NR: Allow to choose whether the Rod of Justice...
...should be picked up by the current unit (bug #16858) Note that it's not a bug that any unit (except Abhai) can pick it up. The comments in the code explicitly state this.
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3 changed files with 167 additions and 121 deletions
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@ -11,6 +11,9 @@ Version 1.9.1+svn:
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* Bug fix for the fleeing orcs in scenario 07.
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* Liberty:
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* New (unanimated) sprites for the Rogue Mage unit line.
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* Northern Rebirth:
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* Make it possible to choose whether a unit should pick up the
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Rod of Justice or not.
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* Editor:
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* Verbose terrain names can be specified using terrain.editor_name to
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be displayed in the editor as "<verbose name>/<common name> (<underlying>)"
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@ -4,7 +4,7 @@
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# Set up map, TOD scheudle, variables, place images, objects, units, execute start event
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# Leads the story to the crossroads
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#! -- Sets variables:
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# $back_door_opened, $main_door_opened, $spider_door_opened, $confronted_malifor, $treasury_alerted
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# $back_door_opened, $main_door_opened, $spider_door_opened, $confronted_malifor, $treasury_alerted, $got_rod_of_justice
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id=05a_The_Pursuit
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name= _ "The Pursuit"
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map_data="{campaigns/Northern_Rebirth/maps/05a_The_Pursuit.map}"
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@ -280,6 +280,7 @@
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{VARIABLE spider_door_opened no}
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{VARIABLE confronted_malifor no}
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{VARIABLE treasury_alerted no}
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{VARIABLE got_rod_of_justice no}
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[/event]
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[event]
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@ -1601,13 +1602,13 @@
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name=moveto
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[filter]
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side=1
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x=3
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y=7
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id=Abhai
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x,y=3,7
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[/filter]
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[if]
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[variable]
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name=unit.id
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equals=Abhai
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name=got_rod_of_justice
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boolean_equals=no
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[/variable]
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[then]
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{INCIDENTAL_MUSIC "sad.ogg"}
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@ -1644,125 +1645,163 @@
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message= _ "Very well."
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[/message]
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[/then]
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[else]
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[/if]
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[/event]
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[event]
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first_time_only=no
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name=moveto
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[filter]
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side=1
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x,y=3,7
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[not]
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id=Abhai
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[/not]
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[/filter]
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[if]
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[variable]
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name=got_rod_of_justice
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boolean_equals=no
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[/variable]
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[then]
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[message]
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speaker=unit
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message= _ "Wow! This thing is... incredible!"
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[/message]
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[message]
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speaker=unit
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message= _ "I wonder what such a powerful artifact is doing hidden all the way back here..."
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[/message]
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[if]
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[have_unit]
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id=Camerin
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[/have_unit]
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[then]
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[message]
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speaker=Camerin
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message= _ "That’s... that’s the Rod of Justice!"
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[/message]
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[message]
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speaker=Tallin
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message= _ "Do you know anything about it, Camerin?"
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[/message]
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[message]
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speaker=Camerin
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message= _ "I don’t think there is a person alive who knows anything more solid than rumors and legends. There are very few people who even knows it exists!"
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[/message]
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[message]
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speaker=Tallin
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message= _ "How did you come to know of it?"
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[/message]
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[message]
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speaker=Camerin
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message= _ "Some of the most ancient elvish legends make some vague mention of this artifact. But beyond that..."
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[/message]
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[message]
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speaker=Tallin
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message= _ "Interesting. I wonder who — or what — could have created such a powerful artifact. There must be one heck of a story behind this thing."
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[/message]
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[/then]
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[/if]
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# Remove the icon
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[remove_item]
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x=3
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y=7
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[/remove_item]
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# Apply the effects
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[object]
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id=justice_rod
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name= _ "Rod of Justice"
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image=attacks/staff-magic.png
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duration=forever
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description= _ "This is a magical staff of tremendous power and unknown origin. Although the full extent of its power has not been fathomed, there are a few features about it that will be obvious to any master of lore. The wielder of this staff gains a dramatic increase in strength, speed and intelligence, and is granted the ability to fire devastating lightning bolts at at his opponents. Only a person who is good at heart and who is willing to sacrifice his life on the path of justice can wield this staff."
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[filter]
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id=$unit.id
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[/filter]
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# New 16-4 fire attack with cool lightning animation
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[effect]
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apply_to=new_attack
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name=rod of justice
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description= _ "rod of justice"
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type=fire
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range=ranged
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damage=16
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number=4
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icon=attacks/lightning.png
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[/effect]
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# The cool animation mentioned above, a copypasted
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# fragment from Delfador's attack
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[effect]
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apply_to=new_animation
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[attack_anim]
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[filter_attack]
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name=rod of justice
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[/filter_attack]
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{LIGHTNING_BOLT 1}
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speaker=narrator
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image=items/staff.png
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message= _ "Should this unit pick up the Rod of Justice?"
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[option]
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message= _ "Take it"
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[command]
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[message]
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speaker=unit
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message= _ "Wow! This thing is... incredible!"
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[/message]
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[message]
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speaker=unit
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message= _ "I wonder what such a powerful artifact is doing hidden all the way back here..."
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[/message]
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[if]
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hits=no
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[frame]
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begin=-200
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end=0
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sound=lightning-miss.ogg
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[/frame]
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[have_unit]
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id=Camerin
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[/have_unit]
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[then]
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[message]
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speaker=Camerin
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message= _ "That’s... that’s the Rod of Justice!"
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[/message]
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[message]
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speaker=Tallin
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message= _ "Do you know anything about it, Camerin?"
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[/message]
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[message]
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speaker=Camerin
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message= _ "I don’t think there is a person alive who knows anything more solid than rumors and legends. There are very few people who even knows it exists!"
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[/message]
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[message]
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speaker=Tallin
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message= _ "How did you come to know of it?"
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[/message]
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[message]
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speaker=Camerin
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message= _ "Some of the most ancient elvish legends make some vague mention of this artifact. But beyond that..."
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[/message]
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[message]
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speaker=Tallin
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message= _ "Interesting. I wonder who — or what — could have created such a powerful artifact. There must be one heck of a story behind this thing."
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[/message]
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[/then]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-200
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end=0
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sound=lightning.ogg
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[/frame]
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[/else]
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[/attack_anim]
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[/effect]
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# Increase the movement by 2
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[effect]
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apply_to=movement
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increase=2
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[/effect]
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# If the unit has melee attacks, increase the damage of
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# all of them by two
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[effect]
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apply_to=attack
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range=melee
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increase_damage=2
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[/effect]
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# Give the unit additional 10 HP and heal it
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[effect]
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apply_to=hitpoints
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increase_total=10
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heal_full=yes
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[/effect]
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# Reduce the amount of experience required for next level
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# by 20%
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[effect]
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apply_to=max_experience
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increase=-20%
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[/effect]
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[/object]
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[/else]
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# Remove the icon
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[remove_item]
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x=3
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y=7
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[/remove_item]
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# Apply the effects
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[object]
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id=justice_rod
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name= _ "Rod of Justice"
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image=attacks/staff-magic.png
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duration=forever
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description= _ "This is a magical staff of tremendous power and unknown origin. Although the full extent of its power has not been fathomed, there are a few features about it that will be obvious to any master of lore. The wielder of this staff gains a dramatic increase in strength, speed and intelligence, and is granted the ability to fire devastating lightning bolts at at his opponents. Only a person who is good at heart and who is willing to sacrifice his life on the path of justice can wield this staff."
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[filter]
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id=$unit.id
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[/filter]
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# New 16-4 fire attack with cool lightning animation
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[effect]
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apply_to=new_attack
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name=rod of justice
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description= _ "rod of justice"
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type=fire
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range=ranged
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damage=16
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number=4
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icon=attacks/lightning.png
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[/effect]
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# The cool animation mentioned above, a copypasted
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# fragment from Delfador's attack
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[effect]
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apply_to=new_animation
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[attack_anim]
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[filter_attack]
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name=rod of justice
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[/filter_attack]
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{LIGHTNING_BOLT 1}
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[if]
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hits=no
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[frame]
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begin=-200
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end=0
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sound=lightning-miss.ogg
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[/frame]
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[/if]
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[else]
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hits=yes
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[frame]
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begin=-200
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end=0
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sound=lightning.ogg
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[/frame]
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[/else]
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[/attack_anim]
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[/effect]
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# Increase the movement by 2
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[effect]
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apply_to=movement
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increase=2
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[/effect]
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# If the unit has melee attacks, increase the damage of
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# all of them by two
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[effect]
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apply_to=attack
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range=melee
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increase_damage=2
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[/effect]
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# Give the unit additional 10 HP and heal it
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[effect]
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apply_to=hitpoints
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increase_total=10
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heal_full=yes
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[/effect]
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# Reduce the amount of experience required for next level
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# by 20%
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[effect]
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apply_to=max_experience
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increase=-20%
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[/effect]
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[/object]
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{VARIABLE got_rod_of_justice yes}
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[/command]
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[/option]
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[option]
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message= _ "Leave it"
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[command]
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[allow_undo]
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[/allow_undo]
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[/command]
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[/option]
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[/message]
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[/then]
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[/if]
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[/event]
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@ -2989,6 +3028,7 @@
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{CLEAR_VARIABLE confronted_malifor}
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{CLEAR_VARIABLE treasury_alerted}
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{CLEAR_VARIABLE chamber_of_death}
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{CLEAR_VARIABLE got_rod_of_justice}
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[/event]
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# And the usual batch of hero death macros
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@ -12,6 +12,9 @@ Version 1.9.1+svn:
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* Added extra keeps to keep up with the growing number of leaders.
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* Liberty:
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* New (unanimated) sprites for the Rogue Mage unit line.
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* Northern Rebirth:
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* Make it possible to choose whether a unit should pick up the
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Rod of Justice or not.
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* Graphics:
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* Terrain:
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