Add explanatory comments to THoT::The Underlevels.
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1 changed files with 21 additions and 2 deletions
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#textdomain wesnoth-thot
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# This is the part of THoT that was designed by Taurus. ESR did some
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# tuning and debugging afterwards, redid the flavor dialogue, and
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# added the war drums, but it's still basically Taurus's architecture.
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[scenario]
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name=_"The Underlevels"
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id="12_The_Underlevels"
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[/set_variable]
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[/event]
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# We've arrived at the door to the sealed cave section,
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# The door guardian gets more gold to recruit another troop wave.
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[event]
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name=sighted
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[/gold]
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[/event]
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# We're at the door to the sealed cave section.
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[event]
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name=moveto
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first_time_only=no
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@ -471,13 +478,24 @@
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value=yes
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[/set_variable]
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# We defer activating the two subordinate liches in
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# the sealed cave section until this point because we
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# don't want the whole cave section to be already
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# flooded with monsters when the player's troops enter
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# it. Ideally, we'd like the player to collide with
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# an expanding wave of monsters from the lich to the
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# west, and then possibly get hit from behind by
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# monsters percolating through the narrow passage from the
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# lich to the east. The tunnel lengths have been tuned
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# for this result.
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{ACTIVATE_LICHES}
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[/then]
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[/if]
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[/event]
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# This event is in case the player gets a unit through the sneak tunnel
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# before opening the sealed doors.
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# between the spider room and the eastern lich chamber before opening
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# the sealed doors.
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[event]
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name=moveto
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[/event]
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# Don't active Karrag too early or all his units will run to
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# the adjacent chamber
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# the adjacent chamber and the final fight will just be bashing
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. # on the guardian Draugs.
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[event]
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name=sighted
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