copy over older changelog
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changelog.md
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changelog.md
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### Editor
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* Fix buttons in the editor being inactive
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### Language and i18n
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* Updated translations: Portuguese (Brazil)
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* Updated translations: German, Portuguese (Brazil)
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### Multiplayer server
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* Add support for storing game information in wesnoth's mysql database (PR#4204)
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* When the forum user handler is enabled, the Multiplayer Moderators group is now also used when determining if someone is a moderator. (PR#4136)
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## Version 1.14.8
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* Skipped due to need to reupload a broken 1.14.7 macOS App Store package as 1.14.8
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## Version 1.14.6+dev
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## Version 1.14.7
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### Campaigns
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* A Tale of Two Brothers:
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* S3: Changed castle to permanent chaotic ToD and rebalanced scenario accordingly
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* S5: Add gates to map instead of images and overlays
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* S8: add text and updated objectives when rescuing Eryssa
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* S12a: Update objectives to make it clear that gold is not received if Sisal dies
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* The Hammer of Thursagan
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* Add new Ulfserker and Berserker sprites
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* The Rise of Wesnoth:
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* Fixed various typos
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* S17c: Modified Burin's description of trolls
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* Allow Konrad and Li'sar to level up and add corresponding dialogue for part 2
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* Under the Burning Suns:
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* Added embellishments to various maps
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### Language and i18n
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* Updated translations: British English, Chinese (Traditional), Dutch,
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French, Italian, Japanese, Lithuanian, Spanish.
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### Multiplayer
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* Dark Forecast: fixed bug where additional boss spawns would not occur after the initial wave
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* Dark Forecast: AI units are "discovered" (added to the help if not already known)
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* Dark Forecast: fixed bug where additional boss spawns would not occur after the initial wave
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### Multiplayer server
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* Forum user handler ban durations are now reported back to banned players.
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### Units
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* Updated descriptions for Goblin Knight and Wolf Rider
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* Add new descriptions for Quenoth faction
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### User interface
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* Add jamming to the vision tooltip in the sidebar. (PR #3327)
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* Fix undoing a recall not un-drawing parts of the sprite that go beyond the unit's hex (issue #3325)
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* Fix crash when the recruit filter matched nothing. (PR #3969)
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* "Show Enemy Moves" now highlights enemy units that can reach the highlighted hex. (PR #3961)
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* The time of day graphics for midday and midnight have been updated to match the rest of the
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summer/winter time of day schedules. (issue #2677)
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### Miscellaneous and bug fixes
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* Fix auxiliary attack end event handlers defined by FORCE_CHANCE_TO_HIT breaking if one or more of the
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affected units are removed by another attack end event handler (issue #3982).
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* The statistics dialog no longer forgets to reset stats when using "Reset Replay" ("Stop") in replay
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mode or "Back to turn" in networked MP games (issue #2852).
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## Version 1.14.5+dev
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## Version 1.14.6
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### AI
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* Fixed crash when the AI simulates a fight between two units which can slow but aren't yet slowed, then
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simulates another fight for one of them in Monte Carlo mode (issue #3650).
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* S2: Wolf riders are not initially recruited, to not hinder the player
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from reaching the island in time
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### Language and i18n
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* Updated translations: Chinese (Traditional), French, German, Italian,
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Russian, Spanish, Ukrainian.
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* Updated translations: British English, Chinese (Simplified),
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Chinese (Traditional), Czech, French, German, Italian, Japanese,
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Lithuanian, Russian, Scottish Gaelic, Slovak, Spanish, Ukrainian.
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### Lua API
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* Fix wesnoth.set_dialog_callback calling the function immediately when used in the previous callback. (issue #3794)
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* Fix wesnoth.set_dialog_value not triggering re-layout. (issue #3572)
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* wml.tostring() now outputs a string that can be parsed back to WML without loss of data.
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### Miscellaneous and bug fixes
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* Fix crash with custom themes on desktop PCs. (issue #3599)
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* Add --campaign-skip-story command line switch for skipping directly to turn 1. (issue #3472)
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* Fix SDL_DestroyRenderer assertion failure under XMonad. (part of issue #3716)
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* Fix map item names not being translated in the scenario editor.
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* Usernames specified in the MP UI and command line are now stripped of leading and trailing whitespace, including newlines.
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* Show ability of a selected unit as active/inactive with respect to mouseover hex. (issue #3912)
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* macOS: Wesnoth now uses the app sandboxing feature, which means there is a new location for saves. All saves will be migrated during first launch automatically. For info about backwards compatibility see: https://gist.github.com/hrubymar10/eb5afd896f933a46fac344ced940e020
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* Many units lacking animations now have at least a defense animations
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### Multiplayer server
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* Fix stale temporary bans continuing to have an effect on players until cleared by
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phpBB on the next ban/unban operation.
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* The "Recruit Unit" dialog is searchable by unit type name. (PR #3787)
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* Add text filter to hotkeys preferences. (PR #3759)
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* Hide leader in status table if it's unfogged but invisible. (PR #3854)
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* macOS: Dark GUI on macOS Mojave and later when dark appearance is enabled.
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## Version 1.14.5
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### AI
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