fixup some mp configure UI associated to the random factions option
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parent
bf5fd171a8
commit
8fffc852f5
2 changed files with 14 additions and 4 deletions
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@ -84,6 +84,7 @@ configure::configure(game_display& disp, const config &cfg, chat& c, config& gam
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observers_game_(disp.video(), _("Observers"), gui::button::TYPE_CHECK),
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oos_debug_(disp.video(), _("Debug OOS"), gui::button::TYPE_CHECK),
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shuffle_sides_(disp.video(), _("Shuffle sides"), gui::button::TYPE_CHECK),
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random_faction_mode_label_(disp.video(), _("Random Factions:"), font::SIZE_SMALL, font::LOBBY_COLOR),
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random_faction_mode_(disp, std::vector<std::string>()),
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cancel_game_(disp.video(), _("Back")),
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launch_game_(disp.video(), _("OK")),
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@ -186,6 +187,8 @@ configure::configure(game_display& disp, const config &cfg, chat& c, config& gam
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shuffle_sides_.set_check(engine_.shuffle_sides_default());
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shuffle_sides_.set_help_string(_("Assign sides to players at random"));
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random_faction_mode_label_.set_help_string(_("Allow for mirror matchups when random factions are chosen"));
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std::vector<std::string> translated_modes;
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for(size_t i = 0; i < mp_game_settings::RANDOM_FACTION_MODE_COUNT; ++i) {
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std::string mode_str = mp_game_settings::RANDOM_FACTION_MODE_to_string(static_cast<mp_game_settings::RANDOM_FACTION_MODE> (i));
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@ -193,7 +196,7 @@ configure::configure(game_display& disp, const config &cfg, chat& c, config& gam
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}
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random_faction_mode_.set_items(translated_modes);
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random_faction_mode_.set_selected(engine_.random_faction_mode());
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random_faction_mode_.set_help_string(_("Independent: Random factions assigned independently uniformly at random\nNo Mirror: No two players will get the same faction\nNo Ally Mirror: No two allied players will get the same faction"));
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random_faction_mode_.set_help_string(_("Independent: Random factions assigned independently\nNo Mirror: No two players will get the same faction\nNo Ally Mirror: No two allied players will get the same faction"));
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#if 0
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// The possible vision settings
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@ -497,6 +500,7 @@ void configure::hide_children(bool hide)
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observers_game_.hide(hide);
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oos_debug_.hide(hide);
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shuffle_sides_.hide(hide);
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random_faction_mode_label_.hide(hide);
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random_faction_mode_.hide(hide);
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cancel_game_.hide(hide);
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launch_game_.hide(hide);
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@ -549,8 +553,8 @@ void configure::layout_children(const SDL_Rect& rect)
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int slider_width = options_pane_left_.width() - 40;
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int xpos_left = 0;
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int ypos_left = 0;
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unsigned int xpos_left = 0;
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unsigned int ypos_left = 0;
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ypos_left += 2 * border_size;
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options_pane_left_.add_widget(&shuffle_sides_, xpos_left, ypos_left);
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@ -558,14 +562,19 @@ void configure::layout_children(const SDL_Rect& rect)
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xpos_left + (options_pane_left_.width() - xpos_left) / 2 + border_size, ypos_left);
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ypos_left += shuffle_sides_.height() + border_size;
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options_pane_left_.add_widget(&random_faction_mode_label_, xpos_left, ypos_left);
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xpos_left += random_faction_mode_label_.width() + border_size;
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options_pane_left_.add_widget(&random_faction_mode_, xpos_left, ypos_left);
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xpos_left += random_faction_mode_.width() + border_size;
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if(!local_players_only_) {
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options_pane_left_.add_widget(&password_button_,
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(ca.x + first_column_width / 2) - 40, ypos_left);
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std::max(xpos_left + 2* border_size, (options_pane_left_.width() / 2) + border_size), ypos_left);
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} else {
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password_button_.hide(true);
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}
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xpos_left = 0;
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ypos_left += random_faction_mode_.height() + border_size;
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options_pane_left_.add_widget(&countdown_game_, xpos_left, ypos_left);
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@ -79,6 +79,7 @@ private:
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gui::button observers_game_;
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gui::button oos_debug_;
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gui::button shuffle_sides_;
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gui::label random_faction_mode_label_;
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gui::combo random_faction_mode_;
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gui::button cancel_game_;
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