Merge 2006-07-22T00:24:04Z!lari.nieminen@iki.fi

This commit is contained in:
Isaac Clerencia Perez 2006-07-22 09:51:07 +00:00
commit 910ea8952c
22 changed files with 42 additions and 25 deletions

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@ -15,7 +15,7 @@ difficulty_descriptions={MENU_IMG_TXT2 "units/human-loyalists/spearman.png~TC(1,
";*" + {MENU_IMG_TXT "units/human-loyalists/swordsman.png~TC(1,magenta)" _"Swordsman"} +
";" + {MENU_IMG_TXT2 "units/human-loyalists/royalguard.png~TC(1,magenta)" (_"Royal Guard") _"(hardest)"}
description= _ "There are rumors of undead attacks on the eastern border of Wesnoth. You, an officer in the Royal Army, have been sent to the eastern front to protect the villagers and find out what is happening."
image=portraits/gweddry.png
image=EI_campaign_image.png
#textdomain wesnoth
[about]
@ -35,10 +35,13 @@ image=portraits/gweddry.png
[/campaign]
[binary_path]
path=data/campaigns/Eastern_Invasion
path=data/campaigns/Eastern_Invasion/external_binary_data
[/binary_path]
#ifdef CAMPAIGN_EASTERN_INVASION
[binary_path]
path=data/campaigns/Eastern_Invasion
[/binary_path]
[+units]
{campaigns/Eastern_Invasion/units}
[/units]

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@ -5,7 +5,7 @@
id=heir_throne
rank=10
#textdomain wesnoth-httt
icon=konrad-lord-leading.png
icon=HttT_campaign_icon.png
name= _ "Heir to the Throne"
define=CAMPAIGN_HEIR_TO_THE_THRONE
first_scenario=01_The_Elves_Besieged
@ -14,7 +14,7 @@
";*" + {MENU_IMG_TXT "units/elves-wood/hero.png~TC(1,magenta)" _"Hero"} + ";" +
{MENU_IMG_TXT2 "units/elves-wood/champion.png~TC(1,magenta)" _"Champion" _"(hardest)"}
description= _ "Fight to regain the throne of Wesnoth, of which you are the legitimate heir."
image=portraits/konrad.png
image=HttT_campaign_image.png
[about]
images = maps/wesnoth.png,story/httt_story1.jpg,story/httt_story2.jpg,story/httt_story3.jpg,story/httt_story4.jpg,story/httt_story5.jpg,story/httt_story6.jpg,story/httt_story7.jpg,story/httt_story8.jpg
@ -43,10 +43,13 @@ Neoriceisgood (?)"
[/campaign]
[binary_path]
path=data/campaigns/Heir_To_The_Throne
path=data/campaigns/Heir_To_The_Throne/external_binary_data
[/binary_path]
#ifdef CAMPAIGN_HEIR_TO_THE_THRONE
[binary_path]
path=data/campaigns/Heir_To_The_Throne
[/binary_path]
[+units]
{campaigns/Heir_To_The_Throne/units}
[/units]

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@ -9,12 +9,12 @@
define=CAMPAIGN_THE_RISE_OF_WESNOTH
first_scenario=A_Summer_of_Storms
difficulties=EASY,NORMAL,HARD
difficulty_descriptions={MENU_IMG_TXT2 noble-fighter.png _"Fighter" _"(easiest)"} +
";*" + {MENU_IMG_TXT noble-commander.png _"Commander"} +
";" + {MENU_IMG_TXT2 noble-lord.png _"Lord" _"(hardest)"}
icon=noble-lord.png
difficulty_descriptions={MENU_IMG_TXT2 TRoW_difficulty_easy.png _"Fighter" _"(easiest)"} +
";*" + {MENU_IMG_TXT TRoW_difficulty_normal.png _"Commander"} +
";" + {MENU_IMG_TXT2 TRoW_difficulty_hard.png _"Lord" _"(hardest)"}
icon=TRoW_campaign_icon.png
description= _ "Lead Prince Haldric through the destruction of the Green Isle and across the Ocean to establish the very kingdom of Wesnoth itself. The confrontation with Lich-Lord Jevyan awaits..."
image=story/the_duel.png
image=TRoW_campaign_image.png
#textdomain wesnoth
[about]
@ -37,10 +37,13 @@
[/campaign]
[binary_path]
path=data/campaigns/The_Rise_Of_Wesnoth
path=data/campaigns/The_Rise_Of_Wesnoth/external_binary_data
[/binary_path]
#ifdef CAMPAIGN_THE_RISE_OF_WESNOTH
[binary_path]
path=data/campaigns/The_Rise_Of_Wesnoth
[/binary_path]
[+units]
{campaigns/The_Rise_Of_Wesnoth/units}
[/units]

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@ -11,8 +11,8 @@
define=CAMPAIGN_THE_SOUTH_GUARD
rank=5
icon=deoran/horseman-commander-defend.png
image=portraits/deoran.png
icon=TSG_campaign_icon.png
image=TSG_campaign_image.png
description= _ "A young Knight, Deoran, is dispatched to take command of the South Guard... Note: This campaign is designed as an introduction to Wesnoth. The 'Civilian' difficulty level is aimed at first-time players."
difficulties=EASY,NORMAL,HARD
@ -44,14 +44,16 @@ this list is very incomplete
[/campaign]
### Add the South Guard campaign files ###
[binary_path]
path=data/campaigns/The_South_Guard/
path=data/campaigns/The_South_Guard/external_binary_data
[/binary_path]
#ifdef CAMPAIGN_THE_SOUTH_GUARD
[binary_path]
path=data/campaigns/The_South_Guard
[/binary_path]
### Directory Layout Abstraction ###
#define SG_MAP NAME

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@ -7,7 +7,7 @@ name="wesnoth-tb"
rank=1
#textdomain wesnoth-tb
icon="units/human-loyalists/knight.png~TC(1,magenta)"
image="arne.png"
image=TB_campaign_image.png
name= _ "A Tale Of Two Brothers"
define="CAMPAIGN_TWO_BROTHERS"
first_scenario="1_Rooting_Out_A_Mage"
@ -42,9 +42,12 @@ And special thanks to everyone else who I forgot to mention."
[/campaign]
[binary_path]
path=data/campaigns/Two_Brothers/
path=data/campaigns/Two_Brothers/external_binary_data
[/binary_path]
#ifdef CAMPAIGN_TWO_BROTHERS
[binary_path]
path=data/campaigns/Two_Brothers
[/binary_path]
{campaigns/Two_Brothers/scenarios}
#endif

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@ -9,18 +9,18 @@
[campaign]
#textdomain wesnoth-utbs
icon=newelves/kaleh.png
icon=UtBS_campaign_icon.png
name= _ "Under the Burning Suns"
rank=35
define=CAMPAIGN_DESERT
first_scenario=1_MorningAfter
difficulties=EASY,NORMAL,HARD
difficulty_descriptions={MENU_IMG_TXT2 newelves/desert-elvish-hunter.png (_"Desert Hunter") _"(Normal)"} +
";*" + {MENU_IMG_TXT2 newelves/desert-elvish-sentinel.png (_"Desert Sentinel") _"(Challenging)"} +
";" + {MENU_IMG_TXT2 newelves/desert-elvish-prowler.png (_"Desert Prowler") _"(Very Hard)"}
difficulty_descriptions={MENU_IMG_TXT2 UtBS_difficulty_normal.png (_"Desert Hunter") _"(Normal)"} +
";*" + {MENU_IMG_TXT2 UtBS_difficulty_challenging.png (_"Desert Sentinel") _"(Challenging)"} +
";" + {MENU_IMG_TXT2 UtBS_difficulty_hard.png (_"Desert Prowler") _"(Very Hard)"}
description= _ "In the distant future a small band of elves struggles to survive amidst the ruins of fallen empires. Lead your people out of the desert on an epic journey to find a new home."
image=portraits/kaleh.png
image=UtBS_campaign_image.png
# UTBS credits
#textdomain wesnoth
@ -53,15 +53,18 @@
[/campaign]
# Append Images and Sounds
[binary_path]
path=data/campaigns/Under_the_Burning_Suns
path=data/campaigns/Under_the_Burning_Suns/external_binary_data
[/binary_path]
#ifdef CAMPAIGN_DESERT
[binary_path]
path=data/campaigns/Under_the_Burning_Suns
[/binary_path]
# used to load maps
#define DESERTMAP DATA_NAME
map_data="{campaigns/Under_the_Burning_Suns/maps/{DATA_NAME}}"

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