HTTT: Unit variations don't need an ID
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5 changed files with 3 additions and 5 deletions
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@ -98,7 +98,6 @@
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[variation]
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variation_id=sceptre
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hide_help=yes
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id=Battle Princess
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name= _ "female^Battle Princess"
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race=human
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image="units/human-battleprincess-resting.png"
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@ -1,7 +1,6 @@
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#textdomain wesnoth-httt
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#define HTTT_COMMANDER AFFIX
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id=Commander
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name= _ "Commander"
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race=human
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num_traits=0
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@ -83,6 +82,7 @@
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#enddef
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[unit_type]
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id=Commander
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{HTTT_COMMANDER ()}
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cost=40
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[leading_anim]
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@ -1,7 +1,6 @@
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#textdomain wesnoth-httt
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#define HTTT_FIGHTER
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id=Fighter
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name= _ "Fighter"
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race=human
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num_traits=0
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@ -49,6 +48,7 @@
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#enddef
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[unit_type]
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id=Fighter
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{HTTT_FIGHTER}
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cost=18
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description= _ "Young and brash, Fighters attack with a sword, and are vulnerable to more seasoned enemies. However they have the potential to become great warriors one day."
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@ -1,7 +1,6 @@
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#textdomain wesnoth-httt
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#define HTTT_LORD AFFIX
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id=Lord
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name= _ "Lord"
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race=human
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num_traits=0
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@ -97,6 +96,7 @@
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#enddef
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[unit_type]
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id=Lord
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{HTTT_LORD ()}
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cost=65
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[leading_anim]
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@ -58,7 +58,6 @@
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[variation]
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variation_id=sceptre
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hide_help=yes
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id=Princess
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name= _ "female^Princess"
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race=human
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image="units/human-princess.png"
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