LoW: include LOW_BIGMAP in the journey map macros

Fixes the map and its background being missing for all scenarios but
scenario 1, which has had its LOW_BIGMAP inclusion moved into its
corresponding journey map macro, TO_THE_UPROOTING.
This commit is contained in:
Ignacio R. Morelle 2014-02-21 23:10:23 -03:00
parent 5e7b4ece1d
commit 8fabcb9916
4 changed files with 29 additions and 38 deletions

View file

@ -23,6 +23,8 @@ Version 1.11.9+dev:
31,11 at the end of The Bay of Pearls, causing it to disappear
forever.
* S15 (The Lost General): fix bug of sighted events firing too early
* Legend of Wesmere:
* Fixed missing journey map background in story screens.
* Liberty:
* Updated sprites for Shadow Mage line.
* Son of the Black Eye:

View file

@ -39,7 +39,6 @@ Chapter One"
#show_title=yes
title= _ "The Uprooting"
{TO_THE_UPROOTING}
{LOW_BIGMAP}
[/part]
[part]
story=_ "The great elven heroes Kalenz and Landar were born in a quiet green wood in Lintanir on the fringes of the Great Northern Forest."

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@ -1617,127 +1617,121 @@
# Plot of this campaign is linear,
#define TO_THE_UPROOTING
# background=legend-of-wesmere-map.png
{LOW_BIGMAP}
{FLIGHT_STAGE1}
#enddef
#define TO_HOSTILE_MOUNTAINS
# background=legend-of-wesmere-map.png
{LOW_BIGMAP}
{FLIGHT_STAGE2}
#enddef
#define TO_KALIAN
# background=legend-of-wesmere-map.png
{LOW_BIGMAP}
{FLIGHT_STAGE3}
#enddef
#define TO_ELVISH_TREASURY
# background=legend-of-wesmere-map.png
{LOW_BIGMAP}
{FLIGHT_COMPLETE}
{TREASURY_STAGE1}
#enddef
#define TO_ELVISH_TREASURY_BATTLE
# background=legend-of-wesmere-map.png
{LOW_BIGMAP}
{FLIGHT_COMPLETE}
{TREASURY_STAGE1_END}
#enddef
#define TO_SAURIAN_TREASURY
# background=legend-of-wesmere-map.png
{LOW_BIGMAP}
{FLIGHT_COMPLETE}
{TREASURY_STAGE2}
#enddef
#define TO_SAURIAN_TREASURY_BATTLE
# background=legend-of-wesmere-map.png
{LOW_BIGMAP}
{FLIGHT_COMPLETE}
{TREASURY_STAGE2_END}
#enddef
#define TO_ACQUAINTANCE_IN_NEED
# background=legend-of-wesmere-map.png
{LOW_BIGMAP}
{FLIGHT_COMPLETE}
{TREASURY_STAGE3}
#enddef
#define TO_ELVES_LAST_STAND
# background=legend-of-wesmere-map.png
{LOW_BIGMAP}
{FLIGHT_COMPLETE}
{TREASURY_STAGE4}
#enddef
#define TO_BOUNTY_HUNTERS
# background=legend-of-wesmere-map.png
{LOW_BIGMAP}
{FLIGHT_COMPLETE}
{TREASURY_COMPLETE}
{BOOK_STAGE1}
#enddef
#define TO_CLIFFS_OF_THORIA
# background=legend-of-wesmere-map.png
{LOW_BIGMAP}
{FLIGHT_COMPLETE}
{TREASURY_COMPLETE}
{BOOK_STAGE2}
#enddef
#define TO_BATTLE_OF_THE_BOOK
# background=legend-of-wesmere-map.png
{LOW_BIGMAP}
{FLIGHT_COMPLETE}
{TREASURY_COMPLETE}
{BOOK_STAGE3}
#enddef
#define TO_BATTLE_OF_THE_BOOK_BATTLE
# background=legend-of-wesmere-map.png
{LOW_BIGMAP}
{FLIGHT_COMPLETE}
{TREASURY_COMPLETE}
{BOOK_STAGE3_END}
#enddef
#define TO_HUMAN_ALLIANCE
# background=legend-of-wesmere-map.png
#{FLIGHT_COMPLETE}
{LOW_BIGMAP}
{TREASURY_COMPLETE}
{BOOK_COMPLETE}
{ALLIANCE_STAGE1}
#enddef
#define TO_HUMAN_ALLIANCE_BATTLE
# background=legend-of-wesmere-map.png
#{FLIGHT_COMPLETE}
{LOW_BIGMAP}
{TREASURY_COMPLETE}
{BOOK_COMPLETE}
{ALLIANCE_STAGE1_END}
#enddef
#define TO_THE_CHIEF_MUST_DIE
# background=legend-of-wesmere-map.png
#{FLIGHT_COMPLETE}
{LOW_BIGMAP}
{TREASURY_COMPLETE}
{BOOK_COMPLETE}
{ALLIANCE_STAGE2}
#enddef
#define TO_THE_CHIEF_MUST_DIE_BATTLE
# background=legend-of-wesmere-map.png
#{FLIGHT_COMPLETE}
{LOW_BIGMAP}
{TREASURY_COMPLETE}
{BOOK_COMPLETE}
{ALLIANCE_STAGE2_END}
#enddef
#define TO_BREAKING_THE_SIEGE
# background=legend-of-wesmere-map.png
#{FLIGHT_COMPLETE}
{LOW_BIGMAP}
{TREASURY_COMPLETE}
{BOOK_COMPLETE}
{ALLIANCE_STAGE3}
#enddef
#define TO_COSTLY_REVENGE
# background=legend-of-wesmere-map.png
#{FLIGHT_COMPLETE}
{LOW_BIGMAP}
{TREASURY_COMPLETE}
{BOOK_COMPLETE}
{ALLIANCE_COMPLETE}
@ -1745,40 +1739,34 @@
#enddef
#define TO_COSTLY_REVENGE_BATTLE
# background=legend-of-wesmere-map.png
#{FLIGHT_COMPLETE}
#{TREASURY_COMPLETE}
#{BOOK_COMPLETE}
{LOW_BIGMAP}
{ALLIANCE_COMPLETE}
{SAURIANS_STAGE1_END}
#enddef
#define TO_COUNCIL_RULING
# background=legend-of-wesmere-map.png
#{FLIGHT_COMPLETE}
#{TREASURY_COMPLETE}
#{BOOK_COMPLETE}
{LOW_BIGMAP}
{ALLIANCE_COMPLETE}
{SAURIANS_STAGE2}
#enddef
#define TO_ELVISH_ASSASSINS
# background=legend-of-wesmere-map.png
{LOW_BIGMAP}
{CIVILWAR_STAGE1}
#enddef
#define TO_ELVISH_ASSASSINS_BATTLE
# background=legend-of-wesmere-map.png
{LOW_BIGMAP}
{CIVILWAR_STAGE1_END}
#enddef
#define TO_NORTHERN_BATTLE
# background=legend-of-wesmere-map.png
{LOW_BIGMAP}
{CIVILWAR_STAGE2}
#enddef
#define TO_END_OF_WAR
# background=legend-of-wesmere-map.png
{LOW_BIGMAP}
{CIVILWAR_STAGE3}
#enddef

View file

@ -14,6 +14,8 @@ Version 1.11.9+dev:
31,11 at the end of The Bay of Pearls, causing it to disappear
forever.
* S15 (The Lost General): fix bug of sighted events firing too early
* Legend of Wesmere:
* Fixed missing journey map background in story screens.
* Son of the Black Eye:
* Rebalancing of the campaign is now complete