Using a hotkey to reload during an attack no longer disables the mouse...

...(http://www.wesnoth.org/forum/viewtopic.php?f=4&t=27616)
This commit is contained in:
Alexander van Gessel 2009-10-30 21:49:48 +01:00
parent 5d6a732d79
commit 8fb71d300e
2 changed files with 5 additions and 2 deletions

View file

@ -20,6 +20,9 @@ Version 1.7.7+svn:
* Fix a NULL pointer deferring in the hover code
* WML engine:
* Added two array element lookup macros, LOOKUP_INDEX and LOOKUP_VALUE.
* Miscellaneous and bugfixes:
* Using a hotkey to reload during an attack no longer disables the mouse
(http://www.wesnoth.org/forum/viewtopic.php?f=4&t=27616)
Version 1.7.7:
* AI:

View file

@ -787,10 +787,10 @@ void mouse_handler::perform_attack(
current_team().set_action_bonus_count(1 + current_team().action_bonus_count());
try {
events::command_disabler disabler; // Rather than decrementing for every possible exception, use RAII
commands_disabled--;
attack_unit(attacker_loc, defender_loc, attacker_weapon, defender_weapon);
commands_disabled--;
} catch(end_level_exception&) {
commands_disabled--;
//if the level ends due to a unit being killed, still see if
//either the attacker or defender should advance
dialogs::advance_unit(attacker_loc);