Reenable the automatic terrain determination code...

...and thus no longer use the newer off map terrains.
This commit is contained in:
Mark de Wever 2007-07-10 15:49:23 +00:00
parent 49d5156791
commit 8f559c3bc9

View file

@ -434,10 +434,12 @@ static t_translation::t_letter get_border_terrain(const gamemap::location& loc,
t_translation::t_letter gamemap::get_terrain(const gamemap::location& loc) const
{
if(on_board(loc)) {
return tiles_[loc.x][loc.y];
}
#if 0
const std::map<location, t_translation::t_letter>::const_iterator itor = borderCache_.find(loc);
if(itor != borderCache_.end()) {
return itor->second;
@ -447,7 +449,7 @@ t_translation::t_letter gamemap::get_terrain(const gamemap::location& loc) const
borderCache_.insert(std::pair<location, t_translation::t_letter>(loc, result));
return result;
#if 0
#else
// This code will be used for the editor to expand the map, thus keep it for now
const std::map<location, t_translation::t_letter>::const_iterator itor = borderCache_.find(loc);