Used new map format for NO_MAP_DATA
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@ -21,10 +21,9 @@ x,y=1-999,1-999 #enddef
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# The display code in the game becomes confused if you give it a
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# scenario with no map data (like, a text epilogue). Use this
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# macro to feed it dummy map data that won't actually be used.
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map_data="
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Gg , Gg , Gg , Gg
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Gg , 1 Gg , 2 Gg , Gg
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Gg , Gg , Gg , Gg
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map_data="Gg, Gg, Gg, Gg
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Gg, 1 Gg, 2 Gg, Gg
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Gg, Gg, Gg, Gg
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"
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#enddef
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