more icons in gui2 lobby gamelist...
...(replacement icons from someone who actually can draw would be welcome)
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6 changed files with 6 additions and 1 deletions
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data/core/images/misc/key.png
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data/core/images/misc/key.png
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data/core/images/misc/red-x.png
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data/core/images/misc/red-x.png
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data/core/images/misc/reloaded.png
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data/core/images/misc/reloaded.png
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data/core/images/misc/ums.png
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@ -173,13 +173,17 @@
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{GAMELISTBOX_BODY_LABEL "map_size_text" ""}
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{GAMELISTBOX_BODY_LABEL "scenario" ""}
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{GAMELISTBOX_BODY_IMAGE "observer_icon" "misc/eye.png"}
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{GAMELISTBOX_BODY_IMAGE "needs_password" "misc/key.png"}
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{GAMELISTBOX_BODY_IMAGE "use_map_settings" "misc/ums.png"}
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{GAMELISTBOX_BODY_IMAGE "reloaded" "misc/reloaded.png"}
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{GAMELISTBOX_BODY_IMAGE "no_era" "misc/red-x.png"}
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{GAMELISTBOX_BODY_IMAGE "vision_icon" ""}
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{GAMELISTBOX_BODY_IMAGE "gold_icon" "themes/gold-t.png"}
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{GAMELISTBOX_BODY_LABEL_TINY "gold_text" "265"}
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{GAMELISTBOX_BODY_IMAGE "xp_icon" "themes/units-t.png"}
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{GAMELISTBOX_BODY_LABEL_TINY "xp_text" "70%"}
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{GAMELISTBOX_BODY_IMAGE "time_limit_icon" "themes/sand-clock-t.png"}
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{GAMELISTBOX_BODY_LABEL_TINY "time_limit_text" ""}
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{GAMELISTBOX_BODY_IMAGE "vision_icon" ""}
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[/row]
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[/grid]
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{VERTICAL_END}
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@ -288,6 +288,7 @@ void tlobby_main::update_gamelist()
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set_visible_if_exists(grid, "reloaded", game.reloaded);
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set_visible_if_exists(grid, "started", game.started);
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set_visible_if_exists(grid, "use_map_settings", game.use_map_settings);
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set_visible_if_exists(grid, "no_era", !game.have_era);
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tbutton* join_button = dynamic_cast<tbutton*>(grid->find_widget("join", false));
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if (join_button) {
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