Add explanatory comments to THoT::The Underlevels.

This commit is contained in:
Eric S. Raymond 2008-09-09 08:48:08 +00:00
parent 8f33cbbc61
commit 90425944a3

View file

@ -1,5 +1,9 @@
#textdomain wesnoth-thot
# This is the part of THoT that was designed by Taurus. ESR did some
# tuning and debugging afterwards, redid the flavor dialogue, and
# added the war drums, but it's still basically Taurus's architecture.
[scenario]
name=_"The Underlevels"
id="12_The_Underlevels"
@ -385,6 +389,8 @@
[/set_variable]
[/event]
# We've arrived at the door to the sealed cave section,
# The door guardian gets more gold to recruit another troop wave.
[event]
name=sighted
@ -408,6 +414,7 @@
[/gold]
[/event]
# We're at the door to the sealed cave section.
[event]
name=moveto
first_time_only=no
@ -471,13 +478,24 @@
value=yes
[/set_variable]
# We defer activating the two subordinate liches in
# the sealed cave section until this point because we
# don't want the whole cave section to be already
# flooded with monsters when the player's troops enter
# it. Ideally, we'd like the player to collide with
# an expanding wave of monsters from the lich to the
# west, and then possibly get hit from behind by
# monsters percolating through the narrow passage from the
# lich to the east. The tunnel lengths have been tuned
# for this result.
{ACTIVATE_LICHES}
[/then]
[/if]
[/event]
# This event is in case the player gets a unit through the sneak tunnel
# before opening the sealed doors.
# between the spider room and the eastern lich chamber before opening
# the sealed doors.
[event]
name=moveto
@ -496,7 +514,8 @@
[/event]
# Don't active Karrag too early or all his units will run to
# the adjacent chamber
# the adjacent chamber and the final fight will just be bashing
. # on the guardian Draugs.
[event]
name=sighted