
|
||||
number=2
|
||||
range=ranged
|
||||
icon=attacks/entangle.png
|
||||
name=ensnare
|
||||
type=impact
|
||||
special=slow
|
||||
damage=7
|
||||
number=2
|
||||
range=ranged
|
||||
icon=attacks/entangle.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-shyde-ftouch-attack3.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/entangle.png"
|
||||
image_diagonal="projectiles/entangle.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-shyde-ftouch-attack3.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/entangle.png"
|
||||
image_diagonal="projectiles/entangle.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=thorns
|
||||
type=pierce
|
||||
special=magical
|
||||
damage=7
|
||||
number=3
|
||||
range=ranged
|
||||
name=thorns
|
||||
type=pierce
|
||||
special=magical
|
||||
damage=7
|
||||
number=3
|
||||
range=ranged
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-shyde-ftouch-attack3.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/thorns.png"
|
||||
image_diagonal="projectiles/thorns-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=dart.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-shyde-ftouch-attack3.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/thorns.png"
|
||||
image_diagonal="projectiles/thorns-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=dart.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,191 +1,191 @@
|
|||
[unit]
|
||||
id=Elvish Sorceress
|
||||
name= _ "female^Elvish Sorceress"
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-sorceress.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-sorceress-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-sorceress-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=41
|
||||
movement_type=woodland
|
||||
[resistance]
|
||||
cold=90
|
||||
[/resistance]
|
||||
movement=5
|
||||
experience=100
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Elvish Enchantress
|
||||
cost=34
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Eschewing the study of healing in favor of more aggressive uses of magic, Elvish Sorceresses have become quite proficient at ranged combat. Their entangling attack is notably more effective than that of the Elvish Shaman, and they can call upon bursts of chilling ethereal wind to smite those who oppose them."
|
||||
get_hit_sound=female-hit.wav
|
||||
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=4
|
||||
number=2
|
||||
range=melee
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="units/elves-wood/elvish-sorceress-melee1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-sorceress-melee2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=25
|
||||
image="units/elves-wood/elvish-sorceress-melee3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=25
|
||||
end=100
|
||||
image="units/elves-wood/elvish-sorceress-melee4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=150
|
||||
image="units/elves-wood/elvish-sorceress-melee5.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=entangle
|
||||
type=impact
|
||||
special=slow
|
||||
damage=4
|
||||
number=3
|
||||
range=ranged
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-380
|
||||
image="units/elves-wood/elvish-sorceress-entangle1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-310
|
||||
image="units/elves-wood/elvish-sorceress-entangle2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-310
|
||||
end=-240
|
||||
image="units/elves-wood/elvish-sorceress-entangle3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-240
|
||||
end=-170
|
||||
image="units/elves-wood/elvish-sorceress-entangle4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-170
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-sorceress-entangle5.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=50
|
||||
image="projectiles/entangle.png"
|
||||
image_diagonal="projectiles/entangle.png"
|
||||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-30
|
||||
image="units/elves-wood/elvish-sorceress-entangle6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-30
|
||||
end=40
|
||||
image="units/elves-wood/elvish-sorceress-entangle7.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=faerie fire
|
||||
type=cold
|
||||
damage=7
|
||||
number=4
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/iceball.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-380
|
||||
image="units/elves-wood/elvish-sorceress-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-310
|
||||
image="units/elves-wood/elvish-sorceress-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-310
|
||||
end=-240
|
||||
image="units/elves-wood/elvish-sorceress-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-240
|
||||
end=-170
|
||||
image="units/elves-wood/elvish-sorceress-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-170
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-sorceress-attack5.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=50
|
||||
image="projectiles/icemissile-n.png"
|
||||
image_diagonal="projectiles/icemissile-ne.png"
|
||||
halo=halo/ice-halo1.png:100,halo/ice-halo2.png:100,halo/ice-halo3.png:100,halo/ice-halo4.png:100,halo/ice-halo5.png:100,
|
||||
halo_x,halo_y=0,0
|
||||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-30
|
||||
image="units/elves-wood/elvish-sorceress-attack6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-30
|
||||
end=40
|
||||
image="units/elves-wood/elvish-sorceress-attack7.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
[unit]
|
||||
id=Elvish Sorceress
|
||||
name= _ "female^Elvish Sorceress"
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-sorceress.png"
|
||||
[defend]
|
||||
range=melee
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-sorceress-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
range=ranged
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-sorceress-ranged-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=41
|
||||
movement_type=woodland
|
||||
[resistance]
|
||||
cold=90
|
||||
[/resistance]
|
||||
movement=5
|
||||
experience=100
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=Elvish Enchantress
|
||||
cost=34
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Eschewing the study of healing in favor of more aggressive uses of magic, Elvish Sorceresses have become quite proficient at ranged combat. Their entangling attack is notably more effective than that of the Elvish Shaman, and they can call upon bursts of chilling ethereal wind to smite those who oppose them."
|
||||
get_hit_sound=female-hit.wav
|
||||
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=4
|
||||
number=2
|
||||
range=melee
|
||||
icon=attacks/druidstaff.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-200
|
||||
image="units/elves-wood/elvish-sorceress-melee1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-sorceress-melee2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=25
|
||||
image="units/elves-wood/elvish-sorceress-melee3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=25
|
||||
end=100
|
||||
image="units/elves-wood/elvish-sorceress-melee4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=150
|
||||
image="units/elves-wood/elvish-sorceress-melee5.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=entangle
|
||||
type=impact
|
||||
special=slow
|
||||
damage=4
|
||||
number=3
|
||||
range=ranged
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-380
|
||||
image="units/elves-wood/elvish-sorceress-entangle1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-310
|
||||
image="units/elves-wood/elvish-sorceress-entangle2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-310
|
||||
end=-240
|
||||
image="units/elves-wood/elvish-sorceress-entangle3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-240
|
||||
end=-170
|
||||
image="units/elves-wood/elvish-sorceress-entangle4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-170
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-sorceress-entangle5.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=50
|
||||
image="projectiles/entangle.png"
|
||||
image_diagonal="projectiles/entangle.png"
|
||||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-30
|
||||
image="units/elves-wood/elvish-sorceress-entangle6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-30
|
||||
end=40
|
||||
image="units/elves-wood/elvish-sorceress-entangle7.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=faerie fire
|
||||
type=cold
|
||||
damage=7
|
||||
number=4
|
||||
range=ranged
|
||||
special=magical
|
||||
icon=attacks/iceball.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-450
|
||||
end=-380
|
||||
image="units/elves-wood/elvish-sorceress-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-380
|
||||
end=-310
|
||||
image="units/elves-wood/elvish-sorceress-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-310
|
||||
end=-240
|
||||
image="units/elves-wood/elvish-sorceress-attack3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-240
|
||||
end=-170
|
||||
image="units/elves-wood/elvish-sorceress-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-170
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-sorceress-attack5.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=50
|
||||
image="projectiles/icemissile-n.png"
|
||||
image_diagonal="projectiles/icemissile-ne.png"
|
||||
halo=halo/ice-halo1.png:100,halo/ice-halo2.png:100,halo/ice-halo3.png:100,halo/ice-halo4.png:100,halo/ice-halo5.png:100,
|
||||
halo_x,halo_y=0,0
|
||||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-30
|
||||
image="units/elves-wood/elvish-sorceress-attack6.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-30
|
||||
end=40
|
||||
image="units/elves-wood/elvish-sorceress-attack7.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,140 +1,140 @@
|
|||
[unit]
|
||||
id=Elvish Sylph
|
||||
name= _ "female^Elvish Sylph"
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-sylph.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-sylph-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=58
|
||||
movement_type=woodlandfloat
|
||||
[resistance]
|
||||
cold=70
|
||||
[/resistance]
|
||||
movement=6
|
||||
experience=100
|
||||
level=4
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=67
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Elvish Sylphs are scions of beauty in the mortal plane. Having fully developed their faerie side, they transform into creatures of both worlds, wielding powerful magic against their enemies."
|
||||
get_hit_sound=female-hit.wav
|
||||
|
||||
[attack]
|
||||
name=faerie touch
|
||||
type=impact
|
||||
special=magical
|
||||
range=melee
|
||||
damage=5
|
||||
number=3
|
||||
range=melee
|
||||
icon=attacks/faerie_touch.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-sylph-ftouch-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/elves-wood/elvish-sylph-ftouch-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-sylph-ftouch-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=gossamer
|
||||
type=impact
|
||||
special=slow
|
||||
damage=6
|
||||
number=4
|
||||
range=ranged
|
||||
icon=attacks/web.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-210
|
||||
end=-140
|
||||
image="units/elves-wood/elvish-sylph-gossamer-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-140
|
||||
end=-70
|
||||
image="units/elves-wood/elvish-sylph-gossamer-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-70
|
||||
end=0
|
||||
image="units/elves-wood/elvish-sylph-gossamer-attack3.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-300
|
||||
end=50
|
||||
image="projectiles/web.png"
|
||||
image_diagonal="projectiles/web.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=faerie fire
|
||||
type=cold
|
||||
special=magical
|
||||
damage=10
|
||||
number=5
|
||||
range=ranged
|
||||
icon=attacks/iceball.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-320
|
||||
end=-240
|
||||
image="units/elves-wood/elvish-sylph-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-240
|
||||
end=-160
|
||||
image="units/elves-wood/elvish-sylph-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-160
|
||||
end=-80
|
||||
image="units/elves-wood/elvish-sylph-attack3.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=50
|
||||
image="projectiles/icemissile-n.png"
|
||||
image_diagonal="projectiles/icemissile-ne.png"
|
||||
halo=halo/ice-halo1.png:100,halo/ice-halo2.png:100,halo/ice-halo3.png:100,halo/ice-halo4.png:100,halo/ice-halo5.png:100,
|
||||
halo_x,halo_y=10,-2
|
||||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
begin=-80
|
||||
end=0
|
||||
image="units/elves-wood/elvish-sylph-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=80
|
||||
image="units/elves-wood/elvish-sylph-attack5.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
[unit]
|
||||
id=Elvish Sylph
|
||||
name= _ "female^Elvish Sylph"
|
||||
race=elf
|
||||
gender=female
|
||||
image="units/elves-wood/elvish-sylph.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/elves-wood/elvish-sylph-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=58
|
||||
movement_type=woodlandfloat
|
||||
[resistance]
|
||||
cold=70
|
||||
[/resistance]
|
||||
movement=6
|
||||
experience=100
|
||||
level=4
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=67
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Elvish Sylphs are scions of beauty in the mortal plane. Having fully developed their faerie side, they transform into creatures of both worlds, wielding powerful magic against their enemies."
|
||||
get_hit_sound=female-hit.wav
|
||||
|
||||
[attack]
|
||||
name=faerie touch
|
||||
type=impact
|
||||
special=magical
|
||||
range=melee
|
||||
damage=5
|
||||
number=3
|
||||
range=melee
|
||||
icon=attacks/faerie_touch.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/elves-wood/elvish-sylph-ftouch-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/elves-wood/elvish-sylph-ftouch-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/elves-wood/elvish-sylph-ftouch-attack3.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[attack]
|
||||
name=gossamer
|
||||
type=impact
|
||||
special=slow
|
||||
damage=6
|
||||
number=4
|
||||
range=ranged
|
||||
icon=attacks/web.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-210
|
||||
end=-140
|
||||
image="units/elves-wood/elvish-sylph-gossamer-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-140
|
||||
end=-70
|
||||
image="units/elves-wood/elvish-sylph-gossamer-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-70
|
||||
end=0
|
||||
image="units/elves-wood/elvish-sylph-gossamer-attack3.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-300
|
||||
end=50
|
||||
image="projectiles/web.png"
|
||||
image_diagonal="projectiles/web.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[attack]
|
||||
name=faerie fire
|
||||
type=cold
|
||||
special=magical
|
||||
damage=10
|
||||
number=5
|
||||
range=ranged
|
||||
icon=attacks/iceball.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-320
|
||||
end=-240
|
||||
image="units/elves-wood/elvish-sylph-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-240
|
||||
end=-160
|
||||
image="units/elves-wood/elvish-sylph-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-160
|
||||
end=-80
|
||||
image="units/elves-wood/elvish-sylph-attack3.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=50
|
||||
image="projectiles/icemissile-n.png"
|
||||
image_diagonal="projectiles/icemissile-ne.png"
|
||||
halo=halo/ice-halo1.png:100,halo/ice-halo2.png:100,halo/ice-halo3.png:100,halo/ice-halo4.png:100,halo/ice-halo5.png:100,
|
||||
halo_x,halo_y=10,-2
|
||||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
begin=-80
|
||||
end=0
|
||||
image="units/elves-wood/elvish-sylph-attack4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=80
|
||||
image="units/elves-wood/elvish-sylph-attack5.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -1,96 +1,96 @@
|
|||
[unit]
|
||||
id=Fencer
|
||||
name= _ "Fencer"
|
||||
race=human
|
||||
image="units/human-loyalists/human-fencer.png"
|
||||
id=Fencer
|
||||
name= _ "Fencer"
|
||||
race=human
|
||||
image="units/human-loyalists/human-fencer.png"
|
||||
# Yes, the above line is deliberate - otherwise his solitary defensive frame flickers in when the defensive animations are not playing. It looks better to use that only when he is hit.
|
||||
hitpoints=28
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=37
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Duelist
|
||||
cost=16
|
||||
usage=fighter
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
unit_description= _ "Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it will completely negate any ill effects. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
|
||||
hitpoints=28
|
||||
movement_type=elusivefoot
|
||||
movement=6
|
||||
experience=37
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Duelist
|
||||
cost=16
|
||||
usage=fighter
|
||||
[abilities]
|
||||
{ABILITY_SKIRMISHER}
|
||||
[/abilities]
|
||||
unit_description= _ "Fencers belong to a school of thought that considers the armor most soldiers wear in combat to be their own worst enemy. While armor can only soften a blow, evading it will completely negate any ill effects. Being able to reliably dodge any offensive move is a luxury only afforded to the fit of body, and then only to those who endure rigorous training.
|
||||
|
||||
Outfitted with only a dagger and rapier, fencers are light on their feet and useful in many situations where their armor-bound peers are at a disadvantage. They relish, often literally, in dancing circles around troops like heavy infantry, in mockery of the price they pay for their full plate.
|
||||
|
||||
Special Notes: their skill at skirmishing allows fencers to dart right past an opponent, ignoring zones of control."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[defend]
|
||||
hits=no
|
||||
[frame]
|
||||
begin=-150
|
||||
end=-60
|
||||
image="units/human-loyalists/human-fencer-defend-1-1.png"
|
||||
begin=-150
|
||||
end=-60
|
||||
image="units/human-loyalists/human-fencer-defend-1-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-60
|
||||
end=60
|
||||
image="units/human-loyalists/human-fencer-defend-1-2.png"
|
||||
begin=-60
|
||||
end=60
|
||||
image="units/human-loyalists/human-fencer-defend-1-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=60
|
||||
end=150
|
||||
image="units/human-loyalists/human-fencer-defend-1-1.png"
|
||||
begin=60
|
||||
end=150
|
||||
image="units/human-loyalists/human-fencer-defend-1-1.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[defend]
|
||||
hits=yes
|
||||
[frame]
|
||||
begin=-75
|
||||
end=50
|
||||
image="units/human-loyalists/human-fencer-defend.png"
|
||||
begin=-75
|
||||
end=50
|
||||
image="units/human-loyalists/human-fencer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=100
|
||||
image="units/human-loyalists/human-fencer-die1.png"
|
||||
begin=0
|
||||
end=100
|
||||
image="units/human-loyalists/human-fencer-die1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=100
|
||||
end=200
|
||||
image="units/human-loyalists/human-fencer-die2.png"
|
||||
begin=100
|
||||
end=200
|
||||
image="units/human-loyalists/human-fencer-die2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=200
|
||||
end=300
|
||||
image="units/human-loyalists/human-fencer-die3.png"
|
||||
begin=200
|
||||
end=300
|
||||
image="units/human-loyalists/human-fencer-die3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=400
|
||||
image="units/human-loyalists/human-fencer-die4.png"
|
||||
begin=300
|
||||
end=400
|
||||
image="units/human-loyalists/human-fencer-die4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=400
|
||||
end=500
|
||||
image="units/human-loyalists/human-fencer-die5.png"
|
||||
begin=400
|
||||
end=500
|
||||
image="units/human-loyalists/human-fencer-die5.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=rapier
|
||||
type=blade
|
||||
damage=4
|
||||
number=4
|
||||
range=melee
|
||||
name=rapier
|
||||
type=blade
|
||||
damage=4
|
||||
number=4
|
||||
range=melee
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=""units/human-loyalists/human-fencer-attack.png""
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image=""units/human-loyalists/human-fencer-attack.png""
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,91 +1,15 @@
|
|||
[unit]
|
||||
id=Footpad
|
||||
name= _ "Footpad"
|
||||
race=human
|
||||
gender=male,female
|
||||
image="units/human-outlaws/neutral-footpad.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-outlaws/neutral-footpad-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=28
|
||||
movement_type=elusivefoot
|
||||
movement=7
|
||||
experience=42
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=Outlaw
|
||||
cost=14
|
||||
usage=scout
|
||||
unit_description= _ "These petty criminals are often derisively called 'footpads' by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and skill on their feet that comes of this serves them well in combat, and despite their pitiable weaponry, they are quite good at harrying their enemies, especially under cover of darkness."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=club
|
||||
type=impact
|
||||
range=melee
|
||||
damage=4
|
||||
number=2
|
||||
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-outlaws/neutral-footpad-attack.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=sling
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/human-outlaws/neutral-footpad-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/human-outlaws/neutral-footpad-attack2.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/stone.png"
|
||||
image_diagonal="projectiles/stone.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
id=Footpad
|
||||
name= _ "female^Footpad"
|
||||
name= _ "Footpad"
|
||||
race=human
|
||||
gender=female
|
||||
image="units/human-outlaws/neutral-footpad+female.png"
|
||||
gender=male,female
|
||||
image="units/human-outlaws/neutral-footpad.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-outlaws/neutral-footpad+female-defend.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-outlaws/neutral-footpad-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=28
|
||||
movement_type=elusivefoot
|
||||
|
@ -97,28 +21,28 @@ get_hit_sound=groan.wav
|
|||
cost=14
|
||||
usage=scout
|
||||
unit_description= _ "These petty criminals are often derisively called 'footpads' by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and skill on their feet that comes of this serves them well in combat, and despite their pitiable weaponry, they are quite good at harrying their enemies, especially under cover of darkness."
|
||||
get_hit_sound=female-hit.wav
|
||||
[attack]
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=club
|
||||
type=impact
|
||||
range=melee
|
||||
damage=4
|
||||
number=2
|
||||
|
||||
[animation]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-outlaws/neutral-footpad+female-attack.png"
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-outlaws/neutral-footpad-attack.png"
|
||||
[/frame]
|
||||
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=sling
|
||||
type=impact
|
||||
range=ranged
|
||||
|
@ -126,28 +50,104 @@ get_hit_sound=groan.wav
|
|||
number=2
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/human-outlaws/neutral-footpad+female-attack1.png"
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/human-outlaws/neutral-footpad-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/human-outlaws/neutral-footpad+female-attack2.png"
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/human-outlaws/neutral-footpad-attack2.png"
|
||||
[/frame]
|
||||
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/stone.png"
|
||||
image_diagonal="projectiles/stone.png"
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/stone.png"
|
||||
image_diagonal="projectiles/stone.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
id=Footpad
|
||||
name= _ "female^Footpad"
|
||||
race=human
|
||||
gender=female
|
||||
image="units/human-outlaws/neutral-footpad+female.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-outlaws/neutral-footpad+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=28
|
||||
movement_type=elusivefoot
|
||||
movement=7
|
||||
experience=42
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=Outlaw
|
||||
cost=14
|
||||
usage=scout
|
||||
unit_description= _ "These petty criminals are often derisively called 'footpads' by their superiors, for they are tasked with any job that requires a great deal of running around, often being employed as couriers, or scouts. The endurance and skill on their feet that comes of this serves them well in combat, and despite their pitiable weaponry, they are quite good at harrying their enemies, especially under cover of darkness."
|
||||
get_hit_sound=female-hit.wav
|
||||
[attack]
|
||||
name=club
|
||||
type=impact
|
||||
range=melee
|
||||
damage=4
|
||||
number=2
|
||||
[animation]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-outlaws/neutral-footpad+female-attack.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=sling
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=4
|
||||
number=2
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-50
|
||||
image="units/human-outlaws/neutral-footpad+female-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/human-outlaws/neutral-footpad+female-attack2.png"
|
||||
[/frame]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/stone.png"
|
||||
image_diagonal="projectiles/stone.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,26 +1,26 @@
|
|||
#dummy unit which should never actually be used
|
||||
[unit]
|
||||
id=Galleon
|
||||
name= _ "Galleon"
|
||||
race=mechanical
|
||||
image="units/transport/galleon.png"
|
||||
hitpoints=1
|
||||
id=Galleon
|
||||
name= _ "Galleon"
|
||||
race=mechanical
|
||||
image="units/transport/galleon.png"
|
||||
hitpoints=1
|
||||
#set movement to fly so it appears above water
|
||||
movement_type=fly
|
||||
movement=10
|
||||
experience=100
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=10
|
||||
usage=null
|
||||
unit_description = _ "Even people happily living in their homes eventually need some kind of transport through the seas, even if only to go fishing or to trade goods. The galleon is perfect for this purpose: it's fast and resilient, but not prepared to fight, and is able to adapt to many different tasks."
|
||||
movement_type=fly
|
||||
movement=10
|
||||
experience=100
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=10
|
||||
usage=null
|
||||
unit_description = _ "Even people happily living in their homes eventually need some kind of transport through the seas, even if only to go fishing or to trade goods. The galleon is perfect for this purpose: it's fast and resilient, but not prepared to fight, and is able to adapt to many different tasks."
|
||||
[attack]
|
||||
name=dummy
|
||||
type=impact
|
||||
range=melee
|
||||
damage=1
|
||||
number=1
|
||||
name=dummy
|
||||
type=impact
|
||||
range=melee
|
||||
damage=1
|
||||
number=1
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,100 +1,100 @@
|
|||
[unit]
|
||||
id=General
|
||||
name= _ "General"
|
||||
race=human
|
||||
image="units/human-loyalists/human-general.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-general-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="units/human-loyalists/human-general-leading.png"
|
||||
id=General
|
||||
name= _ "General"
|
||||
race=human
|
||||
image="units/human-loyalists/human-general.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-general-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="units/human-loyalists/human-general-leading.png"
|
||||
#ifdef CAMPAIGN_EASTERN_INVASION
|
||||
profile=portraits/gweddry.png
|
||||
profile=portraits/gweddry.png
|
||||
#endif
|
||||
hitpoints=58
|
||||
movement_type=smallfoot
|
||||
[resistance]
|
||||
blade=90
|
||||
pierce=90
|
||||
impact=90
|
||||
[/resistance]
|
||||
movement=6
|
||||
experience=180
|
||||
level=3
|
||||
alignment=lawful
|
||||
hitpoints=58
|
||||
movement_type=smallfoot
|
||||
[resistance]
|
||||
blade=90
|
||||
pierce=90
|
||||
impact=90
|
||||
[/resistance]
|
||||
movement=6
|
||||
experience=180
|
||||
level=3
|
||||
alignment=lawful
|
||||
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
#else
|
||||
advanceto=Grand Marshal
|
||||
advanceto=Grand Marshal
|
||||
#endif
|
||||
cost=54
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "As the leaders of their armies, Generals are responsible for the protection of large or important areas in the kingdoms they swore fealty to. Their training and experience suffice to carry out these orders.
|
||||
cost=54
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "As the leaders of their armies, Generals are responsible for the protection of large or important areas in the kingdoms they swore fealty to. Their training and experience suffice to carry out these orders.
|
||||
|
||||
Special Notes: the leadership of a General enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-175
|
||||
end=100
|
||||
image="units/human-loyalists/human-general-attack-sword1.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-general-attack-sword2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-175
|
||||
end=100
|
||||
image="units/human-loyalists/human-general-attack-sword1.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-general-attack-sword2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=crossbow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=7
|
||||
number=3
|
||||
name=crossbow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/human-loyalists/human-general-attack-crossbow.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/human-loyalists/human-general-attack-crossbow.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -53,11 +53,11 @@ Special Notes: Ghosts have very unusual resistances to damage, and move quite sl
|
|||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=50
|
||||
image="units/undead/undead-ghost-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=50
|
||||
image="units/undead/undead-ghost-attack1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,60 +1,60 @@
|
|||
[unit]
|
||||
id=Ghoul
|
||||
name= _ "Ghoul"
|
||||
race=undead
|
||||
image="units/undead/undead-ghoul.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead/undead-ghoul-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/core/Alex_Jarocha-Ernst/ghoul.png
|
||||
hitpoints=33
|
||||
movement_type=undeadfoot
|
||||
movement=5
|
||||
experience=35
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=Necrophage
|
||||
cost=16
|
||||
usage=fighter
|
||||
unit_description= _ "Only those who have delved into the circles of necromancy know what must be done to turn a person into a ghoul, and it is a secret they are not telling. Whatever unspeakable rites they have performed, the result is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.
|
||||
id=Ghoul
|
||||
name= _ "Ghoul"
|
||||
race=undead
|
||||
image="units/undead/undead-ghoul.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead/undead-ghoul-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile=portraits/core/Alex_Jarocha-Ernst/ghoul.png
|
||||
hitpoints=33
|
||||
movement_type=undeadfoot
|
||||
movement=5
|
||||
experience=35
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=Necrophage
|
||||
cost=16
|
||||
usage=fighter
|
||||
unit_description= _ "Only those who have delved into the circles of necromancy know what must be done to turn a person into a ghoul, and it is a secret they are not telling. Whatever unspeakable rites they have performed, the result is a beast that knows nothing of its days as a human being, a creature that shambles about as naked as the day it was born, and gorges itself on the flesh of the dead.
|
||||
|
||||
It is because of such things that necromancy is condemned with an almost primal hatred.
|
||||
|
||||
Special Notes: A ghoul's claws are covered in poison, and victims of this poison will continually take damage until they can be cured in town or by a healer."
|
||||
get_hit_sound=ghoul-hit.wav
|
||||
|
||||
get_hit_sound=ghoul-hit.wav
|
||||
|
||||
[movement_costs]
|
||||
deep_water=100
|
||||
shallow_water=3
|
||||
deep_water=100
|
||||
shallow_water=3
|
||||
[/movement_costs]
|
||||
|
||||
|
||||
[resistance]
|
||||
impact=100
|
||||
fire=90
|
||||
cold=60
|
||||
impact=100
|
||||
fire=90
|
||||
cold=60
|
||||
[/resistance]
|
||||
|
||||
|
||||
[attack]
|
||||
name=claws
|
||||
type=blade
|
||||
range=melee
|
||||
damage=4
|
||||
number=3
|
||||
special=poison
|
||||
name=claws
|
||||
type=blade
|
||||
range=melee
|
||||
damage=4
|
||||
number=3
|
||||
special=poison
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=50
|
||||
image="units/undead/undead-ghoul-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=ghoul-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=50
|
||||
image="units/undead/undead-ghoul-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=ghoul-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,98 +1,98 @@
|
|||
[unit]
|
||||
id=Giant Mudcrawler
|
||||
name= _ "Giant Mudcrawler"
|
||||
race=Monster
|
||||
image="units/monsters/giant-mudcrawler.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/monsters/giant-mudcrawler-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
id=Giant Mudcrawler
|
||||
name= _ "Giant Mudcrawler"
|
||||
race=Monster
|
||||
image="units/monsters/giant-mudcrawler.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/monsters/giant-mudcrawler-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
#ability=regenerates
|
||||
hitpoints=36
|
||||
movement_type=scuttlefoot
|
||||
movement=4
|
||||
experience=100
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=16
|
||||
unit_description= _ "Giant Mudcrawlers are a larger kind of Mudcrawler, and are magical constructs of soil and water. They attack by belching lumps of mud at their foes, or by slapping them with their fists."
|
||||
get_hit_sound=ugg.wav
|
||||
undead_variation=null
|
||||
usage=archer
|
||||
hitpoints=36
|
||||
movement_type=scuttlefoot
|
||||
movement=4
|
||||
experience=100
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=16
|
||||
unit_description= _ "Giant Mudcrawlers are a larger kind of Mudcrawler, and are magical constructs of soil and water. They attack by belching lumps of mud at their foes, or by slapping them with their fists."
|
||||
get_hit_sound=ugg.wav
|
||||
undead_variation=null
|
||||
usage=archer
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/monsters/giant-mudcrawler-death1.png"
|
||||
begin=0
|
||||
end=150
|
||||
image="units/monsters/giant-mudcrawler-death1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=150
|
||||
end=300
|
||||
image="units/monsters/giant-mudcrawler-death2.png"
|
||||
begin=150
|
||||
end=300
|
||||
image="units/monsters/giant-mudcrawler-death2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=300
|
||||
end=450
|
||||
image="units/monsters/giant-mudcrawler-death3.png"
|
||||
begin=300
|
||||
end=450
|
||||
image="units/monsters/giant-mudcrawler-death3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=450
|
||||
end=600
|
||||
image="units/monsters/giant-mudcrawler-death4.png"
|
||||
begin=450
|
||||
end=600
|
||||
image="units/monsters/giant-mudcrawler-death4.png"
|
||||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=fist
|
||||
icon=attacks/fist.png
|
||||
type=impact
|
||||
range=melee
|
||||
damage=7
|
||||
number=2
|
||||
name=fist
|
||||
icon=attacks/fist.png
|
||||
type=impact
|
||||
range=melee
|
||||
damage=7
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/monsters/giant-mudcrawler-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/monsters/giant-mudcrawler-attack2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-300
|
||||
sound=fist-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/monsters/giant-mudcrawler-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/monsters/giant-mudcrawler-attack2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-300
|
||||
sound=fist-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=mud glob
|
||||
icon=attacks/mud-glob.png
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
name=mud glob
|
||||
icon=attacks/mud-glob.png
|
||||
type=impact
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/giant-mudcrawler-attack.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/mud-glob.png"
|
||||
image_diagonal="projectiles/mud-glob.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=hiss-big.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/giant-mudcrawler-attack.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/mud-glob.png"
|
||||
image_diagonal="projectiles/mud-glob.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=hiss-big.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,63 +1,63 @@
|
|||
[unit]
|
||||
id=Giant Scorpion
|
||||
name= _ "Giant Scorpion"
|
||||
race=monster
|
||||
image="units/monsters/scorpion.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/monsters/scorpion-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=40
|
||||
movement_type=scuttlefoot
|
||||
movement=8
|
||||
experience=100
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=32
|
||||
usage=mixed fighter
|
||||
unit_description= _ "A normal scorpion is dangerous enough - one the size of a man needs little explanation."
|
||||
get_hit_sound=hiss.wav
|
||||
[attack]
|
||||
name=sting
|
||||
type=pierce
|
||||
range=melee
|
||||
special=poison
|
||||
damage=9
|
||||
defense_weight=4.0
|
||||
number=1
|
||||
[animation]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
id=Giant Scorpion
|
||||
name= _ "Giant Scorpion"
|
||||
race=monster
|
||||
image="units/monsters/scorpion.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/scorpion-sting-attack.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/monsters/scorpion-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=40
|
||||
movement_type=scuttlefoot
|
||||
movement=8
|
||||
experience=100
|
||||
level=1
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=32
|
||||
usage=mixed fighter
|
||||
unit_description= _ "A normal scorpion is dangerous enough - one the size of a man needs little explanation."
|
||||
get_hit_sound=hiss.wav
|
||||
[attack]
|
||||
name=sting
|
||||
type=pierce
|
||||
range=melee
|
||||
special=poison
|
||||
damage=9
|
||||
defense_weight=4.0
|
||||
number=1
|
||||
[animation]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/scorpion-sting-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=pincers
|
||||
type=impact
|
||||
range=melee
|
||||
damage=4
|
||||
number=4
|
||||
name=pincers
|
||||
type=impact
|
||||
range=melee
|
||||
damage=4
|
||||
number=4
|
||||
[animation]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/scorpion-pincers-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/monsters/scorpion-pincers-attack.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,79 +1,79 @@
|
|||
|
||||
[unit]
|
||||
id=Goblin Impaler
|
||||
name= _ "Goblin Impaler"
|
||||
race=goblin
|
||||
image="units/goblins/goblin-impaler.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/goblins/goblin-impaler-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=26
|
||||
movement_type=orcishfoot
|
||||
movement=4
|
||||
experience=100
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=13
|
||||
usage=fighter
|
||||
unit_description= _ "Goblins are used by the orcs as fodder for their enemy's front line. Those who have somehow managed to survive invariably equip themselves to continue doing so. A much larger spear helps to compensate for their short reach, and better armor helps to shield their tiny frames.
|
||||
id=Goblin Impaler
|
||||
name= _ "Goblin Impaler"
|
||||
race=goblin
|
||||
image="units/goblins/goblin-impaler.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/goblins/goblin-impaler-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=26
|
||||
movement_type=orcishfoot
|
||||
movement=4
|
||||
experience=100
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=13
|
||||
usage=fighter
|
||||
unit_description= _ "Goblins are used by the orcs as fodder for their enemy's front line. Those who have somehow managed to survive invariably equip themselves to continue doing so. A much larger spear helps to compensate for their short reach, and better armor helps to shield their tiny frames.
|
||||
|
||||
Special Notes: the length of their weapon allows an impaler to strike first in melee, even in defense."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/spear.png
|
||||
special=firststrike
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
icon=attacks/spear.png
|
||||
special=firststrike
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-65
|
||||
image="units/goblins/goblin-impaler-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-65
|
||||
end=100
|
||||
image="units/goblins/goblin-impaler-attack2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-65
|
||||
image="units/goblins/goblin-impaler-attack1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-65
|
||||
end=100
|
||||
image="units/goblins/goblin-impaler-attack2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=1
|
||||
icon=attacks/spear.png
|
||||
name=spear
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=1
|
||||
icon=attacks/spear.png
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=spear.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/goblins/goblin-impaler-attack-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/goblins/goblin-impaler-attack-ranged2.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/spear-n.png"
|
||||
image_diagonal="projectiles/spear-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=spear.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/goblins/goblin-impaler-attack-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/goblins/goblin-impaler-attack-ranged2.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/spear-n.png"
|
||||
image_diagonal="projectiles/spear-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,55 +1,55 @@
|
|||
[unit]
|
||||
id=Goblin Knight
|
||||
name= _ "Goblin Knight"
|
||||
race=goblin
|
||||
image="units/goblins/goblin-knight.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/goblins/goblin-knight-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/goblins/goblin-knight-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=49
|
||||
movement_type=orcishfoot
|
||||
id=Goblin Knight
|
||||
name= _ "Goblin Knight"
|
||||
race=goblin
|
||||
image="units/goblins/goblin-knight.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/goblins/goblin-knight-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/goblins/goblin-knight-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=49
|
||||
movement_type=orcishfoot
|
||||
[defense]
|
||||
village=50
|
||||
village=50
|
||||
[/defense]
|
||||
movement=9
|
||||
experience=65
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=Direwolf Rider
|
||||
undead_variation=mounted
|
||||
cost=32
|
||||
usage=scout
|
||||
unit_description= _ "The Goblin 'Knights' have little in common with the men who share that title, and the title is something used only in the parlance of their enemies. The similarity is simply that they are the elite of the wolf riders, likely promoted to their position by their success in some temerarious raid, or something of a similarly base nature.
|
||||
movement=9
|
||||
experience=65
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=Direwolf Rider
|
||||
undead_variation=mounted
|
||||
cost=32
|
||||
usage=scout
|
||||
unit_description= _ "The Goblin 'Knights' have little in common with the men who share that title, and the title is something used only in the parlance of their enemies. The similarity is simply that they are the elite of the wolf riders, likely promoted to their position by their success in some temerarious raid, or something of a similarly base nature.
|
||||
|
||||
The wolves they are given are bred for speed and strength, making them quite dangerous in combat."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=fangs
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=4
|
||||
name=fangs
|
||||
type=blade
|
||||
range=melee
|
||||
damage=7
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/goblins/goblin-knight-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=wolf-attack.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/goblins/goblin-knight-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-150
|
||||
sound=wolf-attack.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,82 +1,82 @@
|
|||
[unit]
|
||||
id=Goblin Pillager
|
||||
name= _ "Goblin Pillager"
|
||||
race=goblin
|
||||
image="units/goblins/goblin-pillager.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/goblins/goblin-pillager-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/goblins/goblin-pillager-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=44
|
||||
movement_type=orcishfoot
|
||||
id=Goblin Pillager
|
||||
name= _ "Goblin Pillager"
|
||||
race=goblin
|
||||
image="units/goblins/goblin-pillager.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/goblins/goblin-pillager-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/goblins/goblin-pillager-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=44
|
||||
movement_type=orcishfoot
|
||||
[defense]
|
||||
village=50
|
||||
village=50
|
||||
[/defense]
|
||||
movement=9
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=mounted
|
||||
cost=32
|
||||
usage=scout
|
||||
unit_description= _ "Some Goblins train their wolves to overcome their fear of fire. In raids, these goblins take a supporting role; they will torch the homes and crops of their foes, and also carry nets to wreak havoc against those attempting to rally a defense or reprisal.
|
||||
movement=9
|
||||
experience=100
|
||||
level=2
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=mounted
|
||||
cost=32
|
||||
usage=scout
|
||||
unit_description= _ "Some Goblins train their wolves to overcome their fear of fire. In raids, these goblins take a supporting role; they will torch the homes and crops of their foes, and also carry nets to wreak havoc against those attempting to rally a defense or reprisal.
|
||||
|
||||
Special Notes: being caught in a net slows enemies down and reduces by one the strikes they can deliver in combat."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=torch
|
||||
type=fire
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
name=torch
|
||||
type=fire
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/goblins/goblin-pillager-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=torch-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/goblins/goblin-pillager-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=torch-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=net
|
||||
type=impact
|
||||
special=slow
|
||||
damage=6
|
||||
number=2
|
||||
range=ranged
|
||||
icon=attacks/web.png
|
||||
name=net
|
||||
type=impact
|
||||
special=slow
|
||||
damage=6
|
||||
number=2
|
||||
range=ranged
|
||||
icon=attacks/web.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=100
|
||||
image="units/goblins/goblin-pillager-attack2.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/web.png"
|
||||
image_diagonal="projectiles/web.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=net.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=100
|
||||
image="units/goblins/goblin-pillager-attack2.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/web.png"
|
||||
image_diagonal="projectiles/web.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=net.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,50 +1,54 @@
|
|||
[unit]
|
||||
id=Goblin Rouser
|
||||
name= _ "Goblin Rouser"
|
||||
race=goblin
|
||||
image=units/goblins/goblin-rouser.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image=units/goblins/goblin-rouser-defend.png
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading=units/goblins/goblin-rouser-leading.png
|
||||
hitpoints=26
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=orcishfoot
|
||||
movement=4
|
||||
experience=100
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=13
|
||||
usage=fighter
|
||||
unit_description= _ "Standard bearers are an oddity amongst goblins. A goblin who has survived enough battles to be considered a veteran is rare enough, and it is rarer still for the other goblins to recognize and respect his veteran status. Nonetheless, a rouser's frenzied goading effectively steels the younger at arms to fight harder and longer before they die.
|
||||
|
||||
Special Notes: the leadership of a Goblin Rouser enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
|
||||
get_hit_sound=wolf-cry.wav
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=5
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=units/goblins/goblin-rouser-attack1.png
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image=units/goblins/goblin-rouser-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
id=Goblin Rouser
|
||||
name= _ "Goblin Rouser"
|
||||
race=goblin
|
||||
image=units/goblins/goblin-rouser.png
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image=units/goblins/goblin-rouser-defend.png
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading=units/goblins/goblin-rouser-leading.png
|
||||
hitpoints=26
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
movement_type=orcishfoot
|
||||
movement=4
|
||||
experience=100
|
||||
level=1
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=13
|
||||
usage=fighter
|
||||
unit_description= _ "Standard bearers are an oddity amongst goblins. A goblin who has survived enough battles to be considered a veteran is rare enough, and it is rarer still for the other goblins to recognize and respect his veteran status. Nonetheless, a rouser's frenzied goading effectively steels the younger at arms to fight harder and longer before they die.
|
||||
|
||||
Special Notes: the leadership of a Goblin Rouser enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
|
||||
get_hit_sound=wolf-cry.wav
|
||||
[attack]
|
||||
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=5
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image=units/goblins/goblin-rouser-attack1.png
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
|
||||
begin=0
|
||||
end=150
|
||||
image=units/goblins/goblin-rouser-attack2.png
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[/unit]
|
||||
|
|
|
@ -22,45 +22,45 @@
|
|||
unit_description= _ "In any litter of orcs, several are born much smaller and weaker than the rest. These runts are called 'Goblins' and are looked down on by the rest of their kin. In battle, these are given the most meager of equipment, and are used as a shield to give the Warlords time to prepare the real assault.
|
||||
|
||||
Some speculate that the existence of these creatures is the beginning of a failure of the orcish bloodline, though no one knows enough of their history to state anything conclusive."
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
get_hit_sound=orc-small-hit.wav
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=4
|
||||
number=3
|
||||
icon=attacks/spear.png
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=4
|
||||
number=3
|
||||
icon=attacks/spear.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/goblins/goblin-spearman-melee.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/goblins/goblin-spearman-melee.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=3
|
||||
number=1
|
||||
icon=attacks/spear.png
|
||||
name=spear
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=3
|
||||
number=1
|
||||
icon=attacks/spear.png
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=spear.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/goblins/goblin-spearman-ranged.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/spear-n.png"
|
||||
image_diagonal="projectiles/spear-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=spear.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/goblins/goblin-spearman-ranged.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="projectiles/spear-n.png"
|
||||
image_diagonal="projectiles/spear-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,75 +1,75 @@
|
|||
[unit]
|
||||
id=Grand Knight
|
||||
name= _ "Grand Knight"
|
||||
race=human
|
||||
image="units/human-loyalists/grand-knight.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-loyalists/grand-knight-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/grand-knight-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/core/Jason_Lutes/human-grand-knight.png"
|
||||
flag_rgb=165,108,176,127,92,134,94,70,99,148,61,166,
|
||||
hitpoints=78
|
||||
movement_type=mounted
|
||||
movement=7
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=mounted
|
||||
cost=58
|
||||
usage=fighter
|
||||
unit_description= _ "Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line." + _ "
|
||||
id=Grand Knight
|
||||
name= _ "Grand Knight"
|
||||
race=human
|
||||
image="units/human-loyalists/grand-knight.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-loyalists/grand-knight-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/grand-knight-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/core/Jason_Lutes/human-grand-knight.png"
|
||||
flag_rgb=165,108,176,127,92,134,94,70,99,148,61,166,
|
||||
hitpoints=78
|
||||
movement_type=mounted
|
||||
movement=7
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=mounted
|
||||
cost=58
|
||||
usage=fighter
|
||||
unit_description= _ "Grand Knights have reached the acme of skill with sword and lance. Wearing full plate, and riding steeds bred more for power than for speed, these warriors form the core of any serious cavalry force. A grand knight at the head of a charge is a terrifying sight for infantry, and is often enough to break right through a defensive line." + _ "
|
||||
|
||||
Special Notes: the Grand Knight's charging lance attack doubles both damage dealt and received. This does not affect his defensive retaliation."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
icon=attacks/sword.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=12
|
||||
number=4
|
||||
name=sword
|
||||
icon=attacks/sword.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=12
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=100
|
||||
image="units/human-loyalists/grand-knight-attack-sword.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=100
|
||||
image="units/human-loyalists/grand-knight-attack-sword.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=lance
|
||||
type=pierce
|
||||
special=charge
|
||||
range=melee
|
||||
damage=17
|
||||
number=2
|
||||
name=lance
|
||||
type=pierce
|
||||
special=charge
|
||||
range=melee
|
||||
damage=17
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=100
|
||||
image="units/human-loyalists/grand-knight-moving.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=100
|
||||
image="units/human-loyalists/grand-knight-moving.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,96 +1,96 @@
|
|||
[unit]
|
||||
id=Grand Marshal
|
||||
name= _ "Grand Marshal"
|
||||
race=human
|
||||
image="units/human-loyalists/human-marshal.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-marshal-defense.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="units/human-loyalists/human-marshal-leading.png"
|
||||
#ifdef CAMPAIGN_EASTERN_INVASION
|
||||
profile=portraits/gweddry.png
|
||||
#endif
|
||||
hitpoints=68
|
||||
movement_type=smallfoot
|
||||
[resistance]
|
||||
blade=80
|
||||
pierce=80
|
||||
impact=80
|
||||
[/resistance]
|
||||
movement=6
|
||||
experience=100
|
||||
level=4
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=66
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "The rank of Grand Marshal is one of the most esteemed in the armies of humanity, and those who bear its title have surpassed many trials by fire, proving their tactical facility and their considerable mettle at personal combat.
|
||||
|
||||
Special Notes: the leadership of a Grand Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-175
|
||||
end=100
|
||||
image="units/human-loyalists/human-marshal-attack-sword1.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-marshal-attack-sword2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=crossbow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/human-loyalists/human-marshal-attack-crossbow.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
id=Grand Marshal
|
||||
name= _ "Grand Marshal"
|
||||
race=human
|
||||
image="units/human-loyalists/human-marshal.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-marshal-defense.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="units/human-loyalists/human-marshal-leading.png"
|
||||
#ifdef CAMPAIGN_EASTERN_INVASION
|
||||
profile=portraits/gweddry.png
|
||||
#endif
|
||||
hitpoints=68
|
||||
movement_type=smallfoot
|
||||
[resistance]
|
||||
blade=80
|
||||
pierce=80
|
||||
impact=80
|
||||
[/resistance]
|
||||
movement=6
|
||||
experience=100
|
||||
level=4
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=66
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "The rank of Grand Marshal is one of the most esteemed in the armies of humanity, and those who bear its title have surpassed many trials by fire, proving their tactical facility and their considerable mettle at personal combat.
|
||||
|
||||
Special Notes: the leadership of a Grand Marshal enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-175
|
||||
end=100
|
||||
image="units/human-loyalists/human-marshal-attack-sword1.png"
|
||||
[/frame]
|
||||
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-marshal-attack-sword2.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=crossbow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=8
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/human-loyalists/human-marshal-attack-crossbow.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,144 +1,36 @@
|
|||
[unit]
|
||||
id=Great Mage
|
||||
name= _ "Great Mage"
|
||||
race=human
|
||||
gender=male,female
|
||||
image="units/human-magi/great-mage.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-magi/great-mage-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=65
|
||||
movement_type=smallfoot
|
||||
[resistance]
|
||||
fire=70
|
||||
[/resistance]
|
||||
movement=5
|
||||
experience=100
|
||||
level=4
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=72
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading magi of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honor of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.
|
||||
|
||||
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.
|
||||
|
||||
Special Notes: the great mage's fireballs are magical, and always have a high chance of hitting an opponent."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=9
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-175
|
||||
end=-50
|
||||
image="units/human-magi/great-mage-staff-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/human-magi/great-mage-staff-2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-60
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=fireball
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
damage=16
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-240
|
||||
end=-180
|
||||
image="units/human-magi/great-mage-fireball-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-180
|
||||
end=-120
|
||||
image="units/human-magi/great-mage-fireball-2.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
|
||||
halo_x,halo_y=-11,3
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-120
|
||||
end=-60
|
||||
image="units/human-magi/great-mage-fireball-3.png"
|
||||
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=-15,1
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-60
|
||||
end=0
|
||||
image="units/human-magi/great-mage-fireball-2.png"
|
||||
halo=halo/fireball-preparation-5.png,halo/fireball-preparation-6.png
|
||||
halo_x,halo_y=-11,3
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=60
|
||||
image="units/human-magi/great-mage-fireball-1.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-250
|
||||
end=50
|
||||
halo=halo/fireball-big-halo1.png:30,halo/fireball-big-halo2.png:30,halo/fireball-big-halo3.png:30,halo/fireball-big-halo4.png:30,halo/fireball-big-halo5.png:30,halo/fireball-big-halo6.png:30,halo/fireball-big-halo7.png:30,halo/fireball-big-halo8.png:30,halo/fireball-big-halo1.png:30,halo/fireball-big-halo2.png:30
|
||||
image="projectiles/fireball-huge-n.png"
|
||||
image_diagonal="projectiles/fireball-huge-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
id=Great Mage
|
||||
name= _ "female^Great Mage"
|
||||
name= _ "Great Mage"
|
||||
race=human
|
||||
gender=female
|
||||
image="units/human-magi/great-mage+female.png"
|
||||
gender=male,female
|
||||
image="units/human-magi/great-mage.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-magi/great-mage+female-defend.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-magi/great-mage-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=65
|
||||
movement_type=smallfoot
|
||||
[resistance]
|
||||
[resistance]
|
||||
fire=70
|
||||
[/resistance]
|
||||
[/resistance]
|
||||
movement=5
|
||||
experience=100
|
||||
experience=100
|
||||
level=4
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=150
|
||||
{AMLA_TOUGH 3}
|
||||
cost=72
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading magi of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honor of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.
|
||||
|
||||
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.
|
||||
|
||||
Special Notes: the great mage's fireballs are magical, and always have a high chance of hitting an opponent."
|
||||
get_hit_sound=female-hit.wav
|
||||
[attack]
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
|
@ -146,22 +38,22 @@ Special Notes: the great mage's fireballs are magical, and always have a high ch
|
|||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-175
|
||||
end=-50
|
||||
image="units/human-magi/great-mage+female-staff-1.png"
|
||||
begin=-175
|
||||
end=-50
|
||||
image="units/human-magi/great-mage-staff-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/human-magi/great-mage+female-staff-2.png"
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/human-magi/great-mage-staff-2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-60
|
||||
sound=staff.wav
|
||||
time=-60
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=fireball
|
||||
type=fire
|
||||
range=ranged
|
||||
|
@ -170,48 +62,156 @@ Special Notes: the great mage's fireballs are magical, and always have a high ch
|
|||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-240
|
||||
end=-180
|
||||
image="units/human-magi/great-mage+female-fireball-1.png"
|
||||
begin=-240
|
||||
end=-180
|
||||
image="units/human-magi/great-mage-fireball-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-180
|
||||
end=-120
|
||||
image="units/human-magi/great-mage+female-fireball-2.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
|
||||
halo_x,halo_y=-11,3
|
||||
begin=-180
|
||||
end=-120
|
||||
image="units/human-magi/great-mage-fireball-2.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
|
||||
halo_x,halo_y=-11,3
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-120
|
||||
end=-60
|
||||
image="units/human-magi/great-mage+female-fireball-3.png"
|
||||
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=-15,1
|
||||
begin=-120
|
||||
end=-60
|
||||
image="units/human-magi/great-mage-fireball-3.png"
|
||||
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=-15,1
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-60
|
||||
end=0
|
||||
image="units/human-magi/great-mage+female-fireball-2.png"
|
||||
halo=halo/fireball-preparation-5.png,halo/fireball-preparation-6.png
|
||||
halo_x,halo_y=-11,3
|
||||
begin=-60
|
||||
end=0
|
||||
image="units/human-magi/great-mage-fireball-2.png"
|
||||
halo=halo/fireball-preparation-5.png,halo/fireball-preparation-6.png
|
||||
halo_x,halo_y=-11,3
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=60
|
||||
image="units/human-magi/great-mage+female-fireball-1.png"
|
||||
begin=0
|
||||
end=60
|
||||
image="units/human-magi/great-mage-fireball-1.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-250
|
||||
end=50
|
||||
halo=halo/fireball-big-halo1.png:30,halo/fireball-big-halo2.png:30,halo/fireball-big-halo3.png:30,halo/fireball-big-halo4.png:30,halo/fireball-big-halo5.png:30,halo/fireball-big-halo6.png:30,halo/fireball-big-halo7.png:30,halo/fireball-big-halo8.png:30,halo/fireball-big-halo1.png:30,halo/fireball-big-halo2.png:30
|
||||
image="projectiles/fireball-huge-n.png"
|
||||
image_diagonal="projectiles/fireball-huge-nw.png"
|
||||
begin=-250
|
||||
end=50
|
||||
halo=halo/fireball-big-halo1.png:30,halo/fireball-big-halo2.png:30,halo/fireball-big-halo3.png:30,halo/fireball-big-halo4.png:30,halo/fireball-big-halo5.png:30,halo/fireball-big-halo6.png:30,halo/fireball-big-halo7.png:30,halo/fireball-big-halo8.png:30,halo/fireball-big-halo1.png:30,halo/fireball-big-halo2.png:30
|
||||
image="projectiles/fireball-huge-n.png"
|
||||
image_diagonal="projectiles/fireball-huge-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
id=Great Mage
|
||||
name= _ "female^Great Mage"
|
||||
race=human
|
||||
gender=female
|
||||
image="units/human-magi/great-mage+female.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-magi/great-mage+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=65
|
||||
movement_type=smallfoot
|
||||
[resistance]
|
||||
fire=70
|
||||
[/resistance]
|
||||
movement=5
|
||||
experience=100
|
||||
level=4
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=150
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Any person who is even considered for the title of Great Mage is quite nearly a legend in their own time, and town criers have forcibly learnt discretion in applying the title. Merit for the title is carefully considered by a council of the leading magi of the age, and the conferment of the title is given only by a majority vote. Regardless, anyone who is seriously nominated for the honor of being called a Great Mage is, without question, a master of their art, and has surpassed almost any of their peers in skill.
|
||||
|
||||
Though they are not warriors, by any means, the application of their art to combat is something that often causes other soldiers to stand aside in awe.
|
||||
|
||||
Special Notes: the great mage's fireballs are magical, and always have a high chance of hitting an opponent."
|
||||
get_hit_sound=female-hit.wav
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=9
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-175
|
||||
end=-50
|
||||
image="units/human-magi/great-mage+female-staff-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=50
|
||||
image="units/human-magi/great-mage+female-staff-2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-60
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=fireball
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
damage=16
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-240
|
||||
end=-180
|
||||
image="units/human-magi/great-mage+female-fireball-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-180
|
||||
end=-120
|
||||
image="units/human-magi/great-mage+female-fireball-2.png"
|
||||
halo=halo/fireball-preparation-1.png,halo/fireball-preparation-2.png
|
||||
halo_x,halo_y=-11,3
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-120
|
||||
end=-60
|
||||
image="units/human-magi/great-mage+female-fireball-3.png"
|
||||
halo=halo/fireball-preparation-3.png,halo/fireball-preparation-4.png
|
||||
halo_x,halo_y=-15,1
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-60
|
||||
end=0
|
||||
image="units/human-magi/great-mage+female-fireball-2.png"
|
||||
halo=halo/fireball-preparation-5.png,halo/fireball-preparation-6.png
|
||||
halo_x,halo_y=-11,3
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=60
|
||||
image="units/human-magi/great-mage+female-fireball-1.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=fire.wav
|
||||
[/sound]
|
||||
[missile_frame]
|
||||
begin=-250
|
||||
end=50
|
||||
halo=halo/fireball-big-halo1.png:30,halo/fireball-big-halo2.png:30,halo/fireball-big-halo3.png:30,halo/fireball-big-halo4.png:30,halo/fireball-big-halo5.png:30,halo/fireball-big-halo6.png:30,halo/fireball-big-halo7.png:30,halo/fireball-big-halo8.png:30,halo/fireball-big-halo1.png:30,halo/fireball-big-halo2.png:30
|
||||
image="projectiles/fireball-huge-n.png"
|
||||
image_diagonal="projectiles/fireball-huge-nw.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,49 +1,49 @@
|
|||
[unit]
|
||||
id=Great Troll
|
||||
name= _ "Great Troll"
|
||||
race=troll
|
||||
image="units/trolls/great-troll.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/trolls/great-troll-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[abilities]
|
||||
{ABILITY_REGENERATES}
|
||||
[/abilities]
|
||||
hitpoints=80
|
||||
movement_type=largefoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=troll
|
||||
cost=48
|
||||
unit_description= _ "When a troll, gifted with abnormal strength of life, matches that with age and wisdom, it becomes something extraordinary, a beast remembered for generations. Their feats of strength and cunning are the source of most tales about trolls, and to see the stories made flesh does nothing to diminish their grandeur.
|
||||
id=Great Troll
|
||||
name= _ "Great Troll"
|
||||
race=troll
|
||||
image="units/trolls/great-troll.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/trolls/great-troll-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[abilities]
|
||||
{ABILITY_REGENERATES}
|
||||
[/abilities]
|
||||
hitpoints=80
|
||||
movement_type=largefoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=troll
|
||||
cost=48
|
||||
unit_description= _ "When a troll, gifted with abnormal strength of life, matches that with age and wisdom, it becomes something extraordinary, a beast remembered for generations. Their feats of strength and cunning are the source of most tales about trolls, and to see the stories made flesh does nothing to diminish their grandeur.
|
||||
|
||||
Special Notes: Trolls possess the regeneration ability, which heals them as though they were always stationed in a village."
|
||||
get_hit_sound=ugg.wav
|
||||
usage=fighter
|
||||
get_hit_sound=ugg.wav
|
||||
usage=fighter
|
||||
[attack]
|
||||
name=mace
|
||||
type=impact
|
||||
range=melee
|
||||
damage=18
|
||||
number=3
|
||||
name=mace
|
||||
type=impact
|
||||
range=melee
|
||||
damage=18
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/trolls/great-troll-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/trolls/great-troll-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=staff.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,40 +1,40 @@
|
|||
[unit]
|
||||
id=Gryphon
|
||||
name= _ "Gryphon"
|
||||
race=monster
|
||||
image="units/monsters/gryphon.png"
|
||||
hitpoints=44
|
||||
movement_type=fly
|
||||
movement=9
|
||||
experience=100
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=40
|
||||
usage=scout
|
||||
unit_description= _ "These majestic and powerful creatures are masters of the sky. Gryphons are both dangerous and wary of other intelligent creatures, and thus should not be disturbed without a good reason."
|
||||
get_hit_sound=groan.wav
|
||||
id=Gryphon
|
||||
name= _ "Gryphon"
|
||||
race=monster
|
||||
image="units/monsters/gryphon.png"
|
||||
hitpoints=44
|
||||
movement_type=fly
|
||||
movement=9
|
||||
experience=100
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=40
|
||||
usage=scout
|
||||
unit_description= _ "These majestic and powerful creatures are masters of the sky. Gryphons are both dangerous and wary of other intelligent creatures, and thus should not be disturbed without a good reason."
|
||||
get_hit_sound=groan.wav
|
||||
[defense]
|
||||
mountains=40
|
||||
mountains=40
|
||||
[/defense]
|
||||
[attack]
|
||||
name=claws
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
name=claws
|
||||
type=blade
|
||||
range=melee
|
||||
damage=10
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/monsters/gryphon.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/monsters/gryphon.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/monsters/gryphon.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/monsters/gryphon.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,41 +1,41 @@
|
|||
[unit]
|
||||
id=Gryphon Master
|
||||
name= _ "Gryphon Master"
|
||||
race=human
|
||||
image="units/monsters/gryphon-master.png"
|
||||
hitpoints=46
|
||||
movement_type=fly
|
||||
movement=10
|
||||
experience=100
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=mounted
|
||||
cost=37
|
||||
usage=scout
|
||||
unit_description= _ "Gryphon Masters have long experience flying the Gryphons, which have become an extension of themselves. This special relationship makes the heart of the earth-bound tremble, for these mighty pairs may strike from anywhere."
|
||||
get_hit_sound=groan.wav
|
||||
id=Gryphon Master
|
||||
name= _ "Gryphon Master"
|
||||
race=human
|
||||
image="units/monsters/gryphon-master.png"
|
||||
hitpoints=46
|
||||
movement_type=fly
|
||||
movement=10
|
||||
experience=100
|
||||
level=2
|
||||
alignment=neutral
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=mounted
|
||||
cost=37
|
||||
usage=scout
|
||||
unit_description= _ "Gryphon Masters have long experience flying the Gryphons, which have become an extension of themselves. This special relationship makes the heart of the earth-bound tremble, for these mighty pairs may strike from anywhere."
|
||||
get_hit_sound=groan.wav
|
||||
[defense]
|
||||
mountains=40
|
||||
mountains=40
|
||||
[/defense]
|
||||
[attack]
|
||||
name=claws
|
||||
type=blade
|
||||
range=melee
|
||||
damage=14
|
||||
number=2
|
||||
name=claws
|
||||
type=blade
|
||||
range=melee
|
||||
damage=14
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/monsters/gryphon-master.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/monsters/gryphon-master.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-50
|
||||
image="units/monsters/gryphon-master.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/monsters/gryphon-master.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,94 +1,94 @@
|
|||
[unit]
|
||||
id=Halbardier
|
||||
name= _ "Halberdier"
|
||||
race=human
|
||||
image="units/human-loyalists/human-halberdier.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-halberdier-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/core/Jason_Lutes/human-halberdier.png"
|
||||
hitpoints=72
|
||||
movement_type=smallfoot
|
||||
id=Halbardier
|
||||
name= _ "Halberdier"
|
||||
race=human
|
||||
image="units/human-loyalists/human-halberdier.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-halberdier-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/core/Jason_Lutes/human-halberdier.png"
|
||||
hitpoints=72
|
||||
movement_type=smallfoot
|
||||
[resistance]
|
||||
pierce=60
|
||||
pierce=60
|
||||
[/resistance]
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=44
|
||||
usage=fighter
|
||||
unit_description= _ "A halberd is a difficult and very heavy weapon to use, but powerful in the hands of an expert. It is also much more flexible than the spear from which it descended. As any halberdier can tell you, the weapon possesses 4 primary striking points, 2 more than a spear or pike; these are the tip, the blade, the spike at the base of the shaft, and the inner point on the blade, which can be used in a motion pulling back towards the wielder. All this makes for a very versatile weapon in melee, especially against cavalry.
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=44
|
||||
usage=fighter
|
||||
unit_description= _ "A halberd is a difficult and very heavy weapon to use, but powerful in the hands of an expert. It is also much more flexible than the spear from which it descended. As any halberdier can tell you, the weapon possesses 4 primary striking points, 2 more than a spear or pike; these are the tip, the blade, the spike at the base of the shaft, and the inner point on the blade, which can be used in a motion pulling back towards the wielder. All this makes for a very versatile weapon in melee, especially against cavalry.
|
||||
|
||||
However, a halberd is notably more expensive to craft than a spear, and in the hands of a novice, much less effective. In the armies of Wesnoth, it is customary only to grant these weapons to veteran pikemen, who have proven that they have the skill to employ them properly on the field of war.
|
||||
|
||||
Special Notes: the length of their weapon allows a halberdier to strike first in melee, even in defense."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=halberd
|
||||
icon=attacks/halberd.png
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=14
|
||||
number=3
|
||||
special=firststrike
|
||||
name=halberd
|
||||
icon=attacks/halberd.png
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=14
|
||||
number=3
|
||||
special=firststrike
|
||||
[animation]
|
||||
direction=s
|
||||
direction=s
|
||||
[frame]
|
||||
begin=-175
|
||||
end=100
|
||||
image="units/human-loyalists/human-halberdier-pierce-s.png"
|
||||
begin=-175
|
||||
end=100
|
||||
image="units/human-loyalists/human-halberdier-pierce-s.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
direction=n
|
||||
direction=n
|
||||
[frame]
|
||||
begin=-175
|
||||
end=100
|
||||
image="units/human-loyalists/human-halberdier-pierce-n.png"
|
||||
begin=-175
|
||||
end=100
|
||||
image="units/human-loyalists/human-halberdier-pierce-n.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
direction=se,sw
|
||||
direction=se,sw
|
||||
[frame]
|
||||
begin=-175
|
||||
end=100
|
||||
image="units/human-loyalists/human-halberdier-pierce-se.png"
|
||||
begin=-175
|
||||
end=100
|
||||
image="units/human-loyalists/human-halberdier-pierce-se.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[animation]
|
||||
direction=ne,nw
|
||||
direction=ne,nw
|
||||
[frame]
|
||||
begin=-175
|
||||
end=100
|
||||
image="units/human-loyalists/human-halberdier-pierce-ne.png"
|
||||
begin=-175
|
||||
end=100
|
||||
image="units/human-loyalists/human-halberdier-pierce-ne.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=halberd
|
||||
icon=attacks/halberd.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=19
|
||||
number=2
|
||||
name=halberd
|
||||
icon=attacks/halberd.png
|
||||
type=blade
|
||||
range=melee
|
||||
damage=19
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="units/human-loyalists/human-halberdier-slash-se-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-halberdier-slash-se-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-100
|
||||
image="units/human-loyalists/human-halberdier-slash-se-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-halberdier-slash-se-2.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,42 +1,42 @@
|
|||
[unit]
|
||||
id=Heavy Infantryman
|
||||
name= _ "Heavy Infantryman"
|
||||
race=human
|
||||
image="units/human-loyalists/human-heavyinfantry.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-heavyinfantry-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=38
|
||||
movement_type=armoredfoot
|
||||
movement=4
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Shock Trooper
|
||||
cost=19
|
||||
unit_description= _ "Heavy infantry are an unusual choice for outfitting troops. They are very difficult to send afield in war, and are typically useful only in the defense of the city or castle in which they are stationed. Clad head to toe in full plate, and armed with large maces, heavy infantry excel at their sole purpose of melee combat. A few of them in the center of a line will shore up its strength considerably. The downsides to this are obvious, both in the weight of the metal, and the great care that must be taken of it, but in certain situations, these troops are well worth the trade-offs."
|
||||
get_hit_sound=groan.wav
|
||||
usage=fighter
|
||||
[attack]
|
||||
name=mace
|
||||
type=impact
|
||||
range=melee
|
||||
damage=11
|
||||
number=2
|
||||
[animation]
|
||||
id=Heavy Infantryman
|
||||
name= _ "Heavy Infantryman"
|
||||
race=human
|
||||
image="units/human-loyalists/human-heavyinfantry.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-heavyinfantry-attack.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-heavyinfantry-defend.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[/defend]
|
||||
hitpoints=38
|
||||
movement_type=armoredfoot
|
||||
movement=4
|
||||
experience=40
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Shock Trooper
|
||||
cost=19
|
||||
unit_description= _ "Heavy infantry are an unusual choice for outfitting troops. They are very difficult to send afield in war, and are typically useful only in the defense of the city or castle in which they are stationed. Clad head to toe in full plate, and armed with large maces, heavy infantry excel at their sole purpose of melee combat. A few of them in the center of a line will shore up its strength considerably. The downsides to this are obvious, both in the weight of the metal, and the great care that must be taken of it, but in certain situations, these troops are well worth the trade-offs."
|
||||
get_hit_sound=groan.wav
|
||||
usage=fighter
|
||||
[attack]
|
||||
name=mace
|
||||
type=impact
|
||||
range=melee
|
||||
damage=11
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-heavyinfantry-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,60 +1,60 @@
|
|||
[unit]
|
||||
id=Horseman
|
||||
name= _ "Horseman"
|
||||
race=human
|
||||
image="units/human-loyalists/horseman.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-loyalists/horseman-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/horseman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/core/Jason_Lutes/human-horseman.png"
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
hitpoints=38
|
||||
movement_type=mounted
|
||||
movement=8
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Knight,Lancer
|
||||
undead_variation=mounted
|
||||
cost=23
|
||||
usage=fighter
|
||||
unit_description= _ "Often hailing from the rather untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful but reckless tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers, for whom their large size and momentum provide inviting targets." + _ "
|
||||
id=Horseman
|
||||
name= _ "Horseman"
|
||||
race=human
|
||||
image="units/human-loyalists/horseman.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-loyalists/horseman-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/horseman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/core/Jason_Lutes/human-horseman.png"
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
hitpoints=38
|
||||
movement_type=mounted
|
||||
movement=8
|
||||
experience=44
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=Knight,Lancer
|
||||
undead_variation=mounted
|
||||
cost=23
|
||||
usage=fighter
|
||||
unit_description= _ "Often hailing from the rather untamed regions of Wesnoth, Horsemen are trained from childhood to ride and to follow a strict code of honor. A charge made by a horseman is a powerful but reckless tactic, the worth of which has been proven time and time again on the battlefield. Horsemen excel against most infantry, especially those who have fallen out of line, but must take care against both spearmen and archers, for whom their large size and momentum provide inviting targets." + _ "
|
||||
|
||||
Special Notes: the Horseman's only attack is a charge, which doubles both damage dealt and received. This does not affect his defensive retaliation."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
special=charge
|
||||
range=melee
|
||||
damage=9
|
||||
number=2
|
||||
name=spear
|
||||
type=pierce
|
||||
special=charge
|
||||
range=melee
|
||||
damage=9
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/horseman-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/horseman-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/horseman-moving.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/horseman-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,45 +1,45 @@
|
|||
[unit]
|
||||
id=Iron Mauler
|
||||
name= _ "Iron Mauler"
|
||||
race=human
|
||||
image="units/human-loyalists/human-siegetrooper.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-siegetrooper-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=64
|
||||
movement_type=armoredfoot
|
||||
movement=4
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=50
|
||||
unit_description= _ "Iron Maulers are given their name for reasons which are all too obvious. The men within these suits of armor can match ogres in contests of strength, and are marked as the champions of the castle guards in which they serve. They are, however, expensive to maintain, and cannot be sent to distant battles without a full convoy of servants to support them.
|
||||
id=Iron Mauler
|
||||
name= _ "Iron Mauler"
|
||||
race=human
|
||||
image="units/human-loyalists/human-siegetrooper.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-siegetrooper-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=64
|
||||
movement_type=armoredfoot
|
||||
movement=4
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=50
|
||||
unit_description= _ "Iron Maulers are given their name for reasons which are all too obvious. The men within these suits of armor can match ogres in contests of strength, and are marked as the champions of the castle guards in which they serve. They are, however, expensive to maintain, and cannot be sent to distant battles without a full convoy of servants to support them.
|
||||
|
||||
Though staggering in melee combat, there are many drawbacks to being outfitted in this way; Iron Maulers tire easily, and know all too well that they cannot run on the battlefield. Too often have they seen a distant comrade fall, yet were powerless to reach the scene in time to help."
|
||||
get_hit_sound=groan.wav
|
||||
usage=fighter
|
||||
get_hit_sound=groan.wav
|
||||
usage=fighter
|
||||
[attack]
|
||||
name=mace
|
||||
type=impact
|
||||
range=melee
|
||||
damage=25
|
||||
number=2
|
||||
name=mace
|
||||
type=impact
|
||||
range=melee
|
||||
damage=25
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-siegetrooper-melee.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-siegetrooper-melee.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,97 +1,97 @@
|
|||
[unit]
|
||||
id=Javelineer
|
||||
name= _ "Javelineer"
|
||||
race=human
|
||||
image="units/human-loyalists/human-javelineer.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-javelineer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/core/Jason_Lutes/human-javelineer.png"
|
||||
hitpoints=45
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "Spearmen almost always equip themselves with a few javelins, to harry, if not kill, enemies at range. Some, however, take to them rather well, finding that they have a natural talent in their use. Javelineers are a valuable asset to an army, being able to supplement their skill in melee combat with an ability to handle distant foes. They can hurl javelins into enemy ranks from a distance, often without retribution, and still hold their ground in melee.
|
||||
|
||||
Special Notes: the length of their weapon allows a javelineer to strike first in melee, even in defense."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
special=firststrike
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-60
|
||||
image="units/human-loyalists/human-javelineer-attack-melee-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-60
|
||||
end=-10
|
||||
image="units/human-loyalists/human-javelineer-attack-melee-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-10
|
||||
end=60
|
||||
image="units/human-loyalists/human-javelineer-attack-melee-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=60
|
||||
end=100
|
||||
image="units/human-loyalists/human-javelineer-attack-melee-1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=11
|
||||
number=2
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=spear.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-210
|
||||
end=-160
|
||||
image="units/human-loyalists/human-javelineer-attack-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-160
|
||||
end=-110
|
||||
image="units/human-loyalists/human-javelineer-attack-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-110
|
||||
end=-50
|
||||
image="units/human-loyalists/human-javelineer-attack-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/human-loyalists/human-javelineer-attack-ranged-4.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-120
|
||||
end=0
|
||||
image="projectiles/spear-n.png"
|
||||
image_diagonal="projectiles/spear-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
[unit]
|
||||
id=Javelineer
|
||||
name= _ "Javelineer"
|
||||
race=human
|
||||
image="units/human-loyalists/human-javelineer.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-javelineer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/core/Jason_Lutes/human-javelineer.png"
|
||||
hitpoints=45
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=25
|
||||
usage=fighter
|
||||
unit_description= _ "Spearmen almost always equip themselves with a few javelins, to harry, if not kill, enemies at range. Some, however, take to them rather well, finding that they have a natural talent in their use. Javelineers are a valuable asset to an army, being able to supplement their skill in melee combat with an ability to handle distant foes. They can hurl javelins into enemy ranks from a distance, often without retribution, and still hold their ground in melee.
|
||||
|
||||
Special Notes: the length of their weapon allows a javelineer to strike first in melee, even in defense."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
special=firststrike
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-60
|
||||
image="units/human-loyalists/human-javelineer-attack-melee-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-60
|
||||
end=-10
|
||||
image="units/human-loyalists/human-javelineer-attack-melee-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-10
|
||||
end=60
|
||||
image="units/human-loyalists/human-javelineer-attack-melee-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=60
|
||||
end=100
|
||||
image="units/human-loyalists/human-javelineer-attack-melee-1.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=spear
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=11
|
||||
number=2
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=spear.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-210
|
||||
end=-160
|
||||
image="units/human-loyalists/human-javelineer-attack-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-160
|
||||
end=-110
|
||||
image="units/human-loyalists/human-javelineer-attack-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-110
|
||||
end=-50
|
||||
image="units/human-loyalists/human-javelineer-attack-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=100
|
||||
image="units/human-loyalists/human-javelineer-attack-ranged-4.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-120
|
||||
end=0
|
||||
image="projectiles/spear-n.png"
|
||||
image_diagonal="projectiles/spear-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,73 +1,73 @@
|
|||
[unit]
|
||||
id=Knight
|
||||
name= _ "Knight"
|
||||
race=human
|
||||
image="units/human-loyalists/knight.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-loyalists/knight-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/knight-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/core/Jason_Lutes/human-knight.png"
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
hitpoints=58
|
||||
movement_type=mounted
|
||||
movement=8
|
||||
experience=120
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Paladin,Grand Knight
|
||||
undead_variation=mounted
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are far safer than a charge. Their lances are still at the ready, however, and growing experience with these weapons is only to their benefit." + _ "
|
||||
id=Knight
|
||||
name= _ "Knight"
|
||||
race=human
|
||||
image="units/human-loyalists/knight.png"
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-loyalists/knight-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/knight-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
profile="portraits/core/Jason_Lutes/human-knight.png"
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
hitpoints=58
|
||||
movement_type=mounted
|
||||
movement=8
|
||||
experience=120
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Paladin,Grand Knight
|
||||
undead_variation=mounted
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Horsemen of skill and discipline are promoted to Knights. Veterans of combat, they have seen the often-fatal results of a failed charge, and have learnt discretion in its use. Knights, therefore, carry swords in their armament, and practice tactics which, although requiring of much more patience, are far safer than a charge. Their lances are still at the ready, however, and growing experience with these weapons is only to their benefit." + _ "
|
||||
|
||||
Special Notes: the Knight's charging lance attack doubles both damage dealt and received. This does not affect his defensive retaliation."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=8
|
||||
number=4
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=100
|
||||
image="units/human-loyalists/knight-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=100
|
||||
image="units/human-loyalists/knight-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=lance
|
||||
type=pierce
|
||||
special=charge
|
||||
range=melee
|
||||
damage=14
|
||||
number=2
|
||||
name=lance
|
||||
type=pierce
|
||||
special=charge
|
||||
range=melee
|
||||
damage=14
|
||||
number=2
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=100
|
||||
image="units/human-loyalists/knight-moving.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=100
|
||||
image="units/human-loyalists/knight-moving.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,56 +1,56 @@
|
|||
[unit]
|
||||
id=Lancer
|
||||
name= _ "Lancer"
|
||||
race=human
|
||||
image="units/human-loyalists/lancer.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/lancer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-loyalists/lancer-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Jason_Lutes/human-lancer.png"
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
hitpoints=48
|
||||
movement_type=mounted
|
||||
movement=10
|
||||
experience=100
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=mounted
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Lancers are some of the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are a double-edged sword, often winning either glory, or a swift death. Lancers excel in hunting down infantrymen who've made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense." + _ "
|
||||
id=Lancer
|
||||
name= _ "Lancer"
|
||||
race=human
|
||||
image="units/human-loyalists/lancer.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/lancer-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
[movement_anim]
|
||||
[frame]
|
||||
begin=0
|
||||
end=150
|
||||
image="units/human-loyalists/lancer-moving.png"
|
||||
[/frame]
|
||||
[/movement_anim]
|
||||
profile="portraits/core/Jason_Lutes/human-lancer.png"
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
hitpoints=48
|
||||
movement_type=mounted
|
||||
movement=10
|
||||
experience=100
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=mounted
|
||||
cost=40
|
||||
usage=fighter
|
||||
unit_description= _ "Lancers are some of the bravest and most feared riders in all of Wesnoth. Clad in minimal armor, they free themselves to ride swiftly, faster than any of their peers. The daring tactics they employ are a double-edged sword, often winning either glory, or a swift death. Lancers excel in hunting down infantrymen who've made the mistake of breaking formation, and in piercing defensive lines. However, they have limited use in defense." + _ "
|
||||
|
||||
Special Notes: the Lancer's charging lance attack doubles both damage dealt and received. This does not affect his defensive retaliation."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=lance
|
||||
type=pierce
|
||||
special=charge
|
||||
range=melee
|
||||
damage=12
|
||||
number=3
|
||||
name=lance
|
||||
type=pierce
|
||||
special=charge
|
||||
range=melee
|
||||
damage=12
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/human-loyalists/lancer-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/human-loyalists/lancer-attack.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=horse-canter.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,79 +1,79 @@
|
|||
[unit]
|
||||
id=Lich
|
||||
name= _ "Lich"
|
||||
race=undead
|
||||
image="units/undead-necromancers/undead-lich.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead-necromancers/undead-lich-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=66
|
||||
movement_type=undeadfoot
|
||||
id=Lich
|
||||
name= _ "Lich"
|
||||
race=undead
|
||||
image="units/undead-necromancers/undead-lich.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/undead-necromancers/undead-lich-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=66
|
||||
movement_type=undeadfoot
|
||||
[movement_costs]
|
||||
deep_water=4
|
||||
shallow_water=3
|
||||
deep_water=4
|
||||
shallow_water=3
|
||||
[/movement_costs]
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=50
|
||||
usage=fighter
|
||||
unit_description= _ "A lich is the physical embodiment of black magic's first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.
|
||||
movement=6
|
||||
experience=100
|
||||
level=3
|
||||
alignment=chaotic
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=50
|
||||
usage=fighter
|
||||
unit_description= _ "A lich is the physical embodiment of black magic's first goal: the quest to achieve immortality. Though a great deal is sacrificed in the rebirth, in becoming a lich one cheats death of that which truly gives it terror. For it is the mind that is retained, and the spirit which follows, though the body may wither away.
|
||||
|
||||
It is not known, save perhaps by the inner circles of necromancy, whether life is prolonged indefinitely or simply extended. But to even consider such a thing bears tribute to the magnitude of what they have already achieved.
|
||||
|
||||
Special Notes: The ranged attacks of a lich are magical, and always have a high chance of hitting an opponent. The touch of a lich drains the victim's life to renew the lich."
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
get_hit_sound=skeleton-hit.wav
|
||||
[attack]
|
||||
name=touch
|
||||
type=cold
|
||||
range=melee
|
||||
damage=5
|
||||
number=3
|
||||
special=drain
|
||||
name=touch
|
||||
type=cold
|
||||
range=melee
|
||||
damage=5
|
||||
number=3
|
||||
special=drain
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead-necromancers/undead-lich-melee.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/undead-necromancers/undead-lich-melee.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=magic
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=12
|
||||
number=3
|
||||
icon=attacks/dark-missile.png
|
||||
name=magic
|
||||
type=cold
|
||||
special=magical
|
||||
range=ranged
|
||||
damage=12
|
||||
number=3
|
||||
icon=attacks/dark-missile.png
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/undead-necromancers/undead-lich-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/undead-necromancers/undead-lich-ranged2.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/undead-necromancers/undead-lich-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="units/undead-necromancers/undead-lich-ranged2.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/darkmissile-n.png"
|
||||
image_diagonal="projectiles/darkmissile-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,84 +1,84 @@
|
|||
[unit]
|
||||
id=Lieutenant
|
||||
name= _ "Lieutenant"
|
||||
race=human
|
||||
image="units/human-loyalists/human-lieutenant.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-lieutenant-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="units/human-loyalists/human-lieutenant-leading.png"
|
||||
id=Lieutenant
|
||||
name= _ "Lieutenant"
|
||||
race=human
|
||||
image="units/human-loyalists/human-lieutenant.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-lieutenant-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_leading="units/human-loyalists/human-lieutenant-leading.png"
|
||||
#ifdef CAMPAIGN_EASTERN_INVASION
|
||||
profile=portraits/gweddry.png
|
||||
profile=portraits/gweddry.png
|
||||
#endif
|
||||
hitpoints=48
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=General
|
||||
cost=35
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "Trained at swords and crossbows, Lieutenants lead small groups of human soldiers, coordinating their attacks.
|
||||
hitpoints=48
|
||||
movement_type=smallfoot
|
||||
movement=6
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=General
|
||||
cost=35
|
||||
[abilities]
|
||||
{ABILITY_LEADERSHIP}
|
||||
[/abilities]
|
||||
usage=fighter
|
||||
unit_description= _ "Trained at swords and crossbows, Lieutenants lead small groups of human soldiers, coordinating their attacks.
|
||||
|
||||
Special Notes: the leadership of a Lieutenant enables friendly units next to it to deal more damage in combat, though this only applies to units of lower level."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=3
|
||||
name=sword
|
||||
type=blade
|
||||
range=melee
|
||||
damage=9
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-lieutenant-attack-sword.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-lieutenant-attack-sword.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=crossbow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
name=crossbow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=5
|
||||
number=3
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/human-loyalists/human-lieutenant-attack-crossbow.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=100
|
||||
image="units/human-loyalists/human-lieutenant-attack-crossbow.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,93 +1,93 @@
|
|||
[unit]
|
||||
id=Longbowman
|
||||
name= _ "Longbowman"
|
||||
race=human
|
||||
gender=male
|
||||
image="units/human-loyalists/human-longbowman.png"
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
hitpoints=45
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Master Bowman
|
||||
undead_variation=archer
|
||||
cost=26
|
||||
usage=archer
|
||||
unit_description= _ "Longbows are forbidden to beginning archers simply by merit of physical law. It takes great strength to draw one, and the added range and power are useless unless one has good aim with the weapon, a gift that beginners certainly lack. Longbowmen carry their weaponry as a badge of pride, and most bowmen look forward to the day they can begin using one."
|
||||
get_hit_sound=groan.wav
|
||||
id=Longbowman
|
||||
name= _ "Longbowman"
|
||||
race=human
|
||||
gender=male
|
||||
image="units/human-loyalists/human-longbowman.png"
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
hitpoints=45
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=80
|
||||
level=2
|
||||
alignment=lawful
|
||||
advanceto=Master Bowman
|
||||
undead_variation=archer
|
||||
cost=26
|
||||
usage=archer
|
||||
unit_description= _ "Longbows are forbidden to beginning archers simply by merit of physical law. It takes great strength to draw one, and the added range and power are useless unless one has good aim with the weapon, a gift that beginners certainly lack. Longbowmen carry their weaponry as a badge of pride, and most bowmen look forward to the day they can begin using one."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
name=sword
|
||||
type=blade
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-longbowman-attack-sword.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-longbowman-attack-sword.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
range=melee
|
||||
damage=8
|
||||
number=2
|
||||
range=melee
|
||||
damage=8
|
||||
number=2
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=10
|
||||
number=3
|
||||
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=10
|
||||
number=3
|
||||
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image="units/human-loyalists/human-longbowman-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image="units/human-loyalists/human-longbowman-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/human-loyalists/human-longbowman-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/human-loyalists/human-longbowman-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image="units/human-loyalists/human-longbowman-ranged-1.png"
|
||||
[/frame]
|
||||
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-325
|
||||
image="units/human-loyalists/human-longbowman-ranged-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-325
|
||||
end=-250
|
||||
image="units/human-loyalists/human-longbowman-ranged-2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-250
|
||||
end=-150
|
||||
image="units/human-loyalists/human-longbowman-ranged-3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=0
|
||||
image="units/human-loyalists/human-longbowman-ranged-4.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=75
|
||||
image="units/human-loyalists/human-longbowman-ranged-1.png"
|
||||
[/frame]
|
||||
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
|
@ -1,33 +1,33 @@
|
|||
[unit]
|
||||
id=Mage
|
||||
name= _ "Mage"
|
||||
race=human
|
||||
gender=male,female
|
||||
image="units/human-magi/mage.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-magi/mage-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=24
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=60
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=White Mage,Red Mage
|
||||
cost=20
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Magi have spent several years in study, and have amassed a sum of knowledge which sets them apart. In a world where few people can read and write, these men and women have committed themselves fully to the pursuit of knowledge. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void begotten by a life of manual labor.
|
||||
id=Mage
|
||||
name= _ "Mage"
|
||||
race=human
|
||||
gender=male,female
|
||||
image="units/human-magi/mage.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-magi/mage-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=24
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=60
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=White Mage,Red Mage
|
||||
cost=20
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Magi have spent several years in study, and have amassed a sum of knowledge which sets them apart. In a world where few people can read and write, these men and women have committed themselves fully to the pursuit of knowledge. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void begotten by a life of manual labor.
|
||||
|
||||
It is an irony that, with all the knowledge they have amassed and their unassuming monopoly of it, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction that is required for true mastery.
|
||||
|
||||
Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle.
|
||||
|
||||
Special Notes: the ranged attack of a mage is magical, and always has a high chance of hitting an opponent."
|
||||
get_hit_sound=groan.wav
|
||||
get_hit_sound=groan.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -51,98 +51,98 @@ get_hit_sound=groan.wav
|
|||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=5
|
||||
number=1
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=5
|
||||
number=1
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-20
|
||||
image="units/human-magi/mage-attack-staff1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-20
|
||||
end=100
|
||||
image="units/human-magi/mage-attack-staff2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=dagger-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-20
|
||||
image="units/human-magi/mage-attack-staff1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-20
|
||||
end=100
|
||||
image="units/human-magi/mage-attack-staff2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=dagger-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=missile
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
damage=7
|
||||
number=3
|
||||
name=missile
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-350
|
||||
image="units/human-magi/mage-attack-magic1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=0
|
||||
image="units/human-magi/mage-attack-magic2.png"
|
||||
halo=halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png
|
||||
halo_x,halo_y=6,-19
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=50
|
||||
image="units/human-magi/mage-attack-magic1.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/magicmissile-n.png"
|
||||
image_diagonal="projectiles/magicmissile-ne.png"
|
||||
halo=halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png
|
||||
halo_x,halo_y=7,-17
|
||||
[/missile_frame]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-350
|
||||
image="units/human-magi/mage-attack-magic1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=0
|
||||
image="units/human-magi/mage-attack-magic2.png"
|
||||
halo=halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png
|
||||
halo_x,halo_y=6,-19
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=50
|
||||
image="units/human-magi/mage-attack-magic1.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/magicmissile-n.png"
|
||||
image_diagonal="projectiles/magicmissile-ne.png"
|
||||
halo=halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png
|
||||
halo_x,halo_y=7,-17
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
|
||||
[female]
|
||||
id=Mage
|
||||
name= _ "female^Mage"
|
||||
race=human
|
||||
gender=female
|
||||
image="units/human-magi/mage+female.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-magi/mage+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=24
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=60
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=White Mage,Red Mage
|
||||
cost=21
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Magi have spent several years in study, and have amassed a sum of knowledge which sets them apart. In a world where few people can read and write, these men and women have committed themselves fully to the pursuit of knowledge. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void begotten by a life of manual labor.
|
||||
id=Mage
|
||||
name= _ "female^Mage"
|
||||
race=human
|
||||
gender=female
|
||||
image="units/human-magi/mage+female.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-magi/mage+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
hitpoints=24
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=60
|
||||
level=1
|
||||
alignment=lawful
|
||||
advanceto=White Mage,Red Mage
|
||||
cost=21
|
||||
usage=mixed fighter
|
||||
unit_description= _ "Humans have often pondered the workings of the world in which they live. Some endeavor to take this beyond idle musing, to set it as the primary enterprise of their lives. Magi have spent several years in study, and have amassed a sum of knowledge which sets them apart. In a world where few people can read and write, these men and women have committed themselves fully to the pursuit of knowledge. Their ranks are filled with the children of hopeful nobility, or those who sought an escape from the intellectual void begotten by a life of manual labor.
|
||||
|
||||
It is an irony that, with all the knowledge they have amassed and their unassuming monopoly of it, the collective community of magi could likely rule society, were they ever to try. However, their true love is neither money, nor power, and those who see the study of magic as a means to such ends often lack the very conviction that is required for true mastery.
|
||||
|
||||
Physically frail, and lacking familiarity with combat, magi do possess certain arts which are of great utility in battle.
|
||||
|
||||
Special Notes: the ranged attack of a mage is magical, and always has a high chance of hitting an opponent."
|
||||
get_hit_sound=female-hit.wav
|
||||
get_hit_sound=female-hit.wav
|
||||
[death]
|
||||
[frame]
|
||||
begin=0
|
||||
|
@ -166,66 +166,66 @@ Special Notes: the ranged attack of a mage is magical, and always has a high cha
|
|||
[/frame]
|
||||
[/death]
|
||||
[attack]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=5
|
||||
number=1
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-20
|
||||
image="units/human-magi/mage+female-attack-staff-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-20
|
||||
end=100
|
||||
image="units/human-magi/mage+female-attack-staff-2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=dagger-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
name=staff
|
||||
type=impact
|
||||
range=melee
|
||||
damage=5
|
||||
number=1
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=-20
|
||||
image="units/human-magi/mage+female-attack-staff-1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-20
|
||||
end=100
|
||||
image="units/human-magi/mage+female-attack-staff-2.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=dagger-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=missile
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-350
|
||||
image="units/human-magi/mage+female-attack-magic1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=0
|
||||
image="units/human-magi/mage+female-attack-magic2.png"
|
||||
halo=halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png
|
||||
halo_x,halo_y=6,-19
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=50
|
||||
image="units/human-magi/mage+female-attack-magic1.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/magicmissile-n.png"
|
||||
image_diagonal="projectiles/magicmissile-ne.png"
|
||||
halo=halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png
|
||||
halo_x,halo_y=7,-17
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
name=missile
|
||||
type=fire
|
||||
range=ranged
|
||||
special=magical
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[sound]
|
||||
time=-200
|
||||
sound=magicmissile.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-350
|
||||
image="units/human-magi/mage+female-attack-magic1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-350
|
||||
end=0
|
||||
image="units/human-magi/mage+female-attack-magic2.png"
|
||||
halo=halo/mage-preparation-halo1.png,halo/mage-preparation-halo2.png,halo/mage-preparation-halo3.png,halo/mage-preparation-halo4.png,halo/mage-preparation-halo5.png,halo/mage-preparation-halo6.png,halo/mage-preparation-halo7.png
|
||||
halo_x,halo_y=6,-19
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=50
|
||||
image="units/human-magi/mage+female-attack-magic1.png"
|
||||
[/frame]
|
||||
[missile_frame]
|
||||
begin=-200
|
||||
end=0
|
||||
image="projectiles/magicmissile-n.png"
|
||||
image_diagonal="projectiles/magicmissile-ne.png"
|
||||
halo=halo/mage-halo1.png,halo/mage-halo2.png,halo/mage-halo3.png,halo/mage-halo4.png,halo/mage-halo5.png
|
||||
halo_x,halo_y=7,-17
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,127 +1,37 @@
|
|||
[unit]
|
||||
id=Mage of Light
|
||||
name= _ "Mage of Light"
|
||||
race=human
|
||||
gender=male,female
|
||||
image="units/human-magi/white-cleric.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-magi/white-cleric-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_healing="units/human-magi/white-cleric-magic1.png"
|
||||
image_halo_healing="units/human-magi/white-cleric-magic1.png:100,units/human-magi/white-cleric-magic2.png:100,units/human-magi/white-cleric-magic3.png:100,units/human-magi/white-cleric-magic4.png:100,units/human-magi/white-cleric-magic5.png:100,units/human-magi/white-cleric-magic6.png:100"
|
||||
#ifdef CAMPAIGN_EASTERN_INVASION
|
||||
profile=portraits/dacyn.png
|
||||
#endif
|
||||
halo=halo/white-cleric-aura.png
|
||||
[abilities]
|
||||
{ABILITY_ILLUMINATES}
|
||||
{ABILITY_CURES}
|
||||
[/abilities]
|
||||
hitpoints=42
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
[resistance]
|
||||
holy=70
|
||||
[/resistance]
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=64
|
||||
usage=fighter
|
||||
unit_description= _ "After years of experience, the most devout of white magi are bestowed with vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.
|
||||
|
||||
Following a strict code of piety and honor, these men and women work tirelessly to bring life and order to the troubled world in which they live.
|
||||
|
||||
Special Notes: the light cast by a mage of light is magical in nature, and always has a high chance of hitting an opponent. This light does tremendous damage to the undead, and even does some to living creatures. Magi of Light are capable of healing units around them, and curing them of poison. They also have the power of Illumination, which increases the lighting level in the area adjacent to the mage."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=mace
|
||||
type=impact
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-magi/white-cleric-attack-melee.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=lightbeam
|
||||
type=holy
|
||||
range=ranged
|
||||
special=magical
|
||||
damage=10
|
||||
number=4
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-180
|
||||
end=0
|
||||
image="projectiles/whitemissile-n.png"
|
||||
image_diagonal="projectiles/whitemissile-ne.png"
|
||||
halo=halo/white-mage-halo1.png,halo/white-mage-halo2.png,halo/white-mage-halo3.png,halo/white-mage-halo4.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=0
|
||||
image="units/human-magi/white-cleric-magic1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=50
|
||||
image="units/human-magi/white-cleric-magic3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=50
|
||||
end=100
|
||||
image="units/human-magi/white-cleric-magic5.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
id=Mage of Light
|
||||
name= _ "female^Mage of Light"
|
||||
name= _ "Mage of Light"
|
||||
race=human
|
||||
gender=female
|
||||
image="units/human-magi/white-cleric+female.png"
|
||||
gender=male,female
|
||||
image="units/human-magi/white-cleric.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-magi/white-cleric+female-defend.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-magi/white-cleric-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_healing="units/human-magi/white-cleric+female-magic1.png"
|
||||
image_halo_healing="units/human-magi/white-cleric+female-magic1.png:100,white-cleric+female-magic2.png:100,white-cleric+female-magic3.png:100,white-cleric+female-magic4.png:100,white-cleric+female-magic5.png:100,white-cleric+female-magic6.png:100"
|
||||
image_healing="units/human-magi/white-cleric-magic1.png"
|
||||
image_halo_healing="units/human-magi/white-cleric-magic1.png:100,units/human-magi/white-cleric-magic2.png:100,units/human-magi/white-cleric-magic3.png:100,units/human-magi/white-cleric-magic4.png:100,units/human-magi/white-cleric-magic5.png:100,units/human-magi/white-cleric-magic6.png:100"
|
||||
#ifdef CAMPAIGN_EASTERN_INVASION
|
||||
profile=portraits/dacyn.png
|
||||
#endif
|
||||
halo=halo/white-cleric-aura.png
|
||||
[abilities]
|
||||
{ABILITY_ILLUMINATES}
|
||||
{ABILITY_CURES}
|
||||
[/abilities]
|
||||
[abilities]
|
||||
{ABILITY_ILLUMINATES}
|
||||
{ABILITY_CURES}
|
||||
[/abilities]
|
||||
hitpoints=42
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
[resistance]
|
||||
[resistance]
|
||||
holy=70
|
||||
[/resistance]
|
||||
experience=100
|
||||
[/resistance]
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
{AMLA_TOUGH 3}
|
||||
cost=64
|
||||
usage=fighter
|
||||
unit_description= _ "After years of experience, the most devout of white magi are bestowed with vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.
|
||||
|
@ -129,8 +39,8 @@ experience=100
|
|||
Following a strict code of piety and honor, these men and women work tirelessly to bring life and order to the troubled world in which they live.
|
||||
|
||||
Special Notes: the light cast by a mage of light is magical in nature, and always has a high chance of hitting an opponent. This light does tremendous damage to the undead, and even does some to living creatures. Magi of Light are capable of healing units around them, and curing them of poison. They also have the power of Illumination, which increases the lighting level in the area adjacent to the mage."
|
||||
get_hit_sound=female-hit.wav
|
||||
[attack]
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=mace
|
||||
type=impact
|
||||
range=melee
|
||||
|
@ -138,17 +48,17 @@ Special Notes: the light cast by a mage of light is magical in nature, and alway
|
|||
number=3
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=mace.wav
|
||||
time=-100
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-magi/white-cleric+female-attack-melee.png"
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-magi/white-cleric-attack-melee.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=lightbeam
|
||||
type=holy
|
||||
range=ranged
|
||||
|
@ -157,28 +67,118 @@ Special Notes: the light cast by a mage of light is magical in nature, and alway
|
|||
number=4
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-180
|
||||
end=0
|
||||
image="projectiles/whitemissile-n.png"
|
||||
image_diagonal="projectiles/whitemissile-ne.png"
|
||||
halo=halo/white-mage-halo1.png,halo/white-mage-halo2.png,halo/white-mage-halo3.png,halo/white-mage-halo4.png
|
||||
begin=-180
|
||||
end=0
|
||||
image="projectiles/whitemissile-n.png"
|
||||
image_diagonal="projectiles/whitemissile-ne.png"
|
||||
halo=halo/white-mage-halo1.png,halo/white-mage-halo2.png,halo/white-mage-halo3.png,halo/white-mage-halo4.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=0
|
||||
image="units/human-magi/white-cleric+female-magic1.png"
|
||||
begin=-50
|
||||
end=0
|
||||
image="units/human-magi/white-cleric-magic1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=50
|
||||
image="units/human-magi/white-cleric+female-magic3.png"
|
||||
begin=0
|
||||
end=50
|
||||
image="units/human-magi/white-cleric-magic3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=50
|
||||
end=100
|
||||
image="units/human-magi/white-cleric+female-magic5.png"
|
||||
begin=50
|
||||
end=100
|
||||
image="units/human-magi/white-cleric-magic5.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
|
||||
[female]
|
||||
id=Mage of Light
|
||||
name= _ "female^Mage of Light"
|
||||
race=human
|
||||
gender=female
|
||||
image="units/human-magi/white-cleric+female.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-magi/white-cleric+female-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
image_healing="units/human-magi/white-cleric+female-magic1.png"
|
||||
image_halo_healing="units/human-magi/white-cleric+female-magic1.png:100,white-cleric+female-magic2.png:100,white-cleric+female-magic3.png:100,white-cleric+female-magic4.png:100,white-cleric+female-magic5.png:100,white-cleric+female-magic6.png:100"
|
||||
halo=halo/white-cleric-aura.png
|
||||
[abilities]
|
||||
{ABILITY_ILLUMINATES}
|
||||
{ABILITY_CURES}
|
||||
[/abilities]
|
||||
hitpoints=42
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
[resistance]
|
||||
holy=70
|
||||
[/resistance]
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
cost=64
|
||||
usage=fighter
|
||||
unit_description= _ "After years of experience, the most devout of white magi are bestowed with vast spiritual powers. By strict devotion to the path of the light, they can call upon its aid to chase away the shadows of the night.
|
||||
|
||||
Following a strict code of piety and honor, these men and women work tirelessly to bring life and order to the troubled world in which they live.
|
||||
|
||||
Special Notes: the light cast by a mage of light is magical in nature, and always has a high chance of hitting an opponent. This light does tremendous damage to the undead, and even does some to living creatures. Magi of Light are capable of healing units around them, and curing them of poison. They also have the power of Illumination, which increases the lighting level in the area adjacent to the mage."
|
||||
get_hit_sound=female-hit.wav
|
||||
[attack]
|
||||
name=mace
|
||||
type=impact
|
||||
range=melee
|
||||
damage=7
|
||||
number=3
|
||||
[animation]
|
||||
[sound]
|
||||
time=-100
|
||||
sound=mace.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-magi/white-cleric+female-attack-melee.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[attack]
|
||||
name=lightbeam
|
||||
type=holy
|
||||
range=ranged
|
||||
special=magical
|
||||
damage=10
|
||||
number=4
|
||||
[animation]
|
||||
[missile_frame]
|
||||
begin=-180
|
||||
end=0
|
||||
image="projectiles/whitemissile-n.png"
|
||||
image_diagonal="projectiles/whitemissile-ne.png"
|
||||
halo=halo/white-mage-halo1.png,halo/white-mage-halo2.png,halo/white-mage-halo3.png,halo/white-mage-halo4.png
|
||||
[/missile_frame]
|
||||
[frame]
|
||||
begin=-50
|
||||
end=0
|
||||
image="units/human-magi/white-cleric+female-magic1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=0
|
||||
end=50
|
||||
image="units/human-magi/white-cleric+female-magic3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=50
|
||||
end=100
|
||||
image="units/human-magi/white-cleric+female-magic5.png"
|
||||
[/frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/female]
|
||||
[/unit]
|
||||
|
|
|
@ -1,94 +1,94 @@
|
|||
[unit]
|
||||
id=Master Bowman
|
||||
name= _ "Master Bowman"
|
||||
race=human
|
||||
gender=male
|
||||
image="units/human-loyalists/human-masterbowman.png"
|
||||
id=Master Bowman
|
||||
name= _ "Master Bowman"
|
||||
race=human
|
||||
gender=male
|
||||
image="units/human-loyalists/human-masterbowman.png"
|
||||
[defend]
|
||||
[frame]
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-masterbowman-defend.png"
|
||||
begin=-150
|
||||
end=150
|
||||
image="units/human-loyalists/human-masterbowman-defend.png"
|
||||
[/frame]
|
||||
[/defend]
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
hitpoints=50
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=archer
|
||||
cost=46
|
||||
usage=archer
|
||||
unit_description= _ "Master bowmen have reached the zenith of their art, inasmuch as any man is capable. Armed with both a sword, and a great yew bow, these warriors crown battalions of archers with their presence, bringing down many a foe with their well-aimed shots. Their skill with the sword is also not to be discounted; they are easily as good with it as any novice swordsman. Of the many races in the world, only the elves surpass humanity in archery, and their human counterparts have speculated, perhaps in envy, that this is only by dint of age."
|
||||
get_hit_sound=groan.wav
|
||||
{MAGENTA_IS_THE_TEAM_COLOR}
|
||||
hitpoints=50
|
||||
movement_type=smallfoot
|
||||
movement=5
|
||||
experience=100
|
||||
level=3
|
||||
alignment=lawful
|
||||
advanceto=null
|
||||
{AMLA_TOUGH 3}
|
||||
undead_variation=archer
|
||||
cost=46
|
||||
usage=archer
|
||||
unit_description= _ "Master bowmen have reached the zenith of their art, inasmuch as any man is capable. Armed with both a sword, and a great yew bow, these warriors crown battalions of archers with their presence, bringing down many a foe with their well-aimed shots. Their skill with the sword is also not to be discounted; they are easily as good with it as any novice swordsman. Of the many races in the world, only the elves surpass humanity in archery, and their human counterparts have speculated, perhaps in envy, that this is only by dint of age."
|
||||
get_hit_sound=groan.wav
|
||||
[attack]
|
||||
name=sword
|
||||
type=blade
|
||||
name=sword
|
||||
type=blade
|
||||
[animation]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-masterbowman-melee.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=100
|
||||
image="units/human-loyalists/human-masterbowman-melee.png"
|
||||
[/frame]
|
||||
[sound]
|
||||
time=-250
|
||||
sound=sword-swish.wav
|
||||
[/sound]
|
||||
[/animation]
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
range=melee
|
||||
damage=8
|
||||
number=3
|
||||
[/attack]
|
||||
[attack]
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=11
|
||||
number=4
|
||||
name=bow
|
||||
type=pierce
|
||||
range=ranged
|
||||
damage=11
|
||||
number=4
|
||||
[animation]
|
||||
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/human-loyalists/human-masterbowman-attack-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/human-loyalists/human-masterbowman-attack-ranged2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/human-masterbowman-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/human-loyalists/human-masterbowman-attack-ranged4.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
|
||||
[frame]
|
||||
begin=-400
|
||||
end=-300
|
||||
image="units/human-loyalists/human-masterbowman-attack-ranged1.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-300
|
||||
end=-200
|
||||
image="units/human-loyalists/human-masterbowman-attack-ranged2.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-200
|
||||
end=-100
|
||||
image="units/human-loyalists/human-masterbowman-attack-ranged3.png"
|
||||
[/frame]
|
||||
[frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="units/human-loyalists/human-masterbowman-attack-ranged4.png"
|
||||
[/frame]
|
||||
|
||||
[sound]
|
||||
time=-100
|
||||
sound=firearrow.wav
|
||||
[/sound]
|
||||
|
||||
[sound]
|
||||
time=0
|
||||
sound=arrow-hit.wav
|
||||
sound_miss=arrow-miss.wav
|
||||
[/sound]
|
||||
|
||||
[missile_frame]
|
||||
begin=-100
|
||||
end=0
|
||||
image="projectiles/missile-n.png"
|
||||
image_diagonal="projectiles/missile-ne.png"
|
||||
[/missile_frame]
|
||||
[/animation]
|
||||
[/attack]
|
||||
[/unit]
|
||||
|
|
Some files were not shown because too many files have changed in this diff Show more
Loading…
Add table
Reference in a new issue